KAMEK THE REF'S HAZARDS
INTRODUCTION:
ABOUT THE HAZARD GAUGE/GENERAL NOTES
PART
1: REGULAR HAZARD SETS
1-A. Yoshi's Island
1-B. M.U.G.E.N
1-C. Street Fighter
1-D. Mega Man X
1-E. Final Fantasy
1-F. Other RPGs
1-G. Items
1-H. BOTVGH
1-I. Mega Man Weapons
1-J. Espers
1-K. Materia
1-L. MegaMan Battle Network
1-M. Super Smash Bros. Brawl Items
1-N. Webcomics
1-O. Flame Of Recca
1-P. #BOTVGH_Bosses History
1-Q. Donkey Kong
1-R. Aqua Teen Hunger Force
1-S. Arena Change
1-T. Dark Sun
1-U. Really Evil
1-V. Grab Bag
1-W. WARGH
1-X. Beer
1-Y. Other
PART
2: SPECIAL HAZARD SETS
2-A. H Cuz/TD Mak In-Jokes
2-B. Dark Pen Hazards
2-C. Gourmet Race
2-D. Paper Mario Badges
2-E. Retarded Internet Memes
2-F. Guilty
Gear XX
2-G. One Piece
2-H. Legend of Zelda
2-I. National Football League
v1.5, last updated 7/18/11
RECENT UPDATES:
7/18/11: New hazards, etc. Street Fighter, ATHF, Materia, Mega Man X, and Bosses History are the big ones. (!T) tags have
been added, marking hazards that cannot be Turboed.
3/13/10: New hazards pretty much
everywhere (Bosses History, ATHF,
One Piece, Final Fantasy, Mega Man Battle Network, Mega Man
Weapons, Materia... to name a few). Also, a
LOT of nerfs and a new Super Special hazard set (the NFL
set).
7/14/09: New hazards in a bunch of sets,
mostly Bosses History, Street
Fighter, Aqua Teen Hunger Force, and One Piece, and made some changes to several BOTVGH hazards.
2/27/09: Wow, I haven't updated this in
a long-ass time. There's new hazards just about everywhere, but the
only real significant addition is that of a new Super Special set,
Mario Mario's Zelda hazard set. Oh, and the SSBM
Items set has been upgraded -- that is, it's CONFIRMED
FOR BRAWL, while the Mega Man Weapons now
include the set from Mega Man 9.
12/16/07:
Updates,
updates, everywhere
(hey, it's been seven months), but nothing really significant. The
biggest increase, as always, is in the Bosses History
set, plus a fair number of new Retarded Internet Meme
hazards.
5/20/07: So many updates I can't keep
track of them all. The big change is that the RPG World set is gone,
replaced with a new Webcomics set. Added a
note on 1v1s in the Introduction.
2/15/07: There are more hazards coming,
and I pondered waiting, but... I'm always
adding hazards, and besides, this thing was long overdue for an update.
There's new hazards all over the place. The Yoshi's
Island set was redesigned to accomodate a few new hazards; there's
about a dozen new hazards in M.U.G.E.N; a couple
new Final Fantasy hazards; new Bosses
History, as always; a few new ATHF hazards;
some new Retarded Internet Memes; and one new One Piece hazard. Lastly, Klawkat's hazard sets
are gone.
10/28/06:
There's
an all-new hazard set
as the Super Special: the Retarded
Internet Memes set by Ashton. Also, a couple new Bosses
History hazards, one new Materia, and two
new ATHF hazards.
10/3/06: One new Bosses
History hazard, some new Materia, some new MMBN hazards, and some new Other
RPGs
hazards (based on Disgaea and Disgaea 2). Also, got rid of the Jagds arena change and replaced it with Dark World.
9/18/06: I
got Disgaea 2 last week, and
in a nod to that game, I added a Dark Sun hazard. Also, one new HC/TD In-Joke Hazard and one new Bosses
History hazard.
8/29/06: The hazards now have their own
document separate from the rest of the Kode, and this is it.
I have over 30 hazard sets and over 2000 individual hazards, and they'll all be listed here. That number does not even include the "special" hazard sets, which will only activate under certain conditions.
Some general notes about the hazards:
B. M.U.G.E.N
(1d105)
Some of you may have
heard of the downloadable fighting game, M.U.G.E.N, which features
characters
from all kinds of games. They can heap on the damage, so they make
perfect
hazards. I have hazards for ALL of my M.U.G.E.N characters, as well as
some characters I don't even have (or characters I have who don't
work). If you're so inclined, you can see most of my M.U.G.E.N
characters (as of May 2007) here.
1 - Ref's Choice
- This hazard is whatever the ref feels like using. (!F) (!T)
2 - Cammy - Spawn Street Fighter hazard 9 (Cammy joins). (!T)
3 - Crono - Crono
begins powering up for Luminaire. He has 75 HP, no MP, and 100 MAtk. If
you don't take him down before the next hazard, he'll use Luminaire.
Each
fighter will take damage as though it were a 100 MP attack (that is, 50
MP per fighter). Lightning-elemental, ignores defense.
4 - Donatello -
Pokes
a random fighter with his bo. Roll 1d10, multiply by 5, and deal damage
to a random fighter. (!J)
5 - Edgar -
AutoCrossbow. Physical
damage to all fighters. (70 Atk)
6 - Jigglypuff -
Jigglypuff sings a song! For each fighter, flip a coin. If heads, they
fall asleep.
7 - Sailor Jupiter
(NK's)
- Jupiter Double Axle. The last fighter to move takes 20 HP damage.
(!J)
8 - Kain - Kain
doesn't
have the mad jumping skillz he had in FF4. Because of this, he gets mad
and whacks 3 random fighters with his lance for 18 damage apiece.
9 - Kamek (the small
one) - Troopa Rush! For each fighter, determine damage by rolling
1d(current
HP). If a target resists gravity, cut the damage by 75%. (!J)
10 - Kamek (the large
one) - Double Hyper Beam! Roll 2d(current HP) for each hero and
2d75 for each boss,
and deal damage accordingly. Ignore the critical rule. (!J) (!F)
11 - Karin -
Smashes
the ground with her stick... thing. 20 damage and -20 CT to all
fighters. Earth-elemental. (!J)
12 - Kefka - The
shiny thing of doom! Roll 25d2; whatever comes up, that damage is done
to all fighters.
13 - Kung Fu Man
- Kicks one fighter for 10 damage. Yawn.
14 - King Ghidora
- Fires Gravity Bolts all over the arena! Roll 1d10, deal 8 HP damage
to
that many fighters.
15 - Kirby - Smacks
one fighter with his hammer for 30 HP damage. (!J)
16 - Knuckles -
Metal
Sonic runs into the arena. Flip a coin; if heads it joins the good
guys,
if tails it becomes a boss. Either way, it has 100 HP, 0 MP, 12 speed,
and auto-Berserk. (!T)
17 - General Leo
- Hyper Dash. Deals instant death to a random fighter. (!J)
18 - Leonardo -
Uses
a variety of nifty sword slashes to deal 22 HP damage to all fighters.
19 - Magus - Black
Hole. The last fighter to move and the next fighter to move both lose
25%
of their HP.
20 - Mai Shiranui
- Mai has a lot of bounce, but she's not a very good jumper. All jump
lengths for the rest of the battle are halved (round up). (!T)
21 - Mario - Add
a Blue Koopa Shell to the arena items. When thrown, it deals 48 damage
to an enemy. However, there is a 10% chance that it will get stuck
between
the enemy's legs, bouncing back and forth and causing 10x the damage.
(1 use)
22 - Marle - Stop.
Flip a coin for each fighter, stopped for 10d2 ticks if heads.
23 - Sabin - Bum
Rush! Roll 1d1000, deal damage to one fighter, and ignore critical.
24 - Megaman - A
random fighter instantly gains 3 levels of charge.
25 - Ultimate Armor X
-
Novaaaa Striiiiiike! Pick a fighter and flip 3 coins. For each heads,
fighter
takes physical damage (assume 120 Atk, ignore all defensive modifiers).
26 - Sailor Mercury
- Shabon Spray! 15 damage to a random fighter, and flip a coin. If
heads, it's Shabon Spray Freezing, and adds Freeze status for 21 ticks.
If tails, it's a regular Shabon Spray, and Slows the target for 41. (!J)
27 - MetaKnight -
Samurai Morph. He dashes across the arena in the blink of an eye, and
if
anyone gets in his way they'll take major damage. Flip a coin for each
fighter; if heads, reduce HP to 1. If immune to that, reduce HP by
one-third. (!J)
28 - Rainbow Mika
- Jumps into the air and starts kicking the bejeezus out of anyone
there.
All airborne fighters take 30 HP damage. If nobody is airborne, she
attacks someone with her Super Junk-In-The-Trunk attack (also 30
damage).
29 - Michaelangelo
- Drrrrragon Breath! Roll 2d6, pick that many combatants, and deal 5 HP
damage to each one.
30 - Morrigan Aensland
- Uses her succubus "charms" on a random male fighter. Treat like Bad
Breath
(see blue
magic).
31 - Mr. Game &
Watch
- Because he doesn't really have any attacks to speak of, his AI is a
total block whore. Until the next hazard, all fighters may use the
Block reaction skill. (!T)
32 - Norimaro -
Tosses
items from his bag o' stuff. Spawn 3 item hazards (any item set).
33 - Peach - Peach
summons Toad, who tosses her a Warp Whistle. She then summons a Warp
Tornado
which blows one fighter out of battle.
34 - Raphael - Hits
two fighters with his sai daggers. 10 damage apiece. (!J)
35 - The Rock -
Rumbles
slowly toward one fighter. That fighter gets 20 seconds to move out of
the way, otherwise Rocky will... uh... run into him repeatedly for 100
damage. Ignore critical. (!J)
36 - Roll - Makenai
wa! Shoots
one fighter with her arm cannon repeatedly. 10 damage and Stop for 11
ticks.
(!J)
37 - Roomi - Meow!
One random fighter is turned into a catboy or catgirl. Their attack and
magic attack go up by 30 for the remainder of the battle, and speed
goes up
by
2. (!T)
38 - Rydia -
Bahamut!
Spawn Esper
hazard 29 with DOUBLE effect, but don't ignore critical.
39 - Super Sonic -
Glows with a powerful, DBZ-esque aura. Whoever goes next is tossed
around
for 40 damage.
40 - Super Mario
- Yow! Are his combos unstoppable or something?! One fighter learns a
little
something from watching Super Mario; that fighter receives Quick for 21
ticks.
41 - Tails - Takes
one fighter airborne for 21 ticks, whether s/he likes it or not. (!J)
42 - Sailor Venus
- Rolling Heart Vibration! Venus tosses a heart at a random combatant;
flip a coin. If heads the target takes 25 damage, if tails, heal 25 HP.
(!J)
43 - Washu
- Add Mecha Fist to arena items. This increases attack by 20 points.
([IU])
44 - Yuka Takeuchi
- Yuka joins the heroes as a V.
G. Fighter with a random secondary and Block reaction. (!F) (!T)
45 - Zero - Due to
a programming error, he can use supers even when he doesn't have the
energy
for them. Anyone with less than 20% MP may now use magic even if they
don't have the necessary MP for it. This only lasts 2 turns, however.
(!T)
46 - Ryu - Shinkuu
Hadouken! It's a beam attack now, instead of a fireball, so deal magic
damage (treat as 65 MAtk, 25 MP) to one team!
47 - Akuma - Spawn Street Fighter hazard 2 (Shun Goku Satsu).
48 - Chiho Masuda
- Flip a coin. If heads, Chiho strings up a random fighter for 70
damage and Stop. If tails, LOL PENALTY SCENE. Spawn Bosses
History hazard 197.
49 - Tamao Mitsurugi
- Tamao BEEEEEEAM! Flip a coin. If heads, deal 24 HP damage to all
heroes;
if tails, 48 damage to all bosses.
50 - Reimi Jyahana
- Roll 1d5. If it's anything but a 1, Reimi hits a random fighter with
a Burning Rose fireball for 10 damage. If the roll is 1, she uses
Gryphon Nail on the last fighter to move, dealing 100 damage (!J)!
51 - Satomi Yajima
- Kaenzan - One random combatant is thrown into the air by Satomi's
spinning
fiery Kaenzan. 30 HP damage (fire-elemental), and they automatically go
airborne for six
ticks.
52 - Balrog - Me
big! Me strong. Me punch one fighter for 45 HP damage.
53 - Charlie -
Spawn
Street
Fighter hazard 11 (Sonic Blitz).
54 - Fei Long -
Spawn
Street
Fighter hazard 18 (Rekka Ken Re-Dizzy Combo).
55 - Guile - SpawnStreet
Fighter hazard 22 (Vengeance).
56 - Kung Fu Girl
- Goes psycho. The last two fighters to move are caught in a deadly
aura
and take 25d2 HP damage each.
57 - Sakura Kasugano
- Spawn Street
Fighter hazard 23 (Fangirl-ism).
58 - Terrorist KFM
- A sniper is added to the game. He's listed as a boss but is in
reality
his own team. Every time someone moves, he'll snipe a random fighter.
This
effect lasts until the next hazard. (!F) (!T)
59 - Yellow Devil
- Uh-oh! The infamous Megaman enemy joins the bosses with 1000 HP and
several heavy-hitting skills. (No secondary or reaction.) Luckily, he
only has 8 Speed and a weakness to electricity. (!F) (!T)
60 - Homer Simpson
- Meh... nothing real hazard-worthy about Homer. ;_; Spawn a new hazard.
61 - Psycho Shredder
- Interruptions Hazard! Psycho Shredder challenges all combatants. He
has
50000 HP and MP, and innate Metal and Regen. (Basically, the battle
becomes an
unbeatable
joker.) The EXP penalty for running away is removed, so you may flee in
terror. (!F) (!T)
62 - Jun Kubota -
Uses the Flying Kubota Buster on a random combatant, causing 50-100 HP
damage. (!J)
63 - Ayako Yuuki
- Ayako uses the Final Tornado Illusion Crisis. Everyone has 20 seconds
to
move out of the way or suffer 40 HP damage.
64 - Eririn Goldsmith
- The blonde bunnygirl uses her flamethrower to douse the arena in
flame! Roll 2d3, multiply
by 10, and deal damage to all fighters. Fire-elemental.
65 - Dan Hibiki -
Shun Boku Satsu!! Dan uses what looks like the Raging Demon on a random
fighter. When the move is over, though, the target is unharmed and it's
Dan who's KO'ed. (!J) (!T)
66 - Ken Masters -
Spawn Street
Fighter hazard 5 (Shoryureppa).
67 - Zangief -
Spawn
Street
Fighter hazard 3 (Final Atomic Buster).
68 - Axl Low - Axl
Bomberrrrrr! 25 HP damage to anyone in the air (or if nobody is
airborne,
the last fighter to move). Fire-elemental.
69 - Chun-Li - She
has high attack power and can chain kicks together. The fighter with
the highest Atk power gains access to Triple Roundhouse. (!T)
70 - Millia Rage
- She's cheaper than a ballpoint pen at a clearance sale. She grabs the
last hero to move and performs the Iron Maiden for an instant KO. (!J)
(!F) (!T)
71 - May - May's
anchor appears on the arena floor. Pick it up to obtain the "Anchor
Crush" support skill. ([IU])
72 - Ky Kiske -
Flip a coin. If heads, Ky uses Ride the Lightning on a random boss,
dealing 50 HP damage. If tails, he uses Sacred Edge instead, which
deals five hits worth 10 damage each. Both attacks are
lightning-elemental. (!F)
73 - Testament -
Instead of Zio, M.U.G.E.N Testament has Kliff's sword following him
around.
Add the Dragonslayer to the bosses with 700 HP, 99 Atk, 10 Speed, and
auto-Berserk. (!F) (!T)
74 - Chipp Zanuff
- "Find me!" The last fighter to move recieves Vanish status for 41
ticks,
or until s/he is hit. (!T)
75 - Anji Mito - ISSEI OUGI
SAI, MUTHAFUGGA. 30 HP damage to one fighter, and drop CT by 20.
76 - Samus - She's an utter
projectile whore. Pick ten random people (repeats allowed), deal 10
damage to each one.
77 - Vega - Spawn Street Fighter hazard 19 (Vega's Claw). ([IU])
78 - Karin Kanzuki - Spawn Street Fighter hazard 24 (The Bitch-Laugh). (!T)
79 - Sodom - Spawn Street Fighter hazard 25 (Daikyou Burning).
80 - Juni - Juni joins the
bosses as a Level 10 Monk. No
secondary or anything; she's not all that potent without
Juli backing her up. (!F) (!T)
81 - Queen Beryl - Can you say
overpowered? Beryl flicks a random fighter with her pinky; that fighter
loses 250 HP. (!J)
82 - Protoman - Someone edited
Megaman's MvC2 sprites to make a Protoman character. Anyway, Protoman
tosses his shield into the arena; spawn Mega Man
weapon hazard 97. ([IU])
83 - Cless Alvein - Cless uses
the Phoenix technique; he leaps into the air, then crashes to the
ground in a fiery blaze. Deal 20 HP damage to all fighters, and burn
one randomly. Fire-elemental.
84 - Donkey Kong - Spawn Donkey Kong hazard 1 (Giant Punch).
85 - Boggy B (Worm) - Flip a
coin. If heads, a Concrete Donkey lands on a random fighter, dealing
100 damage three times over ignoring critical. If tails,
ARMAGEDDON!!!!1111 30 -- yes, 30 -- meteors rain from above and land on
random fighters for 25 damage apiece (!F)!!
86 - Blanka - Spawn Street Fighter hazard 21 (Electricity). (!T)
87 - Zeeky H Bomb - Zeeky turns
into an H Bomb and sits in the middle of the arena until the next
hazard. You'd better keep your attacks to yourself during that time;
anything that causes HP damage has a 75% to hit the H Bomb, knocking it
over and causing a ref bomb. (!F) (!T)
88 - Aska - Aska's pretty
generic. She attacks a random fighter with a spinning attack for 30
damage. (!J)
89 - Kaori Yanase - Like an
inverse Balrog, Kaori has lots of kicks and no punches. Even her
Ressenshu fireballs come from her feet; she launches two of them, and
each one hits a random combatant for 20 damage.
90 - Sailor Mars - How come
Fire Soul never did THAT in the show? 80 damage and Burn to a random
combatant. Fire-elemental. (!J)
91 - Sailor Jupiter -
WRYYYYYYYYYYYYY!! Sailor Jupiter throws a REALLY BIG STEAMROLLER at one
random boss. 300 HP damage. (!F)
92 - MegaMan.EXE - MegaMan
summons Bass.EXE to attack the arena!... but luckily, as Bass.EXE goes,
this one's pretty damn weak. 15 damage to all fighters. (!J)
93 - Omega - Final Fantasy 5's
most frustrating foe makes his way to M.U.G.E.N! He uses Circle on a
random fighter, and they simply cease to exist (sneeze). (!J)
94 - Shinryuu - Shinryuu's not
quite as assrapey as Omega, but he's no pushover either. He casts Tidal
Wave on the arena, and everyone takes 75 HP damage (water-elemental).
95 - Suika - LOLI UPPERCUT.
Suika packs major wallop, but she's soooo sloooow... at the next
hazard, deal 150 HP damage to a random boss and send them MIA if
possible. (!F)
96 - Faust - Na-na-na-nani ga
deru ka na?! Faust tosses four random items at random battlers. Note
that beneficial items will work normally, but any other items will act
as if they had been thrown.
97 - Dr. Robotnik's Stupid Little
Drill Tank - Get ready to be SCHOOLED! A random fighter gets 20
seconds to jump over him, or else they'll be drill'd for 100 damage.
Ohhh-hohohoho! (!J)
98 - Tetsu Yatogi - Respect teh
BEEEEEEAM! Same effect as M.U.G.E.N hazard 46
(Ryu).
99 - Akira Honjoji - Kind of
surprising that this isn't a Variable Geo character, especially with an
outfit and bustline like that. >.> Spawn Final
Fantasy hazard #54. (!T)
100 - Reiko Hikari - Alien
Abduction. The last fighter to move gets beamed up into space (MIA for
11 ticks), where they take 70 HP damage and come back with a sore
behind. If target is immune to MIA, take the damage anyway from a giant
pink bubble gum wad of DEATH.
101 - Malin - Flip a coin. If
heads, Malin smashes a random fighter with a hammer for 100 damage
(!J). If tails, she tosses a bladed yoyo into the arena -- it remains
floating in midair and works like a Motion Sensor Bomb (SSBM
Item #4), but only deals 25 damage (!F).
102 - Masako Houjouin - Where the
heck does she hide all those weapons? Regardless, she tosses five
explosives at random fighters for 20 HP damage.
103 - Magikarp - Magikarp,
Hyper Beam! What the fuck do you mean you don't know Hyper Be--just use
Splash Attack! (Magikarp has a 10% chance of instead using Struggle for
an instant KO against a random fighter.) (!J)
104 - Cartoon Bison - YES!
YYYYES! What's Bison so happy about? Probably because three Gourmet Race items appeared on the arena
floor. THIS IS DELICIOUS!
105 - Valkyrie - Flip a coin.
If heads, Valkyrie shoots two energy balls from her sword at a random
fighter for 15 damage each (!J). If tails, she uses Cyclone no Jutsu,
hitting everyone for 40 damage.
C. Street Fighter
(1d41)
From the Shotokans to
the villains to the characters some people have probably never heard
of,
we got all the bases covered (except Street Fighter III, which I never
played). Beware the "Master of Fists"...
1 - Shin Akuma -
Interruptions hazard! Shin Akuma challenges ALL combatants with 5500 HP
and 24 speed, and Auto-Steroids. He also instantly recovers from all
bad status! (!F) (!T)
2 - Akuma - Shun
Goku Satsu. One fighter is instantly KO'ed. (!J)
3 - Zangief -
Final!
