This is part of Kamek the Ref's Kode of Battle, and hence applies EXCLUSIVELY for boss battles.
You can e-mail me at hcuz at nycap dot rr dot com. I removed the direct link to cut down on spam.

KAMEK THE REF'S HAZARDS

INTRODUCTION: ABOUT THE HAZARD GAUGE/GENERAL NOTES
PART 1: REGULAR HAZARD SETS
1-A. Yoshi's Island
1-B. M.U.G.E.N
1-C. Street Fighter
1-D. Mega Man X
1-E. Final Fantasy
1-F. Other RPGs
1-G. Items
1-H. BOTVGH
1-I. Mega Man Weapons
1-J. Espers
1-K. Materia
1-L. MegaMan Battle Network
1-M. Super Smash Bros. Brawl Items
1-N. Webcomics
1-O. Flame Of Recca
1-P. #BOTVGH_Bosses History
1-Q. Donkey Kong
1-R. Aqua Teen Hunger Force
1-S. Arena Change
1-T. Dark Sun
1-U. Really Evil
1-V. Grab Bag
1-W. WARGH
1-X. Beer
1-Y. Other
PART 2: SPECIAL HAZARD SETS
2-A. H Cuz/TD Mak In-Jokes
2-B. Dark Pen Hazards
2-C. Gourmet Race
2-D. Paper Mario Badges
2-E. Retarded Internet Memes
2-F. Guilty Gear XX
2-G. One Piece
2-H. Legend of Zelda
2-I. National Football League

v1.5, last updated 7/18/11

RECENT UPDATES:

7/18/11: New hazards, etc. Street Fighter, ATHF, Materia, Mega Man X, and Bosses History are the big ones. (!T) tags have been added, marking hazards that cannot be Turboed.
3/13/10: New hazards pretty much everywhere (Bosses History, ATHF, One Piece, Final Fantasy, Mega Man Battle Network, Mega Man Weapons, Materia... to name a few). Also, a LOT of nerfs and a new Super Special hazard set (the NFL set).
7/14/09: New hazards in a bunch of sets, mostly Bosses History, Street Fighter, Aqua Teen Hunger Force, and One Piece, and made some changes to several BOTVGH hazards.
2/27/09: Wow, I haven't updated this in a long-ass time. There's new hazards just about everywhere, but the only real significant addition is that of a new Super Special set, Mario Mario's Zelda hazard set. Oh, and the SSBM Items set has been upgraded -- that is, it's CONFIRMED FOR BRAWL, while the Mega Man Weapons now include the set from Mega Man 9.
12/16/07: Updates, updates, everywhere (hey, it's been seven months), but nothing really significant. The biggest increase, as always, is in the Bosses History set, plus a fair number of new Retarded Internet Meme hazards.
5/20/07: So many updates I can't keep track of them all. The big change is that the RPG World set is gone, replaced with a new Webcomics set. Added a note on 1v1s in the Introduction.
2/15/07: There are more hazards coming, and I pondered waiting, but... I'm always adding hazards, and besides, this thing was long overdue for an update. There's new hazards all over the place. The Yoshi's Island set was redesigned to accomodate a few new hazards; there's about a dozen new hazards in M.U.G.E.N; a couple new Final Fantasy hazards; new Bosses History, as always; a few new ATHF hazards; some new Retarded Internet Memes; and one new One Piece hazard. Lastly, Klawkat's hazard sets are gone.
10/28/06: There's an all-new hazard set as the Super Special: the Retarded Internet Memes set by Ashton. Also, a couple new Bosses History hazards, one new Materia, and two new ATHF hazards.
10/3/06: One new Bosses History hazard, some new Materia, some new MMBN hazards, and some new Other RPGs hazards (based on Disgaea and Disgaea 2). Also, got rid of the Jagds arena change and replaced it with Dark World.
9/18/06:
I got Disgaea 2 last week, and in a nod to that game, I added a Dark Sun hazard. Also, one new HC/TD In-Joke Hazard and one new Bosses History hazard.
8/29/06: The hazards now have their own document separate from the rest of the Kode, and this is it.

INTRODUCTION: ABOUT THE HAZARD GAUGE/GENERAL NOTES

Almost all battles feature a hazard bar (HZ for short), which increases after every turn (unless said turn was used for hazard-controlling). When the bar reaches full, a hazard occurs! First I'll pick a hazard set at random from the "regular" hazard sets, then roll a random hazard from the selected set. However, in some cases (usually Arena Changes) hazards may be locked to only one or two sets. Typically, the hazard bar will max out at 100 and increase by 5d5 points after each turn.

Hazards can also occur if a Hazardeer (or someone with Hazard Control secondary) uses the Hazard Control or Hazard Focus abilities. Hazardeers may override arena conditions that "lock" the hazard sets, unless otherwise specified. Furthermore, certain hazards and wild surges spawn additional hazards, which may be random, come from specific hazard sets, or even call specific hazards.

I have over 30 hazard sets and over 2000 individual hazards, and they'll all be listed here. That number does not even include the "special" hazard sets, which will only activate under certain conditions.

Some general notes about the hazards:

  • If a hazard does more damage than you have HP, don't fear. Unless otherwise specified, the Critical Rule applies to all hazards. However, stats like Defense Up, Magic Defense Up, and Reflect do not apply unless the hazard specifically states that damage is physical/magic in nature. (Metal, Safeguard, and Aura are exceptions, and apply to all hazards unless otherwise noted.)
  • Hazardeers have a number of reaction abilities that can be used when hazards come up. "Hazard Change" rerolls the set, "Hazard Reroll" rerolls the hazard from the same set, "Target Reroll" rerolls the target of hazards that affect "a random fighter", and "Turbo Hazard" doubles the effect of a hazard. However, only one of these abilities may be used per hazard, and they can only be used on hazards that come up naturally. Perhaps the Hazardeer's most valuable ability is the ability to reroll hazards and stave off Really Bad Things (TM).
  • These are my hazards. MINEMINEMINEMINEMINE! If you want to use them, you have to get permission.
  • If a fighter is removed from battle, s/he cannot be brought back unless late joins open. However, s/he gains full EXP for the battle (since it's not his/her fault for being the hazard's target) unless otherwise specified.
  • Damage from hazards increases a fighter's adrenaline gauge by 15%. Getting hit multiple times by a hazard does not result in multiple adrenaline increases.
  • Most reaction skills may be used against hazards unless otherwise specified. You may Block and sometimes Cover against hazards that deal Atk-based damage. You can use Runic to try and stop MAtk-based hazards. You can use Kawarimi if a hazard is particularly nasty. The only reaction skills that are nulled are retaliatory skills like Counter and Counter Magic.
  • "Bouncing damage" means a hazard will hit one fighter, then another, then another (repeats are allowed), and so on until a certain condition is met (i.e. a coin flip shows tails).
  • Hazards marked (!J) will not affect jumping combatants.
  • Hazards marked (!F) cannot be focused by Hazardeers, and as such, they can be rerolled during Hazard Focus for 5 MP. If a hazard is not marked (!F), it cannot be rerolled. Arena Change, Job Class Change, the Dark Sun, and any hazards marked "Ref's Choice" cannot be focused, and Guest Hazards may not be called up by Hazardeers at all.
  • Hazards marked (!T) cannot be doubled by the Hazardeer's Turbo Hazard ability.
  • If a focused hazard adds a fighter to the opposing team, but the hazard is not marked (!F), that fighter will not join at all. That is, they don't join you instead.
  • Some hazards add fighters with non-playable job classes not seen in the Kode. However, such classes are in the ref's job class database and you can see their stats with @jobclass. (Remember, don't use spaces with @jobclass; also, the parameters to view the job may not be readily apparent.) Likewise, certain skills are not seen in the Kode but can be viewed with @desc.
  • When an interruption hazard comes up, all bosses will become your allies. This is because most interruption bosses are extremely powerful and can't typically be beaten by the heroes alone.
  • Certain hazard sets are item sets, and in most cases will drop an item to the arena floor (but can be picked up out-of-turn with the Pirate's Plunder ability). Items often have special tags applied to them (usually "IU OK", "[IU]", "Item Box Reroll", and the like), and these are explained in the main Kode and under the Items set.
  • Some hazards have elements assigned to them. All standard elemental-defense rules apply. (Fighters who absorb fire will recover HP when hit with fire-elemental hazards, earth-elemental hazards won't hit Floating combatants, hazards are subject to the Elementalist's Ethereal Shift and Adapt, and so on.) Similarly, hazards that deal percentage-based damage will have less effect on bosses who resist gravity attacks.
  • As a rule, fighters who are immune to instant death are also immune to having their HP dropped to 1 or similar numbers.
  • If a hazard says "Any Blue Mages on hand learn the spell" or something of that nature, this also applies to any fighters who have the "Learning" reaction skill.
  • If an effect lasts "until the next hazard", that means the next naturally-occurring hazard -- hazards focused by Hazardeers or spawned via wild surge do not count (though regular Hazard Control does). Also, that means the next hazard *cycle*, so if three hazards are spawned at once, and the first one spawns an one effect lasting "until the next hazard", that effect does go away at the second of the three hazards, but it remains in place for a whole hazard cycle.

  • PART 1: REGULAR HAZARD SETS

    A. Yoshi's Island (1d19)
    The very first of my organized hazard sets, dating back to early 2001. Kamek's minions are out and causing havoc! The majority of these hazards cause status ailments, but there are damage-dealing ones as well. A virtually-unchanged 3d6 for a long time, I updated it in early 2007 to include a few enemies from Yoshi's Island DS.
    1 - Ref's Choice - You never know what the ref's gonna pull out if this comes up! Could be an Incoming Chomp, a psycho Yoshi, or worse!! (!F) (!T)
    2 - Burt the Bashful - Bouncing damage; 10 HP per hit. One target at a time, keep bouncing until Tails/Tails or after 5 hits.
    3 - Salvo the Slime - Eww! The stench! Flip coin for each fighter; poisoned for 41 ticks if heads.
    4 - Bigger Boo - Reverses HP and MP of all fighters (except bosses). (!F) (!T)
    5 - Potted Ghost - Ooga booga? Flip coin for each fighter; paralyzed with fright if heads for 31 ticks.
    6 - Prince Froggy - One random fighter is shrunk by Kamek to bite-size for 41 ticks!
    7 - Naval Piranha - HEADBUTT! 20 HP damage to one fighter. (!J)
    8 - Marching Milde - Falls on one fighter and explodes! (Assume 80 Atk) Double damage to randomly-selected central target, physical damage to all other fighters.
    9 - Hookbill the Koopa - Randomly jumps on one fighter and KO's him/her.
    10 - Sluggy the Unshaven - Wraps fighters up in his squishy body in an attempt to suffocate them. Flip coin for each fighter; mute for 21 ticks if heads.
    11 - Raphael the Raven - Spins the arena around, making everyone dizzy! Flip coin for each fighter; confused for 41 ticks if heads.
    12 - Tap Tap the Red Nose - Bouncing damage; 20 HP per hit. One target at a time, keep bouncing until Tails.
    13 - Baby Bowser - Rushes the arena and nearly destroys it! Flip a coin for each fighter; if heads, HP reduced to 1. If immune to that, 200 damage.
    14 - Gargantua Blargg - Knocks one fighter up into the air. That fighter goes MIA for 11 ticks. (!J)
    15 - Magikoopa Magic - Random status ailments for each fighter.
    16 - Kamek's Toadies - Kidnap one random fighter, removing him completely from battle.
    17 - Hector the Reflector - You can't see Hector, so he attacks a random fighter for 20 damage. However, if that fighter has Reflect status, they can see his reflection and the damage is averted.
    18 - Big Bungee Piranha - Big Bungee Piranha reaches down from the ceiling and swallows a random fighter; 20 damage and MIA for 11. However, if that fighter holds any items, he may choose to feed the Piranha an item and thus save himself.
    19 - Six-Faced Sal - Each of Sal's six faces shoots a cactus ball at a random fighter. Each ball does 15 HP wood-elemental damage.

    B. M.U.G.E.N (1d105)
    Some of you may have heard of the downloadable fighting game, M.U.G.E.N, which features characters from all kinds of games. They can heap on the damage, so they make perfect hazards. I have hazards for ALL of my M.U.G.E.N characters, as well as some characters I don't even have (or characters I have who don't work). If you're so inclined, you can see most of my M.U.G.E.N characters (as of May 2007) here.
    1 - Ref's Choice - This hazard is whatever the ref feels like using. (!F) (!T)
    2 - Cammy - Spawn Street Fighter hazard 9 (Cammy joins). (!T)
    3 - Crono - Crono begins powering up for Luminaire. He has 75 HP, no MP, and 100 MAtk. If you don't take him down before the next hazard, he'll use Luminaire. Each fighter will take damage as though it were a 100 MP attack (that is, 50 MP per fighter). Lightning-elemental, ignores defense.
    4 - Donatello - Pokes a random fighter with his bo. Roll 1d10, multiply by 5, and deal damage to a random fighter. (!J)
    5 - Edgar - AutoCrossbow. Physical damage to all fighters. (70 Atk)
    6 - Jigglypuff - Jigglypuff sings a song! For each fighter, flip a coin. If heads, they fall asleep.
    7 - Sailor Jupiter (NK's) - Jupiter Double Axle. The last fighter to move takes 20 HP damage. (!J)
    8 - Kain - Kain doesn't have the mad jumping skillz he had in FF4. Because of this, he gets mad and whacks 3 random fighters with his lance for 18 damage apiece.
    9 - Kamek (the small one) - Troopa Rush! For each fighter, determine damage by rolling 1d(current HP). If a target resists gravity, cut the damage by 75%. (!J)
    10 - Kamek (the large one) - Double Hyper Beam! Roll 2d(current HP) for each hero and 2d75 for each boss, and deal damage accordingly. Ignore the critical rule. (!J) (!F)
    11 - Karin - Smashes the ground with her stick... thing. 20 damage and -20 CT to all fighters. Earth-elemental. (!J)
    12 - Kefka - The shiny thing of doom! Roll 25d2; whatever comes up, that damage is done to all fighters.
    13 - Kung Fu Man - Kicks one fighter for 10 damage. Yawn.
    14 - King Ghidora - Fires Gravity Bolts all over the arena! Roll 1d10, deal 8 HP damage to that many fighters.
    15 - Kirby - Smacks one fighter with his hammer for 30 HP damage. (!J)
    16 - Knuckles - Metal Sonic runs into the arena. Flip a coin; if heads it joins the good guys, if tails it becomes a boss. Either way, it has 100 HP, 0 MP, 12 speed, and auto-Berserk. (!T)
    17 - General Leo - Hyper Dash. Deals instant death to a random fighter. (!J)
    18 - Leonardo - Uses a variety of nifty sword slashes to deal 22 HP damage to all fighters.
    19 - Magus - Black Hole. The last fighter to move and the next fighter to move both lose 25% of their HP.
    20 - Mai Shiranui - Mai has a lot of bounce, but she's not a very good jumper. All jump lengths for the rest of the battle are halved (round up). (!T)
    21 - Mario - Add a Blue Koopa Shell to the arena items. When thrown, it deals 48 damage to an enemy. However, there is a 10% chance that it will get stuck between the enemy's legs, bouncing back and forth and causing 10x the damage. (1 use)
    22 - Marle - Stop. Flip a coin for each fighter, stopped for 10d2 ticks if heads.
    23 - Sabin - Bum Rush! Roll 1d1000, deal damage to one fighter, and ignore critical.
    24 - Megaman - A random fighter instantly gains 3 levels of charge.
    25 - Ultimate Armor X - Novaaaa Striiiiiike! Pick a fighter and flip 3 coins. For each heads, fighter takes physical damage (assume 120 Atk, ignore all defensive modifiers).
    26 - Sailor Mercury - Shabon Spray! 15 damage to a random fighter, and flip a coin. If heads, it's Shabon Spray Freezing, and adds Freeze status for 21 ticks. If tails, it's a regular Shabon Spray, and Slows the target for 41. (!J)
    27 - MetaKnight - Samurai Morph. He dashes across the arena in the blink of an eye, and if anyone gets in his way they'll take major damage. Flip a coin for each fighter; if heads, reduce HP to 1. If immune to that, reduce HP by one-third. (!J)
    28 - Rainbow Mika - Jumps into the air and starts kicking the bejeezus out of anyone there. All airborne fighters take 30 HP damage. If nobody is airborne, she attacks someone with her Super Junk-In-The-Trunk attack (also 30 damage).
    29 - Michaelangelo - Drrrrragon Breath! Roll 2d6, pick that many combatants, and deal 5 HP damage to each one.
    30 - Morrigan Aensland - Uses her succubus "charms" on a random male fighter. Treat like Bad Breath (see blue magic).
    31 - Mr. Game & Watch - Because he doesn't really have any attacks to speak of, his AI is a total block whore. Until the next hazard, all fighters may use the Block reaction skill. (!T)
    32 - Norimaro - Tosses items from his bag o' stuff. Spawn 3 item hazards (any item set).
    33 - Peach - Peach summons Toad, who tosses her a Warp Whistle. She then summons a Warp Tornado which blows one fighter out of battle.
    34 - Raphael - Hits two fighters with his sai daggers. 10 damage apiece. (!J)
    35 - The Rock - Rumbles slowly toward one fighter. That fighter gets 20 seconds to move out of the way, otherwise Rocky will... uh... run into him repeatedly for 100 damage. Ignore critical. (!J)
    36 - Roll - Makenai wa! Shoots one fighter with her arm cannon repeatedly. 10 damage and Stop for 11 ticks. (!J)
    37 - Roomi - Meow! One random fighter is turned into a catboy or catgirl. Their attack and magic attack go up by 30 for the remainder of the battle, and speed goes up by 2. (!T)
    38 - Rydia - Bahamut! Spawn Esper hazard 29 with DOUBLE effect, but don't ignore critical.
    39 - Super Sonic - Glows with a powerful, DBZ-esque aura. Whoever goes next is tossed around for 40 damage.
    40 - Super Mario - Yow! Are his combos unstoppable or something?! One fighter learns a little something from watching Super Mario; that fighter receives Quick for 21 ticks.
    41 - Tails - Takes one fighter airborne for 21 ticks, whether s/he likes it or not. (!J)
    42 - Sailor Venus - Rolling Heart Vibration! Venus tosses a heart at a random combatant; flip a coin. If heads the target takes 25 damage, if tails, heal 25 HP. (!J)
    43 - Washu - Add Mecha Fist to arena items. This increases attack by 20 points. ([IU])
    44 - Yuka Takeuchi - Yuka joins the heroes as a V. G. Fighter with a random secondary and Block reaction. (!F) (!T)
    45 - Zero - Due to a programming error, he can use supers even when he doesn't have the energy for them. Anyone with less than 20% MP may now use magic even if they don't have the necessary MP for it. This only lasts 2 turns, however. (!T)
    46 - Ryu - Shinkuu Hadouken! It's a beam attack now, instead of a fireball, so deal magic damage (treat as 65 MAtk, 25 MP) to one team!
    47 - Akuma - Spawn Street Fighter hazard 2 (Shun Goku Satsu).
    48 - Chiho Masuda - Flip a coin. If heads, Chiho strings up a random fighter for 70 damage and Stop. If tails, LOL PENALTY SCENE. Spawn Bosses History hazard 197.
    49 - Tamao Mitsurugi - Tamao BEEEEEEAM! Flip a coin. If heads, deal 24 HP damage to all heroes; if tails, 48 damage to all bosses.
    50 - Reimi Jyahana - Roll 1d5. If it's anything but a 1, Reimi hits a random fighter with a Burning Rose fireball for 10 damage. If the roll is 1, she uses Gryphon Nail on the last fighter to move, dealing 100 damage (!J)!
    51 - Satomi Yajima - Kaenzan - One random combatant is thrown into the air by Satomi's spinning fiery Kaenzan. 30 HP damage (fire-elemental), and they automatically go airborne for six ticks.
    52 - Balrog - Me big! Me strong. Me punch one fighter for 45 HP damage.
    53 - Charlie - Spawn Street Fighter hazard 11 (Sonic Blitz).
    54 - Fei Long - Spawn Street Fighter hazard 18 (Rekka Ken Re-Dizzy Combo).
    55 - Guile - SpawnStreet Fighter hazard 22 (Vengeance).
    56 - Kung Fu Girl - Goes psycho. The last two fighters to move are caught in a deadly aura and take 25d2 HP damage each.
    57 - Sakura Kasugano - Spawn Street Fighter hazard 23 (Fangirl-ism).
    58 - Terrorist KFM - A sniper is added to the game. He's listed as a boss but is in reality his own team. Every time someone moves, he'll snipe a random fighter. This effect lasts until the next hazard. (!F) (!T)
    59 - Yellow Devil - Uh-oh! The infamous Megaman enemy joins the bosses with 1000 HP and several heavy-hitting skills. (No secondary or reaction.) Luckily, he only has 8 Speed and a weakness to electricity. (!F) (!T)
    60 - Homer Simpson - Meh... nothing real hazard-worthy about Homer. ;_; Spawn a new hazard.
    61 - Psycho Shredder - Interruptions Hazard! Psycho Shredder challenges all combatants. He has 50000 HP and MP, and innate Metal and Regen. (Basically, the battle becomes an unbeatable joker.) The EXP penalty for running away is removed, so you may flee in terror. (!F) (!T)
    62 - Jun Kubota - Uses the Flying Kubota Buster on a random combatant, causing 50-100 HP damage. (!J)
    63 - Ayako Yuuki - Ayako uses the Final Tornado Illusion Crisis. Everyone has 20 seconds to move out of the way or suffer 40 HP damage.
    64 - Eririn Goldsmith - The blonde bunnygirl uses her flamethrower to douse the arena in flame! Roll 2d3, multiply by 10, and deal damage to all fighters. Fire-elemental.
    65 - Dan Hibiki - Shun Boku Satsu!! Dan uses what looks like the Raging Demon on a random fighter. When the move is over, though, the target is unharmed and it's Dan who's KO'ed. (!J) (!T)
    66 - Ken Masters - Spawn Street Fighter hazard 5 (Shoryureppa).
    67 - Zangief - Spawn Street Fighter hazard 3 (Final Atomic Buster).
    68 - Axl Low - Axl Bomberrrrrr! 25 HP damage to anyone in the air (or if nobody is airborne, the last fighter to move). Fire-elemental.
    69 - Chun-Li - She has high attack power and can chain kicks together. The fighter with the highest Atk power gains access to Triple Roundhouse. (!T)
    70 - Millia Rage - She's cheaper than a ballpoint pen at a clearance sale. She grabs the last hero to move and performs the Iron Maiden for an instant KO. (!J) (!F) (!T)
    71 - May - May's anchor appears on the arena floor. Pick it up to obtain the "Anchor Crush" support skill. ([IU])
    72 - Ky Kiske - Flip a coin. If heads, Ky uses Ride the Lightning on a random boss, dealing 50 HP damage. If tails, he uses Sacred Edge instead, which deals five hits worth 10 damage each. Both attacks are lightning-elemental. (!F)
    73 - Testament - Instead of Zio, M.U.G.E.N Testament has Kliff's sword following him around. Add the Dragonslayer to the bosses with 700 HP, 99 Atk, 10 Speed, and auto-Berserk. (!F) (!T)
    74 - Chipp Zanuff - "Find me!" The last fighter to move recieves Vanish status for 41 ticks, or until s/he is hit. (!T)
    75 - Anji Mito - ISSEI OUGI SAI, MUTHAFUGGA. 30 HP damage to one fighter, and drop CT by 20.
    76 - Samus - She's an utter projectile whore. Pick ten random people (repeats allowed), deal 10 damage to each one.
    77 - Vega - Spawn Street Fighter hazard 19 (Vega's Claw). ([IU])
    78 - Karin Kanzuki - Spawn Street Fighter hazard 24 (The Bitch-Laugh). (!T)
    79 - Sodom - Spawn Street Fighter hazard 25 (Daikyou Burning).
    80 - Juni - Juni joins the bosses as a Level 10 Monk. No secondary or anything; she's not all that potent without Juli backing her up. (!F) (!T)
    81 - Queen Beryl - Can you say overpowered? Beryl flicks a random fighter with her pinky; that fighter loses 250 HP. (!J)
    82 - Protoman - Someone edited Megaman's MvC2 sprites to make a Protoman character. Anyway, Protoman tosses his shield into the arena; spawn Mega Man weapon hazard 97. ([IU])
    83 - Cless Alvein - Cless uses the Phoenix technique; he leaps into the air, then crashes to the ground in a fiery blaze. Deal 20 HP damage to all fighters, and burn one randomly. Fire-elemental.
    84 - Donkey Kong - Spawn Donkey Kong hazard 1 (Giant Punch).
    85 - Boggy B (Worm) - Flip a coin. If heads, a Concrete Donkey lands on a random fighter, dealing 100 damage three times over ignoring critical. If tails, ARMAGEDDON!!!!1111 30 -- yes, 30 -- meteors rain from above and land on random fighters for 25 damage apiece (!F)!!
    86 - Blanka - Spawn Street Fighter hazard 21 (Electricity). (!T)
    87 - Zeeky H Bomb - Zeeky turns into an H Bomb and sits in the middle of the arena until the next hazard. You'd better keep your attacks to yourself during that time; anything that causes HP damage has a 75% to hit the H Bomb, knocking it over and causing a ref bomb. (!F) (!T)
    88 - Aska - Aska's pretty generic. She attacks a random fighter with a spinning attack for 30 damage. (!J)
    89 - Kaori Yanase - Like an inverse Balrog, Kaori has lots of kicks and no punches. Even her Ressenshu fireballs come from her feet; she launches two of them, and each one hits a random combatant for 20 damage.
    90 - Sailor Mars - How come Fire Soul never did THAT in the show? 80 damage and Burn to a random combatant. Fire-elemental. (!J)
    91 - Sailor Jupiter - WRYYYYYYYYYYYYY!! Sailor Jupiter throws a REALLY BIG STEAMROLLER at one random boss. 300 HP damage. (!F)
    92 - MegaMan.EXE - MegaMan summons Bass.EXE to attack the arena!... but luckily, as Bass.EXE goes, this one's pretty damn weak. 15 damage to all fighters. (!J)
    93 - Omega - Final Fantasy 5's most frustrating foe makes his way to M.U.G.E.N! He uses Circle on a random fighter, and they simply cease to exist (sneeze). (!J)
    94 - Shinryuu - Shinryuu's not quite as assrapey as Omega, but he's no pushover either. He casts Tidal Wave on the arena, and everyone takes 75 HP damage (water-elemental).
    95 - Suika - LOLI UPPERCUT. Suika packs major wallop, but she's soooo sloooow... at the next hazard, deal 150 HP damage to a random boss and send them MIA if possible. (!F)
    96 - Faust - Na-na-na-nani ga deru ka na?! Faust tosses four random items at random battlers. Note that beneficial items will work normally, but any other items will act as if they had been thrown.
    97 - Dr. Robotnik's Stupid Little Drill Tank - Get ready to be SCHOOLED! A random fighter gets 20 seconds to jump over him, or else they'll be drill'd for 100 damage. Ohhh-hohohoho! (!J)
    98 - Tetsu Yatogi - Respect teh BEEEEEEAM! Same effect as M.U.G.E.N hazard 46 (Ryu).
    99 - Akira Honjoji - Kind of surprising that this isn't a Variable Geo character, especially with an outfit and bustline like that. >.> Spawn Final Fantasy hazard #54. (!T)
    100 - Reiko Hikari - Alien Abduction. The last fighter to move gets beamed up into space (MIA for 11 ticks), where they take 70 HP damage and come back with a sore behind. If target is immune to MIA, take the damage anyway from a giant pink bubble gum wad of DEATH.
    101 - Malin - Flip a coin. If heads, Malin smashes a random fighter with a hammer for 100 damage (!J). If tails, she tosses a bladed yoyo into the arena -- it remains floating in midair and works like a Motion Sensor Bomb (SSBM Item #4), but only deals 25 damage (!F).

    102 - Masako Houjouin - Where the heck does she hide all those weapons? Regardless, she tosses five explosives at random fighters for 20 HP damage.
    103 - Magikarp - Magikarp, Hyper Beam! What the fuck do you mean you don't know Hyper Be--just use Splash Attack! (Magikarp has a 10% chance of instead using Struggle for an instant KO against a random fighter.) (!J)
    104 - Cartoon Bison - YES! YYYYES! What's Bison so happy about? Probably because three Gourmet Race items appeared on the arena floor. THIS IS DELICIOUS!
    105 - Valkyrie - Flip a coin. If heads, Valkyrie shoots two energy balls from her sword at a random fighter for 15 damage each (!J). If tails, she uses Cyclone no Jutsu, hitting everyone for 40 damage.

    C. Street Fighter (1d41)
    From the Shotokans to the villains to the characters some people have probably never heard of, we got all the bases covered (except Street Fighter III, which I never played). Beware the "Master of Fists"...
    1 - Shin Akuma - Interruptions hazard! Shin Akuma challenges ALL combatants with 5500 HP and 24 speed, and Auto-Steroids. He also instantly recovers from all bad status! (!F) (!T)
    2 - Akuma - Shun Goku Satsu. One fighter is instantly KO'ed. (!J)
    3 - Zangief - Final! Atomic!! BUSTER!!! One fighter is slammed into the ground repeatedly, and reduced to 1 HP. If immune to that, deal 400 damage instead! (!J)
    4 - Ryu - Shinkuu Hadouken! Magic damage (treat as 65 MAtk, 25 MP, 3 times) to one fighter. (!J)
    5 - Ken - Shoryureppa! Deal physical damage to one fighter... three times! (Assume 130 Atk) If the fighter is airborne, knock them out of the sky and double the damage!! Fire-elemental.
    6 - Chun Li - Spinning Bird Kick. 15 HP damage per hit; flip 2 coins after each hit. Attack ends when 2 tails show, or after 5 hits.
    7 - Sagat - Tiger Genocide. Does 15 HP damage to all fighters.
    8 - Balrog - All bosses go MIA, and Balrog challenges the heroes as a Shadaloo Grunt with Hammer Brother secondary (no reaction). The bosses remain MIA until Balrog is KO'ed. (Thanks to Carter for the suggestion) (!F) (!T)
    9 - Cammy - Cammy joins the battle as a Level 10 Monk. As a "secondary", she has her own skillset (/skillset Cammyboss). Flip a coin. If heads, it's the amnesiac British Special Forces Cammy, and she joins the good guys. If tails, it's pre-amnesia Shadowloo Cammy, and she joins the bosses with double HP/MP! (!T)
    10 - Dan Hibiki - It's the taunting wonder! The next attack that costs 7 or more MP automatically becomes Chouhatsu Densetsu. Yahoo!!
    11 - Charlie - Sonic Blitz. Roll 1d5; Charlie throws that many Sonic Booms at a random fighter. They deal 15 HP damage apiece. (!J)
    12 - E. Honda - Hundred Hand Slap. Pick a fighter and roll 1d10. Damage is 10x the number rolled. However, this attack can be Blocked (in which case the damage is equal to the number rolled).
    13 - Character vs. Same Character - A random hero is cloned, but added to the opposing side! (!F) (!T)
    14 - M. Bison - Psycho CRUSHAAAAA!! Everyone loses 50-75% of his HP. (!T)
    15 - Rolento - Grenade. Rolento drops a grenade on the fighter with the lowest HP (KO'ed combatants included), exploding them (remove from battle). (Thanks to Carter for the idea.) (!J) (!T)
    16 - Birdie - The Birdie. Birdie headbutts three fighters with his mohawk, causing 20 damage and indefinite Stop. If any of these fighters are not un-stopped before the next hazard, Birdie will plow through them for 150 damage ignoring critical. (!J)
    17 - Gen - Zen'ai. Gen rushes past a random fighter, and they receive ??? status. As their next turn starts, they take 40 HP damage ignoring critical. (!J)
    18 - Fei Long - 4-Hit Rekka Ken Re-Dizzy Combo! All PARALYZED or CONFUSED fighters lose 28 HP and have 40 ticks added to their paralysis/confusion timers. If nobody is paralyzed/confused, one random combatant takes 28 HP damage and is paralyzed for 41 ticks.
    19 - Vega - Oh nos! Vega dropped his claw onto the arena floor. It gives +30 to attack power, but a solid hit can knock it off. ([IU])
    20 - Dhalsim - Dhalsim can read minds. If the boss's stats are hidden, Dhalsim performs a scan. Otherwise, he dizzies one fighter with a Yoga Fire/Fierce Punch combo. Physical damage (35 Atk) and stop for 21 ticks. (!J)
    21 - Blanka - Sits in the middle of the arena using Electricity. All physicals until the next hazard will not hit, instead hurting the attacker for 20 HP damage. Lightning elemental. (!F) (!T)
    22 - Guile - Guile is consumed with vengeance! The last combatant to KO someone finds him/herself on the wrong end of a Sonic Hurricane. (If nobody has been KO'ed, hit a random combatant.) 28 HP damage. (!J)
    23 - Sakura Kasugano - Sakura just loves fighting... and also Ryu. :O Flip a coin; if heads, Sakura joins the heroes as a Level 6 Monk (!F) (!T). If tails, spawn Street Fighter hazard 4 (Ryu, Shinkuu Hadouken).
    24 - Karin Kanzuki - Karin does... THE BITCH-LAUGH! All fighters are forced to cover their ears, and no actions may be taken until the next hazard. (!T)
    25 - Sodom - Daikyou Burning! Sodom grabs one fighter in his jitte, and drags them along the ground for 1d6 x20 damage. (!J)
    26 - Bison's "dolls"
    - You are a threat to Bison's psycho power, and must be eliminated! Juli and Juni are added to the bosses as Level 35 Monks with a shared Adrenaline Gauge. When said gauge is full, they can pull super team attacks: Psycho Rolling and Death Cross Dancing! (!F) (!T)
    27 - Guy - When evil threatens the world, Bushin-Ryu Ninjas are the war god's shadow. Or something like that. If the boss is a bona-fide bad guy, Guy joins the heroes. (!F) (!T)
    28 - Cody - If there are any items on the floor, Cody picks one up and throws it at a random combatant (damage varies). If not, he throws a rock instead, for 10 damage. (!J)
    29 - Rose - Soul Reflect! Until the next hazard, Rose stands in the middle of the arena and reflects all magic attacks back at their casters with her scarf. Non-reflectable magic and physical attacks will still get through. (!F) (!T)
    30 - Abel - Tornado Throw. Deals 40 damage to one fighter. If target is airborne, he uses Skyfall instead, dealing the damage but also bringing them out of the sky.
    31 - El Fuerte - SUPER DYNAMIC COOKING TIME. He offers his delicious(?) food to a random fighter... you can eat it and end up Poisoned, or you can refuse to eat it and get hit with a Guacamole Leg Throw (best move name ever) for 30 damage. Your choice.
    32 - Rufus - Space Opera Symphony! Rufus beats the crap out of a random fighter for 60 damage, then launches them MIA for 11 ticks. "GOOD-bye!" (!J)
    33 - Seth - Seth's in ubercheap boss mode, so he spams the Teleport -> Spinning Pile Driver combo to deal 60 damage to three random combatants. This hazard can be rerolled, but anyone doing so will get EX Shoryuken'd for 50 damage in the process.
    34 - Gouken - He's Ryu and Ken's master... and you'd better believe he can bring some serious hurt. He nails a random combatant with his Shin Shoryuken, dealing 60 damage three times over.
    35 - Dee Jay - It's showtime! Dee Jay loves both fighting and music; listening to him lay down some funky beats, everyone gets a random status boost.
    36 - Dudley - Let's fight like gentlemen. Dudley uses Cross Counter; whoever last dealt damage, takes damage equal to what they dealt. (!J)
    37 - Ibuki - Kasumi Suzaku! Ibuki throws kunai at eight random fighters for 15 damage each.
    38 - Hakan - LOOKS LIKE IT'S TIME TO OIL UP. Hakan lies down in the middle of the arena; whenever someone uses an offensive action, they have a 25% chance to slip on Hakan and get caught in his Oil Combination Hold, aborting the attack and taking 80 damage. Once someone slips on Hakan, he disappears.
    39 - Juri - Senpusha. Enveloped in purple energy, Juri's cartwheel kick deals 25 damage to all fighters. "That felt good, didn't it?" (!J)
    40 - Yun & Yang - The "dragon twins" attack the fighters! Yun hits three random fighters with his dive kicks, Yang hits three more with his Mantis Slash, and each hit does 15 damage (repeats OK). (!J)
    41 - Ref's Choice - Completely random, but guaranteed to be nasty. >:) (!F)

    D. Mega Man X (1d40)
    X, Zero, and lots of assorted Mavericks make up this hazard set, which was expanded in April 2006. It used to be a pretty decent balance between outright damage and status ailments, but now it's one of the meaner hazard sets out there. The major characters -- such as X, Zero, Sigma, Vile, etc. -- can be particularly nasty. Not to say it's ALL bad, but hazard controllers should be wary.
    1 - Ref's Choice - This could be anything, not necessarily a Mega Man X hazard either! (!F)
    2 - Mega Man X - X blasts away at a random fighter with a large array of X-Buster blasts. Deals 1d5x50 damage, and ignores critical.
    3 - Zero - Zero attacks a random fighter with his Beam Sabre! Flip two coins. If both are heads, the target is cleaved in two (KO); otherwise, 1d3x60 damage ignoring critical.
    4 - Sigma - Sigma has lots of all-powerful battle bodies and insane attacks, but nothing beats the PURPLE BLOCKS OF DOOM from Mega Man X5. Two random fighters are smashed by said blocks for instant KOs.
    5 - Vile - Vile joins the bosses as a Level 15 X-Giant Robot. But if someone uses Exploder on him, he'll lose the X-Hero stats and you can defeat him more easily. (!F) (!T)
    6 - Chill Penguin - Chill Penguin attacks the last fighter to move with his icy breath, adding freeze status. (!J) (!T)
    7 - Storm Eagle - Storm Tornado! A random fighter is blown right out of the arena. MIA for 21 ticks. (!J) If airborne or safeguarded, Storm Eagle divebombs them instead for 20 damage.
    8 - Flame Mammoth - Spews oil onto a random fighter. The next fire-elemental attack to hit that fighter will deal double damage AND add Burn status! While "oil" is not a defined status effect (and cannot be blocked by safeguard), it can still be removed via Esuna.
    9 - Armored Armadillo - Bash, smash, crash! Armored Armadillo bounces through the arena and damages all fighters for 30 HP.
    10 - Sting Chameleon - He likes to hide in the trees, and a random combatant decides to follow suit. Add Shadow status for 21 ticks.
    11 - Dr. Light's Capsules - Flip a coin. If heads, Dr. Light upgrades your firepower (all heroes get +20 Atk). If tails, he enhances your armor instead (all heroes get +20 Def). (!F) (!T)
    12 - Wheel Gator - Gator grabs a random fighter and drags them into the water. 35 HP damage, and add MIA status for 11 ticks. (!J)
    13 - Morph Moth - Morph Moth zaps one fighter with his laser, dealing 10d10 damage.
    14 - Magna Centipede - This guy is a pain in the ass! He grabs one fighter and steals one randomly-chosen ability, permanently disabling it. Also removes all status boosts.
    15 - Overdrive Ostrich - Fires some Sonic Slicers into the air, whereupon they rain down upon the combatants for 65 Atk worth of damage.
    16 - Violen - The largest of the X-Hunters swings his giant mace around the arena, smashing four random fighters for physical damage (120 Atk).
    17 - "It seems you let him die and he's not too happy about that!" - If any heroes are dead, Sigma randomly picks one to add a (fully-healed) clone to the bosses. (!F) (!T)
    18 - Toxic Seahorse - Acid Burst! 15 damage, Poison and Seizure to a random fighter.
    19 - Gravity Beetle - A random fighter gets sucked into the Gravity Well and is removed from battle.
    20 - Dr. Doppler - The bosses get a weird green barrier thing until the next hazard. The barrier absorbs all would-be damage and turns it into healing instead! (!F) (!T)
    21 - Web Spider - Flip a coin for each fighter; if heads, that fighter is ensnared in a Lightning Web and paralyzed for 41 ticks.
    22 - Storm Owl - Storm Owl gets impatient with the battle and launches Double Cyclones in all directions. Deals 1d100 damage to each fighter, double damage to airborne combatants. Wind-elemental.
    23 - Magma Dragoon - What kind of Maverick uses Hadouken and Shoryuken? I know Capcom likes its cross-promotion, but... anyway, Magma Dragoon joins the bosses as a Level 10 Monk with Shakunetsu Hadouken and Shoryuken (K), and Prevail as a reaction. (!F) (!T)
    24 - Iris - Iris's giant mech fires a huge purple energy beam through the arena, halving everyone's HP and MP.
    25 - Tidal Whale - Deja vu... Capcom got lazy and, instead of giving Tidal Whale his own theme, they reused Bubble Crab's music from Mega Man X2. Thus, instead of coming up with a hazard here, respawn the previous hazard.
    26 - Bolt Kraken - All fighters get 20 seconds to jump to a wall. After 20 seconds, Kraken will cover the ground with electricity, and anyone who hasn't jumped will take 40 damage. Lightning-elemental. (!J)
    27 - The Enigma - The giant cannon Enigma appears in the arena. It cannot be picked up or used, but if a ref bomb occurs randomly, the Enigma has a 50% chance to prevent it.
    28 - Spike Rosered - Spike attacks a random fighter with his vines, dealing 25 damage and paralysis. Wood-elemental. (!J)
    29 - Zero Virus - The virus attempts to infect all fighters! For each fighter, roll 1d20. If it's below 10, the fighter is poisoned for 41 ticks... but if it's 1, they become invincible for 11! (!T)
    30 - Nightmares And Reploids - A Reploid joins the heroes as a random job class, and will do nothing but cry "help" repeatedly. Meanwhile, two Nightmares join the bosses with 140 HP and 11 speed. If either one gets a turn, they'll possess the Reploid and it will join the bosses. If the Reploid is still safe at the end of the battle, the heroes get 25 additional EXP. (!F) (!T)
    31 - Blaze Heatnix - A Red Donut Robot From Hell shows up in the arena. Four "targets" join the bosses (100 HP each), all with the same speed (14) and CT, and they will always converge their attacks on a target. (!F) (!T)
    32 - Blizzard Wolfang - AVALANCHE!! Three random fighters take 25 damage and have their CT reset. Ice-elemental.
    33 - Rainy Turtloid - Insert acid rain here. All fighters get seizures. (!T)
    34 - Illumina - Background potshot robot from hell. From now until the next hazard, on every turn, Illumina will blast a random fighter for 35 damage.
    35 - Infinity Mijinion - Yeah, what the shit is a mijinion... anyway... Until the next hazard, if any boss takes 200 damage or more, a clone of it will appear! Multiple clones can be created in this manner, and the clones will stick around even after the hazard ends, so beware! (!F) (!T)
    36 - Earthrock Trilobyte - A Crystal Wall appears in the middle of the arena. It will deflect magic attacks, but fighters may push it over onto an enemy. Doing so shatters the wall and deals 2x earth damage. (!F)
    37 - Avalanche Yeti - Yeti bursts out of the ground from underneath a random unit, dealing 25 ice damage and inducing Freeze status.
    38 - Dark Mantis - Mantis makes two huge slashes, hitting one random hero and one random boss for 70 damage.
    39 - Gravity Antonion - Antonion shifts the gravity in the arena. Each item on the arena floor will fall onto a random fighter (damage varies) before being returned to the floor.
    40 - Lumine - The final boss of X8 is not Sigma, which has to be breaking some of kind of rule... anyway, Lumine uses a bullet hell-esque rain of energy, hitting everyone for 40 points of holy-elemental damage.

    E. Final Fantasy (1d89)
    Character hazards, job class hazards, event hazards, even monster hazards! Based off the ever-popular RPG series, this is among the most dangerous hazard sets... but it can also be among the most useful. Hazard 11, Rydia, is the only hazard that allows people to join late.
    1 - Kefka - Fallen One. For each fighter, flip a coin. If heads, fighter's HP is reduced to 1. Misses against fighters who are immune to instant death.
    2 - Strago - Roulette. Instantly KO's a random fighter. (!F)
    3 - Edward Chris von Muir - Sing. Edward plays his harp, causing random status ailments to affect all fighters.
    4 - Setzer Gabbiani - Fixed Dice + Master's Scroll = Fun times. Pick four random fighters and multiroll 3d6 for each one. Multiply the dice rolls together to determine damage. (!J)
    5 - Atmos - OK, now this one is weird. If a fighter has 0 HP, s/he is removed from battle, eliminating any chance for revival. (!T)
    6 - Cyan Garamonde - Quadra Slam. Cyan hits four random fighters with his sword, dealing physical damage. (80 Atk) (!J)
    7 - Cait Sith - Roll the slots. The resulting damage/heal/surge(s) targets all fighters unless focused. (Surges cannot be focused.)
    8 - Yang Fang Leiden - Flip a coin; if heads, Yang kicks, dealing physical damage to all fighters. If tails, he Multistrikes one fighter. (65 Atk) (!J)
    9 - Rosa Farrell - Each fighter recovers 30 HP and receives a random status boost, courtesy of Rosa's white magic. (!J)
    10 - Mog - Dances. Flip 2 coins. If both heads, a random fighter is restored to full HP and MP by a Sun Bath. If both tails, a random fighter is removed from battle completely via Snare (!J). If one of each, each fighter receives one random status change (may be positive or negative).
    11 - Rydia of Mist - If anyone is watching and wishes to join, Rydia "summons" one person in. Add some HP and MP to the boss's stats as well, for balance. If there are no spectators, a random call script character is summoned to join the heroes. (!F) (!T)
    12 - Sabin Rene Figaro - AuraBolt. A random fighter takes 50 holy-elemental damage.
    13 - Umaro - Me big! Me strong! Me SMASH! Deals physical damage to a random fighter (assume 250 Atk). (!J)
    14 - Edgar Roni Figaro - Chainsaw. Roll 1d50; whatever comes up, that damage is dealt to a random fighter. This ignores the critical rule, and if the die comes up a multiple of 10, the target is KO'ed instantly. (!J)
    15 - Exdeath - Casts Flare, Holy, and Meteo on one hero for massive damage a la Galuf. Ignores critical rule. (!F)
    16 - Ninja - One random fighter gains the Dual Wield support ability.
    17 - Geomancer - One random fighter becomes immune to hazards for 31 ticks.
    18 - Neo Exdeath - Can you say Algamest, boys and girls? All fighters take 30 damage and receive Seizure status.
    19 - Berserker - One random person becomes -- YOU GUESSED IT -- Berserk. Will not wear off, must be dispelled.
    20 - Chemist - If any Chemists are in play, they get the Medicine support ability (2x effect for all healing items). If not, a random hero drinks a Hero Drink and their Max HP doubles (!F)! (!T)
    21 - Dancing Knife - For one random fighter, Fight now has a 50% chance of becoming Dance instead. :O
    22 - Black Mage - Ref picks a random black magic spell, and casts it on someone. (80 MAtk)
    23 - White Mage - Ref picks a random white magic spell, and casts it on someone. (80 MAtk)
    24 - Time Mage - Ref picks a random time magic spell, and casts it on someone. (80 MAtk)
    25 - Blue Mage - Ref picks a random blue magic spell and casts it on someone. If the target is a Blue Mage or has Learning, they get it. (80 MAtk)
    26 - Summoner - Ref picks a random summon magic spell and casts it on someone. (80 MAtk)
    27 - Red Mage - Takes FOREVER to master! Can you say 1359 ABP? One fighter goes MIA for 31 ticks, but comes back with a mastered Red Magic skillset available (for this battle only). (!T)
    28 - Offering - An Offering falls to the arena floor. Equip it for the X-Fight ability. ([IU])
    29 - Gilgamesh - Gilgamesh challenges the heroes as a Level 5 Holy Swordsman with Fighter secondary. He runs away when defeated. (!F) (!T)
    30 - Mystic Knight - Any Rune Knights in play get the Auto-Shell ability. If there are no Rune Knights in play, a random fighter gets it. (!T)
    31 - Gau - Uwaaooo!! Gau joins the heroes with 80 HP, 80 MP, 14 speed, and a random magic secondary. He will Rage whatever the PREVIOUS boss was, using its attacks in battle. (!F) (!T)
    32 - I Want To Be Your Canary - One fighter's job class is changed to Actor (stats stay the same, keep secondary etc). Their special abilities are Poly, Pyro, and Medeo; these look spectacular but deal 0 damage.
    33 - Trance - Something terrible happens, and one random fighter becomes so upset that s/he goes into Trance! Add Adrenaline Rush status!
    34 - Adelbert Steiner - Captain Adelbert Steiner of the Pluto Knights joins the heroes as a Level 20 Fighter with Magic Sword secondary and Counter as a reaction. However, he can only Magic Sword if an allied Black Magic user knows the corresponding magic spells. (!F) (!T)
    35 - Vivi Orunitia - Focus. A random fighter's MAtk increases by 30%, permanently. (!T)
    36 - Zidane Tribal - If any females are fighting, Zidane hits on them, causing Confusion for 41 ticks. Otherwise, he steals one item from a random combatant. If nobody has any items, he stabs someone for physical damage (90 Atk). (!J)
    37 - Alleyway Jack - Casually strolls through the arena, and steals 75 EXP from one hero. (!J) (!F)
    38 - Queen Brahne and the Bomb - Brahne fires a large Bomb into the arena. You have 25 ticks to conclude the battle before it explodes and kills everyone. (The bomb cannot be targeted or receive turns.) (!F) (!T)
    39 - Black Waltz No. 3 - KtR's previous boss was never killed, and it joins the current bosses! It went a little crazy after its defeat, and that affects its battle tactics, but its stats are lower. If KtR's previous boss won, reroll. (!F) (!T)
    40 - Eiko Carol - Plays her flute. Flip a coin; if heads, spawn a random white magic spell. If tails, call forth a random summon. Assume 65 MAtk.
    41 - Quina Quen - Quina, looking for "delicious food", barges into the arena and joins the heroes as a Qu Warrior with blue magic secondary and no reactions. 150 HP, 150 MP, 11 speed, and some... unique abilities. (!F) (!T)
    42 - Epitaph - Casts Mirror on a random hero. The target is KOed instantly, and an evil clone is added to the bosses with full HP/MP. (!F) (!T)
    43 - Ozma - Ozma casts Curse. All combatants take 10 damage, and receive Confuse/Paralyze/Mute/Blind/Poison status for 31 ticks. Luckily, each status change has a 50% chance of being added.
    44 - Freya Crescent - Six Dragons. Flip two coins for each hero (one for HP, one for MP). If heads, fully heal that stat; if tails, reduce to 1. (!F) (!T)
    45 - Necron - Grand Cross. Roll 1d3 for each fighter and apply that many status ailments. If "Nothing Happens", treat it as an instant KO. (!T)
    46 - Malboro - Bad Breath, one random fighter. 'Nuff said. If it targets a blue mage, s/he learns it.
    47 - Movers - Little red balls of DEATH! Pick a random fighter and roll 1d3. If it's a 1 or a 2, cast Firaga on that fighter (assume 100 MAtk). If a 3 is rolled, it's Delta Ray and the target is Petrified.
    48 - Cactuar - OMFG 100 NEEDLES. Deal 100 HP damage, ignoring status boosts, to one fighter. If it's a blue mage, s/he learns it.
    49 - Antlion - Uh-oh, it's the recurring boss monster of the series, and it's pissed off! It uses Sandstorm on a random fighter. Drop HP to 1d9 (if immune to that, deal 100-150 earth-elemental damage), and add Blindness as well. (!J) (!T)
    50 - Veteran - Everyone's favorite flying eyeball thing has popped into the arena for a visit. It casts Condemned on a random fighter, 75% chance of giving them a Death Sentence. If the target is a blue mage, s/he learns it.
    51 - Tonberry - One of the most dangerous non-boss creatures in Final Fantasy history. It DOINKS the last fighter to move for 999 HP damage (do NOT ignore critical). (!J) (!T)
    52 - Ezel Berbier - Flip a coin. If heads, Ezel casts Astra on one fighter, providing one-shot status protection. If tails, he casts Azoth. Flip for each fighter; add Sleep if heads.
    53 - Amarant Coral - Good news: Amarant joins the heroes as a Level 10 Monk with Ninja secondary (though he only has Throw Item) and Return Magic reaction. Bad news: he doesn't give a flying shit about his teammates, and will only fight for his own survival. (!F) (!T)
    54 - Tifa Lockheart - Say what you want about Tifa, but she's famed for two things, and they're both just below her shoulders. Check the turn order; if the next fighter to move is "into women", s/he loses that turn ogling Tifa. (If the fighter is a gay male or straight female, the hazard has no effect.) (!T)
    55 - Ramza Beoulve - Ramza uses Yell on a random combatant, and their speed goes up by 1 for the rest of the fight.
    56 - Mustadio Bunanza - If any fighters are undead, Mustadio uses Seal Evil and petrifies one instantly! (If there are multiple undeads, pick one randomly.) Otherwise, he uses Arm Aim on the last fighter to move, paralyzing them for 21 ticks. (!T)
    57 - Rafa Galthana - Heaven Thunder. Roll 1d6; that many lightning strikes occur in the battlefield. Each one has only a 25% chance of success, and deals 10 damage (lightning-elemental) to a random fighter.
    58 - Agrias Oaks - "Heaven's wish to destroy all minds... Holy Explosion!" Each fighter takes 25 HP damage, and has a 25% chance of becoming confused as well. (!J)
    59 - Queklain, the Impure King - "On the verge of death... Nightmare!" Three random fighters (no repeats) have a 50% chance of falling asleep, and a 50% chance of receiving a Death Sentence. Blue mages, if targetted, learn "Nightmare". (!J) (!T)
    60 - Mediator - Invitation. Roll 1d5. If the roll is 1, a random hero joins the bosses immediately... otherwise, there's no effect. (!F)
    61 - Squire - Throw Stone! The last fighter to move takes 5 HP damage. (!J)
    62 - Oracle - Flip a coin. If heads, "Pray Faith" is cast on the fighter with the most MP, giving Faith status for 21 ticks. If tails, it's "Doubt Faith" instead; add Innocent status. (!T)
    63 - Cidolfas Orlandu - T.G. Cid uses Lightning Stab. Pick 1d3 random fighters (no repeats) and deal 60 damage to each one. Also, each target has a 20% chance of being silenced.
    64 - Meliadoul Tingel -
    Meliadoul attacks the last fighter to move with a Mighty Sword technique! Remove all status boosts, destroy all held items, and deal 30 HP damage. If the target has no status boosts and no items, s/he takes no damage.
    65 - Beowulf Kadmus -
    Beowulf is FFT's king of status-rape. Pick one fighter and give them three random badstats.
    66 - FuSoYa - A top-of-the-line Lunarian mage! Considering his arsenal, his "Regen" skill is pretty crappy, but he's using it anyway. Give Regen to all fighters for 31 ticks. (!J) (!T)
    67 - Edge - The arrogant prince of Eblan is also a skilled ninja! Spawn a random item; Edge throws it at a random combatant (effects vary depending on the item), then the item lands on the arena floor.
    68 - Tellah - One random hero is given the ability to cast Meteo... even if s/he doesn't have the MP for it! However, once you cast the spell, you'll die (sneeze) from overexerting yourself. (!F) (!T)
    69 - Kain Highwind - Kain joins the heroes as a Level 15 Dragoon!... but after ten ticks, Golbez will take control of him, and he'll join the bosses. After another ten ticks, he'll regain his senses and join the heroes. Repeat ad infinium. (!F) (!T)
    70 - The Mysidian Twins - Palom and Porom have a devastating combo spell... but it takes a long time to charge. At the NEXT hazard, deal 80 damage to all combatants.
    71 - Materia - lol materia. It's all over the place in FF7, and it's all over the place here! Spawn five Materia hazards.
    72 - Aeris Gainsborough - Everyone knows what fate eventually befalls her, but for now, the flower girl uses Healing Wind on the heroes. Recover half of your maximum HP. (!F)
    73 - Yuffie Kisaragi - Yuffie steals all materia in the arena... whether it's equipped or not! (If she steals any equipped materia, make sure to undo the status modifications.) She then joins the battle as a Ninja with Pirate secondary (but only the stealing skills; no reaction); flip a coin. if heads she's a hero, if tails she's a boss. She also auto-equips every materia she stole! (!T)
    74 - Synthesis Shop - A Synth Shop appears in the arena. It has the same effect as Mix, but takes an extra turn. (!F) (!T)
    75 - Banon - Banon joins the heroes! He's a Level 5 White Mage, but his only skill is Health (which is just like Cura-all, except free). If he is rendered unable to fight, you lose immediately, so make sure you keep him in fighting shape. (!F) (!T)
    76 - Ricard Highwind - Ricard joins the heroes as a Level 10 Dragoon with Voodoo Magic secondary. He cannot jump, however, he does get double Atk. (!F) (!T)
    77 - Zeromus - Flip a coin. If heads, cast Big Bang on all fighters! Magic damage (25 MP, 50 MAtk) and seizure. If tails, Black Hole cancels all status boosts (!T). (!J)
    78 - Ultima Tome - An Ultima Tome appears in the arena! Picking it up adds Ultima to your skillset, or gives you one free casting. However, for anyone to get the Ultima Tome, someone else must first break the seal... and doing so will sneeze you. (!F)

    79 - The Heroes Of Legend...? - Four random old men think that they're the heroes of legend. Unfortunately for them... they're not. They join the heroes as Fighters until the next hazard, and they cannot use skills of any kind. If any of them is KO'ed when the next hazard comes by, all heroes lose 35 EXP! (!F) (!T)
    80 - Ultros -
    Imp! Buddy! Pal! Ultros uses Imp Song, and a random fighter gets turned into an Imp for 21 ticks.
    81 - Opera House - "I owe you one, so I'm gonna jam up your little arena battle! ~Ultros" One fighter must volunteer to go MIA and stop the troublemaker from dropping a 4-ton weight onto the ref and forcing a ref bomb. (!F) (!T)
    82 - FF4 The After Years - So what happened to all the legendary heroes after they beat Zeromus? They reverted to low levels and lost their legendary equipment, that's what. All fighters revert to Level 1 and lose any materia/badges/etc. they equipped. (!T)
    83 - Ceodore Harvey -
    Not the BEST fighter around, but he does have better white magic than his dad. If the heroes are critical, he casts Curaga on them... which heals 20 HP off his MAtk. Otherwise, AWAKEN!!!111 The blue magic spell "Awakening" is cast on the hero with the highest Atk (!T). (!F)
    84 - Cid Pollendina -
    Risk Strike! Flip a coin; if heads, a random fighter takes 70 damage, otherwise nothing happens. (!J)
    85 - Luca -
    A very minor character in FF4 becomes much more prominent in The After Years. She scans one boss. (!F) (!T)
    86 - Ursula Leiden -
    When Yang's daughter has to fight to save her father's men, she learns a new technique. Any Monks in play can now use Tenketsu, a regular physical attack which may have various effects. (!T)
    87 - Leonora -
    The Troian apprentice is good at white magic, but she has some trouble properly learning black magic from Palom. She casts Fire?, dealing a whopping 10 damage to one target.
    88 - Harley -
    Edward's secretary uses her Piercing Sight technique on a random fighter, dispelling status boosts and adding a random elemental weakness.
    89 - Ref's Choice
    - Who knows what might pop up...! (!T)

    F. Other RPGs (1d132)
    This is all the hazards from various RPGs other than Final Fantasy and Mega Man Battle Network. After an August 2005 revamp, this set is mostly comprised of hazards from the various Mario RPGs, though it also has Chrono Trigger, Earthbound, Tales of Phantasia, Disgaea, and even a couple from Pokémon and Lunar. Some of these are pretty nasty, but some are quite good...
    1 - Ref's Choice - Heads up, this one is the ref's choice. (!T)
    2 - Mario (SMRPG) - Mario attacks a random fighter with his hammer for 20 damage. Flip a coin; if heads, add another 20 damage. (!J)
    3 - Mallow - Flip a coin. If heads, Mallow casts HP Rain, restoring 40 HP to a random fighter (!J). If tails, he uses Psychopath to scan the boss (!F) (!T).
    4 - Geno - Geno Boost. A random fighter receives Attack Up for 41 ticks. Flip a coin; if heads, fighter gets Defense Up as well.
    5 - Bowser - Poison Gas! Flip two coins for each fighter. If either is heads, add Poison for 41 ticks.
    6 - Peach (SMRPG) - Group Hug. All fighters recover 35 HP and have their status ailments removed. (!J)
    7 - Garro The Sculptor - Garro can sneak you into a secret room by disguising you as a statue! Pick a random hero. If s/he accepts, add Petrification and MIA for 21 ticks. If they come back from MIA before the battle ends, award 60 EXP. (!F)
    8 - Lakitu - Chomp. Spawn a random item and throw it at a random combatant (a-la Throw Item). Damage and effects depend on the item thrown.
    9 - Maple Syrup - All fighters drink some Maple Syrup and recover half their maximum MP.
    10 - Belome - Belome clones a random hero and adds the clone to the bosses (!J)... then he steps on a switch and floods the arena. All combatants go MIA for 21 ticks, ignoring Safeguards and even MIA protection! (!F) (!T)
    11 - Bowyer - Bowyer shoots an arrow and disables some type of ability (/haz bowyer) for 21 ticks. (!F) (!T)
    12 - Croco - Croco steals all items from everyone... but he drops some. Add 1d3 random items to the arena floor. (!J)
    13 - Punchinello - Cue the explosives! Roll 1d4. On a 1, four Micro-Bombs join the bosses (30 HP). On a 2, four Bob-Ombs (50 HP). On a 3, spawn three Mezzo Bombs (200 HP). On a 4, spawn the King Bomb (300 HP)... which, by the way, is as powerful as a ref bomb! Luckily it requires three charges to go off... (!F) (!T)
    14 - Booster & Co. - First, each of Booster's three Snifits attacks a random combatant for 20 damage. Then, Booster himself uses the Loco Express and deals 50 damage to a fourth random fighter! (!J)
    15 - Bundt - Sand Storm! 10 damage to all fighters, add Attack Down and Defense Down. Earth-elemental.
    16 - King Calamari - The last fighter to move gets tossed into the air by one of Calamari's tentacles. Add MIA for 11 ticks and Paralysis for 31. (!J) (!T)
    17 - Johnny Jones - Get Tough! Any bosses who are below half HP get Attack Up and Magic Attack Up. (!F) (!T)
    18 - Yaridovich - If there is only one major boss, it splits into two! One is real, and one is a mirage. (!F) (!T) Otherwise, Yarid uses Willy Wisp and deals 70 damage to one fighter. Holy-elemental.
    19 - Jinx - BOMBS AWAY, BITCHES. This targets a random combatant and is worth 1000 Atk ignoring critical. If you can't Block this, consider yourself toast. (!J)
    20 - Culex - Shredder. Hey, what does that do, anyway? It removes all your status boosts, that's what. (!J) (!T)
    21 - Birdo - Birdo shoots 1d5 eggs at a random target. Each egg does 10 damage. (!J)
    22 - Axem Rangers - The Axem Rangers charge the Breaker Beam. At the next hazard, all fighters will take 150 damage, ignoring Metal (but not Auras).
    23 - Valentina - lol ice rock. Hits a random fighter; treat as Blizzaga with 100 MAtk. (!J)
    24 - Smelter - Smelter joins the bosses! Its speed is low, but it will spawn pesky Shypers every turn. (!F) (!T)
    25 - Smithy - Magnum. Smithy shoots a tank shell at the last fighter to move for an instant KO. (!T)
    26 - Mario & Luigi - The Mario Bros. team up for a mighty Bros. Attack, dealing 20d3 damage to all fighters!
    27 - Mario (M&L) - A random combatant has his/her hindquarters set on fire by everyone's favorite red-clad plumber. 10 HP damage (fire-elemental), but also Haste for 21 ticks. (!J)
    28 - Luigi - The younger Mario Brother bashes a random fighter with his hammer. Tiny status for 31 ticks. (!J)
    29 - Peach (M&L) - Peach joins the heroes as a White Mage (no secondary or reaction). As a turn action, you may "keep an eye on Peach". If nobody is watching her when her turn rolls around, she's kidnapped (sneeze) and all heroes lose 20 EXP. If she's KO'ed, no EXP is earned or lost. If she survives the battle, Mario & Luigi give you 20 EXP! (!F)
    30 - Peasley - Argh! That damn flash of light Blinds all fighters for 11 ticks. Oh well, at least Peasley attacks a random boss, dealing 100 Atk worth of damage (!F).
    31 - Popple - Popple joins the bosses as a Shadow Thief (X-Thief stats, Ninja secondary). He whores items: YOUR items! There's also a 75% chance of him having a random ally from the call script. (!F) (!T)
    32 - Queen Bean - Queen Bean SMAAAAAAHH!! A massive shockwave deals 20 HP damage to all fighters (earth-elemental), 25% chance per fighter of Paralyze. (!J)
    33 - The Joke's End Boss - A large, ugly female Giant Bodyguard (Sekioh stats) joins the bosses... but the heroes get to choose her name. (!F) (!T)
    34 - Psycho Kamek - Psycho Kamek hypnotizes a random hero into thinking s/he is someone or something else. Spawn a Job Class Change. (!F) (!T)
    35 - Dr. Mario Viruses - Three viruses, one of each color, join the bosses with 600 HP each. When hit, they randomly change colors; if all three match, all three are defeated. (!F) (!T)
    36 - Tanoomba - If the battle has lasted less than 20 ticks, YOU'RE NOT SUPPOSED TO BE HERE YET. >:O Tanoomba smacks a random fighter for 100 HP damage. Otherwise, 10 HP damage. (!J)
    37 - Beanstar - May only be awakened by a beautiful voice. Since bards no longer exist in the arena, you need to use the only song left in the Kode -- Imp Song -- to awaken it. It will then grant one wish before disappearing. (!F) (!T)
    38 - Voice Theft - One fighter's voice is stolen, and replaced with explosives! Mute for 21.
    39 - Invincishroom - The last fighter to move eats an Invincishroom, turns green, and goes into a coma (treat as petrify). To cure him/her, one of his allies must go MIA for 31 and retrieve the cure from Gufawhaw Ruins. If the person eating the Invincishroom has no allies, s/he is immune to its ill effects; give Auto-Life and invincibility for 11 ticks. (!T)
    40 - Multiple Coins - A "?" block appears in the arena; fighters get 10 EXP for hitting the block. It disappears at the next hazard. (!F)
    41 - First Strike - Flip a coin. If heads, the heroes get a First Strike, and all their CT goes up by 50! If tails, the bosses get the First Strike instead.
    42 - Paper Mario - Paper Mario himself joins the heroes (but with 1/10 of his usual HP/MP)... and he comes equipped with five random badges! (!F) (!T)
    43 - Goombario - Tattle. Performs a full scan on an enemy, AND unhides their stats for the rest of the match. If all enemies' stats are visible, reroll. (!F) (!T)
    44 - Kooper - Dizzy Shell. A random fighter becomes dizzied, and his/her next offensive action will auto-miss. (!J)
    45 - Bombette - BOOM. 40 damage to one combatant. (!J)
    46 - Parakarry - Special delivery! Parakarry delivers one random item to each combatant.
    47 - Bow - A random fighter is smacked repeatedly with Bow's fan. Deal 5 damage, eight times.
    48 - Watt - Mega Shock! Flip a coin for each fighter, paralyze if heads.
    49 - Sushie - Uh... Sushie doesn't do all that much. <:O She will, however, remove Burn, Freeze, and any other mystery status you may have... good or bad! (!T)
    50 - Lakilester - Throws a Spiny Egg at a random fighter. Deals 50 damage... if it hits (80%).
    51 - Tutankoopa - Tutankoopa's strongest weapon is his faithful Chain Chomp, and it joins the bosses with auto-Berserk. (!F) (!T)
    52 - General Guy - General Guy sends out three Shy Guys to join the bosses and attack you. They have random job classes and secondaries. (!F) (!T)
    53 - Lava Piranha - Bleck hyuck hyuck yuck! A random fighter gets Burned.
    54 - Crystal King - You know what's really annoying? When the bosses get healed for 700 HP. (!F)
    55 - Kammy Koopa - Kammy drops a block on a random fighter for 5d8 damage.
    56 - Tayce T./Zess T. - One's a chef, and one's a chef with attitude! Spawn two random food items, and mix them together. You might get a tasty treat... or you might just get a Mistake.
    57 - Gourmet Guy - This glutton of a Shy Guy sits in the middle of the arena, and won't let you take any items. However, if you feed him something yummy... (!T)
    58 - Chet Rippo - Chet can increase any stat for you... HP, MP, Atk, Def, MAtk, MDef, Acc, Evade, or Speed. But at what cost?
    (!T)
    59 - Twink - When you wish upon a star... all dead fighters are fully revived! If nobody is KO'ed, the fighter with the least HP gets restored to full health. (!T)
    60 - Star Rod - The boss with the most HP picks up the Star Rod, and becomes invincible! At the next hazard, a Peach Beam will remove the invincibility, but you have to bide your time until then. (!F) (!T)
    61 - Goombella - Rally Wink. The next fighter to move gets Quick for one turn. (!T)
    62 - Koops - Shell Slam. Roll 1d4 for each combatant. If it's a 1, they take 27-33 HP damage; otherwise, 15-21 damage. Ignore all defensive modifiers. (!J)
    63 - Flurrie - Gale Force! Flip a coin for each fighter. If heads, they get blown MIA for 21 ticks by Flurrie's powerful breath.
    64 - Yoshi - This little firebrand throws three Mini-Eggs at random combatants! Each egg deals 15 damage and causes Tiny status.
    65 - Vivian - Veil. The last fighter to move is pulled into the shadows, and immune to all harm. This lasts until the fighter's next turn, or the next hazard... whichever comes first. (!J) (!T)
    66 - Bobbery - Hold Fast. Bobbery stands in front of a random combatant and acts as a mine, of sorts. If someone tries to physically attack that fighter, Bobbery will explode on the attacker, aborting the attack and dealing 35 damage.
    67 - Ms. Mowz - The sly thief steals all items from everyone! Before leaving, she uses Smooch on any fighters who are critical, restoring 100 HP. (!J)
    68 - The Crowd - Someone in the crowd holds up a random item, and is looking at the next combatant to move. That combatant can run out and attack the thrower, but is s/he throwing the item AT you or TO you? (!F)
    69 - Rogueport - You gotta watch your back around here! A greedy bandit runs by and steals 25 EXP from each hero! (!J) (!F)
    70 - TEC - That lecherous computer is at it again. It appears it installed a video camera in the girls' locker room! Any females in play get angry, and go berserk after hearing by this news. (!T)
    71 - Charlieton - This guy is selling badges! Four random ones, to be exact. Put them on the arena floor, however, they cannot be yoinked. Regardless of job class and skills, acquiring a badge requires a full turn. (!F)
    72 - Crump - Crump attacks a random fighter with a bodyslam, dealing 16 damage.
    73 - Hooktail - The ravenous dragon swoops down from the sky and eats a random combatant (sneeze).
    74 - Beldam - Beldam's got all kinds of nasty magic. Each hero gets a random status ailment, while each boss gets a random boost. (!F)
    75 - Marilyn - Keep flipping a coin until tails. Marilyn starts at 120 Atk, but adds 40 for each heads. She then attacks one fighter for physical damage. (!J)
    76 - Rawk Hawk - Feel the RAAAAAAWWWWWWK! Rawk Hawk jumps to the ceiling and drops items on random fighters. Spawn five random items to drop; effects depend on the items. When it's all over, the items are added to the arena floor.
    77 - Macho Grubba - Now this guy can statbuff. Roll 1d50, and add that amount to all bosses' Atk, Def, MAtk, and MDef. (!F)
    78 - Doopliss - Doopliss joins the bosses with Dreamlander stats/skills (although his HP is 250 instead of 100). (!F) (!T)
    79 - Cortez - Cortez has lots of weapons and isn't afraid to use them! Pick four random fighters and deal physical damage (80 Atk) to all of them. Also, poison the fourth one for 41 ticks.
    80 - Smorg - A bunch of Smorgs start swarming the arena, and nobody can see their stats! All fighters' stats become hidden for 21 ticks. (!F) (!T)
    81 - Gloomtail - Exhales poisonous fumes on two random fighters, dealing 30 damage and Poison. (!J)
    82 - Grodus - Grodus spawns 1d4 Grodus Xs with 10 HP, 11 Speed, and 60 Atk. Not only are they annoying, but each Grodus X will raise the other bosses' defense and magic defense by 30! (!F) (!T)
    83 - Shadow Queen - The Shadow Queen possesses a random hero, and nothing good can come of that. Spawn Neo-Kamek's Conversion hazard. (!F) (!T)
    84 - Crono - Slash. Physical damage to all fighters (75 Atk), and flip a coin for each fighter. If heads, dispel status changes. If there's nothing to dispel, double the damage instead. (!J)
    85 - Marle - Cure 2! A random fighter recovers 999 HP.
    86 - Lucca - Flip a coin. If heads, Lucca joins the heroes as a Chemist with Black Magic secondary (!F). If tails, she shoots a random fighter with the WonderShot, dealing 1d120 damage.
    87 - Robo - Uzzi Punch, motha fugga! 45 damage to a random combatant, and reset CT.
    88 - Frog - Water 2. Everyone takes 20 water damage.
    89 - Ayla - Now THIS girl can outright hit people. Pick a random fighter and flip two coins. If both are heads, deal 999 damage. Otherwise, 50 damage.
    90 - Magus - Dark Mist. 10 MP attack to all fighters (70 MAtk), but ignores the critical rule.
    91 - Nu - Pick a random fighter and flip a coin. If heads, fighter loses all HP but 1; if tails, fighter loses 1 HP. Fighters who are immune to having HP reduced to 1 will lose 1 HP either way. (!J) (!T)
    92 - Lavos - Destruction rains from the heavens! 200 HP damage to all fighters.
    93 - Dalton - Iron Orb. All fighters' HP is halved. (!T)
    94 - GolemBoss - The GolemBoss would totally kick your asses... but he's afraid of heights, so this hazard does nothing.
    95 - Queen Zeal - Hallation. All heroes' HP is reduced to 1. (!F) (!T)
    96 - Schala - If any Wormholes are active, Schala seals them shut. Otherwise, reroll. (!F) (!T)
    97 - Crono doll - A life-sized doll falls into the arena. Whoever picks it up gets one use of Kawarimi! ([IU], 1 use)
    98 - Ozzie - Ozzie's feeling generous! Who wants 250 EXP? :D (!F)
    99 - Flea - "Beauty is power, and I've got the power!" Pick a random status ailment, and inflict it on all fighters.
    100 - Pit of 100 Trials - A random hero is given the option to descend into the Pit. If they accept, the ref keeps flipping a coin until it comes up tails (coin-rigging abilities and such are nulled). The fighter is awarded EXP equal to 20x the number of heads, then KO'ed. (!F)
    101 - Spekkio - Obstacle. Magic damage to all fighters (assume 60 MAtk and 10 MP). Flip a coin for each fighter; if heads, fighter is confused for 41 ticks.
    102 - Zombor - MP Buster. A random fighter loses all his/her MP.
    103 - Ness - PK Rockin. Deals heavy magic damage to all, assume 40 MP and 60 MAtk.
    104 - Paula - Paula prays for the heroes' health! Flip a coin. If heads, the heroes recover 25 HP. If tails, a wild surge goes off instead. (!F)
    105 - Poo - PK Brainshock. Random status ailments for all fighters.
    106 - Jeff - He can turn a broken harmonica into a beam weapon, so just think what he can do with YOUR items! He'll upgrade one item per fighter. (Obviously, you must have an item in order for Jeff to upgrade it.) (!T)
    107 - Uncontrollable Sphere - Now this thing can go out with a bang. A random fighter gets Final Strike status. When this fighter's HP reaches 0, he gets one last turn before dying. The turn may not be used to revive/cure/Auto-Life yourself.
    108 - Runaway Five - The Runaway Five play awesome music, and everyone recovers 50 HP and MP.
    109 - .edisnooM ot emocleW - What the hell is with this place? All the hazards and surges are reversed! (!F) (!T)
    110 - Mr. Saturn - This hazard doesn't do anything. Nonetheless, Mr. Saturn rocks your socks. BOING! (!T)
    111 - Mitchell the Breloom - Spore. Random fighter is put to sleep, ignoring safeguard. If already asleep, he uses Wake-Up Slap, waking them up while dealing 90 damage.
    112 - Pokémon Trainer - Sends out six Poké Balls! Spawn six random Pokémon and attacks, and use them on random fighters.
    113 - Cless - Cless attacks a random boss for 40 damage. As a bonus, he whacks them so hard, they miss their next turn. (!F)
    114 - Mint - Flip a coin. If heads, Mint casts Nurse on the heroes, restoring 70 HP. If tails, she casts Hammer Head, paralyzing all bosses for 31 ticks (!T). (!F)
    115 - Chester - Chester shoots an arrow through the air; where it lands, he doesn't care. A random fighter takes 25 damage.
    116 - Arche - If any bosses are vulnerable to instant death, Arche tries Distortion, which has a 50% chance of KO. Otherwise, it's Indignation time! 70 MP, 70 MAtk, lightning element, all bosses! (!F)
    117 - Klarth - Klarth summons Maxwell, the single awesomest summon in any game ever. Maxwell attacks five random combatants, randomly dealing 10-60 damage.
    118 - Ghaleon - Ghaleon can ubercheese by casting two spells at once. Roll a random magic spell and cast it TWICE on a random combatant. If it's a target-all, hit everybody!
    119 - Amazee Dayzee - This Paper Mario enemy is rare, easily scared, and loaded with EXP! One of them joins the bosses with 200 HP, 20 Speed, First Blood, and immunity to various status ailments. If it gets a turn, it will flee, but if you kill it, everyone gets 80 EXP! (!F)
    120 - Laharl - The overlord of the netherworld walks into the arena! All fighters must greet him with "Hail Laharl", "*bows to the Overlord*", "LONG LIVE KING LAHARL", or something else to that effect. Anyone who doesn't comply eats the Overlord's Wrath for 120 damage. Ignores critical.
    121 - Etna - Chaos Impact. Etna throws THE SUN into the arena. Flip a coin for each fighter, if heads, take 55 damage.
    122 - Flonne - The angel trainee heals all heroes for 80 HP with the Power Of Love (TM). (!F)
    123 - Gordon, Jennifer, & Thursday - The DEFENDERS OF EARTH use Gordon Blitz, Terminus Omega, and Robo Crush, respectively. Three random fighters take 100 damage, 80 damage, and 50 damage, all ignoring critical.
    124 - Kurtis - Flip a coin. If heads, Kurtis blasts the heroes with Nuclear Fusion for 25 damage. If tails, he instead blasts the bosses, dealing twice the damage. (!J)
    125 - Mid-Boss - Adonic Buster. Mid-Boss drops THE MOON on all combatants for 35 HP damage.
    126 - Aramis's Uber-Zombie - An Uber Zombie joins the bosses. It's a Level 10 Zombie with no secondary. It is, however, equipped with a Horse Wiener [sic], which increases Atk by 60 and Acc and Evade by 30 each. The Horse Wiener can be stolen. (!F) (!T)
    127 - Archangel Vulcanus - This Celestian blowhard has a shitload of angels working for him and protecting him. He sends some of them into the arena; three Angels join the bosses with random secondaries. (!F) (!T)
    128 - Seraph Lamington - The guy in charge of the angels dispenses his holy Judgment onto a random fighter. One-hit KO.
    129 - Adell - Vulcan Blaze. Adell beats the crap out of a random combatant, reducing HP to 1 (or if immune to that, dealing 200 damage). Has a 50% chance to Burn the target. Fire-elemental.
    130 - Dark Sun - The Dark Sun appears overhead. Spawn the Dark Sun hazard. If it's already come up, reroll. (!F) (!T)
    131 - Happy Happyists - Blue blue. Blue is a very nice color. So two members of the Happy Happyist Cult join the bosses as blue mages. Blue blue. (!F) (!T)
    132 - Chuck Quizmo - Kaaaa-wiiiizzz! It's everyone's favorite quizmaster, Chuck Quizmo! He asks the heroes a question. The first answer given is the one that will be taken, so think long and hard. If you get it right, everyone gets 35 EXP! (!F)

