KAMEK THE REF'S BATTLE KODE: FREQUENTLY ASKED QUESTIONS
v2.2, last updated 7/12/11
RECENT UPDATES:
7/12/11: Removed references to 1v1
nights and NK's system, and I'm hosting Tuesdays now.
2/26/09: Jeez I haven't updated this in
a long time. Added two new questions at the bottom, changed some other
stuff. Added a very important note on Question 2.
3/6/07: Clarified some stuff, nothing
real major.
9/4/06: Blah blah new
system blah
INTRODUCTION
QUESTION 1:
What is BOTVGH Arena?
QUESTION 2:
How do I get there?
QUESTION 3:
When are the battles?
QUESTION 4:
I'm new to the system. What's a good job class? What should I start out
as?
QUESTION 5:
I can't make it on Monday/Wednesday. Can you host Tuesdays or something?
QUESTION 6:
9:00 is too early/late for me! :(
QUESTION 7:
Damn, I missed entries because I was busy with (homework/video
game/masturbation/YOUR
MOM)! Can you pleeeeease open late entries? ;.;
QUESTION 8:
Maximum ten heroes? Why's that?
QUESTION 9:
You keep calling your manual the "Kode".
QUESTION
10: THE COLORS, DUKE, THE COLORS! Why so many, and what do they mean?
O_o
QUESTION
11: Gah, I blew away a huge wad of MP on big nukes and such. How do I
get
some back?!
QUESTION
12: Why do so many people get so upset when I toss out a wild surge or
call up a certain hazard set? I'm just trying to have fun out there!
QUESTION
13: Why so many references to the Green Bay Packers in the hazards and
wild surges? O.o It seems... out of place for BOTVGH Arena.
QUESTION
14: Can I be a guest boss?
QUESTION
15: How do you calculate damage?
QUESTION
16: How do you roll for accuracy? Can you give me a concrete hit rate?
QUESTION 17: I CAN HAS 1V1 NOW????
QUESTION 18: You should host a boss battle against X
character from Y game/anime! It'll be awesome!
INTRODUCTION
What follows is a list of
frequently asked questions (or FAQs). This is all stuff I have been
asked.
I contemplated putting in some stuff nobody asks about but could be fun
to know... but hey, if it was that interesting, someone would have
asked
about it. So, on with the questions...
QUESTION 1: What
is BOTVGH Arena?
The simple answer is that
it's sort of an IRC tabletop battle system... thing. But it's a bit
more
complex than that. There's a full description near the beginning of the
Kode
itself, so check that out.
QUESTION 2: How do
I get there?
Well, first off, you need
an IRC client. I recommend mIRC for
Windows
users and IRCle for Mac users.
Now the server... I'd
love
to say it here, but here at BOTVGH we have some recurring troll
problems,
so the server isn't posted anywhere public. If you want to know the
server,
catch me on AIM (HCuz1), another IRC server, or send off an email (the
link is at the top of the document). If I don't know you, I might be a
little suspicious (we've had troll problems in the distant past and
lamer problems more recently), so you'd best be prepared to prove
you're not a
troll or lamer. Fair warning. It really helps if you already know
someone who already comes to the channel; that way, I can ask them
about you.
*** Bringing your friends into the
channel without asking permission is generally frowned upon, and we
have in fact temp-banned at least one person for doing so repeatedly.
So get permission! ***
Once you're on the
server,
the channel is #botvgh_arena. I should warn you that it's not always
bustling
with activity, except on battle days. :P
QUESTION 3: When
are the battles?
I usually host boss
battles once a
week, and that's almost always Tuesday nights. I start at
9:00 PM Eastern time.
Deviations from my schedule will be
posted in the Arena
Livejournal. I used to host Wednesdays, but moved to Tuesdays in
late 2010 after Neo-Kamek retired.
QUESTION 4: I'm new
to the system. What's a good job class? What should I start out as?
Well, here's the thing.