Atomic!! BUSTER!!! One fighter is slammed into the ground repeatedly,
and
reduced to 1 HP. If immune to that, deal 400 damage instead! (!J)
4 - Ryu - Shinkuu
Hadouken! Magic damage (treat as 65 MAtk, 25 MP, 3 times) to one
fighter. (!J)
5 - Ken -
Shoryureppa! Deal physical damage to one fighter... three times!
(Assume 130 Atk) If the fighter is airborne, knock them out of the sky
and double the damage!! Fire-elemental.
6 - Chun Li -
Spinning Bird
Kick. 15 HP damage per hit; flip 2 coins after each hit. Attack ends
when
2 tails show, or after 5 hits.
7 - Sagat - Tiger
Genocide. Does 15 HP damage to all fighters.
8 - Balrog - All
bosses go MIA, and Balrog challenges the heroes as a Shadaloo Grunt
with Hammer Brother secondary (no
reaction). The bosses remain MIA until Balrog is KO'ed. (Thanks to
Carter for the suggestion) (!F) (!T)
9 - Cammy - Cammy
joins the battle as a Level 10 Monk. As
a "secondary", she has her own skillset (/skillset Cammyboss). Flip a
coin. If heads, it's the
amnesiac British
Special
Forces Cammy, and she joins the good guys. If tails, it's pre-amnesia
Shadowloo
Cammy, and she joins the bosses with double HP/MP! (!T)
10 - Dan Hibiki -
It's the taunting wonder! The next attack that costs 7 or more MP
automatically becomes Chouhatsu Densetsu. Yahoo!!
11 - Charlie -
Sonic
Blitz. Roll 1d5; Charlie throws that many Sonic Booms at a random
fighter.
They deal 15 HP damage apiece. (!J)
12 - E. Honda -
Hundred
Hand Slap. Pick a fighter and roll 1d10. Damage is 10x the number
rolled. However, this attack can be Blocked (in which case the damage
is equal to the number rolled).
13 - Character vs. Same
Character - A random hero is cloned, but added to the opposing
side! (!F) (!T)
14 - M. Bison -
Psycho CRUSHAAAAA!! Everyone loses 50-75% of his HP. (!T)
15 - Rolento -
Grenade.
Rolento drops a grenade on the fighter with the lowest HP (KO'ed
combatants
included), exploding them (remove from battle). (Thanks to Carter for
the
idea.) (!J) (!T)
16 - Birdie - The
Birdie. Birdie headbutts three fighters with his mohawk, causing 20
damage
and indefinite Stop. If any of these fighters are not un-stopped before
the next hazard, Birdie will plow through them for 150 damage ignoring
critical. (!J)
17 - Gen - Zen'ai.
Gen rushes past a random fighter, and they receive ??? status. As their
next turn starts, they take 40 HP damage ignoring critical. (!J)
18 - Fei Long -
4-Hit
Rekka Ken Re-Dizzy Combo! All PARALYZED or CONFUSED fighters lose 28 HP
and have 40 ticks added to their paralysis/confusion timers. If nobody
is paralyzed/confused, one random combatant takes 28 HP damage and is
paralyzed
for 41 ticks.
19 - Vega - Oh nos!
Vega dropped his claw onto the arena floor. It gives +30 to attack
power,
but a solid hit can knock it off. ([IU])
20 - Dhalsim -
Dhalsim
can read minds. If the boss's stats are hidden, Dhalsim performs a
scan.
Otherwise, he dizzies one fighter with a Yoga Fire/Fierce Punch combo.
Physical damage (35 Atk) and stop for 21 ticks. (!J)
21 - Blanka - Sits
in the middle of the arena using Electricity. All physicals until the
next
hazard will not hit, instead hurting the attacker for 20 HP damage.
Lightning elemental. (!F) (!T)
22 - Guile - Guile
is consumed with vengeance! The last combatant to KO someone finds
him/herself
on the wrong end of a Sonic Hurricane. (If nobody has been KO'ed, hit a
random combatant.) 28 HP damage. (!J)
23 - Sakura Kasugano
- Sakura just loves fighting... and also Ryu. :O Flip a
coin;
if heads, Sakura joins the heroes as a Level 6 Monk (!F) (!T). If tails, spawn Street
Fighter
hazard 4 (Ryu, Shinkuu
Hadouken).
24 - Karin Kanzuki - Karin
does... THE BITCH-LAUGH! All fighters are forced to cover their ears,
and no actions may be taken until the next hazard. (!T)
25 - Sodom - Daikyou Burning! Sodom grabs one fighter in his
jitte, and drags them along the ground for 1d6 x20 damage. (!J)
26 - Bison's "dolls"
- You are a threat to Bison's psycho power, and must be eliminated!
Juli
and Juni are added to the bosses as Level 35 Monks
with a shared Adrenaline Gauge.
When said gauge is full, they can pull super team attacks: Psycho
Rolling and Death Cross Dancing! (!F) (!T)
27 - Guy - When evil threatens
the world, Bushin-Ryu Ninjas are the war god's shadow. Or something
like that. If the boss is a bona-fide bad guy, Guy joins the heroes.
(!F) (!T)
28 - Cody - If there are any
items on the floor, Cody picks one up and throws it at a random
combatant (damage varies). If not, he throws a rock instead, for 10
damage. (!J)
29 - Rose - Soul Reflect! Until the next hazard, Rose stands in
the middle of the arena and reflects all magic attacks back at their
casters with her scarf. Non-reflectable magic and physical attacks will
still get through. (!F) (!T)
30 - Abel - Tornado Throw.
Deals 40 damage to one fighter. If target is airborne, he uses Skyfall
instead, dealing the damage but also bringing them out of the sky.
31 - El Fuerte - SUPER DYNAMIC COOKING TIME. He offers his
delicious(?) food to a random fighter... you can eat it and end up
Poisoned, or you can refuse to eat it and get hit with a Guacamole Leg
Throw (best move name ever) for 30 damage. Your choice.
32 - Rufus - Space Opera
Symphony! Rufus beats the crap out of a random fighter for 60 damage,
then launches them MIA for 11 ticks. "GOOD-bye!" (!J)
33 - Seth - Seth's in ubercheap boss mode, so he spams the
Teleport -> Spinning Pile Driver combo to deal 60 damage to three
random combatants. This hazard can be rerolled, but anyone doing so
will get EX Shoryuken'd for 50 damage in the process.
34 - Gouken - He's Ryu and
Ken's master... and you'd better believe he can bring some serious
hurt. He nails a random combatant with his Shin Shoryuken, dealing 60
damage three times over.
35 - Dee Jay - It's showtime! Dee Jay loves both fighting and
music; listening to him lay down some funky beats, everyone gets a
random status boost.
36 - Dudley - Let's fight like
gentlemen. Dudley uses Cross Counter; whoever last dealt damage, takes
damage equal to what they dealt. (!J)
37 - Ibuki - Kasumi Suzaku!
Ibuki throws kunai at eight random fighters for 15 damage each.
38 - Hakan - LOOKS LIKE IT'S
TIME TO OIL UP. Hakan lies down in the middle of the arena; whenever
someone uses an offensive action, they have a 25% chance to slip on
Hakan and get caught in his Oil Combination Hold, aborting the attack
and taking 80 damage. Once someone slips on Hakan, he disappears.
39 - Juri - Senpusha. Enveloped
in purple energy, Juri's cartwheel kick deals 25 damage to all
fighters. "That felt good, didn't it?" (!J)
40 - Yun & Yang - The
"dragon twins" attack the fighters! Yun hits three random fighters with
his dive kicks, Yang hits three more with his Mantis Slash, and each
hit does 15 damage (repeats OK). (!J)
41 -
Ref's Choice
- Completely random, but guaranteed to be nasty. >:) (!F)
D. Mega Man X (1d40)
X, Zero, and lots of
assorted
Mavericks make up this hazard set, which was expanded in April 2006. It
used to be a pretty decent balance between
outright damage and status ailments, but now it's one of the meaner
hazard sets out there. The major characters -- such as X, Zero, Sigma,
Vile, etc. -- can be particularly nasty. Not to say it's ALL bad, but
hazard controllers should be wary.
1 - Ref's Choice
- This could be anything, not necessarily a Mega Man X hazard either!
(!F)
2 - Mega Man X - X blasts away
at a random fighter with a large array of X-Buster blasts. Deals 1d5x50
damage, and ignores critical.
3 - Zero - Zero attacks a
random fighter with his Beam Sabre! Flip two coins. If both are heads,
the target is cleaved in two (KO); otherwise, 1d3x60 damage ignoring
critical.
4 - Sigma - Sigma has lots of
all-powerful battle bodies and insane attacks, but nothing beats the
PURPLE BLOCKS OF DOOM from Mega Man X5. Two random fighters are smashed
by said blocks for instant KOs.
5 - Vile - Vile joins the
bosses as a Level 15 X-Giant Robot.
But if someone uses Exploder on him, he'll lose the X-Hero stats and
you can defeat him more easily. (!F) (!T)
6 - Chill Penguin - Chill
Penguin attacks the last fighter to move with his icy breath, adding
freeze status. (!J) (!T)
7 - Storm Eagle - Storm
Tornado! A random fighter is blown right out of the arena. MIA for 21
ticks. (!J) If airborne or safeguarded, Storm Eagle divebombs them
instead for 20 damage.
8 - Flame Mammoth - Spews oil
onto a random fighter. The next fire-elemental attack to hit that
fighter will deal double damage AND add Burn status! While "oil" is not
a defined status effect (and cannot be blocked by safeguard), it can
still be removed via Esuna.
9 - Armored Armadillo - Bash,
smash, crash! Armored Armadillo bounces through the arena and damages
all fighters for 30 HP.
10 - Sting Chameleon - He likes
to hide in the trees, and a random combatant decides to follow suit.
Add Shadow status for 21 ticks.
11 - Dr. Light's Capsules -
Flip a coin. If heads, Dr. Light upgrades your firepower (all heroes
get +20 Atk). If tails, he enhances your armor instead (all heroes get
+20 Def). (!F) (!T)
12 - Wheel Gator - Gator grabs
a random fighter and drags them into the water. 35 HP damage, and add
MIA status for 11 ticks. (!J)
13 - Morph Moth - Morph Moth
zaps one fighter with his laser, dealing 10d10 damage.
14 - Magna Centipede - This guy
is a pain in the ass! He grabs one fighter and steals one
randomly-chosen ability, permanently disabling it. Also removes all
status boosts.
15 - Overdrive Ostrich - Fires
some Sonic Slicers into the air, whereupon they rain down upon the
combatants for 65 Atk worth of damage.
16 - Violen - The largest of
the X-Hunters swings his giant mace around the arena, smashing four
random fighters for physical damage (120 Atk).
17 - "It seems you let him die and
he's not too happy about that!" - If any heroes are dead, Sigma
randomly picks one to add a (fully-healed) clone to the bosses. (!F)
(!T)
18 - Toxic Seahorse - Acid
Burst! 15 damage, Poison and Seizure to a random fighter.
19 - Gravity Beetle - A random
fighter gets sucked into the Gravity Well and is removed from battle.
20 - Dr. Doppler - The bosses
get a weird green barrier thing until the next hazard. The barrier
absorbs all would-be damage and turns it into healing instead! (!F) (!T)
21 - Web Spider - Flip a coin
for each fighter; if heads, that fighter is ensnared in a Lightning Web
and paralyzed for 41 ticks.
22 - Storm Owl - Storm Owl gets
impatient with the battle and launches Double Cyclones in all
directions. Deals 1d100 damage to each fighter, double damage to
airborne combatants. Wind-elemental.
23 - Magma Dragoon - What kind
of Maverick uses Hadouken and Shoryuken? I know Capcom likes its
cross-promotion, but... anyway, Magma Dragoon joins the bosses as a
Level 10 Monk with Shakunetsu Hadouken
and Shoryuken (K), and Prevail as a reaction. (!F) (!T)
24 - Iris - Iris's giant mech
fires a huge purple energy beam through the arena, halving everyone's
HP and MP.
25 - Tidal Whale - Deja vu...
Capcom got lazy and, instead of giving Tidal Whale his own theme, they
reused Bubble Crab's music from Mega Man X2. Thus, instead of coming up
with a hazard here, respawn the previous hazard.
26 - Bolt Kraken - All fighters
get 20 seconds to jump to a wall. After 20 seconds, Kraken will cover
the ground with electricity, and anyone who hasn't jumped will take 40
damage. Lightning-elemental. (!J)
27 - The Enigma - The giant
cannon Enigma appears in the arena. It cannot be picked up or used, but
if a ref bomb occurs randomly, the Enigma has a 50% chance to prevent
it.
28 - Spike Rosered - Spike
attacks a random fighter with his vines, dealing 25 damage and
paralysis. Wood-elemental. (!J)
29 - Zero Virus - The virus
attempts to infect all fighters! For each fighter, roll 1d20. If it's
below 10, the fighter is poisoned for 41 ticks... but if it's 1, they
become invincible for 11! (!T)
30 - Nightmares And Reploids -
A Reploid joins the heroes as a random job class, and
will do nothing but cry "help" repeatedly. Meanwhile, two Nightmares
join the
bosses with 140 HP and 11 speed. If either one gets a turn, they'll
possess the Reploid and it will join the bosses. If the Reploid is
still safe at the end of the battle, the heroes get 25 additional EXP.
(!F) (!T)
31 - Blaze Heatnix - A Red
Donut Robot From Hell shows up in the arena. Four "targets" join the
bosses (100 HP each), all with the same speed (14) and CT, and they
will always converge their attacks on a target. (!F) (!T)
32 - Blizzard Wolfang -
AVALANCHE!! Three random fighters take 25 damage and have their CT
reset. Ice-elemental.
33 - Rainy Turtloid - Insert
acid rain here. All fighters get seizures. (!T)
34 - Illumina - Background
potshot robot from hell. From now until the next hazard, on every turn,
Illumina will blast a random fighter for 35 damage.
35 - Infinity Mijinion - Yeah,
what the shit is a mijinion... anyway... Until the next hazard, if any
boss takes 200 damage or more, a clone of it will appear! Multiple
clones can be created in this manner, and the clones will stick around
even after the hazard ends, so beware! (!F) (!T)
36 - Earthrock Trilobyte - A
Crystal Wall appears in the middle of the arena. It will deflect magic
attacks, but fighters may push it over onto an enemy. Doing so shatters
the wall and deals 2x earth damage. (!F)
37 - Avalanche Yeti - Yeti
bursts out of the ground from underneath a random unit, dealing 25 ice
damage and inducing Freeze status.
38 - Dark Mantis - Mantis makes
two huge slashes, hitting one random hero and one random boss for 70
damage.
39 - Gravity Antonion -
Antonion shifts the gravity in the arena. Each item on the arena floor
will fall onto a random fighter (damage varies) before being returned
to the floor.
40 - Lumine - The final boss of
X8 is not Sigma, which has to be breaking some of kind of rule...
anyway, Lumine uses a bullet hell-esque rain of energy, hitting
everyone for 40 points of holy-elemental damage.
E. Final Fantasy
(1d89)
Character hazards, job
class hazards, event hazards, even monster hazards! Based off the
ever-popular RPG series, this is among the
most
dangerous hazard sets... but it can also be among the most useful.
Hazard
11, Rydia, is the only hazard that allows people to join late.
1 - Kefka - Fallen
One. For each fighter, flip a coin. If heads, fighter's HP is reduced
to
1. Misses against fighters who are immune to instant death.
2 - Strago -
Roulette.
Instantly KO's a random fighter. (!F)
3 - Edward Chris von
Muir
- Sing. Edward plays his harp, causing random status
ailments to affect all fighters.
4 - Setzer Gabbiani
- Fixed Dice + Master's Scroll = Fun times. Pick four random fighters
and multiroll 3d6 for each one. Multiply the dice rolls together to
determine damage. (!J)
5 - Atmos - OK, now
this one is weird. If a fighter has 0 HP, s/he is removed from battle,
eliminating any chance for revival. (!T)
6 - Cyan Garamonde
- Quadra
Slam. Cyan hits four random fighters with his sword,
dealing
physical damage. (80 Atk) (!J)
7 - Cait Sith -
Roll the slots. The resulting damage/heal/surge(s) targets all fighters
unless focused. (Surges cannot be focused.)
8 - Yang Fang Leiden
- Flip a
coin; if heads, Yang kicks, dealing physical damage to all fighters. If
tails, he Multistrikes one fighter. (65 Atk) (!J)
9 - Rosa Farrell -
Each fighter recovers 30 HP and receives a random status boost,
courtesy of Rosa's white magic. (!J)
10 - Mog - Dances.
Flip 2 coins. If both heads, a random fighter is restored to full HP
and
MP by a Sun Bath. If both tails, a random fighter is removed from
battle completely via Snare (!J). If one of each, each fighter receives
one random
status
change (may be positive or negative).
11 - Rydia of Mist - If
anyone
is watching and wishes to join, Rydia "summons" one person in. Add some
HP and MP to the boss's stats as well, for balance. If there are no
spectators, a random call script character is summoned to join the
heroes. (!F) (!T)
12 - Sabin Rene Figaro
- AuraBolt. A random fighter takes 50 holy-elemental damage.
13 - Umaro - Me
big!
Me strong! Me SMASH! Deals physical damage to a random fighter (assume
250 Atk). (!J)
14 - Edgar Roni Figaro
-
Chainsaw.
Roll 1d50; whatever comes up, that damage is dealt to a random fighter.
This ignores the critical rule, and if the die comes up a multiple of
10,
the target is KO'ed instantly. (!J)
15 - Exdeath -
Casts
Flare, Holy, and Meteo on one hero for massive damage a la Galuf.
Ignores
critical rule. (!F)
16 - Ninja - One
random fighter gains the Dual Wield support ability.
17 - Geomancer -
One random fighter becomes immune to hazards for 31 ticks.
18 - Neo Exdeath
- Can you say Algamest, boys and girls? All fighters take 30 damage and
receive Seizure status.
19 - Berserker -
One random person becomes -- YOU GUESSED IT -- Berserk. Will not wear
off,
must be dispelled.
20 - Chemist - If
any Chemists are in play, they get the Medicine support ability (2x
effect for all healing items). If not, a random hero drinks a Hero
Drink and their Max HP doubles (!F)! (!T)
21 - Dancing Knife
- For one random fighter, Fight now has a 50% chance of becoming Dance
instead. :O
22 - Black Mage -
Ref picks a random black
magic spell, and casts it on someone. (80 MAtk)
23 - White Mage -
Ref picks a random white
magic spell, and casts it on someone. (80 MAtk)
24 - Time Mage -
Ref picks a random time
magic spell, and casts it on someone. (80 MAtk)
25 - Blue Mage -
Ref picks a random blue
magic spell and casts it on someone. If the target is a Blue Mage or has Learning, they get
it. (80 MAtk)
26 - Summoner -
Ref picks
a random summon
magic spell and casts it on someone. (80 MAtk)
27 - Red Mage -
Takes
FOREVER to master! Can you say 1359 ABP? One fighter goes MIA for 31
ticks, but comes back with a mastered Red Magic skillset available (for
this battle only). (!T)
28 - Offering - An
Offering falls to the arena floor. Equip it for the X-Fight ability.
([IU])
29 - Gilgamesh -
Gilgamesh challenges the heroes as a Level 5 Holy Swordsman with Fighter secondary. He runs away when
defeated. (!F) (!T)
30 - Mystic Knight
- Any Rune Knights in play get
the Auto-Shell ability. If there are no Rune Knights in play, a random
fighter gets it. (!T)
31 - Gau -
Uwaaooo!!
Gau joins the heroes with 80 HP, 80 MP, 14 speed, and a random magic
secondary. He will Rage
whatever
the PREVIOUS boss was, using its attacks in battle. (!F) (!T)
32 - I Want To Be Your
Canary - One fighter's job class is changed to Actor (stats stay
the same, keep secondary etc). Their special
abilities are Poly, Pyro, and Medeo; these look spectacular but deal 0
damage.
33 - Trance -
Something
terrible happens, and one random fighter becomes so upset that s/he
goes
into Trance! Add Adrenaline Rush status!
34 - Adelbert Steiner
-
Captain
Adelbert Steiner of the Pluto Knights joins the heroes as a Level 20 Fighter with Magic Sword secondary and
Counter as a reaction. However, he can only Magic Sword if an allied
Black Magic user knows the corresponding magic spells. (!F) (!T)
35 - Vivi Orunitia - Focus. A random
fighter's MAtk increases by 30%, permanently. (!T)
36 - Zidane Tribal - If
any females are fighting, Zidane hits on them, causing Confusion for 41
ticks. Otherwise, he steals one item from a random combatant. If nobody
has any items, he stabs someone for physical damage (90 Atk). (!J)
37 - Alleyway Jack
- Casually strolls through the arena, and steals 75 EXP from one hero.
(!J)
(!F)
38 - Queen Brahne and
the Bomb - Brahne fires a large Bomb into the arena. You have 25
ticks
to conclude the battle before it explodes and kills everyone. (The bomb
cannot be targeted or receive turns.) (!F) (!T)
39 - Black Waltz No.
3 - KtR's previous boss was never killed, and it joins the current
bosses! It went a little crazy after its defeat, and that affects its
battle
tactics, but its stats are lower. If KtR's previous boss won, reroll.
(!F) (!T)
40 - Eiko Carol - Plays
her flute. Flip a coin; if heads, spawn a random white
magic spell. If tails, call forth a random summon.
Assume 65 MAtk.
41 - Quina Quen - Quina,
looking for "delicious food", barges into the arena and joins the
heroes as a Qu Warrior with blue magic secondary and no reactions. 150
HP, 150 MP, 11 speed, and some... unique abilities.
(!F) (!T)
42 - Epitaph -
Casts
Mirror on a random hero. The target is KOed instantly, and an evil
clone
is added to the bosses with full HP/MP. (!F) (!T)
43 - Ozma - Ozma
casts Curse. All combatants take 10 damage, and
receive
Confuse/Paralyze/Mute/Blind/Poison
status for 31 ticks. Luckily, each status change has a 50% chance of
being
added.