    G. Items (1d130)
    These were originally inspired by Neo-Kamek's SSB set. In most cases, these give the fighter an item, which usually does good things. Items are listed with status and cannot be stolen except by a Pirate or someone with Pirate secondary. This set was revamped in late November 2002. Items marked [IU] are used immediately upon picking them up; if they appear in someone's Item Box or from a Looting spree, they will go off upon being handed off. Only one item may be IU-ed at a time, in these situations. (IU OK) items may be used immediately, or held for later. Some items, like the Power Shield, will go into effect when IU-ed, and stay in effect until a certain amount of time elapses. Item Box Reroll means the item must be rerolled if it appears in an Item Box or a Looting trip. If no usage is listed and the item is not [IU], assume infinite uses.
    1 - Super Mushroom - Whoever picks this up instantly gains three random status boosts. ([IU])
    2 - Poison Mushroom - A random fighter eats this and gets three random badstats. ([IU]) (!J)
    3 - Fire Flower - When used, roll 20d3 and deal damage accordingly. Fire-elemental. (4 uses)
    4 - Box Monster - Ack! If this comes up, you lose half your HP and MP. If it appears via Item Box or Loot, it takes effect immediately and is replaced with something else. ([IU])
    5 - Spellbook - Casts a random spell when used.. for free! Reusable.
    6 - Potion - Heals 25 HP. (1 use, IU OK)
    7 - Ether - Heals 20 MP. (1 use, IU OK)
    8 - Ref Bomb - Ends the battle instantly by spawning a Ref Bomb hazard. (1 use)
    9 - Hazard Control - Allows you to use the Hazard Control skill. (2 uses)
    10 - Hazard Focus - Allows the holder to focus naturally-spawned hazards. (2 uses)
    11 - Hazard Change - Allows use of the Hazard Change R-skill, without the MP cost. (2 uses)
    12 - Hazard Lock - Forces all hazards to come from one set (user's choice) for the remainder of battle. (1 use)
    13 - 1-Up Mushroom - Gives Auto-Life to whomever picks it up. ([IU])
    14 - Present - omfg happy birthdey. (1 use)
    15 - Feather Pillow - Ahh, a feather pillow. When you use this, the target falls asleep but gets indefinite Regen until Sleep expires. Also recovers 20 MP. (1 use)
    16 - Boo Buddy - Steals all of the target's items. No questions asked. (1 use)
    17 - Boots of Mercury - Target receives Haste and Quick for 31 ticks. (1 use, IU OK)
    18 - Vile Potion - Force-feed this to an enemy to cause Poison (41 ticks) and Seizure. (1 use)
    19 - Laxative - This forces the target MIA for 15 ticks as s/he... well, you know what a laxative does. (1 use)
    20 - Spy Lens - Offers a peek at the enemy's stats (free Scan). (Infinite use)
    21 - "P" Switch - Its effect is unknown... ([IU]) (!F)
    22 - Paladin's Cape - Allows use of the Cover R-skill. (Always active, 2 uses)
    23 - Power Shield - If you're attacked while using this, the attacker receives half the damage dealt. ([IU], 41 ticks)
    24 - Gold Hairpin - Allows the holder to cast magic for half the MP. ([IU], 21 ticks)
    25 - Ninja Robe - Allows the use of Kawarimi. (Always active, 1 use)
    26 - Ref's Coin - The holder may rig up to five coin flips. May be used out of turn. (5 uses)
    27 - H Cuz's Bookbag - Damn, this is heavy... the holder is Slowed indefinitely (even if this comes up via Item Box), but you can bash an enemy with this for 80 HP damage. (3 uses)
    28 - Safety Ring - Gives the holder a Safeguard and protects against instant death. ([IU])
    29 - Bob-Omb - Throw this at an enemy for 75 HP damage ignoring critical. (1 use)
    30 - Thwomp - *SMASH* Deals 50 HP damage and has a 25% chance of causing Tiny status. (1 use)
    31 - Coin Box - When used, it heals HP determined by rolling 1d30. If the box is broken, roll 5d30. (Can be used until broken)
    32 - Slot Machine - Allows the holder to use the Slot ability. ([IU])
    33 - Crystal Chip - Allows the holder to change his job class, secondary, and/or reaction. (1 use)
    34 - Peer Bomb - Focuses #BOTVGH_Bosses History hazard 256 on all enemies. (1 use)
    35 - Forbidden Scroll - Forces a random Interruptions hazard. (1 use)
    36 - Tungsten - Lan needs it to live. :O It cures Death Sentence. (1 use, IU OK)
    37 - Chemistry Book - Read this to obtain the Potion, Ether, Phoenix Down, and Remedy skills. ([IU])
    38 - Phoenix Down - Magical feather from a phoenix. Revives a dead ally with 1 HP. (1 use)
    39 - Quina's Fork - Raises the holder's attack power by 30 but causes it to fluctuate, and gives them Steroids status. ([IU])
    40 - Eiko's Flute - Add either Summon Magic or White Magic as an extra secondary. ([IU])
    41 - Vivi's Staff - Doubles the holder's Magic Attack, at the cost of half his/her Attack and Defense. ([IU])
    42 - Steiner's Sword - Doubles the holder's Attack power, at the cost of half his/her Magic Attack and Magic Defense. ([IU])
    43 - Freya's Spear - Enables Jump, Mid Jump, High Jump, and the Lancer support skill. ([IU])
    44 - Madougu - Grab this to receive a random Flame of Recca weapon. Some of these are absurdly powerful. (Usage varies)
    45 - Blood Sword - Holder's Attack power is halved, but all physical damage is drained from the target. ([IU[)
    46 - Timeout - A break in the action! All combatants go MIA for 20 ticks, ignoring Safeguards. This can really alter the turn order. (1 use)
    47 - Detestai's Glasses - Add Detestai's Glasses to the arena floor as an item. Whoever picks them up receives 100 EXP instantly... but at what cost? ([IU], Item Box Reroll)
    48 - Neko Ears - Meow! ^-^ These permanently raise Atk/MAtk by 30 points, and Speed by 2. ([IU])
    49 - Sinrock's Waistband - Raises Magic Attack by 30 points, but cuts Magic Defense by 15. ([IU])
    50 - Dark Matter - Can be used for combining. Alternatively, summoners may use this to summon Odin free of MP. Yes, even though that summon no longer exists. >.> (1 use)
    51 - Yankees Cap - Gives the target five status boosts. (1 use, IU OK)
    52 - Packers Cap - Awards EXP based on Green Bay's current record. (10 EXP per win.) (1 use, IU OK, Item Box Reroll)
    53 - Hammer - Raises Attack power by 50 points and causes FULL Berserk status, both for 21 ticks. The Berserk status takes effect immediately, even if you IU the Hammer to start a turn. ([IU], can be dropped but not handed off)
    54 - Weather Control - Changes the arena weather to the user's liking. (1 use)
    55 - Bicycle Pump - Cures Tiny status. Reusable. (IU OK)
    56 - Worms weapon crate - See #BOTVGH_Bosses History hazard 298. ([IU], weapon usage varies)
    57 - Thermometer - Can be used to damage or heal. Damages/heals according to H Cuz's current temperature (Fahrenheit). (1 use)
    58 - Stun Dart - Deals physical damage, and has a 50% chance of setting the target's CT to -50. (1 use)
    59 - Kunai Dagger - Add 5 damage to any physical attack. If thrown by a ninja (or like classes), deal 2.5x critical damage. They must be used one at a time. (3 uses)
    60 - Geno Whirl - Good for 3 uses. You can choose to use this with a physical attack. If the physical attack is a critical hit, the target is KO'd instantly. (3 uses)
    61 - Catapult - Enables the holder to use the Shoulder Throw and Throw Item commands. ([IU])
    62 - Blue Wand - Enables the holder to learn TEH BLOO MAJIK OMFG YEY ([IU])
    63 - Ref's Choice - Ref throws in any item he wants. :O (!F) (!T)
    64 - Nintendo 64 - Deals 64 HP damage. (1 use)
    65 - Surge-iken - Must be thrown. Deals 3x critical damage and causes a wild surge. (1 use)
    66 - Amnesia Dust - Has a 50% chance of causing confusion, but is notable because it can *cure* Embarrassment. (1 use, IU OK)
    67 - Gravity Bomb - When used, roll 1d50. The targeted enemy loses that percentage of his HP. (1 use)
    68 - Wing Cap - Allows you to send yourself airborne as long as you want until the cap expires. However, you may not attack upon landing. ([IU], 31 ticks)
    69 - Offering - See Final Fantasy hazard 28. ([IU])
    70 - Mario's Blue Koopa Shell - See M.U.G.E.N hazard 21. (1 use)
    71 - Washu's Mecha Fist - See M.U.G.E.N hazard 43. ([IU])
    72 - Vega's Claw - See Street Fighter hazard 19. ([IU])
    73 - Infrared Goggles - Allows you to see and hit Invisible and Shadowed fighters. ([IU])
    74 - Talking Pig's Head - See HC/TD In-Joke hazard 18.
    75 - Fire Rat - See Megaman Battle Network hazard 26. ([IU]) (!F)
    76 - Oboro - See Flame of Recca hazard 21. ([IU])
    77 - Tetsugan - See Flame of Recca hazard 26. (1 use, IU OK)
    78 - Errie - See #BOTVGH_Bosses History hazard 80.
    79 - Severed Head - See #BOTVGH_Bosses History hazard 199. ([IU])
    80 - Bear Coin - See #BOTVGH_Bosses History hazard 219. (1 use)
    81 - Ultima 64's Cheesy Item - See #BOTVGH_Bosses History hazard 251. (1 use)
    82 - Princess Virgo's Majik Spoon of DEATH - See #BOTVGH_Bosses History hazard 269. (Usage varies)
    83 - Nesshelper-in-a-Box - See #BOTVGH_Bosses History hazard 282. (1 use)
    84 - Pharaohman EXE's Big Blue Block - See #BOTVGH_Bosses History hazard 358. (1 use)
    85 - Pandora's Box - See #BOTVGH_Bosses History hazard 329. ([IU])
    86 - May's Anchor - See M.U.G.E.N hazard 71. ([IU])
    87 - Cranky's Potions - See Donkey Kong hazard 12. ([IU])
    88 - TNT Barrel - See Donkey Kong hazard 15. (1 use)
    89 - Shit - See #BOTVGH_Bosses History hazard 453. (1 use, IU OK)
    90 - Pizza - See BOTVGH hazard 55. (1 use, IU OK for recovery)
    91 - Whip? - See #BOTVGH_Bosses History hazard 460.
    92 - Foreigner Belt - See
    #BOTVGH_Bosses History hazard 482. (3 uses)
    93 - Sun-Dried Tomatoes From The Broodwich - See
    #BOTVGH_Bosses History hazard 485. ([IU])
    94 - Fairy in a Bottle - Imported from Hyrule! When the holder of this item is KO'ed, the fairy will instantly revive him/her... kind of like Auto-Life, except the fairy will restore you to full health. Alternatively, you can call out the fairy on your turn to grant a one-shot full HP heal to one person. (Always active)
    95 - Laser-Guided Sock - See Aqua Teen Hunger Force hazard 39. (1 use)
    96 - Shuriken - Must be thrown. Deals 2x critical damage. This is a pack of four.
    97 - Devil Fruit - Eat this enchanted fruit to gain special powers, but you'll never be able to swim again. From One Piece. ([IU])
    98 - Mountain Dew - See BOTVGH hazard 23. (1 use, IU OK)
    99 - Peach's Kiss - Fully refills the target's HP and cures all status ailments. Works on living and KO'ed fighters alike. (1 use, IU OK)
    100 - Challenge Flag - Throw this, and the ref will be forced to reroll the previous coin toss/dice roll/accuracy roll/etc. Can be thrown out of turn, but must be used before the next turn comes up. (1 use)
    101 - Damage Split - When hit, you get to call a coin flip. If you get it right, your attacker will take half the damage dealt and you'll recover the same amount. ([IU], 21 ticks)
    102 - Dragon's Spirit - If you take physical damage while holding this, you lose the item but have a 75% chance to gain Auto-Life. (Always active)
    103 - Shotgun - Kills zombies. See #BOTVGH_Bosses History hazard 541.
    104 - Evil Pie - See #BOTVGH_Bosses History hazard 579. [IU]
    105 - Hyper Charge - Allows you to reach maximum charge in a single turn. (2 uses)
    106 - POW Block - An oldschool favorite. Earthquake deals 15 damage to all enemies and causes them to miss their next turn. Earth-elemental, misses jumpers. (1 use, IU OK)
    107 - Glitch - Use this on an enemy, and his next action will glitch. (1 use)
    108 - Strip of Cloth - It's useless... or is it? You can tie it around an enemy's eyes to cause Blindness, or around their mouth to cause Mute. (1 use)
    109 - Popeye's Spinach - I'm Popeye the sailor-man, toot toot. >:O Eating his spinach will bulk you big time, giving you an Adrenaline Rush. (1 use, IU OK)
    110 - Broom - Talk about a pain in the ass. See Aqua Teen Hunger Force hazard 58. (1 use)
    111 - Silver Apple - Not the computer, this is something better. Whoever eats this will see his max HP increase by 25. (1 use, IU OK)
    112 - Golden Apple - An apple a day keeps... yeah, you know. This adds 50 to your max HP! (1 use, IU OK)
    113 - Soma Drop - What is a soma, anyway? Whatever it is, this item increases your max MP by 15. (1 use, IU OK)
    114 - Rune Bottle
    - A mysterious potion that can transform (usually upgrade) other items! (1 use)
    115 - Hi-Potion - Heals 75 HP. (1 use, IU OK)
    116 - Dry Ether - Heals 40 MP. (1 use, IU OK)
    117 - Hot Dog? - See Aqua Teen Hunger Force hazard 59. (IU OK, cannot be used on other combatants)
    118 - ÄRM - 1d3 random ÄRMs fall to the floor. The equipment of choice in Marchen Awakens Romance (MÄR), these have a wide range of powers and abilities. If it comes up in an item box, you get ONE ÄRM. (Usage varies)
    119 - Bun-Bun's Baywatch Tapes - See Webcomics hazard 4.
    120 - Super Scope - See Webcomics hazard 22. (4 uses)
    121 - Everstone - Prevents the holder from being job-changed. (Always active)
    122 - Tent - Totally refills HP and MP! However, there's a 50% chance of a snake living the tent, causing Poison, Blindness, and Confusion. (1 use)
    123 - Power Tent - Heals 50 HP and adds Vanish status. (1 use)
    124 - Garlic Champagne - See Aqua Teen Hunger Force hazard 72. (1 use)
    125 - Glue Solvent
    - Use when mixfun goes bad. Separates a mixed item into its component parts. Can be used on anyone's items (not just your own). (1 use)
    126 - Contact Lenses - See Aqua Teen Hunger Force hazard 75. (IU OK, ??? uses)
    127 - PS3 - IT DEFLECTS BULLETS. And other things. See Webcomics hazard 43 (tails effect).
    128 - Debilitator - Target becomes weak against a random element. (1 use)
    129 - Rusty Hacksaw - See #BOTVGH_Bosses History hazard 530. (1 use)
    130 - Lite-Brite? - See Aqua Teen Hunger Force hazard 69. (1 use)

    H. BOTVGH (1d74)
    Yes, I've (re)done it. I took a mix of BOTVGH characters and chatgoers (past and present) and made this hazard set. If you're not on here, ask me about a hazard. I'll try to give you one that fits. Maybe. Now with hazards based on THE ACTUAL BOTVGH SITE, OMG WOW!!!!111
    1 - H Cuz - I feel like killing some stuff! :D :D :D But first, if the Packers won their last game, give everyone 40 EXP. Anyway, flip a coin. If heads, roll for a really evil hazard. If tails, try a #BOTVGH_Bosses History hazard.
    2 - Canadian Yosheh - CY LOOZE!!!111 Everyone ever gets "Coin Hates You" status until the next hazard. (!T)
    3 - Luigi Link - Talks about scripts. All fighters are educated, yet bored out of their wits. Each fighter gets one status ailment and one status boost.
    4 - Diskmaster - Hallucinates from too much time at Wal-Mart, and thinks everyone is his boss, and goes on a dangerous rampage. Roll 1d(current HP) for each fighter, and deal damage accordingly. Deals half damage against fighters who resist gravity. Fire-elemental.
    5 - Jes/Marril 7 - Jes walks into the arena wearing lingerie. He walks in and flashes the last combatant who said "XD"! That fighter is disgusted to the point of suicide. (Removed from battle) Jes is then killed off messily by arena security. If nobody has said XD, Jes dies from being too fat and the battle proceeds as normal. (!T)
    6 - Dan - King of overpowered guest bosses. Fou-Lu joins the bosses as a Dragon God with black magic secondary and Counter Magic reaction. (!F) (!T)
    7 - WaRiOsHaDy - Interruptions Hazard! You punks, he can take you all on!! All current bosses become allies, and WaRiOsHaDy becomes the new boss with 69 in all stats. SPINNING SHADY CHOKEHOLD OF DEATH!!!!11 (!F) (!T)
    8 - Neo-Kamek - NK quits MUGEN, and gets a job with FREE PIZZA AND DDR. A pizza falls to the arena floor, and will recover all HP when eaten (IU OK). A DDR Machine also appears on the floor, and fighters may play DDR on it as a turn action, but given the ref's opinion on DDR, you know there's a catch... :O
    9 - Kai - Likes swords. Spawn #BOTVGH_Bosses History hazard 393.
    10 - Aster - Iiiiit's yaoi time! Two random male fighters SHARE damage, healing, and status changes from now on. ALSO, spawn two Mega Man X hazards; the hazards don't go off, but whichever characters come up HAVE SEX... unless it's Iris, because that's just icky. (!T)
    11 - Kammy - KBans the next fighter who drops either an F-bomb or an S-bomb. 33 damage and MIA for 21 ticks.
    12 - PrincessVirgo - Heals ALL FIGHTERS for random 20-100 HP. Then goes off to take over imaginary castles. (!J)
    13 - Kafei - Kafei has his own system, with special skills! A random fighter gets to use the Landmaster ability, and if by some miracle 100 ticks pass, they can use it again! :D
    14 - Tom D - Has been playing SOOOO much House of the Dead that three fighters become incurably undead for the rest of the battle. (!T)
    15 - Goshi - Loves ninjas. Three random heroes have their job class changed to Ninja! (!F) (!T)
    16 - UDX - Sics his Mega Man 3 hack on everyone. Aw god, the horror! Sailor Hard Venus is added as a boss. (!F) (!T)
    17 - Ultima 64 - ALL FIGHTERS MUST TALK IN ALL CAPS UNTIL THE NEXT HAZARD. IF YOU FAIL TO DO SO, MEWTWO WILL KILL ALL THE DIGIMON AND HIT YOU FOR 40 HP DAMAGE *COUGH* HAHA I HAVE A DARK SECRET PAST *shot*
    18 - Incardine - These days, Inc spends a lot of time on /b/. Spawn three Retarded Meme hazards.
    19 - Nesshelper - YOU SUCK! - One random fighter is deemed a Moron. The Figaro Brothers, Nesshelper, Mog, every character in Tales of Phantasia, and Nesshelper's mom attack that combatant. However, it's ineffective and deals no damage. First person to KO Nesshelper earns 60 EXP. Also, spawn a Nesshelper quote for no reason at all. :)
    20 - Martin - Hasn't been to the chat in years. One fighter goes MIA for 41 ticks.
    21 - TIASIAN - MIXFUN. Spawn two random items, mix them, and add the result to the arena floor. Also, this hazard is wood-elemental (even though you can't really assign an element to a mix).
    22 - MeMyselfAndI/Landstander Ryan - What a lamer. All fighters take 10 HP damage and receive 2 status ailments.
    23 - The Silent Strider - Strider leaves a can of Mountain Dew on the arena floor. If you drink it, your Speed goes up by 2. (1 use, IU OK)
    24 - SSLRranma - Roll for a random NetNavi chip, and use it on a random combatant.
    25 - Carter - ANCIENT TECHNIQUE OF THE EAST!! Bust all defensive barriers. (!T)
    26 - Klawkat - ROM Hacking. Flip a coin. If heads, it's Cutman's Bad Scizzors Day! Spawn Bosses History hazard 477 (!F). If tails, though, Klaw gives up mid-project and this hazard has no effect. (!T)
    27 - Flarebomb - Sets mode +c. Next fighter to use colors receives 4 status ailments!
    28 - Mew007 - Mistakes one random combatant for his hand--er, g/f. He takes that combatant into a secluded area and you can guess what happens next. That combatant receives no less than SEVEN status ailments.
    29 - TarenWanderer - Flip a coin. If heads, TarenWanderer summons Madoka, and all heroes get 30-HP auras. If tails, he bakes crack brownies, and all heroes get Hasted instead. (!J) (!F) (!T)
    30 - Mario Mario - Mario Mario throws Shurikens at 4 random combatants, dealing critical damage (120 Atk). (!J)
    31 - Tizzy - Tizzy gets in the bath with a random combatant (MIA for 21 ticks). They get squeaky clean (full HP recovery) but also become Embarrassed. If Tizzy is in battle, he cannot be the hazard's target; instead, both he and the target go to the tub.
    32 - Dark Pen - Roll for a Dark Pen hazard.
    33 - TD Mak - Roll for a H Cuz and TD Mak in-joke hazard.
    34 - Ben-San - Moogle power, kupo! (Well, at least this was Moogle power in the previous system.) Ben whips up a plethora of items, and each combatant gets one. (Roll a random item for each combatant.)
    35 - Braki - Braki is not enemies with anyone, no matter how stupid, idiotic, or malicious they may be. Until the next hazard, nobody may use any attacks that induce damage or negative status. (!F) (!T)
    36 - Kim - All fighters must change nicks; failure to do so results in indefinite Stop. (!T)
    37 - Paranoid Cheese Sandwich - PCS is BIGER tahn all of u! Flip a coin for each fighter, all heads become Tiny for 31 ticks.
    38 - Sean Kelly - The next fighter to move leaves... FOREVER!!!!!111.... Add MIA for "forever" ticks. (!T)
    39 - MechaCrash - X-Fer, AKA the Black Hole Cannon. Pick a random combatant and roll 1d100. If it's 25 or lower, sneeze the combatant.
    40 - Cyber Black Yoshi - Blue Whoring. From now until the next hazard, all fighters can cast and whor--I mean learn BLOO MAJIX. (!F) (!T)
    41 - Meta - EX Attack. A random combatant gets access to EX Attack for the rest of the battle.
    42 - Varna - Resident Pokemon enthusiast... especially Gardevoir. A Gardevoir Poké Ball appears on the arena floor.
    43 - Toujiron - MARCH OF THE ROBOTS! If any Giant Robots are in play, they get two random status boosts. And if it is currently March, Mazinger joins the heroes as a Giant Robot (!F) (!T).
    44 - WaRiOsHaDy, Dan, and Nesshelper
    - Flame war. Four words: RUN FOR YOUR LIFE, because you can get caught in the crossfire. For each fighter, roll 1d100 and deal damage accordingly. Critical rule applies.

    45 - Zero/Mina - You're a little weirdo, short and stout! >:O Spawn one of Incardine's Zero/Mina hazards.
    46 - Super Mario - The star of BOTVGH joins the heroes as a Traveler. (!F) (!T)
    47 - Cranky Kong - Flip a coin for each fighter. If heads, fighter falls asleep from Cranky's jabber. If tails, they take 10 damage from Cranky's cane.
    48 - Mega Man - Pick a robot from the Robot Master script. Mega Man uses the resulting robot's weapon against the boss. (!F)
    49 - Cow King - MOOOO! *whomp* Deal physical damage to all fighters (75 Atk).
    50 - The Terrible Trio - Divide and conquer!! Pick three random fighters and deal 25 HP damage to each one. Ignore the critical rule.
    51 - Link & Samus - Oh look, Link is hitting on Samus yet again. She shoots at him, but she misses. One random fighter is hit by the errant blast for 40 HP damage.
    52 - Falcon & the Wagon - Captain Falcon drives in in Martin's Station Wagon! The wagon promptly crashes, and Captain Falcon joins the heroes as an Offensive Specialist with Monk secondary... and the Falcon Punch skill. (!F) (!T)
    53 - Wario - Oh crap, Wario's singing! The horror of it all sends three fighters into a Berserk rage. (!T)
    54 - Ash Ketchum - Ash says something stupid, whereupon a cow promptly falls on him. No other effect.
    55 - Kirby's Gone Mental! - Kirby joins the heroes as a Dreamlander, but with permanent, incurable Confusion. (!F) (!T)
    56 - Samurai Pizza Cats - Who ordered a pizza with everything on it? The pizza goes to the arena floor. It provides full HP recovery when eaten (IU OK), or you can give it to the ref as a bribe (this uses a turn). (1 use)
    57 - Full House Time - Ian Pugh introduced Full House Time in Season 2... and spent most of Season 3 getting picked on for it. Pick a random fighter; until the next hazard, ALL attacks must be directed at that fighter. (!T)
    58 - "Happy Kong" - Cranky has amnesia! "Happy Kong" heals the next fighter in line to have a turn. That fighter recovers all HP, but is so shocked by Cranky's actions that s/he misses that turn. (!T)
    59 - BOTSGHAV - The Space Ghost characters take over the arena. The battle moves to #botsghav_arena, but there's no other effect. (!F) (!T)
    60 - A Whole Lot Of Trouble In Time - Someone pushes the button on the Time-Altering Device... !!!ZAP!!! Flip a coin. If heads, all heroes gain stats as if they gained three levels. If tails, you all lose three levels! (!F)
    61 - BOTVGH Olympics - It's time for the classic cow-dodging event! Drop five cows, each on a random fighter. Each cow deals physical damage worth 75 Atk.
    62 - BOTVGH Holiday Specials - Santa Claus gets kidnapped... again. Three heroes must volunteer to go MIA for 21 to rescue him; if they return before the battle ends, they'll win 80 EXP. (!F) (!T)
    63 - Kamek the... Pokémon? - Kamek uses his special Pokémon attack, "De-Evolve", on the hero with the highest level (in case of a tie, he attacks the hero with the most EXP). That hero's stats change as if s/he lost 20 levels! (!F) (!T)
    64 - Mad Mr. Mario's Magnificent Mind Melding Machine - Mad Mr. Mario uses his mind-melding machine on two random battlers; they swap bodies! Note that heroes can be swapped with bosses by this hazard. (!T)
    65 - The Quest To Save The Past - 4d2 random Robot Masters from the script (3 to 48 ONLY) join the bosses. (!F) (!T)
    66 - The Worms Cometh - The Worms use an Indian Nuke Test. The fighter with the least HP is KO'ed, and everyone else is Poisoned for five ticks. (!T)
    67 - A BOTVGH Easter Holiday - A random combatant dyes.
    68 - Dreyfus X -
    Dreyfus singlehandedly saves the day by throwing all the bosses into outer space FOREVAR!! >:O... No he doesn't. Reroll.
    69 - Insanitaryism, Jerks, And People Being Run Over - Tempers flare, and everyone gets pissed at everyone else. Penalty for attacking allies is removed. (!F) (!T)
    70 - Trust No One! - One of the heroes turns evil! Spawn Neo-Kamek's "Conversion" hazard. To make matters worse, another random hero is injected with Bomb Microbes... if s/he doesn't do whatever the new boss says, BOOM! (!F)
    (!T)
    71 - Do Whatever - The ref is tired, and decides to take a break, so until the next hazard, you can do... WHATEVER! (Remember, the battle cannot end during this time.) (!F) (!T)
    72 - Thingies - DK and Diddy running "Fast Stop Convenience" and "LMN Video"? Along with Snake & Burner, at times this episode felt like one big Clerks reference. So spawn Bosses History hazard 189.
    73 - SUPER DISKCO DANCINNG TIME!!!11 - The pretty flashing lights give two fighters Seizures.
    (!T)
    74 - Ref's Choice - Fun time! (For the ref anyway.) Who knows what to expect for this hazard? (!F) (!T)

    I. Mega Man Weapons (1d97)
    Mega Man's had so many handy weapons over the years, it'd be a shame not to have a hazard set for them. These are picked up and used like items. The set was revamped in July '04, and again in February '06 (to include all the weapons to that point). It was updated in fall '08 when Mega Man 9 came out, and again in spring '10 for Mega Man 10.
    1 - Ref's Choice - Ref picks any weapon he damn well pleases. (!F) (!T)
    2 - Rolling Cutter (MM1) - When you use this, your physical attacks hit multiple times for increased damage. Roll 1d4 to determine the number of hits. (3 uses)
    3 - Thunder Beam (MM1) - Deals 15 damage, 1d10 times, to one enemy. All other enemies will be hit 1d3 times. Lightning-elemental. (1 use)
    4 - Ice Slasher (MM1) - Has a 50% chance of stopping one enemy for 16 ticks. (1 use)
    5 - Fire Storm (MM1) - Throw a fireball at one enemy for 30 damage. In addition, a whirling fireball deals an additional 30 damage to anyone who attacked you on their previous turn. Fire-elemental. (1 use)
    6 - Hyper Bomb (MM1) - A bouncing explosive which deals 100 damage to one enemy... after 6 ticks, that is. (1 use)
    7 - Super Arm (MM1) - Allows you to pick up and hurl items of any size. In other words, you get the "Throw Item" command. ([IU])
    8 - Metal Blade (MM2) - Slices and dices all enemies for 25 damage. Cannot be evaded by any means, including jump and MIA. Triple damage if thrown. (3 uses)
    9 - Bubble Lead (MM2) - An innocent-looking bubble that weighs as much as lead. It deals 32 damage to one enemy, ignoring defensive status like Metal. Water-elemental. (2 uses)
    10 - Atomic Fire (MM2) - Enables charging of attacks up to level 5 while held. (Always active)
    11 - Leaf Shield (MM2) - One-shot defense. If you're attacked after using this, you'll recover HP instead of losing it. (IU OK, one use)
    12 - Air Shooter (MM2) - Attacks all enemies with mini-tornadoes for 25 damage. Hits only once normally, but against airborne fighters, hits 1d3 times. Wind-elemental. (2 uses)
    13 - Crash Bomber (MM2) - This handy weapon destroys walls and barriers! It also destroys defensive status boosts like Reflect, Metal, Safeguard, Auras, and Defense and M.Defense Up. (1 use)
    14 - Time Stopper (MM2) - Stops up to three targets for 21 ticks. (1 use)
    15 - Quick Boomerangs (MM2) - Triples your number of physical attacks per action. (Basically multistrike, although ninjas and the like get six attacks.) ([IU])
    16 - Top Spin (MM3) - Before Mario could spin-jump, Mega Man had Top Spin. This allows one free use of the Drill Jump ability. If you lack the Jump command, you get that too (but just the one time).
    17 - Shadow Blade (MM3) - A ninja throwing star. Deals 25 damage to one enemy. If the user is invisible, 35 damage. If Shadowed, 45 damage. If thrown, triple the damage. (2 uses)
    18 - Spark Shock (MM3) - Paralyzes one enemy for 31 ticks. (3 uses)
    19 - Magnet Missile (MM3) - Not only does this deal 45 damage to an enemy, it can veer up to hit jumpers. (2 uses)
    20 - Hard Knuckle (MM3) - A powerful attack which deals 60 damage... if it hits. (65%) (2 uses)
    21 - Gemini Laser (MM3) - Enables you to attack airborne and/or MIA fighters, whether with physical or magic attacks. (2 uses)
    22 - Needle Cannon (MM3) - Does 20 damage. However, you can shoot multiple needles at a time; if you do this, each successive needle does 2 damage less than the previous one. (20, 18, 16, etc.) (10 needles)
    23 - Search Snake (MM3) - Here at the arena, we've put the "Search" in Search Snakes... which couldn't search for squat in MM3. These little beauties can be used to dig up 1d3 random items for you, retrieve allies from MIA, or just attack for 18 damage (can hit enemies who are MIA). (3 uses)
    24 - Wire Adaptor (MM4) - Allows you to hang from the ceiling. You stay airborne for as long as you want and can land whenever you choose, but your landing will not damage the enemy.
    25 - Rain Flush (MM4) - Fwoosh! Deals 12 damage to all enemies, and washes away all items from the arena floor. Water-elemental. (1 use)
    26 - Flash Stopper (MM4) - A watered-down Time Stopper. Stops one target for 21 ticks. (1 use)
    27 - Pharaoh Shot (MM4) - Allows you to attack with a charge, and still charge higher. ([IU])
    28 - Ring Boomerang (MM4) - Deals 16 damage, ignoring all barriers and the critical rule. Has a 50% chance to hit twice. (3 uses)
    29 - Dust Crusher (MM4) - Launches a block of debris which does 30 damage to one enemy. The block then breaks, scattering debris and dealing 10 damage to 1d4 more random enemies (repeats OK). Earth-elemental. (2 uses)
    30 - Skull Barrier (MM4) - Gives you a 25-HP Aura. (1 use)
    31 - Dive Missile (MM4) - 33 HP damage. This is a homing torpedo, and a pretty good one at that, so it can hit jumpers, diggers, and MIA fighters. (3 uses)
    32 - Drill Bomb (MM4) - There are two ways you can use this. If you attack with it directly, you'll do 60 damage. You can also try to detonate it early; this deals 120 damage but has a 50% chance of missing. (1 use)
    33 - Water Wave (MM5) - This unimpressive-looking attack deals 20 damage to all enemies... and cancels defensive barriers in the process! Water-elemental. (1 use)
    34 - Star Crash (MM5) - Some say the best offense is a good defense, and this gives you the ability to throw Auras at enemies! Damage will be equal to the strength of the aura. As a free bonus, using this item gives you a 20-HP Aura to start with. (IU OK)
    35 - Gravity Hold (MM5) - Reverses gravity, toggling Airborne status on all combatants. Fighters may attack upon landing. (1 use)
    36 - Gyro Attack (MM5) - Rotors aren't very fast or powerful, but they are quite maneuverable and economical. 20 damage, can hit jumpers. Wind-elemental. (4 uses)
    37 - Crystal Eye (MM5) - A splitting, bouncing crystal. You can choose to deal 45 damage to one enemy, or 20 damage each to three random enemies (repeats OK). (3 uses)
    38 - Napalm Bomb (MM5) - These bad boys roll along the ground for a few seconds and then... BOOM! Each bomb does 40 damage, but be careful, because they have a 20% chance of exploding on you instead! (3 uses)
    39 - Power Stone (MM5) - This is a strong attack, but it's quite unwieldy. Call a coin flip for each enemy; for each one you get right, a boulder smacks them for 45 HP damage. Earth-elemental. (2 uses)
    40 - Charge Kick (MM5) - Who knew? Mega Man's silly-looking slide makes a mean attack. This knocks one enemy off his feet, resetting CT to 0. (1 use)
    41 - Plant Barrier (MM6) - One-shot defense, this can cancel out any attack. Alternatively, you can use it as an attack to deal 50 damage (wood-elemental), but there's a 50% chance that you'll take 15 HP recoil damage. (1 use)
    42 - Silver Tomahawk (MM6) - When you fling this at an enemy, they'll take 80 HP damage... if it hits (50%). If it misses, it will fly high into the sky, and if there's anyone in the air, one of them will take the damage instead! (1 use)
    43 - Yamato Spear (MM6) - It's unimpressive, but it works. This deals 2x physical damage, ignoring defense, and it also ignores defensive status. On top of all that, it doesn't draw counterattacks! (3 uses)
    44 - Knight Crusher (MM6) - A mighty ball-and-chain which does 42 damage to one enemy. After hitting, it has a 50% chance to return to the user, allowing you to use it again! (??? uses)
    45 - Centaur Flash (MM6) - Deals 18 damage and paralysis to all enemies. Holy-elemental. (1 use)
    46 - Wind Storm (MM6) - Has a 50% chance to send an enemy MIA for 15 ticks. If it fails for any reason, it instead does 22 wind-elemental HP damage. (1 use)
    47 - Flame Blast (MM6) - Allows for free usage of the Fireballs ability. (3 uses)
    48 - Blizzard Attack (MM6) - Attacks 1d4 random enemies (repeats OK) for 30 damage per hit. Ice-elemental. (1 use)
    49 - Beat Whistle - Summons the robotic bird, Beat. Beat can attack one enemy for half their remaining HP, or grant one ally a shield which neutralizes all damage for 11 ticks. (1 use)
    50 - Freeze Cracker (MM7) - Ice-elemental bullets deal 20 damage, with a 25% chance of freezing the target. (2 uses)
    51 - Danger Wrap (MM7) - Trap one enemy inside a bubble to Stop him for 21 ticks, or just drop a bomb instead for 40 damage. (1 use)
    52 - Thunder Bolt (MM7) - Does 20 damage and paralyzes mechanical fighters. Lightning-elemental. Try mixing it with some kind of machine... (4 uses)
    53 - Junk Shield (MM7) - Once used, punishes -- but does not stop -- direct attackers. 25 damage, earth-elemental. (3 counters, IU OK)
    54 - Scorch Wheel (MM7) - The intense heat of this item will burn away all of the enemy's positive status. (1 use)
    55 - Slash Claw (MM7) - Does 80 damage to one enemy with a claw swipe. Can be blocked, evaded and countered like a regular physical attack. (1 use)
    56 - Wild Coil (MM7) - Launches two bouncing springs, which hit two random enemies (repeats OK) for 30 damage. Can be charged for double damage. (1 use)
    57 - Noise Crush (MM7) - This nifty weapon allows Mega Man to bounce sound waves off of walls, then catch them and amplify them! While using this, if you miss an attack, you instantly achieve maximum charge. (Always active, 2 uses)
    58 - Tornado Hold (MM8) - Summons a tornado which launches the enemy MIA for 11 ticks. If they cannot be sent MIA, they go airborne for 6 ticks instead, and cannot attack upon landing. (1 use)
    59 - Thunder Claw (MM8) - Deals 25 HP damage and paralysis, or you can use it to grab items out-of-turn. Lightning-elemental. (2 uses)
    60 - Flash Bomb (MM8) - Continuous damage! After exploding on all enemies for 40 damage, it will deal an additional 10 damage -- 1d8 times -- to one enemy. (1 use)
    61 - Ice Wave (MM8) - Shards of ice grow from the ground and attack all enemies! 30 HP damage. Ice-elemental. (1 use)
    62 - Water Balloon (MM8) - Not one of the more fearsome weapons in the series, to be sure... this deals 15 HP damage to one enemy, and... uh... gets them all wet. Add Slow for 21 ticks. Water-elemental. (2 uses)
    63 - Flame Sword (MM8) - Free 30-MP fire-elemental magic charge! Hooray! ([IU])
    64 - Homing Sniper (MM8) - Places a targeting cursor on one enemy. For the next 11 ticks, ALL attacks targeting that enemy will connect. This includes things like Impale, Death, and badstats. (1 use)
    65 - Astro Crush (MM8) - An insanely powerful weapon. This strikes ALL enemies with a hail of comets, dealing 50-80 damage per enemy. (1 use)
    66 - Ice Wall (MM&B) - This item can be used for either offense or defense. You can push it into an enemy for 30 damage, or you can use it out of turn to block an attack. If you use it to block a direct attack, you'll deal the damage as well! Ice-elemental. (1 use)
    67 - Wave Burner (MM&B) - This is a flame jet which deals continuous damage. When you use it, you'll execute a free 5 MP attack on one enemy. You will continue to use such attacks whenever anyone gets a turn, so you're constantly spewing flame. There's no limit to this, but you cannot do anything else while using the Wave Burner, and it's canceled if you get hit. Fire-elemental. (1 use)
    68 - Remote Mine (MM&B) - You can attack an enemy directly with this, or you can place it in front of an ally to protect them from direct attacks. Either way, it does 50 HP damage. (1 use)
    69 - Spread Drill (MM&B) - This is a really big drill which can be split into smaller, but less potent, drills. The big one will deal 60 HP damage to one enemy. The small ones hit all enemies, but only for 20 HP damage. (1 use)
    70 - Tengu Blade (MM&B) - This is like multiple weapons rolled into one! With this, you can emulate the effect of the Charge Kick (hazard 40), the Silver Tomahawk (hazard 42), or the Slash Claw (hazard 55). However, the effect will be halved. Wind-elemental. (1 use)
    71 - Magic Card (MM&B) - Drain 20 HP and 10 MP from the target. (4 uses)
    72 - Copy Vision (MM&B) - Creates a holographic clone of the user. Until your next turn, all incoming attacks have a 50% chance to miss you. (IU OK, 1 turn)
    73 - Lightning Bolt (MM&B) - WARE WA KAMINARI!... wait, no. This blasts all enemies with lightning for 60 damage. (1 use)
    74 - Laser Trident (MM9) - This beauty can pierce several enemies with one shot. 40 damage to all enemies, ignores defensive status. (3 uses)
    75 - Concrete Shot (MM9) - Fire this into an enemy for 50 damage (50% chance of petrification), or create a Rock Cube to protect the team. (1 use)
    76 - Black Hole Bomb (MM9) - One of the more awesome weapons in the series. Deals instant death to one target, and creates a black hole that may suck up magic attacks (Runic effect) for 5 ticks. (1 use)
    77 - Jewel Satellite (MM9) - Yet another shield weapon... gives Reflect status, but the wearer can cancel the Reflect to throw the jewels at an enemy for 35 damage. (1 use, IU OK)
    78 - Plug Ball (MM9) - A fast-moving ball of electricity that moves along the terrain. 25 HP damage to one enemy, lightning-elemental. (4 uses)
    79 - Tornado Blow (MM9) - Blows all enemies MIA. If immune, deals 60 HP damage (wind-elemental). (1 use)
    80 - Magma Bazooka (MM9) - Blasts three random enemies (repeats OK) with fireballs for 20 HP damage each (fire-elemental). Can be charged for double damage. (2 uses)
    81 - Hornet Chaser (MM9) - Homes in on one target, dealing 30 HP damage. Hits jumpers and MIA fighters. Alternatively, you can use one to fetch items from the arena floor and bring them to you or any ally. (3 uses)
    82 - Thunder Wool (MM10) - A thundercloud with a powerful discharge... but it's hard to use well. Has a 50% chance to deal 60 lightning damage to one enemy, otherwise it only does 10 damage. (1 use)
    83 - Water Shield (MM10) -
    This forms a 50-HP barrier that takes consistent damage... but you can fire it at all enemies, dealing water damage equal to its remaining HP. (1 use)
    84 - Solar Blaze (MM10) -
    Shoots one enemy with a large fireball for 40 fire damage; then, it splits into two fragments which hit random enemies (no repeats) for 20 fire damage. (2 uses)
    85 - Chill Spike (MM10) -
    Shoot this into the ground to create icy spikes in front of you. Anyone directly attacking you will take 30 ice damage. (1 use)
    86 - Wheel Cutter (MM10) -
    You can fire a buzzsaw at one enemy for 25 damage, or attach it to your arm or weapon to add 25 to your next direct physical attack. (1 use)
    87 - Commando Bomb (MM10) -
    A bomb that can be aimed in multiple directions and launches shockwaves. Deals 40 damage to all enemies, breaking barriers in the process; can be aimed upward to hit jumpers. (1 use)
    88 - Triple Blade (MM10) -
    Three knives are thrown at random enemies (repeats OK) for 20 damage. (3 uses)
    89 - Rebound Striker (MM10) -
    A ball that bounces off walls, becoming faster and stronger as it does. Flip a coin; if heads, it hits the enemy for 15 damage. If tails, add 15 more damage and repeat until heads (caps at 90 damage), but the targeting becomes random. (2 uses)
    90 - Energy Tank
    - Fully refills your HP when used. (1 use)

    91 - Weapon Tank - Fully refills your MP when used. (1 use)
    92 - Super Tank - Fully refills both HP and MP when used. (1 use)
    93 - Roll's Communicator - Allows you to contact Roll at any time for a free scan. If the boss's HP/MP are already visible, you can contact Roll for battle hints. (IU OK)
    94 - Flip-Top - The cybernetic suitcase descends into the arena, and drops three random Mega Man Weapons onto the floor! (IU OK, 1 use)
    95 - Hyperbolt - This allows Item Ability users to create items twice as fast. For instance, you could use Build Item and Ether in the same turn. ([IU])
    96 - Auto's Bazooka - Lock and load, mutha fugga! 100 HP damage. (1 use)
    97 - Proto Shield - With this, you get the Block ability. ([IU])

    J. Espers (3d10)
    These are based on the espers from Final Fantasy 6, and it's a pretty straightforward set... mostly either damage or status hazards. There are some exceptions though. Dan came up with the hazards, I just assigned them numbers. I may or may not update this to include the four extra espers from the Game Boy Advance version of the game. This is currently the only hazard set that operates on a curved dice roll.
    3 - Magicite - Summons the ref's choice of Esper. (!T)
    4 - Raiden - True Edge. KO's a random fighter.
    5 - Phoenix - Rebirth. Revives all KO'ed fighters with full HP. If nobody is dead, deal fire-elemental damage (20 MP, assume 50 MAtk) to a random fighter.
    6 - Palidor - Sonic Dive. Flip a coin. If heads, good guys all go airborne; if tails, boss or bosses go airborne. You even get to deal damage on the landing. (!J)
    7 - Tritoch - Tri-Dazer. For each fighter, roll 15d3 and deal damage accordingly. Combined fire/ice/lightning-elemental.
    8 - Unicorn - Heal Horn. Remedies bad status for all fighters.
    9 - Seraphim - Reviver. For each fighter, flip a coin. If heads, fighter recovers 25 HP.
    10 - Carbunkle - Ruby Light. For each fighter, flip a coin. If heads, fighter receives Reflect for 24 ticks.
    11 - Ifrit - Inferno. One random fighter loses 15 HP; another random fighter receives 15 HP. Fire-elemental.
    12 - Kirin - Life Guard. For each fighter, flip a coin. If heads, fighter receives Regen for 41 ticks.
    13 - Zoneseek - Wall. Flip a coin for each fighter. If heads, fighter receives Magic Defense Up for 41 ticks.
    14 - Fenrir - Moon Song. Flip a coin for each fighter, all heads receive Evade Up for 41 ticks.
    15 - Bismark - Sea Song. All fighters take 10 HP damage. Water-elemental.
    16 - Stray - Cat Rain. Flip a coin for each fighter. If heads, fighter is confused for 41 ticks. (!J)
    17 - Siren - Hope Song. Mutes a random fighter for 21 ticks.
    18 - Alexander - Justice. For each fighter, flip a coin; if heads, fighter takes magic damage (35 MP, assume 60 MAtk). Holy-elemental.
    19 - Shiva - Gem Dust. Flip a coin for each fighter. If heads, fighter falls asleep.
    20 - Ragnarok - Metamorph. Causes an Item hazard to occur.
    21 - Ramuh - Bolt Fist. 10 HP damage to all fighters, flip a coin for each one. If heads, fighter is paralyzed for 41 ticks. Lightning-elemental.
    22 - Starlet - Group Hug. For each fighter, flip a coin. If heads, fighter recovers 15 HP. Any fighters who are sleeping will wake up.
    23 - Maduin - Chaos Wing. For each fighter, flip a coin. If heads, fighter takes magic damage (20 MP, assume 60 MAtk).
    24 - Terrato - Earth Aura. Deals 20 HP damage to anyone who is on the ground. Earth-elemental. (!J)
    25 - Golem - Earth Wall. When a physical attack is used, flip a coin; if heads, Golem blocks the attack. This effect lasts until the next hazard. (!T)
    26 - Odin - Atom Edge. For each fighter, flip a coin. If heads, fighter's HP is reduced to 1. If immune to that, take 25% of max HP damage. If fighter is in critical range, s/he is KO'ed.
    27 - Phantom - Fader. Flip a coin for each fighter, all heads receive Vanish for 31 ticks.
    28 - Shoat - Demon Eye. Petrifies a random fighter. (!J)
    29 - Bahamut - Sun Flare. All fighters take magic damage (35 MP, assume 50 MAtk), ignores critical rule.
    30 - Crusader - Purifier. All fighters take magic damage (75 MP, assume 50 MAtk). (!F)