You get a primary skillset and a secondary. But if your secondary is
going to be very useful at all, you'll want to spend time in that
getting skills and whatnot. And to be useful in THAT, you'll need
skills in some OTHER secondary; you might want to keep that in mind
when you receive your starting 500 EXP. For instance, if your long-term
goal is to be a Black Mage with
White Magic secondary, you'll want to start off as a White Mage. With the 500 EXP you get
to start, you'll want to buy some secondary skill that will go well
with that job class; stuff like Hastega is always welcome, or you could
grab some black magic for offense, or even a few summons. Or you could
go for a reaction or support skill, like Item Box. Once you have
one or two masteries under your belt, the rest should be easy.
When picking your
combo, remember to take a job class's stats into account. Black Magic,
for example, requires job classes with lots of MP and MAtk, and doesn't
work very well on Monks and Samurai.
If you're really
undecided, you can ask the veteran battlers what's needed; there are
almost always holes that need filling, as long as you're okay with
being a healer or a hazard reroller.
QUESTION 5: I can't
make it on Tuesday. Can you host Thursdays or something?
I'm a creature of habit
(and I suspect a lot of the battlers are too), and I can't change dates
just for one person... though if a given Tuesday is bad for me, I might
try for Wednesday that week instead. But Tuesday seems to be the most
convenient date for most of the battlers (who have scheduled other
things for other days), so I will be sticking to that whenever possible.
QUESTION 6: 9:00
is too early/late for me! :(
For a long time, I'd start
battles at 8:00. However, this became a problem because a lot of our
West
Coast chatters couldn't make it in on time. So earlier times are a no
go.
If I host LATER than 9:00, though, it becomes a problem for those of us
in the east; many people have school and work to go to the following
morning,
and need to get to bed at a decent hour. So 9:00 is my time and I'm
sticking
to it. If I expect a battle to be unusually long, I might start at 8.
QUESTION 7: Damn,
I missed entries because I was busy with (homework/video
game/watching grass grow/YOUR
MOM)! Can you pleeeeease open late entries? ;.;
Unless it's explicitly
stated
otherwise, I don't allow late entries. It throws the battle
off-balance. You can sometimes
catch entries if you're 5-10 minutes late, but beyond that you'd best
find
a seat in the stands. Some hazards do allow for late entries, and you
are
allowed to take over for someone who misses a turn or leaves (but you
can't
call "dibs" the minute you find out you can't join outright). If the
battle is JUST under way and there is room for more, I might let you
in, but doing so will usually result in some sort of stat boost or new
addition to the boss(es).
QUESTION 8: Maximum
ten heroes? Why's that?
Way back when, it didn't
used to be a problem, as turnout would range from 4 to 8. But as word
spread
and the arena became more popular, I started getting turnout of 10, 12,
even 15. In addition to just being chaotic (there's no way you can get
that many people to cooperate all the time), it SERIOUSLY slowed down
the
battle. Obviously, it's a turn-based battle system, so more people
means
it takes longer. Also, a lot of heroes means the boss has to be made
more
powerful defensively, which ALSO leads to a longer battle. After a
particularly
disastrous match where the total number of combatants exceeded 20, I
said
"screw it" and instated a 10-hero limit.
QUESTION 9: You
keep
calling your manual the "Kode".
I can't spell. No,
seriously,
it's intentional. There are a lot of video games that do cutesy things
like that: Super Mario Bros. has Koopa's Kastle, the Donkey Kong
Country
series swaps Cs for Ks all over the place, and when Neo-Kamek became
the
first referee to post a boss battle manual, he decided to call it a
Kode.
As my referee character is also a Kamek and a Koopa, I kept with the
"K"
bit. (Neo-Kamek's
system also used to utilize "Koins".)
QUESTION 10: THE
COLORS, DUKE, THE COLORS! Why so many, and what do they mean? O_o
Most of the color-coding
in my script is just for pizzazz and for fun. However, the colors on
the
turn/status indicators do have some meaning.