44 - Freya Crescent - Six
Dragons. Flip two coins for each hero (one for HP, one for MP). If
heads,
fully heal that stat; if tails, reduce to 1. (!F) (!T)
45 - Necron - Grand
Cross. Roll 1d3 for each fighter and apply that many status
ailments. If "Nothing Happens", treat it as an instant KO. (!T)
46 - Malboro - Bad
Breath, one random fighter. 'Nuff said. If it targets a blue
mage, s/he learns it.
47 - Movers -
Little
red balls of DEATH! Pick a random fighter and roll 1d3. If it's a 1 or
a 2, cast Firaga on that fighter (assume 100 MAtk). If a 3 is
rolled, it's Delta Ray and the target is Petrified.
48 - Cactuar - OMFG
100 NEEDLES. Deal 100 HP damage, ignoring status boosts, to one
fighter.
If it's a blue
mage, s/he learns it.
49 - Antlion -
Uh-oh,
it's the recurring boss monster of the series, and it's pissed off! It
uses Sandstorm on a random fighter. Drop HP to 1d9 (if immune to that,
deal 100-150 earth-elemental damage), and add Blindness
as
well. (!J) (!T)
50 - Veteran
- Everyone's favorite flying eyeball thing has popped into the arena
for
a visit. It casts Condemned on a random fighter, 75% chance of giving
them a Death
Sentence.
If the target is a blue
mage, s/he learns it.
51 - Tonberry - One
of the most dangerous non-boss creatures in Final Fantasy history. It
DOINKS
the last fighter to move for 999 HP damage (do NOT ignore critical).
(!J) (!T)
52 - Ezel Berbier - Flip
a coin. If heads, Ezel casts Astra on one fighter, providing one-shot
status
protection. If tails, he casts Azoth. Flip for each fighter; add Sleep
if heads.
53 - Amarant Coral - Good news:
Amarant joins the heroes as a Level 10 Monk
with Ninja secondary (though he only
has Throw Item) and Return Magic reaction. Bad news:
he doesn't give a flying shit about his teammates, and will only fight
for his own survival. (!F) (!T)
54 - Tifa
Lockheart - Say what you want about Tifa, but she's famed for two
things, and they're both just below her shoulders. Check the turn
order; if the next fighter to move is "into women", s/he loses that
turn ogling Tifa. (If the fighter is a gay male or straight female, the
hazard has no effect.) (!T)
55 - Ramza Beoulve - Ramza uses
Yell on a random combatant, and their speed goes up by 1 for the rest
of the fight.
56 - Mustadio Bunanza - If any
fighters are undead, Mustadio uses Seal Evil and petrifies one
instantly! (If there are multiple undeads, pick one randomly.)
Otherwise, he uses Arm Aim on the last fighter to move, paralyzing them
for 21 ticks. (!T)
57 - Rafa Galthana - Heaven
Thunder. Roll 1d6; that many lightning strikes occur in the
battlefield. Each one has only a 25% chance of success, and deals 10
damage (lightning-elemental) to a random fighter.
58 - Agrias Oaks - "Heaven's
wish to destroy all minds... Holy Explosion!" Each fighter takes 25 HP
damage, and has a 25% chance of becoming confused as well. (!J)
59 - Queklain, the Impure King
- "On the verge of death... Nightmare!" Three random fighters (no
repeats) have a 50% chance of falling asleep, and a 50% chance of
receiving a Death Sentence. Blue mages, if
targetted, learn "Nightmare". (!J) (!T)
60 - Mediator - Invitation.
Roll 1d5. If the roll is 1, a random hero joins the bosses
immediately... otherwise, there's no effect. (!F)
61 - Squire - Throw Stone! The
last fighter to move takes 5 HP damage. (!J)
62 - Oracle - Flip a coin. If
heads, "Pray Faith" is cast on the fighter with the most MP, giving
Faith status for 21 ticks. If tails, it's "Doubt Faith" instead; add
Innocent status. (!T)
63 -
Cidolfas Orlandu - T.G. Cid uses Lightning Stab. Pick 1d3 random fighters (no
repeats) and deal 60 damage to each one. Also, each target has a 20%
chance of being silenced.
64 - Meliadoul Tingel - Meliadoul attacks the last fighter to move with a Mighty
Sword technique! Remove all status boosts, destroy all held items, and
deal 30 HP damage. If the target has no status boosts and no items,
s/he takes no damage.
65 - Beowulf Kadmus - Beowulf is FFT's king of status-rape. Pick one fighter and
give them three random badstats.
66 - FuSoYa - A top-of-the-line
Lunarian mage! Considering his arsenal, his "Regen" skill is pretty
crappy, but he's using it anyway. Give Regen to all fighters for 31
ticks. (!J) (!T)
67 - Edge - The arrogant prince
of Eblan is also a skilled ninja! Spawn a random item; Edge throws it
at a random combatant (effects vary depending on the item), then the
item lands on the arena floor.
68 - Tellah - One random hero
is given the ability to cast Meteo... even if s/he doesn't have the MP
for it! However, once you cast the spell, you'll die (sneeze) from
overexerting yourself. (!F) (!T)
69 - Kain Highwind - Kain joins
the heroes as a Level 15 Dragoon!...
but after ten ticks, Golbez will take
control of him, and he'll join the bosses. After another ten ticks,
he'll regain his senses and join the heroes. Repeat ad infinium. (!F)
(!T)
70 - The Mysidian Twins - Palom
and Porom have a devastating combo spell... but it takes a long time to
charge. At the NEXT hazard, deal 80 damage to all combatants.
71 - Materia - lol materia.
It's all over the place in FF7, and it's all over the place here! Spawn
five Materia hazards.
72 - Aeris Gainsborough -
Everyone knows what fate eventually befalls her, but for now, the
flower girl uses Healing Wind on the heroes. Recover half of your
maximum HP. (!F)
73 - Yuffie Kisaragi - Yuffie
steals all materia in the arena... whether it's
equipped or not! (If she steals any equipped materia, make sure to undo
the status modifications.) She then joins the battle as a Ninja with Pirate
secondary (but only the stealing skills; no reaction); flip a coin. if
heads she's a hero, if
tails she's a boss. She also auto-equips every materia she stole! (!T)
74 - Synthesis Shop - A Synth
Shop appears in the arena. It has the same effect as Mix, but takes an
extra turn. (!F) (!T)
75 - Banon - Banon joins the heroes!
He's a Level 5 White Mage, but
his only skill is Health (which is just like Cura-all, except free). If
he is
rendered unable to fight, you lose immediately, so make sure you keep
him in fighting shape. (!F) (!T)
76 - Ricard Highwind - Ricard
joins the heroes as a Level 10 Dragoon
with Voodoo Magic secondary. He cannot jump, however, he does get
double Atk. (!F) (!T)
77 - Zeromus - Flip a coin. If
heads, cast Big Bang on all fighters! Magic damage (25 MP, 50 MAtk) and
seizure. If tails, Black Hole cancels all status
boosts (!T). (!J)
78 - Ultima Tome - An Ultima
Tome appears in the arena! Picking it up adds Ultima to your skillset,
or gives you one free casting. However, for anyone to get the Ultima
Tome, someone else must first break the seal... and doing so will
sneeze you. (!F)
79 - The Heroes Of
Legend...? - Four random old men think that they're the heroes of legend.
Unfortunately for them... they're not. They join the heroes as Fighters until the next hazard, and
they cannot use skills of any kind. If any of them is KO'ed when the
next hazard comes by, all heroes lose 35 EXP! (!F) (!T)
80 - Ultros - Imp! Buddy! Pal! Ultros uses Imp Song, and a random fighter
gets turned into an Imp for 21 ticks.
81 - Opera House - "I owe you
one, so I'm gonna jam up your little arena battle! ~Ultros" One fighter
must volunteer to go MIA and stop the troublemaker from dropping a
4-ton weight onto the ref and forcing a ref bomb. (!F) (!T)
82 - FF4
The After Years - So what happened to all the legendary heroes after they beat
Zeromus? They reverted to low levels and lost their legendary
equipment, that's what. All fighters revert to Level 1 and lose any
materia/badges/etc. they equipped. (!T)
83 - Ceodore Harvey - Not the BEST fighter around, but he does have better white
magic than his dad. If the heroes are critical, he casts Curaga on
them... which heals 20 HP off his MAtk. Otherwise, AWAKEN!!!111 The
blue magic spell "Awakening" is cast on the hero with the highest Atk
(!T).
(!F)
84 - Cid Pollendina - Risk Strike! Flip a coin; if heads, a random fighter takes
70 damage, otherwise nothing happens. (!J)
85 - Luca - A very minor character in FF4 becomes much more prominent in
The After Years. She scans one boss. (!F) (!T)
86 - Ursula Leiden - When Yang's daughter has to fight to save her father's men,
she learns a new technique. Any Monks
in play can now use Tenketsu, a regular physical attack which may have
various effects. (!T)
87 - Leonora - The Troian apprentice is good at white magic, but she has
some trouble properly learning black magic from Palom. She casts Fire?,
dealing a whopping 10 damage to one target.
88 - Harley - Edward's secretary uses her Piercing Sight technique on a
random fighter, dispelling status boosts and adding a random elemental
weakness.
89 -
Ref's Choice
- Who knows what might pop up...! (!T)
F. Other RPGs (1d132)
This is all the hazards
from various RPGs other than Final
Fantasy and Mega Man Battle Network. After an
August 2005 revamp, this set is mostly comprised of hazards from the
various Mario RPGs, though it also has Chrono Trigger, Earthbound,
Tales of Phantasia, Disgaea, and even a couple from Pokémon and
Lunar.
Some of these are pretty nasty, but some are quite good...
1 - Ref's Choice -
Heads up, this one is the ref's choice. (!T)
2 - Mario (SMRPG) - Mario
attacks a random fighter with his hammer for 20 damage. Flip a coin; if
heads, add another 20 damage. (!J)
3 - Mallow - Flip a coin. If
heads, Mallow casts HP Rain, restoring 40 HP to a random fighter (!J).
If tails, he uses Psychopath to scan the boss (!F) (!T).
4 - Geno - Geno Boost. A random
fighter receives Attack Up for 41 ticks. Flip a coin; if heads, fighter
gets Defense Up as well.
5 - Bowser - Poison Gas! Flip
two coins for each fighter. If either is heads, add Poison for 41 ticks.
6 - Peach (SMRPG) - Group Hug.
All fighters recover 35 HP and have their status
ailments removed. (!J)
7 - Garro The Sculptor - Garro
can sneak you into a secret room by disguising you as a statue! Pick a
random hero. If s/he accepts, add Petrification and MIA for 21 ticks.
If they come back from MIA before the battle ends, award 60 EXP. (!F)
8 - Lakitu - Chomp. Spawn a
random item and throw it at a random combatant (a-la Throw Item).
Damage and effects depend on the item thrown.
9 - Maple Syrup - All fighters
drink some Maple Syrup and recover half their maximum MP.
10 - Belome - Belome clones a
random hero and adds the clone to the bosses (!J)... then he steps on a
switch and floods the arena. All combatants go MIA for 21 ticks,
ignoring Safeguards and even MIA protection! (!F) (!T)
11 - Bowyer - Bowyer shoots an
arrow and disables some type of ability (/haz bowyer) for 21 ticks.
(!F) (!T)
12 - Croco - Croco steals all
items from everyone... but he drops some. Add 1d3 random items to the
arena floor. (!J)
13 - Punchinello - Cue the
explosives! Roll 1d4. On a 1, four Micro-Bombs join the bosses (30 HP).
On a 2, four Bob-Ombs (50 HP). On a 3, spawn three Mezzo Bombs (200
HP). On a 4, spawn the King Bomb (300 HP)... which, by the way, is as
powerful as a ref bomb! Luckily it requires three charges to go off...
(!F) (!T)
14 - Booster & Co. - First,
each of Booster's three Snifits attacks a random combatant for 20
damage. Then, Booster himself uses the Loco Express and deals 50 damage
to a fourth random fighter! (!J)
15 - Bundt - Sand Storm! 10
damage to all fighters, add Attack Down and Defense Down.
Earth-elemental.
16 - King Calamari - The last
fighter to move gets tossed into the air by one of Calamari's
tentacles. Add MIA for 11 ticks and Paralysis for 31. (!J) (!T)
17 - Johnny Jones - Get Tough!
Any bosses who are below half HP get Attack Up and Magic Attack Up.
(!F) (!T)
18 - Yaridovich - If there is
only one major boss, it splits into two! One is real, and one is a
mirage. (!F) (!T) Otherwise, Yarid uses Willy Wisp and deals 70 damage
to
one fighter. Holy-elemental.
19 - Jinx - BOMBS AWAY,
BITCHES. This targets a random combatant and is worth 1000 Atk ignoring
critical. If you can't Block this, consider yourself toast. (!J)
20 - Culex - Shredder. Hey,
what does that do, anyway? It removes all your status
boosts, that's what. (!J) (!T)
21 - Birdo - Birdo shoots 1d5
eggs at a random target. Each egg does 10 damage. (!J)
22 - Axem Rangers - The Axem
Rangers charge the Breaker Beam. At the next hazard, all fighters will
take 150 damage, ignoring Metal (but not Auras).
23 - Valentina - lol ice rock.
Hits a random fighter; treat as Blizzaga with 100 MAtk. (!J)
24 - Smelter - Smelter joins
the bosses! Its speed is low, but it will spawn pesky Shypers every
turn. (!F) (!T)
25 - Smithy - Magnum. Smithy
shoots a tank shell at the last fighter to move for an instant KO. (!T)
26 - Mario & Luigi - The
Mario Bros. team up for a mighty Bros. Attack, dealing 20d3 damage to
all fighters!
27 - Mario (M&L) - A random
combatant has his/her hindquarters set on fire by everyone's favorite
red-clad plumber. 10 HP damage (fire-elemental), but also Haste for 21
ticks. (!J)
28 - Luigi - The younger Mario
Brother bashes a random fighter with his hammer. Tiny status for 31
ticks. (!J)
29 - Peach (M&L) - Peach
joins the heroes as a White Mage
(no secondary or reaction). As a turn action, you may "keep an
eye on Peach". If nobody is watching her when her turn rolls around,
she's kidnapped (sneeze) and all heroes lose 20 EXP. If she's KO'ed, no
EXP is earned or lost. If she survives the battle, Mario & Luigi
give you 20 EXP! (!F)
30 - Peasley - Argh! That damn
flash of light Blinds all fighters for 11 ticks. Oh well, at least
Peasley attacks a random boss, dealing 100 Atk worth of damage (!F).
31 - Popple - Popple joins the
bosses as a Shadow Thief (X-Thief
stats, Ninja secondary). He whores
items: YOUR items! There's also a
75% chance of him having a random ally from the call script. (!F) (!T)
32 - Queen Bean - Queen Bean
SMAAAAAAHH!! A massive shockwave deals 20 HP damage to all fighters
(earth-elemental),
25% chance per fighter of Paralyze. (!J)
33 - The Joke's End Boss - A
large, ugly female Giant Bodyguard (Sekioh stats) joins the bosses...
but the heroes get to choose her name. (!F) (!T)
34 - Psycho Kamek - Psycho
Kamek hypnotizes a random hero into thinking s/he is someone or
something else. Spawn a Job Class Change. (!F)
(!T)
35 - Dr. Mario Viruses - Three
viruses, one of each color, join the bosses with 600 HP each. When hit,
they randomly change colors; if all three match, all three are
defeated. (!F) (!T)
36 - Tanoomba - If the battle
has lasted less than 20 ticks, YOU'RE NOT SUPPOSED TO BE HERE YET.
>:O Tanoomba smacks a random fighter for 100 HP damage. Otherwise,
10 HP damage. (!J)
37 - Beanstar - May only be
awakened by a beautiful voice. Since bards no longer exist in the
arena, you need to use the only song left in the Kode -- Imp Song -- to
awaken it. It will then grant one wish before disappearing. (!F) (!T)
38 - Voice Theft - One
fighter's voice is stolen, and replaced with explosives! Mute for 21.
39 - Invincishroom - The last
fighter to move eats an Invincishroom, turns green, and goes into a
coma (treat as petrify). To cure him/her, one of his allies must go MIA
for 31 and retrieve the cure from Gufawhaw Ruins. If the person eating
the Invincishroom has no allies, s/he is immune to its ill effects;
give Auto-Life and invincibility for 11 ticks. (!T)
40 - Multiple Coins - A "?"
block appears in the arena; fighters get 10 EXP for hitting the block.
It disappears at the next hazard. (!F)
41 - First Strike - Flip a
coin. If heads, the heroes get a First Strike, and all their CT goes up
by 50! If tails, the bosses get the First Strike instead.
42 - Paper Mario - Paper Mario
himself joins the heroes (but with 1/10 of his usual HP/MP)... and he
comes equipped with five random badges! (!F) (!T)
43 - Goombario - Tattle.
Performs a full scan on an enemy, AND unhides their stats for the rest
of the match. If all enemies' stats are visible, reroll. (!F) (!T)
44 - Kooper - Dizzy Shell. A
random fighter becomes dizzied, and his/her next offensive action will
auto-miss. (!J)
45 - Bombette - BOOM. 40 damage
to one combatant. (!J)
46 - Parakarry - Special
delivery! Parakarry delivers one random item to each combatant.
47 - Bow - A random fighter is
smacked repeatedly with Bow's fan. Deal 5 damage, eight times.
48 - Watt - Mega Shock! Flip a
coin for each fighter, paralyze if heads.
49 - Sushie - Uh... Sushie
doesn't do all that much. <:O She will, however, remove Burn,
Freeze, and any other mystery status you may have... good or bad! (!T)
50 - Lakilester - Throws a
Spiny Egg at a random fighter. Deals 50 damage... if it hits (80%).
51 - Tutankoopa - Tutankoopa's
strongest weapon is his faithful Chain Chomp, and it joins the bosses
with auto-Berserk. (!F) (!T)
52 - General Guy - General Guy
sends out three Shy Guys to join the bosses and attack you. They have
random job classes and secondaries. (!F) (!T)
53 - Lava Piranha - Bleck hyuck
hyuck yuck! A random fighter gets Burned.
54 - Crystal King - You know
what's really annoying? When the bosses get healed for 700 HP. (!F)
55 - Kammy Koopa - Kammy drops
a block on a random fighter for 5d8 damage.
56 - Tayce T./Zess T. - One's a
chef, and one's a chef with attitude! Spawn two random food items, and
mix them together. You might get a tasty treat... or you might just get
a Mistake.
57 - Gourmet Guy - This glutton
of a Shy Guy sits in the middle of the arena, and won't let you take
any items. However, if you feed him something yummy... (!T)
58 - Chet Rippo - Chet can
increase any stat for you... HP, MP, Atk, Def, MAtk, MDef, Acc, Evade,
or Speed. But at what cost? (!T)
59 - Twink - When you wish
upon a star... all dead fighters are fully revived! If nobody is KO'ed,
the fighter with the least HP gets restored to full health. (!T)
60 - Star Rod - The boss with
the most HP picks up the Star Rod, and becomes invincible! At the next
hazard, a Peach Beam will remove the invincibility, but you have to
bide your time until then. (!F) (!T)
61 - Goombella - Rally Wink.
The next fighter to move gets Quick for one turn. (!T)
62 - Koops - Shell Slam. Roll
1d4 for each combatant. If it's a 1, they take 27-33 HP damage;
otherwise, 15-21 damage. Ignore all defensive modifiers. (!J)
63 - Flurrie - Gale Force!
Flip a coin for each fighter. If heads, they get blown MIA for 21 ticks
by Flurrie's powerful breath.
64 - Yoshi - This little
firebrand throws three Mini-Eggs at random combatants! Each egg deals
15 damage and causes Tiny status.
65 - Vivian - Veil. The last
fighter to move is pulled into the shadows, and immune to all harm.
This lasts until the fighter's next turn, or the next hazard...
whichever comes first. (!J) (!T)
66 - Bobbery - Hold Fast.
Bobbery stands in front of a random combatant and acts as a mine, of
sorts. If someone tries to physically attack that fighter, Bobbery will
explode on the attacker, aborting the attack and dealing 35 damage.
67 - Ms. Mowz - The sly thief
steals all items from everyone! Before leaving, she uses Smooch on any
fighters who are critical, restoring 100 HP. (!J)
68 - The Crowd - Someone in the
crowd holds up a random item, and is looking at the next combatant to
move. That combatant can run out and attack the thrower, but is s/he
throwing the item AT you or TO you? (!F)
69 - Rogueport - You gotta
watch your back around here! A greedy bandit runs by and steals 25 EXP
from each hero! (!J) (!F)
70 - TEC - That lecherous
computer is at it again. It appears it installed a video camera in the
girls' locker room! Any females in play get angry, and go berserk after
hearing by this news. (!T)
71 - Charlieton - This guy is
selling badges! Four random ones, to be exact.
Put them on the arena
floor, however, they cannot be yoinked. Regardless of job class and
skills, acquiring a badge requires a full turn. (!F)
72 - Crump - Crump attacks a
random fighter with a bodyslam, dealing 16 damage.
73 - Hooktail - The ravenous
dragon swoops down from the sky and eats a random combatant (sneeze).
74 - Beldam - Beldam's got all
kinds of nasty magic. Each hero gets a random status
ailment, while each boss gets a random boost.
(!F)
75 - Marilyn - Keep flipping a
coin until tails. Marilyn starts at 120 Atk, but adds 40 for each
heads. She then attacks one fighter for physical damage. (!J)
76 - Rawk Hawk - Feel the
RAAAAAAWWWWWWK! Rawk Hawk jumps to the ceiling and drops items on
random fighters. Spawn five random items to drop; effects depend on the
items. When it's all over, the items are added to the arena floor.
77 - Macho Grubba - Now this
guy can statbuff. Roll 1d50, and add that amount to all bosses' Atk,
Def, MAtk, and MDef. (!F)
78 - Doopliss - Doopliss joins
the bosses with Dreamlander stats/skills (although his HP is 250
instead of 100). (!F) (!T)
79 - Cortez - Cortez has lots
of weapons and isn't afraid to use them! Pick four random fighters and
deal physical damage (80 Atk) to all of them. Also, poison the fourth
one for 41 ticks.