    K. Materia (1d244)
    Once upon a time, there was a Mega Man X Enhancements hazard set. However, while it was useful at first, it quickly become obsolete and even annoying as said enhancements took up slots in people's Item Boxes. So the Enhancements were eventually taken out and replaced with a new hazard set: Materia. As in Final Fantasy 7, equipping a Materia will give you new abilities and such, but will usually alter your stats in some way. All Materia are auto-IU, and no, most of these were NOT in FF7. :P Even if you won't use the skill, you might want to take advantage of a materia's status boosts. Because of the radically-changed ability sets, this set underwent the most changes when I changed over from the old system to the current one. The stat changes were nerfed heavily early in 2010.
    1 - Fire materia - Allows the holder to cast Fire (10 MP), Fira (25 MP), and Firaga (40 MP). MPx1.03, MaxMPx1.03, MAtkx1.02. ([IU])
    2 - Ice materia - Allows the holder to cast Blizzard (10 MP), Blizzara (25 MP), and Blizzaga (40 MP). MPx1.03, MaxMPx1.03, MAtkx1.02. ([IU])
    3 - Lightning materia - Allows the holder to cast Thunder (10 MP), Thundara (25 MP), and Thundaga (40 MP). MPx1.03, MaxMPx1.03, MAtkx1.02. ([IU])
    4 - Biohazard materia - Allows the holder to cast Bio (15 MP), Biora (30 MP), and Bioga (45 MP). MPx1.04, MaxMPx1.04, MAtkx1.01. ([IU])
    5 - One-Shot materia - Allows the holder to cast Death (30 MP) and Break (20 MP). HPx0.98, MaxHPx0.98, MPx1.02, MaxMPx1.02. ([IU])
    6 - Nuke materia - Allows the holder to cast Flare (50 MP) and Holy (50 MP). MPx1.05, MaxMPx1.05, Atkx0.98, Defx0.98. ([IU])
    7 - Assrape materia - Allows the holder to cast Ultima (70 MP). MPx1.07, MaxMPx1.07, Atkx0.97, Defx0.97, MAtkx0.98. ([IU])
    8 - Restore materia - Allows the holder to cast Cure (8 MP), Cura (18 MP), and Curaga (36 MP). MPx1.03, MaxMPx1.03, Atkx0.97, MAtkx1.03, Accx0.95. ([IU])
    9 - Revive materia - Allows the holder to cast Life (15 MP), Full-Life (35 MP), and Auto-Life (25 MP). MPx1.04, MaxMPx1.04, Atkx0.96. ([IU])
    10 - Remove materia - Allows the holder to cast Esuna (12 MP) and Dispel (15 MP). MPx1.02, MaxMPx1.02, Atkx0.99. ([IU])
    11 - Haste materia - Allows the holder to cast Haste (7 MP) and Hastega (24 MP). MPx1.01, MaxMPx1.01, Speedx1.02. ([IU])
    12 - Slow materia - Allows the holder to cast Slow (7 MP) and Slowga (18 MP). MPx1.01, MaxMPx1.01, Speedx1.02. ([IU])
    13 - Stop materia - Allows the holder to cast Stop (14 MP). HPx0.99, MaxHPx0.99, Speedx0.99. ([IU])
    14 - BFRFS materia - Allows the holder to cast Comet (20 MP) and Meteo (70 MP). HPx0.94, MaxHPx0.94, MPx1.04, MaxMPx1.04, Speedx0.96. ([IU])
    15 - Quick materia - Allows the holder to cast Quick (42 MP) and Quicken (42 MP). MPx1.03, MaxMPx1.03, Speedx0.95. ([IU])
    16 - Gravity materia - Allows the holder to cast Gravity (25 MP) and Graviga (35 MP). MPx1.01, MaxMPx1.01, Atkx0.98, MAtkx0.98, Speedx0.99. ([IU])
    17 - Black Hole materia - Allows the holder to cast X-Zone (25 MP), Warp (12 MP), Wormhole (10 MP), and Time Travel. HPx0.98, MaxHPx0.98, MPx1.01, MaxMPx1.01. ([IU])
    18 - Share materia - Allows the holder to use Share MP and MP Gift. MPx1.03, MaxMPx1.03, MAtkx1.01. ([IU])
    19 - BL00 MAJIX materia - Allows the holder to cast and learn blue magic spells. MPx1.05, MaxMPx1.05, MAtkx0.95, MDefx0.95. ([IU])
    20 - Power Up materia - Allows the holder to cast Might (7 MP), Energize (7 MP), and Berserk (10 MP). MPx1.01, MaxMPx1.01, MAtkx1.01, MDefx0.99. ([IU])
    21 - Defense Up materia - Allows the holder to cast Protect (10 MP), Shell (10 MP), and Regen (10 MP). MPx1.01, MaxMPx1.01, MAtkx0.99, MDefx1.01. ([IU])
    22 - Prevention materia - Allows the holder to cast Resist (18 MP), Barrier (10 MP), and grants Auto-Safeguard (S-Skill). MPx1.02, MaxMPx1.02, Defx0.98, MDefx0.98. ([IU])
    23 - Who Cares materia - Allows the holder to cast Float (7 MP) and Reflect (7 MP). MPx1.01, MaxMPx1.01. ([IU])
    24 - Summon materia 1 - Allows the holder to summon Shiva (32 MP), Ifrit (32 MP), Ramuh (32 MP), and Titan (42 MP). MPx1.02, MaxMPx1.02, MAtkx1.02. ([IU])
    25 - Summon materia 2 - Allows the holder to summon Golem (26 MP), Carbuncle (26 MP), Madoka (41 MP), and Unicorn (18 MP). MPx1.02, MaxMPx1.02, MAtkx0.98. ([IU])
    26 - Summon materia 3 - Allows the holder to summon Zeromus (40 MP), Phoenix (52 MP), Bomb (20 MP), and Surge (15 MP). MPx1.02, MaxMPx1.02, MAtkx1.02. ([IU])
    27 - Final Summon materia - Allows the holder to summon Bahamut (52 MP), Captain Lou (999 MP), and use the Call Script. MPx1.05, MaxMPx1.05, MAtkx1.03. ([IU])
    28 - Sword Skill materia 1 - Allows the holder to use Incision, Laceration, and Impale. Atkx1.02, Accx1.02, MAtkx0.95. ([IU])
    29 - Sword Skill materia 2 - Allows the holder to use Slash and Overdrive. Atkx1.03, MAtkx0.97. ([IU])
    30 - Battle Skill materia - Allows the holder to use Power Break (7 MP), Armor Break (7 MP), Magic Break (7 MP), Mental Break (7 MP), and Speed Break (14 MP). MPx1.02, MaxMPx1.02, Atkx1.01, Accx1.01, MAtkx0.97. ([IU])
    31 - Minus materia - Allows the holder to use Minus Strike (14 MP). HPx1.03, MaxHPx1.03, Atkx0.99, Accx0.99. ([IU])
    32 - Swordrape materia - Allows the holder to use Climhazzard (30 MP). MPx1.03, MaxMPx1.03, MAtkx0.96. ([IU])
    33 - Paladin materia - Allows the holder to use Block (R-Skill) and Cover (R-Skill). Defx1.02, MDefx0.98. [IU])
    34 - Combo materia - Allows the holder to use X-Fight and Multistrike. Atkx0.98, Accx0.98. ([IU])
    35 - Ki Healing materia - Allows the holder to use Chakra, Mantra, and Spiraller. MAtkx0.97. ([IU])
    36 - Martial Arts materia - Allows the holder to use Carter's Tech, Spin Punch, and Shoulder Throw. Atkx1.03. ([IU])
    37 - Flying Kick materia - Allows the holder to use Strike-All, Smash-All, and Triple Roundhouse (20 MP). Atkx1.01, Accx0.98, Speedx1.01. ([IU])
    38 - Shotokan materia - Allows the holder to use Hadouken (10 MP), Shoryuken (10 MP), and Tatsumaki Zankuukyaku (8 MP). Atkx1.02, MAtkx0.98. ([IU])
    39 - Backbreaker materia - Allows the holder to use Hyper Slam, Crush, Cripple, and Giant Hammer. Accx0.97. ([IU])
    40 - Counter materia - Allows the holder to use Counter (R-Skill). Atkx0.98, Defx0.98. ([IU])
    41 - Seal materia - Allows the holder to cast Sleep (10 MP), Silence (14 MP), S'Crow Funk (10 MP), and Imp Song (24 MP). MPx1.01, MaxMPx1.01, Atkx0.99, MAtkx0.99. ([IU])
    42 - Disable materia - Allows the holder to cast Paralyze (10 MP), Confuse (12 MP), and Blind (8 MP). MPx1.02, MaxMPx1.02. ([IU])
    43 - Voodoo materia - Allows the holder to cast Strobe (10 MP), Zombify (14 MP), Mini (14 MP), and Surprise! (18 MP). MPx1.01, MaxMPx1.01, Atkx0.99, MAtkx0.99. ([IU])
    44 - Mystery Medicine materia - Allows the holder to cast Metal Skin (18 MP), Final Strike (24 MP), Mana Saver (14 MP), and Steroids (20 MP). MPx1.01, MaxMPx1.01, Atkx0.99, MAtkx0.99. ([IU])
    45 - Bypass materia - Allows the holder to Bypass Safeguards (S-Skill). Speedx0.96. ([IU])
    46 - Item Whore materia 1 - Gives the holder an Item Box (S-Skill) and allows use of Draw Items. Atkx0.97, MAtkx0.97. ([IU])
    47 - MIXFUN materia - Allows the holder to use Mix. Speedx1.01. ([IU])
    48 - Potion materia - Allows the holder to use Potion, Ether, Hi-Potion (20 MP), Dry Ether (20 MP), and Elixir (50 MP). MPx1.03, MaxMPx1.03, MAtkx0.98. ([IU])
    49 - Shrooms materia - Allows the holder to use Super Mushroom (20 MP), Poison Mushroom (20 MP), and Mushroom Picking (10 MP). MPx1.01, MaxMPx1.01. ([IU])
    50 - Concoct materia - Allows the holder to use Phoenix Down, Remedy, and Tungsten (10 MP). Speedx1.02. ([IU])
    51 - Arms Dealer materia - Allows the holder to use Share Items, Multiple Uses, Distribution, and Build Item (10 MP). HPx0.97, MaxHPx0.97, Evadex1.02, Speedx1.01. ([IU])
    52 - Steal materia - Allows the holder to use Steal, Steal Boost, and Pillage (6 MP). MAtkx0.97, Speedx1.03. ([IU])
    53 - Item Whore materia 2 - Allows the holder to use Loot and Plunder (R-Skill). Atkx0.98, MAtkx0.98. ([IU])
    54 - Missing Limb materia - Allows the holder to use Poison Hook (5 MP) and Peg-Leg (9 MP). MPx1.01, MaxMPx1.01, Atkx1.02. ([IU])
    55 - Gunman materia - Allows the holder to use Double Shot (3 MP), Belt Shot (8 MP), Point Blank (3 MP), and Gun Maintenance. MPx1.01, MaxMPx1.01, Accx1.02. ([IU])
    56 - Pirate Ship materia - Allows the holder to use Cannon Fire, Cheers!, Jolly Roger, and Parrot Strike. MPx0.97, MaxMPx0.97, Atkx1.02. ([IU])
    57 - Counter Magic materia - Allows the holder to use Counter Magic (R-Skill). MPx1.05, MaxMPx1.05, MAtkx0.95, MDefx0.95. ([IU])
    58 - Throw materia - Allows the holder to use Throw Item, Draw Weapons, and Chomp. Atkx1.01, Evadex1.03. ([IU])
    59 - Ninja Magic materia - Allows the holder to cast Kamaitachi (14 MP), Suiton (16 MP), Kusaarashi (18 MP), and Pin (12 MP). MPx1.02, MaxMPx1.02, MAtkx1.02. ([IU])
    60 - Stealth materia - Allows the holder to cast Blink (7 MP), Invisible Cloak (12 MP), and Cloak of Shadows (16 MP). MPx1.01, MaxMPx1.01, Evadex1.04. ([IU])
    61 - Assassin materia - Allows the holder to use Blood Lust (36 MP) and Assassinate. MPx1.02, MaxMPx1.02, Atkx1.01, MAtkx0.96. ([IU])
    62 - Batdodge materia - Allows the holder to use Kawarimi (R-Skill) and Ranged Throw (S-Skill). Evadex1.03. ([IU])
    63 - X-Magic materia - Allows the holder to use X-Magic. MPx1.05, MaxMPx1.05, MAtkx0.95. ([IU])
    64 - Fire Sword materia - Allows the holder to cast Fire Sword (10 MP), Fira Sword (25 MP), and Firaga Sword (40 MP). MPx1.03, MaxMPx1.03, Atkx1.02. ([IU])
    65 - Ice Sword materia - Allows the holder to cast Blizzard Sword (10 MP), Blizzara Sword (25 MP), and Blizzaga Sword (40 MP). MPx1.03, MaxMPx1.03, Atkx1.02. ([IU])
    66 - Lightning Sword materia - Allows the holder to cast Thunder Sword (10 MP), Thundara Sword (25 MP), and Thundaga Sword (40 MP). MPx1.03, MaxMPx1.03, Atkx1.02. ([IU])
    67 - Rune Knight materia - Allows the holder to cast Shock (50 MP), Variable Blade (30 MP), and Fluxblade (20 MP). MPx1.02, MaxMPx1.02, Atkx1.01. ([IU])
    68 - Imbue materia - Allows the holder to cast Item Shatter (20 MP) and Spellblade (15 MP). MPx1.01, MaxMPx1.01, Atkx1.01. ([IU])
    69 - WaRiOsHaDy materia - Allows the holder to use SHADY CHOKEHOLD OF DEATH!!!1111. HP+0.69, MaxHP+0.69, MP+0.69, MaxMP+0.69, Atk+0.69, Def+0.69, MAtk+0.69, MDef+0.69, Acc+0.69, Evade+0.69, Speed+0.69. ([IU])
    70 - Runic materia - Allows the holder to use Runic (R-Skill). MDefx0.97. ([IU])
    71 - Dark Knight materia - Allows the holder to use Night Sword, Dark Sword, and Darkside. HPx0.98, MaxHPx0.98, Atkx1.02. ([IU])
    72 - Holy Knight materia - Allows the holder to use Stasis Sword, Holy Explosion, Lightning Stab, and Crush Punch. Atkx1.01. ([IU])
    73 - Divine Knight materia - Allows the holder to use Icewolf Bite, Blastar Punch, Shellbust Stab, and Hellcry Punch. Atkx1.01. ([IU])
    74 - Jump materia - Allows the holder to use Jump, Mid Jump, and High Jump. Atkx1.03, Speedx1.01. ([IU])
    75 - Landing materia - Allows the holder to use Jump, Drill Jump (15 MP), Multijump (10 MP), and Shockwave (10 MP). MPx1.01, MaxMPx1.01, Atkx1.01, MAtkx0.98. ([IU])
    76 - Dragon Knight materia - Allows the holder to use Dragon Sword, White Draw (30 MP), Dragon Might (10 MP), and Wyvern (24 MP). Atkx1.03. ([IU])
    77 - Hazard Control materia - Allows the holder to use Hazard Control and Hazard Focus (20 MP). MPx1.02, MaxMPx1.02. ([IU])
    78 - Hazard Change materia - Allows the holder to use Hazard Change (10 MP, R-Skill), Hazard Reroll (10 MP, R-Skill), Target Reroll (10 MP, R-Skill), and Turbo Hazard (20 MP, R-Skill). MPx1.03, MaxMPx1.03. ([IU])
    79 - Disaster Aversion materia - Allows the holder to use Restore Default (30 MP), Surge Reroll (20 MP, R-Skill), Refbomb Defuser (25 MP, R-Skill), and Interruption Interruptor (25 MP, R-Skill). MPx1.04, MaxMPx1.04. ([IU])
    80 - Mimic materia - Allows the holder to use Mimic, and gives Perfect Copy (S-Skill). Atkx0.97, MAtkx0.97, Speedx0.97. ([IU])
    81 - NetNavi materia - Gives the holder a Program Folder (S-Skill) and allows use of Draw Chips, Add Chips, and Program Advance C. Atkx0.97, MAtkx0.97. ([IU])
    82 - Cross materia - Gives the holder Fire Cross, Aqua Cross, Elec Cross, and Wood Cross. Defx1.01, MDefx1.01. ([IU])
    83 - Beast Out materia - Gives the holder the Beast Out ability. Defx1.02, MDefx1.02. ([IU])
    84 - Roll 'Em materia - Allows the holder to use Dice, Slots, and Wild Card (15 MP). Atkx1.02. ([IU])
    85 - Gambler materia - Allows the holder to use Stat Reroll, Life And Death (15 MP), and Gamble Defense (R-Skill). MPx1.01, MaxMPx1.01, Defx0.99. ([IU])
    86 - Vegas materia - Allows the holder to use Double Or Nothing (10 MP), EXP Rain, and Recall Magic, and gives a 5-Card Draw (S-Skill). MPx1.02, MaxMPx1.02, MAtkx1.03. ([IU])
    87 - Sniper materia - Allows the holder to use Swift and Precise Shot. Accx1.06. ([IU])
    88 - Hammer Time materia - Allows the holder to use Hammer Time, Sledge (7 MP), and Mega Sledge (12 MP). Atkx1.04. ([IU])
    89 - Koopa materia - Allows the holder to use Boomerang (3 MP), Fireballs (15 MP), and Shell Slam (15 MP). MPx1.01, MaxMPx1.01, Atkx1.02, Speedx0.98. ([IU])
    90 - Drain materia - Allows the holder to cast Drain (10 MP), Drainra (20 MP), and Drainga (30 MP). HPx1.03, MaxHPx1.03, MAtkx0.98. ([IU])
    91 - Braaains materia - Allows the holder to use Rasp (20 MP), Brain Eater (15 MP), Flesh Eater (15 MP), and Arise!. MPx1.02, MaxMPx1.02. ([IU])
    92 - Zombie materia - Allows the holder to use Blood Suck (16 MP), Putrid Breath (16 MP), Zombie Puke (10 MP), and Zombie Raid (12 MP). HPx1.03, MaxHPx1.03, Atkx0.98, Speedx0.98. ([IU])
    93 - Darkness materia - Allows the holder to use Dark Buster (20 MP), Dark Magic, and Dark Chip (R-Skill). HPx1.03, MaxHPx1.03, Atkx1.01, MAtkx1.01. ([IU])
    94 - Mecha materia - Allows the holder to use Laser Cannon (35 MP), Missile Launcher (25 MP), Overload (12 MP), and Prevail (R-Skill). HPx1.02, MaxHPx1.02, MPx1.02, MaxMPx1.02. ([IU])
    95 - Giant Robot materia - Allows the holder to use Energy Saber (7 MP), Force Field (20 MP), Ignore Defense (8 MP), and Boost Knuckle (6 MP). HPx0.99, MaxHPx0.99, Defx1.03, MDefx1.03. ([IU])
    96 - MageNavi materia - Gives the holder a Magic Folder (S-Skill) and allows use of Shuffle and Add Spells. Atkx0.96, MAtkx1.04. ([IU])
    97 - ??? materia - Ref rolls 1d4 random skills; that's what this materia gives you! Non-action skills are OK; skills may be rerolled at ref's fiat. No modifiers. ([IU])
    98 - Glitch materia - Grants awesome powers, but causes some of the holder's actions to glitch (call a flip for each action). HPx1.25, MaxHPx1.25, MPx1.25, MaxMPx1.25, Atkx1.25, MAtkx1.25. ([IU])
    99 - Wild materia - Grants super magical powers, but causes some of the holder's magic spells to wild surge. Add Wild status. MPx1.1, MaxMPx1.1, MAtkx1.1. ([IU])
    100 - Variable Geo materia - Insane stat boosts, but holder becomes Embarrassed if KO'ed. HPx1.2, MaxHPx1.2, MPx1.2, MaxMPx1.2, Atkx1.2, Defx1.2, MAtkx1.2, MDefx1.2, Accx1.2, Evadex1.2, Speedx1.2. ([IU])
    101 - EXP Up materia - Holder receives 25 extra EXP post-battle, but.... (Cannot be used by ref-controlled characters) HPx0.8, MaxHPx0.8, MPx0.8, MaxMPx0.8, Atkx0.8, Defx0.8, MAtkx0.8, MDefx0.8, Accx0.8, Evadex0.8, Speedx0.8. ([IU], Item Box Reroll)
    102 - X-Hero materia - Holder gets lots of stat boosts and immediately joins the bosses. Bosses cannot use this materia. HPx2, MaxHPx2, MPx2, MaxMPx2, Atkx1.5, Defx1.5, MAtkx1.5, MDefx1.5, Accx1.5, Evadex1.5, Speed+1. ([IU]) 12(!F)
    103 - Doritos materia - Gives the holder a Potato Chip Bag (S-Skill). HPx1.03, MaxHPx1.03. ([IU])
    104 - Final Fantasy 5 materia - Allows the holder to use Dance and Auto-Shell (R-Skill), and gives Medicine (S-Skill). HPx1.03, MaxHPx1.03, Atkx1.01. ([IU])
    105 - Psycho Veldt Kid materia - Allows the holder to use Rage. Atkx1.02, MAtkx1.02. ([IU])
    106 - Quina materia - Allows the holder to use Eat and Absorb MP (R-Skill), and causes Atk and Def to fluctuate between half and double their base values. ([IU])
    107 - Satsui no Hadou materia - A support materia. If the holder has Hadouken and/or Shoryuken, they become Gou Hadouken and Gou Shoryuken. Atkx1.06. ([IU])
    108 - Fou Lu's materia - Allows the holder to use Astral Morph and Astral Breath. MPx0.97, MaxMPx0.97, MAtkx1.04. ([IU])
    109 - Kirby materia - Allows the holder to use Copy Power. Atkx0.98, MAtkx0.98. ([IU])
    110 - Reversal materia - Allows the holder to use Tenhouseki. Atkx0.98, Defx0.98. ([IU])
    111 - Dandy Step materia - Allows the holder to use Pile Bunker, Crosswise Heel, and Under Pressure. Atkx1.03. ([IU])
    112 - Nightwalker materia - Allows the holder to use Undertow (25 MP), Mach Punch (10 MP), and gives Absorb HP (S-Skill). Atkx0.97, MAtkx0.97. ([IU])
    113 - Guitar Bitch materia - Allows the holder to use Chemical Love (40 MP), Ultimate Fortissimo (50 MP), Antidepressant Scale (35 MP), and Stroke The Big Tree (15 MP). MPx1.03, MaxMPx1.03, MAtkx0.96. ([IU])
    114 - Commander Gear materia - Allows the holder to use Cross Lightning, Electro Tail, Michael Sword, and Imperial Ray (100 MP). MPx1.03, MaxMPx1.03, Atkx1.01, MAtkx0.98. ([IU])
    115 - Moo materia - Allows the holder to use Cow Drop, Cow Cannon, Ultra Cow (70 MP), and Cowpocalypse (70 MP). MPx1.03, MaxMPx1.03, MAtkx0.96. ([IU])
    116 - CPU Node materia - Allows the holder to use Maser and Restoration. HPx0.99, MaxHPx0.99, MPx0.99, MaxMPx0.99. ([IU])
    117 - Gyarados materia - Allows the holder to use Leer, Dragon Rage (15 MP), Aqua Tail and Bite. Atkx1.02. ([IU])
    118 - Game & Watch materia - Allows the holder to use Taunt and Judgment (7 MP). Atkx1.02. ([IU])
    119 - Paper Plumber materia 1 - Allows the holder to use Sweet Treat (10 Ad), Sweet Feast (20 Ad), Clock Out (15 Ad), and Power Lift (20 Ad). Defx1.01, MDefx1.01. ([IU])
    120 - Paper Plumber materia 2 - Allows the holder to use Showstopper (15 Ad), Earth Tremor (10 Ad), and Supernova (25 Ad). Defx1.01, MDefx1.01. ([IU])
    121 - Fuzzy materia - Allows the holder to use Touch Fuzzy (R-Skill) and Get Dizzy. MPx0.99, MaxMPx0.99, Defx0.97. ([IU])
    122 - M.U.G.E.N Kamek's Supers materia - Allows the holder to use Troopa Rush (20 MP), Tri-Polygon Super (30 MP), Switchblock (25 MP), Fake Windows Crash (30 MP), and Double Hyper Beam (50 MP). HPx0.97, MaxHPx0.97, MPx1.05, MaxMPx1.05, Atkx0.98, MAtkx0.98, Speedx0.98. ([IU])
    123 - M.U.G.E.N Kamek's Assists materia - Allows the holder to use Dark Butterfree Striker (20 MP), Umbreon Striker (7 MP), Espeon Striker (20 MP), and Bowser Striker (10 MP). HPx0.97, MaxHPx0.97, MPx1.01, MaxMPx1.01, Atkx0.98, MAtkx1.02. ([IU])
    124 - Flame Karyu materia 1 - Allows the holder to summon Saiha (10/25/40 MP), Nadare (30 MP), Homura (7 MP), and Kokuu (50 MP). MPx1.03, MaxMPx1.03, Atkx1.01, MAtkx1.01, MDefx0.97. ([IU])
    125 - Flame Karyu materia 2 - Allows the holder to summon Madoka (41 MP), Resshin (25 MP), Setsuna (10 MP), and Rui (24 MP). HPx1.02, MaxHPx1.02, Speedx1.01. ([IU])
    126 - Quarterback materia - Allows the holder to use TD Pass (10 MP), Bullet Pass, Audible (10 MP, R-Skill), and Rally (100 MP). MPx1.04, MaxMPx1.04, Atkx1.01, MAtkx0.96, Accx1.02, Speedx0.97. ([IU])
    127 - Whore materia - Allows the holder to use Pole Dance, Flirt, SeXX0r, Boobie Flash (or Ass Wiggle if male), and Gun-Boobs (or Gun-Wang if male) (10 MP). HPx0.97, MaxHPx0.97, MPx0.97, MaxMPx0.97, Speedx1.03. ([IU])
    128 - Magic Charge materia - Allows the holder to cast Syphon Sword (20 MP), Sword Charge (20 MP), and Amplify Charge. Atkx1.02. ([IU])
    129 - Lamer materia - Allows the holder to use Seppuku, Suck Magic (1 MP), Gaybo Magic (20 MP), Whine Like A Bitch, Crash, and Splash. No modifiers. ([IU])
    130 - Team Rocket materia - Allows the holder to use Hole Driller, Hole Driller Attack, Mighty Hole Driller Guard (12 MP), and Hole Driller Item Yoink (R-Skill). Atkx1.01. ([IU])
    131 - Ratty materia - Allows the holder to use Ratton and Critical Haste (R-Skill). Accx1.03, Speedx1.01. ([IU])
    132 - Skypiean Dial materia - Allows the holder to use Jet Punch and Impact. Atkx1.02, Accx1.02. ([IU])
    133 - Dood! materia - Allows the holder to use Prinny Barrage (8 MP), Prinny Dance (16 MP), Prinny Bomb (24 MP), and Pringer Beam (32 MP). MPx1.01, MaxMPx1.01, Atkx1.01, MAtkx0.97. ([IU])
    134 - AntiNavi materia - Allows the holder to use Chip Flip, Super Chip Flip, and Skill Flip. No modifiers. ([IU])
    135 - Brawl For All materia - Allows the holder to use Falcon Punch, Aether, and Expert Trolling. SAKURAAAAAAAAAAI!! Atkx0.98, Speedx0.99. ([IU])
    136 - Archangel materia - Allows the holder to use Holy Lightning (50 MP), Divine Anger (50 MP), and Angelic Gospel (50 MP). MPx1.03, MaxMPx1.03, MAtkx1.01. ([IU])
    137 - Space Gunman materia - Allows the holder to use Tri-Burst (5 MP), Rapidfire (10 MP), and Proximal Shot (30 MP), and gives Gun Attack (S-Skill). MPx1.02, MaxMPx1.02, MAtkx0.97, Accx1.02. ([IU])
    138 - Defender of Earth materia - Allows the holder to use Gordon Spark (20 MP), Gordon Punch (35 MP), and Gordon Blitz (80 MP). MPx1.03, MaxMPx1.03, Atkx1.01, MAtkx0.97. ([IU])
    139 - Kung-Fu materia - Allows the holder to use Triple Strike (15 MP), Tiger Charge (25 MP), Lion's Roar (35 MP), and King of Beasts (40 MP). MPx1.01, MaxMPx1.01, MAtkx0.98, Atkx1.01. ([IU])
    140 - Sidekick materia - Allows the holder to use Star Buster (15 MP), Cosmic Arrow (50 MP), and Terminus Omega (80 MP). MPx1.03, MaxMPx1.03, Atkx1.01, MAtkx0.97. ([IU])
    141 - Super Robot materia - Allows the holder to use Robo Attack (10 MP), Robo Crush (30 MP), and Robo Bazooka (50 MP). MPx1.02, MaxMPx1.02, Atkx1.01, MDefx0.99. ([IU])
    142 - Rival materia - Allows the holder to use Rocket Punch (20 MP), Final Punch (20 MP), and Nuclear Fusion (30 MP). MPx1.01, MaxMPx1.01, Atkx1.02, MAtkx0.98. ([IU])
    143 - Flying Lizard materia - Allows the holder to use Slip, Entangle, Fang, and Blaze (30 MP). Atkx0.97. ([IU])
    144 - Medic materia - Allows the holder to use Therapy, Stim, and Reflex (R-Skill). MPx0.97, MaxMPx0.97, Defx0.99. ([IU])
    145 - Koopa King materia - Allows the holder to use Bowser Shell, Bowser Breath, and Bowser Revolution (50 MP). HPx1.02, MaxHPx1.02, Atkx0.98, Defx1.01, MDefx1.01. ([IU])
    146 - Arrowsechs materia - Allows the holder to use DDR Attack. HPx0.98, MaxHPx0.98, MPx0.98, MaxMPx0.98, Atkx0.98, MAtkx0.98, Speedx1.03. ([IU])
    147 - Amnesiac materia - Allows the holder to use Draw Skills, Doubleskill, Add Skills, and gives a Pocket Skillset (S-Skill). MPx0.97, MaxMPx0.97, Atkx1.01, MAtkx1.01. ([IU])
    148 - SurgeNavi materia - Allows the holder to use Draw Surges and gives a Surge Bag (S-Skill). Speedx1.02. ([IU])
    149 - Flora materia - Allows the holder to use Powder, Sweep, and Wrap. Atkx1.01. ([IU])
    150 - Random Draw materia - Allows the holder to use Reaction Draw (R-Skill), Support Draw (S-Skill), and Support Redraw. Defx0.99. ([IU])
    151 - Finesse Bushido materia - Allows the holder to use Dragon Tail, Ram Horn, Mammoth Tusk, and Tiger Lunge. Atkx1.01, Accx0.99. ([IU])
    152 - Power Bushido materia - Allows the holder to use Bull Head, Wolf Fang, and Snake Eye. MAtkx0.98. ([IU])
    153 - Samurai materia - Allows the holder to use Horseback, Mineuchi, Honor Duel, and gives Worthy Opponent (S-Skill). Atkx0.99, Defx0.99, Speedx0.99. ([IU])
    154 - Sacrificial materia - Allows the holder to use Sacrifice. No modifiers. ([IU])
    155 - EX Attack materia - Allows the holder to use EX Attack and True EX Attack (25 Ad). Atkx0.98, MAtkx0.98. ([IU])
    156 - Gassy materia - Allows the holder to use Red Gas (30 MP), Purple Gas (30 MP), and Blue Gas (30 MP). MPx1.02, MaxMPx1.02, MAtkx0.98. ([IU])
    157 - Shiny Red Button materia - Allows the holder to use Little Red Button (40 MP). MPx1.02, MaxMPx1.02, MAtkx1.02. ([IU])
    158 - Robotnik materia - Allows the holder to use Drop and Drill Counter (R-Skill). Atkx1.01. ([IU])
    159 - Brachiosaur materia - Allows the holder to use Disaster (50 MP), Snort, and Swing. HPx0.98, MaxHPx0.98, Atkx0.98, MAtkx0.98. ([IU])
    160 - Chilly materia - Allows the holder to use Ice Bullets (16 MP) and Icicle Rain. Atkx1.01. ([IU])
    161 - Bibarel materia - Allows the holder to use Water Gun (20 MP), Rollout, Defense Curl, and Headbutt. Atkx0.98, Defx0.98, MAtkx1.02. ([IU])
    162 - Ruby materia - Allows the holder to use Ruby Rain, Ruby Shield, and Ruby Toss. Defx0.97, MDefx0.97. ([IU])
    163 - Goomba materia - Allows the holder to use Headbonk and Multibonk. Atkx1.02. ([IU])
    164 - Venusaur materia - Allows the holder to use Solarbeam (70 MP), Double-Edge, Sleep Powder (15 MP), and Overgrow (S-Skill). MPx1.01, MaxMPx1.01, Atkx1.01, MAtkx1.01. ([IU])
    165 - Charizard materia - Allows the holder to use Flamethrower (50 MP), Flare Blitz, Shadow Claw (14 MP), and Blaze (S) (S-Skill). MPx1.01, MaxMPx1.01, Atkx1.01, MAtkx1.01. ([IU])
    166 - Blastoise materia - Allows the holder to use Poke-Protect, Hydro Pump (60 MP), Skull Bash, and Torrent (S-Skill). MPx1.01, MaxMPx1.01, Atkx1.01, MAtkx1.01. ([IU])
    167 - Ouma materia - Allows the holder to use Poison Weapon (S-Skill), NxC Counter (R-Skill), and Multislash. Atkx0.99, Defx0.99. ([IU])
    168 - Asterisk materia - Allows the holder to use Skull Smasher (S-Skill) and Injection (30 MP). Atkx1.02, Accx0.98. ([IU])
    169 - Catch Em All materia - Allows the holder to use Poké Ball Belt (S-Skill), Draw Pokémon, Add Pokémon, and Poké Combo. Atkx0.97, MAtkx0.97. ([IU])
    170 - Shadaloo Elite materia - Allows the holder to use Cannon Spike, Spiral Arrow, Sniping Arrow, and Spin Drive Smasher. MPx0.98, MaxMPx0.98, Atkx1.01. ([IU])
    171 - Shadaloo Commander materia - Allows the holder to use Psycho Crusher (40 MP), Psycho Shot (30 MP), Double Knee Press, and Slide Kick. MPx1.01, MaxMPx1.01, Atkx1.01, MAtkx1.01. ([IU])
    172 - Enhanced Shotokan materia - Allows the holder to use Hadouken (R) (10 MP), Shoryuken (K) (10 MP), Tatsumaki Senpuukyaku (R) (10 MP), and Tatsumaki Senpuukyaku (K) (10 MP). Atkx1.02, MAtkx0.98. ([IU])
    173 - Anti-Bison materia - Allows the holder to use Kikouken (10 MP), Hyakuretsu Kyaku, and Somersault Kick. Atkx1.01, MAtkx0.99. ([IU])
    174 - Spanish Ninja materia - Allows the holder to use Rolling Crystal Flash, Sky High Claw, and Backflip (R-Skill). Atkx1.01, Speedx1.02. ([IU])
    175 - Piece of Cake materia - Allows the holder to use Sand Storm (28 MP), Drain Beam (50 MP), Lulla-Bye (15 MP), and Diamond Saw (50 MP). MPx1.02, MaxMPx1.02, MAtkx1.01. ([IU])
    176 - Captain materia - Allows the holder to use Captain Fire (32 MP), Captain Corridor (26 MP), and Captain Kick. MPx1.01, MaxMPx1.01, Atkx1.01, MAtkx1.01. ([IU])
    177 - Jennety materia - Allows the holder to use Genetic Knife (S-Skill), Spinning Attack, Poisoned Knife, and Alley Oop. Atkx0.99. ([IU])
    178 - Hoover materia - Allows the holder to use Elbow Drop, Knee Missile, and Rolling Punch. Atkx1.01. ([IU])
    179 - Shou materia - Allows the holder to use Servant Sword (S-Skill), Smoke Bomb (20 MP), and Iaitsuki. Atkx1.01, MAtkx1.01, Accx0.98. ([IU])
    180 - Stoner materia - Allows the holder to use Stone Splat, Stone Punch, and Restore Self. Atkx1.02, Accx0.98. ([IU])
    181 - Tourneyfag materia - Allows the holder to use Blaster (25 MP), Firefox, Fox Illusion, and Reflector (15 MP). Atkx0.98, MAtkx0.98, Speedx1.02. ([IU])
    182 - Triforce materia - Allows the holder to use Din's Fire (20 MP), Nayru's Love (20 MP), and Farore's Wind (12 MP). MPx1.01, MaxMPx1.01. ([IU])
    183 - Hero of Time materia - Allows the holder to use Link Bomb (15 MP), Ocarina of Time, and Bow. Atkx1.01, Speedx0.99. ([IU])
    184 - Seraphic materia - Allows the holder to use Seraphic Judgment (70 MP) and Armageddon (70 MP). MPx1.02, MaxMPx1.02, MAtkx0.98. ([IU])
    185 - Tempest materia - Allows the holder to use Sonic Breaker (20 MP) and Strike (12 MP). MPx1.02, MaxMPx1.02, Atkx0.99, Accx0.97. ([IU])
    186 - Augment materia 1 - Allows the holder to use Prayer and Piercing Magic (S-Skill). HPx1.01, MaxHPx1.01, MAtkx0.99. ([IU])
    187 - Augment materia 2 - Allows the holder to use Fake Tears, Ninja Magic (16 MP) and Item Lore (S-Skill). HPx1.02, MaxHPx1.02, MAtkx1.01. ([IU])
    188 - Earth Fiend materia - Allows the holder to use Cursed Elegy (24 MP), Eye Aim (S-Skill) and Gas (34 MP). MPx1.02, MaxMPx1.02, Accx0.98. ([IU])
    189 - Hurricane Fiends materia - Allows the holder to use Poison Touch (S-Skill), Stone Touch, and Tornado (20 MP). Atkx1.01, MAtkx0.99, Accx0.99. ([IU])
    190 - FF4 Baddies materia - Allows the holder to use Dark Breath (50 MP), Binding Cold (20 MP), and Black Hole (25 MP). MPx1.02, MaxMPx1.02, MAtkx1.01. ([IU])
    191 - What Is A materia? - A MISERABLE PILE OF SKILLS. Allows the holder to use Fruit Danmaku, Flaming Moon (10 MP), and Homing Fruit. Atkx1.02. ([IU])
    192 - Kraidgief materia - Allows the holder to use Hadouken Breath, Blanka Launcher, and Kraidgief Punch. MPx0.99, MaxMPx0.99, Atkx0.98. ([IU])
    193 - I Wanna Be The materia - Allows the holder to use Guy Blaster, Fire Ball (20 MP), and Double Counter (R-Skill). Atkx0.99, MAtkx1.01. ([IU])
    194 - Sumo materia - Allows the holder to use Hundred Hand Slap, Sumo Headbutt, Sumo Smash, and Oicho Throw (R-Skill). MPx0.97, MaxMPx0.97, Atkx0.98, Evadex1.02. ([IU])
    195 - Gouken materia - Allows the holder to use Senkuu Gosoha, Tatsumaki Gou Rasen (10 MP), and Kongoshin. MPx0.97, MaxMPx0.97, Atkx0.99, Speedx0.99. ([IU])
    196 - Butterball materia - Allows the holder to use Galactic Tornado, Messiah Kick, and Snake Strike, and gives Thick Fat (S-Skill). MPx0.98, MaxMPx0.98, Atkx0.98. ([IU])
    197 - Sunny materia - Allows the holder to use Sun Flare (50 MP) and Beam (20 MP). MPx1.02, MaxMPx1.02, Atkx0.98, MAtkx1.02. ([IU])
    198 - MWAHAHAHA materia - Allows the holder to use Teleport Pile Driver and Seth Teleport (R-Skill). Atkx0.99, Speedx0.99. ([IU])
    199 - Malboro materia - Allows the holder to use Bile (27 MP) and Poison Gas (R-Skill). MAtkx1.01. ([IU])
    200 - Adonic materia - Allows the holder to use Adonic Shot (15 MP), Adonic Blast (25 MP), Adonic Fury (35 MP), and Adonic Buster (45 MP). MPx1.02, MaxMPx1.02, Atkx1.01. ([IU])
    201 - Favorite Thing materia - Allows the holder to use PSI Rockin Alpha (20 MP), PSI Rockin Beta (40 MP), PSI Rockin Gamma (70 MP), and PSI Rockin Omega (100 MP). MPx1.05, MaxMPx1.05, MAtkx0.95. ([IU])
    202 - Lifeup materia - Allows the holder to use Lifeup Alpha (8 MP), Lifeup Beta (18 MP), Lifeup Omega (54 MP), and Healing Gamma (35 MP). MPx1.03, MaxMPx1.03, MAtkx0.98, MDefx0.98. ([IU])
    203 - FIGHT ME materia - Allows the holder to use Mach Tornado (30 MP), Meta Heal (30 MP), Meta Quick (20 MP), and Meta Dodge (R-Skill). MPx1.02, MaxMPx1.02, Atkx0.99. ([IU])
    204 - Studmaster materia - Allows the holder to use Mist Finer, Glitter is Gold, Bacchus Sigh, and Divine Blade. Atkx1.02. ([IU])
    205 - Whiny Hero materia - Allows the holder to use Roman Cancel (50 Ad) and Faultless Defense (R-Skill, 20 Ad). Defx0.98, MDefx0.98. ([IU])
    206 - Loli Pirate materia - Allows the holder to use Mr Dolphin!, Restive Rolling, Applause for the Victim, and Overhead Kiss. Atkx1.04, Accx0.96. ([IU])
    207 - Goth Gear materia - Allows the holder to use Grave Digger, Phantom Soul (23 MP), EXE Beast (12 MP), and Warrant (R-Skill). MPx1.02, MaxMPx1.02. ([IU])
    208 - BZZZZT materia - Allows the holder to use Stun Edge (30 MP), Ray Divider (20 MP), Vapor Thrust (40 MP), and Impala Hunt (25 MP). MPx1.01, MaxMPx1.01, Atkx1.01, MAtkx1.01. ([IU])
    209 - Sentient Wings materia - Allows the holder to use Flaming Spiral (20 MP), Arctic Impaler (35 MP), Arctic Impaler Combo (35 MP), and gives Necro and Undine (S-Skill). MPx1.01, MaxMPx1.01, MAtkx1.01. ([IU])
    210 - Corrupted Flame materia - Allows the holder to use Gunflame (25 MP), Volcanic Viper (40 MP), Bandit Revolver (8 MP), and Fafnir (10 MP). MPx1.01, MaxMPx1.01, Atkx1.01, MAtkx1.01. ([IU])
    211 - Element Support materia - Allows the holder to use Arcane Shield (15 MP), Element Boost (18 MP), Ethereal Shift (21 MP), and Adapt (R-Skill). MPx1.03, MaxMPx1.03, MAtkx0.98, MDefx0.98. ([IU])
    212 - Element Attack materia - Allows the holder to use Variable Blast (30 MP) and Magic Cannon (20 MP). MPx1.02, MaxMPx1.02, MAtkx1.01. ([IU])
    213 - Elemental materia 1 - Allows the holder to use Eruption (24 MP), Ice Pillar (24 MP), Lightning Lance (24 MP), and Stalagmite (24 MP). MPx1.02, MaxMPx1.02, MAtkx1.01. ([IU])
    214 - Elemental materia 2 - Allows the holder to use Radiant Burst (24 MP), Whirlpool (24 MP), Cyclone (24 MP), and Overgrowth (24 MP). MPx1.02, MaxMPx1.02, MAtkx1.01. ([IU])
    215 - Specialty Sword materia - Allows the holder to use Mystic Sword (+8 MP), Wizard Sword (15 MP), and Master Sword (S-Skill). Atkx1.01, Defx0.99, MAtkx1.01. ([IU])
    216 - Lucky materia - Allows the holder to use Pink Hearts (20 MP), Blue Halfmoons (45 MP), and Shooting Stars (50 MP). MPx1.03, MaxMPx1.03, Atkx1.01, MAtkx1.01. ([IU])
    217 - Snorlax materia - Allows the holder to use Rest, Sleep Talk, Brick Break, and Surf (40 MP). HPx1.03, MaxHPx1.03, MDefx1.03. ([IU])
    218 - Reploid materia - Allows the holder to use Storm Tornado (30 MP), Triad Thunder (34 MP), Melt Creeper (40 MP), and Green Spinner (15 MP). MPx1.02, MaxMPx1.02, MAtkx1.01. ([IU])
    219 - X-Buster materia - Gives the holder a Buster Enhancement (S-Skill). MDefx1.02, Speedx0.99. ([IU])
    220 - S-Class materia - Allows the holder to use Ryuenjin (40 MP), Sogenmu (32 MP), Juuhazan, and Raikousen (R-Skill). MPx1.01, MaxMPx1.01, Atkx1.02, Speedx0.99. ([IU])
    221 - Koopaling materia - Allows the holder to use Wand Blast, Wand Cure, and Wand Transform. MPx0.98, MaxMPx0.98, Atkx0.98, MAtkx0.98. ([IU])
    222 - Cape Feather materia - Allows the holder to use Cape Flip, Spin Jump, Human Nuke Attack, and Safe Landing (S-Skill). MPx0.97, MaxMPx0.97, Atkx1.01, Defx1.01. ([IU])
    223 - Yoshi Rider materia - Allows the holder to use Yoshi Snatch, Yoshi Stomp, Yoshi Tongue, and Double Jump. MPx0.97, MaxMPx0.97, Atkx1.01, Defx1.02. ([IU])
    224 - Girl Navi materia - Allows the holder to use Roll Flash, Roll Arrow, Recov50, and Roll Soul (S-Skill). HPx1.01, MaxHPx1.01, MPx0.99, MaxMPx0.99, Defx0.99, MDefx0.99, Evadex1.02. ([IU])
    225 - Huge Navi materia - Allows the holder to use Guts Quake (27 MP), Guts Hammer (15 MP), Guts Wave, and Guts Impact. Atkx1.02, Defx1.02, MDefx0.98, Evadex0.99. ([IU])
    226 - Peachy materia - Allows the holder to use Group Hug (30 MP), Psych Bomb (42 MP), Peach Beam, and Parasol Guard. MPx1.02, MaxMPx1.02, Defx0.98, MAtkx1.02, MDefx1.02, Evadex0.98. ([IU])
    227 - NaviCust materia - Gives the holder Air Shoes (S-Skill), Super Armor (S-Skill), Fast Barrier (S-Skill), and Custom+2 (S-Skill). Defx1.01, MDefx1.01, Speedx0.98. ([IU])
    228 - Overlord materia - Allows the holder to use Blade Rush (10 MP), Hurricane Slash (18 MP), Nightsever (35 MP), and Dimension Slash (66 MP). MPx1.02, MaxMPx1.02, Atkx1.01, MAtkx0.97. ([IU])
    229 - Haaahahahaha materia - Allows the holder to use Overlord's Wrath (30 MP) and Meteor Impact (80 MP). MPx1.03, MaxMPx1.03, Atkx1.01, MAtkx0.97. ([IU])
    230 - You're Too Slow materia - Allows the holder to use Dash, Spin Dash, Homing Dash, and Sonic Spin (R-Skill). Atkx0.98, Evadex1.02, Speedx1.03. ([IU])
    231 - Team Leader materia - Allows the holder to use Leader Charge (32 MP), Encourage (18 MP), Combat Advice (10 MP), and Captain Suit (S-Skill). Atkx0.99, MAtkx0.99. ([IU])
    232 - Chun-Li materia - Allows the holder to use Yosokyaku, Kakukyakuraku, and Hazanshu. Accx1.01, Speedx1.02. ([IU])
    233 - Batter Up materia - Allows the holder to use Bat Swing, Bat Throw, and Hey Batter Batter (R-Skill). Defx0.99, Accx1.02. ([IU])
    234 - Mayor materia - Allows the holder to use Piledriver, Angry Hammer, Macho Pose, and Double Lariat (R-Skill). HPx1.02, MaxHPx1.02, Atkx1.02, Defx1.02. ([IU])
    235 - Bushin-ryu materia - Allows the holder to use Hozanto, Bushin Senpuukyaku (10 MP), Bushin Elbow Drop, and Shinobi Quickness (18 MP). Atkx0.99, Evadex1.03, Speedx1.01. ([IU])
    236 - Holy Order materia - Allows the holder to use Charged Stun Edge (20 MP), Stun Dipper (20 MP), and Greed Sever. MPx1.01, MaxMPx1.01, Atkx1.01, MAtkx1.01. ([IU])
    237 - Weird Doctor materia - Allows the holder to use What's Next? (10 MP), Teledoor, Scalpel Pull, and Shower Hack. MDefx1.02, Accx0.99. ([IU])
    238 - Cubeganium materia - Allows the holder to use Body Slam, Razor Leaf, and Bone Club. Atkx1.01, Defx1.02, MDefx1.02. ([IU])
    239 - Blisskle materia - Allows the holder to use Bug Bite, Gastro Acid (26 MP), and Power Trick (48 MP). Atkx0.97, Defx1.03, MAtkx0.97, MDefx1.03. ([IU])
    240 - Scizinja materia - Allows the holder to use Swords Dance (23 MP), Pursuit, X-Scissor (22 MP), and Heal Block (15 MP). Atkx1.02, Defx1.02. ([IU])
    241 - Zanviper materia - Allows the holder to use Poison Tail, Haze (20 MP), Poison Fang, and Crush Claw. HPx1.01, MaxHPx1.01, Atkx1.01. ([IU])
    242 - Pikaggutor materia - Allows the holder to use Psychic (45 MP), Double Team (7 MP), Leaf Storm (70 MP), and Static (R-Skill). MAtkx1.02, MDefx1.02. ([IU])
    243 - Rapidmence materia - Allows the holder to use Fire Blast (40 MP), Thunder Fang, Agility (23 MP), and Poison Jab. Atkx1.02, MAtkx1.01. ([IU])
    244 - Mewtceus materia - Allows the holder to use Punishment (40 MP), Psystrike (52 MP), Poke-Judgment (52 MP), and Pressure (S-Skill). MAtkx1.02, MDefx0.99. ([IU])

    L. Mega Man Battle Network (1d76)
    In keeping with my Mega Man obsession, I made a hazard set based on Mega Man Battle Network (a.k.a Rockman EXE). Some of these hazards are NetNavis, but some are standard battle chips. Covers all six games, plus a bit of Battle Chip Challenge (but no Network Transmission, sorry).
    1 - NumberMan - Roll 1d6, deal 5x damage to all fighters.
    2 - GutsMan - Pounds the ground with his hammer! All fighters take 20 HP damage, and if a coin flip yields heads, add paralysis for 21 ticks. Earth-elemental. (!J)
    3 - Roll - Pummels a random fighter for 25 HP damage, then heals another fighter by the same amount.
    4 - WoodMan - Wood Towers fill the arena! Everyone takes 24 HP damage. Wood-elemental, natch. (!J)
    5 - FireMan - Flip two coins for each fighter. If either flip comes up heads, that fighter is caught in the path of a flame jet for 20 HP damage. Fire-elemental. (!J)
    6 - StoneMan - Pick three random fighters (no repeats) three times. Each target gets hit by a boulder worth 10 HP damage. Earth-elemental.
    7 - SkullMan - A giant skull lands on the fighter with the highest % HP! 50 HP damage.
    8 - BombMan - Roll 1d(the number of fighters), and pick that many fighters to be caught in a bomb blast. Whoever is caught takes 18 HP damage.
    9 - SharkMan - Three fins slice across the arena! All fighters take 25 HP damage. Water-elemental. (!J)
    10 - IceMan - Sends ice towers through the arena. Deal 10 HP damage to all fighters, then pick a random fighter to become paralyzed for 41 ticks. Ice-elemental. (!J)
    11 - ColorMan - Two thirds of the fighters (picked randomly) take 20 HP damage. Randomly fire/water-elemental. (!J)
    12 - ElecMan - Lightning bolts strike all fighters, 15 HP damage. Lightning-elemental.
    13 - TriLance - Pick a random fighter and flip three coins. For each heads, that fighter takes 10 HP damage. (!J)
    14 - Recov50 - +50 HP to whoever has the lowest HP level.
    15 - Anubis - Flip a coin. If heads, all good guys receive seizures; if tails, all bosses. Ignore safeguard. (!T)
    16 - Mine3 - A fighter is picked at random. If that fighter is attacked, the attacker will take 30 HP damage! This fighter is unknown to everyone except the ref.
    17 - Aura - A random fighter receives an Aura. The aura's strength is determined by rolling 20d2.
    18 - Popup - Whoever went last becomes completely invulnerable until the next hazard or until they next attack. (!T)
    19 - M-Cannon (Mega-Cannon) - Nothing fancy about this. One random fighter takes 80 HP damage.
    20 - MagicMan - Magic Fire = Instant Delete?! Roll 1d5 and pick a random fighter. If the roll comes up 1, fighter is KO'd instantly; otherwise, deal 15 HP damage. (!J)
    21 - Gater - Uh-oh! Someone got their hands on a Wind G, Fan G and Summon GateMan G! GateMan sends 9 pieces of debris at random combatants. They deal a whopping 30 damage EACH!
    22 - MagLine (Magnet Line) - The center of the arena is lined with magnets, pulling everyone in and making maneuvering difficult. All fighters receive Evade Down until the next hazard. (!T)
    23 - LavaStge (Lava Stage) - The arena floor becomes covered with magma! Until the next hazard, each fighter takes 12 HP damage (fire-elemental) at the start of his/her turn. (!F)
    24 - GrasStge (Grass Stage) - The arena floor becomes covered with grass. Until the next hazard, each fighter recovers 5 HP at the start of his/her turn. (!F)
    25 - Geddon3 - The arena becomes a gaseous swamp! All fighters are poisoned until the next hazard. (!F) (!T)
    26 - FireRat - A FireRat falls onto the arena floor. The first to use a fire-elemental attack on it will light it on fire and rocket it into a random enemy for 3x damage. ([IU]) (!F)
    27 - Spice3 - All fighters with status boosts take 20 HP damage. If a fighter has Regen, make it 35 HP damage. Wood-elemental.
    28 - BlckHole (Black Hole) - Pick a fighter and flip two coins. If they're both heads, sneeze the combatant. (!J)
    29 - Meteor18 - Flip 18 coins. For each heads, a fireball hits a random fighter for 15 HP damage. Fire-elemental.
    30 - Catcher - Pick a random fighter. If that fighter has items, a UFO steals them away.
    31 - Prism - Until the next hazard, a crystal is placed in the center of the arena. All magic on the prism will affect the ENTIRE team with FULL potency. Works for healing and attacking, but not status effects. (!F) (!T)
    32 - Shadow3 - One fighter receives Shadow status for 41 ticks.
    33 - Invis3 - One fighter receives Vanish status for 41 ticks.
    34 - HolyPanl (Holy Panel) - The arena becomes holy until the next hazard! All attacks (except Holy-elemental attacks) do half damage during this time, and healing is doubled. (!F) (!T)
    35 - Jealousy - All heroes take damage equivalent to their current MP. Critical rule applies. (!F)
    36 - Protecto - Three "Protecto" viruses join the bosses with 150 HP, 0 MP, and 16 speed each, and the critical rule doesn't apply to them. They'll charge three times then unleash powerful explosions, then repeat. To defeat them, you must somehow one-hit KO them all at once... (!F) (!T)
    37 - Bass - Blasts all combatants repeatedly with his air-burst, for a total of 50 HP damage each. (!J)
    38 - ProtoMan - Performs Delta Ray Edge on a random combatant, causing 100 HP damage. (!J)
    39 - PlantMan - Entwines one fighter in his vines. Though technically paralysis, it is treated like sleep; the target cannot move at all until calling a coin flip. S/he will also lose 10 HP (wood-elemental) for each lost turn.
    40 - DesertMan - Uses his mirage attack to try to blind all fighters (flip for each fighter, blind if heads).
    41 - FlamMan [sic] - Pick a random fighter and flip a coin. If heads, fighter gets Regen for 41 ticks; if tails, invincible for 11 ticks.
    42 - NrthWind (North Wind) - Instantly removes all auras and barriers. (!T)
    43 - KingMan - KingMan's loyal knight leaps around the battlefield and causes bouncing damage. 20 HP per hit, keep bouncing until a coin flip comes up tails.
    44 - BowlMan - Tosses a bowling ball at one fighter for 35 HP damage. In the process, he also sends bowling pins tumbling toward 2d3 fighters (repeats allowed) for 10 damage apiece.
    45 - AirShot - Does 5 HP damage to a random fighter (wind-elemental, like it matters), and sets their CT to 0.
    46 - PET-DOKEN! - In an effort to aid the heroes, Lan picks up a nearby PET and throws it at a random boss for 10 damage plus 11-tick Stop. However, if any Navis are playing, one of them is also stopped for 11 ticks. (!J) (!F)
    47 - SandStge (Sand Stage) - The arena floor becomes covered with sand, and mobility becomes difficult. Until the next hazard, all fighters are slowed, but all wind damage is doubled. (!F) (!T)
    48 - SLOT IN! - Attention all Navis! If you wish, you may now SLOT-IN. Doing so will use a completely random chip (and could get you out of a pinch), but has a 50% chance to reset your CT to 0. (!F) (!T)
    49 - N-O Beam - Check the arena floor for items. If there's anything on the arena floor, deal 100 HP damage to a random fighter. Otherwise, reroll.
    50 - ShadeMan - Wh-wh-wheeeee! ShadeMan uses a sound wave attack. Flip two coins for each fighter; if the first is heads, confuse, if the second is heads, paralyze.
    51 - KendoMan - It's time to undergo your training! The last fighter to move goes MIA for 21 ticks, whacking training dummies with a stick. S/he returns with double Attack and Accuracy! (!T)
    52 - VideoMan - Pick a random boss and roll 1d3. If 1, Fast Forward (Haste). If 2, Rewind (Regen). If 3, Pause (Stop). (!F) (!T)
    53 - SparkMan - SparkMan zaps a random fighter with electricity, causing 20 HP damage and Blindness. Lightning-elemental. (!J)
    54 - SerchMan [sic] - SearchMan targets a random fighter in his crosshairs! That fighter must dodge within 10 seconds of being targeted, or s/he will be sniped for 100 HP damage.
    55 - ColdMan - Chillski turns the thermostat waaaaay down! One fighter must go MIA for 21 ticks to fix the temperature... otherwise, it will become too cold to fight, and the battle will be refbombed. (!F) (!T)
    56 - Full Synchro - One random NetNavi goes into Full Synchro, and his/her next chip attack will deal double damage. If no Navis are in play, reroll. (!T)
    57 - Dark Soul - A random combatant receives Auto-Life. However, when it kicks in, the fighter will lose all control of his actions, attacking random enemies with random skills until s/he is KO'ed OR 21 ticks pass.
    58 - "Gresply Nekrom!" - An old man shows up in the arena and shouts "Gresply Nekrom". One random hero gets a Death Sentence, a Seizure, and poison!! (!F)
    59 - Pit Hockey - ZOMG PROGRAM ADVANCE. Three Air Hockey chips with consecutive letter codes form into an attack called Pit Hockey! A bouncing disc careens through the arena, dealing 25 HP damage to ten random combatants. (!J)
    60 - Gun Del Sol - More like Gun Del Cheese. >:O Count the ticks until the next hazard; when the next hazard comes, everyone takes (10 * number of ticks) HP damage. Completely indefensible.
    61 - KnightMan - KnightMan swings around his Royal Wrecking Ball, hitting the last fighter to move for 25 damage and confusion.
    62 - MagnetMan - MagnetMan uses a Magnet Barrier to protect the heroes! The next hazard will plink harmlessly off them. Unlike Hazard Protect, the Magnet Barrier differentiates between good and bad hazards. (!F) (!T)
    63 - GridMan - GridMan charges through the arena. Flip a coin. If heads, TOUCHDOWN! Everyone takes 45 HP damage from the ensuing explosion. If tails, GridMan is stopped and the battle proceeds normally.
    64 - GyroMan - GyroMan attacks a random fighter with a tornado for 20x1d3 damage. Wind-elemental. (!J)
    65 - TomahawkMan - TomahawkMan wants to chop something apart, so he attacks the bosses with a huge tomahawk swipe for 100 damage. Wood-elemental. (!J) (!F)
    66 - NapalmMan - NapalmMan incinerates the arena with a napalm bomb, and everyone takes 20 damage. Fire-elemental. (!J)
    67 - CosmoMan - CosmoMan drops three meteors into the arena; they hit random fighters for 30 damage each.
    68 - ToadMan - ToadMan zaps a random fighter with his melodic attack, causing 15 electric damage and paralysis for 41 ticks. (!J)
    69 - Meddy - Meddy attacks a random fighter with an exploding capsule, dealing 30 damage and adding a random status ailment.
    70 - BlastMan - BlastMan hurls fireballs at everyone! You have 20 seconds to hide behind that conveniently-placed steel box, otherwise you take 50 fire damage!
    71 - CircusMan -
    A tent appears on the arena floor. What happens if you step inside...? (!F)
    72 - JudgeMan -
    Talk about throwing the book at you... JudgeMan spawns a pair of books with chompy teeth. They bite random fighters for 25 damage each. (!J)
    73 - ElementMan -
    ElementMan spawns whirlwinds that hit all fighters for 10 wind damage, then spawns fire, water, electrical, and wood attacks. Each of these hits a random fighter for 20 damage.
    74 - KillerMan -
    KillerMan shoots a random fighter with a regular old Cannon. Deals 40 damage... unless the target's HP has a 4 in it (ignore anything after the decimal point), in which case they're instantly KO'ed. If deathproof, they instead get safeguard-ignoring seizure.
    75 - Colonel -
    If there are items on the arena floor, little soldiers pop out of them and shoot random fighters for 10 damage and paralysis. (The items are then removed.) Otherwise, Colonel attacks one team with a giant Z-shaped slash for 50 damage. Flip a coin, if heads he attacks the heroes, if tails he attacks the bosses.
    76 - Ref's Choice
    - If the ref is feeling merciful, he won't send out the Life Virus, Gospel, Alpha, Duo, Nebula Grey, and the Cybeasts as an interruptions hazard. :) (!F) (!T)

    M. Super Smash Bros. Brawl Items (1d39)
    Super Smash Bros. Melee. Some would consider it the flagship title of the GameCube. Personally, I love the game and I made a hazard set using its items. And of course, when Brawl came out in spring '09, I updated this set, nearly doubling its size.
    1 - Crate - Does 40 damage when thrown, and releases 3 random items. (1 use)
    2 - Barrel - Does 40 damage when thrown, and releases 2 items. (1 use)
    3 - Capsule - Deals 20 damage when thrown, and releases another item. (1 use)
    4 - Motion Sensor Bomb - Once this appears, roll 1d10 on everyone's turn. When the roll comes up 1, the bomb explodes on that person for 60 HP damage. ([IU]) (!F)
    5 - Bobomb - Deals a critical rule-ignoring 75 HP damage when thrown. (1 use)
    6 - Beam Sword - Attack power increases by 50% while held. ([IU], 4 turns)
    7 - Home Run Bat - When swung, it deals 1.5x physical damage for a regular hit. If it's a critical hit, target is KOed instantly! (3 uses)
    8 - Fire Flower - Roll 20d3 to determine damage. Fire-elemental. (4 uses)
    9 - Ray Gun - Deals 25 HP damage, ignore stat boosters. Critical rule applies. (3 uses)
    10 - Koopa Shell - Toss this at someone for an easy 48 HP damage. (1 use)
    11 - Maxim Tomato - Recover 50 HP. ([IU])
    12 - Heart Container - Recover 100 HP. ([IU])
    13 - Freezie - When thrown, this will encase an enemy in an ice block and stops them for 31 ticks. (1 use)
    14 - Metal Box - When picked up, you become metal for 31 ticks! All attacks on you do only 1 HP damage. ([IU])
    15 - Poison Mushroom - A random fighter receives three status ailments! ([IU]) (!J)
    16 - Super Mushroom - Gives three status boosts. ([IU])
    17 - Warp Star - As soon as it's grabbed, roll 30d2 and deal damage to the enemy. ([IU])
    18 - Lip's Stick - When you hit an enemy with this, deal 1.5x physical damage and flip a coin. If heads, apply poison for 21 ticks. (2 uses)
    19 - Assist Trophy - Summons a random character from H Cuz's call script to attack enemies or support allies. Or do nothing at all. It all depends on who's inside! (1 use)
    20 - Poké Ball - When thrown, a random Pokémon appears and performs an attack. (1 use)
    21 - Bunny Hood - Receive Haste for 41 ticks. ([IU])
    22 - Hammer - See Item hazard 53. ([IU], can be dropped but not handed off)
    23 - Golden Hammer - Same as the Hammer (Item hazard 53)... however, this gives Haste status as well! ([IU], can be dropped but not handed off)
    24 - Smash Ball - The coveted Smash Ball. It flies around the arena, and whoever attacks it has a 50% chance to break it open. If you break it, you get instant Adrenaline Rush AND one use of the Landmaster skill. :O Cannot be picked up or held. ([IU], Item Box Reroll)
    25 - Sandbag - The Sandbag cannot be picked up or held, but when you attack it, it'll spawn items. After it releases five items, it'll disappear. (Item Box Reroll)
    26 - Dragoon Part - They're useless by themselves, but once a combatant holds three, they can use the legendary Dragoon to deal 300 damage to one enemy... ignoring critical!
    27 - Timer - Grab this to Slow all enemies for 41 ticks. ([IU])
    28 - Lightning Bolt - When you touch this, all enemies become Tiny for 31 ticks. ([IU])
    29 - Gooey Bomb - When you throw this, it sticks to the target and starts a 21-tick timer. If that person targets someone else (with attacks or heals or handoffs or whatever else), they have a 50% chance to pass the timer off to them. When the timer runs out, the bomb explodes, dealing 40 damage.
    30 - Smart Bomb - 50 damage to all enemies (fire-elemental)... but it has a 50% chance to hurt the thrower, too!
    31 - Deku Nut - 20 damage and Paralysis to one enemy. Wood-elemental.
    32 - Smoke Ball - Do these really help anybody? :( Whomever you throw this at will get Accuracy Down status, but also Evade Up. Ignore safeguards.
    33 - Superspicy Curry - Yow! That's hot! At the start of each of your next three turns, you can spew flames onto an enemy target for 30 damage (fire-elemental). This item also adds Haste status. ([IU])
    34 - Pitfall - Once this appears, roll 1d10 whenever someone performs any offensive action. When the roll comes up 1, the attacker gets caught in a hole trap and the move is aborted. ([IU]) (!F)
    35 - Banana Peel - Throw it at an enemy to make them slip and reset their CT to 0.
    36 - Team Healer - Heals 50 HP to one ally, but can't be used on yourself.
    37 - Franklin Badge - Equip this to get Reflect status for 31 ticks. ([IU])
    38 - Sticker - It's a sticker with a picture of a random call script character on it. The sticker will raise stats, or possibly other attributes (like elemental resistance), depending on who is on it. ([IU])
    39 - Trophy Stand - Chuck this at a critical enemy to remove it from battle (ignore death protection) and turn it into a trophy! The ref adds the trophy to his collection and gives you 25 extra EXP in return. However, it takes a while to throw... 5 ticks, to be exact. And if you get hit before then, the throw is canceled!

    N. Webcomics (1d44)
    This used to be an RPG World hazard set, but that comic kind of... died a couple years back, so I expanded it to a general webcomics set. There is only one criterion for this set: the comic has to be something I either read or have read at some point. Usually regularly. The comic doesn't have to still be going, it doesn't even have to be good for it to be in this set. I thought about providing links to all the webcomics here, but decided against it because a couple of these (especially #34 and #35) are horribly NSFW. As hazard sets go, this one is pretty hero-friendly, so Hazardeers might want to give it some consideration.
    1 - Ref's Choice - .... BWAHAHAHAHAHAHAHHHH...HAHAHA...*hack* *cough* (!F) (!T)
    2 - RPG World (by Ian J.) - Used to have its very own hazard set, then abruptly stopped updating. An unlikely hero out for adventure joins the heroes as a Level 15 Fighter. (!F) (!T)
    3 - Bob and George (by David Anez) - lol megaman is stoopid. Mega Man joins the heroes (Dreamlander stats) and a random robot master joins the bosses... but Mega Man is stoopid. (!F) (!T)
    4 - Sluggy Freelance (by Pete Abrams) - Bun-Bun's Baywatch tapes are added to a random fighter's items. Better give them back on your next turn! (!T)
    5 - Something Positive (by Randy Milholland) - The next player to complain, whine, bitch, etc. about the way the game is run gets violated by a Redneck Tree. 100 damage and SEVEN status ailments.
    6 - Wapsi Square (by Paul Taylor) - Uh... AZTEC DRINKING GOD. That's all I got. <:O Spawn the Beer hazard.
    7 - Girly (by Josh Lesnick) - El Chupacabre walks through the arena. Any female characters in play are drawn to him and go MIA for 11 ticks. Female characters who were summoned in by hazard are removed from battle (!T). If no females are in play, Otra shoots a random combatant into space (also MIA for 11 ticks).
    8 - Cutewendy (by Josh Lesnick) - This was... a very random webcomic. Random in a good way. Know what else is random? Wild surges. Spawn three with random casters and targets. (!F)
    9 - Wendy (by Josh Lesnick) - EVIL ANDROID CLONES. The X-Heroes show up in the arena!... but Wendy blows them up with a rocket launcher. No hazard. (Also, VIKING BANJO POLKA.) (!F)
    10 - Loserz (by Erik Schoenek) - FUCK! BEEEEEEEEES!! Everybody gets Seizure status. (!T)
    11 - Living in Greytown (by Dave Kelly) - Greytown is a place where you can get in, but you can't get out. Spawn an arena change, and then disable all arena changes for the rest of the battle. (!F) (!T)
    12 - Megatokyo (by Fred Gallagher) - Uh... L33t b33r. <:O It falls on a random fighter, dealing 133.7 damage.
    13 - Mac Hall (by Ian McConville and Matt Boyd) - We're here to kick ass and chew bubblegum!... and we're all out of ass. Each hero gets some Mint Gum (Gourmet Race hazard 65). (!F)
    14 - Antihero for Hire (by Webrunner) - Baron Diamond shoots a random fighter with the Diamond Cannon for 80 damage!... But he shouts the attack name first, so you get 20 seconds to dodge.
    15 - Sore Thumbs (by Owen Gieni and Chris Crosby) - To quote Bonus Stage: "Oh, those wacky conservatives! They're so darn conservative!" Dick Cheney shoots a random fighter in the face for 25 damage.
    16 - Chugworth Academy (by Scribblekid) - The guy who draws this comic has also done Resident Evil porn. And posted it on 4chan. 4chan means it's time to spawn a Retarded Meme hazard.
    17 - Shortpacked (by David Willis) - "Batman is comedy gold. He can make anything funny." And he joins the heroes as a Level 5 Chemist. (!F) (!T)
    18 - Roomies!/It's Walky/Joyce & Walky (by David Willis) - A very long-running comic, it's hard to come up with just one hazard for this. The Martians come and KO three random combatants, but a resurrection chamber appears on the arena floor. It takes 21 ticks and may not be picked up. (!T)
    19 - Order of the Stick (by Rich Burlew) - Belkar just failed a Spot check, so two Goblins join the bosses. (!F) (!T)
    20 - 8-Bit Theater (by Brian Clevinger) - If there are any Fighters in play, Black Mage stabs them (force of habit) for 30 damage. Otherwise, he Hadokens everyone in battle for 75 damage. (!J)
    21 - Adventurers! (by Webrunner) - "I know you like trying to make a fool of me... Let's see if you like BEING HIT BY LIGHTNING!" Khrima zaps a random fighter for 50 damage (lightning-elemental). Also, if anyone in play can throw items, they get a one-of-a-kind wet sponge!
    22 - Captain SNES (by Jay Dee) - There's been a lot of vague plot points and ambiguity in this comic so far. What's not ambiguous? Shooting someone with a giant laser cannon. A Super Scope falls to the floor. When fired, it deals 75 damage to all enemies, but it's only good for four blasts.
    23 - Krakow (by Krazy Krow) - HELLO AMERICAN HUSBAND! Spawn ATHF hazard 17. (!F) (!T)
    24 - Misfile (by Chris Hazelton) - Due to a cosmic misfile of some sort, a random hero has his job class changed. (!F)
    25 - Red String (by Gina Biggs) - This comic is named for the "red string of fate" that binds lovers together. That doesn't quite work in the arena, so two fighters are bound together by a fated thread of a different sort... when one of those fighters is KO'ed, so too is the other. Do not ignore death protection. (!T)
    26 - Questionable Content (by Jeph Jacques) - Hannelore has OCD, so she comes through to vacuum the arena. Yes, even though it's the middle of a battle. It'll take one hazard cycle for her to finish, and nobody can perform any offensive actions until she's out of the way. Of course, vacuuming the arena floor also removes any items down there. (!F) (!T)
    27 - Devil's Panties (by Jennie Breeden) - And now for another edition of "Famous Last Words". Today: "What Could Possibly Go Wrong?" Spawn Bosses History hazard 612. (!F)
    28 - Dueling Analogs (by Steve Napierski) - What If (Random call script character) Created #BOTVGH_Arena? (Ref change) (!F) (!T)
    29 - God Mode (by Ryan Kerns) - SquareEnix assimilates a random fighter, and they become ref-controlled for 31 ticks. The condition can be cured with Esuna, Remedy, etc. Do not ignore safeguard.
    30 - Elf Only Inn (by Josh Sortelli
    ) - Lord Elf reminds me a lot of a certain someone. He joins the heroes... as a Nesshelper. (!F) (!T)
    31 - Zap! (by Chris Layfield and Pascalle C.) - Zap activates a plasma shield with his psychic powers, and all heroes get 30-HP Auras. (!F) (!T)
    32 - VG Cats (by Scott Ramsoomair) - Krug swallows the ref's coin, thinking that it's candy. Fighters must use other means for the rest of the battle (dice, cards, NFL teams, etc.). (!F) (!T)
    33 - OldSkooled (by Dave Schrader) - A bunch of grim reapers get together and try to determine who among them is the real Death! So one of them throws his sickle and kills a random combatant... too bad he was aiming for the dartboard.
    34 - Ghastly's Ghastly Comic (by Ghastly) - Peep joins the heroes as a Ninja... a Zipper Ninja. Since he's just a kid, his attack power is halved, and because he's a Zipper Ninja, his "Draw Weapons" ability works a bit... differently than usual. (!F) (!T)
    35 - Sexy Losers (by Hard) - Is anyone in battle KO'ed? If so, you're not going to want to come back to life after what Shiunji does to you. Add Embarrassment status. (!T)
    36 - Road Waffles (by Eight) - Merv joins the bosses. His m.o.? "kill". (!F) (!T)
    37 - Holy Zen (by Shadow Draygon)
    - "Knock knock." "Who's there?" "Corner rape." Eddie corner-rapes a random fighter, reducing HP to 10% (major bosses take 180 damage instead).
    38 - Exploitation Now (by Michael Poe) - The Shintou Faerie appears in the arena! For the rest of the battle, any time a fighter says or does something "naughty", the Faerie bashes you with a mallet for 40 damage.
    39 - Skirting Danger (by Meredith Gran)
    - A random hero's lookalike French cousin was abandoned at the airport before the battle... and s/he's pissed off! S/he joins the bosses with the same job class, secondary, and reaction as the original... as well as a small bit of jewelry so you can tell them apart. :O (!F) (!T)
    40 - Perry Bible Fellowship (by Nicholas Gurewitch
    ) - Did someone just say "weeaboo"? Spawn Retarded Meme hazard 84.
    41 - Awkward Zombie (by Katie Tiedrich) - lol, ssb coin battle. Roy and Link smash a random fighter in the face repeatedly with baseball bats, dealing 100 damage and causing money to come spilling out. "We are going to be SO rich! :D" (!J)
    42 - Fans (by T. Campbell) - One of this comic's themes is about the grey area between good and evil, the temptation of power... an X-Hero Materia falls to the arena floor. (!F)
    43 - F@nboy$ (by Scott Dewitt)
    - Flip a coin. If heads, Sylvia plays through the entire Zelda series in one week, and three of MM's Zelda hazards are spawned (!T). (If Tingle comes up, Sylvia gets mad and KOs one fighter.) If tails, THE PS3 DEFLECTS BULLETS!! It appears on the arena floor and can be used once as a reaction to reflect a magic spell.
    44 - Ghostz (by Mark Gerrits) - And now, to present this hazard, it's... Writer's Block!

    O. Flame of Recca (1d40)
    I obsess about this anime/manga so much, it was inevitable I'd make a hazard set out of it. This is one of my favorite sets, but hazard summoners had best stay clear of it; this one has several hazards which add to the boss team... including my system's very first Interruption hazard! Considering expanding this set to include another series by the same creator (MÄR), but probably not.
    1 - Hanabishi Recca. Recca summons Kokuu, who unleashes a huge Hadou En into the arena! All fighters take magic damage (assume 100 MAtk and 20 MP), ignore critical. Fire-elemental.
    2 - Ishijima Domon. It's a super, Dosei no Wa-powered punch! Physical damage (assume 125 Atk) and MIA for 11 ticks. (!J)
    3 - Kirisawa Fuko. Kaze no Tsume! Three "wind shards" impale one fighter for a critical rule-ignoring 35 HP damage. Wind-elemental.
    4 - Mikagami Tokiya. Hyomon Ken, Tsurara Mai (dancing icicles). Icicles hit all fighters for 15 damage and one fighter gets frozen. Ice-elemental.
    5 - Koganei Kaoru. With his shapeshifting madougu, Kougon Anki, this kid is a jack of all trades! He joins the heroes with 90 HP, 40 MP, 13 speed, and a versatile physical-based skillset. (!F) (!T)
    6 - Sakoshita Yanagi. Yanagi has the ability to heal wounds with her touch. The fighter with the least HP recovers all HP and is cured of all status ailments. (!J) (!T)
    7 - Kurei. The evil villain of the series... or is he? He summons Kurenai, who uses Haen. For each fighter, flip two coins. If they're both heads, it's an instant KO!
    8 - Setsuna. Shun En. All fighters get 20 seconds to close their eyes. After 20 seconds is up, the flame dragon Setsuna opens his eye. Anyone who hasn't closed his/her eyes takes 80 HP damage and receives permanent, incurable Blind. Fire-elemental.
    9 - Madoka. Kekkai En. The flame dragon who controls an impenetrable flame barrier. Whoever went last receives a 60-HP aura. (!T)
    10 - Rui. Gen En. The illusion flame dragon uses her powers to confuse and blind three fighters for 41 ticks. (!T)
    11 - Mokuren. The human freak show is on the loose. He attacks all female fighters for physical damage (assume 70 Atk) and paralysis for 41 ticks. If no females are fighting, he attacks everyone. Wood-elemental.
    12 - Mori Kouran Hazard 1. "Immortality! I want it! Why must people die?! I want to live forever!" In that spirit, one fighter receives Auto-Life.
    13 - Mori Kouran Hazard 2. "The guests here want money, blood, and death... and I'm not here to disappoint them." A laser net is erected... right where one fighter is standing. O_o 40 damage and Seizure.
    14 - Mori Kouran Hazard 3. Kouran kidnaps one fighter (MIA for 21 ticks). When s/he returns, joining him/her is a clone of that fighter which will fight for the opposing team. (!T)
    15 - Neon. Fukyo Waon. Neon joins the bosses with 200 HP, no MP, and 11 speed. She will charge three times, then unleash Requiem, which kills off your whole team. (Captain Lou effect) You must defeat her before she can unleash this attack. (!F) (!T)
    16 - Genjuro Hazard 1. Mugen. One fighter is shrunk to miniscule proportions for 31 ticks! All attacks by that fighter do 1 damage.
    17 - Genjuro Hazard 2. Genjuro performs psychic surgery on the fighter with the most MP, giving them Morph status. (!T)
    18 - Sekioh. Sekioh joins the bosses as a Giant Bodyguard. (!F) (!T)
    19 - Fujimaru. As if Mokuren wasn't enough, Fujimaru is perverted freak #2. He joins the bosses as a Pervert on Crack with 24 speed, and inherent Quick status. He will only attack female fighters (unless there are none). (!F) (!T)
    20 - Kukai. Interruptions Hazard! Incardine had Shabernigdu, Neo-Kamek had Giga Bowser, and then I added Kukai. Previous bosses become allies against Kukai, who has 2600 HP and 17 speed. If allowed to become Oni, he becomes exceedingly strong. Can you defeat him?! (!F) (!T)
    21 - Oboro. Tsukishiro left his elemental weapon lying in the arena. You can pick it up to receive Vanish for 41 ticks. ([IU])
    22 - Kashamaru. Kashamaru joins the bosses as a Ninja Mimic. He's not especially strong, but he's skilled with his Nisebi (False Flame) ability. (!F) (!T)
    23 - Gashakura. Uses his elemental weapon, Magagumo (Spider)! Pick 6 fighters and deal physical damage to each one (assume 85 Atk).
    24 - Magensha. Now this one is nasty. Pick a random fighter and flip a coin. If heads, fighter is KO'd courtesy of Houmashin. If tails, fighter is sent to Magensha's evil dimension, and never seen again...
    25 - Noroi. Possesses one random KO'ed fighter. (If no one is KO'ed, pick a random fighter.) That fighter is job-changed to a Zombie, his HP and MP are doubled, he's fully revived and joins the bosses. If he's KOed again, he reverts to his old job class and goes back to the heroes (but remains KOed). (!F) (!T)
    26 - Tetsugan. Someone left this elemental weapon lying around the arena... eat it to receive Metal status for 31 ticks. (1 use, IU OK)
    27 - Mikoto Hazard 1. Takes a gun and shoots one fighter. Hey, that's cheating, but who's counting? The unlucky target takes 60 HP damage.
    28 - Mikoto Hazard 2. Doku Mashin. One fighter receives incurable Seizure status.
    29 - Mikoto Hazard 3. Mikoto tosses a dart at the referee, and he is unable to speak for 21 ticks! While the ref is mute, he cannot warn fighters if they are about to do something stupid; also, the battle cannot end as long as the ref is mute. (!F) (!T)
    30 - Makiya. BEHOLD MAKIYA'S INVINCIBLE MADOU--*slice* Never mind. Kurei cuts Makiya in half, and the battle proceeds normally.
    31 - Fumimaru. Fumimaru uses "Kagenui" to nail down the shadow of the last person to move. That person is stopped for 21 ticks. Also, anyone with Shadow status is Stopped as long as the Shadow lasts. (!J) (!T)
    32 - Kamui. And I thought Fujimaru was creepy? Kamui calls on his mechanical "Ashura Arms" to impale the youngest male fighter in play. 30 HP damage ignoring critical.
    33 - Mokuren Hazard 2. Mokuren summons two "wood puppets" to attack the heroes! They join the bosses as Blue Mages with triple Atk and permanent Auto-Life. They only know the Timber! spell, and they absorb wood-elemental attacks. You don't have to beat them to win the fight. (!F) (!T)
    34 - Rasen. Rasen's madougu, the Koukai Gyoku, can completely erase things from existence. Books, mountains, and even people! One fighter is erased... sneeze that combatant.
    35 - Marie. Marie the dominatrix picks a random male combatant. She has a bulky ally restrain him, then whips him with the Sokubaku Benten and names him John. 30 HP damage, Stop for 11 ticks, and change his name.
    36 - Resshin. Resshin is the leader of the flame dragons, and he has the most morbid skill. One KO'ed fighter is sneezed; however, that fighter may be called up by Summoners for the remainder of the fight. (MP cost depends on the fighter) (!F) (!T)
    37 - Raiha. Roll 1d6. On a 2 or higher, Raiha throws 3 shurikens at random fighters (2x critical damage, 75 Atk). On a 1, look out, because it's Raijin time. 80 damage to all heroes, double that to all bosses, lightning-elemental.
    38 - Joker.
    Joker's madougu, the Teishaku Kaiten, manipulates gravity. Flip a coin. If heads, spawn Arena Change 15 (Low-G Arena). If tails, spawn Arena Change 16 (High-G Arena). (!F) (!T)
    39 - Saichou.
    Due to a heart condition, Saichou can only fight for fifteen minutes. And so can you!... Sort of. The last fighter to move gets a Death Sentence for 25 ticks. (!T)
    40 - Tatsuko's Choice.
    Since Tatsuko is a ref in Flame of Recca, you can probably guess what this is... (!F) (!T)