MAGIC DAMAGE IS
CALCULATED
AS FOLLOWS:
The caster's "Magic
Attack"
or "MAtk" stat is loaded up, as is the target's "Magic Defense" or
"MDef"
stat.
The caster's Charges are
factored in. For each charge, MAtk increases by 40%. (Percentage is not cumulative,
so if there are three charges, increase MAtk by 120%.)
If the caster has Magic
Attack Up status, MAtk is multiplied by 1.3.
If the target has Magic
Defense Up status, MDef is multiplied by 1.3.
If the caster has Magic
Attack Down status, MAtk is multiplied by 0.7.
If the target has Magic
Defense Down status, MDef is multiplied by 0.7.
MAtk is divided by MDef.
The result is multiplied by the MP cost of the spell.
The result is multiplied
by 1.6 and by 1.8. The damage can be those two numbers or anywhere in
between.
All other things being equal (including MAtk and MDef), a 10 MP attack
deals 16 to 18 HP damage. All decimals are rounded down.
Magic Sword damage is
calculated the same way as magic damage, but it uses physical Atk and
Def instead of magic.
Any attack that "ignores defense" will assume 50 Def/MDef on the
target. Curative magic is MAtk-based, but it assumes 40 MDef.
QUESTION 16: How
do you roll for accuracy? Can you give me a concrete hit rate?
My accuracy system (which
is radically different from what was seen in the old system) is
basically a cheap knockoff of Neo-Kamek's accuracy system.
The attacker's
"Accuracy"
or "Acc" stat is loaded up, as is the target's "Evade" stat.
30 is added
to Acc, 50 is subtracted from Evade.
If the attacker has
Accuracy
Up status, Acc is multiplied by 1.3.
If the target has Evade
Up status, Evade is multiplied by 1.3.
If the attacker has
Accuracy
Down status, Acc is multiplied by 0.7.
If the target has Evade
Down status, Evade is multiplied by 0.7.
The chance of success is: [Accuracy] / 100 * (100 - [Evade])
In addition, the above number is divided by 4 to produce the critical
hit rate. And this means that yes, Acc and Evade can factor into
critical hit rate.
The script
generates a random number between 1 and 100 for the accuracy roll. If
the number is equal to or below the success rate, the attack hits. If
it's equal to or below the critical hit rate, it's a critical hit.
Also, if the roll is 1, the attack hits regardless of hit rate;
likewise, if the roll is 100, it's an automatic miss.
The formula is right up
there, so if you've got a good head for numbers it's easy to figure out
hit rates. In a typical case of 50 Acc and 50 Evade, hit rate is 80%
with a critical hit rate of 20%. Note that this value can change even
if Acc and Evade are the same (for example, when both values are 120,
the hit rate is 45% with a critical hit rate of about 11%). When Evade
gets to 150 or higher, the hit rate goes to 0%, regardless of Accuracy
(barring an auto-hit roll of 1).
QUESTION 17: I
CAN HAS 1V1 NOW????
1v1s are a thing of the past and I don't
do them anymore. When I host one
1v1, everyone else wants one too, and it gets very stressful in a
hurry. So I don't do them anymore, the end.
QUESTION 18: You
should host a boss battle against X character from Y game/anime! It'll
be awesome!
I will only even consider this if I'm familiar with the source material
-- meaning I have to have played the game or watched the anime. You can
link me to all the Youtube videos you want, but if I'm not already
familiar with the character I'm not going to host against it. If
nothing else, there's way too much potential for "Hey ref! Why isn't Z
tactic working? That was his weakness in Y game! And he only uses skill
Q when he's low on health! Don't host against a boss if you don't even
know simple things like this!" So... I don't. If you have to explain
your boss idea to me, it's not happening. The end.
Click
here to go back to the Kode
This document is (c) H Cuz 2006/2011 and may not be reproduced without permission