80 - Smorg - A bunch of Smorgs
start swarming the arena, and nobody can see their stats! All fighters'
stats become hidden for 21 ticks. (!F) (!T)
81 - Gloomtail - Exhales
poisonous fumes on two random fighters, dealing 30 damage and Poison.
(!J)
82 - Grodus - Grodus spawns 1d4
Grodus Xs with 10 HP, 11 Speed, and 60 Atk. Not only are they annoying,
but each Grodus X will raise the other bosses' defense and magic
defense by 30! (!F) (!T)
83 - Shadow Queen - The Shadow
Queen possesses a random hero, and nothing good can come of that. Spawn
Neo-Kamek's Conversion hazard. (!F) (!T)
84 - Crono - Slash. Physical
damage to all fighters (75 Atk), and flip a coin for each fighter. If
heads, dispel status changes. If there's
nothing to dispel, double the damage instead. (!J)
85 - Marle - Cure 2! A random
fighter recovers 999 HP.
86 - Lucca - Flip a coin. If
heads, Lucca joins the heroes as a Chemist
with Black Magic secondary (!F). If tails, she shoots a random fighter
with the WonderShot,
dealing 1d120 damage.
87 - Robo - Uzzi Punch, motha
fugga! 45 damage to a random combatant, and reset CT.
88 - Frog - Water 2. Everyone
takes 20 water damage.
89 - Ayla - Now THIS girl can
outright hit people. Pick a random fighter and flip two coins. If both
are heads, deal 999 damage. Otherwise, 50 damage.
90 - Magus - Dark Mist. 10 MP
attack to all fighters (70 MAtk), but ignores the critical rule.
91 - Nu - Pick a random fighter
and flip a coin. If heads, fighter loses all HP but 1; if tails,
fighter loses 1 HP. Fighters who are immune to having HP reduced to 1
will lose 1 HP either way. (!J) (!T)
92 - Lavos - Destruction rains
from the heavens! 200 HP damage to all fighters.
93 - Dalton - Iron Orb. All
fighters' HP is halved. (!T)
94 - GolemBoss - The GolemBoss
would totally kick your asses... but he's afraid of heights, so this
hazard does nothing.
95 - Queen Zeal - Hallation.
All heroes' HP is reduced to 1. (!F) (!T)
96 - Schala - If any Wormholes
are active, Schala seals them shut. Otherwise, reroll. (!F) (!T)
97 - Crono doll - A life-sized
doll falls into the arena. Whoever picks it up gets one use of
Kawarimi! ([IU], 1 use)
98 - Ozzie - Ozzie's feeling
generous! Who wants 250 EXP? :D (!F)
99 - Flea - "Beauty is power,
and I've got the power!" Pick a random status
ailment, and inflict it on all fighters.
100 - Pit of 100 Trials - A
random hero is given the option to descend into the Pit. If they
accept, the ref keeps flipping a coin until it comes up tails
(coin-rigging abilities and such are nulled). The fighter is awarded
EXP equal to 20x the number of heads, then KO'ed. (!F)
101 - Spekkio - Obstacle. Magic
damage to all fighters (assume 60 MAtk and 10 MP). Flip a coin for each
fighter; if heads, fighter is confused for 41 ticks.
102 - Zombor - MP Buster. A
random fighter loses all his/her MP.
103 - Ness - PK Rockin. Deals
heavy magic damage to all, assume 40 MP and 60 MAtk.
104 - Paula - Paula prays for
the heroes' health! Flip a coin. If heads, the heroes recover 25 HP. If
tails, a wild surge goes off instead. (!F)
105 - Poo - PK Brainshock.
Random status ailments for all fighters.
106 - Jeff - He can turn a
broken harmonica into a beam weapon, so just think what he can do with
YOUR items! He'll upgrade one item per fighter. (Obviously, you must
have an item in order for Jeff to upgrade it.) (!T)
107 - Uncontrollable Sphere -
Now this thing can go out with a bang. A random fighter gets Final
Strike status. When this fighter's HP reaches 0, he gets one last turn
before dying. The turn may not be used to revive/cure/Auto-Life
yourself.
108 - Runaway Five - The
Runaway Five play awesome music, and everyone recovers 50 HP and MP.
109 - .edisnooM ot emocleW -
What the hell is with this place? All the hazards and surges are
reversed! (!F) (!T)
110 - Mr. Saturn - This hazard
doesn't do anything. Nonetheless, Mr. Saturn rocks your socks. BOING!
(!T)
111 - Mitchell the Breloom - Spore.
Random fighter is put to sleep, ignoring safeguard. If already asleep,
he uses Wake-Up Slap, waking them up while dealing 90 damage.
112 - Pokémon Trainer -
Sends out six Poké Balls! Spawn six random Pokémon and
attacks, and use them on random fighters.
113 - Cless - Cless attacks a
random boss for 40 damage. As a bonus, he whacks them so hard, they
miss their next turn. (!F)
114 - Mint - Flip a coin. If
heads, Mint casts Nurse on the heroes, restoring 70 HP. If tails, she
casts Hammer Head, paralyzing all bosses for 31 ticks (!T). (!F)
115 - Chester - Chester shoots
an arrow through the air; where it lands, he doesn't care. A random
fighter takes 25 damage.
116 - Arche - If any bosses are
vulnerable to instant death, Arche tries Distortion, which has a 50%
chance of KO. Otherwise, it's Indignation time! 70 MP, 70 MAtk,
lightning element, all
bosses! (!F)
117 - Klarth - Klarth summons
Maxwell, the single awesomest summon in any game ever. Maxwell attacks
five random combatants, randomly dealing 10-60 damage.
118 - Ghaleon - Ghaleon can
ubercheese by casting two spells at once. Roll a random magic spell and
cast it TWICE on a random combatant. If it's a target-all, hit
everybody!
119 - Amazee Dayzee - This
Paper Mario enemy is rare, easily scared, and loaded with EXP! One of
them joins the bosses with 200 HP, 20 Speed, First Blood, and immunity
to various status ailments. If it gets a turn, it will flee, but if you
kill it, everyone gets 80 EXP! (!F)
120 - Laharl - The overlord of
the netherworld walks into the arena! All fighters must greet him with
"Hail Laharl", "*bows to the Overlord*", "LONG LIVE KING LAHARL", or
something else to that effect. Anyone who doesn't comply eats the
Overlord's Wrath for 120 damage. Ignores critical.
121 - Etna - Chaos Impact. Etna
throws THE SUN into the arena. Flip a coin for each fighter, if heads,
take 55 damage.
122 - Flonne - The angel
trainee heals all heroes for 80 HP with the Power Of Love (TM). (!F)
123 - Gordon, Jennifer, & Thursday
- The DEFENDERS OF EARTH use Gordon Blitz, Terminus Omega, and Robo
Crush, respectively. Three random fighters take 100 damage, 80 damage,
and 50 damage, all ignoring critical.
124 - Kurtis - Flip a coin. If
heads, Kurtis blasts the heroes with Nuclear Fusion for 25 damage. If
tails, he instead blasts the bosses, dealing twice the damage. (!J)
125 - Mid-Boss - Adonic Buster.
Mid-Boss drops THE MOON on all combatants for 35 HP damage.
126 - Aramis's Uber-Zombie - An
Uber Zombie joins the bosses. It's a Level 10 Zombie with no secondary. It is,
however, equipped with a Horse Wiener [sic], which increases Atk by 60
and Acc and Evade by 30 each. The Horse Wiener can be stolen. (!F) (!T)
127 - Archangel Vulcanus - This
Celestian blowhard has a shitload of angels working for him and
protecting him. He sends some of them into the arena; three Angels join
the bosses with random secondaries. (!F) (!T)
128 - Seraph Lamington - The
guy in charge of the angels dispenses his holy Judgment onto a random
fighter. One-hit KO.
129 - Adell - Vulcan Blaze.
Adell beats the crap out of a random combatant, reducing HP to 1 (or if
immune to that, dealing 200 damage). Has a 50% chance to Burn the
target. Fire-elemental.
130 - Dark Sun - The Dark Sun
appears overhead. Spawn the Dark Sun hazard. If
it's already come up, reroll. (!F) (!T)
131 - Happy Happyists - Blue
blue. Blue is a very nice color. So two members of the Happy Happyist
Cult join the bosses as blue mages.
Blue blue. (!F) (!T)
132 - Chuck Quizmo -
Kaaaa-wiiiizzz! It's everyone's favorite quizmaster, Chuck Quizmo! He
asks the heroes a question. The first answer given is the one that will
be taken, so think long and hard. If you get it right, everyone gets 35
EXP! (!F)
G. Items (1d130)
These were originally
inspired by Neo-Kamek's SSB set. In most cases, these give the fighter
an item, which usually does good things. Items are listed with status
and
cannot be stolen except by a Pirate
or someone with Pirate secondary. This set was revamped in late
November
2002. Items
marked [IU] are used immediately upon picking them up; if they appear
in someone's Item Box or from a Looting spree, they will go off upon
being handed off. Only one item may be IU-ed at a time, in these
situations. (IU OK) items may be used immediately, or held for later.
Some items, like the Power Shield, will go into effect when IU-ed, and
stay in effect until a certain amount of time elapses. Item Box Reroll
means the item must be rerolled if it appears in an Item Box or a
Looting trip. If no
usage is listed and the item is not [IU], assume infinite uses.
1 - Super Mushroom
- Whoever picks this up instantly gains three random status boosts.
([IU])
2 - Poison Mushroom
- A random fighter eats this and gets three random badstats. ([IU]) (!J)
3 - Fire Flower -
When used, roll 20d3 and deal damage accordingly. Fire-elemental. (4
uses)
4 - Box Monster -
Ack! If this comes up, you lose half your HP and MP. If it appears via
Item Box or Loot, it takes effect immediately and is replaced with
something else. ([IU])
5 - Spellbook -
Casts
a random spell when used.. for free! Reusable.
6 - Potion - Heals
25 HP. (1 use, IU OK)
7 - Ether - Heals
20 MP. (1 use, IU OK)
8 - Ref Bomb - Ends
the battle instantly by spawning a Ref Bomb hazard. (1 use)
9 - Hazard Control
- Allows you to use the Hazard Control skill. (2
uses)
10 - Hazard Focus
- Allows the holder to focus naturally-spawned hazards. (2 uses)
11 - Hazard Change
- Allows use of the Hazard Change R-skill, without the MP cost. (2
uses)
12 - Hazard Lock
- Forces all hazards to come from one set (user's choice) for the
remainder
of battle. (1 use)
13 - 1-Up Mushroom
- Gives Auto-Life to whomever picks it up. ([IU])
14 - Present - omfg
happy birthdey. (1 use)
15 - Feather Pillow
- Ahh, a feather pillow. When you use this, the target falls asleep but
gets indefinite Regen until Sleep expires. Also recovers 20 MP. (1 use)
16 - Boo Buddy -
Steals all of the target's items. No questions asked. (1 use)
17 - Boots of Mercury
- Target receives Haste and Quick for 31 ticks. (1 use, IU OK)
18 - Vile Potion
- Force-feed this to an enemy to cause Poison (41 ticks) and Seizure.
(1 use)
19 - Laxative -
This
forces the target MIA for 15 ticks as s/he... well, you know what a
laxative
does. (1 use)
20 - Spy Lens -
Offers
a peek at the enemy's stats (free Scan). (Infinite use)
21 - "P" Switch -
Its effect is unknown... ([IU]) (!F)
22 - Paladin's Cape
- Allows use of the Cover R-skill. (Always active, 2 uses)
23 - Power Shield
- If you're attacked while using this, the attacker
receives
half the damage dealt. ([IU], 41 ticks)
24 - Gold Hairpin -
Allows the holder to cast magic for half the MP. ([IU], 21 ticks)
25 - Ninja Robe -
Allows the use of Kawarimi. (Always active, 1 use)
26 - Ref's Coin -
The holder may rig up to five coin flips. May be used out of turn. (5
uses)
27 - H Cuz's Bookbag
- Damn, this is heavy... the holder is Slowed indefinitely (even if
this comes up via Item Box), but you can
bash an enemy with this for 80 HP damage. (3 uses)
28 - Safety Ring
- Gives the holder a Safeguard and protects against instant death.
([IU])
29 - Bob-Omb -
Throw
this at an enemy for 75 HP damage ignoring critical. (1 use)
30 - Thwomp -
*SMASH*
Deals 50 HP damage and has a 25% chance of causing Tiny status. (1 use)
31 - Coin Box -
When
used, it heals HP determined by rolling 1d30. If the box is broken,
roll 5d30. (Can be used until broken)
32 - Slot Machine
- Allows the holder to use the Slot
ability. ([IU])
33 - Crystal Chip
- Allows the holder to change his job class, secondary, and/or
reaction. (1 use)
34 - Peer Bomb -
Focuses #BOTVGH_Bosses
History hazard 256 on all enemies. (1 use)
35 - Forbidden Scroll
- Forces a random Interruptions hazard. (1 use)
36 - Tungsten - Lan
needs it to live. :O It cures Death Sentence. (1 use, IU OK)
37 - Chemistry Book
- Read this to obtain the Potion, Ether, Phoenix Down, and Remedy
skills. ([IU])
38 - Phoenix Down
- Magical feather from a phoenix. Revives a dead ally with 1 HP. (1 use)
39 - Quina's Fork
- Raises the holder's attack power by 30 but causes it to fluctuate,
and gives them Steroids status.
([IU])
40 - Eiko's Flute
- Add either Summon Magic or White Magic as an extra secondary. ([IU])
41 - Vivi's Staff
- Doubles the holder's Magic Attack, at the cost of half his/her Attack
and Defense. ([IU])
42 - Steiner's Sword
- Doubles the holder's Attack power, at the cost of half his/her Magic
Attack and Magic Defense. ([IU])
43 - Freya's Spear
- Enables Jump, Mid Jump, High Jump, and the Lancer support skill.
([IU])
44 - Madougu - Grab
this to receive a random Flame of Recca weapon. Some of these are
absurdly
powerful. (Usage varies)
45 - Blood Sword
- Holder's Attack power is halved, but all physical damage is drained
from
the target. ([IU[)
46 - Timeout - A
break in the action! All combatants go MIA for 20 ticks, ignoring
Safeguards.
This can really alter the turn order. (1 use)
47 - Detestai's Glasses
- Add Detestai's Glasses to the arena floor as an item. Whoever picks
them up receives 100 EXP instantly... but at what cost? ([IU], Item Box
Reroll)
48 - Neko Ears -
Meow! ^-^ These permanently raise Atk/MAtk by
30
points, and Speed by 2. ([IU])
49 - Sinrock's Waistband
- Raises Magic Attack by 30 points, but cuts Magic Defense by 15.
([IU])
50 - Dark Matter
- Can be used for combining. Alternatively, summoners
may use this to summon Odin free of MP. Yes, even though that summon no
longer exists. >.> (1 use)
51 - Yankees Cap
- Gives the target five status
boosts. (1 use, IU OK)
52 - Packers Cap
- Awards EXP based on Green Bay's current record. (10 EXP per win.) (1
use, IU OK, Item Box Reroll)
53 - Hammer -
Raises Attack power by 50 points and causes FULL Berserk status, both
for 21 ticks. The Berserk status takes effect immediately, even if you
IU the Hammer to start a turn. ([IU], can be dropped but not handed off)
54 - Weather Control
- Changes the arena weather to the user's liking. (1 use)
55 - Bicycle Pump
- Cures Tiny status. Reusable. (IU OK)
56 - Worms weapon crate
- See #BOTVGH_Bosses
History hazard 298. ([IU], weapon usage varies)
57 - Thermometer
- Can be used to damage or heal. Damages/heals according to H Cuz's
current
temperature (Fahrenheit). (1 use)
58 - Stun Dart -
Deals physical damage, and has a 50% chance of setting the target's CT
to -50. (1 use)
59 - Kunai Dagger
- Add 5 damage to any physical attack. If thrown by a ninja
(or like classes), deal 2.5x critical damage. They must be used one
at a time. (3 uses)
60 - Geno Whirl -
Good for 3 uses. You can choose to use this with a physical attack. If
the physical attack is a critical hit, the target is KO'd instantly. (3
uses)
61 - Catapult -
Enables
the holder to use the Shoulder Throw and Throw Item commands. ([IU])
62 - Blue Wand -
Enables the holder to learn TEH
BLOO MAJIK OMFG YEY ([IU])
63 - Ref's Choice
- Ref throws in any item he wants. :O (!F) (!T)
64 - Nintendo 64
- Deals 64 HP damage. (1 use)
65 - Surge-iken -
Must be thrown. Deals 3x critical damage and causes a wild surge. (1
use)
66 - Amnesia Dust
- Has a 50% chance of causing confusion, but is notable because it can
*cure* Embarrassment. (1 use, IU OK)
67 - Gravity Bomb
- When used, roll 1d50. The targeted enemy loses that percentage of his
HP. (1 use)
68 - Wing Cap -
Allows you to send yourself airborne as long as you want until the cap
expires. However, you may not attack upon landing. ([IU], 31 ticks)
69 - Offering
- See Final Fantasy
hazard 28. ([IU])
70 - Mario's Blue Koopa
Shell - See M.U.G.E.N
hazard 21. (1 use)
71 - Washu's Mecha Fist
- See M.U.G.E.N
hazard 43. ([IU])
72 - Vega's Claw
- See Street
Fighter hazard 19. ([IU])
73 - Infrared Goggles -
Allows you to see and hit Invisible and Shadowed fighters. ([IU])
74 - Talking Pig's Head
- See HC/TD In-Joke hazard 18.
75 - Fire Rat - See
Megaman
Battle Network hazard 26. ([IU]) (!F)
76 - Oboro - See
Flame
of Recca hazard 21. ([IU])
77 - Tetsugan - See
Flame
of Recca hazard 26. (1 use, IU OK)
78 - Errie - See
#BOTVGH_Bosses
History hazard 80.
79 - Severed Head
- See #BOTVGH_Bosses
History hazard 199. ([IU])
80 - Bear Coin -
See #BOTVGH_Bosses
History hazard 219. (1 use)
81 - Ultima 64's Cheesy
Item - See #BOTVGH_Bosses
History hazard 251. (1 use)
82 - Princess Virgo's
Majik Spoon of DEATH - See #BOTVGH_Bosses
History hazard 269. (Usage varies)
83 - Nesshelper-in-a-Box
- See #BOTVGH_Bosses
History hazard 282. (1 use)
84 - Pharaohman EXE's
Big Blue Block - See #BOTVGH_Bosses
History hazard 358. (1 use)
85 - Pandora's Box
- See #BOTVGH_Bosses
History hazard 329. ([IU])
86 - May's Anchor
- See M.U.G.E.N
hazard 71. ([IU])
87 - Cranky's Potions
- See Donkey
Kong hazard 12. ([IU])
88 - TNT Barrel - See
Donkey
Kong hazard 15. (1 use)
89 - Shit - See #BOTVGH_Bosses
History hazard 453. (1 use, IU OK)
90 - Pizza - See
BOTVGH
hazard 55. (1 use, IU OK for recovery)
91 - Whip?
- See
#BOTVGH_Bosses
History hazard 460.
92 - Foreigner Belt - See #BOTVGH_Bosses
History
hazard 482. (3 uses)
93 - Sun-Dried Tomatoes From The
Broodwich - See #BOTVGH_Bosses
History
hazard 485. ([IU])
94 - Fairy in a Bottle -
Imported from Hyrule! When the holder of this item is KO'ed, the fairy
will instantly revive him/her... kind of like Auto-Life, except the
fairy
will restore you to full health. Alternatively, you can call out the
fairy on your turn to grant a one-shot full HP heal to one person.
(Always active)
95 - Laser-Guided Sock - See Aqua Teen Hunger Force hazard 39. (1 use)
96 - Shuriken - Must be thrown.
Deals 2x critical damage. This is a pack of four.
97 - Devil Fruit - Eat this
enchanted fruit to gain special powers, but you'll never be able to
swim again. From One Piece. ([IU])
98 - Mountain Dew - See BOTVGH hazard 23. (1 use, IU OK)
99 - Peach's Kiss - Fully
refills the target's HP and cures all status ailments. Works on living
and KO'ed fighters alike. (1 use, IU OK)
100 - Challenge Flag - Throw
this, and the ref will be forced to reroll the previous coin toss/dice
roll/accuracy roll/etc. Can be thrown out of turn, but must be used
before the next turn comes up. (1 use)
101 - Damage Split - When hit,
you get to call a coin flip. If you get it right, your
attacker will take half the damage dealt and you'll recover the same
amount. ([IU], 21 ticks)
102 - Dragon's Spirit - If you
take physical damage while holding this, you lose the item but have a
75% chance to gain Auto-Life. (Always active)
103
- Shotgun - Kills zombies.
See #BOTVGH_Bosses History hazard 541.
104 - Evil Pie - See #BOTVGH_Bosses History hazard 579. [IU]
105 - Hyper Charge - Allows you
to reach maximum charge in a single turn. (2 uses)
106 - POW Block - An oldschool
favorite. Earthquake deals 15 damage to all enemies and causes them to
miss their next turn. Earth-elemental, misses jumpers. (1 use, IU OK)
107 - Glitch - Use this on an
enemy, and his next action will glitch. (1 use)
108 - Strip of Cloth - It's
useless... or is it? You can tie it around an enemy's eyes to cause
Blindness, or around their mouth to cause Mute. (1 use)
109 - Popeye's Spinach - I'm
Popeye the sailor-man, toot toot. >:O Eating his spinach will bulk
you big time, giving you an Adrenaline Rush. (1 use, IU OK)
110 - Broom - Talk about a pain
in the ass. See Aqua Teen Hunger Force hazard 58.