    P. #BOTVGH_Bosses History (1d1037)
    BOTVGH Bosses has been around for over a decade! Some of these hazards are based on classic boss battles. Some are just based on things that people said or did. Either way, it's the biggest hazard set around, it's constantly expanding, and some of the hazards here are positively wacky...
    1 - vs. Super Mario - Add a 1-Up Mushroom, a Metal Cap, a Vanish Cap, and a Wing Cap to arena items.
    2 - vs. Da Big Boo - A chandelier falls on the hero with the most MP. 40 HP damage. (!F)
    3 - vs. Wrexsoul - One random hero, known only to the ref, is selected. If that hero is KOed, everyone receives 40 EXP. (!F)
    4 - vs. Boo Cuz Hazard 1 - All fighters receive ??? status. (!T)
    5 - vs. Boo Cuz Hazard 2 - One fighter becomes possessed by Boo Cuz and is charmed for 31 ticks!
    6 - vs. Boo Cuz Hazard 3 - For each fighter, roll 1d(max HP). Set current HP to whatever comes up. Gravity-resistant fighters may lose no more than 2/3 of their current HP. (!T)
    7 - vs. Missingno - All fighters' stats become HIDDEN. (!F) (!T)
    8 - vs. Magikarp - Add a Magikarp to the bosses with 10 HP and 0 MP... (!F) (!T)
    9 - vs. Hazard Man - All hazards become Ref's Choice. (!F) (!T)
    10 - vs. Winamp - All hazards become based on whatever the ref's current music is. (!F) (!T)
    11 - vs. Saichou - If the battle is not over within 35 ticks, the boss becomes too weak to fight; you win automatically. (!F) (!T)
    12 - vs. Odin - If the battle is not over within 35 ticks, Odin performs Zantetsuken on the heroes; you lose automatically. (!F) (!T)
    13 - vs. Cow King - Cow King joins the battle. Flip a coin; if heads, he joins the heroes, if tails he joins the bosses with double HP/MP and a safeguard. Either way, he has White Magic secondary and Counter reaction. (!T)
    14 - vs. Johnny Jones - One of the wildest finishes in history... two fighters become destiny bonded, but one receives Auto-Life. (!T)
    15 - vs. Ruffian - Add Ruffian to the bosses as a Level 20 Pirate, with the ability to summon lackeys. (!F) (!T)
    16 - vs. Katashiro Reiran - Strings up one hero and manipulates him/her to her will. That fighter is Charmed for the remainder of battle, unless you can cut Reiran's strings... (!F)
    17 - vs. Golbez - Casts Hold Gas to paralyze all heroes, then summons a Shadow Dragon to aid the boss. 120 HP, 0 MP, 11 speed, and an instant-death attack every turn. (!J) (!F) (!T)
    18 - vs. Team Gambler - Ref spins Setzer's slots, Cait Sith's slots, and the Casino Night Zone slots, in that order.
    19 - vs. Dr. Wily Hazard 1 - Add two random Robot Masters to the bosses. (!F) (!T)
    20 - Guest Boss - Spawn Neo-Kamek's "Conversion" hazard. (!F) (!T)
    21 - vs. Cyber Black Yoshi - HYPER RASP!! All heroes lose ALL their MP. (!F) (!T)
    22 - vs. Czar Dragon/Zombone - Boulder - All fighters take magic damage (assume 24 MP, 80 MAtk).
    23 - vs. Masa & Mune - If there are multiple bosses, they merge into a single superboss; otherwise, reroll. (!F) (!T)
    24 - vs. CPU - Add an Attacker and Defender to the bosses as CPU Nodes. The defender heals the main boss for 1/10 its max HP every turn, the attacker hits all heroes for 20% of their max HP each, and they revive within 10 ticks of being KO'ed. (!F) (!T)
    25 - vs. Hyper Neo-Kamek - HNK is added to the bosses with 200 HP, 800 MP, 10 speed, and all kinds of insane defense boosts (including Reflect, No-Dispel, and Safeguard). (!F) (!T)
    26 - vs. Yaridovich - Mirage! A clone of the boss appears for 41 ticks. It's up to you to figure out which one is the real one. (!F) (!T)
    27 - vs. Punchinello - Spawn Other RPGs hazard 13. (!F) (!T)
    28 - vs. Wal-Mart Disk - Spawn BOTVGH Hazard 4.
    29 - Late May 2001 - WaRiOsHaDy and Nesshelper are at each other's throats AGAIN! Spawn BOTVGH hazard 43 (flame war).
    30 - vs. The Sailor Senshi - If there are 3 or more bosses, the lead boss gets a Super Morph (complete with added skills) for the rest of the battle; otherwise reroll. (!F) (!T)
    31 - vs. Smithy - Smelter joins the bosses. (!F) (!T)
    32 - vs. Hideously Overpowered Boss - Hits a random fighter for physical damage (assume 50 Atk). OMFG HES HIDIUSLY OVERPOWERD LOLZ!!!!!11111111 (!J)
    33 - vs. Kirby - Kirby joins the heroes as a Dreamlander. (!F) (!T)
    34 - vs. Palom & Porom - If a black mage and white mage are together on a team, they may use Twin Magic. It costs 15 MP for both fighters and requires at least one of them to charge, but deals massive damage to all enemies. (!T)
    35 - vs. Bowyer - Spawn Other RPGs hazard #11. (!F) (!T)
    36 - vs. Speed-Oriented Boss - The boss or bosses get +3 speed, but lose 15 Atk and MAtk. (!F)
    37 - vs. The Mage Team - Pick three random fighters, and cast random black, white, time, and voodoo magic on them, respectively. (80 MAtk)
    38 - vs. President Bush - Drops a nuke on the arena. Why? Because it's there. Luckily, the arena barrier absorbs the brunt of the explosion (if it's down, spawn a ref bomb)... however, flip a coin for each fighter. If heads, combatant receives both Seizure AND Poison from the radiation.
    39 - vs. The Final Fantasy Heroes - [20:37] <Rune_Knight_Celes> By the power of Greysku-- er, never mind. - Celes raises her sword into the air, creating a Runic effect until the next hazard. (!F) (!T)
    40 - vs. SSJ LUIGI007 OMFG!!!!!!!111111 - One random fighter goes SSJ89739328652, charges too high, overheats and dies.
    41 - July 31, 2001 - In a bizarre twist of fate, Jes joins the HEROES as a randomly-selected job class. However, after 21 ticks he goes back to his old self, and switches to the bosses. (!F) (!T)
    42 - Dr. Yoshi the Ref - For the rest of the battle, when someone leaves or misses a turn, the ref sets them to auto-battle instead of penalizing them. (!T)
    43 - vs. Cockatrices/Gafgarion - Everyone, including the boss, accuses the ref of rigging coin flips. Rigging? It must be the work of... KAMMY. Spawn BOTVGH hazard #11.
    44 - vs. Byblos/Elidibs - Aww, the original interruption boss makes its appearance! Spawn an interruption hazard! :D (!F) (!T)
    45 - <Axem_Blue> Question: Who's Runic? - Everyone in the fight gains 30 EXP for not being this stupid. (!F)
    46 - vs. Snake and Burner Strike Back - Layered status effects ahoy! All fighters get THREE status ailments.
    47 - vs. Spekkio - Only magic becomes valid for the remainder of battle, but any heroes who wish may change jobs. Reroll if this jokerizes the fight. (!F) (!T)
    48 - vs. Freakazoid - In this fight, Canadian Yosheh was RPing and never took his turns. One random fighter becomes Stopped for 31 ticks.
    49 - vs. Jigglypuff - The only boss match that Klawkat's ever reffed... you can now use more than 5 MP for the Spark ability! In fact, you can use as much MP as you want! However, this is not without consequences... (!F) (!T)
    50 - vs. MagiMaster - Casts Ultima, and everyone dies! :D Er... reroll the hazard.
    51 - [23:31] <Lord_Matt> Who's the boss tomarrow? [23:31] <Tizzy557> Me! [23:31] <Tizzy557> Tizzy! [23:32] <H_Cuz> You wish [23:32] <H_Cuz> TIZ: *explodes and runs off, good guys win by default* - Tizzy557 joins the bosses with one move: Exploder. (!F) (!T)
    52 - vs. ChanServ - Healing spells' effectiveness is reduced drastically (cure spells assume 160 MDef instead of 40), AND the ref may rig coin flips until the next hazard. (!F) (!T)
    53 - Angel Light Red (Deviot) Hazard 1 - Attempts to "bend" arena rules in a tourney fight with Incardine... confusing the ref, and hence everyone else, for 41 ticks. (!T)
    54 - Angel Light Red (Deviot) Hazard 2 - Deviot thinks that KOing someone when they're at 1 HP is "cheap". So from now until the next hazard, no KOs are allowed. (!T)
    55 - [17:30] <Baby_Onix> Oh, on a note, HCuz, you approved my tournament...so, could you put it back up so I can get entries, please? [17:31] <H_Cuz> ... [17:31] <H_Cuz> I seriously don't remember approving it. [17:31] <Baby_Onix> you did.- KtR also doesn't remember increasing all fighters' Adrenaline Gauges by 30%. But he did. Apparently...
    56 - vs. Kamek's Magikoopas - Kamek joins the bosses! (!F) (!T)
    57 - Poyozo - ...WTF, that's not a Poyozo. Spawn BOTVGH hazard 5. (!T)
    58 - [14:55] <HC> -=- Winner gets a cookie! -=- - Or extra EXP. (!T)
    59 - vs. the Summon Script - The boss gets to use the Call Script ability. (!F) (!T)
    60 - vs. Hashmalum - Canadian Yosheh is not green, he's red. One fighter gets his colors changed randomly. This may result in incurable Blindness. (!T)
    61 - vs. Evil Pikachus - Add a rabid Pikachu to the bosses with 100 HP, 100 MP, 14 speed, and Seizure. It can spread the Seizure by biting other combatants. (!F) (!T)
    62 - vs. The SMB2 Bosses ('06) - Mouser throws a bomb at a random combatant, and it ignores critical!... Too bad it only does 10 damage.
    63 - vs. Sonic & Knuckles - Nesshelper throws a book at you. OMFG. >:O Physical damage (assume 20 Atk). (!J)
    64 - vs. Ash Ketchum - Summon a random Pokémon and flip a coin. If heads, add it to the heroes, if tails, make it a boss. Stats and skills depend on the Pokémon. (!T)
    65 - vs. Mega Man - One random fighter spontaneously combusts, but scores 60 EXP.
    66 - Professor_NumLock - Thought you could fool me, eh? Spawn BOTVGH hazard 5. (!T)
    67 - Saint_Ajoras - OH GNOS WHO CAN IT BE!!!!!!111111 Spawn BOTVGH hazard 5. (!T)
    68 - vs. The SSBM Cast - Summon a random SSBM character and flip a coin. If heads, add it to the heroes, if tails, make it a boss. Stats and skills depend on the character. (!T)
    69 - Cold Armor - At every hazard from now on, flip a coin. If heads, Kraid rotates the arena and KOs one fighter. However, all fighters get Auto-Life. (!F)
    70 - [21:14] <[[Vash_the_Stampede]]> Ummmm, uh, *flips a donut and it lands glazed down* tails I guess ^^ [21:15] <Lina_Chan> *eats the donut* [21:15] <[[Vash_the_Stampede]]> It landed on a dusty floor [21:15] <KamektheRef> -=- Lina gets food poisoning for eating off the floor -=- - The last fighter to pick up an item gets Poisoned for 41 ticks. (!T)
    71 - [20:38] <Canadian_Yosheh> Joe, wanna take my place for a few minutes? :P [20:38] <Jyouii-kun> What? No, I'll screw up. [20:38] <Jyouii-kun> And kill you. [20:38] <Jyouii-kun> -On purpose, of course. - If a fighter misses a turn or leaves, the ref puts him on auto-battle instead of penalizing... but blatantly sabotages his team's efforts. (!F) (!T)
    72 - vs. Evil Santa - Add Evil Santa to the bosses with 250 HP, 100 MP, and 10 speed. He has Chemist secondary and Item Box support. He can pull random items out of his bag and use them to attack. (!F) (!T)
    73 - [14:52] <Cless_Alvein> Why have you been gone for 20 minutes? [14:55] <Cless_Alvein> Well? [15:03] <Cless_Alvein> That's it. I'm "changing your titles." [15:12] <Cless_Alvein> My hand slipped and now you're banned instead. - The next fighter to miss a turn is kickbanned, in addition to being penalized. (!T)
    74 - vs. Giga Bowser - One random boss goes Giga! They equip an X-Hero materia and get full SDIR. However, the heroes are healed to full, and the EXP reward increases. (!F) (!T)
    75 - vs. Giga Bowser ('06) - Giga Bowser throws a Giga Bowser Shell into the arena! It hits a random combatant for 128 HP damage, and the ref flips a coin. If heads, it careens into someone else for half the damage, and the ref repeats this process until either tails shows or damage drops to 1. (!J)
    76 - Endurance Match - Current match becomes endurance. Bosses keep coming until the heroes are dead, but you earn EXP for each boss that's defeated. (!F) (!T)
    77 - [20:59] <U64_Summoner> NO CRITICAL?!?!?! - That's riiiight! Critical rule is disabled for the rest of the match. (!F) (!T)
    78 - vs. NumberMan EXE - Roll 1d50 three times. Three timebombs appear with those HP values and 8 speed. If/When they get a turn, they explode for 10x their current HP. (!F) (!T)
    79 - <SSLRranma> hi ben <Neo-KamektheRef> /\/\/\ SSLRranma takes 68 HP damage /\/\/\ <Ben-San> Yeah, that's what he gets for saying hi to me. - The next combatant to greet someone pays for it to the tune of 68 HP damage.
    80 - [20:52] <Klawkat> my Item set has one item. that's just an empty cardboard box name Errie - Add Errie to arena items. o.o;
    81 - [21:31] <KamekTheRef> ZANGIEF: BigRussianHairyMan.EXE, JACK IN!! - Spawn Street Fighter Hazard 3 (Zangief), but it only affects NetNavis. (!T)
    82 - vs. Megaman EXE, Protoman EXE, and Bass EXE - All bosses get NetNavi secondaries and Program Folder support... IN ADDITION to whatever they already have. Be afraid. (!F) (!T)
    83 - vs. MagicMan EXE - The boss gets two random call script characters as allies. (!F) (!T)
    84 - vs. Team Magikoopa - "Now I see why I shouldn't have taken my Rank V-ness for granted, it's impossible to gain EXP when teamed with you meatheads -_-" - The next person to do something blatantly stupid (like attacking an invincible boss) becomes a valid target for allies to vent frustration. (!F) (!T)
    85 - Legendary Pokémon - Boss's HP is doubled, but all hazards become item drop -> Poké Ball. All Poké Balls contain legendary Pokémon. (!F) (!T)
    86 - vs. Metal Bros. - All bosses receive Metal for 31 ticks. (!F) (!T)
    87 - Hillbilly Yoshi - Hillbilly Yoshi shoots one random fighter and ties him to the back of the truck, much to Baby Mario's dismay. 25 HP damage and MIA for 21 ticks. (!J)
    88 - Girl Power! - ALL COMBATANTS become female. (!T)
    89 - [22:23] <Neo-Kamek> ••• WE INTERRUPT THIS BATTLE FOR AN IMPORTANT ANNOUNCEMENT. ••• [22:23] <Neo-Kamek> ••• I can see you! ••• [22:23] <Neo-Kamek> ••• NOW BACK TO OUR BATTLE. ••• [22:23] <Strago> -=- ....OK.... -=- - Not anymore you can't! All fighters become Blinded and Invisible, both for 41 ticks. (!T)
    90 - [01:25] <H_Cuz> DID YOU JUST HANDLE THE NEO-PACKERS?! >:O [01:25] <Luigi_Link> Yeah. Got a problem with it? [01:25] <H_Cuz> LINK: *files a sexual-harassment suit* [01:26] <H_Cuz> RYDIA, ZELDA, WARGH: *follow suit* - Next combatant to make an off-color remark is sued, and sneezed. (!T)
    91 - [00:52] <H_Cuz> So now with the energy from these Kari-o's, I will do what I do EVERY MORNING! >:O [00:52] * H_Cuz drops off to sleep [00:52] <H_Cuz> Zzzzzz.... - One fighter receives Attack Up for 41 ticks, but falls asleep.
    92 - YOU SUCK WORSE THAN A DANCER'S STATS!!!!!1111 - The last fighter to move becomes Embarrassed. (!T)
    93 - [02:30] <H_Cuz> (HC jumps out, and the crowd goes wild!) [02:30] <H_Cuz> CROWD: Zzzzzzzzz.... [02:30] <H_Cuz> (I SAID, THE CROWD GOES WILD >:O ) [02:31] <H_Cuz> CROWD: *monotone* Yay. - How do we make the battle exciting? How about Hasting 3 random combatants?
    94 - vs. OmniKnight and OmniMage - Since I don't have Omni-classes, aadd a Level 50 Wild Mage (Summoner secondary) and a Level 50 Holy Swordsman (Fighter secondary) to the bosses. (!F) (!T)
    95 - vs. Peer Hazard 1 - Any fighter who exits IRC in mid-battle takes 30 damage and gets two status ailments. If their connection was "reset by peer", the effect is halved.
    96 - vs. Peer Hazard 2 - Add Peer to the bosses with 500 HP, 0 MP, and 20 speed. It will charge three times, then... (!F) (!T)
    97 - [19:15] *** UDX_EXE [udx@=Jfuhed65-336.znet.net] is on IRC (MEWTWO WILL KILL ALL THE DIGIMON) - D'oh! HC's notify list applied Ultima's message to UDX... and the ref switches around three random players. (That is, replace 1 with 2, 2 with 3, and 3 with 1.) (!F) (!T)
    98 - [21:22] * [[Roll]] is listening to dir.txt (0 kb, length unknown) powered by the USS Dwight D. Eisenhower's nuclear reactor. - The ref loads an incompatible file into the ref script, causing glitches galore. Roll 3d3, spawn that many Wild Surges (random casters and targets). (!F)
    99 - vs. Dr. Wily Hazard 2 - Air Man fires a super tornado at the fighter with the most MP. Flip a coin. If heads, the fighter is sent swirling into the sunset and sneezed. If tails, they merely go MIA for 21 ticks. (!T)
    100 - vs. Tricker - Add Li'l Murderer (from FF4) to the bosses. 150 HP, 9999 MP, and 12 speed. Things are not as they seem... (!F) (!T)
    101 - vs. Pink Puffs - Until the next hazard, all fighters become Berserk. (!T)
    102 - [22:20] * Diskmaster revives to punch Mr. Pokey, and dies. - Punching a cactus != smart. Add Cactuar to the bosses with 300 HP, 9999 MP, 9 speed, and a single attack... (!F) (!T)
    103 - [20:40] <Neo-Kamek> PICHU: Cha ha ha! [20:40] * H_Cuz mutes the TV. "Shut up, Pichu." - The fighter deemed "cutest" by the ref -- or a random combatant -- becomes Mute for 41 ticks! (!T)
    104 - <Doctor_Mario> Aw. It's a cute little... AGH. IT'S HORRIBLE! - Add Baby Jes to the bosses with 75 HP, 75 MP, and 7 speed. (!F) (!T)
    105 - [16:06] <Sir_Carter> -=- OH MY GOODNESS LADIES AND GENTELMEN!!! IN THIS GAME OF REPITITION, I HAVE NEVER EVER SEEN A FAGGOT THIS BIG!!!!! -=- - Spawn BOTVGH hazard 19.
    106 - [16:58] * Doctor_Mario tosses H an undead pill. [16:58] <Doctor_Mario> HAVE FUN WITH MY DRUGS [16:59] <Tom_D> DRUGS ARE BAD. [16:59] <Neo-Kamek> -=- H Cuz is no longer undead. -=- [16:59] * H_Cuz eats it and sees llamas in pajamas. - From here on out, all status heals (Esuna, Remedy, Unicorn, etc.) get wild surges added on! (!F)
    107 - vs. Ogopogo - Ogopogo casts Double Wave on the arena, and everyone loses 25% of their Max HP. Water-elemental. (!F) (!T)
    108 - Call Script War! "Let's go illegally download some tomatoes" - The last fighter to move goes to do just that. MIA for 11 ticks, but recover 20 HP and MP.
    109 - vs. Jes & Nesshelper - Whenever a fighter misses a turn, they receive ??? status for 11 ticks. When it runs out, Jes appears and drops his flab on the fighter, shattering them to bits (sneeze). If the fighter unidles, ??? status is cleared. (!F) (!T)
    110 - [22:17] <Ultima_64> H do you live in a dorm? [22:17] <H_Cuz> No, I live at home. [22:17] <Ultima_64> cuz if you do... I'M MOVING IN WITH YOU! - Truly, a fate worse than death... spawn BOTVGH hazard 17.
    111 - vs. The Entire Cast of FF6 Including Kefka and Zombie Leo - An already-frustrated ref floods off while performing /allstats. Thankfully, I now have shortstats for big fights like that, so this hazard does nothing. :D (!F) (!T)
    112 - |Suikoden| - Guess who? Spawn BOTVGH hazard 5. (!T)
    113 - vs. Team Rocket - One random player receives ??? status (Neo-Kamek's "IT") and will be KO'ed at the next hazard unless s/he can pass it off to someone else.
    114 - vs. the Coin - Ref may now rig coin tosses however he sees fit. (!F) (!T)
    115 - vs. the Dice - Ref may now rig dice rolls however he sees fit. This does not include hazard rolls or rand(1,5)-type numbers. (!F) (!T)
    116 - vs. the Hazard Bar - The hazard bar is added as a boss with 200 HP and 0 speed. Every time it's hit, the hazard set changes; otherwise, all hazards come from the same set. Start on the Master List. If Haz is KOed, there are no more hazards. (!F) (!T)
    117 - vs. Kamek and Bowser - [20:36] <KamekTheRef|Kamek> -=- Congratulations, your black mage has just blown away all his MP! What are you gonna do now? -=- - The hero with the most MP loses it all. (!F) (!T)
    118 - vs. Gogo - Until the next hazard, EVERY attack thrown will be mimicked by Gogo, hurting the attacker for 1.5x the damage dealt. (!T)
    119 - vs. Reznor - The Reznors breathe fire onto random fighters. Four combatants take 20 damage each. Fire-elemental.
    120 - vs. M. Bison - A random fighter is equipped with Disk's Wal-Mart badge, mistaken for Disk, and sent MIA for 21 ticks to push shopping carts at Wal-Mart.
    121 - [20:14] <H_Cuz> Virg gets a lot of Fire Flowers. [20:14] <Buster_Bunny> She's got a firey thumb. :O [20:14] <PrincessVirgo> A pyromaniac cleric. - All white mages become pyromaniac clerics. They learn Fire, Fira, Firaga, and get free Fire Flowers. (!T)
    122 - [19:06] <DreadMasters> I wanna be the queer crossdressing pink mage. - One player gets their job class changed to... just that. 50 HP, 50 MP, 10 speed, and one special skill: Flirt. (!F)
    123 - Blue Magic Session! - KamekTheProfessor joins the heroes as a Blue Magic professor (Level 306 Blue Mage) for 15 ticks, and all heroes have Learning enabled during that time. (!F)
    124 - *** GoodGirl-21 has joined #BOTVGH_Bosses <GoodGirl-21> See tapes girfriends and wives made for their lovers. HARDCORE SEX WITH REAL PEOPLE. JOIN NOW: *URL removed by HC* *** GoodGirl-21 has left #BOTVGH_Bosses [01:04] <H_Cuz> I THOUGHT I END--WHAT THE BLOODY HELL? - The last player to move gets seXX0red!!... But by whom?! (!T)
    125 - vs. Pimp Daddy Wiegraf - Two random /girls script characters join the bosses; two more join the heroes. (!T)
    126 - ••• Your Average Cid's items were destroyed! ••• - Which left him literally useless. Anyone with a Program Folder, Pocket Skillset or Item Box (be it primary or no) loses those respective skills. (!T)
    127 - [22:07] <HC|FinalFantasy5> [TD Mak] You, there! Pay toll!!!!!!!!!!!!! Or else the killer pelicans will drop blank propoganda on you!! >:O - Spawn HC/TD In-Joke hazard 7.
    128 - [00:25] <HC|FF5> EWW! [00:25] <HC|FF5> Something used Mucus on me >_O <Tizzy557> Mucus? <HC|FF5> Mucus = Snot <HC|FF5> Something SHOT ITS #@*$#^*$ SNOT AT ME - Last fighter to move gets... Mucused. Slow for 41 ticks and Seizure. (!T)
    129 - Hazard Hell - The bosses are sneezed, hazard mania commences, and the objective becomes to survive as long as possible. Additionally, all Hazardeer abilities cost triple MP. The longer you last, the more EXP you score! (!F) (!T)
    130 - fuzzbubbles - This isn't even FUNNY anymore... spawn BOTVGH hazard 5, you know the drill. :P (!T)
    131 - vs. Paper Mario - All HP and all damage is divided by 10. Fractional damage is rounded down. (!F) (!T)
    132 - vs. Team Game & Watch - Interruptions hazard! All bosses become allies! You'll fight no less than 20 Mr. Game & Watches; 180 HP, 80 MP, 12 speed, 5 at a time. This could be a while... (!F) (!T)
    133 - vs. Calbrena - For 31 ticks, the boss splits into SIX miniature versions of itself, each with only a few hundred HP and MP and half Atk, MAtk, and Speed. If you KO three of them, the main boss will re-form. (!F) (!T)
    134 - vs. NickServ - NickServ forces you off your nick! All fighters must change nicks; failure to do so results in indefinite Stop. (!T)
    135 - vs. Mack - Roll 1d5, add that many Shysters to the bosses. 50 HP and 50 MP each, 12 speed. (!F) (!T)
    136 - vs. Mega Mage - One fighter becomes a Mega Mage, and gets to pick THREE additional magic secondaries!
    137 - vs. Altima - Before the Guest Hazards debacle; NK hosted, I did the hazards. All hazards become Guest Hazards; "Someone Else" means I use my own hazards. (!F) (!T)
    138 - vs. Orlandu - My character added a wild surge to a spell and lost all blue magic as a result. One random fighter suffers this same fate, but learns/retains Added Wild Surge. (!F)
    139 - vs. the Tribbles - Add a Tribble to the bosses, 75 HP, 75 MP, 11 speed. Every turn it gets, it creates copies of itself... kill it quick! (!F) (!T)
    140 - <Edgar_Figaro> Hey, if we confuse Relm and she paints herself, does it glitch up the battle and end it? :D <Neo-Kamek> Edgar: Yes, it glitches, but the glitch causes everyone's EXP to be erased. <Edgar_Figaro> But that didn't happen in the game :( - Any confused fighters' actions will now be glitched! (!F) (!T)
    141 - vs. Agahnim - The boss becomes immune to direct attacks (physical and magical). It's up to you to figure out a way to damage him. (!F) (!T)
    142 - <Ultima_64> I will summon H Cuz <KamekTheRef> -=- Summoning H Cuz could backfire spectacularly. Go through with this anyway? -=- <Ultima_64> Yes <Ultima_64> I Summon H Cuz <KamekTheRef> -=- Summoned H Cuz -=- <KamekTheRef> -=- H Cuz used Flare on Ultima 64! -=- - H Cuz casts oldschool Flare on the last fighter to move. 100-200 damage. (!J)
    143 - vs. Xeboc Hazard 1 - All bosses get Dimensional Armor. This halves incoming damage, but can be stolen by a Pirate or the like. (!F) (!T)
    144 - vs. Xeboc Hazard 2 - Xeboc uses the Tank Cannon and KO's three random combatants.
    145 - KamekTheRef vs. Ultima 64 - KamekTheRef casts oldschool Meteo. 5 random fighters take 50-80 HP damage each. (!J)
    146 - vs. Team Mario - Interruptions hazard! All bosses become allies against Mario, Dr. Mario, Baby Mario, Paper Mario, Metal Mario, and Evil Mario. Can you neutralize Dr. Mario's healing, Baby Mario's items, Metal Mario's defense, and the others' all-around power?! (!F) (!T)
    147 - vs. the F-Zero Racers Hazard 1 - Pico casts Bad Breath (see blue magic) on the last hero to move; if he's a blue mage he learns it. (!F) (!T)
    148 - vs. the F-Zero Racers Hazard 2 - Falcon PUNCH!! Magic Sword damage (assume 150 Atk and 25 MP) to the fighter with the most HP, and launch them MIA. Fire-elemental. (!J)
    149 - vs. the Four Fiends - "Fight with all your might!" Rubicant cures a random fighter, recovering 9999 HP and MP.
    150 - vs. Neo-Kamek's boss - MMCS Malbon sends the fighter with the least HP to medical. Heal all bad status and recover all HP, but add MIA for 19 ticks. (!T)
    151 - Tizzy wants a battle; KtR doesn't - Flip a coin. If heads, KtR ignores Tizzy and rerolls the hazard. If tails, KtR gives in and spawns a random interruption hazard. (!F) (!T)
    152 - vs. Chibot - Ref casts Super Nova. All fighters take magic damage (assume 30 MP, 80 MAtk) and get one random status ailment.
    153 - vs. Dodo and Valentina - Dodo takes away the hero with the most HP for a one-on-one. All other fighters go MIA and are stopped until that battle ends; the victor rejoins the main fight. If it's the hero, he earns extra EXP. (!F) (!T)
    154 - vs. Kamek from ChUB - Kamek uses Hyper Shield. A random boss gets Haste, Attack Up, Defense Up, M.Attack Up, M.Defense Up, Regen, and the critical rule is disabled. (!F) (!T)
    155 - vs. Rydia - Random call script character joins the bosses. (Could you tell I'm running out of ideas?) (!F) (!T)
    156 - vs. Wobbuffet Hazard 1 - A Wobbuffet (1000 HP, 0 MP, 0 speed) sits in the middle of the arena until the next hazard. At the next hazard, it uses Bide on ALL fighters and then disappears. The first person to tell me Wobbuffet doesn't have Bide loses EXP, so shaddup. :P (!F) (!T)
    157 - vs. Wobbuffet Hazard 2 - The heroes give up on the bosses and decide to attack each other to learn BLUE MAJIK OMG!!!!!!!!111111111 Until the next hazard, the boss becomes invincible, and all heroes may cast and learn blue magic. (!F) (!T)
    158 - Free For All! - The boss is sneezed and a free-for-all commences. Heroes may change job classes if they wish, and receive infinite Auto-Life. The winner is the fighter with the most KOs after 30 ticks. (!F) (!T)
    159 - vs. Beavis and Butthead - A wild surge changes Beavis to a female; add both "her" and Butthead as bosses with 200 HP, no MP, and 5 speed. You must KO one of them before they can get a turn, or... *shudder* (!F) (!T)
    160 - vs. Smithy Part II - ERROR: The ref is never wrong. Any ref mistakes from now on, no matter how small, will result in Really Evil hazards. This counts double if someone has to point it out. (The mistake, not the hazard.) (!F) (!T)
    161 - vs. Axem Rangers & Koopa Bros./vs. ProtoMan.EXE - Everyone blames one fighter for screwing up the BB. That fighter receives Slow, M.Attack Down, and Seizure. Also, roll 1d10. If 1, the fighter is sneezed.
    162 - [20:42] * Faris^ mana drains from YOUR MOM. - The fighter with the least MP (excepting fighters with 0 Max MP) Mana Drains from YOUR MOM. Recover all MP, but take damage equivalent to half the amount of MP recovered. (!T)
    163 - vs. Giga Axem Ninjakoopa - Giga Axem Ninjakoopa tries to pick up its axe, but instead drops it on a random fighter's foot for 250 (yes, 250) damage. (!J)
    164 - vs. AIM Guy - All fighters' inboxes fill up with spam!! Nobody may hold items (if any item hazards occur, reroll). (!T)
    165 - vs. Final Lavos - Active Life FULLY REVIVES all dead combatants. (!T)
    166 - [20:26] <Wombling_Pikachu> H still has the old revive [20:26] <Wombling_Pikachu> lol - Life spells now work like in the old system: you can use any amount of MP, and HP recovery will equal half the MP you spend. (!F) (!T)
    167 - <KtR|Demitel> <Demitel> Let's see what this is... <KtR|Demitel> <Demitel> *presses the red button of death* <Neo-Kamek> ••• OH NO MR. BILL! :o ••• <KtR|Demitel> -=- WARNING! Rydia is rampaging through the arena and she has PMS! -=- <KtR|Demitel> <Demitel> ...Oops. - Just that happens. Rydia casts Bahamut on all combatants (assume 65 MAtk)
    168 - vs. Demitel - Demitel had the boss battle won, when Cless ran in and killed him in one swipe. Add Cless to the heroes as a Level 10 Fighter with Magic Sword secondary. (!F) (!T)
    169 - <Kamek> -MemoServ- hello... u r welcome to #digimania ... u want xs?? msg me ok?? enjoy ur self!! <Kamek> u want xs?? <Kamek> ...WTF. <Jyouii-kun> u want xs?????? <PrincessVirgo> xs? <Kamek> Either xs is a really bad typo of sex, or I don't even wanna know. - And thus an in-joke was born. One random fighters gets xs omfg yey!!!!!!!!111111
    170 - STATUS BLASTER :O:O:O:O - A status blaster (from Neo-Kamek's old old system) falls into the arena. It's good for four shots, with each shot causing a random safeguard-piercing status ailment.
    171 - vs. Safer Sephiroth - Casts Branimaniacs Nova on all combatants! Pick three status ailments; all fighters receive them.
    172 - Disk vs. UDX NetBattle - Two random fighters get Life Auras (100 HP Aura), but they only last until the next hazard.
    173 - [19:22] * KamekTheRef hands Disk a backup tape of Ben.exe that he found lying around. - One random NetNavi gets his/her data backed up. Treat like Auto-Life. If there are no NetNavis, nothing happens. (!T)
    174 - vs. Jailhouse Blues Hazard 1 - Nasty Toilet Man spews crap at all fighters for 18 HP damage and one random status ailment.
    175 - vs. Jailhouse Blues Hazard 2 - NK's old Moogle Charm hazard was pretty gamebreaking. Luckily, this one only targets one random fighter, charming them for 21 ticks.
    176 - [18:39] * Neo-Kamek fakes a hazard set. Result: All Bosses K.O. [18:39] <MrGameAndWatch> My favorite hazard set. - Hahahaha... YOU WISH. XD Reroll.
    177 - [00:16] <Incardine> NK, have you ever PLAYED Dance Dance Revolution. :P [00:16] <Neo-Kamek> Inc: I did, once, and failed miserably [00:16] <Incardine> X.X [00:17] <Neo-Kamek> ••• Neo-Kamek Job Class: Non-Dancer ••• [00:17] <H_Cuz> YOU SUCK WORSE THAN A DANCER >:O - THIS used to be NK?! Reverse all hazards from here on. (!F) (!T)
    178 - vs. YOUR MOM - (Yes, this was an actual match. Goshi hosted it.) Your mom sends you to your room with no dessert! >:O MIA for 11 ticks and Seizure.
    179 - vs. Afro Batman and Robo-Jesus Hazard 1 - Fire Flower + Atomic Fire = Atomic Fireball! When launched from Robo-Jesus's item cannon, it deals 666 HP damage to one fighter. Fire-elemental.
    180 - vs. 850 Life Man- One fighter may fight one-on-one with 850 HP Man after the match. If you win, you earn 85 EXP. (!F) (!T)
    181 - vs. UDX's Senshi Clones Hazard 1 - Sailor Spark Jupiter takes a random combatant behind a curtain and... CENSORED. They come out with Paralysis, Confusion, and Seizure (the former two for 41 ticks).
    182 - vs. Sailor Hard Venus - Eats the last combatant to move. MIA for 11 ticks. (!T)
    183 - vs. UDX's Senshi Clones Hazard 2 - Mercy! The boss has mercy on the heroes, and casts Phoenix. All downed allies are revived with 80% HP. (!F) (!T)
    184 - vs. Vile MkIII - The boss gets a huge mech. The mech can absorb 120 HP worth of damage, and it has infinite MP, but cannot be healed. It also gets innate Final Strike. (!F) (!T)
    185 - vs. Neo-Kamek's Angels - All bosses become female. No other effect. (!F) (!T)
    186 - <H_Cuz> What if you use vitalsawhiteboy on Tiz? <:O <H_Cuz> Tiz isn't a white boy <:O <Neo-Kamek> Then Kammy suffers a #-1 fatal exception and mkicks the channel. <Neo-Kamek> Then she goes ballistic on ChanServ. <H_Cuz> Woo! :D - Kammy goes ballistic on the channel, damaging all combatants for 10-60 HP each.
    187 - EXP whores! You will get nothing from me! >:O - The two fighters with the most EXP lose 50. (!F)
    188 - vs. Surge - For the remainder of the battle, everything anyone does gets a wild surge tacked on. In other words, Wild Surge Mania. (!F)
    189 - <Knight_Gem> Is it safe? - Flip a coin for each fighter; if heads, they go insane as Dan (or possibly Randal Graves) repeats this line over and over again. Incurable confusion ensues!
    190 - vs. Max300 - The last fighter to move takes 300 damage, ignoring critical.
    191 - vs. Ifrit & Shiva Hazard 1 - Ifrit attacks the bosses; Shiva attacks the heroes (assume 50 MAtk for each).
    192 - vs. Ifrit & Shiva Hazard 2 - SSLRranma makes fun of the bosses for being "useless without magic". If any bosses have no magic, equip them with Fire, Ice, and Lightning materia. (!F) (!T)
    193 - vs. Grim the Necromancer - Grim fully revives all dead fighters. ... As bosses. (!F) (!T)
    194 - [22:43] <Cyan_Garamonde> Help me. :( [22:43] <Cyan_Garamonde> I'm delicious and nutritious. - Miss Gorf turns a random fighter into an apple (same as Imp status).
    195 - vs. the Hazard Scripts - Spawn one of HC's hazards, one of Neo-Kamek's, and one of Incardine's. Unlike most guest hazards, they DO NOT roll their own.
    196 - vs. Duke - All fighters take .33 HP damage.
    197 - vs. the VGMax Cast - [21:10] <KamekTheRef> -=- We are NOT using a "Loser strips" rule >:O -=- - Or ARE WE?! Next combatant to get KO'ed becomes Embarrassed. (!T)
    198 - [19:24] <Vanjii> *tackles H to the ground* [19:25] * H_Cuz dodges and Vanjii flies into a blender. - The next fighter to miss an attack flies into a blender. 100 damage ignoring critical.
    199 - Chaos Blade + Your Mom = ??? - The severed head of YOUR MOM is added to the arena items. If a hero grabs it, and any bosses have hidden stats, they become un-hidden. ([IU])
    200 - vs. Landstander Ryan - Spawn BOTVGH hazard 22.
    201 - [19:10] * H_Cuz ponders making a Jes class... but decides against it. - A Jes joins the heroes... (does not have to be defeated to lose) (!F) (!T)
    202 - [20:31] <Neo-Kamek> ••• Neo-Kamek status: Errors: 10 ••• [20:31] <Tamao_Mitsurugi> If you reach 15 do we get to tar and feather you? :O - A Ref Error Counter is implemented. If it reaches 15, the ref is tarred and feathered. This causes various glitches and script errors. (!F) (!T)
    203 - vs. Team FF5 - Interruptions hazard! All bosses become allies against Butz, Lenna, Faris, and Galuf, all of whom have 999 HP, 250 MP, 13 speed, and all Kode skills. Butz gets Counter as a reaction, Galuf gets a Program Folder, Lenna gets Healing x2, and Faris gets Runic. (!F) (!T)
    204 - vs. Team VGMax - Fighters kept attacking MIA/Airborne/otherwise unhittable fighters. In a crappy attempt to replicate that effect, the ref no longer shows status changes; only he knows who has what status. Also, status is measured in turns instead of ticks. (!F) (!T)
    205 - vs. Yuka/Chiho/Jun - The guest hazards debacle... no guest hazards may be spawned for the rest of the match. (!F) (!T)
    206 - vs. Mikoto & Mokuren - Tempers flare, egos inflate, and the hazard bar becomes a ref bomb bar. Initialize at 666, increase by 10d10. (!F) (!T)
    207 - vs. Too Many Kameks - This battle had a lot of DDR hazards. Unfortunately, that hazard set no longer exists, so the boss(es) can now use DDR Attack, which spawns random effects from /haz ddr. :O (!F) (!T)
    208 - [22:16] <Neo-Kamek> Confuser: poison to all [22:16] <Tatsuko> Confuser doesn't poison. >:O - A random fighter is hit with Confuser... which poisons them. And that's pretty confusing, so they get confused too. <:D
    209 - vs. the Robot Masters, Endurance-style - One random fighter's job class becomes "Cow? o.o" S/he gains the Crash Land ability, but retains original stats and abilities. (!T)
    210 - vs. the Robot Masters Hazard 2 - In his confusion, Wombling Pikachu casts X-Zone (yes, THAT X-Zone) on a random fighter. 25% chance of sneeze.
    211 - vs. the Ura Buto Satsujin refs - ...Oh hell no, I am SO not starting with this. Reroll the hazard, unless the ref feels like causing a lot of pain in a short period of time.
    212 - vs. the Sphinx - EXP whores rejoice! On someone's turn, they may attempt to answer a trivia question from the Sphinx. Answer the question correctly, and you score big EXP; answer wrong, though, and you take 50 damage ignoring critical. The questions WILL BE HARD. (!F) (!T)
    213 - <H_Cuz> So can I call you Gay_Butthole for short? :O - One random combatant is /replace-d by Gay_Butthole. You may change nicks if you want. (!T)
    214 - vs. Fuzzy - The thing from Yoshi's Island. Add it to the bosses with 200 HP, 0 MP, and 10 speed. It confuses people on its turn with 100% accuracy, and also confuses anyone who touches it. (!F) (!T)
    215 - Ansem - ........ RAR ANGST SPAWN BOTVGH HAZARD 5 (!T)
    216 - <Neo-Kamek> (Genie) YOU HAVE DESECRATED THE SPIRIT OF THE LAMP <Neo-Kamek> (Genie) NOW PREPARE TO FACE THE CONSEQUENCES - Marril7 assrapes the majik genie, and the genie blasts M7 away with a lightning bolt. Everyone rejoices, and recovers 30 HP.
    217 - Flying Shin Akuma :O - No matter where you go, you can't escape from Shin Akuma! >:O Critical rule off, bosses become allies, 4000 HP and MP, 25 speed, Auto-Haste and all manner of aerial skills. (That last bit was WP's idea. Flame him, not me.) (!F) (!T)
    218 - vs. Belcha - A Knik-Knak joins the bosses with 50 HP, no MP, and 13 speed. When you KO it, it's added to arena items; you can then throw it at an enemy for 100 HP damage. (!F) (!T)
    219 - [22:37] <KamekTheRef> -=- YOU GOT A BEAR COIN -=- [22:37] <KamekTheRef> -=- YOU CAN BUY... UM... SOMETHING WITH THIS -=- - One random fighter gets a Bear Coin, which s/he can use to bribe the ref ONCE or buy three random items. (1 use)
    220 - vs. Giga Baby Bowser - Add Giga Baby Bowser to the bosses. 1000 HP, 0 MP, and 8 speed. It will charge three times then destroy the arena floor, instantly KO'ing all heroes. If you deal 50 or more damage in one hit, you can halt his charge and force him to start over. (!F) (!T)
    221 - vs. Revenge of the Hazards - M.U.G.E.N Kamek (whose hazard beat Shin Akuma; stats 150/2000/11) and Nu (whose hazard beat Sailor Hard Venus; stats 500/0/9) join the bosses! >:D (!F) (!T)
    222 - The Op Debacle - WP used MAD OP SKILLZ to avoid bans, and got deopped as a result. Any fighters with ops take 30 HP damage. This includes ref-controlled bosses.
    223 - [21:47] <Goshi> NEXT BATTLE WE SHOULD CUMMON YOUR MOM. - Not touchin' that one with a ten foot pole. Reroll.
    224 - vs. Surge: Rematch - The ref picks a word, and does not tell anyone what it is. Whenever anyone says that word, a wild surge occurs! (The surge word may be disabled if it gets abused, especially by the losing side.) (!F) (!T)
    225 - vs. Neo-Kamek's Berserkers - A Berserker Mage is added to the fight (flip a coin, if heads it's a hero, if tails it's a boss). Every turn it gets, it casts a random magic spell. Their spells are prone to surging. (Shadaloo Grunt stats, but add 100 MAtk.) (!T)
    226 - [20:22] <KamekTheRef> -=- From now on, accusing a boss, battle, enemy, or foe of being a joker is punishable by EXP loss -=- - 'Nuff said. (!F) (!T)
    227 - vs. Drecker, Dubya, Robo, Gyro Man, and Bomberman - All combatants become Wild. (!F) (!T)
    228 - [11:52] * The_Silent_Strider dreams of Zelda as a 90 year old naked chick - Now that's just wrong... three fighters start getting mental images and go into Seizures.
    229 - [04:43] <Diskmaster> (Mayor) I do. You need to retrieve the Red stone of Fire from the Cave of stupid goombas that bite your groins. - The last combatant to move is bitten in the groin by a Goomba, causing physical damage (80 Atk) and Paralysis (41 ticks). (!J)
    230 - [18:40] <Diskmaster> Diskmaster WRATH OF HCUZ OPTION AVAILABLE. - One fighter gains the ability to summon one Ref's Choice hazard, out of turn, by typing !wrath. I advise against it if you're already winning, though. (!T)
    231 - [23:47] <H_Cuz> [[Madougu Master Dan]] joins the battle! [23:47] <H_Cuz> HP: 1 [23:47] <H_Cuz> MP: 0 [23:47] <H_Cuz> Job Class: Cannon fodder <:O - Late entries permitted; new entries get 6 HP, 0 MP, and 0 speed. (!F) (!T)
    232 - [14:31] <H_Cuz> <H Cuz> Zzz... Turn... who was the bosses again? [14:31] <H_Cuz> <Jes> Your mom XD [14:31] <H_Cuz> <H Cuz> Right... turn, your mom... [14:31] <H_Cuz> <Combatants> o.o;;; - The ref is tired, and the boss's name is changed to YOUR MOM. (!F) (!T)
    233 - Turnout Theft - HC needs a gimmick to get more turnout! Count up all the heroes (do not count ref-controlled characters, or heroes who left), and award 10x that much EXP to all fighters. (!F)
    234 - [20:52] <H_Cuz> <H Cuz> OK, I'm hosting at 8 on Tuesday. [20:52] <H_Cuz> -=- TUESDAY... -=- [20:52] <H_Cuz> <H Cuz> I need a nap, BRB. [20:52] <H_Cuz> <CY> NK HOST >:O [20:52] <H_Cuz> <WP> NK HOST >:O [20:52] <H_Cuz> <NK> OK :O *big boss battle* - KtR gets pissed off, and one unlucky fighter loses 25 to 50 EXP. (!F)
    235 - vs. the Girls in Green - Roll 1d3. If 1, add Rydia to the bosses as a Level 30 Summoner (Black Mage secondary); if 2, add Cammy (Shadaloo Cammy stats); if 3, add Kero-Chan (or rather, add ToadMan as a Level 20 NetNavi in permanent Aqua Cross mode with Mimic secondary and Perfect Copy support). (!F) (!T)
    236 - vs. Green Devil - The boss receives a 3-HP Aura. It goes down by 1 each time it's hit, but recovers 1 each time the boss gets a turn. Once broken, it regenerates after 31 ticks. (!F) (!T)
    237 - vs. Jes/Marril 7 - The last fighter to move is kickbanned by Jes! 15 HP damage, MIA for 11 ticks, and yes, you are actually banned from the channel until MIA wears off. :P
    238 - WE SHOULD BAN CASUAL CONVERSATION IN BOSSES!!!11 - Ref sets mode +m for the rest of the match. All quiet in the peanut gallery! (!F) (!T)
    239 - vs. the Oppositio Senshi - Spawn three of CY's Sailor Moon hazards.
    240 - [20:50] <KtR|Cloaker> -=- The_Silent_Strider attempted to use three status ailments at once! -=- [20:50] <KtR|Cloaker> -=- The_Silent_Strider imploded on himself! -=- [20:51] <Neo-Kamek> ••• I wouldn't try that again, woman >:O ••• - One fighter implodes and is sneezed, but a random enemy gets three random ailments. (!F) (!T)
    241 - *** Attempting to rejoin... *** Rejoined channel #BOTVGH_Bosses <Kammy> (H_Cuz) Hi everyone it's me U64, I'me going to go forever, my parents would take me away forever so I'm going on my own terms bye, also I took 30 aspirins... forget me... <H_Cuz> ....WTF * H_Cuz slaughters U64 - Ultima 64 changes one hero's autogreet, and his/her job class, secondary, and reaction. (!F) (!T)
    242 - [14:00] * Tom_D shoots a NON MOVING OBJECT >:O [14:00] <H_Cuz> <Non-Moving Object> *dodge* - All Stopped fighters receive the "Auto-Batdodge" ??? status until Stop wears off. (!T)
    243 - *** Princess_Pikachu is now known as Pruncuss_Pukuchu - It's Klawkat's World of Ruin all over again as a Pikachu vomits on all combatants for three random status ailments each!
    244 - [23:03] <CY|SSBM> YOU TWO LOVBIRDS TAKE IT TO #KATTANDDISKSEX [23:04] <CY|SSBM> OK?! - Everyone go to #Kattanddisksex for free EXP! If Katt and Disk are already in there, making "use" of the channel, ref retires and opens up a skating rink in hell. :) (!F) (!T)
    245 - WP and his idleness - The hero with the most idle time receives becomes Stopped until s/he unidles. (!F) (!T)
    246 - vs. Meta-Ridley - The boss bitches at the ref on IM. In response, the ref casts oldschool Meteo on the bosses (50-80 damage per hit). (!F)
    247 - [14:16] <Tom_D> PRESS 5 IF YOU LIKE NATE :O [14:18] <Kirby003> PRESS 5 IF YOU THINK TOM AND ALL YOU OTHER PEOPLE SHOULD GO SCREW YOURSELVES!!!!! :O [14:18] <Kirby003> 5 [14:18] <Kirby003> 5 [14:18] <Kirby003> 5 [14:18] *** Kirby003 was kicked by H_Cuz (omg 5 lolzor) - The next player to input a 5 is humped by lamers. (!T)
    248 - [18:58] * H_Cuz shuts up [18:58] * H_Cuz shuts up [18:58] * H_Cuz shuts up [18:58] * H_Cuz shuts up [18:58] * H_Cuz shuts up [18:58] * H_Cuz shuts up [18:58] <TarenWanderer> H takes a long time shutting up. O.o - Mute is invalid for the rest of the match. (!F) (!T)
    249 - vs. Kenshin Himura - Turnout was 5 people: 3 NetNavis, 1 Geomancer, and 1 Black Mage. Flip a coin for each hero; if heads, his/her class is changed to NetNavi. No questions asked. (!F)
    250 - [20:07] <TarenWanderer> gee... I wonder whose side H is on... [20:08] <TarenWanderer> could it be *gasp* not ours? [20:08] <KamekTheRef> -=- WARNING -- Accusing the ref of rigging a match could result in the ref being added as a boss. Proceed? -=- - You heard the ref! >:O (!F) (!T)
    251 - [20:49] <Ultima_64> only cheeeeeeeesssssssssseeeeeeeeee can help us now - A big block of rancid month-old cheddar lands on the arena floor. Until the next hazard, any combatant who speaks out loud gets a random status ailment. If you wish, you can pick up the cheese and attempt to use it as a weapon. (1 use)
    252 - [20:42] <Tamao-chan> So do we have a chance in hell? :O - Why not ask the arena guru.... TOAD. Toad becomes available as a Summon Magic for 8 MP, and will scan all enemies and divulge hints. (!F) (!T)
    253 - vs. Mynd - Chadling explodes, taking the heroes' HP to 1, the bosses' HP/MP to full, and setting the bosses' CT to 9999. :D.... On second thought, reroll.
    254 - [16:41] <Ultima_64> OP me Kammy [16:41] *** Ultima_64 was kicked by Kammy (Congratulations, you are kick #1000! <No op begging allowed -- don't make me come over there>) (#1000) - Hurray for kick number 1000! As celebration, the last combatant to take damage learns 100 Needles (see blue magic). (!T)
    255 - <H_Cuz> Neo-Neko got fisted. *is stared at* What? <Canadian_Yosheh> ..................... <Canadian_Yosheh> You scare me sometimes. - OMFG dirty joke. A large CENSORED sign lands on all combatants, 20 HP damage.
    256 - [20:31] <TarenWanderer> .............p33r me. >:D [20:32] <H_Cuz> <Peer> *r3s3ts T4r3n's c0nn3cti0n* - Oh, I'll p33r you all right. The ref casts Peer Bomb! For each fighter, roll 1d10. If the roll is 1, sneeze the combatant; if it's otherwise below 5, add MIA for 11 ticks. (!T)
    257 - [22:52] <Tailsrush> Shuriken! [22:53] <Canadian_Yosheh> You don't have any. [22:53] <H_Cuz> -=- No shurikens on hand. Attempt to throw YOUR MOM? -=- - Ninjas (and those with Ninjitsu secondary) may now throw YOUR MOM free of MP cost. However, the effect of this attack has not been verified... (!T)
    258 - WaRiOsHaDy's BOTVGH Championship Belt - One random hero gets the aforementioned belt. If he is attacked by another hero, the attacker has a 50% chance of receiving the belt. At the end of the match, win or lose, whoever holds the belt scores 50 EXP. Bosses may not hold the belt. (!F) (!T)
    259 - [20:20] <Ultima_64> is there a cheap cheat way to get MP? [20:20] <H_Cuz> Ulty - Press Alt+F4 :O - Press Alt+F4, then Enter, to recover 50 MP. Mac users are ineligible. >:O
    260 - * Diskmaster is calling in the NPA <H_Cuz> PERFECT <Diskmaster> H knows about the NPA? <H_Cuz> I know they're infamous spammers and that Vap and Pink are heavy hitters somewhere in there. - Disk calls in three random NPA call script characters! Flip a coin; heads, heroes, tails, bosses. (!T)
    261 - [03:30] <WaRiOsHaDy> H is playing mega man, don't bother him, he'll blow your head off - Flip a coin. If heads, spawn a Mega Man X hazard; if tails, make it Megaman Battle Network. Either way its effect is doubled.
    262 - Disk's RPG: vs. Zemos - Because of Disk's accuracy system, it's nearly impossible to hit with physical attacks. All accuracy values are halved. Fighters, Monks and the like may want to beg for a Ref's Choice job change. (!F) (!T)
    263 - [10:22] <JoeyIndeed> o.o H, should Hazard Man look like a MegaMan villain or something? [10:23] <H_Cuz> Sure. [10:23] <H_Cuz> <Dr. Light> You got Hazard Control! And Rush Jet! [10:23] <H_Cuz> <Megaman> o.o - The last fighter to move gets Hazard Control!.... And Rush Jet! (!T)
    264 - [13:53] <Goshi> O.o [13:53] <Goshi> o.O [13:53] * JoeyIndeed pops Goshi's eyes. [13:53] <Goshi> AHH! [13:53] <Goshi> MY EYES! [13:53] <H_Cuz> <Goshi's Eyes> *deflate* - The next combatant to use o.o or any variation thereof has his/her eyes popped for incurable Blindness. (!T)
    265 - vs. Life Virus - The boss gets a 100-HP Aura. If destroyed, it regenerates after 11 ticks. (!F) (!T)
    266 - vs. Quale - Spawn BOTVGH hazard 29, but the critical rule is disabled. (!T)
    267 - Slot Flood! - Everyone's rolling the slots, and Kammy floods off. Everyone rejoices because that horrible wench is dead, and gets a random status boost.
    268 - vs. the F-Zero GX Villains - If there are multiple bosses, the one with the most HP becomes immortal (infinite Auto-Life), and will fully revive UNLESS he is the last boss killed. If there's only one boss, reroll. (!F) (!T)
    269 - [19:10] <PrincessVirgo> KESERA. *pokes H with a spoon* [19:11] * H_Cuz dies. - A spoon lands on the arena floor. Is it a mystic spoon with SECRET POWERS?!?!?!... or just an ordinary spoon. Only the ref knows for sure. (Usage varies)
    270 - [19:54] <Neo-Kamek> ~sluts [19:54] <Kammy> Neo-Kamek pulls the slut machine... It explodes in a huge fireball! [19:54] <Neo-Kamek> ......... - Oops. All fighters take 30 HP damage from the explosion, ignoring critical.
    271 - vs. Strago Hazard 1 - One random fighter gets a Gem Box, and can Doublecast spells!... but for only 11 ticks. (!T)
    272 - vs. Strago Hazard 2 - All combatants become Mute for 21 ticks. Hope you've got safeguards! (!T)
    273 - * [[Panda_Genma_Saotome]] holds up a sign. "Reraise ME!! :D" - A random spectator gets Auto-Life. O_o (!F) (!T)
    274 - [19:16] <Dr_Destroyo> There should be a sasquatch class [19:17] <Neo-Kamek> There should be a YOURMOM class [19:17] <Dr_Destroyo> :( - Flip a coin. If heads, the last hero to move has his/her job changed to Sasquatch (Shadaloo Grunt stats). If tails, it's changed to YOURMOM (no effect on stats/abilities). (!F) (!T)
    275 - vs. the Deadline V2 - The Silent Strider is added to the heroes as a Hazardeer. No matter how you beg or plead, he'll do nothing but summon Triple Trouble. No penalty for KOing him. (!F) (!T)
    276 - vs. Hazardman: Revenge of 2001 Style - If the battle is going poorly, the ref has the option of sending Shin Akuma into battle if he so desires. (!F) (!T)
    277 - <Neo-Kamek> i.e., Sonic Wave F, Ring-Zap 2 U, Snake Egg 2 C, Muramasa K, and Lock On R <Sir_Carter> FUCKR >:O <KtR|HazardMan> -=- PROGRAM ADVANCE: ANAL RAPE -=- - Jes gets those very chips, and anally rapes a random combatant for 50 damage and two status ailments.
    278 - [20:17] <Neo-KamektheRef> ••• *BLEEP* *BLEEP* *BLEEP* *BLEEP* *BLEEP* *BLEEP* *BLEEP* ••• [20:17] <Neo-KamektheRef> ••• OMG NK IS SWEARING COVER YOUR VIRGIN EARS. ••• - All fighters get 20 seconds to cover their virgin ears. Failure to do so results in Embarrassment. (!T)
    279 - <H_Cuz> One of these days I'm going to host against Omega and Shinryuu. XD <H_Cuz> Well... Maybe not AND. That'd be sadistic. - Well, they don't join the bosses... but they do attack the fighters. Spawn MUGEN hazards 93 and 94.
    280 - * Wombling_Pikachu shoots Joey. >:O <JoeyIndeed> YOU CAN'T KILL ME YOU MORON <JoeyIndeed> YOU'RE HARSH <Wombling_Pikachu> YOU HAVE BEEN NEGLECTFUL YOU MUST DIE * H_Cuz says YOU ARE BOTH LESS DECENT THAN A DANCER'S STATS <JoeyIndeed> <fontsize=50>SHUT UP !</fontsize> - Spawn BOTVGH hazard 19.
    281 - [14:12] <Cless> fg.fadkg *makes a note to kill Inc...nicely* - Aster kills one combatant. Nicely.
    282 - [17:56] <JoeyIndeed> I'd buy Nesshelper in a box just to listen to him and watch him be an idiot. - "Nesshelper-in-a-box" is added to the arena floor. (1 use)
    283 - [18:23] <Sir_Carter> (Mog) I am the king of DDR! ::buuilding explodes:: - Mog + DDR = 5d2 wild surges, each with random casters and targets. (!F)
    284 - [11:01] <H_Cuz> One of these days I'm going to play FF5, make everyone a black mage, and kick people's asses. :D - Up until the next hazard, all fighters may use any Black Magic they know. (!T)
    285 - [15:56] * H_Cuz looks over his list of things to do today. Ooh... nap. BBL. - The last fighter to move falls asleep. (!T)
    286 - [17:09] <Tizzy> You don't think mines do that? [17:10] <H_Cuz> Mines explode :O [17:10] <H_Cuz> Especially land mines :O - Tiz made a stupid typo, and YOU have to suffer for it. :O Spawn SSBB item hazard 4.
    287 - [20:01] * The_Silent_Strider deletes the moron who thought of 8-bit. - Spawn Webcomic hazard #20.
    288 - [17:37] <Dark_Pen> AHH! MY HALITOS! YES! - OMFG stolen joke. Badly done, too. Dark Pen joins the bosses as a Mimic, but his Mimic has a 50% chance of failing. (!F) (!T)
    289 - <Dark_Pen> can i PLEASE be unbanned now? <H_Cuz> -=- Dark_Pen attempted to remedy "Banned" status! -=- <H_Cuz> -=- Dark Pen used 7 MP -=- <H_Cuz> -=- Call H/T -=- <Dark_Pen> heads * H_Cuz flips a coin. TAILS <H_Cuz> -=- Failed -=- - What a loser. Spawn a Dark Pen hazard.
    290 - vs. Plant Brain - A random call script character is held hostage by the boss/bosses! If s/he is KO'ed, the heroes instantly lose. Flip a coin. If heads s/he may take turns despite being imprisoned; if tails, set their speed to zero. They're listed as bosses (and get hit by your area nukes), but fight on your side. (!F) (!T)
    291 - *** Ic3_J35 (fuckyou@=0co7.csystems.net) has joined #botvgh_bosses *** ChanServ sets mode: +b *!*@*.csystems.net *** Ic3_J35 was kicked by ChanServ (You are banned from #botvgh_bosses: Jes walks in the door, and his tremendous weight causes him to crash through the floor. Oh dear.) - Spawn BOTVGH Ha-- *CRASH* never mind.
    292 - vs. Johnny Jones and Instant Pirate - Add 3d3 Instant Pirates to the bosses. 25 HP, 25 MP, 12 speed. For each pirate, roll 1d3; each 1 gets Pirate secondary and Plunder reaction. (!F) (!T)
    293 - <Canadian_Yosheh> NK's no longer obsessed with DDR. :O <H_Cuz> ...Is he obsessed with Worms now? <:O <Wombling_Pikachu> yes. >:O <H_Cuz> W00T <Wombling_Pikachu> ...that's not good. O.o <H_Cuz> Yes it is >:O - Each fighter gets a random Worms weapon. Flip a coin, if heads it's from my Worms 2 script, if tails it's one of NK's World Party items.
    294 - Disk's RM2K-style BOTVGH RPG - Diskmaster uses DiskFlash. 30 HP damage to all combatants, 25% chance each of blindness and confusion.
    295 - <Neo-KamektheRef> ••• *smack* ••• <Neo-KamektheRef> ••• Charlie Nash takes 20 HP damage ••• <Neo-KamektheRef> ••• Charlie Nash is in serious need of medical attention. ••• <Charlie_Nash> Ow. * Charlie_Nash TRANCE!!!!111... oh wait, wrong game - Or is it? The last fighter to take damage achieves Adrenaline Rush immediately! (!T)
    296 - vs. Wild Hazardman - Spawn Sailor Moon K hazard 15. However, shell damage ignores critical and increases by 5 on each turn. (!F)
    297 - * The_Silent_Strider ponders Twins and using it ;) <Neo-Kamek> TSS: Twins doesn't summon the Mysidian twins, you pedophile. - Or does it? Palom and Porom join the heroes (complete with Twin Magic ability)! (!F) (!T)
    298 - vs. the Worms - A crate lands on the arena floor. When collected, roll 1d5. If 1, the crate explodes for 25 HP damage, otherwise the person collecting it gets a random Worms 2 weapon. ([IU], usage varies)
    299 - [20:27] * Shady1 mimics electman [20:28] <KamekTheRef|Worms> -=- Electman -- no such hero. Mimic Kai^? -=- [20:28] <Kai^> ELECTMAN: *Elecman Clone!* [20:28] <Kai^> ELECTMAN: *Throws ballots* - Electman throws ballots at all fighters! Spawn a cheap clone of Megaman Battle Network hazard 12.
    300 - [16:57] <H_Cuz> I once dreamt I was being attacked by a DDR machine. Then I woke up and NK and Inc were hitting me with baseball bats. <:O - If Incardine or NK is playing, they receive Home Run Bats (SSBM Item 7). (!F)
    301 - <Tizzy> Canni kick my clone in the air? <KamekTheRef> Tiz - You can try, but that means you don't focus on the landing and you will get broken into tiny pieces <Tizzy> ... <Tizzy> I'll take my risk. <KamekTheRef> -=- Tizzy missed the arena floor and goes falling into abyss. -=- - All airborne fighters spiral off into the abyss (sneeze). (!T)
    302 - [15:37] <H_Cuz> ....AAAAGGGGGHHHH [15:38] <H_Cuz> TSS is trying to bribe me to make him official X_x - Well, I won't make you official, but if you can offer me something good (like an MP3 or a script), you might get EXP in return. The bribery session lasts five minutes. (!F) (!T)
    303 - [17:51] <Rnbw{away}> there should be a 'flame master' class XD [17:51] <Rnbw{away}> <FlameMaster> :o SETSUNA! [17:51] <H_Cuz> <Recca> *KILL* [17:51] <H_Cuz> <Enemies> *DIE* - Hanabishi Recca joins the heroes as a Hokage Flame Master with 100 HP, 100 MP, and 15 speed. Ninja secondary, Kawarimi reaction. (!F) (!T)
    304 - [19:17] *** WaRiOsHaDy was kicked by Diskmaster (STABBITY STABBITY STABBITY ALL THE LIVE LONG FRAG , 108 Frags) - Enter, Diskmaster. He stabs 6 random fighters, physical damage (assume 65 Atk). (!J)
    305 - vs. YYY - [20:31] <Neo-Kamek> ••• NO MORE ANALSECHS OR SAKURASECHS OR CHOCOSECHS ••• - The last fighter to make a perverted remark is blasted by Sakura's Shinkuu Hadouken for magic damage (65 MAtk, 25 MP, 3 hits). Yes, I realize the Sakura in question was the CCS Sakura, so shaddup. (!J)
    306 - vs. KamektheRef - What do you do when you can rig any hazard you want? You summon someone else into battle. Spawn a Really Evil hazard; keep rerolling until some kind of boss join comes up. (!F) (!T)
    307 - vs. the Packers and Bears - Brett Favre joins the heroes as an All-Pro Quarterback with 100 HP, 100 MP, and 11 speed. :O (!F) (!T)
    308 - That damn Bowser's Castle surge - Every time someone moves, a Thwomp lands on a random fighter. 30 HP damage and a 25% chance of Tiny. (!F)
    309 - [20:15] <Tizzy> Who wants to fight me? For real? [20:16] <H_Cuz> <Nobody> Me. <:O [20:16] <H_Cuz> omfg Nobody wants to fight you :O - Uh... Nobody joins the bosses. <:O And Everybody joins the heroes. :O (Random job classes/secondaries) (!T)
    310 - [23:10] <Tizzy> I need some items.. ._. [23:10] <H_Cuz> Here, have an anvil. [23:10] <H_Cuz> -=- *CLANG* -=- [23:10] <Tizzy> *Dies* [23:10] <H_Cuz> (Laugh track plays) - A random item-less fighter is hit by an anvil. If they survive, they get it as an item.
    311 - vs. Shin Akuma, Neo-Kamek style - Level 3 Hyper Combo, Tenma Gou Zankuu! All heroes take 40 HP damage ignoring critical!! (!F)
    312 - vs. HazardGirl - Five clones of Britney Spears, complete with gun-boobs, join the bosses as DancerWhores. OMFG TEH HORER... or is that WHORER? (!F) (!T)
    313 - [21:13] <H_Cuz> Hell, just make it a combination Nightmare World/Strider's Mind match and be done with it. [21:13] <H_Cuz> (Hazard Mania, all hazards triple trouble/really evil, all spells get wild surges) - Flip a coin. If heads, spawn Arena Change 1; if tails, spawn Arena Change 2. (!F) (!T)
    314 - [22:38] <KamekTheRef> -=- Kai-Aqualis's speed set to 2.5 -=- [22:39] <Kai-Aqualis> 2.5. XD [22:39] <KamekTheRef> <Snail> *runs circles around Kai* :D [22:39] <KamekTheRef> <Kai-Aqualis> *Still faster than Windows* - One fighter's speed is set to 2.5, but they're still faster than Windows. Doesn't work on major bosses.
    315 - Joke RPGs - The Yellow Devil attacks you with the Excalipur. Spawn M.U.G.E.N hazard 59, but modify damage accordingly. (!F) (!T)
    316 - [19:34] <Sir_Carter> Today in Science class I kept throwing paper airplanes and in a fake Japanese accent kept saying: [19:34] <Sir_Carter> "KAMIKAZE!! BOMB-A DA HARBOR! PEARL HARBOR!" - Carter throws a paper airplane at you for physical damage (20 Atk).
    317 - The /sfa3 script - If time and/or availability allows, HC uses the /ssf4 script and then attempts it on the PS3. When he returns, he spawns a ref's choice hazard based on his experience. (!T)
    318 - vs. the X-Heroes, NK-style - [20:08] <The_Silent_Strider> Wait... [20:08] <The_Silent_Strider> ONE more coming [20:08] <The_Silent_Strider> A friend of mine... - It was like that for half an hour. A dozen of TSS's friends come and join the heroes... as lamer jobs :D (!F) (!T)
    319 - !spaminacan - Goshi's infamous command caused him to flood off many times. ALL fighters must turn remotes off. If I find out that someone didn't, they are penalized twice. (!T)
    320 - vs. Hideously Overpowered Boss v2 - TSS casts a random blue magic with an added wild surge on a random combatant. (65 MAtk) If the target is a blue mage, they learn Added Wild Surge and whatever the spell was.
    321 - [15:44] * The_Silent_Strider 's been to a site where they sell women... [15:44] <H_Cuz> o_o [15:44] <TarenWanderer> O.o [15:44] <H_Cuz> Somehow I don't think we'll be seeing that on EBay anytime soon - Ref uses the /girls script. Result is added to the arena floor as an item. O_o
    322 - [16:17] <H_Cuz> I took chemistry. I know what happens when you put two lamers in a test tube together. X_x - And you're about to find out... :O (!F) (!T)
    323 - vs. Wart ('06) - Wart (who is on the heroes due to interruption hazard) casts Captain Lou to kill the bosses instantly! :D...... but it got Runicked. Too bad. Random boss gets 999 points of magic charge as a result. (!F)
    324 - Wild Surge Battle - Anyone who has wild surges rolls one. Spectators included. Wild surges may be thrown out at ref's fiat. (!F)
    325 - HC's Birthday Present - The ref gives a package to the last combatant to move. The package is ticking. (!T)
    326 - [01:46] * H_Cuz should make FF9-based Frozen and Burned ailments... but that might be too cruel. <:O - Like that's ever stopped me before. One fighter becomes Burned, another becomes frozen. If you don't know what these do, prepare to find out.
    327 - vs. Akki/Kiei - <[[Mouko_Kiei]]> I don't wanna touch the scary box ;-; - Strange items... spawn three item script item hazards. (!T)
    328 - Call Script War 2, Electric Boogaloo - Hard Man punches a hole in the arena wall. For the rest of the battle, any fighters may run through the hole and go MIA for up to 30 ticks. (!T)
    329 - vs. Pandora's Box - Pandora's Box lands on the arena floor as an item. Open it up to spawn a wild surge on the target of your choice. It's reusable, but cannot be picked up. If it appears in an item box, you must put it on the floor before it can be used. ([IU]) (!F)
    330 - The EXP Wager - Two fighters are picked at random. After the match, they are given the option of wagering up to 100 EXP on a game of 5-card draw. You could win or lose big! (!F)
    331 - vs. The Early Bird - A random fighter is targetted (??? status for 11 ticks). When 11 ticks expires, that fighter is pooped on for 100 damage ignoring critical.
    332 - Zameor - OMG not again. Spawn BOTVGH hazard 5-- wait, it's not Jes? Spawn BOTVGH hazard 31 instead.
    333 - vs. the Son of Sun - The boss becomes invincible, and five flames appear. If you hit the wrong flame, it will cast Firaga in retaliation. If you hit the right one, all five flames will disappear and the battle will proceed normally. (!F) (!T)
    334 - <H_Cuz> <Wombling Pikachu> *dies* <H_Cuz> <KtR> CUT! Someone bring out the Auto-Wombling_Pikachu maker! >:O <H_Cuz> -=- Poof. -=- <H_Cuz> <Wombling Pikachu> I LIVE :O - The last combatant to be KOed is brought back by the AUTO-COMBATANT MAKER. If nobody is KO'ed, it affects the next person to be KO'ed. (!T)
    335 - [17:05] * Diskmaster considers making a Hentai hazard set. [17:06] <Wombling_Pikachu> do it :O [17:06] <Diskmaster> Everyone WTF? *shoots Disk* [17:06] <H_Cuz> <Jes> I'll help XD [17:06] <Diskmaster> Diskmaster ... STFU - Disk spawns a hentai hazard, blinding all combatants for 31 ticks. (!T)
    336 - [20:47] <KtR|SuperMario> -=- *Warning* Arguing with the ref is unwise, proceed? -=- [20:47] <Diskmaster> - *Warning* Disk isn't in the battle. - [20:47] <KtR|SuperMario> -=- *Warning* That doesn't mean I can't nuke your EXP -=- - Yup. (!F) (!T)
    337 - vs. Super Mario, Round 3 - The battle goes to hell in a handbasket, and the hazard bar is shortened by 25%. (!F)
    338 - [22:05] <Tizzy> Got a MAGE class for Me? [22:05] <H_Cuz> Yes, Suck Mage :O [22:05] <H_Cuz> 1 in all stats :O - The fighter with the fewest EXP becomes a Suck Mage. Sucks to be you. (!F) (!T)
    339 - vs. NekoThief - NekoThief steals the pants of the last combatant to move, causing Embarrassment. (!J) (!T)
    340 - Incardine*RPG, 10/09/02 - Disk can make a bad sex joke out of ANY hazard, or so he says. Ref spawns a random hazard. The first combatant to make a half-decent sex joke out of it recovers half his/her HP and MP and scores 25 EXP. (!T)
    341 - The Server Split - All MIA fighters are stranded on Linkline and sneezed. (!T)
    342 - vs. Ultros - One random hero is taken hostage (indefinite Stop). All attacks on the enemy have a 50% chance of hitting the hostage instead. The player is released on the boss's next turn. (!F) (!T)
    343 - [01:41] <H_Cuz> I have girls coming to my house all the time :O [01:41] <H_Cuz> <Mr. Reality> ...*thwacks HC with an anime mallet of d00m* - One fighter is thwacked with an anime mallet of d00m, and HP/MP is cut in half. (!J) (!T)
    344 - [21:03] <H_Cuz> <Lari-Chan> Oh, WP, I thought about you today. <-- *keeps that as blackmail* :O [21:03] <Wombling_Pikachu> :O [21:03] <H_Cuz> (j/k) - The ref gets some incriminating documents against a random combatant. Bribery ensues. (!F) (!T)
    345 - [01:11] * Setzer_The_Gambler lays the phoenix esper over HCes heart [01:11] <Setzer_The_Gambler> YOUR REVIVED! [01:11] <H_Cuz> Yay! [01:12] *  H_Cuz is revived for 5 minutes so he can give a dying speech a la Rachel. :O - One random dead fighter is revived, but only for 15 ticks.
    346 - vs. Stephen and Dawn - One fighter is blasted with a Demerit Beam for magic damage ignoring critical (assume 15 MP, 70 MAtk).
    347 - the Reversal Wild Surge - The effects of all hazards and wild surges are reversed. (!F) (!T)
    348 - Incardine's RPG - vs. Guts Man - One random boss falls asleep, and Agent Geronimo joins the heroes as a Hazardeer. (!F) (!T)
    349 - [20:25] <Dr_Yosheh> Does bugging the ref cause a wild surge? :O [20:26] <H_Cuz> Bugging the ref causes an instant KO and 500 EXP loss [20:26] <Neo-Kamek> what H said. - No comment needed. (!F) (!T)
    350 - vs. Surge: Hazard Fest - The next player to be sneezed is brought back with full HP/MP, and may even change job classes. (Essentially, instant rejoin.) (!T)
    351 - [15:19] <Tom_D> UDX is too stupid to die. - One random fighter becomes too stupid to die, and cannot be KOed. However, s/he can still be defeated via sneeze or Petrify, and his team still loses if he's the last one killed (a-la FFT).
    352 - vs. Team FF9 - Air Shoyru raped a corpse and Kim stole the clothes off of Dagger post-KO. All fighters get incurable Blindness, and the last fighter to get a turn gets three status ailments.
    353 - vs. Team Uruha Kurenai - SSLRranma's nick changing caused major script glitches. Any combatant who is not fighting under his usual nick gets Glitchfest status for the rest of the battle. (!T)
    354 - #markiors didn't like Hazard 244 - Disk sees hazard 244, gets offended out of his gourd, threatens to delete BOTVGH, and brings all his Markior's friends to whine and bitch. The ref is busy kicking them all out, so no actions may be taken until the next hazard. (!T)
    355 - Free Vaporeon Hentai - If this hazard comes up, Nintendo Castle Josh is an idiot. If not, he's still an idiot.
    356 - [21:17] <KamekTheRef> -=- Warning: Having multiple geomancers could cause bosses to have previously-unheard of HP/MP values -=- - Geomancers used to be way more fearsome. Tweedledum and Tweedledumber join the bosses as Hazardeers. BE AFRAID!!!111 (!F) (!T)
    357 - [16:32] <JoeyIndeed> Disk steals toys, food, and lollipops. - And either a random item, or 20 MP from the fighter with the most MP.
    358 - [18:20] * H_Cuz uses the PharaohMan chip. PharaohMan drops a big blue block into the arena. Great. -_- - Just that happens. You might be able to kick the block into an enemy for 30 damage and Stop for 11 ticks, though. (1 use)
    359 - <The_Silent_Strider> Hey, gotta have the iron in my diet! It certainly was a... STEEL! * The_Silent_Strider shot. Repeatedly. <H_Cuz> <Robot Masters> HA HA HA HA HA HA HA HA HA <H_Cuz> <Quickman> (I don't even think that one was supposed to be funny...) - OMFG bad joke. Mr. Big Shoe lands on all fighters, 20 HP damage.
    360 - * H_Cuz drops a very large ASS ARMOR on Tom <Tom_D> OH GOD THE PAIN <H_Cuz> ...And it's used ass armor. <H_Cuz> Jes used it :O <Tom_D> OH GOD THE SME-- *die* - Some ass armor falls on a random fighter for 15 HP damage. Flip a coin; if heads, it's USED ass armor, and the combatant suffers a random status ailment as well.
    361 - <H_Cuz> I wanna dress as Quina and go trick-or-treating. <H_Cuz> It'd be great. <H_Cuz> *knock knock* <H_Cuz> <H Cuz as Quina> You give tasty tasties :D <PCS|PagerOn> XD <Air_Shoyru> yay tasties - HC as Quina demands tasty tasties! Failure to comply will result in "Quina" casting random blue magic on you. (!T)
    362 - vs. Jerk-O-Lantern - Jerk-O-Lantern joins the bosses with 999999 HP, no MP, 13 speed, all stats way up, and innate Safeguard and ??? status. If you were here on 10/31/02 you know what to do. If not... well... heh. (If the heroes don't have access to the weakness in question, reroll.) (!F) (!T)
    363 - <H_Cuz> <Everyone> *is already a Robot Master :OOO* <H_Cuz> <KtR> SYGJSDJFSW <H_Cuz> <KtR> *changes all your job classes to Robot Master Bates* >:O <H_Cuz> <WS> OMG MASTURBATES XD XD XD XD - Spawn a random Mega Man enemy robot. It joins the bosses as a Robot Master Bates. If WaRiOsHaDy is around, he's thwacked in the head. (!F) (!T)
    364 - [00:38] <H_Cuz> ANYTHING can be reflected by... [00:38] <H_Cuz> -=- THE REF BARRIER (patent pending) -=- - All combatants get permanent Reflect. A ref barrier it ain't, but it'll do. (!T)
    365 - [00:46] * Ebil` calls forth a random hazard! "Tehehe!" It's: 7. Naruto - Naruto - Harem No Jutsu - Arena filled with naked sexy girls. O_o - Just that happens. Male fighters are distracted, and have a 50% chance to hilariously fail any action they make. This effect goes away at the next hazard. (!T)
    366 - vs. Shit - Crud Vapors! A random fighter gets four status ailments.
    367 - [02:36] * Sailor_Jupiter heal ball. :O [02:36] <Neo-KamektheRef> ••• HEAL BALL -- 0 MP -- a baseball whacks you in the head for misspelling BELL. 50 damage ••• - Just that happens.
    368 - [10:30] <Sir_Carter> I am starting petition [10:30] <Sir_Carter> The petition to smash NH's head with a sledgehammer and urinate on his computer. - The first fighter to sign the petition gets 65 EXP, three status boosts and three random items.
    369 - vs. Wild Hazardman (November edition) - Hazards are replaced with wild surges, and vice versa. (!F) (!T)
    370 - vs. Diskmaster (November 2002, Disk*RPG) - Diskmaster uses a Scape Doll on a random boss, giving them Auto-Life. (!F)
    371 - [19:34] <KammytheRef> Turn order: Tom_D Tom_D Tom_D Tom_D Tom_D - The last fighter to move has his/her CT set to 500. This enables multiple consecutive turns, and also fucks with the turn order script. :D (!T)
    372 - vs. Paranoia Survivor - The boss's speed increases by 1 every turn it gets. (!F) (!T)
    373 - vs. Tantarian - The ref messes up, causing Hilgagars the ogre-on-crack to appear, and devour one fighter.
    374 - vs. KamekTheRef's Pet - A Grand Dragon appears and casts Thundaga on the fighter with the most HP. (assume 200 MAtk)
    375 - vs. EZBoard - EZboard joins the bosses with indefinite Slow. Luckily for you, it will rarely if ever get turns, and if it does get to move, it will probably crash anyway. (!F) (!T)
    376 - The Whoring Arena - KamekTheProfessor (alias KtP) joins the heroes as a Blue Magic Professor (Level 306 Blue Mage), and Jes joins the bosses with infinite Auto-Life (you can kill him repeatedly for 10 EXP per KO). A Portable Hole also appears in the arena, and you can reach into it for items. (!F) (!T)
    377 - The !useap flood - The last fighter to get a turn gets +20 to all stats except speed, and +2 to speed, but takes 35 HP damage, gets two status ailments, and is kicked out of the channel. (!T)
    378 - [20:21] <Lari-Chan> OH NO. I JUST REALIZED THIS IS A BB. - Upon realizing this, Lari flees the channel, but not before taking all the items from the arena floor. (!F) (!T)
    379 - [20:29] <Diskmaster> Wombling Pikachu I'm FUCKING FAST. [20:29] <H_Cuz> No, he's FUCKING YOUR MOM. [20:29] <Wombling_Pikachu> don't you dare. <:O [20:29] <H_Cuz> OOOOHHH. [20:29] <Wombling_Pikachu> SHUT UP H - One random fighter becomes fucking fast, and speed doubles. (!T)
    380 - vs. Tantarian, Rematch - Pick 5 random fighters (repeats allowed) and give all of them Death Sentences.
    381 - vs. Evil Blah - Spawn NK's Demented Cartoon Movie hazard 2, and add three henchblahs to the bosses (random job classes). Lucky for you, Super Blah joins the heroes as a Traveler. :O (!F) (!T)
    382 - [20:47] <Super_Blah> Man, you need to think these battles out before you start 'em >:O [20:47] <Neo-KamektheRef> I did. [20:48] <Neo-KamektheRef> However [20:48] <Neo-KamektheRef> I forgot how you're supposed to win :/ [20:48] <Super_Blah> ... - <Insert unbeatable joker here> (!F) (!T)
    383 - vs. Midas Man - KtR ignored Neo-Kamek's warnings about this guy, and now Midas Man has turned the ref into gold! If you want any hope of winning, you'll have to cure KtR or find another character to replace him. In the meantime, the Ref Control Panel is added to the arena items. Other people MAY attempt to use the RCP. (!F) (!T)
    384 - [23:04] <H_Cuz> -=- WARNING: Using skills you don't know is grounds for your head exploding -=- - I LIKE PIE. (!F) (!T)
    385 - Fun with the Ref Control Panel - H Cuz tips over the Ref Control Panel, damaging it. The battle is about to get very weird very fast... (!F) (!T)
    386 - [03:07] <Kai^> You should make a Team Rocket class. >:O [03:08] <H_Cuz> -=- TEAM ROCKET. Special Skills: Hole Driller, Hole Driller Attack, Mighty Hole Driller Guard, Hole Driller Item Yoink -=- - One fighter has his/her job class changed to Team Rocket, and gains those skills.
    387 - Canadian Yosheh vs. 850 Life Man - The arena barrier goes down, and H Cuz runs into the arena. He's pretty harmless, but every now and then he might decide to hit someone. He especially likes hitting people with 1 HP left. :O (!F) (!T)
    388 - vs. ??? - One random fighter receives ??? status. Every time s/he is hit, a wild surge will be spawned, focused on that fighter. (!F)
    389 - The FF6 Glitch Goes Arena - Thanks to one of NK's surges, a random hero sketches Gau and has infinite Dirks added to his/her inventory. If the target can throw/combine items this is useful, otherwise... -=- TOO BAD!!!!111 LOLxz -=- (!F) (!T)
    390 - vs. the Ref Control Panel - A tranced witch doctor uses Voodoo Dance, and all fighters get three status boosts!
    391 - vs. the Dentist - Up until the next hazard, all successful physical attacks will also induce Seizures. (!T)
    392 - <NekoIncardine> ~secondary White Stuff. <Ghalzilla> ...Ew. - Insert Buck Cake joke here. NekoIncardine uses... White Stuff... to cure a random fighter. Recover 35 HP, but add Embarrassment. (!J)
    393 - vs. Meta-Knight - A sword appears on the arena floor! The first fighter to pick it up gets +50 Atk and the Climhazzard ability!
    394 - vs. Carbon/Diamond Dog - One boss receives a power shield for 41 ticks. If s/he takes physical damage, s/he will retaliate immediately for half the damage taken. (!F)
    395 - vs. Yaridovich, Mack, and Hammer Brother - Frank had nothing on this guy. >:O The hideously overpowered Yaridovich casts Water Blast on the arena, dealing 20 MP worth of water-based damage (200 MAtk) to all fighters.
    396 - <UDX> Technically, I'd rather battle Dark Falz <H_Cuz> UDX - OK, but since I have no idea who that is, he'll have 99999 in every stat - Ref adds Dark Falz to the bosses. He has 99999 in every stat. Wuss penalty removed. (!F) (!T)
    397 - vs. Master Hand & Crazy Hand - Late entries open, but if anyone joins, a clone of the boss appears and is fully healed to boot. (!T)
    398 - Soapdish - It's that time again! Time to spawn BOTVGH hazard 5! (!T)
    399 - vs. Ozma - If the battle has lasted at least two hours real-time, the ref speeds things up by spawning BOTVGH hazard 7 (!F) (!T). Otherwise, Ozma casts Curse (Final Fantasy hazard 43).
    400 - Neo-Kamek's Final Challenge - Interruptions hazard! Kamek challenges all combatants as a Final Challenge with 8000 HP, 5000 MP, massive MAtk, a Safeguard, Counter Magic reaction, and immunity to instant death. Also, remove the hazard gauge. (!F) (!T)
    401 - vs. Six Generic Villains - CY tranced, but was dragged AFK immediately. If anyone has Adrenaline Rush status, send them MIA for 11 ticks, otherwise reroll. (!T)
    402 - vs. Kishal Hazard 1 - The last fighter to move has his/her Atk, Def, MAtk, MDef, Acc, Evade, and Speed all set to fluctuate between half and double their original value. (!F) (!T)
    403 - vs. Kishal Hazard 2 - A random fighter receives Float and Fire resistance. You're beefed up now! :O
    404 - [17:55] <H_Cuz> You know a site really sucks when it gives you "Page Not Found" and still spawns a shitload of popup ads. - 404 HAZARD NOT FOUND... but spawn ATHF hazard 14. (!T)
    405 - vs. Haz2 - Roll for another hazard. If it's based off a character, add that character to the bosses. If it's an item, a random boss receives it. Otherwise, carry it out as normal. (!F) (!T)
    406 - vs. Kuroki Kaze - Some of the heroes took too long to take their turns. That, among other things, led to a ref bomb. From now on, all fighters have 60 seconds to take their turns. (!F) (!T)
    407 - vs. Necron - Spawn Final Fantasy hazard 45 (Grand Cross). (!T)
    408 - <The_Silent_Strider> And if I saw someone do that, I'd boost HP to constipate. <Ben-San> .."boost HP to constipate" is the greatest BB strategy EVAR. <Ben-San> "The dragon swallows you whole!" "I'll increase my HP to block its digestive tract!" - A random boss recovers 100 HP or 20% of its max (whichever is less), but becomes constipated. (!F)
    409 - vs. Robo-Ky(s) - A random boss becomes immune to everything but either physical attacks or magic. Flip a coin; if heads, phys, if tails, magic. The effect lasts 11 ticks. (!F) (!T)
    410 - vs. Zombie Jesus - The fighter with the highest Atk power is automatically equipped with Boots of Mercury and a Hammer (item hazards 17 and 53) for much destructive power! (!T)
    411 - vs. Megaman.EXE - The ref brings up his MMBN2 chip folder and rolls 1d30 to pick one, then uses it on a random combatant at full damage. (!T)
    412 - vs. the Navis of MMBN2's WWW - The combatants changed names so many times, one person was sneezed in the confusion. Result: pissed ref. ANY fighters who have changed nicks (except via HZ/surge or at the very start of battle) are sneezed. (!T)
    413 - vs. Boss I-No - I-No uses Megalomania on the last fighter to move. Drop HP to 1 (ignore metal status) and if the fighter has an Aura, break it as well. If immune to instant death, deal 200 damage.
    414 - vs. Team FF5 II - The heroes got insanely lucky with chip draws, hazards, and the like. A random hero is credited with one free casting of Meteo. (!F)
    415 - vs. Megaman EXE, Protoman EXE, and Bass EXE, the Rematch - Any NetNavis in play have the option to enter Hub Style! If you do this, all chip effects are boosted by 50%, but your HP and Max HP get halved! If no NetNavis are in play, reroll. (!F) (!T)
    416 - vs. Strider the SuperNavi - Flare + DynaWave = FlareWave! Pick one fighter, drop any auras they may have, then thwack them with Flare for 100-200 damage. If they had no aura, make it 150-250. (!J)
    417 - vs. Knife Guy & Grate Guy, the Rematch - A random white magic user is muted, ignoring safeguard.
    418 - vs. Gold Dizzy - A wild surge added a Sealion to the bosses, which completely changed the nature of the battle. Cast Aqua Breath on all combatants (assume 70 MAtk); blue mages learn the spell.
    419 - Dig Mans - Yes, straight from Ben's arcade, it's the Dig Mans machine (which was originally BOMB HAT SHOOT until Tom fucked it up). Flip a coin. If heads, the last player to move FALLS IN LAND MANES for 25 HP damage. If tails, s/he gets the MONEYS and 40 EXP.
    420 - BOMB HAT SHOOT <omo> <omo> <omo> - ALL BOMB HATS ARE SHOOT AND YOU ARE BRAVER HERO! All heroes score 70 EXP. (!F)
    421 - July 29, 2003 - OMG NEO-KAMEK CAME BACK!!!!!!1111one Bring all MIA fighters back to the battlefield, and even sneezed fighters get a chance to rejoin. (!T)
    422 - [Wed Jul 30 2003] [09:48:59] <Ben-San> I can be female! ^_~ - And so can YOU! One random male has his job class changed to V.G. Fighter.
    423 - vs. Dezolis Penguin (Incardine*BB) - The Dezolis Penguin appears. Aww, it's so cuuute--*RAGING DEMON!* One fighter takes 100 HP damage, not to ignore critical. (!J)
    424 - vs. KingMan.EXE - This fight never happened. Trust me. Reroll. Or else the ref explodes again.
    425 - vs. Melfice - The Horn of Valmar takes possession of the last hero to cause damage, making him/her a boss. (!F) (!T)
    426 - vs. Master Carter - Automatically busted any Auras the heroes erected. From now on, no Auras may be put up, and any existing auras are SMAAAAAAHHHHed. (!T)
    427 - vs. FlamMan.EXE - HAPPY BIRTHDAY VIRGO!! If it's anyone's birthday, a random boss is squashed by the BIGGEST CAKE EVAR for 999 HP damage ignoring critical. Otherwise, nothing happens. (!F)
    428 - vs. Virgo's Original Characters - DIGLETT SODOMY BOMB!!!!!111 Everyone takes 80 damage. (!J)
    429 - [12:24:54] <Tizzy> What's a Tifa? - See Bosses History hazard 45.
    430 - vs. Serenade - Serenade flashes a random fighter... which is pretty bizarre, since s/he has no established gender. That fighter is Charmed for 21 ticks, and everyone else is Confused.
    431 - vs. Skeith Hazard 1 - OMFG data drain. One unlucky fighter gets hit with almost every bad status in the book.
    432 - vs. Skeith Hazard 2 - A control panel glitch removes the Ref Barrier, and KtR is Data Drained. The RCP generates a random call script character to become the new ref. (!F) (!T)
    433 - vs. Ghaleon - All hazards are replaced with wild surges. Blame Tizzy, and let the flame war begin. (!F) (!T)
    434 - vs. LOOPAWN! - Lupin the III, master thief, enters the arena and steals all items held by anyone (as well as all items on the arena floor). He even steals chips from Navis and skills from Amnesiacs, which must be replaced. (!J) (!T)
    435 - vs. Zorn & Thorn - Pick a random fighter. If male, he gets a woody (Clow Card "The Wood", NK's system). If female, a woody and two balls (SSBB Item 20).
    436 - vs. Kirby Minibosses Rumble! - Chef Kawasaki tosses delicious treats into the arena! Spawn five Gourmet Race hazards!
    437 - vs. Street Fighter Endurance - M. Bison uses his powers of BWAHA. The fighter with the least MDef takes magic damage (Assume 80 MAtk and 25 MP). (!J)
    438 - vs. Doppelganger Man - Hee hee hee! The boss gets to choose one hero, and s/he may use that fighter's skills for the remainder of battle. Ref may override gamebreaking results. (!F)
    439 - vs. Atmos - Until the next hazard, the ref flips a coin after every turn. On heads, cast Comet on a random fighter for 50-80 HP damage. (!F)
    440 - vs. Millenia - Despite warnings from the ref, Sean Kelly uses a massive nuke. 50 MP, 50 MAtk, all fighters. (!J) (!F)
    441 - vs. DJ Croft - MechaCrash spawns 15 wild surges. The original spell is picked randomly and the boss is the target. (!F)
    442 - vs. Kamek Halloween-style - Kamek summons up a Stalfos from the dead. It joins the bosses with Zombie stats and Fighter secondary. (!F) (!T)
    443 - vs. Judgemaster Cid Hazard 1 - The ref rolls 1d4 and spawns that many "laws" to be put into effect. Violate any law once, and you'll receive a Yellow Card (meaning your post-fight EXP is reduced). Repeat violations will result in a Red Card and an ejection. (!F) (!T)
    444 - vs. Judgemaster Cid Hazard 2 - SSLRranma combines the Forbidden Scroll with a Beam Sword, and chaos ensues. Spawn two Interruptions Hazards, combine them, and unleash the result on the arena. (!F) (!T)
    445 - vs. Clan SuparKlan - The bosses get a lot more aggressive and a lot more dangerous, and may select secondaries and reaction/support (unless they already have them). (!F) (!T)
    446 - vs. Agrias - Power outage occurs. Ref blows a fuse. Hazard Bar maximum is set to half of its initial value. (!F) (!T)
    447 - vs. Wild Turkey - A wild surge forces a switch; one random hero and one random boss swap places! (!F) (!T)
    448 - [09:20] <Wombling_Pikachu> gotta love the threepeating. - All fighters must now announce their moves THREE times for there to be any effect. This lasts until the next hazard.
    449 - vs. Agrias Retry - Stasis Sword. A random fighter takes physical damage (assume 220 Atk) and a coin is flipped. If heads, add Stop for 21 ticks.
    450 - vs. Ragemaster Hazard 1 - OMFG TENMA GOU ZANKUU!!!111 Spawn Bosses History 311.
    451 - vs. Ragemaster Hazard 2 - The ref forgot to add the boss's safeguard! If any bosses have innate safeguards, get rid of them... but it's restored at the next hazard or when the boss is badstatted, whichever comes first. (!F) (!T)
    452 - vs. the Political Parties - Tax Hike! All MP costs increase by 50% until the next hazard. (!F)
    453 - [10:37:07] <H_Cuz> Hurray for the healing powers of shit. <:D - Some shit appears on the arena floor. You can eat it to recover 21 HP... if you really want to eat shit. <:O (1 use, IU OK)
    454 - vs. Ragemaster: Retry - OMFG HAMTARO. Drunken Kamek (CY's hazards) shows up and summons the demonspawn, whose OMFG CUTE-ness gives ALL fighters permanent, incurable, confusion. (!T)
    455 - [09:04] <NekoIncardine> There's enough targets for me to pull out my BIG weapon :D - Inc pulls out his BIG weapon. All combatants are blinded for 21 ticks. (!T)
    456 - Surge Battle 12/18/03 - The battle becomes NC-17 rated (the reverse of the PG-rated battles). As naked chicks swear gratuitously and hack each other apart with chainsaws, all fighters under the age of 17 are sneezed but get 50 EXP compensation. Also, Embarrassment becomes invalid. (!F) (!T)
    457 - vs. Wily's X-Heroes Hazard 1 - A number of summoners call up Odin. Odin uses Zantetsuken. Flip two coins for each fighter; if both heads, knock 'em out!
    458 - vs. Wily's X-Heroes Hazard 2 - Interruptions hazard! The X-Heroes, with the Yellow Devil in tow, become the new bosses! Previous bosses, of course, become your allies. Can you defeat yourself? (!F) (!T)
    459 - vs. Boo Cuz FF6-style - If ANY boss has 50% HP or lower, it receives three random goodstats. (!F)
    460 - [07:03] <H_Cuz> HEY LOOK, A DEAD HORSE, HAND ME THE WHIP GOSHI :O - A whip lands on the arena floor. Sadly, it may only be used on combatants who are already KO'ed, and it doesn't seem to have any effect. :/
    461 - vs. Llednar Twem - The fortune law activates, and one random boss becomes COMPLETELY INVINCIBLE until the next hazard. At that time, Judgemaster Cid nullifies the fortune law. (!F) (!T)
    462 - <Canadian_Yosheh> Everytime I see [Firaga] I think it says Viagra. <KamekTheRef> <Vivi> *casts VIRAGA* <KamekTheRef> <Vivi> *Attack Power didn't rise, but something else did* - Anyone with the Firaga skill loses it (for this battle) and gets Viagra instead. (!T)
    463 - [23:11:44] <Sooper_Caffiene_Cuz> I was bitten by a radioactive coffee bean. :/ - A random fighter is bitten by a radioactive coffee bean, and becomes a CAFFIENE-FUELED SUPERHERO! Haste and Quick, both for 31 ticks.
    464 - vs. Cackletta - The next fighter to move is KO'ed, then revived, then KO'ed again. (!T)
    465 - vs. Trash Golem - OMG XYBERSURGE x2. Spawn Bosses History hazard 441, but make it 40 surges!
    466 - [22:16] <Neo-KamektheRef> There's something that cures petrify but i forgot what it was. [22:16] <Neo-KamektheRef> Remedy item [22:16] <Neo-KamektheRef> wait a minute, there is no remedy item [22:16] <Neo-KamektheRef> wtf - A random combatant is Petrified, and the means to cure it doesn't exist.
    467 - * Tizzy moves right twice. <H_Cuz> It's either 2,2 or 2,4 <Neo-KamektheRef> T move from (1,3) to (3,3) <Neo-KamektheRef> (((((( Distance to exit from (3,3) = 1.414214 )))))) <H_Cuz> ... <H_Cuz> -_-; <H_Cuz> It's still either 2,2 or 2,4 - See
    Bosses History hazard 45.
    468 - vs. the Bob-Omb Brigade - The ref activates /hpmp2, and everyone's HP and MP are swapped (even dead people). (!J) (!F) (!T)
    469 - vs. Tutankoopa - A Chain Chomp joins the bosses. It has insane Attack AND Auto-Berserk. (!F) (!T)
    470 - vs. Wario - Wario throws three Bob-Ombs at random combatants! Each one deals 75 damage ignoring critical.
    471 - vs. Son of Surge - Spawn
    Bosses History hazard 333. However, instead of Firaga, flames spawn wild surges in retaliation for attacks. (!T)
    472 - vs. Birdo & The Big Boo - Palidor sent everyone airborne, and everyone landed on Birdo. Pick a random fighter, and hit him/her with eight physical attacks (each worth 50 Atk). (!J)
    473 - Bowser's Kastle Mini-Event Hazard 1 - It's time to play "good luck, bad luck"! Spawn two hazards. Focus the first one for the bosses, and the second for the heroes. (If they can't be focused, don't reroll.) (!F) (!T)
    474 - Bowser's Kastle Mini-Event Hazard 2 - One word... BLOOPER!! (!F) (!T)
    475 - vs. Kamek and Kammy - The fighter with the highest MAtk goes Berserk for 31 ticks. (!T)
    476 - vs. Bowser - A random call script character casts Double Wave. Twice. All fighters lose half their HP. Water-elemental. (!J) (!F) (!T)
    477 - vs. THE 8 GR8 EVALS - Sissy Aquaman uses his BUBBLE RAY OF DEATH! Except... it's not death, it's LIFE! Revive one random hero with half HP. (!F)
    478 - vs. the Many Faces Of Megaman, Hazard 1 - Look at that Dragoon go! In this match, three of EchoAlbarn's multijumps dealt five or more hits. The next Multijump is guaranteed at least five hits! (If nobody has the skill, reroll.) (!T)
    479 - vs. the Many Faces Of Megaman, Hazard 2 - Megaman Volnutt uses the SHINING LASER! 9999 HP damage to the last fighter to move, ignoring critical. Misses against deathproof fighters. (!T)
    480 - vs. Cow King Round 2 - Cow King gets in a milk truck and runs over the heroes. However, Relm sketches Cow King and mimes the same attack to damage the bosses! Deal 40 damage to all combatants. (!J)
    481 - vs. the Plutonians and the Mooninites - Sneeze one random combatant, then add him/her back into battle at the next hazard. (S/he cannot change job classes.) (!F) (!T)
    482 - vs. Mooninites Revenge - Add the Foreigner Belt to the arena items. Its powers are linked to the '70s "supergroup", Foreigner. Songs may not be repeated, and the belt disappears after three songs. (3 uses)
    483 - vs. the Universal Remote - It's the triumphant return of Morph status! The fighter with the highest MP maximum gets a full refill and Morph status. (!T)
    484 - vs. Team Outlaw - Add one X-Ninja to the bosses with Pirate secondary and Return Magic. (!F) (!T)
    485 - vs. Monday-Tuesday-Wednesday-Thursday-Friday-Saturday-Sunday - The Sun-Dried Tomatoes From The Broodwich are added to the arena items. Hint: Don't touch them. ([IU]) (!F)
    486 - vs.... uh... Falco - The grand debut of the Magic Sword skill! Pick a random fighter and roll 20d2. That fighter gets a Magic Sword charge worth that much MP.
    487 - vs. Dr. Wily's Big Honking Ship - Spawn an interruptions hazard. However, if the interruption is defeated, the previous boss reclaims his post as an enemy, and the battle continues! (!F) (!T)
    488 - vs. Golbez and Summons - Spawn a random summon. The resulting creature joins the bosses with 300 HP, 100 MAtk, and 15 speed. Every turn it gets, it uses its attack. (!F) (!T)
    489 - vs. Giant Mecha Killer Bee - 3-D Attack. Pick a random boss and roll 1d100. If it's 30 or below, that boss gets paralyzed, silenced, and turned into an imp. (!F)
    490 - Protect Peach! Mini-Event - Three generics join the bosses as random job classes and secondaries, but they're all Paralyzed and Confused indefinitely. (!F) (!T)
    491 - Timer Mini-Event - Hey, paisanos! It's time for an ass-whipping, Mario style! Evil Mario attacks everyone with a shockwave, dealing 240(!) Atk worth of damage. (!J)
    492 - vs. the Turks - This fight ended way earlier than the ref would have liked, so he sent in Team Tonberry to fuck the heroes up! Spawn Final Fantasy hazard 51. (!T)
    493 - Job Class Chaos Mini-Event - Spawn Really Evil Hazard #6. (!F) (!T)
    494 - Status Change Chaos Mini-Event - Until the next hazard, all actions will add a random status effect (good or bad) to the target. (!F)
    495 - [20:08:54] <Rumpelstiltzkoopa> There should be a bad stat called Auto-Death [20:09:02] <Rumpelstiltzkoopa> Where if you die and someone tries to revive you, you die again :D - A random combatant gets Auto-Death. O_o
    496 - <sslrranma> usualy, i kept putz as a knight, then White Mage for a while, then magic knight, then ranger - Putz joins the heroes as a Rune Knight with White Magic secondary. (!F) (!T)
    497 - vs. Magus - Oh dammit! I set the boss's HP too low! :( Cut all bosses' Defense and Magic Defense in half, but double their HP. (!F)
    498 - [21:19:10] * NekoIncardine could use Energy. >_> [21:19:19] <KamekTheRef|EvilMarios> Inc - Good luck with that. :D - One fighter gets Energy status... OH WAIT, IT DOESN'T EXIST IN THIS SYSTEM! TOO BAD, LOLXH. S/he gets Energize instead, and gets Magic Attack Up.
    499 - Progressive Match - Carter the Interruption casts Flare on all heroes. 100-200 HP damage each. Thank goodness for the critical rule... (!F)
    500 - <Tizzy> Hi, my loving family. :O <H_Cuz> ...That's enough to make me want to tear out screaming - Tizzy shows up, and a random hero tears out screaming (sneeze). (!F)
    501 - vs. Anti-Whore Hazard 1 - Cast a random blue magic spell on a random combatant (or combatants). If any blue mages are on hand, they learn it... but if they already know the spell, they lose it! (!T)
    502 - vs. Anti-Whore Hazard 2 - It's a hail of Kirbys on Warp Stars! Beckoned by the smiling Friendly Missile, 5d2 Kirbys crash into random combatants, each dealing 30d2 damage.
    503 - [22:01] <Ben-San> HOLY FUCK IT IS MY TURN WHAT DID I DO TO DESERVE THIS IS IT SECRET CHRISTMAS?!?! - YES! IT IS! A random hero receives a Secret Christmas present. (!F)
    504 - vs. FlameMan v2 - Pick a random combatant, and roll a random NetNavi chip. If it's fire-elemental, use it on that combatant (and his allies, if applicable). Otherwise, cast Fireballs on the fighter (assume 100 MAtk). (!J)
    505 - vs. the Dentist, Round 2 - This match was marked by low dice rolls across the board. The next time a dice roll is called for, it's rigged to 1. (If a hazard requires multiple dice rolls, rig them all.) No questions asked. (!F) (!T)
    506 - vs. Team Boom-Boom - *insert Super Mario Bros. 3 boss theme* A Boom-Boom joins the bosses. It has the same stats as Shadaloo Grunts, but double the speed. (!F) (!T)

