This is part of Kamek the Ref's Kode of Battle.
You can e-mail me at hcuz at nycap dot rr dot com. I removed the direct link to cut down on spam.

KAMEK THE REF'S BATTLE KODE: REMOTE COMMANDS

v2.1.1, last updated 7/12/11

RECENT UPDATES:
7/12/11: Removed commands pertaining to NK's system and 1v1s; added @buyskill, @buylevel, and @shorts.
2/26/09: Added asterisks to note skills that can only be used in battle. Added @needtomaster, @1v1s, and the remotes for joining.
9/4/06: Blah blah updated for new system.

INTRODUCTION
I've installed some remotes in my IRC client. A remote recognizes text and responds appropriately. As a result, there are now a number of commands you can use to check your EXP and skills, a battle situation, a certain job class, or whatnot. Here is the FULL list of commands and what they do. Just two notes, first...

1: I must be in the channel for the remotes to work.
2: An asterisk (*) next to "What it does" means the command will only work during battles.

THE COMMANDS

@help
What it does: Generates a link to this document.

@kode
@ktrkode
What it does: Generates a link to the Kode.

@chips
What it does: Generates a link to the list of Navi battle chips.

@faq
What it does: Generates a link to the FAQ.

@join (Text)
What it does*:
Usable only while entries are open, adds you to the battle with the specified job class. As usual, no spaces. Once you've joined, you can't join again, so if you change your mind about what job to use, you'll need to ask the ref to change you manually.

@secondary (Text)
What it does*:
Usable only while entries are open, use this to set your secondary. Spaces are okay here, in fact you can put in just about whatever you want text-wise. Just make sure the ref can figure out what exactly your secondary is.

@reaction (Text)
@support (Text)
@aux (Text)
What it does*: Usable only while entries are open. These work like @secondary, except you use them to set your reaction or support skill. It does not matter which command you use, as they both work identically, and once again, spaces are okay.

@status (Name)
What it does*: Shows the battle status of the person. (HP, MP, Adrenaline Gauge, CT, job class and abilities, items held, and status effects are shown.) If the person's name has a space in it, use an underscore.

@shorts
What it does*: Shows the battle status of all combatants, in shorthand. (HP, MP, Adrenaline Gauge, CT, and status effects are shown.)

@arenafloor
What it does*: Shows what items are on the arena floor.

@crit
What it does*: Tells if the critical rule is on or off.

@haz
What it does*: Shows the status of the hazard bar, including its maximum and current values, and how much it incresses by.

@hzlist
What it does: Shows a list of all the hazard sets. May be useful for Hazardeers and the like.

@jobclass (Text)
What it does: Gives the lowdown on the specified job class. (Do not use spaces or underscores; for info on Red Mage, you would type "@jobclass redmage".) Playable job classes are available, but so are certain non-playable job classes (for instance, bosses who are added via hazard).

@jobs
What it does: Generates the list of playable job classes.

@exp
What it does: Shows your current EXP values and levels in all playable job classes. Note that you must be on your primary battling nick, or it will tell you you have 0 EXP.

@skills (Text)
What it does: Shows what skills you have in the specified job class. This determines what you can use if you pick the specified job class as your secondary. Remember to remove all spaces; to check your Black Magic, you'd type "@skills blackmage".

@needtomaster (Text)
What it does: Shows what skills you DON'T have in the specified job class. Again, remove all spaces ("@needtomaster Hammerbrother"). You can then see what skills you still need to buy to master a given job class. This command also shows you the total EXP value of your current skills and EXP, so you can see how close to mastery you are.

@blue
What it does: Shows your current blue magic list. Note that you must be on your primary battling nick, or it will tell you you have no blue magic.

@desc (Text)
What it does: Shows the description of the specified skill, including effects, costs, flags (!Mag, !Rf, etc.), who can use it, and how much EXP it costs (if applicable). Unlike most commands, you do NOT need to remove spaces here; to see the effects of, say, Blood Lust, you'd type "@desc Blood Lust".

@skillset (Text)
What it does: Shows the complete (mastered) skillset for the specified job class. Again, remember to take out any spaces. To see a list of all Time Magic, you'd type "@skillset timemage". This is useful for checking your primary skillset, or even a boss's ability list.

@chip (Text)
What it does: Shows the info for the specified chip. Remember to get rid of all spaces. To check the effects of Super Vulcan, you'd use "@chip Supervulcan". Alternatively, you could use @chips to see the full list, and search for the chip you want there.

@darkchip (Text)
What it does: Same as @chip, but for Dark Chips.

@buylevel (Text)
What it does:
Buys one level
in the specified job class, if you have the EXP for it. (Do not use spaces or underscores for the class name; to buy a level in Red Mage, you would type "@buylevel redmage".)

@buyskill (Text1) (Text2)
What it does:
Buys the selected skill
(Text2) in the specified job class (Text1), if you have the EXP for it. (Use spaces where appropriate in the skill name, but not the class name; to buy Mana Boost in Wild Mage, you would type "@buyskill wildmage Mana Boost".) The command has a few glitches, so if you're having trouble buying a skill, ask the ref.

 
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