(1 use)
111 - Silver Apple - Not the
computer, this is something better. Whoever eats this will see his max
HP increase by 25. (1 use, IU OK)
112 - Golden Apple - An apple a
day keeps... yeah, you know. This adds 50 to your max HP! (1 use, IU OK)
113 - Soma Drop - What is a
soma, anyway? Whatever it is, this item increases your max MP by 15. (1
use, IU OK)
114 - Rune Bottle - A mysterious potion that can transform
(usually upgrade) other items! (1 use)
115 - Hi-Potion - Heals 75 HP.
(1 use, IU OK)
116 - Dry Ether - Heals 40 MP.
(1 use, IU OK)
117 - Hot Dog? - See Aqua Teen Hunger Force hazard 59. (IU OK, cannot be
used on other combatants)
118 - ÄRM - 1d3 random
ÄRMs fall to the floor. The equipment of choice in Marchen Awakens
Romance (MÄR), these have a wide range of powers and abilities. If
it comes up in an item box, you get ONE ÄRM. (Usage varies)
119 - Bun-Bun's Baywatch Tapes
- See Webcomics hazard 4.
120 - Super Scope - See Webcomics hazard 22. (4 uses)
121 - Everstone - Prevents the
holder from being job-changed. (Always active)
122 - Tent - Totally refills HP
and MP! However, there's a 50% chance of a snake living the tent,
causing Poison, Blindness, and Confusion. (1 use)
123 - Power Tent - Heals 50 HP
and adds Vanish status. (1 use)
124 - Garlic Champagne - See Aqua Teen Hunger Force hazard 72. (1 use)
125 - Glue Solvent - Use when mixfun goes bad. Separates a mixed
item into its component parts. Can be used on anyone's items (not just
your own). (1 use)
126 - Contact Lenses - See Aqua Teen Hunger Force hazard 75. (IU OK, ??? uses)
127 - PS3 - IT DEFLECTS
BULLETS. And other things. See Webcomics
hazard 43 (tails effect).
128 - Debilitator - Target
becomes weak against a random element. (1 use)
129 - Rusty Hacksaw - See #BOTVGH_Bosses History hazard 530. (1 use)
130 - Lite-Brite? - See Aqua Teen Hunger Force hazard 69. (1 use)
H. BOTVGH
(1d74)
Yes, I've (re)done it.
I took a mix of BOTVGH characters and chatgoers (past and present) and
made this hazard
set.
If you're not on here, ask me about a hazard. I'll try to give you one
that fits. Maybe. Now with hazards based on THE ACTUAL BOTVGH SITE, OMG
WOW!!!!111
1 - H Cuz - I feel
like killing some stuff! :D :D :D But first, if the Packers won their
last game, give everyone 40 EXP. Anyway, flip
a coin. If heads, roll for a really
evil hazard. If tails, try a #BOTVGH_Bosses
History hazard.
2 - Canadian Yosheh
- CY LOOZE!!!111 Everyone ever gets "Coin Hates You" status until the
next hazard. (!T)
3 - Luigi Link -
Talks about scripts. All fighters are educated, yet bored out of their
wits. Each fighter gets one status
ailment and one status
boost.
4 - Diskmaster -
Hallucinates from too much time at Wal-Mart, and thinks everyone is his
boss, and goes on a dangerous rampage. Roll 1d(current HP)
for each fighter, and deal damage accordingly. Deals half damage
against fighters who resist gravity. Fire-elemental.
5 - Jes/Marril 7
- Jes walks into the arena wearing lingerie. He walks in and flashes
the last combatant who said "XD"! That fighter is disgusted to the
point of suicide. (Removed from battle) Jes is then killed off messily
by arena security. If nobody has said XD, Jes dies from being too fat
and the battle proceeds as normal. (!T)
6 - Dan - King of
overpowered guest bosses. Fou-Lu joins the bosses as a Dragon God with
black magic secondary and Counter Magic reaction. (!F) (!T)
7 - WaRiOsHaDy -
Interruptions Hazard! You punks, he can take you all on!! All current
bosses
become allies, and WaRiOsHaDy becomes the new boss with 69 in all
stats. SPINNING SHADY
CHOKEHOLD OF DEATH!!!!11 (!F) (!T)
8 - Neo-Kamek - NK
quits MUGEN, and gets a job with FREE PIZZA AND DDR. A pizza falls to
the arena floor, and will recover all HP when eaten (IU OK). A DDR
Machine also appears on the floor, and fighters may play DDR on it as a
turn action, but given the ref's opinion on DDR, you know there's a
catch... :O
9 - Kai - Likes
swords. Spawn #BOTVGH_Bosses
History hazard 393.
10 - Aster -
Iiiiit's
yaoi time! Two random male fighters SHARE damage, healing, and status
changes
from now on. ALSO, spawn two Mega
Man X hazards; the hazards don't go off, but whichever characters
come up HAVE SEX... unless it's Iris, because that's just icky. (!T)
11 - Kammy - KBans
the next fighter who drops either an F-bomb or an S-bomb. 33 damage and
MIA for 21 ticks.
12 - PrincessVirgo
- Heals ALL FIGHTERS for random 20-100 HP. Then goes off to take over
imaginary castles. (!J)
13 - Kafei - Kafei
has his own system, with special skills! A random fighter gets to use
the Landmaster ability, and if by some miracle 100 ticks pass, they can
use it again! :D
14 - Tom D - Has
been playing SOOOO much House of the Dead that three fighters become
incurably
undead
for the rest of the battle. (!T)
15 - Goshi - Loves
ninjas. Three random heroes have their job class changed to Ninja! (!F) (!T)
16 - UDX - Sics his
Mega Man 3 hack on everyone. Aw god, the horror! Sailor Hard Venus is
added
as a boss. (!F) (!T)
17 - Ultima 64 -
ALL FIGHTERS MUST TALK IN ALL CAPS UNTIL THE
NEXT HAZARD. IF
YOU FAIL TO DO SO, MEWTWO WILL KILL ALL THE DIGIMON AND HIT YOU FOR 40
HP DAMAGE *COUGH* HAHA I HAVE A DARK SECRET PAST *shot*
18 - Incardine -
These days, Inc spends a lot of time on /b/. Spawn three Retarded Meme hazards.
19 - Nesshelper -
YOU SUCK! - One random fighter is deemed a Moron. The Figaro Brothers,
Nesshelper, Mog, every character in Tales of Phantasia, and
Nesshelper's
mom attack that combatant. However, it's ineffective and deals no
damage.
First person to KO Nesshelper earns 60 EXP. Also, spawn a Nesshelper
quote for no reason at all. :)
20 - Martin -
Hasn't
been to the chat in years. One fighter goes MIA for 41
ticks.
21 - TIASIAN -
MIXFUN. Spawn two random items, mix them, and add the result to the
arena floor. Also, this hazard is wood-elemental (even though you can't
really assign an element to a mix).
22 -
MeMyselfAndI/Landstander
Ryan - What a lamer. All fighters take 10 HP damage and receive 2
status
ailments.
23 - The Silent Strider
- Strider leaves a can of Mountain Dew on the arena floor. If you drink
it, your Speed goes up by 2. (1 use, IU OK)
24 - SSLRranma -
Roll for a random NetNavi chip, and use it
on a random combatant.
25 - Carter -
ANCIENT TECHNIQUE OF THE EAST!! Bust all defensive barriers. (!T)
26 - Klawkat - ROM
Hacking. Flip a coin. If heads, it's Cutman's Bad Scizzors Day! Spawn Bosses History hazard 477 (!F). If tails, though,
Klaw gives up mid-project and this hazard has no effect. (!T)
27 - Flarebomb -
Sets mode +c. Next fighter to use colors receives 4 status
ailments!
28 - Mew007 -
Mistakes
one random combatant for his hand--er, g/f. He takes that combatant
into
a secluded area and you can guess what happens next. That combatant
receives
no less than SEVEN status
ailments.
29 - TarenWanderer
- Flip a coin. If heads, TarenWanderer summons Madoka, and all heroes
get 30-HP auras. If tails, he bakes crack brownies, and all heroes get
Hasted instead. (!J) (!F) (!T)
30 - Mario Mario
- Mario Mario throws Shurikens at 4 random combatants, dealing critical
damage (120 Atk). (!J)
31 - Tizzy - Tizzy
gets in the bath with a random combatant (MIA for 21 ticks). They get
squeaky
clean (full HP recovery) but also become Embarrassed. If Tizzy is in
battle,
he cannot be the hazard's target; instead, both he and the target go to
the tub.
32 - Dark Pen -
Roll
for a Dark Pen hazard.
33 - TD Mak - Roll
for a H Cuz and TD Mak in-joke hazard.
34 - Ben-San - Moogle
power, kupo! (Well, at least this was Moogle power in the previous
system.) Ben whips up a plethora of
items, and each combatant gets one. (Roll a random item for each
combatant.)
35 - Braki - Braki
is not enemies with anyone, no matter how stupid, idiotic, or malicious
they may be. Until the next hazard, nobody may use any attacks that
induce
damage or negative status. (!F) (!T)
36 - Kim - All
fighters
must change nicks; failure to do so results in indefinite Stop. (!T)
37 - Paranoid Cheese
Sandwich - PCS is BIGER tahn all of u! Flip a coin for each
fighter, all heads become Tiny for 31 ticks.
38 - Sean Kelly -
The next fighter to move leaves... FOREVER!!!!!111.... Add MIA for
"forever" ticks. (!T)
39 - MechaCrash -
X-Fer, AKA the Black Hole Cannon. Pick a random combatant and roll
1d100. If it's 25 or lower, sneeze the combatant.
40 - Cyber Black Yoshi - Blue Whoring. From now until the next
hazard, all fighters can cast and whor--I mean learn BLOO MAJIX. (!F) (!T)
41 - Meta - EX Attack. A random
combatant gets access to EX Attack for the rest of the battle.
42 - Varna - Resident Pokemon enthusiast... especially
Gardevoir. A Gardevoir Poké Ball appears on the arena floor.
43 - Toujiron - MARCH OF THE ROBOTS! If any Giant Robots are in play, they get
two random status boosts. And if it is currently March, Mazinger joins
the heroes as a Giant Robot (!F) (!T).
44 - WaRiOsHaDy, Dan,
and Nesshelper - Flame war. Four words: RUN FOR YOUR LIFE, because
you can get caught in the crossfire. For each fighter, roll 1d100 and
deal
damage accordingly. Critical rule applies.
45 - Zero/Mina -
You're a little weirdo, short and stout! >:O Spawn one of
Incardine's Zero/Mina
hazards.
46 - Super Mario
- The star of BOTVGH joins the heroes as a Traveler.
(!F) (!T)
47 - Cranky Kong
- Flip a coin for each fighter. If heads, fighter falls asleep from
Cranky's
jabber. If tails, they take 10 damage from Cranky's cane.
48 - Mega Man -
Pick
a robot from the Robot Master script. Mega Man uses the resulting
robot's
weapon against the boss. (!F)
49 - Cow King -
MOOOO!
*whomp* Deal physical damage to all fighters (75 Atk).
50 - The Terrible Trio
- Divide and conquer!! Pick three random fighters and deal 25 HP damage
to each one. Ignore the critical rule.
51 - Link & Samus
- Oh look, Link is hitting on Samus yet again. She shoots at him, but
she
misses. One random fighter is hit by the errant blast for 40 HP damage.
52 - Falcon & the
Wagon - Captain Falcon drives in in Martin's Station Wagon! The
wagon
promptly crashes, and Captain Falcon joins the heroes as an Offensive Specialist with Monk
secondary... and the Falcon Punch skill. (!F) (!T)
53 - Wario - Oh
crap,
Wario's singing! The horror of it all sends three fighters into a
Berserk
rage. (!T)
54 - Ash Ketchum
- Ash says something stupid, whereupon a cow promptly falls on him. No
other effect.
55 - Kirby's Gone
Mental!
- Kirby joins the heroes as a Dreamlander,
but with permanent, incurable Confusion. (!F) (!T)
56 - Samurai Pizza Cats
- Who ordered a pizza with everything on it? The pizza goes to the
arena
floor. It provides full HP recovery when eaten (IU OK), or you can give
it to
the
ref as a bribe (this uses a turn). (1 use)
57 - Full House Time - Ian Pugh
introduced Full House Time in Season 2... and spent most of Season 3
getting picked on for it. Pick a random fighter; until the next hazard,
ALL attacks must be directed at that fighter. (!T)
58 - "Happy Kong" - Cranky has
amnesia! "Happy Kong" heals the next fighter in line to have a turn.
That fighter recovers all HP, but is so shocked by Cranky's actions
that s/he misses that turn. (!T)
59 - BOTSGHAV - The Space Ghost
characters take over the arena. The battle moves to #botsghav_arena,
but there's no other effect. (!F) (!T)
60 - A Whole Lot Of Trouble In Time
- Someone pushes the button on the Time-Altering Device... !!!ZAP!!!
Flip a coin. If heads, all heroes gain stats as if they gained three
levels. If tails, you all lose three levels! (!F)
61 - BOTVGH Olympics - It's
time for the classic cow-dodging event! Drop five cows, each on a
random fighter. Each cow deals physical damage worth 75 Atk.
62 - BOTVGH Holiday Specials -
Santa Claus gets kidnapped... again. Three heroes must volunteer to go
MIA for 21 to rescue him; if they return before the battle ends,
they'll win 80 EXP. (!F) (!T)
63 -
Kamek the... Pokémon? - Kamek uses his special
Pokémon attack, "De-Evolve", on the hero with the highest level
(in case of a tie, he attacks the hero with the most EXP). That hero's
stats change as if s/he lost 20 levels! (!F) (!T)
64 - Mad Mr. Mario's
Magnificent Mind Melding Machine - Mad Mr.
Mario uses his mind-melding machine on two random battlers; they swap
bodies! Note that heroes can be swapped with bosses by this hazard. (!T)
65 - The Quest
To Save The Past - 4d2 random Robot Masters
from
the script (3 to 48 ONLY) join the bosses.
(!F) (!T)
66 - The Worms Cometh -
The Worms use an Indian Nuke Test. The
fighter with the least HP is KO'ed, and everyone else is Poisoned for
five ticks. (!T)
67 - A BOTVGH Easter
Holiday - A random combatant dyes.
68 - Dreyfus X - Dreyfus singlehandedly saves the day by throwing
all the bosses into outer space FOREVAR!! >:O... No he doesn't.
Reroll.
69 - Insanitaryism, Jerks, And People
Being Run Over - Tempers flare, and everyone gets pissed at
everyone else. Penalty for attacking allies is removed. (!F) (!T)
70 - Trust No One! - One of the
heroes turns evil! Spawn Neo-Kamek's "Conversion" hazard. To make
matters worse, another random hero is injected with Bomb
Microbes... if s/he doesn't do whatever the new boss says, BOOM! (!F) (!T)
71 - Do Whatever - The ref is
tired, and decides to take a break, so until the next hazard, you can
do... WHATEVER! (Remember, the battle cannot end during this time.)
(!F) (!T)
72 - Thingies - DK and Diddy
running "Fast Stop Convenience" and "LMN Video"? Along with Snake &
Burner, at times this episode felt like one big Clerks reference. So
spawn Bosses History hazard 189.
73 - SUPER DISKCO
DANCINNG
TIME!!!11 - The pretty flashing lights give two fighters Seizures. (!T)
74 -
Ref's Choice
- Fun time! (For the ref anyway.) Who knows what to expect for this
hazard? (!F) (!T)
I. Mega Man Weapons
(1d97)
Mega Man's had so many
handy weapons over the years, it'd be a shame not to have a hazard set
for them. These are picked up and used like items. The set was revamped
in July '04, and again in February '06 (to include all the weapons to
that point). It was updated in fall '08
when Mega Man 9 came out, and again in spring '10 for Mega Man 10.
1 - Ref's Choice - Ref
picks any weapon he damn well pleases. (!F) (!T)
2 - Rolling Cutter (MM1) - When
you use this, your physical attacks hit multiple times for increased
damage. Roll 1d4 to determine the number of hits. (3 uses)
3 - Thunder Beam (MM1) - Deals
15 damage, 1d10 times, to one enemy. All other enemies will be hit 1d3
times. Lightning-elemental. (1 use)
4 - Ice Slasher (MM1) - Has a
50% chance of stopping one enemy for 16 ticks. (1 use)
5 - Fire Storm (MM1) - Throw a
fireball at one enemy for 30 damage. In addition, a whirling fireball
deals an additional 30 damage to anyone who attacked you on their
previous turn. Fire-elemental. (1 use)
6 - Hyper Bomb (MM1) - A
bouncing explosive which deals 100 damage to one enemy... after 6
ticks, that is. (1 use)
7 - Super Arm (MM1) - Allows
you to pick up and hurl items of any size. In other words, you get the
"Throw Item" command. ([IU])
8 - Metal Blade (MM2) - Slices
and dices all enemies for 25 damage. Cannot be evaded by any means,
including jump and MIA. Triple damage if thrown. (3 uses)
9 - Bubble Lead (MM2) - An
innocent-looking bubble that weighs as much as lead. It deals 32 damage
to one enemy, ignoring defensive status like Metal. Water-elemental. (2
uses)
10 - Atomic Fire (MM2) -
Enables charging of attacks up to level 5 while held. (Always active)
11 - Leaf Shield (MM2) -
One-shot defense. If you're attacked after using this, you'll recover
HP instead of losing it. (IU OK, one use)
12 - Air Shooter (MM2) -
Attacks all enemies with mini-tornadoes for 25 damage. Hits only once
normally, but against airborne fighters, hits 1d3 times.
Wind-elemental. (2 uses)
13 - Crash Bomber (MM2) - This
handy weapon destroys walls and barriers! It also destroys defensive
status boosts like Reflect, Metal, Safeguard, Auras, and Defense and
M.Defense Up. (1 use)
14 - Time Stopper (MM2) - Stops
up to three targets for 21 ticks. (1 use)
15 - Quick Boomerangs (MM2) -
Triples your number of physical attacks per action. (Basically
multistrike, although ninjas
and the like get six attacks.) ([IU])
16 - Top Spin (MM3) - Before
Mario could spin-jump, Mega Man had Top Spin. This allows one free use
of the Drill Jump ability. If you lack the Jump command, you get that
too (but just the one time).
17 - Shadow Blade (MM3) - A
ninja throwing star. Deals 25 damage to one enemy. If the user is
invisible, 35 damage. If Shadowed, 45 damage. If thrown, triple the
damage. (2 uses)
18 - Spark Shock (MM3) -
Paralyzes one enemy for 31 ticks. (3 uses)
19 - Magnet Missile (MM3) - Not
only does this deal 45 damage to an enemy, it can veer up to
hit jumpers. (2 uses)
20 - Hard Knuckle (MM3) - A
powerful attack which deals 60 damage... if it hits. (65%) (2 uses)
21 - Gemini Laser (MM3) -
Enables you to attack airborne and/or MIA fighters,
whether with physical or magic attacks. (2 uses)
22 - Needle Cannon (MM3) - Does
20 damage. However, you can shoot multiple needles at a time; if you do
this, each successive needle does 2 damage less than the previous one.
(20, 18, 16, etc.) (10 needles)
23 - Search Snake (MM3) - Here
at the arena, we've put the "Search" in Search Snakes... which couldn't
search for squat in MM3. These little beauties can be used to dig up
1d3 random items for you, retrieve allies from MIA, or just attack for
18 damage (can hit enemies who are MIA). (3 uses)
24 - Wire Adaptor (MM4) -
Allows you to hang from the ceiling. You stay airborne for as long as
you want and can land whenever you choose, but your landing will not
damage the enemy.
25 - Rain Flush (MM4) - Fwoosh!
Deals 12 damage to all enemies, and washes away all items from the
arena floor. Water-elemental. (1 use)
26 - Flash Stopper (MM4) - A
watered-down Time Stopper. Stops one target for 21 ticks. (1 use)
27 - Pharaoh Shot (MM4) -
Allows you to attack with a charge, and still charge higher. ([IU])
28 - Ring Boomerang (MM4) -
Deals 16 damage, ignoring all barriers and the critical rule. Has a 50%
chance to hit twice. (3 uses)
29 - Dust Crusher (MM4) -
Launches a block of debris which does 30 damage to one enemy. The block
then breaks, scattering debris and dealing 10 damage to 1d4 more random
enemies (repeats OK). Earth-elemental. (2 uses)
30 - Skull Barrier (MM4) -
Gives you a 25-HP Aura. (1 use)
31 - Dive Missile (MM4) - 33 HP
damage. This is a homing torpedo, and a pretty good one at that, so it
can hit jumpers, diggers, and MIA fighters. (3 uses)
32 - Drill Bomb (MM4) - There
are two ways you can use this. If you attack with it directly, you'll
do 60 damage. You can also try to detonate it early; this deals 120
damage but has a 50% chance of missing. (1 use)
33 - Water Wave (MM5) - This
unimpressive-looking attack deals 20 damage to all enemies... and
cancels defensive barriers in the process! Water-elemental. (1 use)
34 - Star Crash (MM5) - Some
say the best offense is a good defense, and this gives you the ability
to throw Auras at enemies! Damage will be equal to the strength of the
aura. As a free bonus, using this item gives you a 20-HP Aura to start
with. (IU OK)
35 - Gravity Hold (MM5) -
Reverses gravity, toggling Airborne status on all combatants. Fighters
may attack upon landing. (1 use)
36 - Gyro Attack (MM5) - Rotors
aren't very fast or powerful, but they are quite maneuverable and
economical. 20 damage, can hit jumpers. Wind-elemental. (4 uses)
37 - Crystal Eye (MM5) - A
splitting, bouncing crystal. You can choose to deal 45 damage to one
enemy, or 20 damage each to three random enemies (repeats OK). (3 uses)
38 - Napalm Bomb (MM5) - These
bad boys roll along the ground for a few seconds and then... BOOM! Each
bomb does 40 damage, but be careful, because they have a 20% chance of
exploding on you instead! (3 uses)
39 - Power Stone (MM5) - This
is a strong attack, but it's quite unwieldy. Call a coin flip for each
enemy; for each one you get right, a boulder smacks them for 45 HP
damage. Earth-elemental. (2 uses)
40 - Charge Kick (MM5) - Who
knew? Mega Man's silly-looking slide makes a mean attack. This knocks
one enemy off his feet, resetting CT to 0. (1 use)
41 - Plant Barrier (MM6) -
One-shot defense, this can cancel out any attack. Alternatively, you
can use it as an attack to deal 50 damage (wood-elemental), but there's
a 50% chance
that you'll take 15 HP recoil damage. (1 use)
42 - Silver Tomahawk (MM6) -
When you fling this at an enemy, they'll take 80 HP damage... if it
hits (50%). If it misses, it will fly high into the sky, and if there's
anyone in the air, one of them will take the damage instead! (1 use)
43 - Yamato Spear (MM6) - It's
unimpressive, but it works. This deals 2x physical damage, ignoring
defense, and it also ignores defensive status. On top of all that, it
doesn't draw counterattacks! (3 uses)
44 - Knight Crusher (MM6) - A
mighty ball-and-chain which does 42 damage to one enemy. After hitting,
it has a 50% chance to return to the user, allowing you to use it
again! (??? uses)
45 - Centaur Flash (MM6) -
Deals 18 damage and paralysis to all enemies. Holy-elemental. (1 use)
46 - Wind Storm (MM6) - Has a
50% chance to send an enemy MIA for 15 ticks. If it fails for any
reason, it instead does 22 wind-elemental HP damage. (1 use)
47 - Flame Blast (MM6) - Allows
for free usage of the Fireballs ability.