    507 - <H_Cuz> YOU HATE THE ARENA AND WANT IT TO DIE <H_Cuz> BUT I SHALL DEFEND IT! HENSHIIIIIIIIIIIIN! <Tizzy> I never said that * H_Cuz is now known as SOOPER_CAFFIENE_CUZ <SOOPER_CAFFIENE_CUZ> >:( - Sooper Caffiene Cuz joins the heroes as a random job class with double speed. (!F) (!T)
    508 - vs. Ozma: Rematch - For swearing repeatedly in the PG-rated arena, KtR has to put on a dunce cap, go to the penalty box, and suffer the sound of Karin Kanzuki's horrendous laughing. That makes him mad! Flip a coin. If heads, spawn a Really Evil hazard.
    509 - vs. Iris - SSL left for three months because he had trouble calling coin flips. The next fighter to miss a coin flip goes MIA for 21 ticks. (!T)
    510 - vs. Team Chrono Trigger - A random player is job changed by Psycho Kamek... to his current job class.
    511 - Heroes vs. Heroes - The coin just loved one of the teams. For the next five turns, all coin flips will be rigged in favor of whomever is calling it. (!T)
    512 - vs. ShadeMan and LaserMan - Ooh, fun with Dark Chips! A random fighter gets a Dark Chip, and using it will not trigger the usual EXP penalty (but the surge and the inner darkness still apply).
    513 - vs. Kamek (1/5/05) - Chiho uses insane class customization to launch a stabbity SOOPER DREAM COMBO ZOMG! Launch 10d2 attacks against a random boss, each worth 95 Atk. (!F) (!T)
    514 - vs. Bass SP - Good thing MechaCrash -- as a VG Fighter -- was able to Trance, and totally PWN the formidable Bass. The hero with the highest level gets instant Adrenaline Rush. (!F) (!T)
    515 - Mini-Event: Find SearchMan! - You know what's annoying? Ratty viruses. 1d3 of them join the bosses with 130 HP, 100 Evade, and 16 Spd. (!F) (!T)
    516 - Mini-Event: The Glitz Pit - Batman refuses to pay the bank robbers, so those robbers join the bosses as Level 8 Pirates. However, Batman joins the heroes as a Level 5 Chemist. (!F)
    517 - vs. MegaMan and ProtoMan SP... er, Alpha - Three words. MASS STATUS HAXX0R! (!T)
    518 - vs. the Red Sox - Wouldn't you know it? In the match where critical hits were essential to the gimmick, the bosses barely got any. So, no more critical hits for the rest of the match. (!T)
    519 - vs. M. Bison ('05 edition) Hazard 1 - Klawkat builds a souped-up Bob-Omb, and orders it to attack Mario. If the plumber is in battle, he takes 150 HP damage ignoring critical. (Variants like Evil Mario count; people like Luigi and Wario do not.) Otherwise, the Bob-Omb leaves the arena and goes to the Mushroom Kingdom. (!J) (!F)
    520 - vs. M. Bison ('05 edition) Hazard 2 - Suicidal Whoring! KO the last combatant to move, but s/he also learns one random blue magic spell. (!T)
    521 - vs. (Flying) Shin Akuma - Spawn a Ref's Choice hazard, but it must be beneficial to the heroes. (!F) (!T)
    522 - vs. Minotaur and Omniscient - The game's next five coin flips are rigged against whoever is calling them. (You cannot sidestep this by calling for a dice roll or the like.) (!F) (!T)
    523 - vs. Zombie Jesus and Ghost of the Easter Bunny - Noise Stop! All combatants are hit with a lethal sound wave, dealing 100 damage.
    524 - Job Class Chaos II - Sometimes a match is hard because the heroes MAKE it hard. Insert EXP-3 Flare here. (!F)
    525 - vs. Superbard - A "P" Switch goes off! Now just pray that its effects aren't anything like what happened in the Superbard fight. (!F)
    526 - vs. Afro Batman and Robo-Jesus Hazard 2 - Don't you hate it when you Trance... and then can't use your trance because you're changed into an Imp? All fighters with Adrenaline Rush suffer this same fate! Esunas, anyone? (!F) (!T)
    527 - vs. Groggy Monsters Hazard 1 - One random hero and one random boss are both declared "ballmen". Whichever team's ballman is KO'ed first, loses! (!F) (!T)
    528 - vs. Groggy Monsters Hazard 2 - Foxy fires the Noro Noro Beam at a random combatant, stopping them for 30 seconds... which, coincidentally, comes out to 21 ticks in arena-time. (!T)
    529 - Four Fiends Endurance - Oh snap two Zombies join the bosses. :O Random secondaries and reactions. (!F)
    530 - <H_Cuz> So attacks do MP damage? <H_Cuz> And to damage HP, you have to CUT THEM IN HALF WITH A RUSTY HACKSAW? <H_Cuz> Which requires a Rusty Hacksaw item - A rusty hacksaw item appears in the arena. It does HP damage. :O (1 use)
    531 - vs. Miranda, Round 2 - All bosses go MIA until the next hazard, ignoring safeguard and MIA protection. Meanwhile, Material joins the bosses as a V. G. Fighter. (!F) (!T)
    532 - Four Fiends Endurance Rematch - Tiamat uses Jet Breath. Each fighter takes 10 damage with a 10% chance of Burn. (!J)
    533 - vs. Enel and his Priests - Ohm uses the Trial of Steel, and barbed wire surrounds the arena. Any fighters going MIA (or returning from it) will take 35 damage.
    534 - vs. the Specialist Squad Hazard 1 - Until the next hazard, any magic spells must get through five Runic attempts to succeed!
    535 - vs. Elmdor and his assassins - Stop Bracelet. Stop Breath. Last Breath. Whatever. Elmdor's assassins deal instant death to the last fighter to get a turn. (!J) (!T)
    536 - Nelveska Temple Battle - Worker 7 is a robot, unaffected by magic. The boss with the most HP becomes Innocent for 11 ticks. (!F) (!T)
    537 - [00:58] * The_Silent_Strider smashes H's head with a hammer. Get to bed, you, if you have a headache :P - TSS smashes a random fighter in the head with a hammer. Reduce HP by 50%. (!J)
    538 - vs. Team SMB2 ('06) - If there are any bosses with curative magic, they become confused. Ignores safeguards. (!F) (!T)
    539 - [15:42] <H_Cuz> As we speak, I've sent a team of elite spies to NK's house to bring me a copy of his Combine Spreadsheet >:D - Three call script characters all join the heroes as Level 6 ninj--er, Elite Spies. (!F) (!T)
    540 - vs. Kammy ('11) - Kammy uses the mystery button for a random effect, and uses her rigging ability to target all heroes! (!F)
    541 - <Carterman> Only shotguns can kill zombies. >:O <Carterman> Everyone knows that - A shotgun appears on the arena floor. It can be used to kill undead fighters.
    542 - [01:33] <H_Cuz> <Rydia> I am Sailor Rydia :O <Edge> I'm Tuxedo Edge :D <Everyone> ...*falls over laughing* - Sailor Rydia joins the heroes as a Summoner (Black Mage secondary), Tuxedo Edge joins as a Ninja (Pirate secondary), and everyone falls over laughing. (!F) (!T)
    543 - [15:32] <Tom_D> I CARE ABOUT NINJAS WITH BIG ASS GUNS WITH BLACK MAGIC :O [15:33] <H_Cuz> What happened, did Goshi and Carter and Tiz get together and spawn a child or something? - Two ninjas with big-ass guns (Mega Man Weapons hazard 96) and black magic secondary join the bosses. (!F)
    (!T)
    544 - vs. the Specialist Squad Hazard 2 - Interruptions hazard! All bosses become allies as you face off against five Offensive Specialists and five Defensive Specialists. (!F) (!T)
    545 - <H_Cuz> Disable usually works for me. But always on the stupid moves that they don't need anyway. <H_Cuz> -=- CATERPIE's STRING SHOT was disabled!! -=- <H_Cuz> <Me> ...Yay? - Pick a random fighter. The ref decides his most useless technique, and disables it for 41 ticks.
    546 - [19:35] <H_Cuz> <Me> Well, time to fight Guy and beat the game... *sees the Shin Akuma dialogue* Oh fucking shit. - Spawn Street Fighter hazard 1. "Oh fucking shit" indeed. (!F)
    (!T)
    547 - [20:18] <KamekTheRef> -=- WARNING -=- [20:18] <KamekTheRef> -=- NetNavi chip-generator is out of order. Change class or fight with your buster? -=- - The random draw users' chip/skill/item generators malfunction. People who have these skills may switch job classes if they wish. (!F) (!T)
    548 - [15:25] <Tom_D> Do you really think NK would leave forever.. ? [15:25] <H_Cuz> No. Nobody does. NK himself downgraded it to a "sabbatical". :P - Anything that would sneeze a combatant, from now on, is downgraded to a 15-tick Sabbatical (MIA). (!T)
    549 - <Paranoid_Cheese_Sandwich> *scrolls up* Purim == the lost Mysidian twin.  Cut from the US version because they tought having the hermaphrodite Purim alongside Polom and Parom would be to disturbing. - Spawn Bosses History Hazard 297, but throw in Purim as a Time Mage. (!F) (!T)
    550 - [18:30] <Goshi> You should add for my mind every char gets poisoned with depression >:O - Spawn Arena Change #11, but poison all fighters. With depression. Cheer up, emo kid. <:( (!F) (!T)
    551 - [21:44] <H_Cuz> Because whoring is illegal in 49 states. :O - Since we're not in Nevada, all EXP-giving hazards and surges are nulled for the rest of the fight. (!T)
    552 - [23:42] <H_Cuz> <KtR> I'm a ref, I can ignore the arena barrier. [23:42] <H_Cuz> <KtR> Or teleport through it. [23:42] <H_Cuz> <KtR> Or open and close it. - Any official refs NOT ALREADY IN PLAY may now ignore the arena barrier to join the fight (or just harass the players). (!F) (!T)
    553 - [19:27] <Tizzy> (4:13PM) -H_Cuz- If you miss your turn, you're the WORST MAGE EVER. >:O [19:27] <Tizzy> That scared me. - The next person to miss a turn -- regardless of reason -- becomes the WORST MAGE EVER. Lose all MP and set MAtk to 20. (!T)
    554 - [20:28] <H_Cuz> I try to avoid using Pray except in the final battle. [20:28] <H_Cuz> 90% of the time it screws me over. - Hey, what else does that remind you of? Paula prays for the heroes, but a wild surge goes off instead. (!F)
    555 - [20:42] <Sonic-Arti> Do I have a BOTVGH Hazard? :O [20:43] * H_Cuz rolled (1d42) for a BOTVGH hazard! Result was: 69 - Sonic-Arti - Faps on all fighters. - Just... no. Reroll.
    556 - [17:29] <Sir_Carter> There's nothing your woman likes more than a good beating. [17:29] <Sir_Carter> Nothing tells her "I love you" than a concussion inducing blow to the head with a baseball bat - Carter smashes a random female fighter with a baseball bat, dealing 35 damage. If no females are fighting, this hazard does nothing. (!J)
    557 - [20:12] <Tizzy> I can't wait till I drive :O [20:12] <Tizzy> I'm gonna run everyone over. - Tiz runs everyone over for 28 damage. (!J)
    558 - [17:18] <H_Cuz> BFMusashiPSX (5:17:49 PM): *thought of a weird boss idea* Meta Knight, and all the heroes would have to be knights :O I'm not serious about it, but it is funny - All heroes become Rune Knights. I'm not serious about this, but it's funny. <:O (!F)
    559 - [20:38] <UDX_EXE> I hate Space Pirates [20:38] <Sir_Carter> I hate robots [20:38] <Sir_Carter> They suck - UDX kills any Pirates in play, and Carter kills any Giant Robots.
    (!T)
    560 - No Secondaries Night - I think this is pretty self-explanatory. (!F) (!T)
    561 - [18:03] * Neo-Kamek wonders where his cursed spring hazard set is that he never finished. - KtR stole it, that's where! And he rolls one up!
    562 - [21:11] * Diskmaster stab you. [21:11] * SSLRranma stabs disk [21:11] * TarenWanderer stabs SSL [21:11] * H_Cuz stabs Taren. - All fighters stab each other, taking 10 damage. (!J)
    563 - [21:58] <Neo-KamektheRef> (Rydia) How'd I become an engineer >.> [21:58] <H_Cuz> <Cid> You borrowed my hammer [21:58] <H_Cuz> <Cid> BUT LITTLE DID YOU KNOW IT WAS A MAJIK HAMMER - The last hero to move gets Cid's MAJIK HAMMER and his/her job becomes Chemist. (!F)
    (!T)
    564 - [02:23] * Neo-Kamek (Neo-Kamek) casts "Kill Annoying Fuckheads" on Nesshelper (150 MP) - NK casts Kill Annoying Fuckheads on a random fighter. 150 MP, 140 MAtk. (!J)
    565 - [01:13] <Neo-Kamek> So before you fucking call me a thief again, go look at Inc's system. K? - Inc pretty much stole NK's entire battle system, so if he's in battle, change his job class to Thief. If not, reroll. (!F)
    (!T)
    566 - [01:40] <SSLRranma> or give CY a limit where he does 10 damage per item in the game and call it Whore rush :O - Just that happens. For every item you hold, take 10 damage. For every arena floor item, a random fighter is targeted.
    567 - [02:08] <H_Cuz> -=- Finished working -=- [02:08] <Tizzy> Am I still working? [02:08] <[[Meta_Knight]]> There are no stupid questions, just stupid people - See Bosses History hazard 45.
    568 - vs. Miranda, Round 3 - SSL's evil female clone, SSL-chan, joins the bosses with Cow King stats! She starts with one charge, 90% Adrenaline, and (non-innate) Haste for 41 ticks. (!F)
    (!T)
    569 - [19:05] <Goshi> OMG A HACKER NAMED NICKSERV CHANGED MY NICK!1111111 [19:05] <H_Cuz> OMG A HACKER NAMED NICKSERV IS ASKING FOR MY PASSWORD - NickServ joins the bosses with the same stats as the EZBoard job class. (!F) (!T)
    570 - vs. Ener and the Priests Round 2 - The ref picks a random hero. If that hero changes his nick to the ref's whim (i.e. Jesus_Freak) for the rest of the match, something good will happen! (!F) (!T)
    571 - vs. the Worms ('05 edition) - Canadian Yosheh leaves the battle and costs the heroes a victory. This pisses off three random heroes to the point of instant Adrenaline Rush! (!F) (!T)
    572 - vs. Magus ('05 edition) - Script-rape deluxe! Until the next hazard, fighters who would normally have to call a coin flip (paralyzed/confused fighters, for example) now have to roll 1d10. If it's a 1, they can move, if not... -=- TOO BAD!!!!!!!!111111111111 LOLhx -=- (!T)
    573 - <Canadian_Yosheh> In that case, I'm going to take a leak. <H_Cuz> CY IS LEAKING, SOMEONE PATCH HIM UP - A random combatant starts leaking. Leaking HP. Add Seizure status. If Mario or Luigi is in play, they fix the leak and nothing happens.
    574 - vs. Wart - Klawkat tries to roll three random fighters into a katamari (sneeze). Flip a coin for each; if it's heads, OR the fighter in question is Tiny, they get rolled up, otherwise they just take 5 damage. (!J)
    575 - <Carter> I thought bob-ombs threw up in your hands. - Ewww. If anyone is holding a Bob-Omb item, it throws up in their hands, inflicting two status ailments (ignore Safeguard). If nobody has a Bob-Omb, reroll.
    576 - [01:43:56] <UDX> What does Fight do? [01:44:00] <H_Cuz> Fights - See Bosses History hazard 45.
    577 - vs. the Supreme Court - The Supreme Court spawns some laws to be put into effect for 21 ticks. See Bosses History hazard 443.
    (!T)
    578 - <Neo-Kamek> I did a Shin Akuma match? <H_Cuz> Yes <Neo-Kamek> I've never even SEEN Shin Akuma. <Wombling_Pikachu> You did it yourself, no guest <Neo-Kamek> OK WHATEVER :O - Neither NK nor KtR remembers adding Shin AkumaEvil Ryu to the bosses. But he got there SOMEhow... <:O (!F) (!T)
    579 - [21:11] * TarenWanderer eats the EVIL PIE to regain mp - An evil pie appears on the arena floor; eat it to recover all your MP. But this does not come without a cost. After all, the pie IS evil... ([IU])
    580 - [01:09] <NK|working> ~hammer [01:09] <Kammy> NK|working takes a hammer and smashes the slot machine to bits, rendering it useless! - If anyone has the Slot ability, it's rendered useless. Otherwise, reroll.
    (!T)
    581 - <Neo-Kamek> I should make a Carter job class <Neo-Kamek> It'd have two skills <Neo-Kamek> "Carter's Tech" <Neo-Kamek> and <Neo-Kamek> "Gaybo Refbomb" - A random hero is changed to the Carter job class, and gains the aforementioned two skills. (!F)
    582 - vs. Wily's New Robot Masters - The most infamous of these guys was Reaction Man. We all hated him. Well, guess what... a random boss gets both Counter and Counter Magic. (!F)
    583 - [09:51:59] <H_Cuz> Every time you use "XD", god kills a kitten :( - Add one kitten to the heroes as a Traveler. However, if any one of the heroes uses "XD".... (!F)
    (!T)
    584 - [19:46] <H_Cuz> Know what sucks? [19:46] <TarenWanderer> What does, H? [19:46] <H_Cuz> Fighting multiple Cactuars at once. - Three Cactuars join the bosses. (!F) (!T)
    585 - [20:18] <Goooooo_Freakachu> <Brick> *thinks* [20:18] <Goooooo_Freakachu> <Brick> *thinks* [20:18] <Goooooo_Freakachu> <Brick> *thinks* [20:18] <Goooooo_Freakachu> <Brick> *head explodes* - Don't think too much, OK? All fighters now have two minutes to take their turns. Any longer, and your head will explode (KO) from thinking too hard. (!T)
    586 - [21:10] * Canadian_Yosheh was the fatest.. [21:10] <Canadian_Yosheh> ... Fastest. [21:10] <Canadian_Yosheh> I'm not fat. >:O - Whoever is fast (Hasted) now becomes fat (Slow) instead. Ignore safeguard. (!T)
    587 - [04:36:42] <H_Cuz> <Supreme Court> THWOMPS ARE OUTLAWS DAMMIT :( [04:36:52] <H_Cuz> ...Outlawed rather - A Thwomp joins the battle as an X-Ninja with Pirate secondary. Flip a coin; if heads it joins the heroes, if tails it joins the bosses. It also gets the Jump and Crash Land skill. (!T)
    588 - <H_Cuz> TIME'S UP <Protoman-X> is not <H_Cuz> Yes it is <H_Cuz> Time warped while you weren't looking - Time warps, and all timed status effects expire immediately. (!T)
    589 - <TarenWanderer> And you can't cast- Fucking Incardine. :( - A random call script character fucks Incardine. All combatants have 20 seconds to turn their heads, or suffer the horror. :O (!T)
    590 - <H_Cuz> -=- Baby Mario has item(s): Bah. -=- - A random fighter's items are now "Bah." This is not an actual item and doesn't do anything.
    591 - vs. Ned the Redneck Necromancer - Two of Ned's zombie flunkies wander into the arena and join the bosses. Their job classes and secondaries are random (but can only be from the original 20) and they have innate Undead status. (!F)
    (!T)
    592 - vs. the Whiny Politician - Until the next hazard, a random boss receives infinite Challenge Flags! (See Item Hazard 100) (!F) (!T)
    593 - <CY_The_Sissy_WP_Replacement> speaking of Odie... <CY_The_Sissy_WP_Replacement> He came up the other day while you weren't here. <Robo-Ky> Odie? <CY_The_Sissy_WP_Replacement> Yes. <CY_The_Sissy_WP_Replacement> Odie. - Odie appears and uses Zantetsuken to kill a random fighter, but Garfield kicks him off the table anyway. <:O (!J)
    594 - <Neo-Kamek> (Leo) I can't, I don't use gaybo magic. >:O - Leo doesn't, but you do! A random fighter gets the Gaybo Magic skill: it costs 20 MP and does absolutely NOTHING! >:O
    595 - vs. the Night Owl - A large Energy Vat appears on the arena floor. It cannot be picked up, but fighters may drink from it to fully recover their HP. It can be used up to five times. When a fighter dies, he has a 40% chance to land in the Vat and be fully restored by it! (!F)
    596 - 7/27/05 - FREEDOM LOL - A bunch of protestors sit outside the arena shouting "FREE TOM D". No other effect. (!F) (!T)
    597 - vs. Dark Bahamut - Dark Bahamut tries to reflect Flare off a random boss! But, even if that boss HAS Reflect, it fails. Either way, he takes 100-200 damage. (!J) (!F)
    598 - vs. Surge ('05 edition) - If the ref wishes to rig a wild surge, he may do so now (but may not rig the target). (!F)
    599 - vs. Kent C. and the Koopa Krew - Shell Slam! Roll 1d4 for each combatant. If it's a 1, they take 54-66 HP damage; otherwise, 30-42 damage. (!J)
    600 - Wild Magic Arena Fight - The arena becomes a wild magic zone until the next hazard. Add Wild status to all combatants. (!F) (!T)
    601 - vs. Dalton - Iron Orb! Spawn Other RPGs Hazard 93. (!T)
    602 - vs. GolemTrio - A surge word is activated! However, if anyone uses it, UDX goes ballistic at them and chases them out of the battle (sneeze). (!F) (!T)
    603 - [21:01:14] <Tizzy> I wonder if I can be a white belt. :O - A random hero's job changes to White Belt. It has the same stats and abilities as the Monk, but at Level -20. (!F)
    604 - vs. Evil Genius Belichick - LOL WHORE TIME! If any bosses are dead, some whoring-minded PVKs from the old system decide to revive those bosses with half HP. (!F) (!T)
    605 - <sslrranma> H - maybe make a "Navi chips are replaced with item bad: materia" ? <Neo-Kamek> Bad Materia <Neo-Kamek> HAZARD: BAD MATERIA. Any materia on the floor go bad, and reduce your stats like crazy if you grab them. - Just that happens. >:O (!F) (!T)
    606 - vs. Team SOLDIER - <H_Cuz> I'm not around for two minutes and you guys go and jokerize the fight on me. >:O - The ref goes AFK for a minute or two. When he gets back, SOMEONE has accidentally given all of the bosses Auto-Life. >.> (!F) (!T)
    607 - vs. Grodus - Everyone gets a gajillion badstats, some interruptions are spawned, about 20 different items land on the floor, someone loses hundreds of EXP......... or better yet, just reroll. <:O
    608 - vs. the Anti-Whore V2 - Roll 1d3. If 1, cast EXP Punish on the fighters (1 damage per EXP). If 2, cast Blue Punish (5 damage per blue spell known). If 3, cast Stat Punish (Mass Status Haxx0r) (!T).
    609 - Chemist Endurance - Anyone with an item box gets stuck with the same items over and over again. When you use an item, flip a coin. If heads, the same item will show up to replace it. If tails, it's a Gravity Hold (Mega Man weapon 35). (!T)
    610 - <UDX> Something tells me I'm gonna start collecting Disney and Warner Bros shorts * KamekTheRef hits UDX with the Hardhead's mouth, too. For good measure. <UDX> What, you no like classic cartoons? <KamekTheRef> No, I just like hitting people with the Hardhead's mouth - KtR hits a random fighter with a Hardhead's mouth for 15 damage.
    611 - <Cyber_Black_Yoshi> My Blue Magic skills are so legendary... I have people learning ME as a Blue Magic... - Pick a random hero, and add Cyber Black Yoshi to that hero's blue magic list for the remainder of the battle. (!F)
    612 - vs. the Hideously Overpowered Frank '05 - TSS wonders "what could possibly go wrong" for the team that's currently winning. As if on cue, a Really Evil hazard is focused against that team.
    613 - [23:10:34] <Misty> Oh, I see [23:10:41] <H_Cuz> NO YOU DON'T. - Insert blindness here. Random combatant.
    614 - vs. Ranger Death Squad - As soon as the bosses die, spawn Arena Change hazard 33 (Hard Mode). If the heroes accept, Surge Mania is activated, too! (!F) (!T)
    615 - vs. Sleep - Sleep casts Night, and everyone falls asleep. (!F) (!T)
    616 - vs. Robo-Ky '05 - HAZARD EMPTY FOR THE WIN. The next person to use Hazard Control to empty the hazard bar wins 45 EXP. (!F)
    617 - Katamari Survival - A random fighter gets rolled up in a katamari, and becomes Stopped indefinitely. If anyone does more than 150 damage, though, the shock of the attack will knock that fighter free. Also, a random hero gets bored and LEAVES FOREVAR (!F).
    618 - <H_Cuz> There should be a Ranjer Deth Squid class, which is actually a Blooper with hazard control. - A Blooper joins the bosses with Hazardeer secondary (Hazardeers were called Rangers in Neo-Kamek's old system). (!F) (!T)
    619 - vs. Duke the Fraction Satan '05 - From now on, gravity (percentage-based) skills will be based on Max HP instead of current HP! (!F) (!T)
    620 - vs. Team Dumb Luck, et. al. - One NetNavi, one Chemist, one Gambler, and one Hazardeer all join the bosses. :O (!F) (!T)
    621 - <Comadore> Hey guys <Comadore> I have cancer <Comadore> so I have to leave - Pick a random fighter. If they have any status ailments, they come down with cancer and have to leave.
    622 - <Saburo> Remember Sonic, if someone touches you in a way or place that makes you feel uncomfortable, that's no good. - The last fighter to move gets touched in a way or place that makes them feel uncomfortable. And that's no good. :( Add Embarrassment status. (!T)
    623 - vs. Zombie Jesus & Fallen Angels - A Zombie joins the bosses with Black Magic secondary. It has Block, Counter, Return Magic, and infinite Auto-Life. Have fun. :D (You don't need to kill it to win the fight.) (!F) (!T)
    624 - vs. Batdodge Man - LOL STATBUFF. A random fighter gets five random status boosts... but then immediately gets hit by Status HaXX0r. Sucks to be you. :O
    625 - vs. Calculator Death Squad - In this battle, everyone ever tranced due to wild surge. Flip a coin for each hero. If heads, they get Adrenaline Rush immediately. (!F)
    626 - vs. Ash & Pikachu - Ash uses Counter Pokémon. Spawn a random Pokémon skill from the /pkmn script, and use it against the last fighter to deal damage. (!T)
    627 - vs. R/S Pokémon Team - Someone pulls the arena fire alarm, just to be a dick. >:O As a result, the fighters must move to a different arena. (!F) (!T)
    628 - vs. Summon Monster Endurance - See Bosses History hazard 488. (!F) (!T)
    629 - vs. Kuja - LOL IPSEN'S CASTLE GIMMICK. But unlike the arena change hazard, this one doesn't affect the hazards or surges. Instead, it affects the damage of certain skills. Stronger attacks deal far less damage than usual; weak attacks deal far more. This only applies to physical attacks. (!F) (!T)
    630 - vs. M.U.G.E.N Kamek - Kamek drops a switchblock on a random fighter. Fatality.
    631 - vs. RAPPS - Don Corneo joins the bosses with the same stats as the WaRiOsHaDy joker interruption. (!F) (!T)
    632 - vs. Gi Nattak - The boss with the most HP gets blasted by Holy. (150 MAtk) (!F)
    633 - X-Heroes vs. Kamek & Kefka (12/13/05) - Hey, nobody told you guys, but all the bosses have Mass Status HaXX0r in their skillsets. It costs 99 MP, and IT HAS ALWAYS BEEN THERE. SHUT UP. (!F) (!T)
    634 - vs. Schizo - Even Canadian Yosheh was consistently calling coin flips in this battle. Reverse BOTVGH hazard 2. (!T)
    635 - vs. Godo - Spawn another hazard. However, if it damages any bosses, those bosses counter with Curaga and heal 200 HP! (!F)
    636 - vs. the Hideously Overpowered Frank '05 (Round 3) - Spawn Bosses History hazard 506, but also spawn a Wormhole. This is a special wormhole that can be activated by the ref as well as the players. (!F) (!T)
    637 - ??? Status Chaos Mini-Event - Pick three random fighters and give them all random ??? status changes!
    638 - vs. Count Down - Oh noes! In exactly five minutes real-time, Count Down will cast Mass Status HaXX0r on the heroes! :O (!F) (!T)
    639 - vs. Laharl, Etna, and Flonne - The next person to swear gets yellow carded, and as a result, all their actions have added surges for the rest of the fight! (!T)
    640 - vs. HC's Bosses - The bosses hire an X-Hero clone of the hero with the highest level! (!F) (!T)
    641 - vs. Cupid and the Drama Queen - The ref loses his ability to influence things for the next 31 ticks! That means no rigging, no rerolling nasty surges, and no ref's choice hazards. (!F) (!T)
    642 - vs. Thardus - The boss with the most max HP becomes invincible! In order to damage him, you must first scan the boss. The boss will then become vulnerable until he loses 20% of his max HP, at which point he must be scanned again. If nobody has Study, Scan becomes available as a basic skill for 3 MP. (!F) (!T)
    643 - *** H_Cuz changes topic to 'I CLAIM THIS CHAT IN THE NAME OF SPAIN' * H_Cuz sticks a flag in Kim's foot. - H Cuz CLAIMS THIS CHAT IN THE NAME OF SPAIN, and sticks a flag in a random fighter's foot for 15 damage. (!J)
    644 - <Tom_D> !join INFINITY HP AND MP MAN <H_Cuz> Name: Tom D HP: Infinity/Infinity MP: Infinity/Infinity CT: 0/100 TRANCE: 0/10 Job Class: InfinityMan Status: [K.O.] [MP Gone] <H_Cuz> ...KO <:O <Tom_D> YAAAYY -- WHAT - Tom D joins the heroes as an InfinityMan!... too bad he's auto-KO'ed. :O (!F) (!T)
    645 - <Tizzy_The_Paladin> I'll just holy on all. <KamekTheRef> -=- *WARNING* -=- <KamekTheRef> -=- Holy is a single-target attack. Multitargetting it will cost you 200 EXP and all your blue magic. Proceed? -=- - Holy can now be multitargeted! :D... for the aforementioned cost. (!F) (!T)
    646 - <Giygas> *kills the ref* <KamekTheRef> -=- OH NOS -=- <KamekTheRef> -=- REF BARRIER -=- <KamekTheRef> -=- KILL BACKFIRED -=- <Giygas> darn. <KamekTheRef> -=- One-hit KO! -=- <KamekTheRef> -=- Giygas is outta here! -=- <Giygas> ...WTF - The ref joins the bosses. His speed is set to 0, but he still has his ref barrier, so watch your area nukes! (The ref does not need to be defeated to win the fight.) (!F) (!T)
    647 - * H_Cuz confiscates Princess_Pikachu's tampons. >:O * H_Cuz also confiscates Princess_Pikachu's lipstick and nail polish. * H_Cuz shoots Princess_Pikachu since he has nothing else to steal. <Princess_Pikachu> H is a meanie - HC steals all of a random fighter's items, then shoots them for 35 damage.
    648 - * H_Cuz grins and is surrounded by an unholy blue aura. <H_Cuz> GWAHAHAHAHA... ha... <PrincessVirgo> ...... O_o * H_Cuz sees everyone staring * H_Cuz turns off the unholy aura - Oh my, what could H Cuz have planned? He certainly wouldn't spawn 1d3 Really Evil hazards, would he?
    649 - <Tom_D> No one likes NH, apart from UDX, I think. <H_Cuz> Kario likes him :O <Tom_D> I tbought they divorced. :O <H_Cuz> They were gonna, but Bush said "Think of the Children <:O" And they got back together <:O - Dubya implores you to think of the children, and anyone who has switched sides mid-battle returns to his/her original team. (!F) (!T)
    650 - <H_Cuz> I wanna take Cammy into battle against Shin Akuma. I kick ass with her. :O <H_Cuz> He'd probably Dragon Punch every one of my attacks, but oh well. <:O - Spawn Street Fighter hazards 9 (Cammy) and 1 (Shin Akuma), in that order. (!F) (!T)
    651 - <H_Cuz> <Shin Akuma in a Tutu> *Uses the RAGING PIROUETTE* - Just that happens. It may look really silly, but it's still an instant KO to one random fighter. (Unlike the Raging Demon, the Raging Pirouette does NOT ignore deathproof status.) (!J)
    652 - <KamekTheRef> <Cammy> You send in Shin Akuma and I will personally kick your ass. -_- <KamekTheRef> <KtR> You're no fun. :( - The next time an interruption hazard is called for, the ref has to null it, or else Cammy will kick his ass. (!F) (!T)
    653 - * Canadian_Yosheh cranks up Tatanga's theme. ..... Hey, that's not a bad boss idea.. :O <H_Cuz> Yeah it is. :O <H_Cuz> All Tatanga does is shoot fireballs. >:O - Tatanga shoots fireballs at all fighters for 30 damage.
    654 - * NekoIncardine adds Custer's Revenge Hazard ala NK's "Saban's Sailor Moon" hazard - Insert Custer's Revenge here. It has the exact same effects as Really Evil hazard #100.
    655 - <Princess_Pikachu> I WOULD LIKE TO MAKE AN ANNOUNCEMENT. >:O <Princess_Pikachu> My name is now Jenny. <ArtboardJoey> .... <H_Cuz> No it's not <:O <Princess_Pikachu> I like the name Jenny - A random fighter is renamed Jenny. (!T)
    656 - * CY|Disgaea watches the shit fly. <H_Cuz> Ew :( - Shit flies all over the arena! All fighters receive two random status ailments.
    657 - <Klawkat> ya know, you should make the slots skill appear in other Higher level classes... I don't see anything unreasonable it should appear in the outlaw's list. <Klawkat> Think about it. Slot machines are usually called one armed bandits. Yeah. ::Nods:: - From now on, Pirates and Ninjas can use the Slot ability! (!T)
    658 - vs. Omega Pirate - A random fighter gains the Phazon Surge ability; it works like Added Wild Surge, except it costs 20 MP, boosts the action's power by 50%, and can be used with any action (not just magic). (!T)
    659 - Neo-Kamek's Pokémon Trainer Script - He finally finished it... but it's old'd. >:O Spawn five Pokémon attacks from his old script (/haz rpoke), and Poké Balls containing those Pokémon fall to the floor. If focused, you can control who gets two of the Poké Balls, but the other three will still fall to the floor.
    660 - vs. Hoggmeiser - A Geo Symbol appears. It's Attacks+1, and the bosses are in its target area (thus, all of the bosses' actions will go off twice)! The Geo Symbol joins the bosses with Red Mage stats (but 0 speed), and if you don't kill it fast, you'll be sorry! (!F)
    661 - vs. Anti-Whore (NK*System) - TIASIAN dances some Strange Steps, and the boss's next action will glitch. (!F) (!T)
    662 - vs. Auto-Generic Maker Hazard 1 - Until the next hazard, the bosses have a 50% chance to reflect incoming magic at will! And when they do take damage, they have a 50% chance to counter with Thundaga. (!F) (!T)
    663 - vs. Auto-Generic Maker Hazard 2 - A guest hazard pits a random hero against Aps in single combat!... but since I'm too lazy to make an Aps job, spawn Bosses History Hazard 153 instead. Hey, a 1-on-1 is a 1-on-1. (!F) (!T)
    664 - vs. Zeromus - The ref starts a ten-minute timer. When it runs out, spawn Final Fantasy hazard 77 (assume a flip of heads). (!F)
    665 - vs. the Lunar Summons - From now on, Firaga/Blizzaga/Thundaga cost 60 MP instead of 40, and damage increases as well. (!T)
    666 -
    vs. Satan - Satan tries to heal himself with Flare, but he misses and hits the RCP instead. Insert Hazard Mania here. (!F) (!T)
    667 - <NekoIncardine> I'm going to make the Elementalist class (one of the Mage higher-levels in my system) have insane PATK <NekoIncardine> Just as a gag. <H_Cuz> Imbalance is funny :D - Two Elementalists joins the bosses... with 250 Atk. It's funny, laugh. :D (!F) (!T)
    668 - vs. HazardMan & Surge - Interruptions hazard! The bosses team up with the heroes to take on this dynamic duo! HazardMan can rig hazards as a turn action and spawns hazards when he gets hit; Surge is the same way, but he deals in wild surges. Can they be defeated? (!F) (!T)
    669 - vs. Kamek & Bowser (NK*system) - Bowser spams Koopa Klaw. Three random heroes have their CT reduced by 50. (!F)
    670 - Easter Egg Hunt - An Easter Egg appears on the floor. It's worth 50 EXP if you nab it, but if you do...
    671 - vs. Wario (NK*system) - Until the next hazard, only one hero and one boss (randomly chosen) may fight at a time. Everyone else is sent MIA. Either combatant may "tag out" on his/her turn. (!F) (!T)
    672 - vs. Kammy - Kammy hires a flunky to protect the bosses! Spawn Street Fighter hazard 8 (Balrog), but the bosses can still take turns while MIA. (!F) (!T)
    673 - vs. Giga Naval Piranha - A random boss drinks from a handy nearby Energy Drink. Flip a coin. If heads, the boss recovers 500 HP, if tails he takes 250 damage. (!F)
    674 - vs. Kirbies On Parade! - Three Kirbies join the bosses! They all have Dreamlander stats, but their skillsets are locked to those of random call script characters. (!F) (!T)
    675 - [Tue Jul 18 2006] [20:17] <Wolfman2000> ~master Powerpower Girl [Tue Jul 18 2006] [20:17] <Neo-Kamek> *PowerpowerGirl* skills known by master: - A random hero is job-changed to Powerpower Girl, which is like the Powerpuff from NK's system... but instead of an actual skillset, you just get double Atk. (!F)
    676 - Save Yorda Mini-Event - Yorda joins the heroes as a White Mage and Hazard Mania is engaged. If Yorda dies, you lose instantly! (!F) (!T)
    677 - vs. Evil Mario & Evil Luigi - Interruptions hazard! The Evil Mario Brothers team up to attack the arena! Evil Luigi has Super Rasp, Evil Mario has Ultima, and they're both bad to the bone! (!F) (!T)
    678 - vs. The Wal-Mart Smiley - Rollback. The Smiley rolls back prices until the next hazard. This causes all MP costs to drop by 50%... and since the Smiley isn't in battle, the ill effects don't apply here, so go nuts. :O (!F) (!T)
    679 - vs. Queen Zeal - LOL HALLATION. Spawn Other RPGs Hazard 95. (!F) (!T)
    680 - vs. The Beoulves - Canadian Yosheh uses Laser Shot???????????????????? on a random fighter for 20 damage.... but it glitches twenty times.
    681 - vs. The Arena Debt - Garnish Wages. All EXP-whoring hazards from now on are nulled. Instead, any EXP you would earn is used to damage the boss. (!F)
    682 - vs. Czar Dragon ('06) - HC and NK have a big bitchfest about how the boss is immune to everything ever. All bosses become immune to ALL status effects for 31 ticks. If you're a Witch Doctor, then I hope you like your support spells. Reroll if this jokerizes the fight. (!F) (!T)
    683 - vs. Team Lamer - TSS humps a random fighter, causing three status ailments. In addition, anyone who doesn't avert his gaze in twenty seconds suffers a random status ailment as well. (!F)
    684 - [01:18:35] <Canadian_Yosheh> After I finish downloading what I want, I'll hit the hay. [01:18:44] <H_Cuz> What if the hay hits back? - A random fighter hits the hay (Sleep status). However, the hay hits back for 15 damage.
    685 - vs. Ruffian '06 - Flip a coin. If heads, five Goblins (each Level 1d10) join the bosses. If tails, one Shadaloo Grunt joins the bosses instead. (!F) (!T)
    686 - vs. Dark World Magus - Magus casts Geyser on the fighters. Everyone takes 20 HP damage and incurs Seizure status.
    687 - vs. Vulcanus '06 - Angels ahoy! Spawn Other RPGs Hazard 127. (!T)
    688 - vs. Evil Genius Belichick ('11) - Because the ref is a forgetful asshole, the next casting of Golem or Carbuncle will last 21 ticks instead of 11.
    689 - vs. the Defenders of Earth - Kurtis comes to the aid of whichever team is losing! If it's too close to call, he joins the heroes. (!F) (!T)
    690 - vs. Generic Villain Guy - I heard he's Ruffian's cousin or something... if anyone has random draws (item boxes, Program Folders, Pocket Skillsets), Generic Villain Guy steals all of them (whereupon they are replenished). (!T)
    691 - vs. PS3 Fangirls - RIIIIIIIDGE RACERRRRRRR! A car from said game runs over all fighters for 28 damage. (!J)
    692 - vs. Archaeo Avis - The ref picks two elements in private. Until the next hazard, all bosses absorb those two elements. (!F)
    693 - vs. Suika - LOLI SMASH! Suika smashes all fighters for 55 damage, and flip a coin. If heads, Madoka is casted on everybody first. (!J)
    694 - vs. Hein - Until the next hazard, the bosses will all take half damage from everything!... except that they'll be weak against a random element (either fire, ice, or lightning) known only to the ref. (!F) (!T)
    695 - vs. Jugger - "Using Weapons Doesn't End Your Turn" Wormpot!... well, I don't have Wormpots, so instead, the next fighter to move gets a turn in 2-Minute Drill mode. (/haz special 49) (!T)
    696 - Prinny Land 3 - OH NO, SEEKRIT RUNIC GAUNTLET. Until the next hazard, all of the boss's magic spells must get through two Runic attempts. (!F)
    697 - vs. Santa - Santa's been brainwashed by Bowser and Kamek! He joins the bosses equipped with a M.U.G.E.N Kamek's Supers materia (Materia hazard 122)! He'll go away at the next hazard, but can you survive that long? (!F) (!T)
    698 - vs. The Non-Offensive, Non-Denominational Holiday Boss - For a boring boss, here's a boring hazard. Everyone takes 15 damage.
    699 - vs. Kamek & Bowser '06 - Neo-Kamek plays "I'll Get Even With You" on the Foreigner Belt, and a Scales of Justice effect occurs!... Unfortunately for you, Scales of Justice no longer affects the bosses. Oh well! (!F) (!T)
    700 - vs. Pimp Daddy Wiegraf '06 - The heroes dealt 1300 damage in one attack in this battle, and NKtR is not pleased. To prevent that sort of thing from happening here, he casts Mass Status HaXX0r on the heroes. (!F) (!T)
    701 - vs. HazardMan & Surge (NK System) - If the heroes have not lost in the last five boss battles, the ref goes insane! Who knows what could happen next... but it probably won't be anything good. If the heroes have lost recently, reroll. (!F) (!T)
    702 - vs. Oozium - The Oozium devours a random fighter for an instant KO. However, if the target has Vanish status, s/he is safe.
    703 - vs. Gobby - Gobby the Goblin attempts to punch a random combatant (assume 2000 Atk). However, he's statraped to hell, so flip three coins. If any of the flips is tails, the attack fails. (!J)
    704 - [00:11:08] <Nukos> I want an upgraded Sap status effect in here. - A random fighter gets covered in sap. Add Stop status for 31 ticks.
    705 - vs. Cow King '07 - Cow King won this battle, with an assist from... Nesshelper? Nesshelper joins the bosses as a Level -24 Ninja. (!F) (!T)
    706 - vs. Kamek '07 - A random hero gets 5x HP and Max HP, 0.2x Def and MDef, and the Pumpkin Head skill. However, the bosses gain use of the Drain, Drainra, and Drainga abilities. (!F) (!T)
    707 - vs. Team Win Lose Or (Re)draw - HOLY SHIT THE BOSSES WIN IN NK'S SYSTEM. And so the bosses get 50 free EXP. (!F)
    708 - vs. Nizbel - Lightning stun all dinosaur! You know? A random boss takes 20 damage and gets Defense Down and Magic Defense Down (ignore safeguard)... but also a Magic Charge of 40 MP. Once the boss uses the magic charge, the defense reductions will go away. (!F)
    709 - vs. Green Devil '07 - Spawn Bosses History hazard 236. However, the aura is worth 100 HP and takes regular damage, recovering 50 points per turn. (!F) (!T)
    710 - vs. Random Draw Master - Roll 1d5. If 1, the boss gets a Program Folder and Full Synchro. If 2, the boss gets an Item Box. If 3, it's a Magic Folder. If 4, a Pocket Skillset. If 5, a Surge Bag. (!F) (!T)
    711 - vs. Tunnel Armor - "If that thing hits us with its magic, they'll be scrubbing two big scorch marks off the wall!" Tunnel Armor blasts everyone for 60 HP damage... but if anyone has Runic, they can abort the attack (100% success rate instead of the usual 40%, and it nullifies the attack instead of halving it).
    712 - vs. Killer Flora - A call is sent to the receptionist's desk... just in case. If the heroes are annihilated, Phoenix will be cast on them and Rydia will join the heroes as a Level 50 Summoner (Black Magic secondary). (!F) (!T)
    713 - vs. Trickster - LOL Battle Axe. A random boss's HP is halved. (!F)
    714 - vs. Gigantuar - Needle Storm! Cast 100 Needles ten times on random combatants. (!J)
    715 - vs. Ronald McDonald - Healers? We don't need no STEENKIN' healers... as long as we can pile on damage like nobody's business. If the heroes have no White Magic users, an Offensive Specialist joins them with a random secondary. (!F) (!T)
    716 - vs. K. Rool - The Kremling leader attacks a random fighter at point-blank range with his Blunderbuss, dealing 65 damage ignoring critical. (!J)
    717 - vs. Dr. Robotnik - Robotnik spams Missile Launcher, dealing 50-100 damage to all combatants. (!J)
    718 - vs. Brachiosaur - Brach casts Disaster! The polar ice caps melt, a meteor hurtles toward earth, Dubya is named dictator-for-life, and the ref flips a coin for each combatant. All heads get four status ailments and one status boost. (!J)
    719 - vs. Sammer Guys - The next person to say "FINISH 'EM!", "FATALITY", or some other old Mortal Kombat line gets switchblocked by Hyper Neo-Kamek for an instant KO. (!T)
    720 - vs. Giga Smilax - Lah dee dah... 1d3 Smilaxes join the bosses. (!F) (!T)
    721 - vs. Omega Tiger Woods - Gonna KICK some ass! This battle went very wrong for the heroes, and I could put a lot of different hero-raping stuff here, but instead, a Shrimp Bus hits all fighters for 56 HP damage. (!J)
    722 - vs. Doga & Unei - A timely Crush attack prevented Doga from effectively forcing a refbomb. Specs uses Crush on a random boss, dealing critical damage (assume 95 Atk) and forcing them to miss their next turn. (!J) (!F)
    723 - vs. Punchinello '07 - Surge was spurned three times in this fight, and here's one more... wild surges are disabled for the rest of the fight. Well, until a Ref's Choice inevitably undoes this hazard. (!F) (!T)
    724 - vs. Dark Cloud - Nukos orders the heroes to Charge!, with an adrenaline rush. All critical heroes attack the boss with the most HP for 4x physical damage. (!F)
    725 - <Neo-Kamek> OK, I now have two boxes full of POOP - Two boxes full of POOP fall to the arena floor. One is full of Dialga Poke Balls, and one is full of Palkia Poke Balls... however, these were, erm, "specially made", so they'll all use Sleep Talk, which is useless in the arena. Too bad! :O (!F) (!T)
    726 - vs. Iron Giant - lol invisible cloak. Three random heroes get Vanish status for 31 ticks. (!F)
    727 - vs. Bonechill - Ice Wave. Bonechill spreads icicles along the ground, and everyone takes 30 damage (ice-elemental). (!J)
    728 - vs. Yaridovich '07 - LOL WATER BLAST. Flip two coins. If either is heads, the attack is Runicked and nullified. Otherwise, everyone takes 100 damage. Earth-elemental for some reason.
    729 - vs. Culex - BRING TWO RUNICKERS. Two Rune Knights join the heroes!... unfortunately, their Runics will always fail. (!F) (!T)
    730 - Prinny Land 5 - lol turnout. :( Send a random hero MIA for 19 ticks, and repeat until only five heroes remain. (!F) (!T)
    731 - vs. Generic Villain Guy (Attempt 2) - Generic Villain Guy steals all of the heroes' random draws... and gives them to the boss with the most HP! (!F) (!T)
    732 - vs. Bandit Keith - You didn't count on my TRAP CARD!!!!!11111 The boss with the most HP gets the Solemn Judgment reaction skill until the next hazard. (!F) (!T)
    733 - vs. Generic Villain Guy (Attempt 3) - Spawn Bosses History hazard 710. Also, at the end of every turn until the next hazard, an earthquake KOs all critical units. (!F) (!T)
    734 - vs. Mad Santa (Attempt 2) - It's Christmas in July! The boss with the most HP gets a Stone Mask (from NK's system)... and it grants them NK-style invisibility for 31 ticks. No single-target moves will work on them for that duration. (!F) (!T)
    735 - vs. Bleck's Minions - Mimi attacks everyone with Ruby Rain + Adrenaline Rush! 60 damage.
    736 - vs. Goomba King - The Red and Blue Goomba Bros join the bosses! They have high HP, but that's about it. (!F) (!T)
    737 - vs. Bowser's Koopa Troop - A last minute boss battle change brought on by newbies galore. If the heroes are losing badly, ref has the option to sneeze the current boss and install Bowser as the new boss (with up to five Koopa henchmen using random job classes and secondaries). (!F) (!T)
    738 - vs. Vulcanus '07 - Spawn both Bosses History hazard 24 and Final Fantasy hazard 41. (!F) (!T)
    739 - vs. Kakuge Squad - A random hero equips an Anti-Nesshelper Materia from NK's system. (/haz materia 68) (!F)
    740 - vs. Dark Storm - What happens when a really tough boss nevertheless gets horsewhipped? Flip two coins. If the first coin is heads, spawn Bosses History hazard 668. If the second coin is heads, spawn the Dark Sun. If both are tails, you get off lucky... (!F) (!T)
    741 - vs. Venusaur, Charizard and Blastoise - lol netsplits. Flip a coin for each fighter, all heads get sent MIA by the netsplits. (!F)
    742 - Boss Class Mania - Anyone with a usable reaction skill (if you've already used your Kawarimi/Runic you're exempt, and so on) gets raped by Goenitz's move, Yamidoukoku. 48 MP worth of damage (assume 100 MAtk), ignores reaction skills.
    743 - vs. Saya - Flip a coin. If heads, three Kamaitachis (each Level 1d10) join the bosses. If tails, it's Poison Cow Head and Poison Horse Head instead! (!F) (!T)
    744 - vs. AT&T - Repair Outages! For the rest of the battle, if the boss takes more than 300 damage from one attack, it will automatically heal all of it. (!F) (!T)
    745 - vs. Ruffian '07 - PARALOOZED. A random boss gets Paralysis and Coin Hate for 11 ticks. (!F)
    746 - vs. Barry Bonds & Reggie Bush - Reggie casts Ultima (with shitty MAtk) on everyone for 30 HP damage. Flip two coins; if both heads, triple the damage, and if both tails, the attack fails completely.
    747 - vs. Worms '07 - The heroes all become Metal, the battle is arena-changed to the Boos Jokar Arena, some Screw Energy? appears on the floor, and everyone ever gets a custom class at-what-cost... or not. Reroll. (!F)
    748 - vs. Samurai Brothers - A lone Samurai joins the bosses, and will use oldschool Sacrifice on its first turn... restoring all of its allies' HP and MP. Better kill it before then! (!F) (!T)
    749 - vs. Xeboc's Cabal - Until the next hazard, all bosses get the Auto-Potion ability. (!F) (!T)
    750 - vs. Xeboc's Cabal Retry - EVERYTHING IS FINE, NOTHING IS RUINED. (!F) (!T)
    751 - vs. Pokémon Trainers - lol turbo detestai's glasses. Spawn another hazard and TURBO IT! (!T)
    752 - vs. Ruffian, Halloween Edition - Spawn Bosses History Hazard 685, but all of the new bosses get innate Undead status and get sent MIA for 21 ticks. (!F) (!T)
    753 - vs. Xeboc '07 - The ref goes to HAVE SEX with a random /girls character, so a random call script character has to come in to replace him. (!F) (!T)
    754 - vs. Fubugrass - A pedophile old sage. >:O The youngest hero in play learns two random blue magic spells. (!F)
    755 - vs. Generic Villain Guy (Attempt 4) - lol, old bloo. GVG casts Laser Sweep, an 80 MP attack against everyone in battle. Assume 80 MAtk. (!J)
    756 - vs. Cammy, Juli, & Juni - Would you like some statrape? The bosses get three status ailments each, and in each case the first one ignores safeguard. (!F)
    757 - Metro City Melee - Spawn Street Fighter hazard 27 (Guy). (!F) (!T)
    758 - vs. 8500 Life Man - Surge is in a bad mood today. H Cuz tries to cast Bioga, but a wild surge redirects it to hit a random combatant instead. 50 MP worth of damage off of 154 MAtk and safeguard-ignoring Poison. (!J)
    759 - ~fund - Pick a random hero and flip a coin. If heads, gain 10 EXP; if tails, lose 50. (!F)
    760 - <Locos_Docos> Away with water-absorption! - In fact, away with all elemental protection of all kinds! All heroes become weak against all elements. Anyone who objects to this is a fucking cheater and ridiculed by Internet elitists. (!F) (!T)
    761 - Metro City Tournament - EXP Rain! Ashton throws enough EXP to reduce a random fighter to 1 HP, or deal 500 HP damage, whichever is less. This also causes Nesshelper to bitch and whine, so add him to the bosses (!F). :D
    762 - Split-Screen Battle - Omega Bob Barker neuters a random fighter, reducing HP to 1 and MP to 0. Only works on male units. Misses against major bosses, natch.
    763 - vs. Ryu & Ken - Flip a coin. If heads, Shinkuu Hadouken! A random fighter takes magic damage (75 MAtk, 30 MP)... four times (!J)! If tails, Shoryureppa! This hits three random fighters for physical damage (195 Atk), with double damage if it catches any jumpers.
    764 - vs. Evil Ryu & Akuma - The heroes took forever to move, opting instead to talk, until Evil Ryu actually got bored and left. To prevent a repeat of such an occurrence, spawn Arena Change #18. (!F) (!T)
    765 - Psycho Drive Facility Arrival - If the battle is more than two hours old, Evil Ryu bursts into the arena and joins the bosses. "METSU!" (!F) (!T)
    766 - Psycho Drive Facility Arrival (Retry) - Balrog and Birdie join the bosses!... but as regular Shadaloo Grunts, not as boss classes. (!F) (!T)
    767 - Bloobeltraining - A random hero gets special equipment from the ref! It offers X-Hero stats and access to ALL of your secondary skillset's action abilities! (!F)
    768 - vs. Bison's Dolls - Guess what! :D Flip a coin. If heads, spawn Arena Change #33 (Hard Mode). If tails, spawn Arena Change #34 (Weapons Center). (!F) (!T)
    769 - vs. the Bloobelheroes - NETSPLIT! A random boss gets sent MIA for 11 ticks... but during that time, gets access to all of Ruffian's ally-summoning abilities! And he can summon multiple allies in this manner, too! (If no bosses can be sent MIA, nothing happens.) (!F)
    770 - vs. M. Bison ('07) - Flip a coin. If heads, Bison uses Knee Press Nightmare on the heroes, dealing 90 Atk worth of damage and resetting CT (!F). If tails, Shin Akuma insta-KO's Bison -- and a random combatant -- with his Shun Goku Satsu (!J). Do not ignore death protection.
    771 - [21:55] * Mario_Mario meditates while swinging his lance [21:55] <KtR|Saya> -=- Your MP is full; meditate anyway? -=- [21:55] <TIASIAN> What does the turn order look like if SSL is... you're not going to revive him? [21:55] <Mario_Mario> Didnt menat that. - The next casting of Life becomes Meditate instead. (!T)
    772 - vs. Kamek & Bowser ('07) - TIASIAN throws Jes at the boss with the most HP, dealing 200 HP damage... but also damaging the arena floor and forcing an arena change. (!F)
    773 - vs. Evil Ryu & Akuma Rematch - Insert dual Shun Goku Satsus here. Instant KOs to two random fighters! (!J)
    774 - vs. Jack Frost - Paralooze! All bosses are paralyzed for 41 ticks, ignoring safeguard. (!F) (!T)
    775 - vs. Saya (Attempt 3) - This battle started late because the ref overslept. A random fighter falls asleep.
    776 - Protect Rafa - The zombies are after Rafa... again! She joins the heroes as an X-Black Mage with Summon Magic secondary, and three Zombies (no secondaries) join the bosses. If Rafa dies, the heroes lose 25 EXP! (!F) (!T)
    777 - vs. Giga Smilax '08 - Oldschool Choking Vines. Anyone with any status boosts becomes Paralyzed! (!J) (!T)
    778 - vs. Nebiros & Astaroth (x2) - A random hero falls into the Spring of Drowned Magikoopa and gets Morph status! Flip a coin. If heads, they get Quick status! But if tails, they lose use of their secondary. Either effect lasts until your MP runs out. (!F) (!T)
    779 - vs. Bloobelheroes Rematch - If the battle is ref bombed randomly, it nonetheless continues in an ALTERNATE DIMENSION until the outcome becomes clear. However, ref bomb EXP is awarded regardless. (!F) (!T)
    780 - vs. Giga Wart Hazard 1 - TIASIAN mixes a Sex Cannon with Guts Man's Ass. Wrongness ensues. (!F)
    781 - vs. Giga Wart Hazard 2 - Wolfman2000 joins the heroes as a Witch Doctor with Hazardeer secondary and Hazard Reroll reaction. He'll mostly play to win... but every turn, he has a 20% chance of summoning Triple Trouble instead! (!F) (!T)
    782 - vs. Fubugrass, Rematch - lol, attacker. For the rest of the battle, Offensive Specialists are unable to use Adrenaline Rush. (!T)
    783 - vs. Bleck's Minions, Round 3 - If the boss can steal items, a Chemist joins the heroes. Oops! (!F) (!T)
    784 - vs. Monday-Tuesday-Wednesday-Thursday-Friday-Saturday-Sunday v2.0 - Mr. Wongburger rips your dick off. Spawn Bosses History hazard 762, and to add insult to injury, reduce the target's Atk and MAtk to 20.
    785 - vs. Nebiros & Astaroth (x2), Rematch - Alternate Evil Genius Belichick fucked with the RCP! For the rest of the battle, wild surges are nullified completely, all hazards will come from the call script, and all item boxes will draw exclusively from the item script. (!F) (!T)
    786 - vs. All Job Classes - It's 1v1 mode! Since tripling everyone's HP would be annoying, let's just activate Surge Mania for the rest of the battle and see what happens. :D (!F)
    787 - vs. Bundt - FAITH METEO LOL. Five random combatants take 200 damage each. (!J)
    788 - vs. Boomer - lol sarek. Everyone gets incurable Berserk status for 11 ticks. (!F) (!T)
    789 - vs. the Commando Team Hazard 1 - Iaitsuki! Shou slashes three random combatants, dealing 20 damage with a 25% chance of instant death. (!J)
    790 - vs. the Commando Team Hazard 2 - If the heroes are desperately in need of healing and/or mass revives... then Specs blows them off and instead punches one boss for 25 damage. (!F)
    791 - vs. Gigatogs - MIPS joins the bosses as a Thief! Just one successful hit will bring him down... but he has an 80% chance to batdodge anything and everything. Whenever you fail to hit him, he'll go MIA for 3 ticks. Beating him is not required to win, but if you can do it, he'll give the heroes a Power Star and 25 EXP. (!F) (!T)
    792 - vs. Bouldergeist - Bouldergeist throws rocks at 10 random combatants for 80 Atk worth of physical damage. For each successful hit, ref rolls 1d10. For each roll of 1, a Potion falls to the floor. For each roll of 2 or 3, a Bobomb joins the bosses (!F), and will become an arena item if defeated.
    793 - vs. Nega Peach - A really pathetic boss. She casts Lightning Spiral... but it gets Runicked, so nothing happens. >:O
    794 - vs. Hideously Overpowered Frank '08 - Frank summons the Dark Sun! If the Dark Sun has already been summoned, he instead attempts to focus a Really Evil hazard for the bosses. (!F)
    795 - vs. Ska Boss - SURGE WORD = CRUISE CONTROL FOR REF BOMB. The word "boss" is set as a surge word until the next hazard. The losing side may spam the surge word to a ridiculous degree to force the end of the fight. (!F) (!T)
    796 - vs. Smash Bros. Tourneyfags - Spawn Retarded Internet Meme Hazard #98. (!F) (!T)
    797 - vs. Ash, Dawn, and Brock - One boss gets the Pokeball Bag support skill, a-la NK's system. (!F)
    798 - vs. Samurai Job Class Guardian (Ruffian) - The heroes were able to pile on damage and it STILL wasn't enough. A random boss takes 300 damage, but gets Coin Love status for 31 ticks. (!F)
    799 - [21:21:08] <H_Cuz> And now I guess we wait for him to get back [21:21:09] <Gujin_Hisaki> Back [21:21:12] <H_Cuz> Well then - Any MIA fighters have their MIA timers reduced to 1 tick. (!T)
    800 - vs. Ash, Dawn, and Brock Retry - Specs does inappropriate things with a Horse Weiner, and a random battler leaves the arena in disgust.
    801 - vs. HC's Last Battle (NK's system) - A random boss gets Really Wild status for the entire rest of the battle, and will automatically add surges to everything s/he does, including counters. Enjoy your inevitable refbomb! :D (!F)
    802 - vs. Wild Mage Job Class Guardian (Benny Ben Ben The Talking Sock) - WILD SURGE! :D (!F)
    803 - vs. Zombie Job Class Guardian (Zombie Brachiosaur) - HURRRRRRRRRRRRRRR (!F) (!T)
    804 - <Darkheart> I'd say we have a good chance of pulling this one off. <SpecsV2> Dark, no jinxing it. <Darkheart> You afraid of the juju, ah? :c - You should be! Juju joins the bosses as a Witch Doctor. (!F) (!T)
    805 - <H_Cuz> <Sephiroth> heheh hohoho hahaha <Aeris> *HAMEDO* *whack* <Sephiroth> *comical large bump appears on head* ...:( - Aeris... doesn't get killed, and she joins the heroes as a White Mage... with Hamedo. >:O (!F) (!T)
    806 - [Sun Apr 17 2005] [19:58:44] <H_Cuz> <Sephiroth> The Masamune is one of a kind, and ONLY I CAN WIELD IT! <Frog> >:O <Cyan> >:O <Zidane> >:O <Every FF1 Hero> >:O - Three Masamunes appear on the floor. They increase Atk by 20, with double effect for Samurais.
    807 - vs. Tonberry Squad - Mrs. Jewls and Yoma Komatsu show up in the arena with DDR machines, and H Cuz starts to nuke the living daylights out of them. Any fighter who does not take cover within 20 seconds will take 120 damage amidst the mayhem!
    808 - vs. Defensive Specialist Job Class Guardian (Shin Akuma) - Since it's apparently a piece of cake to protect Peach from Shin Akuma, let's try this instead. Peach AND Daisy join the heroes as Travelers, and Shin Akuma interrupts the battle. If EITHER princess is KO'ed, you lose! (!F) (!T)
    809 - vs. Mecha-Kamek & Mecha-Kammy v2.0 - lol, missile launcher. See Bosses History hazard #717. (!J)
    810 - vs. SSBM Event 51 - Pain Split! Select two random combatants and average their HP (do not exceed Max HP). Gravity-protected targets take one-quarter damage. (!T)
    811 - vs. Offensive Specialist Job Class Guardian (Odin) - This battle was ridiculously short due to LOL CHARGED METEO, so let's put the shoe on the other foot. Someone nukes the heroes with CHARGED METEO, hitting five random heroes for 300 damage a hit. (!F)
    812 - vs. Kamek & Pokemon - A wild surge forces the bosses into a Crash Yourself Into A Brick Wall Race. Any bosses without death protection are sneezed, but get 80 EXP. (!F)
    813 - vs. Rejected Robot Masters - If any bosses are vulnerable to instant death, H Cuz attempts to cast Death on each one. 50% chance of an instant KO! (!F)
    814 - vs. Bouldergeist Round 2 - Ref's choice! (!F) However, if Ref's Choice has already come up, then the ref is sick of Ref's Choice and spawns a Grab Bag hazard instead.
    815 - vs. The Imperial Generals - Spawn five wild surges... but nobody can see any of them or their effects until they're all done! (!F)
    816 - vs. Amnesia Dust Cloud via Kamek The Ref - Until the next hazard, KtR forgets how to ref the battle. Someone from the call script takes over for him, but will probably need some help as far as knowing what commands to use. Try to misguide him/her for your own benefit, and you might lose EXP when the ref recovers his memory! (!F) (!T)
    817 - vs. Great Ozzie, Super Slash, and Flea Plus - Boss joins galore. Spawn Bosses History Hazard #306. (!F) (!T)
    818 - vs. Bleck's Minions, Round 4 - Spawn BOTVGH hazard 8... better get that pizza before the boss does!
    819 - vs. The Early Bird ('08) - Until the next hazard, direct physical attacks on the boss will not work (except for jumps). Ref determines what attacks are "direct". (!F) (!T)
    820 - vs. All Job Classes Round 2 - Spawn a random playable job class to join the bosses. When it's beaten, another playable job class replaces it. No, you don't have to KO all 28 to win the fight. (!F) (!T)
    821 - vs. Shy Away & Gigasmilax (Round 4) - lol magenavis. A random hero gets access to Magic Folder, Shuffle, and Add Spells. (!F)
    822 - vs. Tabuu - What was supposed to be a walkover for the boss was closer than it should have been thanks to a Hailstorm. Spawn a Mamoswine Poké Ball.
    823 - vs. Bouldergeist Round 3 - THERE ARE TOO MANY ROBAWTS. Ref uses a Robots-B-Gone on the arena, and all Giant Robots are instantly KOed. (!T)
    824 - vs. Professor Utonium & Powerpuff Girls '08 - For the rest of the battle, the ref gets sick of typing up your stupid names and uses letter-tab for all heroes' actions. If multiple heroes' names start with the same letter, expect lots of ref "mistakes". :B (!F) (!T)
    825 - vs. Bass '08 - The story of this battle was missed turns and missed reactions. Flip a coin for each fighter, paralyze if heads.
    826 - vs. Mokura - This battle was going well until ten Fighters doomed the heroes. Spawn three Retarded Meme hazards.
    827 - vs. 85000 Life Man - Wind weakness + Phazon Breath Wing = holy shit rape. A random boss's HP is reduced by 75% (subject to gravity protection). (!F) (!T)
    828 - vs. Mokura Round 2 - Flip a coin. If heads, DARK BUSTER on a random boss (assume 105 Atk). If tails, the ref's Internet craps out for an hour and the fight is refbombed (!T). (!F)
    829 - Attack on the Bloobelarena - Flip a coin. If heads, the assault team raids the Bloobelheroes' lockers and ten random items are given to random heroes. If tails, a bunch of X-Bloobelheroes attack the arena, but H Cuz blows them up with PHAZON ULTIMA. This destroys the Bloobels but spawns a wild surge. (!F)
    830 - vs. Bass '08, Rematch - Revenge of the random draws! Any heroes with useful reaction or support skills have them replaced. Flip two coins for each one. If either is heads, it changes to Item Box, otherwise, Program Folder. Enjoy your lack of rerolls/healing boosts/counters/yoinks/etc.! (!F) (!T)
    831 - X-Bloobelheroes and Oozium Attack! - If all bosses are critical, they send up a beacon! You have ten ticks to kill them AND disable the beacon, or else... (!F) (!T)
    832 - vs. Bass '08, Round 3 - MORE DARK BUSTER. Hits a random boss, assumes 150 Atk. (!F)
    833 - [21:35] <Neo-Kammy> I hate Hastega [21:35] <Neo-Kammy> have* - Neo-Kamek HATES HASTEGA, and cancels Haste status on all fighters. (!T)
    834 - vs. X-N-001 & X-5-001 - Comments Disabled! None of the bosses' abilities can be reacted to until the next hazard. (!F) (!T)
    835 - vs. Seraph Lamington (Round 1) - For all his assrape attacks, Lamington spent most of the battle using X-Magic. He casts Esuna on whoever has the most status ailments, then Fira (assuming 100 MAtk) on a random combatant. (!J)
    836 - vs. X-DS-001 & X-DS-002 - X-DS-001 uses Dark Sonic's attack, THE KNIFE, on a random combatant... but the attack malfunctions and instead spawns 1d10 glitches.
    837 - vs. Surge '08 - This boss was totally unprepared for the other-system attacks that were laid down upon her. Spawn an interruption hazard, but the heroes get the option to job-change (and secondary-change, and R/S-change) to whatever they want... and their secondaries are mastered, to boot! (!F) (!T)
    838 - vs. Genocide (Round 1) - Talk about ineffective statrape attempts... until the next hazard, any status ailments cast on the bosses will fail spectacularly. (!F)
    (!T)
    839 - GPS Tag Mini-Event - This might have gone well if the heroes had just kept their mouths shut. Add Silence status to all heroes. (!F) (!T)
    840 - vs. Turkatrons - lol, galaxy stop. Flip a coin for each boss, stop them if heads. (!F)
    841 - vs. Kamella - Two Magikoopas join the bosses. They're not very durable, but they have tremendous clout, so take 'em down fast! (!F)
    (!T)
    842 - GPS Tag Retry - lol, SOLDIER. A random hero is forcibly equipped with a Glitch materia. :D (!F)
    843 - vs. Gate Guardian - A random boss's HP is reduced by 1d75%. However, Bosses History hazard 640 is spawned. (!F)
    (!T)
    844 - vs. Duon & Galleom - Quad Missile. Four random fighters take 50-100 damage.
    845 - vs. Tempest - Sonic Breaker! A random fighter takes 60 damage, ignoring critical!
    846 - Hurricane Ike - Hitting NK in Texas, it pretty much wiped out his entire battle system. However, up here in New York, we only get minor hurricane remnants. :B Spawn Weather Change #2 (Rainy). (!F)
    (!T)
    847 - <SSLRranma> chance of dancing a 2 footer? <Rumpelstiltzkoopa> NO <Rumpelstiltzkoopa> YOU HAVE INFINITE MP <Rumpelstiltzkoopa> SJYSGDUJS <SSLRranma> oh ya - A random hero gets INFINITE MP for one turn... but they can only use Dance. >:O (!F) (!T)
    848 - vs. Zouna and Kamuz - A gravity-based hazard is turboed against the bosses, and they take 100% of their HP as damage! This kills all bosses... or at least it kills any bosses not immune to instant death. (!F) (!T)
    849 - vs. Genocide Round 2 - The heroes gave in to their greed and lost the battle as a result. Spawn five EXP Up materia; only one allowed per fighter. (!F)
    850 - vs. Zombie Brachiosaur Rematch - A random hero receives Metal and Shadow status for 31 ticks. However, if the boss has no way to get past that combination, Stop them as well! (!F)
    (!T)
    851 - vs. Lamington Round 2 - HOW THE HELL DOES SYLPH WORK IF THE BOSS'S HP IS LOW AND FFFFFFFFFFFFFFFF... ref disables the Sylph skill for the rest of the battle. (!T)
    852 - Neo-Kamek's Final Battle - It's the end of the system as we know it, and I feel fine. Any fighter with access to an at-what-cost custom class may switch to that class without its negative aspects. (!T)
    853 - vs. Lamington Round 3 - Interruptions hazard! TIASIAN decides it would be a good idea to throw a time machine at the boss. This causes a time portal to open up, and Celestia's own Seraph Lamington comes out with five Angels, all with random secondaries. All bosses become allies against this new opponent. (!F) (!T)
    854 - vs. Miracle Matter - Pick a random element (roll 1d8 for fire, ice, lightning, wind, wood, holy, water, or earth). Until the next hazard, the boss will ONLY take damage from that element; anything else will plink. (!F) (!T)
    855 - vs. Genocide Round 3 - lol, support draw. A random combatant gets a free Support Draw for the rest of the battle, as well as ability to use Support Redraw. Will you get something ridiculous like Defense+? Or something stupid like Slow Starter?
    856 - vs. Commando Team Round 3 - Let's see how YOU like it. >:O  X-SSL uses PlantMan V2, and all heroes are paralyzed and poisoned for 31 ticks (!F). Also, lol overkill. Anyone who is critical takes ten billion damage.
    (!T)
    857 - vs. Team FF4 - lol, omnicast. Pick a random status ailment, and inflict it on EVERYONE. (!J)
    858 - vs. Scarmiglione - The Archfiend of Earth uses a nasty gas attack, and everyone gets 1d3 random status ailments.
    859 - vs. Cagnazzo - Everything's better with Safeguards. Flip a coin for each fighter, give them a Safeguard if heads.
    860 - vs. Barbariccia - More statrape. Spawn three random status ailments and slap them all on the boss, ignoring safeguard. (!F)
    861 - vs. Rubicante - Inferno. Everyone takes 150 HP damage (fire-elemental). (!J) (!F)
    862 - Protect Peach '08 - Neo-Kamek is seeing what's overpowered... well, that looks pretty overpowered right there, as a cow crash-lands on a random boss for 400 HP damage. (!J) (!F)
    863 - Wiegraf '08 - COME TO QUARK'S! QUARK'S IS FUN! COME RIGHT NOW, DON'T WALK -- RUN! (!F)
    (!T)
    864 - <Ashton> REFLECT SHOULD BE A BADSTAT - Reflect, Berserk... EVERYTHING IS A BADSTAT. From now on, things that cause bad status effects will just cause random status effects, while things that cause good status effects will glitch the battle to hell. (!F) (!T)
    865 - vs. Dr. Lugae - Reversal Gas is activated for 11 ticks. (!F) (!T)
    866 - vs. King of Town (Side A) - Phazon Stab Time. Deal 80 damage to ten random bosses (repeats OK), but spawn a wild surge first. (!F)
    867 - vs. the Four Fiends (FF4) '09 - Roll 1d4. 1 = Scarmiglione, 2 = Cagnazzo, 3 = Barbariccia, 4 = Rubicante. The appropriate Elemental Archfiend joins the bosses, but with only 1/4 HP. (!F)
    (!T)
    868 - vs. Golbez '09 - METEO IS NON-ELEMENTAL, and SSLRranma casts it on anyone with elemental protection of any sort. (!J)
    869 - vs. Zeromus '09 - Locos shouts "Charge!", and any heroes who are critical attack the main boss for 2x physical damage. (!F)
    870 - vs. Hideously Overpowered Frank '09 - Any bosses who are critical are messily devoured by Neo-Kamek. Ignore death protection. (!F)
    (!T)
    871 - vs. Hazardeer Squad - If anyone is in the process of Ascending to destroy the Dark Sun, they may opt to leave battle or just return to the battlefield. However... (!F) (!T)
    872 - vs. the Dark Suns - One Dark Sun joins the bosses. (!F) (!T)
    873 - <Dragoshi> Reflect, Slow, Weak to Win, Evade Down, Seizure <Dragoshi> *Wind - A random combatant becomes weak to Win, and anything in the battle that is EPIC WIN will cause 30 damage to that fighter.
    874 - vs. Reaction Man (HC System) - A random boss gets to use the Counter Gas ability... but only once. When will they decide to bust it out? (!F)