(3 uses)
48 - Blizzard Attack (MM6) -
Attacks 1d4 random enemies (repeats OK) for 30 damage per hit.
Ice-elemental. (1 use)
49 - Beat Whistle - Summons the
robotic bird, Beat. Beat can attack one enemy for half their remaining
HP, or grant one ally a shield which neutralizes all damage for 11
ticks. (1 use)
50 - Freeze Cracker (MM7) -
Ice-elemental
bullets deal 20 damage, with a 25% chance of freezing the target. (2
uses)
51 - Danger Wrap (MM7) - Trap
one enemy inside a bubble to Stop him for 21 ticks, or just drop a bomb
instead for 40 damage. (1 use)
52 - Thunder Bolt (MM7) - Does
20 damage and paralyzes mechanical fighters. Lightning-elemental. Try
mixing it with some
kind of machine... (4 uses)
53 - Junk Shield (MM7) - Once
used, punishes -- but does not stop -- direct attackers. 25 damage,
earth-elemental. (3
counters, IU OK)
54 - Scorch Wheel (MM7) - The
intense heat of this item will burn away all of the enemy's positive
status. (1 use)
55 - Slash Claw (MM7) - Does 80
damage to one enemy with a claw swipe. Can be blocked, evaded and
countered like a regular physical attack. (1 use)
56 - Wild Coil (MM7) - Launches
two bouncing springs, which hit two random enemies (repeats OK) for 30
damage. Can be charged for double damage. (1 use)
57 - Noise Crush (MM7) - This
nifty weapon allows Mega Man to bounce sound waves off of walls, then
catch them and amplify them! While using this, if you miss an attack,
you instantly achieve maximum charge. (Always active, 2 uses)
58 - Tornado Hold (MM8) -
Summons a tornado which launches the enemy MIA for 11 ticks. If they
cannot be sent MIA, they go airborne for 6 ticks instead, and cannot
attack upon landing. (1 use)
59 - Thunder Claw (MM8) - Deals
25 HP damage and paralysis, or you can use it to grab items
out-of-turn. Lightning-elemental. (2 uses)
60 - Flash Bomb (MM8) -
Continuous damage! After exploding on all enemies for 40 damage, it
will deal an additional 10 damage -- 1d8 times -- to one enemy. (1 use)
61 - Ice Wave (MM8) - Shards of
ice grow from the ground and attack all enemies! 30 HP damage.
Ice-elemental. (1 use)
62 - Water Balloon (MM8) - Not
one of the more fearsome weapons in the series, to be sure... this
deals 15 HP damage to one enemy, and... uh... gets them all wet. Add
Slow for 21 ticks. Water-elemental. (2 uses)
63 - Flame Sword (MM8) - Free
30-MP fire-elemental magic charge! Hooray! ([IU])
64 - Homing Sniper (MM8) -
Places a targeting cursor on one enemy. For the next 11 ticks, ALL
attacks targeting that enemy will connect. This includes things like
Impale, Death, and badstats. (1 use)
65 - Astro Crush (MM8) - An
insanely powerful weapon. This strikes ALL enemies with a hail of
comets, dealing 50-80 damage per enemy. (1 use)
66 - Ice Wall (MM&B) - This
item can be used for either offense or defense. You can push it into an
enemy for 30 damage, or you can use it out of turn to block an attack.
If you use it to block a direct attack, you'll deal the damage as well!
Ice-elemental.
(1 use)
67 - Wave Burner (MM&B) -
This is a flame jet which deals continuous damage. When you use it,
you'll execute a free 5 MP attack on one enemy. You will continue to
use such attacks whenever anyone gets a turn, so you're constantly
spewing flame. There's no limit to this, but you cannot do anything
else while using the Wave Burner, and it's canceled if you get hit.
Fire-elemental. (1 use)
68 - Remote Mine (MM&B) -
You can attack an enemy directly with this, or you can place it in
front of an ally to protect them from direct attacks. Either way, it
does 50 HP damage. (1 use)
69 - Spread Drill (MM&B) -
This is a really big drill which can be split into smaller, but less
potent, drills. The big one will deal 60 HP damage to one enemy. The
small ones hit all enemies, but only for 20 HP damage. (1 use)
70 - Tengu Blade (MM&B) -
This is like multiple weapons rolled into one! With this, you can
emulate the effect of the Charge Kick (hazard 40), the Silver Tomahawk
(hazard 42), or the Slash Claw (hazard 55). However, the effect will be
halved. Wind-elemental. (1 use)
71 - Magic Card (MM&B) -
Drain 20 HP and 10 MP from the target. (4 uses)
72 - Copy Vision (MM&B) -
Creates a holographic clone of the user. Until your next turn, all
incoming attacks have a 50% chance to miss you. (IU OK, 1 turn)
73 - Lightning Bolt (MM&B)
- WARE WA KAMINARI!... wait, no. This blasts all enemies with lightning
for 60 damage. (1 use)
74 - Laser Trident (MM9) - This
beauty can pierce several enemies with one shot. 40 damage to all
enemies, ignores defensive status. (3 uses)
75 - Concrete Shot (MM9) - Fire
this into an enemy for 50 damage (50% chance of petrification), or
create a Rock Cube to protect the team. (1 use)
76 - Black Hole Bomb (MM9) - One
of the more awesome weapons in the series. Deals instant death to one
target, and creates a black hole that may suck up magic attacks (Runic
effect) for 5 ticks. (1 use)
77 - Jewel Satellite (MM9) -
Yet another shield weapon... gives Reflect status, but the wearer can
cancel the Reflect to throw the jewels at an enemy for 35 damage. (1
use, IU OK)
78 - Plug Ball (MM9) - A
fast-moving ball of electricity that moves along the terrain. 25 HP
damage to one enemy, lightning-elemental. (4 uses)
79 - Tornado Blow (MM9) - Blows
all enemies MIA. If immune, deals 60 HP damage (wind-elemental). (1 use)
80 - Magma Bazooka (MM9) - Blasts
three random enemies (repeats OK) with fireballs for 20 HP damage each
(fire-elemental). Can be charged for double damage. (2 uses)
81 - Hornet Chaser (MM9) -
Homes in on one target, dealing 30 HP damage. Hits jumpers and MIA
fighters. Alternatively, you can use one to fetch items from the arena
floor and bring them to you or any ally. (3 uses)
82
- Thunder Wool (MM10) - A thundercloud with a powerful
discharge... but it's hard to use well. Has a 50% chance to deal 60
lightning damage to one enemy, otherwise it only does 10 damage. (1 use)
83 - Water Shield (MM10) - This forms a 50-HP barrier that
takes consistent damage... but you can fire it at all enemies, dealing
water damage equal to its remaining HP. (1 use)
84 - Solar Blaze (MM10) - Shoots one enemy with a large
fireball for 40 fire damage; then, it splits into two fragments which
hit random enemies (no repeats) for 20 fire damage. (2 uses)
85 - Chill Spike (MM10) - Shoot this into the ground to create
icy spikes in front of you. Anyone directly attacking you will take 30
ice damage. (1 use)
86 - Wheel Cutter (MM10) - You can fire a buzzsaw at one enemy
for 25 damage, or attach it to your arm or weapon to add 25 to your
next direct physical attack. (1 use)
87 - Commando Bomb (MM10) - A bomb that can be aimed in
multiple directions and launches shockwaves. Deals 40 damage to all
enemies, breaking barriers in the process; can be aimed upward to hit
jumpers. (1 use)
88 - Triple Blade (MM10) - Three knives are thrown at random
enemies (repeats OK) for 20 damage. (3 uses)
89 - Rebound Striker (MM10) - A ball that bounces off walls,
becoming faster and stronger as it does. Flip a coin; if heads, it hits
the enemy for 15 damage. If tails, add 15 more damage and repeat until
heads (caps at 90 damage), but the targeting becomes random. (2 uses)
90 - Energy Tank - Fully
refills your HP when used. (1 use)
91 - Weapon Tank - Fully
refills your MP when used. (1 use)
92 - Super Tank - Fully refills
both HP and MP when used. (1 use)
93 - Roll's Communicator -
Allows you to contact Roll at any time for a free scan. If the boss's
HP/MP are already visible, you can contact Roll for battle hints. (IU
OK)
94 - Flip-Top - The cybernetic
suitcase descends into the arena, and drops three random Mega Man
Weapons onto the floor! (IU OK, 1 use)
95 - Hyperbolt - This allows
Item Ability users to create items twice as fast. For instance, you
could use Build Item and Ether in the same turn. ([IU])
96 - Auto's Bazooka - Lock and
load, mutha fugga! 100 HP damage. (1 use)
97 - Proto Shield - With this,
you get the Block ability. ([IU])
J. Espers (3d10)
These are based on the
espers from Final Fantasy 6, and it's a pretty straightforward set...
mostly
either damage or status hazards. There are some exceptions though. Dan
came up with the hazards, I just assigned them numbers. I may or may
not update this to include the four extra espers from the Game Boy
Advance version of the game. This is currently the only hazard set that
operates on a curved dice roll.
3 - Magicite -
Summons
the ref's choice of Esper. (!T)
4 - Raiden - True
Edge. KO's a random fighter.
5 - Phoenix -
Rebirth.
Revives all KO'ed fighters with full HP. If nobody is dead, deal
fire-elemental
damage
(20 MP, assume 50 MAtk) to a random fighter.
6 - Palidor - Sonic
Dive. Flip a coin. If heads, good guys all go airborne; if tails, boss
or bosses go airborne. You even get to deal damage on the landing. (!J)
7 - Tritoch -
Tri-Dazer.
For each fighter, roll 15d3 and deal damage accordingly. Combined
fire/ice/lightning-elemental.
8 - Unicorn - Heal
Horn. Remedies bad status for all fighters.
9 - Seraphim -
Reviver.
For each fighter, flip a coin. If heads, fighter recovers 25 HP.
10 - Carbunkle -
Ruby Light. For each fighter, flip a coin. If heads, fighter receives
Reflect
for 24 ticks.
11 - Ifrit -
Inferno.
One random fighter loses 15 HP; another random fighter receives 15 HP.
Fire-elemental.
12 - Kirin - Life
Guard. For each fighter, flip a coin. If heads, fighter receives Regen
for 41 ticks.
13 - Zoneseek -
Wall.
Flip a coin for each fighter. If heads, fighter receives Magic Defense
Up for 41 ticks.
14 - Fenrir - Moon
Song. Flip
a coin for each fighter, all heads receive Evade
Up for 41 ticks.
15 - Bismark - Sea
Song. All fighters take 10 HP damage. Water-elemental.
16 - Stray - Cat
Rain. Flip a coin for each fighter. If heads, fighter is confused for
41
ticks. (!J)
17 - Siren - Hope
Song. Mutes a random fighter for 21 ticks.
18 - Alexander -
Justice. For each fighter, flip a coin; if heads, fighter takes magic
damage
(35 MP, assume 60 MAtk). Holy-elemental.
19 - Shiva - Gem
Dust. Flip a coin for each fighter. If heads, fighter falls asleep.
20 - Ragnarok -
Metamorph.
Causes an Item hazard to occur.
21 - Ramuh - Bolt
Fist. 10 HP damage to all fighters, flip a coin for each one. If heads,
fighter is paralyzed for 41 ticks. Lightning-elemental.
22 - Starlet -
Group
Hug. For each fighter, flip a coin. If heads, fighter recovers 15 HP.
Any
fighters who are sleeping will wake up.
23 - Maduin - Chaos
Wing. For each fighter, flip a coin. If heads, fighter takes magic
damage
(20 MP, assume 60 MAtk).
24 - Terrato -
Earth
Aura. Deals 20 HP damage to anyone who is on the ground.
Earth-elemental. (!J)
25 - Golem - Earth
Wall. When a physical attack is used, flip a coin; if heads, Golem
blocks
the attack. This effect lasts until the next hazard. (!T)
26 - Odin - Atom
Edge.
For each fighter, flip a coin. If heads, fighter's HP is reduced to 1.
If immune to that, take 25% of max HP damage. If fighter is in critical
range, s/he is KO'ed.
27 - Phantom -
Fader. Flip
a coin for each fighter, all heads receive Vanish for 31 ticks.
28 - Shoat - Demon
Eye. Petrifies a random fighter. (!J)
29 - Bahamut - Sun
Flare. All fighters take magic damage (35 MP, assume 50 MAtk), ignores
critical rule.
30 - Crusader -
Purifier.
All fighters take magic damage (75 MP, assume 50 MAtk). (!F)
K. Materia (1d244)
Once upon a time, there
was a Mega Man X Enhancements hazard set. However, while it was useful
at first, it quickly become obsolete and even annoying as said
enhancements took up slots in people's Item Boxes. So the Enhancements
were
eventually taken out and replaced with a new hazard set: Materia. As in
Final Fantasy 7, equipping a Materia will give you new abilities and
such, but will usually alter your stats in some way. All Materia are
auto-IU, and no, most of these were NOT in FF7. :P Even if you won't
use the skill, you might want to take advantage of a materia's status
boosts. Because of the radically-changed ability sets, this set
underwent the most changes when I changed over from the old system to
the current one. The stat changes were nerfed heavily early in 2010.
1 - Fire materia - Allows the holder
to cast Fire (10 MP), Fira (25 MP), and Firaga (40 MP). MPx1.03,
MaxMPx1.03, MAtkx1.02. ([IU])
2 - Ice materia - Allows the
holder to cast Blizzard (10 MP), Blizzara (25 MP), and Blizzaga (40
MP). MPx1.03, MaxMPx1.03, MAtkx1.02. ([IU])
3 - Lightning materia - Allows
the holder to cast Thunder (10 MP), Thundara (25 MP), and Thundaga (40
MP). MPx1.03, MaxMPx1.03, MAtkx1.02. ([IU])
4 - Biohazard materia - Allows
the holder to cast Bio (15 MP), Biora (30 MP), and Bioga (45 MP).
MPx1.04, MaxMPx1.04, MAtkx1.01. ([IU])
5 - One-Shot materia - Allows
the holder to cast Death (30 MP) and Break (20 MP). HPx0.98,
MaxHPx0.98, MPx1.02, MaxMPx1.02. ([IU])
6 - Nuke materia - Allows the
holder to cast Flare (50 MP) and Holy (50 MP). MPx1.05, MaxMPx1.05,
Atkx0.98, Defx0.98. ([IU])
7 - Assrape materia - Allows
the holder to cast Ultima (70 MP). MPx1.07, MaxMPx1.07, Atkx0.97,
Defx0.97, MAtkx0.98. ([IU])
8 - Restore materia - Allows
the holder to cast Cure (8 MP), Cura (18 MP), and Curaga (36 MP).
MPx1.03, MaxMPx1.03, Atkx0.97, MAtkx1.03, Accx0.95. ([IU])
9 - Revive materia - Allows the
holder to cast Life (15 MP), Full-Life (35 MP), and Auto-Life (25 MP).
MPx1.04, MaxMPx1.04, Atkx0.96. ([IU])
10 - Remove materia - Allows
the holder to cast Esuna (12 MP) and Dispel (15 MP). MPx1.02,
MaxMPx1.02, Atkx0.99. ([IU])
11 - Haste materia - Allows the
holder to cast Haste (7 MP) and Hastega (24 MP). MPx1.01, MaxMPx1.01,
Speedx1.02. ([IU])
12 - Slow materia - Allows the
holder to cast Slow (7 MP) and Slowga (18 MP). MPx1.01, MaxMPx1.01,
Speedx1.02. ([IU])
13 - Stop materia - Allows the
holder to cast Stop (14 MP). HPx0.99, MaxHPx0.99, Speedx0.99. ([IU])
14 - BFRFS materia - Allows the
holder to cast Comet (20 MP) and Meteo (70 MP). HPx0.94, MaxHPx0.94,
MPx1.04, MaxMPx1.04, Speedx0.96. ([IU])
15 - Quick materia - Allows the
holder to cast Quick (42 MP) and Quicken (42 MP). MPx1.03, MaxMPx1.03,
Speedx0.95. ([IU])
16 - Gravity materia - Allows
the holder to cast Gravity (25 MP) and Graviga (35 MP). MPx1.01,
MaxMPx1.01, Atkx0.98, MAtkx0.98, Speedx0.99. ([IU])
17 - Black Hole materia -
Allows the holder to cast X-Zone (25 MP), Warp (12 MP), Wormhole (10
MP), and Time Travel. HPx0.98, MaxHPx0.98, MPx1.01, MaxMPx1.01. ([IU])
18 - Share materia - Allows the
holder to use Share MP and MP Gift. MPx1.03, MaxMPx1.03, MAtkx1.01.
([IU])
19 - BL00 MAJIX materia -
Allows the holder to cast and learn blue
magic spells. MPx1.05, MaxMPx1.05, MAtkx0.95, MDefx0.95. ([IU])
20 - Power Up materia - Allows
the holder to cast Might (7 MP), Energize (7 MP), and Berserk (10 MP).
MPx1.01, MaxMPx1.01, MAtkx1.01, MDefx0.99. ([IU])
21 - Defense Up materia -
Allows the holder to cast Protect (10 MP), Shell (10 MP), and Regen (10
MP). MPx1.01, MaxMPx1.01, MAtkx0.99, MDefx1.01. ([IU])
22 - Prevention materia -
Allows the holder to cast Resist (18 MP), Barrier (10 MP), and grants
Auto-Safeguard (S-Skill). MPx1.02, MaxMPx1.02, Defx0.98, MDefx0.98.
([IU])
23 - Who Cares materia - Allows
the holder to cast Float (7 MP) and Reflect (7 MP). MPx1.01,
MaxMPx1.01. ([IU])
24 - Summon materia 1 - Allows
the holder to summon Shiva (32 MP), Ifrit (32 MP), Ramuh (32 MP), and
Titan (42 MP). MPx1.02, MaxMPx1.02, MAtkx1.02. ([IU])
25 - Summon materia 2 - Allows
the holder to summon Golem (26 MP), Carbuncle (26 MP), Madoka (41 MP),
and Unicorn (18 MP). MPx1.02, MaxMPx1.02, MAtkx0.98. ([IU])
26 - Summon materia 3 - Allows
the holder to summon Zeromus (40 MP), Phoenix (52 MP), Bomb (20 MP),
and Surge (15 MP). MPx1.02, MaxMPx1.02, MAtkx1.02. ([IU])
27 - Final Summon materia -
Allows the holder to summon Bahamut (52 MP), Captain Lou (999 MP), and
use the Call Script. MPx1.05, MaxMPx1.05, MAtkx1.03. ([IU])
28 - Sword Skill materia 1 -
Allows the holder to use Incision, Laceration, and Impale. Atkx1.02,
Accx1.02, MAtkx0.95. ([IU])
29 - Sword Skill materia 2 -
Allows the holder to use Slash and Overdrive. Atkx1.03, MAtkx0.97.
([IU])
30 - Battle Skill materia -
Allows the holder to use Power Break (7 MP), Armor Break (7 MP), Magic
Break (7 MP), Mental Break (7 MP), and Speed Break (14 MP). MPx1.02,
MaxMPx1.02, Atkx1.01, Accx1.01, MAtkx0.97. ([IU])
31 - Minus materia - Allows the
holder to use Minus Strike (14 MP). HPx1.03, MaxHPx1.03, Atkx0.99,
Accx0.99. ([IU])
32 - Swordrape materia - Allows
the holder to use Climhazzard (30 MP). MPx1.03, MaxMPx1.03, MAtkx0.96.
([IU])
33 - Paladin materia - Allows
the holder to use Block (R-Skill) and Cover (R-Skill). Defx1.02,
MDefx0.98. [IU])
34 - Combo materia - Allows the
holder to use X-Fight and Multistrike. Atkx0.98, Accx0.98. ([IU])
35 - Ki Healing materia -
Allows the holder to use Chakra, Mantra, and Spiraller. MAtkx0.97.
([IU])
36 - Martial Arts materia -
Allows the holder to use Carter's Tech, Spin Punch, and Shoulder Throw.
Atkx1.03. ([IU])
37 - Flying Kick materia -
Allows the holder to use Strike-All, Smash-All, and Triple Roundhouse
(20 MP). Atkx1.01, Accx0.98, Speedx1.01. ([IU])
38 - Shotokan materia - Allows
the holder to use Hadouken (10 MP), Shoryuken (10 MP), and Tatsumaki
Zankuukyaku (8 MP). Atkx1.02, MAtkx0.98. ([IU])
39 - Backbreaker materia -
Allows the holder to use Hyper Slam, Crush, Cripple, and Giant Hammer.
Accx0.97. ([IU])
40 - Counter materia - Allows
the holder to use Counter (R-Skill). Atkx0.98, Defx0.98. ([IU])
41 - Seal materia - Allows the
holder to cast Sleep (10 MP), Silence (14 MP), S'Crow Funk (10 MP), and
Imp Song (24 MP). MPx1.01, MaxMPx1.01, Atkx0.99, MAtkx0.99. ([IU])
42 - Disable materia - Allows
the holder to cast Paralyze (10 MP), Confuse (12 MP), and Blind (8 MP).
MPx1.02, MaxMPx1.02. ([IU])
43 - Voodoo materia - Allows
the holder to cast Strobe (10 MP), Zombify (14 MP), Mini (14 MP), and
Surprise! (18 MP). MPx1.01, MaxMPx1.01, Atkx0.99, MAtkx0.99. ([IU])
44 - Mystery Medicine materia -
Allows the holder to cast Metal Skin (18 MP), Final Strike (24 MP),
Mana Saver (14 MP), and Steroids (20 MP). MPx1.01, MaxMPx1.01,
Atkx0.99, MAtkx0.99. ([IU])
45 - Bypass materia - Allows
the holder to Bypass Safeguards (S-Skill). Speedx0.96. ([IU])
46 - Item Whore materia 1 -
Gives the holder an Item Box (S-Skill) and allows use of Draw Items.
Atkx0.97, MAtkx0.97. ([IU])
47 - MIXFUN materia - Allows
the holder to use Mix. Speedx1.01. ([IU])
48 - Potion materia - Allows
the holder to use Potion, Ether, Hi-Potion (20 MP), Dry Ether (20 MP),
and Elixir (50 MP). MPx1.03, MaxMPx1.03, MAtkx0.98. ([IU])
49 - Shrooms materia - Allows
the holder to use Super Mushroom (20 MP), Poison Mushroom (20 MP), and
Mushroom Picking (10 MP). MPx1.01, MaxMPx1.01. ([IU])
50 - Concoct materia - Allows
the holder to use Phoenix Down, Remedy, and Tungsten (10 MP).
Speedx1.02. ([IU])
51 - Arms Dealer materia -
Allows the holder to use Share Items, Multiple Uses, Distribution, and
Build Item (10 MP). HPx0.97, MaxHPx0.97, Evadex1.02, Speedx1.01. ([IU])
52 - Steal materia - Allows the
holder to use Steal, Steal Boost, and Pillage (6 MP). MAtkx0.97,
Speedx1.03. ([IU])
53 - Item Whore materia 2 -
Allows the holder to use Loot and Plunder (R-Skill). Atkx0.98,
MAtkx0.98. ([IU])
54 - Missing Limb materia -
Allows the holder to use Poison Hook (5 MP) and Peg-Leg (9 MP).
MPx1.01, MaxMPx1.01, Atkx1.02. ([IU])
55 - Gunman materia - Allows
the holder to use Double Shot (3 MP), Belt Shot (8 MP), Point Blank (3
MP), and Gun Maintenance. MPx1.01, MaxMPx1.01, Accx1.02. ([IU])
56 - Pirate Ship materia -
Allows the holder to use Cannon Fire, Cheers!, Jolly Roger, and Parrot
Strike. MPx0.97, MaxMPx0.97, Atkx1.02. ([IU])
57 - Counter Magic materia -
Allows the holder to use Counter Magic (R-Skill). MPx1.05, MaxMPx1.05,
MAtkx0.95, MDefx0.95. ([IU])
58 - Throw materia - Allows the
holder to use Throw Item, Draw Weapons, and Chomp. Atkx1.01,
Evadex1.03. ([IU])
59 - Ninja Magic materia -
Allows the holder to cast Kamaitachi (14 MP), Suiton (16 MP),
Kusaarashi (18 MP), and Pin (12 MP). MPx1.02, MaxMPx1.02, MAtkx1.02.
([IU])
60 - Stealth materia - Allows
the holder to cast Blink (7 MP), Invisible Cloak (12 MP), and Cloak of
Shadows (16 MP). MPx1.01, MaxMPx1.01, Evadex1.04. ([IU])
61 - Assassin materia - Allows
the holder to use Blood Lust (36 MP) and Assassinate. MPx1.02,
MaxMPx1.02, Atkx1.01, MAtkx0.96. ([IU])
62 - Batdodge materia - Allows
the holder to use Kawarimi (R-Skill) and Ranged Throw (S-Skill).
Evadex1.03. ([IU])
63 - X-Magic materia - Allows
the holder to use X-Magic. MPx1.05, MaxMPx1.05, MAtkx0.95. ([IU])
64 - Fire Sword materia -
Allows the holder to cast Fire Sword (10 MP), Fira Sword (25 MP), and
Firaga Sword (40 MP). MPx1.03, MaxMPx1.03, Atkx1.02. ([IU])
65 - Ice Sword materia - Allows
the holder to cast Blizzard Sword (10 MP), Blizzara Sword (25 MP), and
Blizzaga Sword (40 MP). MPx1.03, MaxMPx1.03, Atkx1.02. ([IU])
66 - Lightning Sword materia -
Allows the holder to cast Thunder Sword (10 MP), Thundara Sword (25
MP), and Thundaga Sword (40 MP). MPx1.03, MaxMPx1.03, Atkx1.02. ([IU])
67 - Rune Knight materia -
Allows the holder to cast Shock (50 MP), Variable Blade (30 MP), and
Fluxblade (20 MP). MPx1.02, MaxMPx1.02, Atkx1.01. ([IU])
68 - Imbue materia - Allows the
holder to cast Item Shatter (20 MP) and Spellblade (15 MP). MPx1.01,
MaxMPx1.01, Atkx1.01. ([IU])
69 - WaRiOsHaDy materia -
Allows the holder to use SHADY CHOKEHOLD OF DEATH!!!1111. HP+0.69,
MaxHP+0.69, MP+0.69, MaxMP+0.69, Atk+0.69, Def+0.69, MAtk+0.69,
MDef+0.69, Acc+0.69, Evade+0.69, Speed+0.69. ([IU])
70 - Runic materia - Allows the
holder to use Runic (R-Skill). MDefx0.97. ([IU])
71 - Dark Knight materia -
Allows the holder to use Night Sword, Dark Sword, and Darkside.
HPx0.98, MaxHPx0.98, Atkx1.02. ([IU])
72 - Holy Knight materia -
Allows the holder to use Stasis Sword, Holy Explosion, Lightning Stab,
and Crush Punch. Atkx1.01. ([IU])
73 - Divine Knight materia -
Allows the holder to use Icewolf Bite, Blastar Punch, Shellbust Stab,
and Hellcry Punch. Atkx1.01. ([IU])
74 - Jump materia - Allows the
holder to use Jump, Mid Jump, and High Jump. Atkx1.03, Speedx1.01.
([IU])
75 - Landing materia - Allows
the holder to use Jump, Drill Jump (15 MP), Multijump (10 MP), and
Shockwave (10 MP). MPx1.01, MaxMPx1.01, Atkx1.01, MAtkx0.98. ([IU])
76 - Dragon Knight materia -
Allows the holder to use Dragon Sword, White Draw (30 MP), Dragon Might
(10 MP), and Wyvern (24 MP). Atkx1.03. ([IU])
77 - Hazard Control materia -
Allows the holder to use Hazard Control and Hazard Focus (20 MP).
MPx1.02, MaxMPx1.02. ([IU])
78 - Hazard Change materia -
Allows the holder to use Hazard Change (10 MP, R-Skill), Hazard Reroll
(10 MP, R-Skill), Target Reroll (10 MP, R-Skill), and Turbo Hazard (20
MP, R-Skill). MPx1.03, MaxMPx1.03. ([IU])
79 - Disaster Aversion materia
- Allows the holder to use Restore Default (30 MP), Surge Reroll (20
MP, R-Skill), Refbomb Defuser (25 MP, R-Skill), and Interruption
Interruptor (25 MP, R-Skill). MPx1.04, MaxMPx1.04. ([IU])
80 - Mimic materia - Allows the
holder to use Mimic, and gives Perfect Copy (S-Skill). Atkx0.97,
MAtkx0.97, Speedx0.97. ([IU])
81 - NetNavi materia - Gives
the holder a Program Folder (S-Skill) and allows use of Draw Chips, Add
Chips, and Program Advance C. Atkx0.97, MAtkx0.97. ([IU])
82 - Cross materia - Gives the
holder Fire Cross, Aqua Cross, Elec Cross, and Wood Cross. Defx1.01,
MDefx1.01. ([IU])
83 - Beast Out materia - Gives
the holder the Beast Out ability. Defx1.02, MDefx1.02. ([IU])
84 - Roll 'Em materia - Allows
the holder to use Dice, Slots, and Wild Card (15 MP). Atkx1.02. ([IU])
85 - Gambler materia - Allows
the holder to use Stat Reroll, Life And Death (15 MP), and Gamble
Defense
(R-Skill). MPx1.01, MaxMPx1.01, Defx0.99. ([IU])
86 - Vegas materia - Allows the
holder to use Double Or Nothing (10 MP), EXP Rain, and Recall Magic,
and gives a 5-Card Draw (S-Skill). MPx1.02, MaxMPx1.02, MAtkx1.03.
([IU])
87 - Sniper materia - Allows
the holder to use Swift and Precise Shot. Accx1.06. ([IU])
88 - Hammer Time materia -
Allows the holder to use Hammer Time, Sledge (7 MP), and Mega Sledge
(12 MP). Atkx1.04. ([IU])
89 - Koopa materia - Allows the
holder to use Boomerang (3 MP), Fireballs (15 MP), and Shell Slam (15
MP). MPx1.01, MaxMPx1.01, Atkx1.02, Speedx0.98. ([IU])
90 - Drain materia - Allows the
holder to cast Drain (10 MP), Drainra (20 MP), and Drainga (30 MP).
HPx1.03, MaxHPx1.03, MAtkx0.98. ([IU])
91 - Braaains materia - Allows
the holder to use Rasp (20 MP), Brain Eater (15 MP), Flesh Eater (15
MP), and Arise!. MPx1.02, MaxMPx1.02. ([IU])
92 - Zombie materia - Allows
the holder to use Blood Suck (16 MP), Putrid Breath (16 MP), Zombie
Puke (10 MP), and Zombie Raid (12 MP). HPx1.03, MaxHPx1.03, Atkx0.98,
Speedx0.98. ([IU])
93 - Darkness materia - Allows
the holder to use Dark Buster (20 MP), Dark Magic, and Dark Chip
(R-Skill). HPx1.03, MaxHPx1.03, Atkx1.01, MAtkx1.01. ([IU])
94 - Mecha materia - Allows the
holder to use Laser Cannon (35 MP), Missile Launcher (25 MP), Overload
(12 MP), and Prevail (R-Skill). HPx1.02, MaxHPx1.02, MPx1.02,
MaxMPx1.02. ([IU])
95 - Giant Robot materia -
Allows the holder to use Energy Saber (7 MP), Force Field (20 MP),
Ignore Defense (8 MP), and Boost Knuckle (6 MP). HPx0.99, MaxHPx0.99,
Defx1.03, MDefx1.03. ([IU])
96 - MageNavi materia - Gives
the holder a Magic Folder (S-Skill) and allows use of Shuffle and Add
Spells. Atkx0.96, MAtkx1.04. ([IU])
97 - ??? materia - Ref rolls
1d4 random skills; that's what this materia gives you! Non-action
skills are OK; skills may be rerolled at ref's fiat. No modifiers.
([IU])
98 - Glitch materia - Grants
awesome powers, but causes some of the holder's actions to glitch (call
a flip for each action). HPx1.25, MaxHPx1.25, MPx1.25, MaxMPx1.25,
Atkx1.25, MAtkx1.25. ([IU])
99 - Wild materia - Grants
super magical powers, but causes some of the holder's magic spells to
wild surge. Add Wild status. MPx1.1, MaxMPx1.1, MAtkx1.1. ([IU])
100 - Variable Geo materia -
Insane stat boosts, but holder becomes Embarrassed if KO'ed. HPx1.2,
MaxHPx1.2, MPx1.2, MaxMPx1.2, Atkx1.2, Defx1.2, MAtkx1.2, MDefx1.2,
Accx1.2, Evadex1.2, Speedx1.2. ([IU])
101 - EXP Up materia - Holder
receives 25 extra EXP post-battle, but.... (Cannot be used by
ref-controlled characters) HPx0.8, MaxHPx0.8, MPx0.8, MaxMPx0.8,
Atkx0.8, Defx0.8, MAtkx0.8, MDefx0.8, Accx0.8, Evadex0.8, Speedx0.8.
([IU], Item Box Reroll)
102 - X-Hero materia - Holder
gets lots of stat boosts and immediately joins the bosses. Bosses
cannot use this materia. HPx2, MaxHPx2, MPx2, MaxMPx2, Atkx1.5,
Defx1.5, MAtkx1.5, MDefx1.5, Accx1.5, Evadex1.5, Speed+1. ([IU]) 12(!F)
103 - Doritos materia - Gives
the holder a Potato Chip Bag (S-Skill). HPx1.03, MaxHPx1.03. ([IU])
104 - Final Fantasy 5 materia -
Allows the holder to use Dance and Auto-Shell (R-Skill), and gives
Medicine (S-Skill). HPx1.03, MaxHPx1.03, Atkx1.01. ([IU])
105 - Psycho Veldt Kid materia
- Allows the holder to use Rage. Atkx1.02, MAtkx1.02. ([IU])
106 - Quina materia - Allows
the holder to use Eat and Absorb MP (R-Skill), and causes Atk and Def
to fluctuate between half and double their base values. ([IU])
107 - Satsui no Hadou materia -
A support materia. If the holder has Hadouken and/or Shoryuken, they
become Gou Hadouken and Gou Shoryuken. Atkx1.06. ([IU])
108 - Fou Lu's materia - Allows
the holder to use Astral Morph and Astral Breath. MPx0.97, MaxMPx0.97,
MAtkx1.04. ([IU])
109 - Kirby materia - Allows
the holder to use Copy Power. Atkx0.98, MAtkx0.98. ([IU])
110 - Reversal materia - Allows
the holder to use Tenhouseki. Atkx0.98, Defx0.98. ([IU])
111 - Dandy Step materia -
Allows the holder to use Pile Bunker, Crosswise Heel, and Under
Pressure. Atkx1.03. ([IU])
112 - Nightwalker materia -
Allows the holder to use Undertow (25 MP), Mach Punch (10 MP), and
gives Absorb HP (S-Skill). Atkx0.97, MAtkx0.97. ([IU])
113 - Guitar Bitch materia -
Allows the holder to use Chemical Love (40 MP), Ultimate Fortissimo (50
MP), Antidepressant Scale (35 MP), and Stroke The Big Tree (15 MP).
MPx1.03, MaxMPx1.03, MAtkx0.96. ([IU])
114 - Commander Gear materia -
Allows the holder to use Cross Lightning, Electro Tail, Michael Sword,
and Imperial Ray (100 MP). MPx1.03, MaxMPx1.03, Atkx1.01, MAtkx0.98.
([IU])
115 - Moo materia - Allows the
holder to use Cow Drop, Cow Cannon, Ultra Cow (70 MP), and Cowpocalypse
(70 MP). MPx1.03, MaxMPx1.03, MAtkx0.96. ([IU])
116 - CPU Node materia - Allows
the holder to use Maser and Restoration. HPx0.99, MaxHPx0.99, MPx0.99,
MaxMPx0.99. ([IU])
117 - Gyarados materia - Allows
the holder to use Leer, Dragon Rage (15 MP), Aqua Tail and Bite.
Atkx1.02. ([IU])
118 - Game & Watch materia
- Allows the holder to use Taunt and Judgment (7 MP). Atkx1.02. ([IU])
119 - Paper Plumber materia 1 -
Allows the holder to use Sweet Treat (10 Ad), Sweet Feast (20 Ad),
Clock Out (15 Ad), and Power Lift (20 Ad). Defx1.01, MDefx1.01. ([IU])
120 - Paper Plumber materia 2 -
Allows the holder to use Showstopper (15 Ad), Earth Tremor (10 Ad), and
Supernova (25 Ad). Defx1.01, MDefx1.01. ([IU])
121 - Fuzzy materia - Allows
the holder to use Touch Fuzzy (R-Skill) and Get Dizzy. MPx0.99,
MaxMPx0.99, Defx0.97. ([IU])
122 - M.U.G.E.N Kamek's Supers materia
- Allows the holder to use Troopa Rush (20 MP), Tri-Polygon Super (30
MP), Switchblock (25 MP), Fake Windows Crash (30 MP), and Double Hyper
Beam (50 MP). HPx0.97, MaxHPx0.97, MPx1.05, MaxMPx1.05, Atkx0.98,
MAtkx0.98, Speedx0.98. ([IU])
123 - M.U.G.E.N Kamek's Assists materia
- Allows the holder to use Dark Butterfree Striker (20 MP), Umbreon
Striker (7 MP), Espeon Striker (20 MP), and Bowser Striker (10 MP).
HPx0.97, MaxHPx0.97, MPx1.01, MaxMPx1.01, Atkx0.98, MAtkx1.02. ([IU])
124 - Flame Karyu materia 1 -
Allows the holder to summon Saiha (10/25/40 MP), Nadare (30 MP), Homura
(7 MP), and Kokuu (50 MP). MPx1.03, MaxMPx1.03, Atkx1.01, MAtkx1.01,
MDefx0.97. ([IU])
125 - Flame Karyu materia 2 -
Allows the holder to summon Madoka (41 MP), Resshin (25 MP), Setsuna
(10 MP), and Rui (24 MP). HPx1.02, MaxHPx1.02, Speedx1.01. ([IU])
126 - Quarterback materia -
Allows the holder to use TD Pass (10 MP), Bullet Pass, Audible (10 MP,
R-Skill), and Rally (100 MP). MPx1.04, MaxMPx1.04, Atkx1.01, MAtkx0.96,
Accx1.02, Speedx0.97. ([IU])
127 - Whore materia - Allows
the holder to use Pole Dance, Flirt, SeXX0r, Boobie Flash (or Ass
Wiggle if male), and Gun-Boobs (or Gun-Wang if male) (10 MP). HPx0.97,
MaxHPx0.97, MPx0.97, MaxMPx0.97, Speedx1.03. ([IU])
128 - Magic Charge materia -
Allows the holder to cast Syphon Sword (20 MP), Sword Charge (20 MP),
and Amplify Charge. Atkx1.02. ([IU])
129 - Lamer materia - Allows
the holder to use Seppuku, Suck Magic (1 MP), Gaybo Magic (20 MP),
Whine Like A Bitch, Crash, and Splash. No modifiers. ([IU])
130 - Team Rocket materia -
Allows the holder to use Hole Driller, Hole Driller Attack, Mighty Hole
Driller Guard (12 MP), and Hole Driller Item Yoink (R-Skill). Atkx1.01.
([IU])
131 - Ratty materia - Allows
the holder to use Ratton and Critical Haste (R-Skill). Accx1.03,
Speedx1.01. ([IU])
132 - Skypiean Dial materia -
Allows the holder to use Jet Punch and Impact. Atkx1.02, Accx1.02.
([IU])
133 - Dood! materia - Allows
the holder to use Prinny Barrage (8 MP), Prinny Dance (16 MP), Prinny
Bomb (24 MP), and Pringer Beam (32 MP). MPx1.01, MaxMPx1.01, Atkx1.01,
MAtkx0.97. ([IU])
134 - AntiNavi materia - Allows
the holder to use Chip Flip, Super Chip Flip, and Skill Flip. No
modifiers. ([IU])
135 - Brawl For All materia -
Allows the holder to use Falcon Punch, Aether, and Expert Trolling.
SAKURAAAAAAAAAAI!! Atkx0.98, Speedx0.99. ([IU])
136 - Archangel materia -
Allows the holder to use Holy Lightning (50 MP), Divine Anger (50 MP),
and Angelic Gospel (50 MP). MPx1.03, MaxMPx1.03, MAtkx1.01. ([IU])
137 - Space Gunman materia -
Allows the holder to use Tri-Burst (5 MP), Rapidfire (10 MP), and
Proximal Shot (30 MP), and gives Gun Attack (S-Skill). MPx1.02,
MaxMPx1.02, MAtkx0.97, Accx1.02. ([IU])
138 - Defender of Earth materia
- Allows the holder to use Gordon Spark (20 MP), Gordon Punch (35 MP),
and Gordon Blitz (80 MP). MPx1.03, MaxMPx1.03, Atkx1.01, MAtkx0.97.
([IU])
139 - Kung-Fu materia - Allows
the holder to use Triple Strike (15 MP), Tiger Charge (25 MP), Lion's
Roar (35 MP), and King of Beasts (40 MP). MPx1.01, MaxMPx1.01,
MAtkx0.98, Atkx1.01. ([IU])
140 - Sidekick materia - Allows
the holder to use Star Buster (15 MP), Cosmic Arrow (50 MP), and
Terminus Omega (80 MP). MPx1.03, MaxMPx1.03, Atkx1.01, MAtkx0.97. ([IU])
141 - Super Robot materia -
Allows the holder to use Robo Attack (10 MP), Robo Crush (30 MP), and
Robo Bazooka (50 MP). MPx1.02, MaxMPx1.02, Atkx1.01, MDefx0.99. ([IU])
142 - Rival materia - Allows
the holder to use Rocket Punch (20 MP), Final Punch (20 MP), and
Nuclear Fusion (30 MP). MPx1.01, MaxMPx1.01, Atkx1.02, MAtkx0.98. ([IU])
143 - Flying Lizard materia -
Allows the holder to use Slip, Entangle, Fang, and Blaze (30 MP).
Atkx0.97. ([IU])
144 - Medic materia - Allows
the holder to use Therapy, Stim, and Reflex (R-Skill). MPx0.97,
MaxMPx0.97, Defx0.99. ([IU])
145 - Koopa King materia -
Allows the holder to use Bowser Shell, Bowser Breath, and Bowser
Revolution (50 MP). HPx1.02, MaxHPx1.02, Atkx0.98, Defx1.01, MDefx1.01.