    875 - Protect Peach '09 (NK System) - A random hero gets a Poké Ball, and the Eat ability from Neo-Kamek's system. What will you do? (!F)
    876 - vs. Dracula - When the boss dies, the ref has the option to have it fully revive as a Demon Wall. (!F)
    (!T)
    877 - vs. Sandbag '09 - SSLRranma uses a way-beyond-broken materia setup to deal 5164 damage to the boss... but it doesn't matter, because a random hero is job-changed to a hurricane, who proceeds to DESTROY THE ARENA. (!F)
    878 - vs. King of Town (Side B) - Spawn Ref Bomb hazard #23. (!F)
    (!T)
    879 - vs. Kraidgief Round 1 - The lead boss gets access to the "Spike Rain" support skill until the next hazard. (!F) (!T)
    880 - Fix the RCP - If the RCP is unshielded, the arena barrier is down, the ref is vulnerable, or anything like that, spawn an interruption hazard. (!F) (!T)
    881 - vs. Kraidgief Round 2 - A random combatant gets to input one command into the RCP! Ref can override anything he doesn't like, though.
    882 - vs. Guardian - This hazard would give all heroes all abilities ever, making the battle easy beyond belief... but Locos Docos decides to ruin the fun and have the ref undo it, so nothing happens. :B (!F)
    (!T)
    883 - vs. The Guy - Flip two coins. If both heads, GO NINJA GO NINJA GO! Spawn BOTVGH hazard #15 (!F). Otherwise, the battle is so boring that three random fighters fall asleep.
    884 - vs. Queen Zeal ('09) - EXP 5 Death. Instant death to anyone with EXP divisible by 5.
    (!T)
    885 - Debate vs. Goblins - If any human fighters are KO'ed, Gobby and his friends come to turn them into stew. However, any Zombies (or fighters with Zombie secondary) may use this opportunity to use Arise! on their fallen and thus scare off the goblins. (!T)
    886 - Protect Peach & Job Class Chaos - <Locos_Docos> I'm calling you a rigger! - Guess where the battle went after that. Spawn Bosses History hazard #250. (!F) (!T)
    887 - <Carter> Maybe if we came up with a natural alternative source for MP, we wouldn't have these MP crisises <KamekTheRef|Plutonians> Carter - The only other solution is to drill in Alaska <Carter> LET'S ANALLY FUCK THE ENVIRONMENT FOR SOME SHITTY FUEL WE'LL DEPLETE IN 2 YEARS. - Fighters may now drill for MP in Alaska as a turn action... but it's bad for the environment. :O (!T)
    888 - <MechaCrash> Luck be a lady tonight! * KamekTheRef|UniversalRemote throws out 1 die with 100 sides -- The result is 97 <MechaCrash> Luck is a skankwhore. - Luck is a skankwhore, so the next attack that can miss, will miss. (!T)
    889 - <[[Ninja_Dan]]> Ben- he's a moogle in his HEART <[[Ninja_Dan]]> We all are. <Ben-San> ..he kind of is, yeah. :P - A random combatant is a Moogle IN HIS HEART, and can use Moogle skills from the old system: Potion, Ether, Build Item, Study, and Encourage.
    890 - <TIASIAN> Dom - remember BALL KICKING MINIGAME - TIASIAN decides to play a BALL-KICKING MINIGAME with a random fighter. 30 damage and miss your next turn. (On the off chance that the fighter is female, take the damage but don't miss the turn.) (!J)
    891 - vs. Zombie Jesus '09 - This battle led to the nerfing of Breath Wing. For the rest of the battle, it will only target enemies instead of everyone in battle. (!T)
    892 - vs. Elemental Hydra - Bloobelton was beaten by a special hazard, but now it's come here, and that's bad. The ref barrier goes down and the RCP enters automatic mode, so KtR joins the battle as an unaligned Amnesiac Ref (but with access to every move ever). When he gets a turn, he'll input the password and resume reffing as normal. But if KtR isn't the current ref... (!F) (!T)
    893 - vs. Team FF4 Rematch - If anyone is paralyzed, spawn BOTVGH hazard 2. Otherwise, nothing happens. (!T)
    894 - Return of the Job Class Guardians, Part 1 - See Bosses History hazard 612.
    895 - Debate vs. The Six Warriors - This debate was fairly uneventful, but it had WARGH in it, and everyone likes WARGH, so spawn her hazard. :B  Also, this debate happened opposite an Evvie-hosted battle, so spawn Bosses History hazard 233.
    896 - Return of the Job Class Guardians, Part 2 - Three random heroes get Metal status!... but if you think that makes things easy, you didn't count on Magnet Man going for a stroll through the arena. Spawn HC/TD In-joke hazard #13. (!F)
    897 - Origins Story Arc: 1v1 Night - Specs shows up from ten years in the future with mysterious technology from games that haven't come out yet, causing a time paradox and an instant ref bomb. (!F) (!T)
    898 - Tournament '09 - Even in the past, tournaments are still a fucking terrible idea. The ref decides to host one anyway, drama ensues, and everyone ends up pissed off. Berserk status to all fighters. (!T)
    899 - vs. Fat Akuma & Fat Gouken - All heroes are job changed to SurgeNavis and the battle is interrupted by ten Shin Akumas with various secondaries and reactions... actually, reroll >:O (!F)
    900 - vs. Manbearpig - Manbearpig chokes a random target. Flip a coin; if heads it's an instant KO, otherwise it causes Paralysis. (!J)
    901 - vs. Fat Akuma & Fat Gouken, Rematch - ..eh. Good fight. A bit less HP and it'd prolly be beatable. Also less speed on the bosses.Oldschool arena would have helped. (!F)
    902 - vs. Ultros & Chupon - The first bosses in arena history should be easy, right? Surely, they'll have some LOW MP SPELLS. Everyone takes 128 HP damage (!J). However, a random hero's speed is doubled (!F).
    903 - vs. Seth - The debut of EX Attack. For the rest of the battle, EX Attack costs 25 adrenaline instead of Stopping the user. (!F) (!T)
    904 - vs. Yaridovich '09 - All heroes get Float status for 31 ticks... which protects them from the inexplicably earth-based Water Blast that immediately follows. (!F) (!T)
    905 - vs. Azulmagia - For the rest of the battle, any action that would result in blue magic being learned has to get through two Runic attempts. And it's oldschool Runic, which stops the spells instead of halving them. (!F)
    906 - vs. Magus '09 - The Squaresoft Lawyers slap you with a Restraining Order, and the heroes may not damage the bosses for 20 ticks. (!F) (!T)
    907 - Debate vs. Pokémon Trainers - If anyone in the battle has Poké Balls or the like, Team Rocket comes to steal them! Jessie and James join the bosses as NK*system Pokémon Trainers. If there are no Poké Balls present, nothing happens. (!F) (!T)
    908 - vs. Magis - If the boss is a copyrighted character from a video game, he gets a name change so as not to be such a blatant reference. Meanwhile in the arena lobby, Cammy fights against NAZIS FROM ANOTHER DIMENSION. (!F) (!T)
    909 - vs. Octo-Kraken - Two Octo-Leeches join the bosses. One resists fire and is weak to ice; one resists ice and is weak to fire. But which is which? (!F) (!T)
    910 - vs. HazardMan '09 - lol, whoring. Spawn /haz cool 3. (!F)
    911 - vs. Doom Gaze - Doom Gaze specialized in instant death attacks, so a random fighter is KO'ed.
    912 - Kirbies On Parade '09 - The Cheese interrupts the battle as a Psycho Shredder. Fighters are advised to run away, and fast. (!F) (!T)
    913 - vs. Trance NKtR '09 - Fighters are strongly advised not to point out any ref errors (not even ethicsfun!) for the remainder of battle. Failure to heed this warning could have massive, far-reaching consequences. (!F) (!T)
    914 - Monopoly Night - For the rest of the battle, roll 1d40 for each fighter's turn. If it's a 1, that fighter lands on TENNESSEE AVENUE WITH A HOTEL and takes 950 damage, ignoring critical. (!T)
    915 - vs. Random Draw Master '09 - lol, ex attack. A random battler tries to use EX Attack with EX Attack, but all they get for their trouble is delicious gibs where their head used to be. Sneeze.
    916 - Post-Otakon '09 - Canadian_Yosheh and Toujiron go to KtR's house! Toujiron assumes command of the RCP, insults someone, pretends to change EXP, and nothing productive is accomplished ever. End all battles for the night. (!F) (!T)
    917 - vs. Cloud Cosplayers - A random fighter is job-changed to SOLDIER.
    918 - vs. Fubugrass, Round 3 - SCREW THE RULES, I HAVE MONEY. Anyone with 2500 koins or more gets to use every skill in the system ever... but koins don't exist in this system, so you're shit outta luck. :D (!T)
    919 - vs. Dark Elf - All the heroes get Hazard Protection for 31 ticks... which "protects" them from the full heal that immediately ensues. <:D (!F) (!T)
    920 - Instant Ninja Attack - Five Ninjas join the bosses... but they're only "instant" ninjas, so equip them all with EXP Up materia. (!F) (!T)
    921 - vs. Dark Elf, Rematch - Triplecast. All fighters are hit with Fira, Blizzara, and Thundara, assuming 80 MAtk.
    922 - vs. the Jem'Hadar - Some civilians have somehow found their way inside the arena barrier, and you'd best not let them get hurt! For the next 21 ticks, the heroes may not use any hit-alls against the boss team. (!F) (!T)
    923 - vs. Benny Ben Ben '09 - If the heroes are winning handily, Benny throws an ULTIMA at them, reducing them to 1 HP. Otherwise, he just spawns three wild surges at all fighters. (!F)
    924 - Monster Mash! - A super souped-up Travis the Sage uses Exploder on the bosses, dropping them straight to 1 HP ignoring death protection... however, Ultimate Chimera joins the bosses as a Psycho Shredder. :D Wuss penalty removed. (!F) (!T)
    925 - vs. Count Malboros - EX Bad Breath! Flip a coin for each fighter, each heads gets hit with Bad Breath. Bad Breath can be learned as blue magic from this hazard. (!J)
    926 - Kamek & Bowser '09 - THERE ARE TOO MANY KAMEKS. A regular Kamek and a MUGEN Kamek join the bosses. (!F) (!T)
    927 - vs. Count Malboros Rematch - If the heroes are losing, Gobby punches out a random boss, dealing 2000 Atk worth of damage. (!F)
    928 - vs. Sailor Beryl - The bosses gain access to the Bypass Runic ability. (!F) (!T)
    929 - vs. Robotnik '09 - The heroes are SNOOPING AS USUAL, I SEE, and they get a free peek at the bosses' stats. (!F) (!T)
    930 - Night On The Town Mini-Event - The heroes find an old scroll printer, and ten Blue Scrolls drop to the arena floor. You can pick them up and use them (they're NOT IU OK) to learn a random blue magic spell, but if you already have the spell,
    -=- TOO BAD!!!!111 LOLxz -=-
    931 - vs. Killer Flora '09 - Lots of job change hazards in this battle. Spawn Job Class Chaos mode. >:O (!F) (!T)
    932 - In The Cornfield - Three random /anyjob characters spawn on the boss team!... but this battle took place IN THE CORNFIELD, so they all get permanent MIA status. <:O (!F) (!T)
    933 - vs. Jannow - Jannow wasn't the real bad guy here; it was Kefka, who casts Train on all heroes, causing blindness and silence. (!F) (!T)
    934 - vs. Gogo '09 - Oldschool EX Haste is cast on three random fighters, giving Haste status and +1 speed.
    935 - vs. Chaos Kamek & Chaos Kefka - The heroes saved up their limit breaks for this battle, so three random heroes get instant Adrenaline Rush. (!F)
    936 - <CeeSea> Kamek probably goes after Kamek - The last combatant to move goes after himself, and gets another turn! (!T)
    937 - vs. Gogo '09 Rematch - A random boss gets access to the EX Counter ability until the next hazard. Might wanna hold off on attacking them. (!F)
    938 - vs. Generic Villain Guy '09 - The boss gets a ref bomb item. Better hope you can steal/destroy it. >:O (!F)
    939 - vs. Mid-Boss '09 - Mid-Boss takes half damage from male fighters, so three random heroes are forced to change to female nicks. :O (!F)
    940 - vs. the Mad Scientist - Spawn a random item and "fuse" it with a random fighter. The fighter may gain new abilities depending on the item...
    941 - vs. Ness's Nightmare - Shield Beta. A random boss gets a Power Shield for 31 ticks. (!F)
    942 - Scavenger Hunt - A random figh¿Íß(o™£êÛm‘kSÃXÒÇ�‘'ÐÈÞê)º6Ô6'OXê%ÐHÔ[m*¢žÌÉ^±^ÂÖ„Nõuê,WÛûä›dIË0gÓ#ˆŸ‹–~>cƒtÉ„V—{…†ðŒºãÚÚKÈÜÑù/–øG¡BFð+ûŸí4%ͺj¨9F,›ƒb’ý†™¹]ºÔqaEg¿0�ã^¢
    ËÀü4Z…éAb|–ab¶¥-rixR‹';ɻ̇ÿ«Â¯†8&RÇ9ÛDˆk—¨g]…†>£¦j°ÚÒ¶ÙcBƒýyÙÇÝªÎÆ½Þåâ’Û~ý+´>”qBÚ¿þÿ…¬K*N„l
    943 - vs. Meta Knight '09 - Meta Quick! Flip two coins. If both are heads, a random boss gets Quick status; otherwise, he gets Haste instead. (!F)
    944 - vs. the Jellyfish Pirates - Two Jellyfish Pirates join the bosses, and may select secondary skillsets based on their stats (Black Magic for high MAtk, etc.) (!F) (!T)
    945 - vs. Phantoon - Until the next hazard, if any hero does more than 150 damage, the boss will respond with a super limit break that dispels all heroes and reduces them to 1 HP. (!F) (!T)
    946 - vs. Gold Slayer (Round 1) - Spawn Guilty Gear XX hazard #41... and assume a roll of 6. (!F) (!T)
    947 - vs. Count Down '09 - Heroes got owned by Counter Magic. All bosses get Counter Magic until the next hazard. Try not to throw any big nukes during that time. :B (!F) (!T)
    948 - vs. SSLRranma's Dark Soul - Heroes won this battle with an assist from Funky Kong! Spawn two random Mega Man Weapons; Funky mixes them together and gives the result to a random fighter.
    949 - vs. Count Down '09 (Rematch) -
    -=- ð Sorry, a system error occurred. -=- (!F) (!T)
    950 - vs. Gold Slayer (Round 2) - This would have gone well if the heroes had any kind of hazard management. But they didn't. Therefore, this hazard cannot be rerolled. >:O
    951 - vs. Kammy '09 - Kammy is a double rigger, and she'll rig things until the next hazard. She doesn't care about helping either side, she just likes to piss people off. (!F) (!T)
    952 - vs. Gold Slayer (Round 3) - Third time was the charm, as Slayer's HP and speed were low enough for the heroes to overcome him. If the heroes are losing this battle, the ref lowers the boss's HP and speed. Otherwise, reroll. (!F) (!T)
    953 - vs. Testament - Flip a coin. If heads, plant three tree mines (see the Hitomi skill). If tails, plant three bloody webs (see the Zeinest skill). These traps can be triggered by attacks from either heroes or bosses.
    954 - vs. Robo-Kys '09 - Until the next hazard cycle, the bosses will "analyze" every attack you hit them with. In the hazard cycle following that, they'll be immune to everything they've analyzed. (!F) (!T)
    955 - vs. Derpman - A random boss gets access to all hero-usable skills starting with "D", including Death, Demon Breath, Drainga, Dark Buster, etc. (!F)
    956 - vs. Boss I-No (Round 1) - Flip a coin. If heads, Kyoji casts Phoenix, reviving all dead heroes with 80% HP! If tails, spawn Retarded Meme hazard #96. (!F) (!T)
    957 - vs. Early Bird '10 - :snorlax:, literally. Spawn /haz pkmn 55 (Snorlax).
    958 - vs. Saturday Knight '10 - Wolfman2000 decides to focus a Bob and George hazard, but all he gets for his trouble is Wild Surge Mania. (!F) (!T)
    959 - Timer Event '10 (NK) - MIPS shows up in the arena. For the rest of the battle, anything targeting "a random boss" will be redirected to instead target (and miss) MIPS. Hope you're not relying heavily on moves like Meteo or X-Fight... (!F) (!T)
    960 - vs. Boss I-No (Round 2) - Antidepressant Scale! Two random fighters take damage equal to their CT, ignoring critical.
    961 - vs. D.O.L.L.Y. - This battle never happened. This hazard doesn't exist. It's a figment of your imagination. Reroll >:O (!F)
    962 - vs. Gold Dizzy '10 - The boss gets access to Recall Magic. Will they use it to call down ballbreaking doomsday spells... or just crap like Float? (!F)
    963 - vs. Big Fat Guy - I'M BIG FAT GUY. Big Fat Guy falls onto all fighters for 100 damage.
    964 - vs. Tonberry Squad '10 - See Bosses History hazard #924. (!F) (!T)
    965 - vs. Gold Dizzy '10 (Rematch) - Hunger Strike! 1d5 Hunger Strikes join the bosses. They're not very strong, but be careful that they don't get to attack you at inopportune times... (!F) (!T)
    966 - Random Boss Rush - lol mega-slots. Meta rigs a slot result of 3-3-3, and the heroes all g--wait, no, the slots work differently in this system. >:O Spawn three wild surges instead. (!F)
    967 - vs. Gold Sol - DRAGON INSTAAAAAAALL! A random fighter receives the effects of Dragon Install, complete with the "cooldown" period at the end.
    968 - vs. Professor Jannow - Cometga. Everyone takes 50-80 damage.
    969 - vs. Not Justice (Round 1) - If the heroes are winning, Wolfman2000 decides they're actually losing, and casts Summon Surge on the bosses. (!F) (!T)
    970 - Star Trek Exploration - Some heroes from an alternate universe show up with strange currency. They appear to come from a futuristic Star Trek universe where Zero is the security guard, Hoover is known as Baby Head, and the old system is still in use. (!F) (!T)
    971 - vs. Not Justice (Round 2) - Michael Blade. Everyone takes 35 damage, with a 20% chance per fighter of instant death. (!J)
    972 - Journey to Zakko's Arena - Two Ferengi robbers join the bosses as Thieves... with Accuracy Down. Expect comical inpetitude. (!F) (!T)
    973 - Debate vs. Locke Cole - Thief is gone... but Pirate is here! Hooray! Faris joins the heroes as a Level 10 Pirate. (!F) (!T)
    974 - vs. Klingons - SNOOPING AS USUAL, I SEE... for the rest of the battle, the Loot skill has a 50% chance to end in your capture, so be careful! (!T)
    975 - vs. Golbez '10 - Gunpowder Surgiken! This spawns five wild surges... but it does 300 damage to the boss! (!F)
    976 - Space Chase - lol, rng hate. Everyone gets "Auto-Batdodge" status until the next hazard, and thus all attacks that can miss, will miss. (!T)
    977 - vs. Samurai Brothers '10 - A P Switch is handed off to a random fighter... wait, P Switches are [IU]? Oh shi- (!F)
    978 - vs. Gaffgarion - A random boss gets the Counter Dark Sword ability until the next hazard. (!F)
    979 - vs. Lucky the Leprechaun - A random fighter gets the LUCK O' THE IRISH, eating Lucky's Green Clovers to gain Auto-Batdodge status for 31 ticks.
    980 - vs. Saya '10 - Rush Ref's Choice! Spawn two Ref's Choice hazards... one to benefit each side. (If focused, only spawn one Ref's Choice to benefit the focuser's team.) (!T)
    981 - vs. Goomba - This asshole Goomba infects a random fighter with TERMINAL BUTT CANCER, causing Paralysis, Confusion, Berserk, Blindness, and Death Sentence. SDIR bosses are considered "immunized", and thus unaffected.
    982 - vs. Blind the Thief - This battle played out very differently than expected thanks to an influx of zombies. Two zombies join the heroes, and two more join the bosses, all with random secondaries. (!T)
    983 - vs. Orlandu '10 - Everyone took way too long to move... spawn Arena Change #18. (!F) (!T)
    984 - vs. Axem Rangers '10 - PETAL BLAST. Deal 40 damage to all fighters, and flip a coin for each one. If heads, they are stopped. (!J)
    985 - vs. Keroberos & Yue - Noooooo hazardeers! *whistle* Hazardeery the Hazardeer Sprite shows up, and all Hazardeers receive job-changes. Additionally, anyone with Hazard Change or Hazard Reroll as a reaction gets a different random R/S instead. (!T)
    986 - Kirbies on Parade '10 - Enemies kept spawning with low CT... spawn Bosses History #674, but set each new Kirby's CT to 1d25. (!F) (!T)
    987 - vs. Onion Knight - This boss's high speed made it an easy target for Leech Seed. A random boss is seeded, becoming poisoned, ignoring safeguard... too bad poison works differently in this system :B (!F)
    988 - vs. Snorlax - The ref throws a Poké Ball at the boss with the least HP, using the /snorlax command. If a successful "catch" is made, that boss is removed from battle (do not ignore death protection), and the heroes gain 30 EXP. (!F)
    989 - vs. Professor Utonium '10 - NERF ICE BOMB. A nerfed Ice Bomb is used on the combatants, dealing 37 damage with a 25% chance per target of freezing them. (!J)
    990 - vs. Quick Man - One of Quick Man's FUCKING LASERS shoots toward a random combatant. If they don't react within 10 seconds, they are KO'ed instantly. However, anyone with Stop may cast it to stop the lasers.
    991 - vs. Pringer X - An army of Raticates attacks the arena with their Super Fangs, biting three random combatants and reducing HP by 25%. (!J)
    992 - vs. X and Zero - X uses GIGA CRUSH!!!111... but he's blinded. Flip a coin; if heads, everyone takes 200 damage.
    993 - Protect Peach & Job Class Chaos '10 - Flip a coin. If heads, spawn a job class change at every hazard; if tails, Peach joins the heroes as a White Mage and you get bonus EXP if she finishes the battle intact. (!F) (!T)
    994 - vs. Keroberos & Yue, Round 3 - lol, reaction wheel. If any Gamblers are in play, the next multitarget attack against the heroes will also add 1d3 status ailments per target. (!F) (!T)
    995 - vs. NK's Pokemon Team - Gengar uses a CURRRRRSE on a random hero! They'll lose 25% of their max HP at the end of each turn. The curse ignores safeguard, and remains even if you die! (!F)
    996 - vs. Lumine - Lumine copied several FF4 enemies, including the Four Fiends. Spawn a random Bosses History hazard from 858 to 861.
    997 - vs. Keroberos & Yue, Round 4 - With this battle, Keroberos & Yue joined some very dubious company. Spawn ref bomb #59. (!F) (!T)
    998 - vs. X and Zero, Rematch - EX Rally! Everyone recovers 200 HP and MP, but only if one fighter is willing to pass up the recovery AND have his CT set to -200.
    999 - vs. Mike J - The boss with the most HP gets a Max Potion. Better hope you have someone who can steal it. (!F)
    1000 - vs. Ozma '10 - A berserk Defensive Specialist scores a critical hit, hitting a random fighter for 20 damage. (!J)
    1001 - Scrabble Night - A random fighter spells the word DA in Scrabble. Flip a coin. If heads, it's a word, worth 3 points, and the fighter gets 3 EXP. Otherwise, it's not a word, and since NK's program can't undo things, a refbomb is spawned (!F) (!T).
    1002 - vs. Ozma '10 Rematch - Interruption hazard! Ozma proved able to win the battle on a whim on this night, so he interrupts the battle! He has powerful attacks and plenty of chances to use them. Can you survive... and win? (!F) (!T)
    1003 - vs. Jealous Bass - The boss itself was fairly ineffectual, but the hazards were pretty mean. Spawn Arena Change #1 (TSS's Mind). (!F) (!T)
    1004 - vs. PiX - The ref gets sick, and it's contageous. A random fighter has to go MIA to puke. :(
    1005 - vs. Koopalings - Morton stomps the ground hard, summoning pillars to smush the fighters! For each of the last two fighters to move and the next two fighters to move, flip a coin. Each heads is an instant KO! (!J)
    1006 - vs. Suicune - The SPECTATORS somehow manage to ruin the battle. Anyone who is spectating the battle and actively chatting loses 50 EXP in whatever job they have the most in. (!F)
    1007 - Debate vs. Erudite Dragon - Bahamut is summoned to make an argument on behalf of the heroes... said "argument" consists of blasting the bosses for 100 damage. (!F)
    1008 - vs. Professor Chaos - The battle is won with a wild surge! Anyone who is critical takes lethal damage, including deathproof fighters. Also, spawn South Park hazard #85. (!T)
    1009 - vs. NORG - <Burtz> So this battle has now had gay people and abortions - Gay truckers and Abortion Man mean this battle is UNETHICAL AND UNAMERICAN. The Tea Party comes and dumps hot tea on a random combatant, Burning them.
    1010 - Timer Event '10 - Spawn the Dark Sun hazard... and this time, it immediately spawns one of its effects upon appearing! (!F) (!T)
    1011 - vs. Mysterious Girl - Spawn Bosses History hazard #488. (!F) (!T)
    1012 - vs. Gato - Sailor Planet Attack, aka FUCK THE WORLD, featuring a super cavegirl with a horse dick. Deals 648 damage to one boss. (!F)
    1013 - vs. M. Bison ('10) - The letter N is set as the surge letter, but spamming it could have nasty effects... (!F) (!T)
    1014 - vs. Surge DX - FIVE FUCKING RUNICS. Spawn Arena Change #24. (!F) (!T)
    1015 - Protect Peach vs. Kamella - Kamella casts Break, and the RNG hurps so hard that it derps. A random fighter is Petrified, ignoring safeguard.
    1016 - vs. Mario & Luigi - A surge causes Ultima to go off twice. Spawn Kamek hazard #16 from NK's system... twice. :B
    1017 - vs. Snorlax? - Snorlax eats the RCP, giving it some control over the RNG, and it joins the bosses with infinite Challenge Flags (Item hazard #100). You don't have to beat it to win. (!F) (!T)
    1018 - vs. Robot Masters '10 - Air Man can't be defeated, and he uses his Air Shooter to deal 25 wind-elemental damage to everyone. Jumpers are hit three times by this hazard.
    1019 - vs. Global Warming - A Son of Sun gimmick turns into :snorlax: when Sprinters are about. A random hero gains +3 speed. (!F)
    1020 - vs. MegaMan.EXE & ProtoMan.EXE '10 - lol, guest hazards. Fake Bowser joins the bosses. It has the same stats as regular Bowser, but only 20 HP. (!F) (!T)
    1021 - vs. Mewtwo '10 - Mewtwo appears, and casts Shadow Ball!... on itself, to avoid being captured by any trainers. It takes 200 damage and is KO'ed, and the battle proceeds normally. (!F)
    1022 - vs. Varna DS - Dark Chips everywhere! Three random heroes each get a random Dark Chip, but the usual penalties and caveats apply. (!F)
    1023 - vs. Laharl - Flip a coin. If heads, Laharl smashes a meteor into everyone for 100 damage. Tails, and he slips on a banana peel and his attack is aborted.
    1024 - vs. the Terrible Trio - Heartless Angel! All heroes are reduced to 1 HP without any adrenaline increase, but then the heroes use Mimic, and the bosses take 200 damage (also with no adrenaline).
    1025 - vs. Seth x3 - NERF QUINA'S FORK. Spawn Item Hazard #39, but it caps at Atk+20 instead of +50.
    1026 - vs. Dark Bahamut '11 - Air juggle! Any airborne fighters take 100 damage, have their jump timers set to 3 ticks, and cannot attack upon landing. If nobody is airborne, this targets the boss and does double damage (!F)!
    1027 - vs. Baseball Thugs - Not one but TWO V. G. Fighters join the heroes!... however, before they fight the bosses, they'll first fight each other to see which one is stronger. Whoever survives the proceedings (assuming one of them does) will then aid you against the boss. (!F) (!T)
    1028 - vs. Rubicante '11 - When the boss mostly sticks to a single element, it's Elementalists to the rescue! They use Arcane Shield, and three random fighters gain fire resistance.
    1029 - vs. Pokémonstrosities - Flip a coin. If heads, Cubeganium casts Reflect on the bosses, halving physical damage for 11 ticks a-la Golem. If tails, he uses Light Screen instead, reducing magic damage. (!F) (!T)
    1030 - vs. Koopa Troop '11 - Bowser forced a refbomb by stalling with his turn at refbomb time. In that spirit, the ref takes a five-minute intermission. :O (!F) (!T)
    1031 - vs. MegaMan.EXE & ProtoMan.EXE '11 - Late in the battle, Triple Trouble insisted on coming up no matter how much the heroes rerolled! So Triple Trouble is spawned, and this hazard cannot be rerolled. :D
    1032 - <UDX> We don't have a Dead Mage Class - We do now. >:O  A random hero is job-changed to Dead Mage. It has the same stats as a Red Mage, but its HP and Max HP are 0. (!F)
    1033 - vs. Son of Surge '11 - It's the godly botvghrpg equips.txt weapons! Too bad I nerfed them. The ref opens said file, and drops a random weapon therein to the arena floor (stat boosts are divided by 5). Be aware, each weapon can only be used by certain job classes...
    1034 - vs. Grand Master Meiou - When you're up against four bosses, all with boss-level HP, it's time for Breath Wing! It's casted on the arena, and any blue mages in play can learn it. (!J) (!F)
    1035 - vs. the Koopa Family - It's the old Johnny Jones gambit! If the boss has any reaction that activates when it's alone (Speed Up, Jealous Rage, etc.), send one of its underlings MIA for 11 ticks, ignoring safeguard. If nothing happens, reroll. (!F) (!T)
    1036 - vs. M. Bison ('11) - To counteract the PURPLE MIST, lots of heroes brought Hazard Control. Spawn Bosses History hazard #616. (!F)
    1037 - vs. Dr. Wily ('11) - One boss gets innate Reflect status... but the hero with the highest MAtk gets the Piercing Magic support ability. (!F)

    Q. Donkey Kong (1d41)
    The big ape is one of the more underappreciated video game heroes of all time, but now he and his friends and foes have their own hazard set. Since Cranky is such a big part of BOTVGH canon, he gets two hazards.
    1 - Donkey Kong - The leader of the bunch, you know him well, yadda yadda. DK charges for the Giant Punch; at the next hazard, he uses it on a random fighter for 45 HP damage. That fighter also misses his/her next turn.
    2 - Diddy Kong - Fly-by shooting! Diddy flies through the arena in a jetbarrel and fires his popguns at one team. Flip a coin; if heads, he showers the bosses with peanuts for 30 HP damage apiece. If tails, he hits the heroes, but for just 20 damage.
    3 - Dixie Kong - Dixie and Diddy team-up. Flip a coin. If heads, Dixie throws Diddy at a random combatant for physical damage (assume 70 Atk). If tails, she throws him onto a high ledge, and from there he tosses down three items he's found.
    4 - Kiddy Kong - He appeared in just one game, but he's power on a stick. He picks up the last hero to move, and throws him/her into a random boss. Physical damage (assume 150 Atk) to the hero, triple that to the boss. (!F)
    5 - Tiny Kong - One fighter becomes Tiny (natch) for 31 ticks. However, while Tiny, s/he has the option of going MIA for 11 ticks to recover all HP/MP in a hidden bonus room. The target may also cancel the Tiny status at will.
    6 - Lanky Kong - One of Cranky's potions allows Lanky to move super fast, but it costs him Crystal Coconuts. One fighter gets both Haste and Morph; the Haste lasts until Morph is disengaged or runs out.
    7 - Chunky Kong - Primate Punch. 100 damage to one fighter, but because of its long charge time, it has a 75% chance of success. (!J)
    8 - Classic Arcade Donkey Kong - DK drops a barrel on the fighter with the highest CT. Ouch. 10 damage, and reset CT to 0.
    9 - Funky Kong - Given some time and some coins, Funky can build just about anything, from transportation (DKC3) to weaponry (DK64). Funky joins the heroes as a Chemist with double speed. (!F) (!T)
    10 - Wrinkly Kong - Wrinkly sure knows a lot. She'll offer up one battle tactic (no scan). (!F) (!T)
    11 - Cranky Kong - What's a Donkey Kong hazard set in BOTVGH Arena without the BOTVGH co-star and original DK? Back in his day, there was no CT system, none of this script nonsense, none of that! The battle goes oldskool, and KtR MUST discard the script. (!F) (!T)
    12 - Cranky's Lab - Say what you will about Cranky, but he makes useful potions. One of Cranky's potions is placed in the arena; it randomly raises stats. The ref rolls for a potion effect when it's picked up. All of them are helpful, but all of them taste terrible. ([IU])
    13 - Swanky Kong - It's time for Swanky's Bonus Bonanza! Three questions are asked. In each case, whoever comes up with the correct answer first wins 25 EXP. Each fighter is allowed one guess per question.
    14 - "DK" Barrel - ONE sneezed fighter is brought back into the arena, with full stats. Alternatively, one spectator may join late. If nobody has been ejected and nobody wants to join, a random call script character joins the heroes. (!T)
    15 - TNT Barrel - A TNT Barrel is added to the arena items. When picked up and thrown, it deals 75 HP damage, ignoring any and all barriers. (The explosion destroys auras as a bonus.) However, there's a 25% chance that the barrel will have a Kremling inside; it will then explode on whoever tried to pick it up. (1 use)
    16 - Rambi the Rhino - Not much gets in Rambi's way and lives to tell the tale. Rambi joins the heroes as a Rhino. (!F) (!T)
    17 - Parry the Parallel Bird - Not very useful on his own, but he gave great stuff if he lived to the "No Parry" sign. Parry joins the heroes as a Thief (no secondary/reaction), and whenever an ally takes damage, Parry will also take half that amount. If he survives the whole battle, all heroes earn 40 extra EXP. (!F)
    18 - Squawks the Parrot - Spits eggs at all fighters. 15 HP damage.
    19 - Zingers - These wasplike patrols pop up in the most inconvenient places. All airborne fighters take 15 HP damage and are knocked out of the sky; the same thing happens to anyone else attempting jumping. Fighters with the Lancer skill can attempt to spear the Zingers, but this requires a coin flip.
    20 - Dumb Drum - This DKC1 boss sent deputies to do most of its dirty work. It spawns two random call script characters to be added to the boss team. (!F) (!T)
    21 - King K. Rool - The archnemesis of the Kong Klan cues the cannons, which shoot at all the heroes for 25 HP damage apiece. (!F)
    22 - Kaptain K. Rool - K. Rool comes out in his DKC2 digs, complete with blunderbuss. He shoots strange substances at three random fighters; the blue blast causes Stop, the red blast causes Slow, and the purple blast reverses controls, causing Confusion. (!T)
    23 - Baron K. Roolenstein - K. Rool, in his DKC3 mad scientist garb, pushes the red button of D00M. Nothing happens. He tries several more times; nothing happens. After he leaves the arena in disgust, three wild surges go off (each focused on one fighter). (!F)
    24 - Bear Coin - See Bosses History hazard 219. (1 use)
    25 - "K" "O" "N" "G" - Four gold tiles, one with each of these four letters on it, appear on the arena floor. If a single player can collect all four, s/he gets Auto-Life. ([IU]) (!T)
    26 - Army Dillo - Shoots four fireballs. Each fireball hits a random hero, and is assumed to be worth 55 MAtk and 10 MP. Fire-elemental. (!F)
    27 - Dogadon - The fiery DK64 boss slams the arena, causing it to sink into a conveniently-placed lava pit. You have 40 ticks to finish the battle, otherwise Ref Bomb #4 (A Nice Hot Bath) is spawned. (!F) (!T)
    28 - Classic DK - The Hammer - The classic item from the classic arcade hit. Spawn Item Hazard #53. ([IU], can be dropped but not handed off)
    29 - Krusha - Krusha, the big hulking Kremling, joins the bosses. Because of his tough hide, you'll need really strong attacks to dent him; if an attack does less than 30 damage, he won't be harmed. If it does 30 or more, he'll take half the damage. (!F) (!T)
    30 - Klubba - That's a mighty big club! The last fighter to move is smacked so hard, s/he's sent right out of the arena (Sneeze). However, s/he may choose to stay in the game by bribing Klubba with 25 EXP. (!J) (!F) (!T)
    31 - The End...? - In classic DKC1 fashion, your foe will revive just when you think you've won! One random boss gets Auto-Life. (!F) (!T)
    32 - Candy Kong - So you're the last player to move? Come a little closer, and she'll show you how to use your instrument. ;D... *cough* She'll also enable you to hold two extra melons! :3... *ahem* She'll also fully recover your MP. (!T)
    33 - Nibbla - At the start of each turn, Nibbla will bite one random player. Damage starts at 15, but changes depending on who's bitten. If a target has more MP than HP (or the same amount), Nibbla likes the food, and his damage count goes up by 3. Otherwise, he dislikes it, and damage count drops by 2. Nibbla disappears at the next hazard. (!J) (!F)
    34 - Krack-Shot Kroc - The ref picks a random fighter, and the Krack-Shot shoots a fireball at them for 35 HP damage ignoring critical. It's easy to dodge -- all you have to do is say/do something to show you're not idle -- but you have to do so within 5 seconds of your name being picked. Fire-elemental.
    35 - Booty Bird - This big ol' bird has a prize for you! You have to smack it with an item to defeat it (any damaging item, or a thrown item, will do), but when you do, you get 30 EXP. (!F)
    36 - Hideout Helm - Guess whaaaaat? REAL-TIME REFBOMB TIMER! You have thirty minutes to finish the battle before K. Rool and the Blast-O-Matic finish it for you. (!F) (!T)
    37 - Funky's Totally Kickass (Literally) Gun - Funky walks into the arena with a gun, fully loaded with... hey, is that a boot? ***BOOM!*** 75 HP damage to one random fighter, AND s/he is ejected from the channel.
    38 - Ripsaw Rage - Oh god I hate this level so much. Spawn Arena Change 18. (!F) (!T)
    39 - Low-G Labyrinth - The fighters enter the Low-G Labyrinth from DKC3. Spawn Arena Change 15, but also add Slow (*) to everyone. Ignore safeguard and the like. (!F) (!T)
    40 - Koin - This Kremling is guarding a valuable DK Coin... but his shield will stop any direct attacks. Can you find some other way to knock him out of the picture? One hit is all you need, and the DK Coin is worth 50 EXP to all heroes... (!F)
    41 - Ref's Choice - More fun than a barrel of... you know. (!F) (!T)

    R. Aqua Teen Hunger Force (1d109)
    Dancing is forbidden! Aqua Teen Hunger Force is one of my personal favorite TV shows. Since almost all hazard sets are based on characters, I decided to try something different and base the hazards off of the actual episodes of the show. Note how the main characters themselves are not mentioned in any of the hazards, but they're here in spirit. :D And no, the movie does not get a hazard. (As of 2011, the show is now called "Aqua Unit Patrol Squad 1", but it's the same show as always so the set's name stays.)
    1 - Rabbot - The Rabbot appears! Pick a random fighter and flip a coin. If heads, that fighter is covered in hair, but nothing else happens. If tails, Rabbot stomps them flat. 100 damage. (!J)
    2 - Escape from Leprachaunopolis -
    A rainbow takes away one random fighter (MIA for 21). S/he comes back with all items gone.
    3 - Bus of the Undead -
    Mothmonsterman enters the arena. He seeks light, and the next combatant to move MUST provide him with some! (And yes, that's a turn action.) Otherwise, that combatant will be strung up (Stopped). (!T)
    4 - Mayhem of the Mooninites -
    No one can defeat the Quad Laser! 9999 HP damage to all combatants... but it goes off three hours after the battle ends.
    5 - Balloonenstein -
    One random combatant gets majik electric powers, and can now cast Thunder, Thundara and Thundaga! Meanwhile, the last combatant to move gets sucked into a vortex (MIA for 31) and comes back with one random stat altered.
    (!T)
    6 - Space Conflict From Beyond Pluto - Oglethorpe attempts to MELT a random hero... so he can LAUGH, ON INTO THE NIGHT!! Roll 1d10. If it's a 1, that fighter is melted (KO). Otherwise, balloons and confetti rain from the ceiling. (!F)
    7 - Ol' Drippy -
    Drippy joins the heroes as a white mage (Chemist secondary, no reaction), and a totally selfless one at that. In an emergency, fighters may nibble on Drippy's head to restore all HP, MP, and status... but don't get greedy, because after three bites, Drippy's gone. (!F)
    (!T)
    8 - Revenge of the Mooninites - A random combatant wins the Foreigner Belt, which grants all the superpowers from the '70s supergroup, Foreigner. Songs may not be repeated, and the belt disappears after three songs. (3 uses)
    9 - MC Pee Pants -
    I want candy! After listening to MC Pee Pants, all combatants crave candy! So they eat a ton. And now they can't fall asleep. No really. Sleep status is invalid for the rest of the match. (!F)
    (!T)
    10 - Circus - The last combatant to move is sold to Randy the Astonishing. They wind up as part of the circus... MIA for 21, but they get women's underwear and 30 EXP thrown at them.
    11 - Dumber Days -
    The last combatant to move receives a new, more powerful brain! +20 MAtk and MDef.
    (!T)
    12 - Love Mummy - A mummy joins the heroes (Zombie stats/skills, random secondary). You'd best do what it demands, or it'll cast a CURRRRRSE on you! >:O (!F) (!T)
    13 - Dumber Dolls - A random combatant jumps off a cliff, hoping to become a Highlander. But the Highlander was just a movie, so the poor fool takes 30 damage. Flip a coin, if heads, his eyes get hurt in the fall and he has to get hard plastic replacements... permanent Blindness.
    14 - Interfection -
    Three popup ads join the bosses. Oh god, they replicate...! It's popup hell all over again! (!F)
    (!T)
    15 - Bad Replicant - Clone a random hero. The clone joins the bosses, but doesn't do much. (!F) (!T)
    16 - PDA - "I scared them off with my nudity... does that arouse anyone down there?" TSS the Boat Captain arrives in the arena, so we're getting the hell out of here. Arena Change time. (!F) (!T)
    17 - Mail Order Bride - A Chechnyan prostitute named Svetlana joins the heroes as a Traveler. She doesn't know how it all works, so she needs allies to help suggest moves. But if she gets multiple suggestions at once, you'll scare her off! She'll flee the battlefield, and take 35 EXP from each hero. (!F) (!T)
    18 - Cybernetic Ghost - The arena fills with blood, and the Cybernetic Ghost Of Christmas Past From The Future shows up to tell us why. The explanation takes 50 ticks; Stop all combatants for that long. Ignore safeguards and status protection. (!F)
    19 - Super Computer -
    Magic Ball help Oog live long time! Oog joins with Shadaloo Grunt stats. Flip a coin, if heads he's a hero, if tails he's a boss.
    (!T)
    20 - Super Birthday Snake - YOU KILLED UUUUUUUS! All KO'ed combatants are revived... however, they may only attack the person who killed them. (If they were KO'ed by a hazard, don't revive them.) (!T)
    21 - Super Bowl - One random hero wins Super Bowl tickets! It works like WaRiOsHaDy's Championship Belt (Bosses History hazard 258); the tickets are redeemable for 50 EXP at the end of the battle. However, other heroes can try to snatch it by attacking whoever holds the tickets. (!F) (!T)
    22 - Super Hero - OH NO! AN ACCIDENT! One random fighter "accidentally" pours toxic waste on himself, in hopes of gaining super powers. But all he gets for his trouble is three wild surges.
    23 - Super Model -
    The hero with the most HP goes MIA for 11, on a "mission trip" to Guatemala... well, not really. S/he has cheap surgery done, which makes him/her look really bizarre but has no other effect. (!F)
    (!T)
    24 - Super Spore - Travis of the Cosmos punctures a random combatant's skull and speaks through them. For 31 ticks, that fighter's actions are controlled by the ref. (If it's already a ref-controlled character, roll for someone else.)
    25 - Super Sirloin -
    Wow! Look at all the food at 612 Wharf Avenue... spawn 5 Gourmet Race items. But it's disgusting in here, there's flies all over the place! All five food items will poison whoever eats them (in addition to the usual effect).
    26 - Super Squatter -
    The power goes out. Same effect as Other RPGs Hazard 80 (Smorg). (!F)
    (!T)
    27 - Super Trivia - Wayne "The Main Brain" McClane does not join the heroes as an X-Black Mage. Because he's superior to you in all ways, and he has no time for the likes of you. Too bad. (!F) (!T)
    28 - Broodwich - The Broodwich cannot be taken apart... well, apparently it can, because all that's left of it are Sun-Dried Tomatoes. Spawn Bosses History hazard 485. ([IU])
    29 - Meatzone -
    One random fighter receives the ability to predict the future! You'll be able to see all damage calculations before actually using an attack. Well, until the next hazard.
    (!T)
    30 - Universal Remonster - A random combatant is cloned. The clone is given a mohawk and a wheelchair so that you can tell them apart. (The clone fights on the same team.) (!T)
    31 - Total Re-Carl - The hero with the least EXP loses his body in a horrific toilet accident. S/he gets a new body... which also comes with a new job class. (!J) (!F) (!T)
    32 - Revenge Of The Trees - Everyone eats and enjoys a deep fried cow, recovering 40 HP and 20 MP! But the last fighter to move takes the rap for dumping the oil in the forest, and goes to tree jail! (MIA for 21, and reduce HP to 1, or if immune to that, deal 250 wood damage.)
    33 - Frat Aliens -
    DP and Skeeter crash their car into the arena, causing 30 damage to all. They then drunkenly hit on a random combatant.
    34 - Spirit Journey Formation Anniversary -
    Zakk Wilde is pissed off! He attacks one boss with his axe for 85 damage. (!J) (!F)
    35 - Kidney Car -
    One random combatant has one of his items totally demolished... whereupon it's given to a random ally.
    36 - The Cubing -
    The Wisdom Cube appears, and shares its wisdom with you all! Will its advice help you defeat the boss?!... Or is it just going to make prank phone calls to random people? (!F)
    (!T)
    37 - The Shaving - A random un-scary looking monster totally gibs the shit out of one random combatant. That's an instant KO, and a messy one too.
    38 - The Clowning -
    The hero with the highest level is given a wig. His job class becomes Mimic. (!F)
    (!T)
    39 - The Dressing - A DEADLY WEAPON FALLS TO THE ARENA FLOOR! It's... a laser-guided sock! (1 use)
    40 - THE -
    Conjunctivitis. So much Conjunctivitis... Blind all combatants for 41 ticks.
    (!T)
    41 - The Cloning - A cloner appears on the arena floor. You can use it to duplicate items any number of times, but be careful... (!F) (!T)
    42 - The Last One - Some old foes from the past get together and plot revenge! Roll three Bosses History hazards, and focus them all against the heroes. (!F) (!T)
    43 - Video Ouija - BillyWitchDoctor joins the heroes as a Witch Doctor. He can try to bring back people from the dead... if by "people" you mean "chickens". (!F) (!T)
    44 - Unremarkable Voyage - Hey, a shrink ray. What does this button do? *beep* Oops. Tiny status, three random combatants.
    45 - Mooninites 3: Remooned - A bill for 30 EXP appears in the arena. If nobody pays the bill, it will become radioactive, causing incurable, safeguard-ignoring Poison and Seizure to all heroes. (!F)
    46 - Gee Whiz - Ted Nugent shoots 1d5 flaming arrows at a random combatant. Each arrow deals 10 damage and has a 10% chance of burning the target.
    47 - eDork - The last fighter to move gets an eHelmet. It has all sorts of functions... email, text messaging, photography, MP3 player... it can even perform certain RCP functions. The downside? It's so cumbersome, the wearer's Speed is reduced by 5. It will explode if hit with water, KOing the wearer.
    (!T)
    48 - Little Brittle - A vampire bites the last combatant to move. Reduce them to 1 HP, but they become immortal! Just stay out of the sunlight... and away from holy-elemental attacks. (!T)
    49 - Robositter - A random combatant is put in the freezer, which is then taped shut. MIA for 21 ticks, and they come back frozen for 11.
    50 - Moon Master - A random hero is declared the Moon Master, and decked out in official Moon Master gear, complete with plastic equipment (Atk and Def +5). However, Gorgotron joins the bosses. (!F)
    (!T)
    51 - Diet - Time for an old-fashioned wager. Who can lose the most weight-- er, HP-- between now and the next hazard? Whichever loses the most HP in that period wins 50 EXP. You can damage yourself if you're greedy, but if you're KO'ed, you're ineligible. (!F) (!T)
    52 - Dusty Gozongas - Dusty Gozongas joins as a V.G. Fighter carrying a wrench. Be warned, she's not the smartest person around; you'll be lucky if she even fights at all. Flip a coin, if heads she's a hero, if tails she's a boss. (!T)
    53 - T-Shirt of the Living Dead - Giant, fire-breathing Easter eggs in love trample the arena. Flip a coin for each fighter, if heads, reduce HP by half, if tails, reduce MP by half. (!T)
    54 - Hypno-Germ - Sniper Tulip joins the bosses as a Sniper (but with 13 speed), and Zombie Poncho joins the bosses as a Zombie (no secondary). (!F) (!T)
    55 - Carl - The last two fighters to move have their skin torn off. Reduce HP by 50%. (!T)
    56 - Dirt Foot - ZOMG DIRT FOOT IS GAY! Pick a random male fighter and flip a coin. If heads, Dirt Foot sodomizes you and causes seven random status ailments. If tails, he just kicks your ass (literally) for 80 damage.
    57 - Boost Mobile - How far does YOUR cellphone reception go? Does it go ALL THE WAY TO THE CENTER OF THE EARTH?! Spawn MMBN hazard 23 (Lava Stage). Soooo... WHERE YOU AT?! (!F)
    58 - ATHF Christmas - A broom appears on the arena floor. You can shove it up an enemy's... uh... rear orifices to paralyze them for 41 ticks, ignoring safeguard.
    59 - Dickesode - A hot dog appears on the arena floor, still in the wrapper, with two hairy walnuts and some blood flavored gum. Eating it recovers all HP and MP, but... (IU OK, cannot be used on other combatants)
    60 - Handbanana - A dog with a random hero's DNA joins the heroes. Same stats and skills as the hero would have after equipping an EXP Up materia. However, after 21 ticks, the dog will leave to go rape someone. (!F)
    (!T)
    61 - Party All The Time - A random fighter has cancer, and a Death Sentence. So we'll try to make him feel better with a PARTY PARTY PARTY!! Everyone gets two status boosts.
    62 - Global Grilling - Someone buys a Char-Nobyl 6000 Radioactive Grill and sets it on low. Spawn Climate Change #4 (Fscking Hot), and if the battle doesn't end in 30 ticks, the polar ice caps melt and the fighters all drown (ref bomb).
    (!T)
    63 - Grim Reaper Gutters - Hey, remember that time when [insert Bosses History hazard here]?
    64 - Moonajuana - A random fighter smokes some Moonajuana, recovering all HP and MP and curing all status ailments... but you get a Death Sentence.
    65 - Bart Oates - A random hero is given the offer to defect to the bosses for 100 free EXP. However, if you do, a fan of the heroes will wish for you to have a battle-ending injury. What will you do? (!F)
    (!T)
    66 - Antenna - Aliens place a giant antenna appears over the arena, which interferes with the RCP's workings. If you don't want a refbomb to occur, one fighter must climb the antenna and entertain the aliens FOREVER (sneeze). (!F) (!T)
    67 - Ezekial - The next hero to move plays chess against the Chess Dragon, and has to opportunity to checkmate him on his upcoming turn for 50 EXP! What will happen if you do? (!F) (!T)
    68 - Carl Wash - So, random combatant, do you need a car wash? No? How about after a dump truck dumps waste all over you and your car for 3 status ailments? (!J)
    69 - Boston - This episode never aired, so there's no hazard... or is there? A Lite-Brite appears on the arena floor...
    70 - Robots Everywhere - It's a test for the bosses! Their test is to... COUNT THE BULLETS!! However, bullets are like fuel to them and they all recover 100 HP. (!F)
    71 - Sirens - That gas leak is gonna kill anyone who moves in here. All new entries to the battle get Death Sentences (ignore safeguards, but not death protection).
    (!T)
    72 - Couples Skate - A random combatant gets some garlic champagne! Use it on an undead fighter and it will kill them instantly... but on anyone else it will just make them mad (Berserk status).
    73 - Reedickyoulus - Radioactive glowing turds infect all dead fighters with a virus... they revive at half HP, but with permanent Undead status. Also, microwaving cats means to spawn Meme hazard #41 (!F).
    (!T)
    74 - Hoppy Bunny - lol furries. Spawn BOTVGH hazard 23. Also, I HAVE THE POWER OF A THOUSAND SUNS!! Deal 50 damage to five random fighters.
    75 - Laser Lenses - Some contact lenses fall to the floor! They'll allow the wearer to use the Eye Laser skill... but don't use it too much!
    76 - Dummy Love - lol, horror clichés. A random combatant is put into a woodchipper and then has his remains put on a rocket, which explodes. That combatant is sneezed... but then promptly reappears with the same job class, etc.
    77 - The Marines - You better clean the urinals until they're so clean you could eat out of them! >:( A random combatant goes MIA for 21 ticks.
    78 - Bible Fruit - Jesus gives people obstacles to make them stronger so that they can win. :O He plays a beautiful trick on us. And he gives each hero two status ailments... out of love. <:O (!F)
    79 - Gene E - A genie (or is it Gene E?) in a bottle appears, and offers unlimited wishes until whenever he decides to limit them. However, any wish you make will have pretty much the same effect... (??? uses)
    (!T)
    80 - Shake Like Me - A random fighter is bitten by a radioactive black man, and gains an afro (see One Piece hazard #74).
    81 - She Creature - A mermaid-like creature offers all fighters sex... or, well, something very much like sex. But has she been tested?
    (!T)
    82 - Chick Magnet - A Chick Magnet appears on the arena floor. It cannot be picked up, but you can take it MIA for 11 ticks to get rid of it. If you don't get rid of it, it might have some... effects on the ref... (!F) (!T)
    83 - Creature From Plaque Lagoon - The Creature comes in and steals all of a random fighter's teeth! You can't eat any food items, and all your spells have a 50% chance of failing... but you get 25 EXP under your pillow! <:D
    84 - Time Machine - Giant talking cockroaches, who are not from the year 8009, invade the arena. It's going to take a giant fucking missile to get rid of them, so to avoid everyone getting blown up, spawn an Arena Change. (!F)
    (!T)
    85 - 2-and-a-half-Star Wars out of Five - It's raining batteries! An alkaline front is pushing through, we're expecting a couple inches of concussions on your heads. Everyone takes 20 damage.
    86 - Fry Legs - A random dead fighter is re-animated with half HP... and job-changed to Zombie. However, the body is controlled by a random call script character, and will fall apart after 21 ticks.
    (!T)
    87 - Der Inflatable Fuhrer - Inflatable Hitler makes a random combatant JEWISH. Remove all non-kosher food items, stick a black hat and peyos on your head... oh, and go MIA for 21 ticks to be circumcised. Oy gevalt! (!T)
    88 - Last Last One Forever And Ever - The water is infected! With FIRE! All water-elemental skills become fire-elemental and do double the damage, and anyone holding any water-elemental chips/skills/items becomes Burned immediately. (!T)
    89 - A PE Christmas - A bunch of characters from previous episodes cameo in the church scene. Spawn three more ATHF hazards.
    90 - Rabbot Redux - The battle moves to a new arena!... but at the next hazard, the Rabbot will come along and crush the new arena, and you'll go back to whereever you were fighting before. (!F)
    (!T)
    91 - Rubberman - At the orders of a duck made out of used condoms, a random combatant's arms are cut off (permanent Paralysis) and another random combatant's legs are cut off (permanent Slow).
    92 - Eggball - A big gay(?) baby shows up in the arena and zaps everyone with lightning for 35 damage.
    93 - Monster - A random fighter has a MONSTER in their room!... or do they? We don't know, but we'll give you five Stickers (SSBB Item #38) to go there (MIA) and ignore it. :D
    94 - Hands On A Hamburger - A giant hamburger appears in the arena, and everyone puts their hands on it. When you perform a direct attack, accept a handoff, or anything else that would require you to use two hands or move, you're "disqualified". The last person left touching the burger gets to eat it! (!T)
    95 - I Am A Pod - A giant creepy multi-armed plant shows up in the arena. It appears to be waiting for someone to fall asleep... (!T)
    96 - Juggalo - Anyone who has scored at least one KO is SENT TO HELL by a vengeful angel, causing MIA for 11 ticks and 50 fire damage. If nobody is affected, the Insane Clown Posse breathes fire on everyone for 40 fire damage.
    97 - Multiple Meat - A random fighter is cut in half... but instead of dying, both separate halves remain alive and fighting. Each half has half the stats of the original fighter (including stats like max HP and speed). Fails vs. deathproof bosses. (!T)
    98 - Kangarilla and the Magic Tarantula - A bunch of random items are thrown around by invisible forces, hitting four random fighters for 30 damage each... but the ref doesn't notice, because he's too engrossed in his new cell phone game. :O
    99 - Larry Miller Hair System - A TIME CHAMBER appears on the arena floor. It may not be picked up or held, but fighters may go inside it to attempt to TIME TRAVEL. It also looks suspiciously like a cardboard refrigerator box. (!F) (!T)
    100 - One Hundred - THE NUMBER ONE HUNDRED IS EVERYWHERE... and it joins the bosses. >:O Also, Kamek the Ref takes off his costume, and H Cuz takes over as ref for the remainder of the fight. (!F) (!T)
    101 - Allen Part One - A random fighter goes into a cryogenic chamber to sleep for nine years. Obviously, that means they won't be coming back to this battle, so sneeze them.
    102 - Allen Part Two - A couple of mean-looking black dudes approach a random fighter! They'll give you something to cry about... (!T)
    103 - The Intervention - Jesus's Thong appears on the arena floor, and can be used similarly to Kuja's Thong. However, until the next hazard, the arena items are surrounded by a laser barrier. You can try to go through it, but it might hurt, or... (!F)
    104 - Freedom Cobra - If the current weather is "Thunderstorm", a random fighter has a snake tattoo... er... "installed". It might help you get laid, or it might pursue... other interests. <:D (!F) If there's no thunderstorm, nothing happens.
    105 - The Creditor - "The Creditor" rips out the skull of a random combatant for an instant KO. Unless you can convince the ref that you don't actually have a skull to rip out.
    106 - Vampirus - A vaccine and some deodorant fall to the floor. One of them protects against vampiric attacks (HP- and MP-draining attacks), and one of them doesn't. Which is which? (!T)
    107 - Wi-tri - The next time there's a disagreement about arena rules, the parties involved are sent to the underworld so the dispute can be settled by Zod of the Elders. (!F) (!T)
    108 - Jumpy George - A random fighter is revealed to actually be from the SPACE POLICE, here to enforce witness protection! They get butt-rockets (see the Flaming Fart ability) and butt-lasers (same as Laser Cannon, but you take 25% of the damage as recoil).

    109 - Lasagna - The ref puts up an electric fence around the arena. MIA and sneeze are nulled, and anyone who tries it gets zapped for 40 lightning damage and Seizure. (!F)

    S. Arena Change (1d34)
    New combatants, new rules, new hazards... this hazard set is wacky.
    1 - The Silent Strider's Mind - All hazards Triple Trouble, all spells have added wild surges. (!F) (!T)
    2 - The ARENA OF EVIL (aka Nightmare World) - All hazards in this arena are Really Evil! (!F) (!T)
    3 - Bowser's Castle - Thwomps come down after every move (30 damage, 15% chance of Tiny), 25% of all items land in the lava and cannot be recovered. (!F) (!T)
    4 - The Storehouse - Every time a hazard occurs, 1d5 items land on the arena floor. (!F) (!T)
    5 - The Whoring Arena - See #BOTVGH_Bosses History 376. (!F) (!T)
    6 - Training Dojo - Each fighter gets Martial Arts as an additional secondary. If they have no skills in Monk, they get Strike-All and Multistrike. Anyone who is playing a Monk or has Martial Arts secondary receives indefinite Attack Up and Accuracy Up. (!F) (!T)
    7 - Switch Palace - The weirdest arena of them all... infinite P Switches appear on the floor, for fighters to hit or not as they please. (!F) (!T)
    8 - Race Track - All fighters get indefinite Haste; Slow and Stop become invalid. However, as soon as you name a move, you can't take it back! (!F) (!T)
    9 - The Endless Arena - There are no boundaries here. The critical rule is waived, and any fighters may charge up to Level 5. (!F) (!T)
    10 - /v/ - DO YA LIKE THE VIDYA GAEMZ? Three Wii fanboys, three XBox fanboys, and three PS3 fanboys all join the bosses as random job classes, but they'll only attack each other. Also, hazards are locked to Retarded Internet Memes. SAKURAAAAAAI!! (!F) (!T)
    11 - Goshi's Mind - All combatants get Dual Wield and the Throw Item ability, plus any other Ninjitsu abilities they may have learned. Anyone playing a Ninja or using Ninjitsu secondary gets indefinite Haste and Quick. (!F) (!T)
    12 - Tom D's Mind - Roll 1d10 at the start of each player's turn. For every 1, a zombie wanders into battle with a random secondary, and joins that player's team. (!F) (!T)
    13 - The Government's Top-Secret Lamer-Manufacturing Facility - DEAR GOD NO. (!F) (!T)
    14 - Canada - On each turn, you have a 25% chance of being hit by an errant hockey puck for 20 damage, and each hazard has a 25% chance of being Other RPGs hazard #9 (Maple Syrup). (!F) (!T)
    15 - Low-G Arena - Jumps last twice as long, and all physical attacks are only half as effective due to low gravity. (!F) (!T)
    16 - High-G Arena - Jumps last half as long as normal, and all physical attacks are twice as effective due to heavy gravity! However, all Accuracy drops by 30%. (!F) (!T)
    17 - Gaseous Swamp - All fighters are poisoned indefinitely and get seizures. (!F) (!T)
    18 - Mekanos Forest - A giant ripsaw is tearing into the arena, so you'd best be on your toes! If you take more than 2 minutes for your turn, the ripsaw deals 50 HP damage and your turn is lost. (!F) (!T)
    19 - BOTVGH Arena - The default arena. If you're already in this arena, spawn a climate change. (!F) (!T)
    20 - Qu Marsh - 20 frogs hop around, and if you wish you can try to catch them (60% odds). If you (as a team) catch 5 you'll be rewarded, but if you catch all 20 you'll get an even bigger reward! Also, spawn Final Fantasy hazard 41. (!F) (!T)
    21 - OldSkooled - All hazards are of the Giant Beer variety. (!F) (!T)
    22 - The Internet - NetNavi chip effects are doubled, and all hazards are Megaman Battle Network. (!F) (!T)
    23 - Dream Land - Kirby joins the heroes as a Dreamlander, Meta Knight joins the bosses as a Level 12 Holy Swordsman with his own moveset as a secondary, and five Warp Stars appear. (!F) (!T)
    24 - Rune Arena - All spells have a 40% chance of being absorbed by Runic. (!F) (!T)
    25 - Gangplank Galleon - Heroes beware: King K. Rool is out to kick your asses! At every hazard, spawn Donkey Kong hazard 21 (in addition to the usual random hazard). (!F) (!T)
    26 - Classic Arena - All CT set to zero, all speed set to 10 (boss speed set to 15, 20, or 25 depending on the situation), Haste/Stop/Slow invalid. (!F) (!T)
    27 - Bowser's Doom Ship - Mario and Luigi join the heroes as Travelers, Bowser joins the bosses with three Koopa henchmen (random job classes, secondaries, and reactions), and hazards alternate between Items and SSBB Items. (!F) (!T)
    28 - PG-Rated Arena - Swearing, off-color remarks and the like are forbidden. (!F) (!T)
    29 - Cave Magnes - All Metal status is accompanied by Stop. Also, everyone EXCEPT for Monks (who fight barefisted) gets Atk Down as they're forced to use weaker equipment, and EVERYONE gets Def and MDef Down. (Effect on bosses depends on the boss.) All of this ignores safeguard. (!F) (!T)
    30 - Ipsen's Castle - Everything here is topsy-turvy! While in this arena, reverse the effects of all hazards and wild surges. (!F) (!T)
    31 - Dark World - In the Dark World, the Dark Sun looms overhead. Spawn the Dark Sun hazard. (!F) (!T)
    32 - Easy Mode Arena - All bosses lose half their HP and MP, and all heroes (including KO'ed ones) are fully restored. However, the EXP reward decreases by half! Heroes may decline this hazard. (!F) (!T)
    33 - Hard Mode Arena - All heroes lose half their HP and MP, and all bosses (including KO'ed ones) are fully restored. However, the EXP reward doubles! Heroes may decline this hazard. (!F) (!T)
    34 - Weapons Center - Infinity Mijinion's stage from Mega Man X6, featuring... Illumina! Spawn Mega Man X hazards 34 and 35, with permanent effect. (!F) (!T)
    666 - Guest Hazard Arena
    - Ref bomb is spawned immediately.

    T. Dark Sun Effects (1d25)
    This is different from most hazard sets. The way it works is, when the Dark Sun hazard itself comes up, nothing happens right away. However, each ensuing hazard will be accompanied by one of the following Dark Sun effects. They are ALL good for the bosses and bad for the heroes (except possibly those last two), so the heroes are advised to use the Ascend command to destroy the Dark Sun. Note that Ascending sends you MIA for 31 ticks and if all your allies die during that time, it's Game Over, so think carefully about who should do the Ascending. This set cannot be focused, and it may only come up once per battle.
    1 - Damage Heroes - All heroes lose 20% of their max HP.
    2 - Damage Hero - Random hero loses 50% of his max HP.
    3 - Mana-Drain Heroes - All heroes lose 20% of their max MP.
    4 - Mana-Drain Hero - Random hero loses 50% of his max MP.
    5 - Heal Bosses - All bosses recover 20% of their max HP. (Halved vs. gravity-resistant bosses)
    6 - Heal Boss - Random boss recovers 50% of his max HP. (Halved vs. gravity-resistant bosses)
    7 - Mana Restore - All bosses recover 50% of their max MP.
    8 - Statrape Heroes - Each hero gets a random status ailment.
    9 - Statrape Hero - Random hero gets three random status ailments.
    10 - Statbuff Bosses - Each boss gets a random status boost.
    11 - Statbuff Boss - Random boss gets three random status boosts.
    12 - Job Change - Random hero's job class changed at random.
    13 - No Secondary - Random hero loses his secondary skillset.
    14 - No Reaction - Random hero loses his reaction skill.
    15 - Enemy Boost - All bosses' stats increase by 20%.
    16 - Spawn Bosses - Adds three generic enemies to the bosses with random job classes, secondaries, and reactions.
    17 - Revive Bosses - All KOed bosses are revived with 50% HP.
    18 - EXP Loss - All heroes lose 15 EXP.
    19 - Clone - Random hero cloned; clone joins bosses.
    20 - Adrenaline Rush - Random boss gets an instant Adrenaline Rush.
    21 - Adrenaline Drain - All heroes' Adrenaline values halved.
    22 - CT Full - Random boss's CT becomes 100.
    23 - CT Empty - Random hero's CT becomes 0.
    24 - Wild Rush - Three wild surges spawned, targeting all heroes.
    25 - Triple Trouble - Self-explanatory.

    U. The Really Evil Hazard Set (1d581)
    This is basically a collection of the nastiest hazards in the other sets, as well as my personal favorites. Note that all of the interruptions except for WaRiOsHaDy and Trance KamekTheRef can be found in this hazard set, and they are marked with red text for easy reference. (And these are only the interruptions in my system; some of these hazards reference interruptions from other systems, such as NK's "Conversion".)
    1 - Ref's Choice. .... BWAHAHAHAHAHAHAHHHH!! HAHAHAHA... aha... ha... ha? (!F)
    2 - Lavos (Other RPGs #92)
    3 - WaRiOsHaDy, Dan, and Nesshelper (BOTVGH #43)
    4 - MetaKnight (M.U.G.E.N #27)
    5 - Odin (Espers #26)
    6 - The Crystal Shards from FF5 (Original) - Grant everyone their power! All fighters have their job class changed!
    7 - The Server Split (Bosses History #341)
    8 - Crono (M.U.G.E.N #3)
    9 - Kamek [Large] (M.U.G.E.N #10)
    10 - General Leo (M.U.G.E.N #17)
    11 - Marle (M.U.G.E.N #22)
    12 - Sabin (M.U.G.E.N #23)
    13 - Zeeky H Bomb (M.U.G.E.N #87)
    14 - Peach (M.U.G.E.N #33)
    15 - Rydia (M.U.G.E.N #38)
    16 - Ryu (M.U.G.E.N #46)
    17 - Yellow Devil (M.U.G.E.N #59)
    18 - Psycho Shredder (M.U.G.E.N #61)
    19 - Millia Rage (M.U.G.E.N #70)
    20 - Testament (M.U.G.E.N #73)
    21 - Boggy B (M.U.G.E.N #85)
    22 - Baby Bowser (Yoshi's Island #13)
    23 - Hookbill the Koopa (Yoshi's Island #9)
    24 - Kamek's Toadies (Yoshi's Island #16)
    25 - Kefka (Final Fantasy #1)
    26 - Strago Magus (Final Fantasy #2)
    27 - Atmos (Final Fantasy #5)
    28 - Edgar Figaro (Final Fantasy #14)
    29 - Exdeath (Final Fantasy #15)
    30 - Neo Exdeath (Final Fantasy #18)
    31 - I Want To Be Your Canary (Final Fantasy #32)
    32 - Alleyway Jack (Final Fantasy #37)
    33 - Queen Brahne (Final Fantasy #38)
    34 - Black Waltz #3 (Final Fantasy #39)
    35 - Epitaph (Final Fantasy #42)
    36 - Ozma (Final Fantasy #43)
    37 - Freya Crescent (Final Fantasy #44)
    38 - Necron (Final Fantasy #45)
    39 - Movers (Final Fantasy #47)
    40 - Antlion (Final Fantasy #49)
    41 - Tonberry (Final Fantasy #51)
    42 - Queklain (Final Fantasy #59)
    43 - Mediator (Final Fantasy #60)
    44 - Mysidian Twins (Final Fantasy #70)
    45 - Cidolfas Orlandu (Final Fantasy #63)
    46 - Banon (Final Fantasy #75)
    47 - Zeromus (Final Fantasy #77)
    48 - Shin Akuma (Street Fighter #1)
    49 - Akuma (Street Fighter #2)
    50 - Zangief (Street Fighter #3)
    51 - Ryu (Street Fighter #4)
    52 - Ken (Street Fighter #5)
    53 - Balrog (Street Fighter #8)
    54 - Dan Hibiki (Street Fighter #10)
    55 - vs. Same Character (Street Fighter #13)
    56 - M. Bison (Street Fighter #14)
    57 - Rolento (Street Fighter #15)
    58 - Fei Long (Street Fighter #18)
    59 - Karin Kanzuki (Street Fighter #24)
    60 - Juli & Juni (Street Fighter #26)
    61 - Mega Man X (Mega Man X #2)
    62 - Zero (Mega Man X #3)
    63 - Sigma (Mega Man X #4)
    64 - Vile (Mega Man X #5)
    65 - Magna Centipede (Mega Man X #14)
    66 - "It seems you let him die..." (Mega Man X #17)
    67 - Gravity Beetle (Mega Man X #19)
    68 - Dr. Doppler (Mega Man X #20)
    69 - Iris (Mega Man X #24)
    70 - Storm Owl (Mega Man X #22)
    71 - Magma Dragoon (Mega Man X #23)
    72 - Blaze Heatnix (Mega Man X #31)
    73 - Illumina (Mega Man X #34)
    74 - Infinity Mijinion (Mega Man X #35)
    75 - Canadian Yosheh (BOTVGH #2)
    76 - Dan (BOTVGH #6)
    77 - Tom D (BOTVGH #14)
    78 - Goshi (BOTVGH #15)
    79 - UDX (BOTVGH #16)
    80 - Ultima 64 (BOTVGH #17)
    81 - Martin Smith (BOTVGH #20)
    82 - Landstander Ryan (BOTVGH #22)
    83 - Mew007 (BOTVGH #28)
    84 - Tizzy (BOTVGH #31)
    85 - Braki (BOTVGH #35)
    86 - Paranoid Cheese Sandwich (BOTVGH #37)
    87 - The Terrible Trio (BOTVGH #49)
    88 - BOTVGH Olympics (BOTVGH #60)
    89 - Kamek the Pokémon (BOTVGH #62)
    90 - Full House Time (BOTVGH #56)
    91 - Quest To Save The Past (BOTVGH #64)
    92 - Trust No One! (BOTVGH #69)
    93 - Thunder Beam (Mega Man Weapons #3)
    94 - vs. Boss I-No (Round 2) (Bosses History #960)
    95 - vs. Ruffian (Bosses History #15)
    96 - Gravity Hold (Mega Man Weapons #35)
    97 - Flash Bomb (Mega Man Weapons #60)
    98 - Astro Crush (Mega Man Weapons #65)
    99 - Homing Sniper (Mega Man Weapons #64)
    100 - "A Sorcerer, A Demon, And Emeralds" (Original). The worst Sonic the Hedgehog 'fic ever is displayed on the arena's Jumbotron. All combatants take 75 damage, lose all positive status effects, and get two random bad status effects. Also, flip a coin for each fighter; if heads, fighter becomes Embarrassed (in addition to the other two status ailments).
    101 - Wave Burner (Mega Man Weapons #67)
    102 - Lightning Bolt (Mega Man Weapons #73)
    103 - Auto's Bazooka (Mega Man Weapons #80)
    104 - Bobomb (Items #29)
    105 - Poison Mushroom (Items #2)
    106 - Gater (MegaMan Battle Network #21)
    107 - Jealousy (MegaMan Battle Network #35)
    108 - Protecto (MegaMan Battle Network #36)
    109 - Bass (MegaMan Battle Network #37)
    110 - ProtoMan (MegaMan Battle Network #38)
    111 - Gresply Nekrom (MegaMan Battle Network #58)
    112 - Pit Hockey (MegaMan Battle Network #59)
    113 - Gun Del Sol (MegaMan Battle Network #60)
    114 - Roomies/It's Walky!/Joyce and Walky (Webcomics #18)
    115 - Detestai's Glasses (Items #47)
    116 - OldSkooled (Webcomics #33)
    117 - Hanabishi Recca (Flame of Recca #1)
    118 - Kurei (Flame of Recca #7)
    119 - Setsuna (Flame of Recca #8)
    120 - Mori Kouran Hazard 3 (Flame of Recca #14)
    121 - Neon (Flame of Recca #15)
    122 - Sekioh (Flame of Recca #18)
    123 - Fujimaru (Flame of Recca #19)
    124 - Kukai (Flame of Recca #20)
    125 - Kashamaru (Flame of Recca #22)
    126 - Magensha (Flame of Recca #24)
    127 - Noroi (Flame of Recca #25)
    128 - Mikoto Hazard 3 (Flame of Recca #29)
    129 - Mokuren Hazard 2 (Flame of Recca #33)
    130 - Raiha (Flame of Recca #37)
    131 - Raiden (Espers #4)
    132 - Palidor (Espers #6)
    133 - Bahamut (Espers #29)
    134 - Crusader (Espers #30)
    135 - Ref Bomb (Items #8)
    136 - "P" Switch (Items #21)
    137 - Forbidden Scroll (Items #35)
    138 - Madougu (Items #44)
    139 - Hammer (Items #53)
    140 - Devil Fruit (Items #97)
    141 - Glitch (Items #108)
    142 - Challenge Flag (Items #100)
    143 - POW Block (Items #107)
    144 - The Silent Strider's Mind (Arena Change #1)
    145 - The Arena Of Evil (Arena Change #2)
    146 - Switch Palace (Arena Change #7)
    147 - Government's Top-Secret Lamer Manufacturing Facility (Arena Change #13)
    148 - Gangplank Galleon (Arena Change #25)
    149 - vs. Ruffian '06 (Bosses History #685)
    150 - Prinny Land 5 (Bosses History #730)
    151 - Weapons Center (Arena Change #34)
    152 - Dumb Drub (Donkey Kong #20)
    153 - Dogadon (Donkey Kong #27)
    154 - Krusha (Donkey Kong #29)
    155 - Klubba (Donkey Kong #30)
    156 - The End...? (Donkey Kong #31)
    157 - Hideout Helm (Donkey Kong #36)
    158 - Interfection (Aqua Teen Hunger Force #14)
    159 - Mail Order Bride (Aqua Teen Hunger Force #17)
    160 - The Shaving (Aqua Teen Hunger Force #37)
    161 - The Last One (Aqua Teen Hunger Force #42)
    162 - Mooninites 3: Remooned (Aqua Teen Hunger Force #45)
    163 - T-Shirt Of The Living Dead (Aqua Teen Hunger Force #53)
    164 - Dirt Foot (Aqua Teen Hunger Force #56)
    165 - Glitch materia (Materia #98)
    166 - Wild materia (Materia #99)
    167 - EXP Up materia (Materia #101)
    168 - X-Hero materia (Materia #102)
    169 - Belome (Other RPGs #10)
    170 - Bowyer (Other RPGs #11)
    171 - Punchinello (Other RPGs #13)
    172 - Yaridovich (Other RPGs #18)
    173 - Jinx (Other RPGs #19)
    174 - Culex (Other RPGs #20)
    175 - Axem Rangers (Other RPGs #22)
    176 - Smelter (Other RPGs #24)
    177 - Smithy (Other RPGs #25)
    178 - Popple (Other RPGs #31)
    179 - The Joke's End Boss (Other RPGs #33)
    180 - Psycho Kamek (Other RPGs #34)
    181 - Dr. Mario Viruses (Other RPGs #35)
    182 - Invincishroom (Other RPGs #39)
    183 - Tutankoopa (Other RPGs #51)
    184 - General Guy (Other RPGs #52)
    185 - Crystal King (Other RPGs #54)
    186 - Chet Rippo (Other RPGs #58)
    187 - Star Rod (Other RPGs #60)
    188 - Flurrie (Other RPGs #63)
    189 - Rogueport (Other RPGs #69)
    190 - Hooktail (Other RPGs #73)
    191 - Beldam (Other RPGs #74)
    192 - Macho Grubba (Other RPGs #77)
    193 - Doopliss (Other RPGs #78)
    194 - Smorg (Other RPGs #80)
    195 - Grodus (Other RPGs #82)
    196 - Shadow Queen (Other RPGs #83)
    197 - Queen Zeal (Other RPGs #95)
    198 - Ozzie (Other RPGs #98)
    199 - Zombor (Other RPGs #102)
    200 - Ness (Other RPGs #103)
    201 - Flea (Other RPGs #99)
    202 - Mitchell the Breloom (Other RPGs #111)
    203 - Gordon, Jennifer, & Thursday (Other RPGs #123)
    204 - Wild Surge Mania (Original) - ALL SPELLS until the next hazard get added wild surges. (!F)
    205 - vs. Wrexsoul (Bosses History #3)
    206 - vs. Boo Cuz Hazard 1 (Bosses History #4)
    207 - vs. Katashiro Reiran (Bosses History #16)
    208 - vs. Missingno (Bosses History #7)
    209 - vs. Magikarp (Bosses History #8)
    210 - vs. Odin (Bosses History #12)
    211 - vs. Golbez (Bosses History #17)
    212 - vs. Dr. Wily Hazard 1 (Bosses History #19)
    213 - Guest Boss (Bosses History #20)
    214 - vs. Cyber Black Yoshi (Bosses History #21)
    215 - vs. CPU (Bosses History #24)
    216 - vs. Hyper Neo-Kamek (Bosses History #25)
    217 - vs. Yaridovich (Bosses History #26)
    218 - vs. the Sailor Senshi (Bosses History #30)
    219 - vs. the Final Fantasy Heroes (Bosses History #39)
    220 - vs. SSJ LUIGI007 OMFG!!!!!!!111111 (Bosses History #40)
    221 - vs. Saturday Knight '10 (Bosses History #958)
    222 - vs. Byblos/Elidibs (Bosses History #44)
    223 - vs. Snake And Burner Strike Back (Bosses History #46)
    224 - vs. Spekkio (Bosses History #47)
    225 - vs. ChanServ (Bosses History #52)
    226 - vs. Kamek's Magikoopas (Bosses History #56)
    227 - vs. The Summon Script (Bosses History #59)
    228 - vs. Evil Pikachus (Bosses History #61)
    229 - Cold Armor (Bosses History #69)
    230 - "I'll mess up and get you killed... on purpose" (Bosses History #71)
    231 - vs. Evil Santa (Bosses History #72)
    232 - vs. Giga Bowser (Bosses History #74)
    233 - NO CRITICAL?!?!?! (Bosses History #77)
    234 - vs. MegaMan EXE, ProtoMan EXE, and Bass EXE (Bosses History #82)
    235 - vs. Metal Bros. (Bosses History #86)
    236 - YOU SUCK WORSE THAN A DANCER'S STATS!!!!!1111 (Bosses History #92)
    237 - vs. OmniKnight and OmniMage (Bosses History #94)
    238 - Notify List Troubles (Bosses History #97)
    239 - Now listening to dir.txt (Bosses History #98)
    240 - vs. Tricker (Bosses History #100)
    241 - Punching cacti (Bosses History #102)
    242 - Baby Jes (Bosses History #104)
    243 - vs. The Beoulves (Bosses History #680)
    244 - vs. Team Rocket (Bosses History #113)
    245 - vs. Kamek & Bowser (Bosses History #117)
    246 - vs. Gogo (Bosses History #118)
    247 - Your Average Cid's Items Destroyed (Bosses History #126)
    248 - Hazard Hell (Bosses History #129)
    249 - vs. Team Game & Watch (Bosses History #132)
    250 - vs. Calbrena (Bosses History #133)
    251 - vs. Orlandu (Bosses History #138)
    252 - vs. The Tribbles (Bosses History #139)
    253 - Fun with the sketch glitch (Bosses History #140)
    254 - vs. Xeboc Hazard 1 (Bosses History #143)
    255 - vs. Xeboc Hazard 2 (Bosses History #144)
    256 - vs. Team Mario (Bosses History #146)
    257 - Tizzy wants a battle (Bosses History #151)
    258 - vs. Chibot (Bosses History #152)
    259 - vs. Dodo and Valentina (Bosses History #153)
    260 - vs. Kamek from ChUB (Bosses History #154)
    261 - vs. Wobbuffet Hazard 1 (Bosses History #156)
    262 - vs. Beavis & Butt-head (Bosses History #159)
    263 - vs. AIM Guy (Bosses History #164)
    264 - Rydia has PMS (Bosses History #167)
    265 - vs. Safer Sephiroth (Bosses History #171)
    266 - vs. Big Fat Guy (Bosses History #963)
    267 - vs. Afro Batman & Robo-Jesus (Bosses History #179)
    268 - vs. Vile MkIII (Bosses History #184)
    269 - vs. Gold Dizzy '10 (Rematch) (Bosses History #965)
    270 - EXP Whores! >:O (Bosses History #187)
    271 - vs. Surge (Bosses History #188)
    272 - vs. Max300 (Bosses History #190)
    273 - vs. Grim the Necromancer (Bosses History #193)
    274 - vs. the VGMax Cast (Bosses History #197)
    275 - vs. Team FF5 (Bosses History #203)
    276 - vs. Mikoto & Mokuren (Bosses History #206)
    277 - vs. the Sphinx (Bosses History #212)
    278 - vs. Fuzzy (Bosses History #214)
    279 - Flying Shin Akuma :O (Bosses History #217)
    280 - vs. Giga Baby Bowser (Bosses History #220)
    281 - vs. Revenge of the Hazards (Bosses History #221)
    282 - vs. Surge, Rematch (Bosses History #224)
    283 - Turnout Theft (Bosses History #234)
    284 - vs. the Girls In Green (Bosses History #235)
    285 - vs. the Green Devil (Bosses History #236)
    286 - The Silent Strider is an idiot (Bosses History #240)
    287 - Autogreet change (Bosses History #241)
    288 - Puke-achu (Bosses History #243)
    289 - vs. Kenshin Himura (Bosses History #249)
    290 - WaRiOsHaDy's BOTVGH Championship Belt (Bosses History #258)
    291 - Disk's RPG: vs. Zemos (Bosses History #262)
    292 - vs. Life Virus (Bosses History #265)
    293 - vs. Not Justice (Round 2) (Bosses History #971)
    294 - vs. the F-Zero GX Villains (Bosses History #268)
    295 - vs. Strago Hazard 2 (Bosses History #272)
    296 - vs. the Deadline V2 (Bosses History #275)
    297 - vs. HazardMan: Revenge of 2001 Style (Bosses History #276)
    298 - Program Advance: Anal Rape (Bosses History #277)
    299 - Cover Your Virgin Ears (Bosses History #278)
    300 - Omega & Shinryuu (Bosses History #279)
    301 - Killing you nicely (Bosses History #281)
    302 - Mog is the king of DDR (Bosses History #283)
    303 - vs. Plant Brain (Bosses History #290)
    304 - vs. Johnny Jones and Instant Pirate (Bosses History #292)
    305 - vs. Wild HazardMan (Bosses History #296)
    306 - Tizzy is an idiot (Bosses History #301)
    307 - vs. KamekTheRef (Bosses History #306)
    308 - That damn Bowser's Castle surge (Bosses History #308)
    309 - Triple Really Evil Surge Mania (Bosses History #313)
    310 - Faster than Windows (Bosses History #314)
    311 - vs. Shin Akuma Neo-Kamek style (Bosses History #311)
    312 - vs. HazardGirl (Bosses History #312)
    313 - vs. Serenade (Bosses History #430)
    314 - vs. Wart ('06) (Bosses History #323)
    315 - Freeze & Burn (Bosses History #326)
    316 - vs. the Son of Sun (Bosses History #333)
    317 - vs. Super Mario, Round 3 (Bosses History #337)
    318 - Suck Mage (Bosses History #338)
    319 - vs. NekoThief (Bosses History #339)
    320 - vs. Ultros (Bosses History #342)
    321 - vs. Stephen & Dawn (Bosses History #346)
    322 - The Reversal Wild Surge (Bosses History #347)
    323 - vs. Team FF9 (Bosses History #352)
    324 - vs. Team Uruha Kurenai (Bosses History #353)
    325 - Of #Markiors and hazards (Bosses History #354)
    326 - Of multiple Geomancers (Bosses History #356)
    327 - vs. Jerk-O-Lantern (Bosses History #362)
    328 - Harem no Jutsu (Bosses History #365)
    329 - vs. Shit (Bosses History #366)
    330 - vs. Diskmaster (November 2002, Disk*RPG) (Bosses History #370)
    331 - vs. Paranoia Survivor (Bosses History #372)
    332 - vs. Tantarian (Bosses History #373)
    333 - vs. Tantarian, Rematch (Bosses History #380)
    334 - Forgot how to win (Bosses History #382)
    335 - vs. Midas Man (Bosses History #383)
    336 - Fun with the Ref Control Panel (Bosses History #385)
    337 - Inc's White Stuff (Bosses History #392)
    338 - vs. Carbon/Diamond Dog (Bosses History #394)
    339 - vs. Yaridovich, Mack, and Hammer Brother (Bosses History #395)
    340 - Dark Falz (Bosses History #396)
    341 - Neo-Kamek's Final Challenge (Bosses History #400)
    342 - vs. Six Generic Villains (Bosses History #401)
    343 - vs. Haz2 (Bosses History #405)
    344 - vs. Kuroki Kaze (Bosses History #406)
    345 - vs. Robo-Ky(s) (Bosses History #409)
    346 - vs. the Navis of MMBN2's WWW (Bosses History #412)
    347 - vs. Boss I-No (Bosses History #413)
    348 - vs. Knife Guy & Grate Guy, the Rematch (Bosses History #417)
    349 - vs. Melfice (Bosses History #425)
    350 - vs. Master Carter (Bosses History #426)
    351 - vs. Virgo's Original Characters (Bosses History #428)
    352 - vs. Skeith Hazard 1 (Bosses History #431)
    353 - vs. Doppelganger Man (Bosses History #438)
    354 - vs. Atmos (Bosses History #439)
    355 - vs. Millenia (Bosses History #440)
    356 - vs. DJ Croft (Bosses History #441)
    357 - vs. Kamek Halloween-style (Bosses History #442)
    358 - vs. Judgemaster Cid Hazard 1 (Bosses History #443)
    359 - vs. Judgemaster Cid Hazard 2 (Bosses History #444)
    360 - vs. Clan SuparKlan (Bosses History #445)
    361 - vs. Agrias (Bosses History #446)
    362 - vs. The Political Parties (Bosses History #452)
    363 - vs. Ragemaster: Retry (Bosses History #454)
    364 - vs. Wily's X-Heroes Hazard 1 (Bosses History #457)
    365 - vs. Wily's X-Heroes Hazard 2 (Bosses History #458)
    366 - vs. Boo Cuz, FF6-style (Bosses History #459)
    367 - vs. Llednar Twem (Bosses History #461)
    368 - vs. Trash Golem (Bosses History #465)
    369 - Petrification (Bosses History #466)
    370 - vs. Tutankoopa (Bosses History #469)
    371 - vs. Wario (Bosses History #470)
    372 - Bowser's Kastle Mini-Event Hazard 2 (Bosses History #474)
    373 - vs. The Many Faces of Mega Man Hazard 2 (Bosses History #479)
    374 - vs. Team Outlaw (Bosses History #484)
    375 - vs. Dr. Wily's Big Honking Ship (Bosses History #487)
    376 - vs. Golbez and Summons (Bosses History #488)
    377 - Timer Mini-Event (Bosses History #491)
    378 - Progressive Match (Bosses History #499)
    379 - Tizzy's Loving Family (Bosses History #500)
    380 - vs. Team Boom-Boom (Bosses History #506)
    381 - Mini-Event: Find SearchMan! (Bosses History #515)
    382 - vs. MegaMan and ProtoMan SP... er, Alpha (Bosses History #517)
    383 - vs. Minotaur & Omniscient (Bosses History #522)
    384 - vs. Zombie Jesus & Ghost Of The Easter Bunny (Bosses History #523)
    385 - vs. Superbard (Bosses History #525)
    386 - vs. Afro Batman & Robo-Jesus Hazard 2 (Bosses History #526)
    387 - vs. Groggy Monsters Hazard 1 (Bosses History #527)
    388 - Four Fiends Endurance (Bosses History #529)
    389 - No random draws for you (Bosses History #547)
    390 - vs. the Specialist Squad Hazard 1 (Bosses History #534)
    391 - vs. Elmdor and his Assassins (Bosses History #535)
    392 - Ninjas with bigass guns and black magic (Bosses History #543)
    393 - vs. the Specialist Squad Hazard 2 (Bosses History #544)
    394 - No Secondaries Night (Bosses History #560)
    395 - Kill Annoying Fuckheads (Bosses History #564)
    396 - vs. Miranda Round 3 (Bosses History #568)
    397 - vs. Magus ('05 edition) (Bosses History #572)
    398 - vs. Wart (Bosses History #574)
    399 - Recalling Shin Akuma (Bosses History #578)
    400 - vs. Wily's New Robot Masters (Bosses History #582)
    401 - Multiple Cactuars (Bosses History #584)
    402 - See Brick think. Think, Brick, think. (Bosses History #585)
    403 - vs. Ned the Redneck Necromancer (Bosses History #591)
    404 - vs. the Whiny Politician (Bosses History #592)
    405 - The mighty summon monster, Odie (Bosses History #593)
    406 - White Belt (Bosses History #603)
    407 - vs. Evil Genius Belichick (Bosses History #604)
    408 - vs. Team SOLDIER (Bosses History #606)
    409 - Chemist Endurance (Bosses History #609)
    410 - Ranjer Deth Squid (Bosses History #618)
    411 - vs. Team Dumb Luck, et. al. (Bosses History #620)
    412 - That's nooo good :( (Bosses History #622)
    413 - vs. Zombie Jesus and Fallen Angels (Bosses History #623)
    414 - vs. Batdodge Man (Bosses History #624)
    415 - vs. M.U.G.E.N Kamek (Bosses History #630)
    416 - X-Heroes vs. Kamek & Kefka (12/13/05) (Bosses History #633)
    417 - vs. Czar Dragon '06 (Bosses History #682)
    418 - vs. Godo (Bosses History #635)
    419 - vs. Count Down (Bosses History #638)
    420 - vs. HC's Bosses (Bosses History #640)
    421 - vs. Thardus (Bosses History #642)
    422 - Fun with the Ref Barrier (Bosses History #646)
    423 - Something wicked this way comes (Bosses History #648)
    424 - Cammy vs. Shin Akuma (Bosses History #650)
    425 - Shin Akuma In A Tutu (Bosses History #651)
    426 - Custer's Revenge (Bosses History #654)
    427 - Flying Shit (Bosses History #656)
    428 - vs. Hoggmeiser (Bosses History #660)
    429 - vs. Auto-Generic Maker Hazard 1 (Bosses History #662)
    430 - Imbalance is Funny (Bosses History #667)
    431 - vs. HazardMan & Surge (Bosses History #668)
    432 - vs. Kamek & Bowser (NK*system) (Bosses History #669)
    433 - vs. Kammy (Bosses History #672)
    434 - vs. Kirbies on Parade! (Bosses History #674)
    435 - Save Yorda Mini-Event (Bosses History #676)
    436 - vs. Evil Mario Bros. (Bosses History #677)
    437 - vs. the Son of Surge (Bosses History #471)
    438 - The Dark Sun (Dark Sun) - The Dark Sun appears overhead, and will cause random annoyances for the heroes at each hazard until destroyed with the Ascend ability.
    439 - Aramis's Uber-Zombie (Other RPGs #126)
    440 - Archangel Vulcanus (Other RPGs #127)
    441 - Seraph Lamington (Other RPGs #128)
    442 - Adell (Other RPGs #129)
    443 - Sailor Mars (M.U.G.E.N #90)
    444 - Omega (M.U.G.E.N #93)
    445 - Shinryuu (M.U.G.E.N #94)
    446 - vs. Santa (Bosses History #697)
    447 - vs. Pimp Daddy Wiegraf '06 (Bosses History #700)
    448 - vs. HazardMan & Surge (NK System) (Bosses History #701)
    449 - vs. Oozium (Bosses History #702)
    450 - Chiho Masuda (M.U.G.E.N #48)
    451 - vs. Too Many Kameks (Bosses History #207)
    452 - The Heroes Of Legend...? (Final Fantasy #79)
    453 -
    The Creditor (Aqua Teen Hunger Force #105)
    454 - vs. Green Devil '07 (Bosses History #709)
    455 - vs. Random Draw Master (Bosses History #710)
    456 - vs. Gigantuar (Bosses History #714)
    457 - vs. K. Rool (Bosses History #716)
    458 - vs. Dr. Robotnik (Bosses History #717)
    459 - vs. Brachiosaur (Bosses History #718)
    460 - Sexy Losers (Webcomics #35)
    461 - Road Waffles (Webcomics #36)
    462 - Holy Zen (Webcomics #37)
    463 - vs. Omega Tiger Woods (Bosses History #721)
    464 - vs. Bleck's Minions (Bosses History #735)
    465 - vs. Goomba King (Bosses History #736)
    466 - vs. Dark Storm (Bosses History #740)
    467 - vs. Venusaur, Charizard and Blastoise (Bosses History #741)
    468 - vs. Saya (Bosses History #743)
    469 - vs. AT&T (Bosses History #744)
    470 - vs. Samurai Brothers (Bosses History #748)
    471 - vs. Xeboc's Cabal (Bosses History #749)
    472 - vs. Xeboc's Cabal Retry (Bosses History #750)
    473 - Valentina (Other RPGs #23)
    474 - vs. Generic Villain Guy (Attempt 4) (Bosses History #755)
    475 - vs. 8500 Life Man (Bosses History #758)
    476 - ~fund (Bosses History #759)
    477 - Water absorption is cheating (Bosses History #760)
    478 - Metro City Tournament (Bosses History #761)
    479 - Split-Screen Battle (Bosses History #762)
    480 - Psycho Drive Facility Arrival (Bosses History #765)
    481 - Psycho Drive Facility Arrival (Retry) (Bosses History #766)
    482 - vs. Bison's Dolls (Bosses History #768)
    483 - vs. M. Bison ('07) (Bosses History #770)
    484 - Life -> Meditate (Bosses History #771)
    485 - vs. Evil Ryu & Akuma Rematch (Bosses History #773)
    486 - Protect Rafa (Bosses History #776)
    487 - vs. All Job Classes (Bosses History #786)
    488 - vs. Bundt (Bosses History #787)
    489 - vs. Boomer (Bosses History #788)
    490 - vs. Commando Team Hazard 1 (Bosses History #789)
    491 - vs. Bleck's Minions, Round 3 (Bosses History #783)
    492 - vs. Monday-Tuesday-Wednesday-Thursday-Friday-Saturday-Sunday v2.0 (Bosses History #784)
    493 - vs. Hideously Overpowered Frank '08 (Bosses History #794)
    494 - vs. Ska Boss (Bosses History #795)
    495 - vs. Ash, Dawn, and Brock (Bosses History #797)
    496 - vs. Defensive Specialist Job Class Guardian (Shin Akuma) (Bosses History #808)
    497 - vs. Ash, Dawn, and Brock Retry (Bosses History #800)
    498 - vs. HC's Last Battle (NK's system) (Bosses History #801)
    499 - vs. Offensive Specialist Job Class Guardian (Odin) (Bosses History #811)
    500 - vs. Imperial Generals (Bosses History #815)
    501 - vs. Amnesia Dust Cloud via Kamek The Ref (Bosses History #816)
    502 - vs. X-N-001 & X-5-001 (Bosses History #834)
    503 - vs. X-DS-001 & X-DS-002 (Bosses History #836)
    504 - vs. Genocide (Round 1) (Bosses History #838)
    505 - GPS Tag Mini-Event (Bosses History #839)
    506 - vs. Bass '08, Rematch (Bosses History #830)
    507 - vs. Kamella (Bosses History #841)
    508 - GPS Tag Retry (Bosses History #842)
    509 - vs. Genocide (Round 2) (Bosses History #849)
    510 - vs. Lamington Round 3 (Bosses History #853)
    511 - vs. Miracle Matter (Bosses History #854)
    512 - vs. Commando Team Round 3 (Bosses History #856)
    513 - vs. Team FF4 (Bosses History #857)
    514 - vs. Scarmiglione (Bosses History #858)
    515 - vs. Rubicante (Bosses History #861)
    516 - vs. the Four Fiends (FF4) '09 (Bosses History #867)
    517 - vs. the Dark Suns (Bosses History #872)
    518 - vs. Reaction Man (HC System) (Bosses History #874)
    519 - Seth (Street Fighter #33)
    520 - Gouken (Street Fighter #34)
    521 - Rufus (Street Fighter #32)
    522 - vs. Dracula (Bosses History #876)
    523 - vs. Kraidgief Round 1 (Bosses History #879)
    524 - vs. Queen Zeal '09 (Bosses History #884)
    525 - She Creature (Aqua Teen Hunger Force #80)
    526 - vs. Team FF4 Rematch (Bosses History #893)
    527 - Return of the Job Class Guardians, Part 2 (Bosses History #896)
    528 - Origins Story Arc: 1v1 Night (Bosses History #897)
    529 - Tournament '09 (Bosses History #898)
    530 - vs. Magus '09 (Bosses History #906)
    531 - vs. Octo-Kraken (Bosses History #909)
    532 - vs. Doom Gaze (Bosses History #911)
    533 - Kirbies on Parade '09 (Bosses History #912)
    534 - vs. Trance NKtR '09 (Bosses History #913)
    535 - vs. Random Draw Master '09 (Bosses History #915)
    536 - vs. Dark Elf, Rematch (Bosses History #921)
    537 - vs. the Jem'Hadar (Bosses History #922)
    538 - Monster Mash! (Bosses History #924)
    539 - vs. Count Malboros (Bosses History #925)
    540 - Kamek & Bowser '09 (Bosses History #926)
    541 - vs. Killer Flora '09 (Bosses History #931)
    542 - vs. Jannow (Bosses History #933)
    543 - vs. Gogo '09 Rematch (Bosses History #937)
    544 - vs. Ness's Nightmare (Bosses History #941)
    545 - vs. Meta Knight '09 (Bosses History #943)
    546 - vs. the Jellyfish Pirates (Bosses History #944)
    547 - vs. Phantoon (Bosses History #945)
    548 - vs. Gold Slayer (Round 1) (Bosses History #946)
    549 - vs. Generic Villain Guy '09 (Bosses History #938)
    550 - vs. Kammy '09 (Bosses History #951)
    551 - vs. Derpman (Bosses History #955)
    552 - Timer Event '10 (NK) (Bosses History #959)
    553 - vs. Gold Dizzy '10 (Bosses History #962)
    554 - vs. Klingons (Bosses History #974)
    555 - vs. Reaction Man (HC System) (Bosses History #874)
    556 - FF4 The After Years (Final Fantasy #82)
    557 - I Am A Pod (Aqua Teen Hunger Force #95)
    558 - One Hundred (Bosses History #977)
    560 - vs. Gaffgarion (Bosses History #978)
    561 - vs. Goomba (Bosses History #981)
    562 - vs. Axem Rangers '10 (Bosses History #984)
    563 - vs. Keroberos & Yue (Bosses History #985)
    564 - vs. Keroberos & Yue, Round 3 (Bosses History #994)
    565 - vs. NK's Pokemon Team (Bosses History #995)
    566 - vs. Mike J (Bosses History #999)
    567 - vs. Ozma '10 Rematch (Bosses History #1002)
    568 - vs. Koopalings (Bosses History #1005)
    569 - vs. Suicune (Bosses History #1006)
    570 - Timer Event '10 (Bosses History #1010)
    571 - vs. M. Bison ('10) (Bosses History #1013)
    572 - Protect Peach vs. Kamella (Bosses History #1015)
    573 - vs. Mario & Luigi (Bosses History #1016)
    574 - vs. Snorlax? (Bosses History #1017)
    575 - vs. Laharl (Bosses History #1023)
    576 - vs. the Terrible Trio (Bosses History #1024)
    577 - vs. Pokémonstrosities (Bosses History #1029)
    578 - vs. MegaMan.EXE & ProtoMan.EXE '11 (Bosses History #1031)
    579 - Dead Mage (Bosses History #1032)
    580 - Allen Part One (Aqua Teen Hunger Force #101)



    V. Grab Bag (1d24)

    The ref has his own favorite hazard sets... both his own sets, and other people's.
    1 - Ref's Choice. Yeah, like you're surprised. (!F)
    2 - My Really Evil set. The worst hazards H Cuz/KamekTheRef has to offer.
    3 - Neo-Kamek's Really Evil set v2.0. The worst of the bunch. Neo-Kamek style. (!F)
    4 - Incardine's Really Evil set v2.0. Mostly ripoffs of Neo-Kamek's, but there's some original stuff here too.
    5 - Flame of Recca. KtR's "other" evil set.
    6 - #BOTVGH_Bosses History. Nearly 1000 hazards and counting!
    7 - Interruptions Hazard. Yup. (!F)
    8 - Bonus Stage (Ashton's). Ashton's Bonus Stage hazard set. WITNESS THE FAILURE!
    9 - Zero/Mina (Incardine's). I've created a monster. Incardine made the Zero/Mina series (written by Dan, Carter and me) into a hazard set.
    10 - Demented Cartoon Movie (Neo-Kamek's). Instant KOs, ref bombs, downright strange stuff, and of course, the ZEEKY WORDS!
    11 - Triple Trouble. Pray. Now.
    12 - Street Fighter. Shin Akuma is the heavy hitter in here, but don't underestimate the other fighters.
    13 - Megaman Battle Network. Damn good game series from Capcom (if you pretend MMBN4 never happened). The hazards ain't too bad either.
    14 - Final Fantasy (mine, not NK's). Believe it or not, this set is more benign than most. Relatively speaking, anyway...
    15 - Guilty Gear XX (Darkheart's and mine). Darkheart was nice enough to send these along. Well, nice for me, but not necessarily for you! XD
    16 - 8-Bit Theater (Neo-Kamek's). Best spritecomic EVAR. 'Nuff said.
    17 - Quotable (Neo-Kamek's). Flip a coin. If heads, roll for a Kammy's Quotes hazard; if tails, What You Say!
    18 - Sailor Moon (Canadian Yosheh's). CY's hazard set... MOON SPIRAL KICK-YOUR-ASS-DOKEN!!
    19 - HC/TD In-Jokes. Defunct? Not on my watch.
    20 - Winamp. And unlike NK and Incardine, this will almost never bring up a DDR-themed hazard. (This brings up a hazard based off the ref's current music.)
    21 - Items (HC's). I didn't like this set much until the November '02 revamp. Now, here it is in the Grab Bag.
    22 - Arena Change (HC's). Will it be a good arena? Or a bad one? Or an outrageously strange one? (!F)
    23 - Donkey Kong. From the arcade game all the way through the SNES trilogy and the N64 game, we've got all the bases covered.
    24 - One Piece. Carter's One Piece hazards! Are YOU going to become the King of Pirates?!

    W. WARGH! (1d1)
    We all love WARGH, the vocabulary-challenged white mage of the Six Warriors. So she gets her own hazard set.
    1 - WARGH. Flip a coin. If heads, all fighters recover one-third of their max HP (or 333 HP, whichever is less). If tails, one random fighter (alive or KO'ed) is restored to full HP and has all status ailments cleared under the same rules as Restore.

    X. The Beer Set (1d1)
    If you've ever read the OldSkooled cast page, you know about the giant beer. Imagine its potency if it were used as a weapon in a single-hazard set...!
    1 - The Giant Beer From OldSkooled. Lands on a random fighter, causing 50 HP damage.

    Y. Other

    The Master List (1d2267)
    This is all the hazards (except the Super Special Set) crammed into one handy location. This is the ultimate unpredictable set!
    666 - Hazard #666 - A ref bomb is spawned. No questions asked. (!F)
    1000 - Player's Choice. Yay, hazard #1000! Pick a random combatant; s/he gets to pick a SPECIFIC hazard (as long as it's on the Master List somewhere). The hazard goes off UNFOCUSED.
    1337 - Hazard 1337 - All fighters are l33t! Recover 13 HP and 37 MP.
    2000 - Y2K - zomg it's y2k. The RCP now thinks it's 100 years in the past, but there's no other effect on battle... OR IS THERE? (!F)

    Triple Trouble! (3d2267)
    This spawns THREE hazards from the Master List. If this is summoned and focused by a Hazardeer, they may pick ONE of the resulting hazards to focus, but may not focus all three.

    Change Job Class (1d???)

    All this hazard does is change one hero's job class. He retains any damage and status he had before. This can be extremely deadly or extremely helpful, depending upon which fighter is picked and what job class comes up. (If your healer becomes a zombie, you could be screwed.) You CANNOT receive hazard-only or boss-only jobs via job change hazard... at least not yet. >.> In addition, all EXP earnings will still go towards the job class you joined as, so don't worry about being screwed out of EXP that way.

    Super Special Hazard Set (?d?)
    This is usually a fairly small hazard set. This set can change at any time, so it'd be kinda pointless to post a list here, though often past Super Special sets will show up under Special Hazard Sets. The current Super Special Hazard Set is a hazard set based on National Football League teams.

    Item Script (?d?)
    HC's item script includes items like Homing Bombs, Chain Chomps, and a Concrete Donkey, but it also has more subtle items like a slut machine (note the typo), a #2 pencil, Diskmaster's Wal-Mart badge, and UDX's rear end (don't ask). These items have no set functions; the only way to find out what they do is to pick 'em up and let 'em rip! Some of these items (like Tungsten and A Sorcerer A Demon And Emeralds) are also in the mainstream hazard sets.

    Call Script (?d?)
    HC's ever-growing call script is also a hazard set! The character summoned will do something; what exactly is up to the ref. It's basically up to the ref, but the character won't do anything outside his/her power. If s/he has a hazard in another set, you may want to expect that! The call script includes well-known characters like video game characters and anime characters, even some real people, as well as some obscure creations like webcomic characters, my own creations, and GeoSatan (because GeoCities is evil!).

    Guest Hazards
    Other people (notably Canadian Yosheh, Neo-Kamek and Incardine) have hazards too. If this comes up, expect something from them. I have their hazards, so I can roll for them even if they're not here. In addition, some of the Special Hazard Sets (Retarded Memes, the One Piece set, the Zelda set, and the Guilty Gear XX set) can come up from here.

    Ref's Choice
    When this comes up, the ref does whatever he wants. He may make things harder on the heroes if they're winning soundly, help them out if they're losing badly, cancel special conditions that could pose problems, and so on. If he doesn't feel like influencing anything, the ref will usually dip into the Grab Bag.

    PART 2: SPECIAL HAZARD SETS

    The ref rolls a random hazard... and it usually doesn't come from any of these sets. These hazards will not come up often during regular play; most of these are submitted hazard sets I really liked, and/or former Super Special Hazard Sets.

    A. H Cuz/TD Mak In-Jokes (1d22)
    An old Super Special set. Most of these are family in-jokes that are only really understood by my sister (who used to use the handle "TD Mak" online) and myself. That's not to say they're all complete in-jokes, though.
    1 - Nyosey - A random fighter is poked in the nose! S/he goes MIA for 21 ticks trying to exact revenge. (!J)
    2 - ENERENERENERGY! - One randomly-chosen player becomes an energy-crazed Queen Beryl actalike. Pick three random targets. The Beryl player gets indefinite Regen, drawing energy from the target players' Seizures. (!T)
    3 - You have to Go Yankees - H Cuz's Yankees hat is placed on one fighter's head. S/he receives five random status boosts. (!J)
    4 - The Baseball Game Gone Chaotic - Sailor Jupiter comes through, chased by Kamek, Beavis, Bill Clinton, and various other characters. They trample the combatants for 18 HP damage each. (!J)
    5 - You must be Jennifer - "Jennifer"? Random fighter becomes confused and mute, both for 31 ticks.
    6 - It's 5:00 and you're still in your pajamas - Uh-oh, HC's sleep schedule is contagious! Flip a coin for each fighter, falls asleep if heads. If HC actually is still in his pajamas (and he usually is), ALL fighters fall asleep.
    7 - Stop. Pay toll. - Flip a coin for each fighter. If heads, fighter requires an MP toll to attack... that is, they become a Scarecrow for 31 ticks. But you're immune if you have EZpass! :D (!J)
    8 - Kurei: I need new friends... ;_; - Mokuren enters the arena and attacks everyone with his vine tentacles. Deal 15 HP damage and if a coin flip yields heads, add paralysis for 41 ticks. Wood-elemental.
    9 - You're watching ANOTHER crack-induced Flash video?! - Three random fighters recover 100 HP but receive two random status ailments.
    10 - Cheaters Never Win - The next fighter to attempt an illegal technique is hit with Bad Breath (auto-poison, blind, paralysis, confusion, and silence for 31 ticks). Blue Mages do NOT learn this technique from this hazard. (!T)
    11 - Beryl's Lever - Queen Beryl pulls a lever and a random fighter falls into a trapdoor. (Sneeze) (!J)
    12 - Osama: You die now! - The last fighter to move is KO'ed by Osama. (!T)
    13 - Magnet Man - Any fighters with Metal status are stuck to Magnet Man, along with a lamppost, a car, several trumpets, and Metal Man. Stop until Metal wears off. (!T)
    14 - Barney Chainsaw Massacre - Barney runs through the arena chased by a psycho with a chainsaw! Flip 2 coins for each fighter. If both tails, miss; if both heads, instant KO; if one of each, 40 damage.
    15 - Pokémon Codes - Mack Truck, the hidden Pokémon, plows through the arena. A random fighter is reduced to 1 HP. (!J)
    16 - Sailor Moon K - TD and I were big fans of Kamek's fanfic long before NK ever came around these parts. Spawn a hazard from NK's Sailor Moon K set.
    17 - Video Game Music - Someone -- (exactly who depends on the ref's music) is "coming to eat you", and performs kind of a Call Script-style hazard.
    18 - Lord of the Flies - A talking pig's head is added to the arena floor. It taunts you and laughs at you, but you can pick it up and use it on an enemy for 50 HP damage and a random status ailment. (1 use)
    19 - "So a plinth is like a base?" "All your plinth are--" "Don't you dare finish that." - No player may utter the word "base". It is now a "plinth" instead! :O (!F) (!T)
    20 - "WE MUST PROTECT THIS HOUSE!!!11" - Whenever someone says the word "house", some weird guy screams "WE MUST PROTECT THIS HOUSE!!" and reduces that person's HP by half. (!F)
    21 - What a drag - Shikamaru (from Naruto) joins the heroes as a Ninja. However, all he'll do is sit there and complain. (!F) (!T)
    22 - THE DOOOOOOM PHANTOM!! - The Wiseman from Sailor Moon R joins the bosses as an X-Black Mage... but he'll just spend his turns roaming his hands over his crystal ball and going on about THE DOOM PHANTOM and WICKED LADY. (!F) (!T)

    B. Dark Pen Hazards (1d15)
    An old Super Special set, made by Paranoid Cheese Sandwich. These hazards are based on the... uh... oddities of one of our old chatgoers, Dark Pen.
    1 - I am NOT DARK PEN
    - One random combatant is NOT actually him/herself. Things targeting that combatant are, therefore, NOT targeting that combatant. That target may redirect the next attack/hazard that is thrown at him/her.
    2 - *spam* www.darkpencomix.cjb.net *spam* - Nobody likes a spammer. Sadly, this hazard is obsolete, so reroll.
    3 - Second of all, my mother is a hermaphrodite - Whenever someone does the same action twice in a row, they become a hermaphrodite the second time, and become Embarrassed.
    4 - i r so 1337 - A random fighter regains 13 MP, and another random target regains 37 HP.
    5 - I know the circumference of Rinoa's breasts - Suuuure you do.... Until the next hazard, no one may take an action until they PM the ref and show that they know the circumference of Rinoa's breasts.
    6 - You're ignorant!!!!!!!!!!1 - The combatant with the most skills known becomes ignorant and loses one randomly chosen skill for this fight. (!F)
    7 - All the Final Fantasy games take place in the same world! - No they don't, they're all separate worlds. Prove the point by spawning two Final Fantasy hazards. If both hazards are from the same game, spawn two more. Continue until you get two that are from different games. (Generic job class hazards such as "Black Mage" can count as either FF5 or FFT.)
    8 - I am a vibrating plushie. Women use me. - A Vibrating Dark Pen Plushie is added to the arena floor. He wants women to use it, but nobody wants to go near it. First person to mention Jes is horrified by the sight of Jes using the plushie, and loses their will to live. Lose all status boosts, add 2 status ailments plus Undead and Embarrassment. (!F)
    9 - That annoying "transform" script - Any player may change to a class of their choosing, but it will be Level -5 regardless of the player's actual level in that job. They must also change genders if they choose to switch.
    10 - fool - this is not the hazard. fool. reroll the hazard. fool. Dark Pen loves to call people "fool", doesn't he? fool.
    11 - You be idlin' man! - DP loves to idle. Three combatants are stopped for 31 ticks.
    12 - STOP STALKING THE NPCS - But I have to make FFVIII fun somehow! One random target has to stalk another random target, and Mimic their actions (get the Mimic skill if you don't already have it, natch).
    13 - Blitzball is fun!!!!! - Maybe to you. The arena is flooded. The last person to swim to the surface passes out (Stop) for 41 ticks. (!F)
    14 - Online relationships are hardly REAL - Fuck you DP. To prove DP wrong, the ref starts an online relationship right now, but not a very good one. The ref chooses one combatant to become another combatant's bitch; the latter combatant's actions are decided by his/her "lover" for 41 ticks.
    15 - [Bosses History] vs. Evil Blah, Rematch - DP says the zeeky words, and blows up the arena. Since randomly-spawned ref bombs suck monkey balls, spawn an arena change. (!F)

    C. Gourmet Race Hazards (1d66)
    An old Super Special set, this one by Ben-San (though a couple items were added by TIASIAN or myself); these items still show up as random items and the like. There are two rules for this set: they have to be food items and they have to be from video games. Items marked "useful for cooking" may be mixed together by any fighter who holds two such items (regardless of whether that fighter can use Mix or not).
    1 - Maxim Tomato (Kirby): A Popstar favorite. Plump, juicy, and restores 50 HP! (1 use, IU OK)
    2 - Spicy Chicken (Kirby): At's-a one spicy meatball! This hot property increases the power of fire-elemental attacks by 50% for 31 ticks. ([IU])
    3 - Lollipop (Kirby): Not just for the doctor's office anymore. Gives the eater a 15-point Aura. (1 use, IU OK)
    4 - Mint Leaf (Kirby): Preferred snack of cool customers. The eater may go Airborne and stay up there as long as he likes until the duration ends. (IU OK, 21 ticks once used)
    5 - Pep Brew (Kirby): Won't give you wings, but will restore 25 HP. Whee. (1 use, IU OK)
    6 - Sugar Cake (Tail Of The Sun): Can you tell these apart? I can't.. well, whatever it is, it'll give you +20 to one random stat and -10 to another. Indefinite. (1 use, IU OK)
    7 - Salad Roll (River City Ransom): Cheap sushi roll. Recover 5 HP. Yay. (1 use, IU OK)
    8 - Tuna Roll (River City Ransom): Less-cheap sushi roll. Recover 15 HP. (1 use, IU OK)
    9 - Shrimp Roll (River City Ransom): A good sushi roll. Recover 25 HP. (1 use, IU OK)
    10 - Mixed Roll (River City Ransom): Top-notch.. for mall sushi. Recover 40 HP. (1 use, IU OK)
    11 - Merv Burger (River City Ransom): AKA "The Cheap 'N' Greasy". Eater gets a burger-fueled Atk Up for 41 ticks. (1 use, IU OK)
    12 - Cheese Merv (River City Ransom): Less cheap, more grease. Cheesy MAtk Up goodness for 41 ticks. (1 use, IU OK)
    13 - Fish Merv (River City Ransom): Does anyone order this? Evade Up for 41 ticks. (1 use, IU OK)
    14 - Mondo Merv (River City Ransom): More meat for your money. Defense Up for 41 ticks. (1 use, IU OK)
    15 - Merv Fries (River City Ransom): I hear they're flavored with beef. MDef Up for 41 ticks. (1 use, IU OK)
    16 - Smile (River City Ransom): Free! Alex blushed. *^_^* ([IU])
    17 - Sea Urchin (Persona 2): A real man's sushi. MAtk Up and MDef Up for 21 ticks. (1 use, IU OK)
    18 - Salmon Roe (Persona 2): If you don't know what roe is, don't ask. Atk Up and Def Up for 21 ticks. (1 use, IU OK)
    19 - Revolver (Persona 2): A drink, not a gun. Acc Up and Evade Up for 41 ticks, but Atk Down for the same duration. (1 use, IU OK)
    20 - Bullet Core (Persona 2): Another Parabellum specialty drink. Atk Up and Def Up for 41 ticks, but Acc Down for the same duration. (1 use, IU OK)
    21 - Super Mushroom (Super Mario Bros.): Mushroom Kingdom favorite. Is this cannibalism? Gain three random stat boosts. ([IU])
    22 - Poison Mushroom (Super Mario Bros.): Live and learn, kids.. a random fighter receives three random ailments. ([IU]) (!J)
    23 - Dried Meat (Final Fantasy 6): Scarf it down to recover 50 HP (IU OK), OR give it to an enemy who joined while the fight was in progress (due to a hazard or summoning) to send him MIA for 31 ticks (ignore Safeguard). It can't be used to send an enemy MIA if that would leave no enemies on the battlefield. (1 use)
    24 - Peanut Cheese Bar (Earthbound): Great for snacking. Recover 75 HP with this taste treat, but peanut-butter mouth Mutes you for 21 ticks. (1 use, IU OK)
    25 - Cup of Lifenoodles (Earthbound): Revives a dead ally. However, this takes an extra round to use. (Ever try force-feeding a corpse noodles?) (1 use)
    26 - Brain Food Lunch (Earthbound): Eating this gives you full HP/MP recovery.. but it's so huge and delicious that it takes an extra round to scarf down. (1 use, IU OK)
    27 - YOUR FAVORITE FOOD (Earthbound): Quick, everyone name your favorite food! The first person to do so sets what this item is. For him it will heal all HP; for anyone else it will heal 25. Anyone naming this food "Poopy", "Brains", or "JESUS" will be laughed at and forced to eat it, yielding the HP recovery immediately but also causing Embarrassment. (1 use, IU OK)
    28 - Cheese (SotN): Delicious cheese. Recover 15 HP. (1 use, IU OK)
    29 - Ham and Eggs (SotN): Increases cholesterol. Recover 25 HP. (1 use, IU OK)
    30 - Pot Roast (SotN): Castlevania Pot Roast, just like Mom used to break out of the walls. Recover 50 HP. (1 use, IU OK)
    31 - Peanuts (SotN): Flip it up and catch it in your mouth! Recovers 50 HP, but requires a successful attack roll against yourself to use; if you miss, the Peanut lands on the floor and can be grabbed by someone else. (1 use, IU OK)
    32 - Parfait (SotN): With whipped cream. Recover 40 HP, but an ice cream headache gives you Atk Down for 21 ticks. If left uneaten for 21 ticks, the parfait melts into gooey nastiness. (1 use, IU OK)
    33 - Rotten Meal (SotN): That doesn't smell good.. a random fighter eats it anyway and gets Poisoned for his trouble. ([IU])
    34 - Sushi (SotN): Tori, Ebi, Tamago.. well, actually, none of those are in this set. Instead, it may be eaten from three times; each time it has the effect of a randomly-chosen sushi type. (3 uses, IU OK)
    35 - Cinnamon Jelly Bean (A Boy And His Blob): CINNAMON = BLOWTORCH! The blowtorch can be used 4 times and deals 20d3 fire-elemental damage, just like a fire flower. (4 uses)
    36 - Vanilla Jelly Bean (A Boy And His Blob): VANILLA = UMBRELLA! The umbrella protects you from Airborne attacks. ([IU])
    37 - Tangerine Jelly Bean (A Boy And His Blob): TANGERINE = TRAMPOLINE! The trampoline goes on the arena floor and allows any fighter to Multijump at no MP cost. ([IU])
    38 - Root Beer Jelly Bean (A Boy And His Blob): ROOT BEER = ROCKET! Ride the rocket to deal 15d5 damage to one enemy, but go MIA for 21 ticks as you rocket into the distance. ([IU])
    39 - Heal Berry (Wild Arms): Recover 30 HP. It tastes good, too. (1 use, IU OK)
    40 - Potion Berry (Wild Arms): Recover 50 HP. Yay! (1 use, IU OK)
    41 - Mini Carrot (Wild Arms): Recover 20 MP and your recommended daily allowance of Vitamin A. (1 use, IU OK)
    42 - Full Carrot (Wild Arms): Recover 50 MP with a crunchy veggie treat. (1 use, IU OK)
    43 - Roast Pork (Metal Slug): Recover full HP. Unfortunately, the weight you put on will Slow you for 41 ticks. (1 use, IU OK)
    44 - Green Cherry (Final Fantasy): Recover from Imp or Tiny status. Unlike most foods, this can be used on another character. (1 use, IU OK)
    45 - Gysahl Greens (Final Fantasy): Recover from Berserk or Confused status. Unlike most foods, this can be used on another character. (1 use, IU OK)
    46 - Dead Pepper (Final Fantasy IX): Being buried for untold ages really brings out the flavor! It's so spicy that it drives you Berserk for 31 ticks (IU OK). Alternatively, you can use it on an enemy for 30 HP damage. (1 use)
    47 - Paopu Fruit (Kingdom Hearts): Aww, how cute.. whoever eats this has his destiny intertwined with that of a random fighter. If one is healed, damaged, etc., the same result is applied to the other one. If a condition cannot be applied to both, it is applied to neither (e.g. if one is Safeguarded and the other is hit with Poison, neither is affected.) (1 use, IU OK)
    48 - Power Berry (Harvest Moon): These things are in the darnedest places.. anyway, increase your max HP by 20 and recover 20 HP. (1 use, IU OK)
    49 - Egg (Harvest Moon): Just a raw egg. A favorite of wrestlers. Recover 5 HP. This may be useful for cooking.. (1 use, IU OK)
    50 - Flour (Harvest Moon): Yeah, just flour. Not too tasty, but if you throw it in someone's eyes they will be Blinded for 15 ticks. This may be useful for cooking.. (1 use, IU OK)
    51 - Milk (Harvest Moon): Got.. yeah, you know. Builds healthy bones and recovers 15 HP. This may be useful for cooking.. (1 use, IU OK)
    52 - Honey (Harvest Moon): Comes from a rare kind of bee! Well, whatever.. The sugar rush yields Evade Up for 31 ticks. This may be useful for cooking.. (1 use, IU OK)
    53 - Very Berry (Harvest Moon): A favorite of the Harvest Goddess. Has a 50% chance of curing all status ailments. This may be useful for cooking.. (1 use, IU OK)
    54 - Fried Andromeda (Super Robot Wars): A favorite among tourists to Andromeda. Recover 25 MP. (1 use, IU OK)
    55 - Shisu (Breath Of Fire 3): Made from mackerel, vinegar, horseradish, and shaly seeds. The great flavor gives 1-3 random status boosts. (1 use, IU OK)
    56 - Lucky Sandwich (Earthbound): Recovers a random amount of HP and MP between 1 and the amount required for full recovery. It also has a 50% chance of giving ??? status, either good or bad. (1 use, IU OK)
    57 - Skip Sandwich (Earthbound): Talk about fast food.. the eater gets Haste for 41 ticks. (1 use, IU OK)
    58 - Skip Sandwich DX (Earthbound): Bigger, stronger, faster, harder; an improved Skip Sandwich. The eater and all allies receive Haste for 41 ticks. (1 use, IU OK)
    59 - Lunch Rush (Marvel Vs. Capcom 2): GOHAN DESU YO! For each food item on the arena floor, a random combatant takes 1d30 damage as s/he is trampled by hungry but cute Servbots. Also, each combatant holding a food item takes 1d30 damage per food item held. All food items, either on the floor or held, are taken away by the Servbots in their mad rush to consume. ([IU])
    60 - HERB (Dragon Warrior): Fortune smiles upon thee! Thou hast found the good stuff! Consume this to restore all your HP, but the munchies will give you Atk Down and Acc Down until you eat another food item. (1 use, IU OK)
    61 - MEEEEEEEAT! (One Piece Grand Battle 2): Luffy's favorite food will energize you big time! Chow down on some meat to restore 30 HP and 20 MP! (1 use, IU OK)
    62 - Soft Cheese (Dragon Quest VIII): One of Munchie's favorites. Soft enough to melt in a mouse's mouth. Softens all enemies (Defense Down). (1 use)
    63 - Hard Cheese (Dragon Quest VIII): One of Munchie's favorites. Hard, dried cheese. Defense Up to all allies. (1 use)
    64 - Highly-Strung Cheese (Dragon Quest VIII): One of Munchie's favorites. A tension-raising cheese which gives all allies one level of charge. (1 use)
    65 - Mint Gum (Disgaea): Recovers 20 HP, then becomes an ABC Gum (stands for Already Been Chewed) which recovers 5 HP. (1 use, IU OK)
    66 - Unopened Drink (Disgaea): Recovers 20 MP, then becomes an Opened Drink which recovers 5 MP. (1 use, IU OK)

    D. Paper Mario Badges (1d30)
    An old Super Special set, badges from Paper Mario: The Thousand-Year Door. These items can still show up as random items in Item Boxes and the like.
    1 - All Or Nothing - Physical accuracy decreases to 75% (roll 1d100 after a hit), but power increases by 1.5. ([IU])
    2 - Close Call - Gives you a 40% chance to dodge ANY attack when in critical. ([IU])
    3 - Defend Plus - Increases Defense and Magic Defense by 20%. ([IU])
    4 - Double Dip - Allows you to use two items in a turn, for a 5 MP cost. ([IU])
    5 - Feeling Fine - Prevents you from being paralyzed, poisoned, confused, blinded, or silenced. ([IU])
    6 - Flower Saver - Your moves cost 25% less MP than normal. ([IU])
    7 - FP Drain - Attacks deal 75% as much damage. Half damage is absorbed as MP. ([IU])
    8 - FP Plus - Increases MP and max MP by 20%. ([IU])
    9 - Happy Flower - Recover 1/10 of max MP at the end of each turn. ([IU])
    10 - Happy Heart - Recover 1/10 of max HP at the end of each turn. ([IU])
    11 - HP Drain - Attacks deal 75% as much damage. Half damage is absorbed as HP. ([IU])
    12 - HP Plus - Increases HP and max HP by 20%. ([IU])
    13 - Jumpman - Adds the Jump, Mid Jump and High Jump abilities, as well as the Lancer support skill, but prevents you from using regular physical attacks. ([IU])
    14 - Last Stand - Take half as much damage when in critical. ([IU])
    15 - Lucky Day - Gives a 20% chance to dodge ANY attack. ([IU])
    16 - Mega Rush - Doubles damage if you have 1 HP left. ([IU])
    17 - Multibounce - Gives the Jump and Multibounce abilities. Multibounce is just Shockwave in a funny hat. >:O ([IU])
    18 - P-Down D-Up - Lowers Atk and MAtk by 10%, and raises Def and MDef by 30%. ([IU])
    19 - P-Up D-Down - Lowers Def and MDef by 10%, and raises Atk and MAtk by 30%. ([IU])
    20 - Peekaboo - Reveals enemy HP, if hidden. ([IU])
    21 - Piercing Blow - Costs 7 MP. Deals physical damage ignoring defense (treat as 50 Def). ([IU])
    22 - Pity Flower - Recovers 1/10 of max MP when you take damage. ([IU])
    23 - Power Plus - Raises Attack and Magic Attack by 20%. ([IU])
    24 - Power Rush - Raises damage by 50% when in critical. ([IU])
    25 - Pretty Lucky - Gives a 10% chance to dodge ANY attack. ([IU])
    26 - Shrink Stomp - Costs 12 MP. Adds Tiny status with a Jump attack. ([IU])
    27 - Sleepy Stomp - Costs 9 MP. Adds Sleep status with a Jump attack. ([IU])
    28 - Soft Stomp - Costs 4 MP. Adds Defense Down status with a Jump attack. ([IU])
    29 - Timing Tutor - Increases critical hit rate. ([IU])
    30 - Zap Tap - When hit with a physical attack, auto-counter for 15 damage (if target is metal, 25 damage). Lightning-elemental. ([IU])

    E. Retarded Internet Memes (1d115)
    An old Super Special set, and probably the largest one ever with over nine thousand over 100 hazards. Ashton made this set, which includes Internet memes new and old, from 4chan and from YTMND. I haven't even heard of some of these, but maybe you have. Note that (random item) denotes item script items only.
    1 - All Your Base Are Belong to Us - You have no chance to survive make your time. Someone set up a random fighter the bomb, which goes off during their next turn for 75 damage, unless they spend the entire turn (both actions, if Quick'd; can do it even while paralyzed/confused/etc.) 'taking off every zig'. For great justice.
    2 - WRYYYYYYYYYYYYYYYYYYYY - MUDAMUDAMUDAMUDAMUDAMUDAMUDAMUDA! The World stops time for the last fighter to move... just long enough for Dio Brando to toss an entire cutlery set at them, followed by a steamroller falling from the sky. 300 damage, ignoring critical.
    3 - (Whoever) Ate My Balls - Balls balls balls. All items in play are renamed "Balls", but retain their original effects... if you're willing to use them. (!F) (!T)
    4 - LEEROYYYYYYY JENNNNKINS - If any one team is better-off than the other, someone crashes the party, intent on screwing them totally, regardless of alignment. Least they ain't chicken. If this hazard is focused, it targets the focusing team. If neither side has a clear advantage, reroll. (F...?)
    (!T)
    5 - Chuck Norris Facts - Did you know that Chuck Norris's tears can cure cancer? Too bad they have never cried. Ever. (!F) (!T)
    6 - Conan O'Brien - Flip a coin. If heads, Conan....MAKES POPCORN. It lands on the arena floor and heals 15 HP when used. If tails, Conan is...AN ALLIGATOR and bites the last fighter to move for 30 damage.
    7 - What is Love? - Three call script characters all do the Roxbury headnod as their car runs over all fighters for 28 damage and grants Invincibility to a random target for 5 ticks. Baby don't hurt me, don't hurt me, no mo'.
    8 - Nigga Stole My Bike - And it looks like he stole your (random item), too, and gave it to the bosses! Sucks to be you. (!F)
    (!T)
    9 - The Picard Song - The last fighter to use an emoticon is CAP-TAIN JEAN-LUC PI-CARD OF THE U-S-S EN-TER-PRISE. This doesn't do much, though, other than changing the ref's music. And the ref doesn't have this music, so nothing happens. (!F) (!T)
    10 - Snakes on a Plane - Looks like we got some motherfucking snakes on this motherfucking plane! Add two Snakes to each team. (!T)
    11 - Gay Fuel - RENDERS HUMOR OBSOLETE. Two random fighters Get Fired Up on Gay Fuel and get permanent Steroids status. (!F)
    12 - Punch the Keys, For God's Sake! - You're not the man any more, dog! Spawn another Retarded Internet Meme hazard, and reverse its effects. (!F)
    13 - Willy Wonka's an Asshole - Someone stole fizzy lifting drinks. And they bumped into the ceiling which now has to be washed and sterilized, so the battle gets refbombed! You lose! Good day, sir! (!F)
    (!T)
    14 - DO NOT WANT - The next fighter to use a reaction skill that would prevent or soften an attack (Runic, Cover, Block, or so forth) must first exclaim DO NOT WANT. NOOOOOOOOOOOO! (!F) (!T)
    15 - Professor X has One Weakness - The boss has one weakness... LOL STAIRS. Too bad there's none in the arena. (!F) (!T)
    16 - Mr. T - Mr. T pities the foo that uses emoticons! The last fighter to use one gets thrown helluva far. MIA for 20 ticks. (!T)
    17 - O RLY? - YA RLY! NO WAI! (!F, srsly) (!T)
    18 - NO U - The next fighter to get targetted by an attack, wild surge, or hazard gets the option to redirect it to another random fighter by shouting "NO U". If it targets the same fighter again, YOU LOSE! GOOD DAY SIR. (!T)
    19 - TPIR/Failure.wav - The next person to emote - as in, use /me, not use an emoticon - fails at life. Instant KO. (!F) (!T)
    20 - Milhouse is not a meme - But "Milhouse is not a meme" is a meme! A random fighter gets confused trying to figure that out, and in the meantime, another Retarded Net Meme hazard is spawned.
    21 - lol, internet - THE INTERNET IS SERIOUS BUSINESS. Until the next hazard, anyone who says lol, rofl, or in any way denotes happiness or pleasure gets kneecapped by a Thwomp for 40 damage ignoring critical. (!F)
    22 - Scientology - Tom Cruise is busy killing Oprah, but that doesn't stop the Scientologists! Xenu-Yasha is appalled by a random fighter's thetan count, and whacks him with the MESTusaiga for 50 damage and Stop.
    23 - IT'S A TRAP! - If there are any male combatants masquerading under female nicks in the battle, Admiral Ackbar announces that IT'S A TRAP, causing floods of Bridget clones to assault them for an Instant KO
    (!T). If all players are under appropriate-gendered nicks, a random item falls to the arena floor... BUT IT'S A TRAP! (!F)
    24 - Facial Expressions - None of the combatants changes facial expressions for 9999 ticks. What this amounts to is dispelling all status effects, doing appropriate Seizure damage... and heaven help you if someone has Time Bomb.
    (!T)
    25 - The Burger King - If anyone has items, the Burger King steals one from a random fighter. He also steals something more important... their innocence. :O WHERE IS YOUR GOD NOW!??!?!?!1111
    26 - Sonic Says... - If someone tries to touch you in a place or a way that makes you feel uncomfortable, THAT'S NO GOOD! Until the next hazard, all offensive actions are punishable by penalty. (!F)
    (!T)
    27 - I'm in ur base, killin ur doodz - ONOES! I'm in ur arenas, spawnin ur widl sruges! Five of them, to be exact. (!F)
    28 - Hamster Dance - DEEDA DEE DA DOO DOO DEE DA DEE DA DEEDLE DOOOOOOOOO! The Hamster Dance music drives the last fighter to use the word 'what' insane, causing incurable Confusion, Berserk, and Seizure. (!F)
    (!T)
    29 - Roflcopter - My roflcopter goes soi soi soi soi soi tche tche tche tche tche tche soi soi soi and shoots lasers at the arena, dealing 35 damage to all fighters.
    30 - SPOILERS - Flip a coin. If heads, SNAPE KILLS DUMBLEDORE and the battle continues normally. If tails, AERIS DIES and also LADIES and DYKE SPIES. Two female White Mages join the heroes, but two female X-Ninjas join the bosses (!F)!
    (!T)
    31 - Animutations - Thanks to people in Japan who think they can write English lyrics, Colin Mochrie has a new lease on life! Flip a coin. If heads, two random heroes DRINK RITALIN and get Haste and Quick status. If tails, one random boss regains 100 HP and gets two status ailments (a-la the old Flash Video skill).
    32 - DO A BARREL ROLL! - Fox gets harrassed by Peppy to DO A MOTHERFUCKING BARREL ROLL ALREADY and finally just launches barrels (SSBM Item 2) at three random fighters, allowing repeats.
    33 - RIIIIIIIIIIIIIDDDDDDGGGGEEEE RACERRRRRRRRRRRRRRRRRR - A giant enemy crab joins the bosses with innate Invincibility. However, you can FLIP IT ON ITS BACK AND ATTACK ITS WEAKPOINT FOR MASSIVE DAMAGE. Alternately, you can pay five hundred and ninety-nine US dollars (read: EXP) and have the hazard nulled. (!F)
    (!T)
    34 - Rule 34 - There is porn of it. NO EXCEPTIONS. The heroes find a box filled with explicit images of a random call script character doing lewd things with a (random item). Effect is determined by character and item chosen. (!F) (!T)
    35 - FUCKING FURRIES - If more than one of the channel's self-professed furries are in the battle, 4Chan /b/ erupts all over the arena. Spawn a refbomb (!T). If only one of them is in the battle, spawn Really Evil Hazard #100 (A Sorcerer, A Demon, And Emeralds). If neither is in the battle, reroll. Fucking furries. (!F)
    36 - Cillit Bang - Hi, Barry Scott here, asking if you have problems with LIMESCALE, RUST, or GROUND IN DIRT. Limescale, Rust, and Ground-in Dirt join the bosses as Travelers, but a bottle of Cillit Bang drops onto the arena floor. You know what to do. (!F)
    (!T)
    37 - Made of Win and Good - THIS IS A (RANDOM ITEM). IT IS MADE OF (RANDOM ITEM) AND (RANDOM ITEM). And drops to the arena floor.
    38 - NINE THOUSAND - Vegeta uses Study on a random boss. If any of the boss's stats is over NINE THOUSAAAAAAAAAAAAAND, Vegeta smashes his scouter and nothing else happens. If not, he casts Ultima on ALL combatants. Assume 75 MAtk.
    39 - how u mine 4 fish - See Bosses History hazard #45 (Who's Runic?). (!F)
    40 - Who is driving? - OH MY GOD BEAR IS DRIVING HOW CAN THIS BE!!! A car full of midgets(!) runs over a random hero for 28 damage, and Tom Cruise kills Oprah. Hasta lasagna, don't get any on ya!
    41 - NEDM - Nothing justifies getting free EXP. Not even Doom Music. For the rest of the battle, all whoring hazards are nullified. (!F)
    (!T)
    42 - Life, the Universe and Everything - The GameFAQs board, not the Douglas Adams McGuffin. Flip a coin. If heads, a random LUEser spawns a LUEshi, who asks the next fighter to move 'y helo thar buttsechs?', causing two status ailments plus Embarrassment. If tails, the LUEser and a random fighter get LUEcided, and are sneezed. (!F) (!T)
    43 - OBJECTION! - The next hazard or surge spawned doesn't happen, and PHOENIX HAS THE EVIDENCE TO PROVE IT!!!!1111eleven (!F) (!T)
    44 - C-C-C-Combo Breaker!! - The judge just played a Copycat law! The next time two fighters perform the same action in a row (or one fighter does the same thing twice), they get C-C-C-Combo broken for 45 damage, Defense Down, and Stop. (!F)
    45 - Highly Offensive - I'VE BEEN MAKING HAZARDS FOR THREE MONTHS AND I FIND THIS TOPIC HIGHLY OFFENSIVE. Reroll. (!F)
    46 - *tree* - Forced memes are -fun-! Spawn two more Retarded Internet Memes and focus them, if possible, against the heroes. (!F)
    (!T)
    47 - Unholy Trinity of Shock Sites - Roll 1d3. On a 1, a random fighter gets goatse'd for 50 damage, ignoring critical. On a 2, spawn a Tub(girl) O'Troopa hazard (NK's sets), but tack on seizure to any damage inflicted, ignoring safeguard. On a 3, the arena Jumbotron has a special on 2 girls and 1 cup, and a refbomb is spawned as everyone present claws their eyes out (!T). (!F)
    48 - RATE MY HAZARD - The ref chooses a random unit, rolls a random skill from that unit's skillset, and then rates this hazard that skill/10. If the fighter doesn't use that move on his next turn, spawn a Triple Trouble hazard. (!F)
    (!T)
    49 - OLD'D - Someone casts L2 Old a-la FF5, which causes a 20% decrease in ALL the targets' stats! (!F) (!T)
    50 - How about an Eye Test? - Stare very carefully at the following passage... the quick brown fox jumped over the lazy doÂà‹Ñ½‰ý÷Ý»Z„Lž‡�«®û^¤h#Û>ê|EÌŽ®ñ�Ï:‚K¤ú%†¨¼’ÝG·¨Õ3 A random fighter falls for the harsh reality of a Screamer flash, causing Seizure as their heart freaking -stops-.
    51 - Bananaphone - RING RING RING RING RING RING BANANAPHONEEEEE. Proof that children's songs should never be listened to by adults, ever. Three random fighters become Confused as they try to make sense of the lyrics, three more become Berserked as the song gets stuck in their head until the end of time.
    (!T)
    52 - STOP! - HAMMERTIME. Someone mixes a Stop Materia and a Hammer Time materia, causing MC Hammer to descend upon the arena, dancing all fighters into 30 damage with his parachute pants. U CAN'T TOUCH THIS, FOO.
    53 - Take On Me - The awesomest music video of the 1980's becomes the dorkiest fad of the 2000's. Until the next hazard, all color codes are disabled as the entire battle is hand-sketched. (!F)
    (!T)
    54 - (RANDOM ITEM) - APPLY DIRECTLY TO THE FOREHEAD. Deal damage accordingly to the last fighter to move.
    55 - The goggles! - A pair of goggles drops on the arena floor. Any fighter may use them if a hazard involves mental trauma (Jes hazards, ASADAE, etc), but... (!F)
    56 - Crack-induced Foreign Pop - Be it Moskau, Dragostea din Tei, or pretty much ANY animutation song... the overly perky (and potentially flaming) music fills the arena, drowning out all fighters for 21 ticks. Treat as silence.
    (!T)
    57 - YOUR MOM - <Kafei> You do have something about Hitler, right? <Ashton> what. <Ashton> Hitler is not a net meme <Ashton> YOUR MOM is a net meme. <- Yup. (!F) (!T)
    58 - wakaba Imageboards - Flip a coin. If heads, a random fighter gets bumped, and gains 100 CT. If tails, he gets SAGED instead, and is Stopped for 31 ticks.
    59 - Negra Cell - Uh oh! Negra Cell ISSA CHARGIN HIS LAZER. At the next hazard, a random fighter takes 50 damage. If the next hazard is spawned (via Hazard Control, Hazard Slash, etc.) then OOPS, HE SWALLOWED HIS LAZER. Shoop da woop!
    60 - The Spiderman Dance - Uh oh! Spiderman forgot how he's supposed to shot web, so someone else does the dance instead and makes the last fighter to move gay! Confusion for 10 ticks, plus any benefits that being "gay" could normally confirm (use of perfume and bags, for instance).
    (!T)
    61 - DESU - Spawn NK*Ref Bomb hazard #14. desu desu desu desu desu desu desu desu desu desu desu desu desu desu desu desu desu desu desu desu desu desu desu desu desu desu desu desu desu desu desu desu desu desu desu desu desu desu desu desu desu desu desu desu desu desu desu desu desu desu desu desu desu desu desu desu desu desu desu desu desu desu desu desu desu desu desu desu desu desu desu desu desu desu desu desu desu desu desu desu desu desu desu desu desu desu desu desu desu desu desu desu desu desu desu desu desu (!F) (!T)
    62 - Pyramid Head - Personification of the internet's angst, straight out of Silent Hill! Zomg. Spawn Internet Meme Hazard #21 (lol, internet) but instead of dealing damage, Pyramid Head will rape the target until their head explodes, TSS style. Treat as sneeze. (!T)
    63 - Flying Spaghetti Monster - Breaking news - teaching random religion in schools is IN! The ref is replaced by a flying spaghetti monster, and the first fighter to worship him (/me worships the FSM, "All hail the FSM", etc) is touched by His Noodly Appendage, and gets permanent Coin Love status.
    64 - Nintendo 64 - OH MY GOD!!! (Random item)!! THANK YOUUUUUU! A random fighter gets just that for Christmas.
    65 - The /b/eatles - The Happy Negro, Cockmongler, Pedobear, and DIABEETUS Guy couldn't hold hazards on their own, but together, they manage... to be another useless hazard. Spawn another Retarded Internet Meme Hazard, and double its effects. (!F)
    66 - Caturday - SOMEONE GET THESE FUCKING CATS OFF OF MY INTERNETS. Happycat, Ceiling Cat, Longcat and all the rest fall from the sky, slicing up ten random fighters for 10 damage a piece in a rain of claws and teeth.
    67 - PARTY HARD - The last fighter to move PARTIES HARD and gets Haste and Quick, while the next fighter to move gets a Seizure from watching the two-frame GIF for any amount of time. PARTY HARD PARTY HARD PARTY HARD. (!F)
    (!T)
    68 - Wikiwikiwiki - There's a wiki for YTMND, one for GameFAQs boards, one for Wikis... Everyone is Slowed by server load from people typing twenty pages of what exactly this hazard is referencing. Also, add MAtk Up as anyone can use a wiki to start spouting random bullshit like they're smart. Ignore safeguard and common sense. (!T)
    69 - Rape Dollars - The next fighter to perform a stupid, unwise, or otherwise high-risk action gets paid by Peter Parker for their wonderful idea... IN RAPE DOLLARS. And by Rape Dollars, I mean Status Ailments. Five of them, to be exact. (!F)
    70 - so i herd u liek mudkips - And so does the ref! Add ten Mudkip Pokéballs to the arena floor. When you use them, Mudkip uses Mud-slap on one enemy for 10 earth-elemental damage and Accuracy Down status.
    71 - OS-Tan - For some reason, the anthropomorphic version of a computer's operating system is generic hentai-bait. A random Operating System joins the heroes as a NetNavi with Chemist secondary.
    (!T)
    72 - BADGER BADGER BADGER - Flip a coin. If heads, two Super Mushrooms drop to the arena floor (Item hazard 1). If tails, SNAKE! A SNAAAAKE! ...joins the heroes (!F) (!T).
    73 - Domo-Kun - Every time you spawn a wild surge, God kills a hero. Please, think of the heroes. (!F) (!T)
    74 - ZERG RUSH - kekekekekekekekekekekekeke. 10 Fighters join the bosses and cannot do anything but Fight. (!F) (!T)
    75 - YOU WIN - The next fighter to KO a unit wins one (1) internets. What does that mean? It means YOUR MOM! Focus a Retarded Internet Meme hazard on them. (!F)
    76 - The Nintendo Revolution - Wait, that's not what it's called any more... A Nintendo Wii drops to the floor. The first person to take a Wii gets one free reroll of the RCP before the ref forces manual override, but taking a Wii will cause a wild surge... or is that a Wiild surge? (!F)
    77 - The Fresh Prince - The last fighter to move got in one little boss battle and his mom got scared, said "you're moving with your auntie and uncle in Bel-Air!" Sneeze. (!F)
    (!T)
    78 - Captain Planet - EARTH! FIRE! WIND! WATER! HEART! If the heroes have the ability to use all of these elements (Heart-Elemental is Navi recovery chips or anything targeted by appropriate wild surge) then Captain Planet appears, taking pollution - and one boss's CT - down to zero. If not, reroll. (!F) (!T)
    79 - loli haet pizza - Loli haet item boxes, too! For the rest of the battle, Item Boxes no longer automatically restock, and require a turn action to refill. (!F) (!T)
    80 - MYSPACE DEATH - If the bosses have steal skills, the next person to be stolen from becomes "an hero" and is sneezed. If they don't, the next boss to move BROKE an random hero's LIFE, causing them to shoot themselves repeatedly in the head for an instant KO. (!F) (!T)
    81 - U GON GET RAPED - The next fighter to move gets warned of just that; The next time that fighter's party is visibly ahead in the battle, that fighter gets raped - with 4 random status ailments and 50 damage. (!F)
    82 - i see what u did thar - O RLY? Not any more, you don't! Flip a coin. If heads, all fighters are hidden (Blind and Invisible) until the next hazard. If tails, all effects of attacks and spells are hidden until the next hazard instead. (!F)
    (!T)
    83 - >:3 - JESUS CHRIST IT'S A LION. All fighters have 30 seconds to GET IN THE CAR. Anyone who doesn't move in time gets eaten by THE LION for an instant KO. Nyoro~n. >:3 (!F) (!T)
    84 - Weeaboo - Did someone just say "Weeaboo?" 'cause I think I just heard someone say "Weeaboo." The last fighter to speak (aside from declaring attacks) gets Weeaboo'd, causing 15 damage and three status ailments.
    85 - In before - hazard! On the next hazard spawned, the first fighter to declare "in before (whatever the effect of the hazard is)" is immune to that hazard's effects. (!F)
    (!T)
    86 - Itty Bitty Baby, Itty Bitty Boat - A random hero gets a Twinkie House! It will restore all HP, but reduces speed by 3 because of massive weight gain. However, an itty bitty boat sails up to the arena... spawn ATHF hazard 16. HABEEB IT! (!F)
    87 - Copypasta - MMMmmmm. This is some GOOD copypasta! Copypasta drops to the arena floor. It can be used to respawn any hazard that has previously gone off.
    88 - THIS... IS... SPARTAAAAAAAAAAA - Our arrows shall blot out the sun! THEN THE ARENA WILL FIGHT IN THE SHADE! All fighters are blinded, ignoring safeguard and blindness resistance. Also, the last fighter to move DINES IN HELL, for 300 damage ignoring critical.
    89 - House - IT'S NOT LUPUS. What it is, however, is a random non-Lupus status ailment, and a random fighter gets it from sleeping around.
    90 - SUDDENLY! - (Random item/random call script character)! (Hundreds/Thousands) of them! (!F)
    (!T)
    91 - FUCK YEAH, SEAKING! - SEAKING used HORN DRILL! It's a one-hit KO! Flip a coin. If heads, a random fighter is instantly KO'd. If tails, Seaking destroys the arena instead (!F) (!T).
    92 - LINK MAH BOIIIIIIII - SQUADALA! We're off! But Link can't wait to bomb some dodongos, so instead he tosses bombs on five random fighters, dealing 50 damage each. (Repeats allowed)
    93 - This looks shopped - I can tell from some of the pixels and from seeing quite a few shops in my time. For any future Retarded Net Meme hazards, flip a coin. If tails, the hazard is nulled. (!F)
    (!T)
    94 - DSFARGEG - The last fighter to move was banned for this hazard. Sneeze. (!F) (!T)
    95 - Youtube Poop - ALL TOASTERS TOAST GANON TOAST MAMA LUIGI. Any fighters with Slow, Haste, or Stop are forced to use them next turn on ALL targets to fuck with the video (roll 1d3 to decide which). In addition, Link can't wait to **** some dodongos! (Meme Hazard 92, plus two random badstats per target) (!F)
    96 - INTERNET HATE MACHINE - Fox News reports on the hacker gang treating the web like a real life video game! They bomb the battle arena with AIDS and lulz... which is a corruption of LOL, which stands for laugh out loud, which is what Anonymous does with a refbomb. Truly epic lulz ensues. (!F)
    (!T)
    97 - Caturday Pt. 2 (lolcats) - A cheezburger (sic) lands on the arena floor. A unit can has it - that is to say, pick it up and use it - for 30 HP and MP recovery. But....
    98 - THE ONLY WAY TO PLAY, SCRUBS - What's this?! No items. No hazards. No surges. Final Destination. SAKURAAAAIIIIIIII! (!F)
    (!T)
    99 - Portal - A moist, delicious cake appears on the arena floor. BUT IS THE CAKE A LIE?
    100 - #100 GET - The first fighter to respond to this hazard with EPIC THREAD gets 1.00 EXP! :D Hooray. (!F)
    101 - Candlejack - Aw, Freakazoid, why did you say his name?! The next fighter to move gets sne (!T)
    102 - GTA 4 TRAILER AND 1000 EXP EXTRAVAGANZA! - Just kidding. Anyone who falls for the hazard - as well as the last fighter to move - gets Rickrolled, causing Stop for 10 ticks until they figure out what the hell just happened. (!F)
    (!T)
    103 - Tay Zonday - CHOXOLATE REIHN falls on all fighters! Treat like the NK spell Crapstorm on all fighters. However, a random fighter is smart enough to move away from the mic to breathe in, and is thus immune to the hazard's effects!
    104 - YOU'RE DOING IT WRONG - Until the next hazard, swap all fighters' Attack and M. Attack stats! Why? THEY R DOIN IT RONG LOLZ.
    (!T)
    105 - Underpants Gnomes - 1) Spawn a wild surge. 2) Spawn another Retarded Net Meme Hazard. 3) ????????? 4) PROFIT!!!
    106 - Slowpoke - HAY GUYZ I HEARD THERE WAS A BOSS BATTUL TONITE CAN I JOIN? Slowpoke joins the heroes as a Late Join. Hooray. (!F)
    (!T)
    107 - Weegee - Luigi is CONFIRMED FOR BRAWL!!111eleven1. And joins the bosses as a Traveler. I would not let him near my children or my heroes! (!F) (!T)
    108 - Pretty Cool - I think (random call script character) is a pretty cool guy, eh joins teh heores AND DOESN'T AFRAID OF ANYTHING (!F) (!T)
    109 - Epic Fail Guy - -=- Neo-Kamek has 49 EXP in Nlurmshr -=-
    110 - (Random item)? In MY arena?! - It's more likely than you think.
    111 - FFTA - Hey! The arena is just like FFTA! This place is great! FUCK THAT you're goin' home! Marche sends the last fighter to move back home to be a cripple, causing permanent MIA and Stop. Meanwhile, the next fighter to move gets Embarrassed from staring at Marche's buttpants. Stupid sexy Marche. (!F)
    (!T)
    112 - Coloring With Sonic! - CANDLESNIFFING FUCKFENCE. A random fighter gets a choice: either CLIMB A WALL OF DICKS (MIA for 31 ticks and Embarassment) or else KNOBGOBBLING FUCKMINTS, THEY'RE GOING TO BREAK THEIR HEAD and be sneezed. SHITWAFFLES. (!T)
    113 - YOU DIVIDED BY ZERO OSHI-- - Good job, dumbass. Now the entire arena imploded. (!F) (!T)
    114 - POST ENDING IN... - The ref wants to drop an item to the arena floor... but what? The fighters suggest things, and the first fighter to type a suggestion where the timestamp ends in a (random 0-9) wins! If the suggestion is not an actual existing item, keep going until a valid item is named.
    115 - X-Box Kid - The best thing about the call script isn't adding someone to the bosses, it's showing everyone online that I did. :D (!F)
    (!T)

    F. Guilty Gear XX Hazards (1d56)
    This one was made by Darkheart, and I made a few modifications, and this is the result. Featuring hazards named after music tracks (two hazards per character), this is an interesting hazard set which can be called up from "Submitted Sets" under Guest Hazards.
    1 - Keep Yourself Alive II - Sol wanders into the arena, chooses a random person and crams a 2-liter bottle of Dragon Install Cola into their mouth. 30 ticks of Haste, Quick and INSTANT ADRENALINE RUSH!!!
    2 - Starchaser -
    Napalm Death, motherfuckers. One random mofo, good or bad, gets rocked so hard their grandma, dead or alive, feels it. Consider them <<<DESTROYED>>>---er, sneezed.
    3 - Holy Orders (Be Just Or Be Dead) - Ky chooses a random fighter and acts as a striker/meat shield, absorbing 100 HP of damage before he's toast.
    4 - Pillars of the Underworld - 'SACRED EDGE!' 15 damage to five randomly-chosen schmoes. If a name comes up multiple times, MULTIPLE DAMAGE. Lightning elemental.
    5 - Noontide - Sol and Ky have their EPIC SHOWDOWN OF ULTIMATE DESTINY. Everyone gets caught in a big mess of fire and lightning for 15d5 damage.
    6 - Revelations - Sol and Ky go off to have THE BIG GAY LOVE, get married and TOSS THE BOUQUET. Whoever catches it will feel somewhat strange in certain spots, but nothing else of note happens.
    7 - Faith Shall Save Thee - No, it won't. DRAIN ALL MP FROM ALL FIGHTERS. (!F) (!T)
    8 - Blue Water Blue Sky - Oh look, May dropped her anchor into the arena. Spawn M.U.G.E.N hazard 71.
    9 - Get Out Of My Way - OMFG WHALE. May uses Great Yamada Attack, and that damn giant whale crashes through the arena to hit ALL fighters. Flip a coin for each combatant; if heads, 20 damage, if tails, 40 damage. Water-elemental.
    10 - Writhe in Pain - Don't... touch... THE HAIR. Whoever goes immediately after this hazard decides to TOUCH THE HAIR, and pays the price. Millia attacks with Lust Shaker for 5d10 damage.
    11 - The Great Empress - Heehee. One male fighter's dubbed the Queen of the Arena and gets a tiara, robe, cheesy tribute song and everything. No effect save for being called Queen (insert name here).
    12 - Make Oneself - Time slip! A random fighter is sent FORWARD THROUGH TIME (MIA for 21)! When s/he returns, s/he is accompanied by the World's Most Hapless Time Traveler; Axl Low joins the heroes. (!T)
    13 - Dogs On The Run - Axl shows up, says something vaguely cool, then gets stampeded by a wave of running dogs being chased by Elmyra. Yes, that Elmyra. Nothing else happens. =P
    14 - The Original - NANI GA DERU KA NA?! Roll 1d5. If it's anything but a 1, Faust tosses a random item into the arena. If it's a 1, Faust uses "Na-na-na-nani ga deru ka na?!" (Super What's Next) and tosses five items!
    15 - Take The Pain - Gamble Attack! The last fighter to move has to pick a number from 1 to 4. Ref rolls 1d4; if the numbers match, Faust is blown up by an angel thing and the match proceeds normally. Otherwise, prepare for scalpel sodomy and reduce HP to 1. If immune to that, 150 damage.
    16 - Burly Heart - Potemkin can really shake things up with his tremendous size. He uses Sliding Head (the bellyflop) to knock everyone off their feet; set CT to 0. Also, the last person to move takes 30 earth-elemental damage. (!J) (!F)
    17 - Megatona Furioso - OH FUCK, POTEMKIN BUSTER. Potemkin uses a devastating backbreaker on one random fighter (physical damage, assume 450 -- yes, 450 -- Atk). If the target is airborne, make it a Heavenly Potemkin Buster for CRITICAL damage (and knock them out of the sky).
    18 - Suck A Sage - It's Chipp Zanuff, the speedy ninja Japanese-wannabe with a blade on his arm who is over-the-drug-problem-no-really! OK, maybe not. He leaves some sleeping pills in the arena by mistake, and you can feed them to someone to put them to sleep.
    19 - Child of the Wild - Chipp inflicts a random bad stat on the boss(es) and a random good stat on the heroes!... then goes off to get high. (!F)
    20 - Feel A Fear - Drill Special! Eddie takes the form of a drill and waits in the ground for the next hazard. When it rolls around, two random schmoes take 10d4 damage!
    21 - Dementia - Zato's body is decaying, so Eddie needs a new host. The hero with the highest HP PERCENTAGE is possessed by his/her shadow, and actions are decided by the ref. If the peep's HP goes to critical, Eddie will leave, but if he isn't exorcised in 21 ticks, the poor schmuck is KO'ed. (!F) (!T)
    22 - Momentary Life - She's Chesty One-Armed One-Eyed Female Kenshin! And she's a guard-super WHORE. The next time someone misses a physical attack, Baiken magically takes the target's place and doles out 40 points of PAIN. (!F)
    23 - Ricochet - Sanzu Watashi, muddafugga! Baiken takes three huge swings at one random battler for a total of 50 damage.
    24 - Liquor Bar & Drunkard - Pull up a stool and have a beer with Johnny, the Super Pedo Pirate Pimp King! Johnny offers 50 EXP to the youngest female in play; the catch is that she has to go on a date with him. If she refuses, ZORR--er, JOHNNY SPECIAL (3d20 damage)! (!F)
    25 - Desert Dust - Johnny tosses 1d6 coins at one random hero, each worth 5 EXP... if the peep takes them, he then gets to call a coinflip. If missed, Johnny Mist Finers 'em right in the face for 20 damage for each coin they took. IGNORES CRITICAL. (!F)
    26 - Babel Nose - "Who ordered the Special?" Jam Kuradoberi joins the heroes as a striker! She's brought lunch with her, and can dole out five meals that give the hero eating 'em 5d5 HP and 5d5 MP back! Once they're gone, she's gone! (!F)
    27 - Sticks and Stones - "Who ordered the Kuradoberi Deluxe Meal?" Jam pops up and forces one peep to eat her wonderful creation... which inflicts three random stats (good or bad).
    28 - Fuuga - Giant Fans will save thee! Anji joins the heroes as a non-combatant damage-shield. Every time a hero would take damage, that hero calls a coinflip. If they succeed, Anji pops in and blocks the shot completely. He can only do this 5 times, though... (!F)
    29 - Riding The Clouds - One hero is pulled MIA for 25 ticks, but returns with full HP and MP! (!F)
    30 - A Solitude That Asks Nothing In Return - Venom is one gay guy you don't wanna cheese off... but he's cheesed anyway, sucks to be you. Dark Angel ahoy! 8 hits, random schmoes; first hit does 40 damage, second does 35, third does 30, and so on.
    31 - Keeper of the Unknown - Now that Zato-sama's gone, Venom runs the Assassins' Guild show! If you'd like, you can try to bribe him with EXP to do some harm to someone... what he decides is up to him.
    (!T)
    32 - Bloodstained Lineage - Testament lays out a few Hitomi traps. Next person in line to take their turn takes 10 damage and goes MIA for 15. Wood-elemental.
    33 - In The Arms of Death - ... and one Nightmare Circular later, four random peeps are Poisoned and Slowed for 31. (!J)
    (!T)
    34 - Awe of She - Death Archer! Whoever went last tries to grope Dizzy. Necro is not pleased, so he traps you in a coffin and pumps you full of plasma shots. 5d10 damage, holy-elemental, IGNORE CRITICAL. (!J)
    35 - Tears Are Forever - GAMMA RAY! 15d10 damage to whichever random peep decided to piss Necro off. Holy-elemenal, IGNORES CRITICAL.
    36 - Simple Life - ... Why, it's Bridget, everyone's favorite androgynous little boy! He's got an erroneus bounty list, which includes the name of one random hero. That schmoe is captured (MIA), but 31 ticks later Bridget realizes his mistake and releases his quarry. (!F)
    37 - Crash and Burn - Hey, it's Bridget, the sexually ambiguous habit-wearing bounty hunter! A random male fighter, not knowing better, hits on Bridget. When Bridget reveals the truth about his gender, a coin is flipped. Heads, the hazard's target is just a bit Confused (21 ticks) by the revelation. Tails, make it Embarrassment!
    (!T)
    38 - Good Manners and Customs - S-Ko does the Creepy Not-Sadako-Really Eye-Thing. Choose a random name, give the fool three random bad effects.
    39 - Seizures - Guess what. Flip a coin for each peep. All heads gain Seizure for the rest of the battle. YAAAAAAY.
    40 - Haven't You Got Eyes In Your Head - Hey, it's Slayer! He's a vampire, and he's 10 times more badass than Dracula. As it so happens, he's hungry, so he uses Blood Suck on a random schmoe (assume 70 MAtk). Does magic damage, may add Undead and/or Seizure status.
    41 - The Vampire Saga - Roll 1d6. If 1-5, Slayer comes out, reads one of his haiku poems, then leaves. If it's a 6... well, that's bad, because Slayer gets bored and interrupts the fight, GOLD MODE STYLE: 5000 HP, Regen and TOUGH AS HELL. (!F)
    (!T)
    42 - Kagematsuri - I-No's got so many aerial attacks it's not even funny. If anyone is airborne, she knocks them out of the sky with Ultimate Fortissimo (which tacks on a nice 55 damage as well). Otherwise, Antidepressant Scale on one random schmoe. It deals damage equal to the poor sap's CT.
    43 - Blacklight Babe - I-NO FLASH! Male fighters (no matter their pref; I-No's *THAT* hot) gain 20 HP, Def/MDef/Evade Up for 15 ticks and other assorted hormonal goodies. Ladies get nothing, unless they like that sort of thing, and thus are rewarded along with the guys. Be honest, now. =P (!F)
    44 - Nothing Out of the Ordinary - Yeeeep. Pretty dull. Indeedly-doodly. No hazard.
    45 - Ditto - One random battler is cloned! The clone joins the opposite team! Yay violence!
    (!T)
    46 - Existance - Triggers GGXX Hazard #10, only the damage is set at 40 and whoever went last can choose who takes the damage.
    47 - Rogue Hunters - Triggers GGXX Hazard #30, only for 4 hits and whoever went last can focus it on the opposing side.
    48 - The Midnight Carnival (XX Version) - HOLY SHIT MEGALOMANIA. All fighters choose 1, 2 or 3. 1d3's rolled, and whoever chose the number that comes up takes 15d15 damage. IGNORES CRITICAL.
    49 - The Midnight Carnival (#Reload Version) - ... aw fuck. True I-No interrupts the fight! She doesn't have too much in terms of staying power, but she regens, is Quicked and uses Megalomania EVERY TWO TURNS. FOR FREE. (!F)
    (!T)
    50 - Pride and Glory - Kliff the Uberdwarf makes with the wise words about the main boss and skedaddles. This insight slaps three stat-specific badstats on the boss in question. (!F) (!T)
    51 - Vengeance is Mine - 'Revenge is a dish best served cold.' --Old Klingon proverb. [Yes, that's all you get. =P]
    52 - Meet Again - Okay, this is bad. Two random peeps get to roll 1d6. Whoever rolls lower gets KOed as Justice KILLS. If both roll the same, both die. If both roll a 1, Justice goes batshit, KO's both and drops EVERYONE ELSE to half their remaining HP... and THEN interrupts the fight as a speed-demon joker boss. Because SHE CAN. (!F)
    (!T)
    53 - The Day of Judgment - I so wanted to put a joker battle here, but I won't. Instead, just a 60 damage arena-nuking thanks to Justice, who's angry that everyone thought she was a dude. Holy-elemental. (!F)
    54 - Holy Orders? - It's Robo-Ky! He has studied your techniques and resistance is futile! Spawn Bosses History hazard 409. (!F)
    (!T)
    55 - Vortex Infinium - SACRED_EDGE_BZZZT. Spawn GGXX Hazard #4, but damage is 25 per hit.
    56 - Dead Silence - LUCKY. It turns out that it was YOUR CLONE that was killed! All KOed and Sneezed heroes return to the battle as if they never started. (!F) (!T)

    G. One Piece Hazards (1d113)
    One of my favorite anime/manga. This hazard set was made by Carter, and as with the GGX2 set I made a few modifications. There's hazards here for people, places, story arcs, and so on. This hazard set can be called up from "Submitted Sets" under Guest Hazards. The first few hazards are the Straw-Hat Pirates themselves, and then the rest are in chronological order.
    1 - Monkey D. Luffy - Gomu Gomu no... STOOOORM! Luffy attacks a random boss with a barrage of powerful punches, dealing 100x1d6 damage! In addition, there's a 30% chance of sending the enemy airborne for 11 ticks... and they'll take ANOTHER 100 damage when they land! (!F)
    2 - Roronoa Zoro - TATSUMAKI! Zoro attacks a random fighter 1d8 times with his swords, dealing physical damage with each hit (80 Atk), and sends them MIA. He also uses Shishi Sonson on any fighters who are Metal, causing an instant KO.
    3 - Nami - The sexy, sly thief steals everything in the arena (including items that can't normally be stolen, such as NetNavi chips). If there's nothing to steal, she uses Tornado Tempo on a random fighter, halving their HP and blasting them MIA for 21 ticks. (!T)
    4 - Usopp - Hissatsu: Shuriken Ryuuseigun! Usopp sends lots of shurikens flying through the air, and eight random fighters take 30 damage!
    5 - Sanji - The kicking chef delivers a devastating MUTTON SHOT kick to a random fighter (phys damage, 150 Atk, MIA, and kicked from the channel). If the target hurt a female fighter on his previous turn, he takes double damage. If the fighter chosen is female, he instead gives her five Gourmet Race items and shouts "Mellorine!" repeatedly.
    6 - Tony Tony Chopper - Chopper uses his doctor skills to heal all fighters for 20 HP, and remove all status ailments. If you compliment him, he'll pretend to be annoyed (even while grinning and doing a happy-dance).
    7 - Nico Robin - Clutch. Robin uses her devastating Hana Hana powers to put a random fighter into a painful submission hold! They take 20 HP damage and are paralyzed (ignores safeguard). (!J)
    8 - Franky (Cutty Flam) - The cyborg has all sorts of ways to trash his foes! He immobilizes a random fighter with Franky Kentauros, then smashes them with his Ultimate Hammer punch; Paralyze for 31, and deal 100 damage (!J). If the target is safeguarded or airborne, Franky instead uses Fresh Fire for 30 damage (fire-elemental).
    9 - Brook - Yohohoho~! The Straw-Hats' musician was killed fifty years ago, but came back to life as a skeleton thanks to the Yomi Yomi fruit. Flip a coin. If heads, a random combatant gets Auto-Life status. If tails, Brook plays Lullaby Flan for three random fighters, putting them to sleep and dealing 20 damage.
    10 - "Red-Hair" Shanks
    - Shanks' heroic, bad-ass piracy inspires a random hero to change their class to Pirate! (!F)
    (!T)
    11 - Devil's Fruit - A random devil's fruit is added to the arena. Eating it will give you its power, but...
    12 - Buggy the Clown - BARA BARA FESTIVAL! Buggy separates all his body parts and attacks 15 random fighters for 15 damage each.
    13 - Mohji - The beast-tamer of Buggy ship calls Richie into the arena! Add Richie the lion to the bosses. (!F)
    (!T)
    14 - Cabaji - "Murder at the Steam Bath!" Cabaji the Acrobat kicks up dust in the fighters' eyes, blinding them for 11 ticks. (!T)
    15 - Captain Kuro - SHAKUSHI. Kuro dashes across the arena attacking whatever he sees with his cat claws (or whatever he doesn't see, as the case may be). 2d4 random combatants get their HP halved. Gravity-resistant fighters may not be hit multiple times by this. (!J) (!F)
    16 - Jango - "Watch the ring. When I say '1, 2, Jango," you will go to sleep." Anyone who doesn't look away gets put to sleep (including Jango)! (!F) (!T)
    17 - Kuina - A random hero falls down the stairs and DIES. :( This inspires an ally to become the world's best... something. Anyway, they get an Adrenaline Rush! (!F) (!T)
    18 - Don Krieg - Poison Gas Bomb: MH5! Three gas masks drop into the arena (IU OK). At the next hazard, whoever isn't wearing a mask gets poisoned! (!T)
    19 - Gin - Gin was once thought to be a heartless man, but Sanji's kindness made him more merciful! The boss with the least HP joins the heroes. Deathproof bosses cannot be switched, however. (!F) (!T)
    20 - Iron Wall Pearl - A random boss gets an Iron Wall (150-HP Aura). But if it breaks, that boss will go Berserk! (!F) (!T)
    21 - "Hawk-Eyes" Mihawk - The King of Swordsmen uses his gigantic blade to slash through the arena! All fighters take 75 HP damage. (!J)
    22 - Patty - INDIGESTION MEATBALL! A random boss is blasted for 25 HP damage. "That tasted terrible..." (!F)
    23 - Arlong - Shark on DARTS! Arlong nosedives a random fighter 1d5 times, dealing 20 damage each time.
    24 - Hatchan - TAKO HACHI BLACK! Hachi spits ink on a random fighter, dealing 15 damage and blindness.
    25 - Hatchan, hazard 2 - Hachi's new floating takoyaki restaurant, Takoyaki 8, comes to the arena! From now on, a fighter can use their turn to get some delicious takoyaki! It heals 35 HP, and can be used immediately or be saved for later. (!F)
    (!T)
    26 - Kuro-obi - Hyaku Mai Gawara Sei Ken! Kuro-obi SMACKS one fighter hard for 40 damage and MIA (21 ticks).
    27 - Chuu - Mizu Deppou! Chuu blasts water at all combatants. Treat as Aqua Breath, 45 MAtk.
    28 - Smoker - WHITE OUT. Smoker grabs all of the bosses with his Moku Moku powers and throws them MIA, also dealing 50 damage to each of them. Ignore safeguard; if protected against MIA, triple the damage as Smoker slams them into the turf. (!F)
    29 - Tashigi - The cute little marine swordswoman attacks all bosses (100 Atk). However, roll 1d10. If it's a 1, she trips. (!F)
    30 - Ippon-Matsu - Sells a sword to a random fighter. If you're using a swordsman-type class (Fighter, Holy Swordsman, Rune Knight, Samurai), he'll give you a high-quality sword that raises Atk by 55. Otherwise, he'll decide you're just a newbie, and give you a crappy sword that raises Atk by 10.
    31 - Iron Mace Alvida - Because of the Sube Sube fruit, Alvida now has sexy smooth skin... not to mention slippery. Until the next hazard, she stands in the middle of the arena, and all attacks to the other side slide off her and go toward someone else! (!F)
    (!T)
    32 - Apis Arc - This arc SUCKS. I mean, this is the worst filler crap I've ever seen. All fighters receive 3 random status ailments, from this vile piece of crap. My God, what were they thinking? Yes, IGNORE SAFEGUARD, DAMN IT! (!F) (!T)
    33 - Pandaman - P-A-N-D-A-M-A-N Sugoi! Pandaman always shows up in the most unpredictable places at the weirdest times! Pandaman shows up as a Monk on the heroes' team! He eats bamboo for 3.3 million POWER! (!F) (!T)
    34 - Laboon - Flip a coin. If heads, Laboon the giant whale eats all bosses for 25 damage and MIA. If tails, he eats the heroes.
    35 - Mr. 9 - Acro Bats. Pick a fighter and flip two coins. If both heads, K.O. the fighter instantly; if both tails, Mr. 9 ineffectually tumbles off the roof; otherwise deal 10 damage.
    36 - Nefertari Vivi (Miss Wednesday) - ALLURING PERFUME DANCE! Flip a coin for all fighters. If heads, they get paralyzed. This hazard does not affect females, who instead take 10 damage via Kujaki Slasher.
    37 - Whiskey Peak - 100 bounty hunters join the bosses!... but Zoro defeats them all. No hazard. (!F)
    38 - Igaram (Mr. 8) - IGARAPPA! All fighters take 5d5 damage from his machine gun sax.
    39 - Miss Monday - Miss Monday joins the bosses with the same stats and skills as the Shadaloo Grunt job. (!F)
    (!T)
    40 - Karue - Karue is the Commander of Alabasta's Spotted Bill Duck squad! All heroes get their own duck mount, giving them the effects of the Horseback ability. (!F) (!T)
    41 - Koby and Helmeppo - Any KO'd fighters are revived with half HP/MP because of their incredible effort and fighting spirit!
    42 - Little Garden - The gigantic prehistoric island, where two mighty giant warriors have been dueling for 100 years! Why are they fighting? ...They forgot! The arena is changed to Little Garden. Hazards are replaced with a volcano eruption, which signals the start of the giants' duel! All fighters take 20 damage from the shockwaves of awesome manliness radiating from the duel. (!F)
    43 - The 100-Year Battle - Dorry and Brogy join the bosses as Dueling Giants with 200 HP and 120 Atk. They will exclusively attack each other, and to keep it fair, they're immune to hazards. If one of them misses an attack, it will randomly hit someone else. Don't interfere with their sacred duel, or you'll regret it! (!F)
    (!T)
    44 - Mr. 3 - CANDLE SERVICE SET! Flip a coin for each fighter. If tails, they'll be stopped and become a part of Mr. 3's art!
    45 - Miss Goldenweek - Colors Trap: Uragiri no Kuro [Betrayal Black]! Miss Goldenweek paints a black Colors Trap mark under a random combatant, inducing Charm status.
    46 - Steel-Plate Wapol - Baku Baku Factory. Two random combatants of the same team are eaten and sent MIA. When they come back, they're fused together into something much stronger!
    (!T)
    47 - Chess and Kuromarimo - Kuromarimo uses Eleki Marimo, causing an afro to stick to one fighter. Chess uses Checkmate to set the afro ablaze with a flaming arrow! 25 damage (fire-elemental), and miss your next turn putting out the fire.
    48 - Dalton - Fiddle BANFF!! Dalton bashes the bosses for 70 damage. (!F)
    49 - Dr. Kureha - She isn't old, she's still in her sparkling, too-young 140's! She completely heals a random fighter, but as payment, takes all of their items. If they have no items, she beats the hell out of them for 20 HP damage. Ya happy?
    50 - Dr. Hiluluk - The notorious quack doctor. Luckily(?) for you, he's just completed his latest remedy, Kaeru X! He cures a random fighter (against their will), restoring their HP completely and remedies their status ailments... but they become a frog (or imp, whatever you prefer).
    (!T)
    51 - Chessmarimo - Quatro Axe! Pick four fighters at random, and deal 25 damage to each. (!J)
    52 - Portgas D. Ace - Kagerou! Ace blazes through the arena with a fiery heat wave, courtesy of his Mera Mera powers! All fighters take 40 HP damage, and flip a coin. If heads, burn 'em! Fire-elemental.
    53 - Kung Fu Dugongs - Add 3 Kung Fu Dugongs to the bosses' side (Monk stats). If you defeat them, they become your disciples and join your side (fully healed)! (!F)
    (!T)
    54 - Mr. 2 Bon Clay - OKAMA WAAAAAAAY! A random male combatant is forced to crossdress! They become a V. G. Fighter, but the embarrassment penalty does not apply to them. (!T)
    55 - Mr. 0 Crocodile - Sables. Crocodile uses his Suna Suna power to create a sandstorm, halving all fighters' HP and destroying all of the items in the arena. (!T)
    56 - Mr. 4 - Mr. 4 is reeeeeeeally sloooooooow... except when it comes to swinging his 4-ton bat! Pick a random fighter and drop their HP to 1, or if immune to that, deal 300 HP damage.
    57 - Mr. 1 - Mr. 1 ate the Supa Supa fruit, and his entire body is an arsenal of blades and such! He uses Spiral Hollow on a random fighter, attacking 2d3 times at 70 Atk per hit. Ignores critical.
    58 - Hina - "Black Cage" Hina ate the Ori Ori fruit, which imprisons anything that tries to pass through her! Until the next hazard, she stands in the middle of the arena. Any fighter that tries to attack the other side gets imprisoned (stop), but the attack still goes off. (!F) (!T)
    59 - Jango and Fullbody - Shall we dance? Jango and Fullbody beat the crap out of everyone for 20 damage. Two dancing heroes, baby!
    60 - Jango and Fullbody hazard 2 - Objection Dance! Fullbody beings his tearful objection dance! The whole arena breaks out into a gigantic dance party! Everyone gets 80 EXP and the battle is refbombed. (!F)
    (!T)
    61 - Bellamy - Spring Hopping! Bellamy starts bouncing around to gain momentum. When the next hazard comes out, he uses Spring Snipe to crash into a random fighter, doing (ticks that have passed * 10) HP damage.
    62 - Blackbeard Hazard 1 - A MAN'S DREAM... NEVER ENDS. Blackbeard's awesome and powerful speech inspires all combatants, giving them all 30 EXP! (!F)
    63 - Wiper - REJECT! Wiper uses the Reject Dial on a random combatant for 100 damage!... and inexplicably survives the backlash.
    64 - The Four Priests of Skypiea - Enel and his 4 priests all possess a "mantra," which allows them to predict an enemy's movements and dodge attacks. All Monks get the "mantra" skill (not to be confused with the Mantra Kode skill), which allows them to dodge attacks with a 1:3 success rate. If no monks are in play, reroll.
    (!T)
    65 - Satori - Some Surprise Clouds drift into the arena as items. When it gets picked up, roll 1d4. If 1, it explodes (Flare effect). If 2, it gives off strange green smoke that turns you into an Imp. If 3, it creates a gravitational vortex that cuts your HP by 3/4. If 4, you WIN THE SOOPERBOEL (roll for a Present effect). (!F) (!T)
    66 - Shura - A random combatant gets caught in Shura's Trial of String, and gets Stopped for 21 ticks. Anyone attempting to attack or heal that fighter will get Stopped as well!
    67 - Gedatsu - Gedatsu-sama must breathe! Gedatsu the Skypiean Priest gets mixed up pretty easily. In this spirit, fighters are confused (!J). Any fighters that aren't affected due to jump/safeguard are on the receiving end of a Jet Punch for 20 damage!
    68 - Ohm - Trial of Steel. The Arena is now surrounded by a barbed-wire cage! You can't go MIA or be sneezed, and anyone who tries (voluntarily or not) will take 20 damage. (!F)
    69 - Enel - Mamaragan. Enel creates a gigantic lightning storm! Flip a coin for each character. If heads, they take 55 HP damage. Lightning-elemental.
    70 - Foxy - Noro Noro Beam! A random fighter is stopped for 30 ticks (ignores safeguard). But if you have Reflect status, Foxy gets stopped instead!
    71 - Davy Backfight - Three coin rule! There will be 3 coin tosses, each time called by a random player. If they win the toss, they get to select a member of the opposite team to join their side! If there's no bosses (or no heroes) left afterward, then the ref spawns an interruptions hazard.
    (!T)
    72 - Donuts Race - Be careful, because from now on the spectators can interfere with the fight! (!F) (!T)
    73 - Groggy Ring - The Groggy Monsters are cheating, but luckily the ref is doing his stretching exercise and looking the other way! Until the next hazard, you can do any illegal actions, and the ref will look the other way. But remember, the battle can't end if the ref is preoccupied. (!F) (!T)
    74 - "Luffy! An afro will totally increase your punching power!" - An afro appears in the arena. Whoever dons it will get +25 phys. attack and Steroids status! "It's his brotherly soul...!!! Afro power!!"
    75 - Aokiji - His motto is "lazy-ass justice". Flip a coin; if heads, Aokiji ignores you and goes to sleep. If tails, Ice Time. Aokiji bearhugs a random combatant, giving them Frozen status. Better thaw them out quick! (ignores safeguard) (!J)
    76 - Pauly - Pauly is a member of Galley-La's Dock 1 foremen, and he's a master of ropes. He uses Rope Action to tie up all bosses for safeguard-ignoring paralysis. (!F)
    (!T)
    77 - Franky Family - ANYTHING-GOES-SHOT CANNON! Five random items are fired from the cannon at random fighters.
    78 - Aqua Laguna - You have to finish the battle in 20 ticks before Aqua Laguna comes and you all drown. (!F)
    (!T)
    79 - Jerry - Jerry is a boxing champion from the island of karate!! His Aurora Flicker Jab deals 10 damage to five random heroes. (!F)
    80 - Wanze - This crazy cook is also a fighter from CP7! A random fighter gets some battle armor made entirely of ramen. Whoever tries to physically attack that fighter will get caught in the ramen and incur Paralysis!
    81 - Fukurou - Ol' zippermouth can determine someone's power level by how hard they hit him. A random fighter gets the "Counter Scan" ability.
    82 - Kumadori - "Alas, I cannot die!" A random hero gains the Seppuku skill... but it doesn't work. :O (!F)
    83 - Jyabura - Jyabura is unique among CP9; he can move around even while using Tekkai (iron body technique)! In this vein, a random fighter receives Metal status.
    84 - Blueno - Air Door! Blueno creates an Air Door, and all MIA fighters return to the battlefield! If nobody is MIA, he uses Kaiten (Revolving) Door on a random fighter's face, causing Confusion.
    85 - Califa - With her Awa Awa fruit, Califa can clean up dirt and filth... as well as other things, like strength! She uses soap bubbles to sap away the strength of one random hero, and Atk and MAtk drop to 10% of their original values. To cure this condition, try hitting them with a water attack. (!F)
    86 - Kaku - Kaku the giraffeman uses Rankyaku Kiri-Shigure, and rains Storm Leg attacks on the arena! All fighters take 30 damage.
    87 - Spandam - Oops! Spandam accidentally hit the button on the Golden Phone Snail, summoning a Buster Call to the arena! You have 30 minutes (real-time) to finish the battle, before the marines totally obliterate the arena and everything else around it. (!F)
    (!T)
    88 - Rob Lucci - Because he's an evil bastard, Lucci kicks down a wall and causes the arena entrance tunnels to flood. This prevents anyone else from entering battle for the rest of the fight. (!T)
    89 - Garp - Gen Kotsu Meteo! The vice admiral (and Luffy's grandpa) throws five cannonballs at random combatants for 40 damage each!
    90 - Blackbeard Hazard 2 - Blackbeard ate the Yami Yami fruit, which allows him to control darkness... and by "darkness" I mean "gravity". All fighters lose 50% of their current HP. (!J)
    (!T)
    91 - Surprise Zombies - A zombie jumps out of a picture frame and joins the bosses. Surprise! (!F) (!T)
    92 - Taleran - Spider Nettori Net! The spider-monkey shoots its webs at three random combatants, causing Stop status! (!T)
    93 - Absalom - A pervert who uses his invisibility powers for... less-than-wholesome purposes. If any females are in play, they go Berserk after learning that he was hiding in the girls' locker room pre-battle! Otherwise, he blasts two random fighters with his invisible bazookas, causing 30 damage and resetting CT.
    94 - Perona - Negative Hollow! One of the ghost princess's "negative ghosts" passes through a random fighter's body, and that fighter becomes Stopped for 21 ticks as he loses his will to live and is generally ineffectual. Also, add Emotionless status for the same duration. However, if the target is already pessimistic, he's immune!
    95 - Dr. Hogback - Hogback's research at Thriller Bark showed him the secret to raising the dead. If any heroes are KO'ed, Hogback revives one... using the shadow of a random call script character! (!F)
    (!T)
    96 - Oars - A fearsome creature from 500 years ago, revived by Moria using Luffy's shadow... and now he's here to interrupt the battle! Oars's stats are extremely high, and he has Luffy's devastating moveset! Can you defeat him? (!F) (!T)
    97 - Gecko Moria - This Shichibukai has power over all shadows! Anyone with Shadow status falls to Moria's control until the status wears off. If nobody is affected, Moria creates a shadow doppelganger of the boss which takes no damage but is every bit as deadly! (It'll disappear if you hit it with enough damage, though.) (!F) (!T)
    98 - Bartholomew Kuma - Ursus Shock. Everyone in the arena takes 80 damage, and all items on the arena floor are destroyed.
    99 - Duval - Flip a coin. If heads, Duval fires poison harpoons everywhere, causing 25 damage and poison to four random combatants. If tails, he's HANDSOME!!... but his attempt to wink blinds a random fighter for 41 ticks.
    100 - Silvers Rayleigh - He was the first mate of the Pirate King, Gold Roger... even now, his "ambition" alone can leave the weak unconscious. All bosses are put to sleep, ignoring safeguards but not Sleep immunity. (!F)
    (!T)
    101 - Tenryuubito - One of the World Nobles, the "Tenryuubito", walks through the arena! Everyone bow your heads, and nobody speak until he leaves, no matter what happens. Otherwise, a random interruption hazard will be summoned to the arena! (Interruption Interruptor will not work in this particular case, and if interruptions are nulled, the new enemy will JOIN the bosses.) (!F) (!T)
    102 - Kizaru - Kizaru has one of the more broken Devil Fruit powers in the series. With his Pika Pika fruit, he blinds all fighters, then curbstomps a random combatant, reducing their HP to 1 (or dealing 400 damage).
    103 - Boa Hancock - Hancock turns a random male fighter into stone. But everyone else forgives her... BECAUSE SHE'S BEAUTIFUL.
    104 - Impel Down - Uh-oh! Ace is scheduled to be executed in an hour! You better finish the battle before then, or else you lose automatically! (!T)
    105 - Magellan - The chief warden of Impel Down might seem comical at first... until he starts attacking with his Doku Doku fruit! Flip a coin for each fighter, all heads get Poison, Seizure, Death Sentence, AND two other random status ailments.
    106 - Emporio Ivankov - The famous okama queen can alter people's bodily structure... including things like gender! S/he uses Emporio Vigor Hormones on a random fighter, causing instant Adrenaline Rush!
    107 - Impel Down Hazard 2 - In this arc, Luffy teamed up with several former enemies to try to save his brother from execution. Roll five random /anyjob classes; the heroes may select one to join them (even bosses, but reroll unbeatable jokers)! (!F)
    (!T)
    108 - Jinbei - Imagine Aquaman... if he didn't suck. He uses his Fishman Karate to attack a random fighter with a jet of water, dealing 80 damage! (!F)
    109 - Oars Jr. - Oars Jr. tried to save Ace from execution... but Doflamingo chopped off his leg. A random fighter loses one leg, and speed is reduced by 3.
    110 - Whitebeard - The most powerful pirate in the world, and the man said to be closest to obtaining One Piece... he creates an earthquake with his Gura Gura Fruit, dealing 40 earth damage to all fighters and damaging the arena itself, forcing an arena change (!F).
    111 - Jozu - The third division commander of the Whitebeard Pirates, "Diamond Jozu", has the ability to turn into diamonds, blocking even the most savage attacks! A random fighter becomes Metal for 11 ticks, but is not subject to the usual 20% fail chance.
    112 - Marco - The first division commander of the Whitebeard Pirates, "Marco the Phoenix", uses phoenix flames to regenerate any wounds he suffers. All fighters get Regen status.
    (!T)
    113 - Akainu - Nobody dies in One Piece, they said... Akainu changed all that with his brutal attack on Ace. Now, he uses his magma fist to put a hole right into a random hero's chest for a one-hit KO.

    H. Legend of Zelda Hazards (1d42)
    The Super Special set for a year and a half, this one comes courtesy of Mario Mario. It covers characters, items, bosses, abilities, sidequests, and many other things from throughout the history of one of the most popular Nintendo franchises of all time.
    1 - Link. The Hero of Time joins the heroes! He has 120 HP, 60 MP, and the Fighter skillset... plus some other moves! (!F)
    (!T)
    2 - Epona. Link's horse arrives in the arena, and a random unit is picked to ride her for the rest of the battle! (Speed +2, innate Haste)
    3 - Zelda. The princess of Hyrule warps into the arena and demands a stop to the violence! Until the next hazard, no units can perform any offensive actions. (!F)
    (!T)
    4 - Dark World. The fight goes into the dark world! Spawn the Dark Sun immediately, plus a Dark Sun effect! While ascending is an option, there is also a Mirror that falls to the arena floor... (!F) (!T)
    5 - Shiek. Is Shiek a man or a woman? Either way, flip a coin. If heads, Deku Nut! A random unit takes 20 HP damage (wood-elemental), with a 50% chance of paralysis. If tails, Shadow status to a random fighter.
    6 - Saria. The future forest sage gives a random fighter THE FAIRY OCARINA OMG! You can at least make the ref change his music whenever you want to (even out of turn). It could be helpful for some surges, maybe...
    (!T)
    7 - Little Pipe Kid. This kid is full of... happiness! Everyone stops to hear the little kid play his tune. Until the next hazard, before each player's turn, flip a coin. If tails, the fighter loses his turn listening to the Pipe Kid's tune. (!T)
    8 - Link's Uncle. He died in the first 2 minutes of the game... and Link didn't really care much. A random swordsman (if any) is KOed instantly, and any hero with reviving capabilities can opt to revive them right now or just... not care. If there are no swordsmen, nothing happens. (!T)
    9 - Parasitic Armored Arachnid Gohma. Gohma hatches 3 spider eggs. You have 10 ticks to crush them, or else they will hatch into mini-spiders and join the bosses. (!F) (!T)
    10 - Infernal Dinosaur King Dodongo. This huge dinosaur starts rolling up over the entire arena. Flip a coin for each fighter. If heads, 20 HP damage. (!J)
    11 - The King of the Red Lions. Motivates a random fighter with his speeches, giving Attack Up and Magic Attack Up for 41 ticks.
    12 - Twilit Ice Mass Blizzetta. A random hero is corrupted by twilight. He joins the bosses and will not rejoin the heroes until he is KOed. (!F)
    (!T)
    13 - Impa. Princess Zelda's nanny. Flip a coin. If tails, the old Impa from Zelda 2 gives you some... disappointing advice. If heads, the younger Impa from Ocarina of Time scans the bosses and gives you some advice about the current fight. (!F) (!T)
    14 - Princess Ruto. Oh man, she is annoying! For 15 ticks, a random hero has to watch out for Ruto on every turn (this takes a full turn action). You can still IU/pass items and such. If you fail in this endeavor to watch for her, he will vanish from the arena when his turn is done (Sneeze). However, if successful, you get a heart container and 30 EXP! (!F)
    15 - Evil Spirit from Beyond Phantom Ganon. A random boss makes 2 copies of itself (with half speed)! They can only use basic skills, but they can still be a pain. To take out the copies, hit them with any single-target attack. (!F)
    (!T)
    16 - Subterranean Lava Dragon Volvagia. Inferno rape. All fighters have 15 seconds to cover up, or they will suffer 40 HP worth of fire damage.
    17 - Raft. A raft falls onto the arena floor. Made famous in Zelda 2, in the arena it's not really helpful. It can be used for whacking people and for throwing I guess.
    18 - Lantern. A lantern falls to the floor. The holder of this item is immune to Blindness and can cast Fire for free.
    19 - Phantom Shadow Beast Bongo Bongo. This boss is too weird. Bongo Bongo appears in the arena and starts beating up on it, like a drum! Until the next hazard, due to the bouncing this produces, all attacks have a 30% chance to miss.
    (!T)
    20 - IronKnuckle. These guys were hell in Zelda 2. This one hits a random unit with its axe for 40 HP damage. (!J)
    21 - Young Link. Flip a coin. Heads, he uses his downward stab attack on a random boss, dealing critical damage (100 Atk). Tails, he uses his slingshot on a boss, for 10 HP damage. (!F)
    22 - Sorceress Sisters Twinrova. This boss has two different attacks, an ice one and a fire one. Twinrova enters the arena and casts Fira and Blizzara on 2 separate random targets. (Assume 80 MAtk)
    23 - Wind Fish. This whole battle is just a dream! HAHAHA! Just like flying whales, which land on a random hero, reducing his HP to 1. (!F)
    24 - Link's Awakening Shop. The owner of the shop appears to sell 5 random items. Anyone can buy items with EXP (100 rupees per EXP) or MP (10 rupees per MP), and costs depend on the owner's mood. You can also try to steal an item (50%), but if successful you'll be renamed THIEF for the rest of the battle, and if you fail, and the owner KOs you. (!F)
    (!T)
    25 - Fortune Teller. These guys are famous for ruining the fun of exploration and for being expensive. For today, the ref will pay the bill, and they will predict THE FUTURE, offering a hint about next week's battle! ZOMG! (!T)
    26 - Lon Lon Milk. Young Link's favorite. It heals 25 HP and is good for two drinks.
    27 - Redead. Ack! These guys are freaks! A random unit is paralyzed, ignoring safeguard.
    28 - The Great Sea. It takes like 2 hours to go through it... if the battle is dragging on (lasted 2+ hours and is not almost done), everyone's HP is reduced by 50%.
    (!T)
    29 - Tingle. Tingle appears in the arena! He just gives stupid advice and really gay speeches. If ANYONE bothers to talk with him directly or answers him back, he will immediately hug that fighter, who will become Embarrassed. If he is in the mood, he MIGHT throw an item now and then to the arena floor, which is safe to grab and use. (!T)
    30 - Great King Of Evil Ganondorf. Ganon starts charging up his most advanced magic attack, the black vortex. 40 MP worth of damage to all fighters! Better runic that. (Assume 80 MAtk)
    31 - The Goddess' Gifts. Three random fighters each learn one of the legendary spells directly from the Triforce: Farore's Wind, Din's Fire, and Nayru's Love.
    (!T)
    32 - Twilight Realm. A random fighter finds his inner beast. For the rest of the battle, he has the option to transform to or from a wolf as a turn action. This could be really useful... (!T)
    33 - Midna. The twilight princess becomes the shadow of a random fighter for the rest of the fight. She can't be targeted in any way, and on that fighter's turns, she will act on her own, performing basic skills without consuming MP. She shares her host's stats. (!T)
    34 - Happy Mask Salesman. He drops a mask resembling a random call script character. That mask can be picked up to get certain stats (or maybe even abilities) from said character. (IU OK)
    35 - The Book of Hyrule, A History Of The Continuity Of Zelda. The hell... this doesn't make sense AT ALL! A random fighter gets confused.
    36 - GIANT MEAT??. The giant meat from Twilight Princess makes its glorious return! It has a 25% chance of blocking any kind of offensive action by either side. After 3 hits, it will disappear and leave a heart container on the arena floor.
    37 - Beggar Under the Bridge. If he is poor, why is he giving out free stuff? A random hero receives a Fairy in a Bottle (Item hazard #94). (!F)
    38 - The Phantom Hourglass. Run out of time, and you will be damaged. From now on, all turns have to be done under 2 minutes. For each 10 seconds you go over, you'll take 10 HP damage until you either die or take your turn. Presets are OK.
    39 - Link's Disease. A random hero is permanently muted for the rest of the fight. Not only that, but he can't talk on the chat either! (mode -v, +m) You have to communicate with the ref and allies by PMs. (!F)
    (!T)
    40 - Navi. HEY! LISTEN! LISTEN! HEY! HEY! LISTEN! HEY! A random hero receives Navi as an ally. On her turn, she randomly shouts stuff. On that hero's turn, she can be a useful advisor. Be careful about getting angry with her, as this could get you berserked. (!F)
    41 - Error. I AM ERROR. And so is a random hero, who becomes berserked. (!F)
    42 - Ref's Choice. Ref comes up with something, Zelda or not :D (!F) (!T)

    I. National Football League Hazards (1d32)
    I've been a big NFL fan for a long time, but how to incorporate that into the arena? This is how. The current Super Special set features one hazard for each NFL team. There is success and failure, great teams and bad teams, offensive juggernauts and defensive stalwarts, teams that were great long ago and teams that have won things recently. This set does require updating every so often, and is probably the most hero-friendly set I've ever come up with.

    1 - The Cards made their logo meaner-looking in 2005, and three years later they were in the Super Bowl. A random fighter becomes more intimidating, and Atk increases by 20.
    2 - For six years they were ably quarterbacked by Michael Vick... but he had a dark secret. Vick's dogs bite five random fighters, dealing 25 damage and Seizure.
    3 - Offense? What offense? The Ravens won Super Bowl XXXV with a great defense and a shitty offense. A Defensive Specialist joins the heroes. (!F) (!T)
    4 - Flip a coin. If heads, OJ Simpson shows up! Two random fighters are KOed (!T), and a bloody glove is added to the arena floor. If tails, the Bills lose four straight Super Bowls. Deal 10, 20, 40, and 80 damage to random fighters.
    5 - Panthers QB Jake Delhomme had a pretty decent career... until he started throwing interceptions like nobody's business. A random fighter gets the "TD Pass" ability, but it has a 50% chance of being intercepted, in which case the effect will go to a random enemy instead.
    6 - Known for their fearsome middle linebackers, from Butkus to Singletary to Urlacher. A random fighter is tackled, taking 40 damage and dropping all held items to the arena floor. (!J)
    7 - In 2006, they had more arrests (9) than wins (8). Any fighters under the effect of non-materia items get ticketed for fighting under the influence, and have to pay 30 EXP.
    8 - The Browns haven't won anything in over 40 years, and they're so boring they don't even have a logo on their helmets. Dispel all fighters. (!T)
    9 - "America's Team" has won five Super Bowls, but has only one playoff win since the '96 season, because they tend to choke hard down the stretch. A random fighter gets Attack Up and MAttack Up... unless it's December or January, in which case it's Attack Down and MAttack Down instead.
    10 - They play a mile high, an altitude that's difficult for visiting teams. They also seem to get snow a lot earlier than most other NFL cities. Spawn weather change #3 (Snowy). (!F) (!T)
    11 - The 2008 Lions became the first team to go 0-16. The low point came when their quarterback accidentally ran out of his own zone for a safety. A random boss gets 2 EXP, and CT increases by 50. (!F)
    12 - All heroes receive Cheesehead hats, just like Packers fans wear... except these are made of real cheese! You can wear them for +10 MDef (not stackable), or eat them to recover 15 HP. (IU OK) (!F)
    13 - They've been around since 2002, but they've never made the playoffs and only had one winning season. Any fighters with more than half HP are reduced to half (for gravity-resistant fighters, use 75%). (!T)
    14 - The best regular-season team of the 2000s (but only one title). Their star quarterback, Peyton Manning, is in lots of commercials; each fighter receives a free item, courtesy of Peyton.
    15 - Talk about sprinting out of the gates... the '96 Jags made it to the AFC Championship Game in only their second year of existence. Late entries open, but for only one person; the late joiner gets +50 CT (does not stack with Initiative). (!F) (!T)
    16 - For eleven seasons, KC was the home of the late Derrick Thomas, one of the best pass rushers in NFL history. He once had seven sacks in a single game; seven random fighters (repeats OK) take 20 HP damage and lose 20 CT. (!J)
    17 - The only team to ever finish a season undefeated. If NOBODY in battle is at full HP, the '72 Fins celebrate with champagne, and the fighters get 50 EXP. (!F)
    18 - Love Boat! Just like a third of the roster of the '05 Vikes, the battlers are caught in a huge SEXY PARTY scandal. On a boat! But the police come to break it up and the battle is refbombed. (!F)
    (!T)
    19 - They won some Super Bowls in the early '00s, but the Pats might be best remembered for 2007, when they went 18-1. Pick a random fighter; if he hasn't taken any damage yet, KO him instantly. PERFECT NO MORE!
    (!T)
    20 - In 2005, Hurricane Katrina wrecked their stadium and forced them to play their home games in fucking San Antonio.  Spawn an arena change. (!F)
    (!T)
    21 - In 2007, the Giants won eleven straight road games, shocking Dallas, Green Bay, and unbeaten New England en route to the title. If the arena has been changed, all heroes have their HP and MP restored. (!F)
    (!T)
    22 - "Broadway" Joe Namath famously guaranteed victory in Super Bowl III, and came through... but right now, he's drunk and hitting on Rydia. He couldn't care less about the heroes strugg-a-ling, but "Ah wanna kish yew." No other effect. (!F)
    (!T)
    23 - Thanks to their crazy owner, Al Davis, the Raiders' offensive game plan usually boils down to "UNLEASH THE DRAGON!!!!111one" In the NFL, that means big passes; in the arena, it means big nukes. The hero with the most MAtk is forcibly equipped with a Nuke materia, and if you don't use the big nukes enough, Crazy Al will fire you (sneeze). (!F)
    (!T)
    24 - Philly fans are notoriously harsh on... well, everyone. They even booed Santa Claus once. Flip a coin. If heads, they throw batteries at the fighters; spawn ATHF hazard #84. If tails, they just boo you. BOOOOOOOOOOOOOOO!!
    25 - The Steelers have six Super Bowl wins, the most of any team... and they're all thanks to some pretty nasty defenses. The heroes get their own Steel Curtain (30 HP auras for everyone). (!F)
    (!T)
    26 - For a few years around the turn of the century, the Rams had a sensational offense known as "The Greatest Show on Turf". The ringmaster was quarterback Kurt Warner, who went from stocking shelves to Super Bowl MVP in just one season. He was also a devout Jesus freak, so he prays to Jesus, and everyone heals 40 HP. :O
    27 - The Bolts had some of the great all-time offenses, from Don Coryell's '80s teams to more recent squads featuring Rivers and Tomlinson. An Offensive Specialist joins the heroes, but remember: defense wins championships (and San Diego has none). (!F)
    (!T)
    28 - Legendary quarterback Joe Montana racked up four Super Bowl titles for the Niners... and then his successor, Steve Young, went on to become a Hall of Fame QB in his own right. The next time a fighter is sneezed, he'll be replaced with someone just as capable (if not more so).
    (!T)
    29 - The Seahawks call their crowd "the 12th man", and retired the number 12 in honor of the fans. The fans get loud, and have a 25% chance to disrupt each action until the next hazard.
    30 - Talk about slow starts... the Bucs lost the first 26 games in franchise history. Late entries open, but anyone joining late gets stuck with -100 CT and 0 MP. (!F)
    (!T)
    31 - At the end of Super Bowl XXXIV, they came up just one yard shy of tying the game and forcing overtime against the Rams. Check the turn order; whoever moves next has their CT reduced by 1. >:O
    32 - They won three Super Bowls under coach Joe Gibbs, who also owns a NASCAR team... but now, they're stuck with owner Dan Snyder, who overpays for mediocre and/or aging players. Flip a coin. If heads, Gibbs' NASCAR cars run everyone over for 28 damage. If tails, Snyder offers an EXP Up materia to the last fighter to move.

    This document is (c) H Cuz 2007/2011 and may not be reproduced without permission