([IU])
146 - Arrowsechs materia -
Allows the holder to use DDR Attack. HPx0.98, MaxHPx0.98, MPx0.98,
MaxMPx0.98, Atkx0.98, MAtkx0.98, Speedx1.03. ([IU])
147 - Amnesiac materia - Allows
the holder to use Draw Skills, Doubleskill, Add Skills, and gives a
Pocket Skillset (S-Skill). MPx0.97, MaxMPx0.97, Atkx1.01, MAtkx1.01.
([IU])
148 - SurgeNavi materia -
Allows the holder to use Draw Surges and gives a Surge Bag (S-Skill).
Speedx1.02. ([IU])
149 - Flora materia - Allows
the holder to use Powder, Sweep, and Wrap. Atkx1.01. ([IU])
150 - Random Draw materia -
Allows the holder to use Reaction Draw (R-Skill), Support Draw
(S-Skill), and Support Redraw. Defx0.99. ([IU])
151 - Finesse Bushido materia -
Allows the holder to use Dragon Tail, Ram Horn, Mammoth Tusk, and Tiger
Lunge. Atkx1.01, Accx0.99. ([IU])
152 - Power Bushido materia -
Allows the holder to use Bull Head, Wolf Fang, and Snake Eye.
MAtkx0.98. ([IU])
153 - Samurai materia - Allows
the holder to use Horseback, Mineuchi, Honor Duel, and gives Worthy
Opponent (S-Skill). Atkx0.99, Defx0.99, Speedx0.99. ([IU])
154 - Sacrificial materia -
Allows the holder to use Sacrifice. No modifiers. ([IU])
155 - EX Attack materia -
Allows the holder to use EX Attack and True EX Attack (25 Ad).
Atkx0.98, MAtkx0.98. ([IU])
156 - Gassy materia - Allows
the holder to use Red Gas (30 MP), Purple Gas (30 MP), and Blue Gas (30
MP). MPx1.02, MaxMPx1.02, MAtkx0.98. ([IU])
157 - Shiny Red Button materia
- Allows the holder to use Little Red Button (40 MP). MPx1.02,
MaxMPx1.02, MAtkx1.02. ([IU])
158 - Robotnik materia - Allows
the holder to use Drop and Drill Counter (R-Skill). Atkx1.01. ([IU])
159 - Brachiosaur materia -
Allows the holder to use Disaster (50 MP), Snort, and Swing. HPx0.98,
MaxHPx0.98, Atkx0.98, MAtkx0.98. ([IU])
160 - Chilly materia - Allows
the holder to use Ice Bullets (16 MP) and Icicle Rain. Atkx1.01. ([IU])
161 - Bibarel materia - Allows
the holder to use Water Gun (20 MP), Rollout, Defense Curl, and
Headbutt. Atkx0.98, Defx0.98, MAtkx1.02. ([IU])
162 - Ruby materia - Allows the
holder to use Ruby Rain, Ruby Shield, and Ruby Toss. Defx0.97,
MDefx0.97. ([IU])
163 - Goomba materia - Allows
the holder to use Headbonk and Multibonk. Atkx1.02. ([IU])
164 - Venusaur materia - Allows
the holder to use Solarbeam (70 MP), Double-Edge, Sleep Powder (15 MP),
and Overgrow (S-Skill). MPx1.01, MaxMPx1.01, Atkx1.01, MAtkx1.01. ([IU])
165 - Charizard materia -
Allows the holder to use Flamethrower (50 MP), Flare Blitz, Shadow Claw
(14 MP), and Blaze (S) (S-Skill). MPx1.01, MaxMPx1.01, Atkx1.01,
MAtkx1.01. ([IU])
166 - Blastoise materia -
Allows the holder to use Poke-Protect, Hydro Pump (60 MP), Skull Bash,
and Torrent (S-Skill). MPx1.01, MaxMPx1.01, Atkx1.01, MAtkx1.01. ([IU])
167 - Ouma materia - Allows the
holder to use Poison Weapon (S-Skill), NxC Counter (R-Skill), and
Multislash. Atkx0.99, Defx0.99. ([IU])
168 - Asterisk materia - Allows
the holder to use Skull Smasher (S-Skill) and Injection (30 MP).
Atkx1.02, Accx0.98. ([IU])
169 - Catch Em All materia -
Allows the holder to use Poké Ball Belt (S-Skill), Draw
Pokémon, Add Pokémon, and Poké Combo. Atkx0.97,
MAtkx0.97. ([IU])
170 - Shadaloo Elite materia -
Allows the holder to use Cannon Spike, Spiral Arrow, Sniping Arrow, and
Spin Drive Smasher. MPx0.98, MaxMPx0.98, Atkx1.01. ([IU])
171 - Shadaloo Commander materia
- Allows the holder to use Psycho Crusher (40 MP), Psycho Shot (30 MP),
Double Knee Press, and Slide Kick. MPx1.01, MaxMPx1.01, Atkx1.01,
MAtkx1.01. ([IU])
172 - Enhanced Shotokan materia
- Allows the holder to use Hadouken (R) (10 MP), Shoryuken (K) (10 MP),
Tatsumaki Senpuukyaku (R) (10 MP), and Tatsumaki Senpuukyaku (K) (10
MP). Atkx1.02, MAtkx0.98. ([IU])
173 - Anti-Bison materia -
Allows the holder to use Kikouken (10 MP), Hyakuretsu Kyaku, and
Somersault Kick. Atkx1.01, MAtkx0.99. ([IU])
174 - Spanish Ninja materia -
Allows the holder to use Rolling Crystal Flash, Sky High Claw, and
Backflip (R-Skill). Atkx1.01, Speedx1.02. ([IU])
175 - Piece of Cake materia -
Allows the holder to use Sand Storm (28 MP), Drain Beam (50 MP),
Lulla-Bye (15 MP), and Diamond Saw (50 MP). MPx1.02, MaxMPx1.02,
MAtkx1.01. ([IU])
176 - Captain materia - Allows
the holder to use Captain Fire (32 MP), Captain Corridor (26 MP), and
Captain Kick. MPx1.01, MaxMPx1.01, Atkx1.01, MAtkx1.01. ([IU])
177 - Jennety materia - Allows
the holder to use Genetic Knife (S-Skill), Spinning Attack, Poisoned
Knife, and Alley Oop. Atkx0.99. ([IU])
178 - Hoover materia - Allows
the holder to use Elbow Drop, Knee Missile, and Rolling Punch.
Atkx1.01. ([IU])
179 - Shou materia - Allows the
holder to use Servant Sword (S-Skill), Smoke Bomb (20 MP), and
Iaitsuki. Atkx1.01, MAtkx1.01, Accx0.98. ([IU])
180 - Stoner materia - Allows
the holder to use Stone Splat, Stone Punch, and Restore Self. Atkx1.02,
Accx0.98. ([IU])
181 - Tourneyfag materia -
Allows the holder to use Blaster (25 MP), Firefox, Fox Illusion, and
Reflector (15 MP). Atkx0.98, MAtkx0.98, Speedx1.02. ([IU])
182 - Triforce materia - Allows
the holder to use Din's Fire (20 MP), Nayru's Love (20 MP), and
Farore's Wind (12 MP). MPx1.01, MaxMPx1.01. ([IU])
183 - Hero of Time materia -
Allows the holder to use Link Bomb (15 MP), Ocarina of Time, and Bow.
Atkx1.01, Speedx0.99. ([IU])
184 - Seraphic materia - Allows
the holder to use Seraphic Judgment (70 MP) and Armageddon (70 MP).
MPx1.02, MaxMPx1.02, MAtkx0.98. ([IU])
185 - Tempest materia - Allows
the holder to use Sonic Breaker (20 MP) and Strike (12 MP). MPx1.02,
MaxMPx1.02, Atkx0.99, Accx0.97. ([IU])
186 - Augment materia 1 -
Allows the holder to use Prayer and Piercing Magic (S-Skill). HPx1.01,
MaxHPx1.01, MAtkx0.99. ([IU])
187 - Augment materia 2 -
Allows the holder to use Fake Tears, Ninja Magic (16 MP) and Item Lore
(S-Skill). HPx1.02, MaxHPx1.02, MAtkx1.01. ([IU])
188 - Earth Fiend materia -
Allows the holder to use Cursed Elegy (24 MP), Eye Aim (S-Skill) and
Gas (34 MP). MPx1.02, MaxMPx1.02, Accx0.98. ([IU])
189 - Hurricane Fiends materia
- Allows the holder to use Poison Touch (S-Skill), Stone Touch, and
Tornado (20 MP). Atkx1.01, MAtkx0.99, Accx0.99. ([IU])
190 - FF4 Baddies materia -
Allows the holder to use Dark Breath (50 MP), Binding Cold (20 MP), and
Black Hole (25 MP). MPx1.02, MaxMPx1.02, MAtkx1.01. ([IU])
191 - What Is A materia? - A
MISERABLE PILE OF SKILLS. Allows the holder to use Fruit Danmaku,
Flaming Moon (10 MP), and Homing Fruit. Atkx1.02. ([IU])
192 - Kraidgief materia -
Allows the holder to use Hadouken Breath, Blanka Launcher, and
Kraidgief Punch. MPx0.99, MaxMPx0.99, Atkx0.98. ([IU])
193 - I Wanna Be The materia -
Allows the holder to use Guy Blaster, Fire Ball (20 MP), and Double
Counter (R-Skill). Atkx0.99, MAtkx1.01. ([IU])
194 - Sumo materia - Allows the
holder to use Hundred Hand Slap, Sumo Headbutt, Sumo Smash, and Oicho
Throw (R-Skill). MPx0.97, MaxMPx0.97, Atkx0.98, Evadex1.02. ([IU])
195 - Gouken materia - Allows
the holder to use Senkuu Gosoha, Tatsumaki Gou Rasen (10 MP), and
Kongoshin. MPx0.97, MaxMPx0.97, Atkx0.99, Speedx0.99. ([IU])
196 - Butterball materia -
Allows the holder to use Galactic Tornado, Messiah Kick, and Snake
Strike, and gives Thick Fat (S-Skill). MPx0.98, MaxMPx0.98, Atkx0.98.
([IU])
197 - Sunny materia - Allows
the holder to use Sun Flare (50 MP) and Beam (20 MP). MPx1.02,
MaxMPx1.02, Atkx0.98, MAtkx1.02. ([IU])
198 - MWAHAHAHA materia -
Allows the holder to use Teleport Pile Driver and Seth Teleport
(R-Skill). Atkx0.99, Speedx0.99. ([IU])
199 - Malboro materia - Allows
the holder to use Bile (27 MP) and Poison Gas (R-Skill). MAtkx1.01.
([IU])
200 - Adonic materia - Allows
the holder to use Adonic Shot (15 MP), Adonic Blast (25 MP), Adonic
Fury (35 MP), and Adonic Buster (45 MP). MPx1.02, MaxMPx1.02, Atkx1.01.
([IU])
201 - Favorite Thing materia -
Allows the holder to use PSI Rockin Alpha (20 MP), PSI Rockin Beta (40
MP), PSI Rockin Gamma (70 MP), and PSI Rockin Omega (100 MP). MPx1.05,
MaxMPx1.05, MAtkx0.95. ([IU])
202 - Lifeup materia - Allows
the holder to use Lifeup Alpha (8 MP), Lifeup Beta (18 MP), Lifeup
Omega (54 MP), and Healing Gamma (35 MP). MPx1.03, MaxMPx1.03,
MAtkx0.98, MDefx0.98. ([IU])
203 - FIGHT ME materia - Allows
the holder to use Mach Tornado (30 MP), Meta Heal (30 MP), Meta Quick
(20 MP), and Meta Dodge (R-Skill). MPx1.02, MaxMPx1.02, Atkx0.99. ([IU])
204 - Studmaster materia -
Allows the holder to use Mist Finer, Glitter is Gold, Bacchus Sigh, and
Divine Blade. Atkx1.02. ([IU])
205 - Whiny Hero materia -
Allows the holder to use Roman Cancel (50 Ad) and Faultless Defense
(R-Skill, 20 Ad). Defx0.98, MDefx0.98. ([IU])
206 - Loli Pirate materia -
Allows the holder to use Mr Dolphin!, Restive Rolling, Applause for the
Victim, and Overhead Kiss. Atkx1.04, Accx0.96. ([IU])
207 - Goth Gear materia -
Allows the holder to use Grave Digger, Phantom Soul (23 MP), EXE Beast
(12 MP), and Warrant (R-Skill). MPx1.02, MaxMPx1.02. ([IU])
208 - BZZZZT materia - Allows
the holder to use Stun Edge (30 MP), Ray Divider (20 MP), Vapor Thrust
(40 MP), and Impala Hunt (25 MP). MPx1.01, MaxMPx1.01, Atkx1.01,
MAtkx1.01. ([IU])
209 - Sentient Wings materia -
Allows the holder to use Flaming Spiral (20 MP), Arctic Impaler (35
MP), Arctic Impaler Combo (35 MP), and gives Necro and Undine
(S-Skill). MPx1.01, MaxMPx1.01, MAtkx1.01. ([IU])
210 - Corrupted Flame materia -
Allows the holder to use Gunflame (25 MP), Volcanic Viper (40 MP),
Bandit Revolver (8 MP), and Fafnir (10 MP). MPx1.01, MaxMPx1.01,
Atkx1.01, MAtkx1.01. ([IU])
211 - Element Support materia -
Allows the holder to use Arcane Shield (15 MP), Element Boost (18 MP),
Ethereal Shift (21 MP), and Adapt (R-Skill). MPx1.03, MaxMPx1.03,
MAtkx0.98, MDefx0.98. ([IU])
212 - Element Attack materia -
Allows the holder to use Variable Blast (30 MP) and Magic Cannon (20
MP). MPx1.02, MaxMPx1.02, MAtkx1.01. ([IU])
213 - Elemental materia 1 -
Allows the holder to use Eruption (24 MP), Ice Pillar (24 MP),
Lightning Lance (24 MP), and Stalagmite (24 MP). MPx1.02, MaxMPx1.02,
MAtkx1.01. ([IU])
214 - Elemental materia 2 -
Allows the holder to use Radiant Burst (24 MP), Whirlpool (24 MP),
Cyclone (24 MP), and Overgrowth (24 MP). MPx1.02, MaxMPx1.02,
MAtkx1.01. ([IU])
215 - Specialty Sword materia -
Allows the holder to use Mystic Sword (+8 MP), Wizard Sword (15 MP),
and Master Sword (S-Skill). Atkx1.01, Defx0.99, MAtkx1.01. ([IU])
216 - Lucky materia - Allows
the holder to use Pink Hearts (20 MP), Blue Halfmoons (45 MP), and
Shooting Stars (50 MP). MPx1.03, MaxMPx1.03, Atkx1.01, MAtkx1.01. ([IU])
217 - Snorlax materia - Allows
the holder to use Rest, Sleep Talk, Brick Break, and Surf (40 MP).
HPx1.03, MaxHPx1.03, MDefx1.03. ([IU])
218 - Reploid materia - Allows
the holder to use Storm Tornado (30 MP), Triad Thunder (34 MP), Melt
Creeper (40 MP), and Green Spinner (15 MP). MPx1.02, MaxMPx1.02,
MAtkx1.01. ([IU])
219 - X-Buster materia - Gives
the holder a Buster Enhancement (S-Skill). MDefx1.02, Speedx0.99. ([IU])
220 - S-Class materia - Allows
the holder to use Ryuenjin (40 MP), Sogenmu (32 MP), Juuhazan, and
Raikousen (R-Skill). MPx1.01, MaxMPx1.01, Atkx1.02, Speedx0.99. ([IU])
221 - Koopaling materia -
Allows the holder to use Wand Blast, Wand Cure, and Wand Transform.
MPx0.98, MaxMPx0.98, Atkx0.98, MAtkx0.98. ([IU])
222 - Cape Feather materia -
Allows the holder to use Cape Flip, Spin Jump, Human Nuke Attack, and
Safe Landing (S-Skill). MPx0.97, MaxMPx0.97, Atkx1.01, Defx1.01. ([IU])
223 - Yoshi Rider materia -
Allows the holder to use Yoshi Snatch, Yoshi Stomp, Yoshi Tongue, and
Double Jump. MPx0.97, MaxMPx0.97, Atkx1.01, Defx1.02. ([IU])
224 - Girl Navi materia -
Allows the holder to use Roll Flash, Roll Arrow, Recov50, and Roll Soul
(S-Skill). HPx1.01, MaxHPx1.01, MPx0.99, MaxMPx0.99, Defx0.99,
MDefx0.99, Evadex1.02. ([IU])
225 - Huge Navi materia -
Allows the holder to use Guts Quake (27 MP), Guts Hammer (15 MP), Guts
Wave, and Guts Impact. Atkx1.02, Defx1.02, MDefx0.98, Evadex0.99. ([IU])
226 - Peachy materia - Allows
the holder to use Group Hug (30 MP), Psych Bomb (42 MP), Peach Beam,
and Parasol Guard. MPx1.02, MaxMPx1.02, Defx0.98, MAtkx1.02, MDefx1.02,
Evadex0.98. ([IU])
227 - NaviCust materia - Gives
the holder Air Shoes (S-Skill), Super Armor (S-Skill), Fast Barrier
(S-Skill), and Custom+2 (S-Skill). Defx1.01, MDefx1.01, Speedx0.98.
([IU])
228 - Overlord materia - Allows
the holder to use Blade Rush (10 MP), Hurricane Slash (18 MP),
Nightsever (35 MP), and Dimension Slash (66 MP). MPx1.02, MaxMPx1.02,
Atkx1.01, MAtkx0.97. ([IU])
229 - Haaahahahaha materia -
Allows the holder to use Overlord's Wrath (30 MP) and Meteor Impact (80
MP). MPx1.03, MaxMPx1.03, Atkx1.01, MAtkx0.97. ([IU])
230 - You're Too Slow materia -
Allows the holder to use Dash, Spin Dash, Homing Dash, and Sonic Spin
(R-Skill). Atkx0.98, Evadex1.02, Speedx1.03. ([IU])
231 - Team Leader materia -
Allows the holder to use Leader Charge (32 MP), Encourage (18 MP),
Combat Advice (10 MP), and Captain Suit (S-Skill). Atkx0.99, MAtkx0.99.
([IU])
232 - Chun-Li materia - Allows
the holder to use Yosokyaku, Kakukyakuraku, and Hazanshu. Accx1.01,
Speedx1.02. ([IU])
233 - Batter Up materia -
Allows the holder to use Bat Swing, Bat Throw, and Hey Batter Batter
(R-Skill). Defx0.99, Accx1.02. ([IU])
234 - Mayor materia - Allows
the holder to use Piledriver, Angry Hammer, Macho Pose, and Double
Lariat (R-Skill). HPx1.02, MaxHPx1.02, Atkx1.02, Defx1.02. ([IU])
235 - Bushin-ryu materia -
Allows the holder to use Hozanto, Bushin Senpuukyaku (10 MP), Bushin
Elbow Drop, and Shinobi Quickness (18 MP). Atkx0.99, Evadex1.03,
Speedx1.01. ([IU])
236 - Holy Order materia -
Allows the holder to use Charged Stun Edge (20 MP), Stun Dipper (20
MP), and Greed Sever. MPx1.01, MaxMPx1.01, Atkx1.01, MAtkx1.01. ([IU])
237 - Weird Doctor materia -
Allows the holder to use What's Next? (10 MP), Teledoor, Scalpel Pull,
and Shower Hack. MDefx1.02, Accx0.99. ([IU])
238 - Cubeganium materia -
Allows the holder to use Body Slam, Razor Leaf, and Bone Club.
Atkx1.01, Defx1.02, MDefx1.02. ([IU])
239 - Blisskle materia - Allows
the holder to use Bug Bite, Gastro Acid (26 MP), and Power Trick (48
MP). Atkx0.97, Defx1.03, MAtkx0.97, MDefx1.03. ([IU])
240 - Scizinja materia - Allows
the holder to use Swords Dance (23 MP), Pursuit, X-Scissor (22 MP), and
Heal Block (15 MP). Atkx1.02, Defx1.02. ([IU])
241 - Zanviper materia - Allows
the holder to use Poison Tail, Haze (20 MP), Poison Fang, and Crush
Claw. HPx1.01, MaxHPx1.01, Atkx1.01. ([IU])
242 - Pikaggutor materia -
Allows the holder to use Psychic (45 MP), Double Team (7 MP), Leaf
Storm (70 MP), and Static (R-Skill). MAtkx1.02, MDefx1.02. ([IU])
243 - Rapidmence materia -
Allows the holder to use Fire Blast (40 MP), Thunder Fang, Agility (23
MP), and Poison Jab. Atkx1.02, MAtkx1.01. ([IU])
244 - Mewtceus materia - Allows
the holder to use Punishment (40 MP), Psystrike (52 MP), Poke-Judgment
(52 MP), and Pressure (S-Skill). MAtkx1.02, MDefx0.99. ([IU])
L. Mega Man Battle
Network (1d76)
In keeping with my Mega
Man obsession, I made a hazard set based on Mega Man Battle Network
(a.k.a
Rockman EXE). Some of these hazards are NetNavis, but some are standard
battle chips. Covers all six games, plus a bit of Battle Chip Challenge
(but no Network Transmission, sorry).
1 - NumberMan -
Roll
1d6, deal 5x damage to all fighters.
2 - GutsMan -
Pounds
the ground with his hammer! All fighters take 20 HP damage, and if a
coin
flip yields heads, add paralysis for 21 ticks. Earth-elemental. (!J)
3 - Roll - Pummels
a random fighter for 25 HP damage, then heals another fighter by the
same
amount.
4 - WoodMan - Wood
Towers fill the arena! Everyone takes 24 HP damage. Wood-elemental,
natch. (!J)
5 - FireMan
- Flip two coins for each fighter. If either flip comes up heads, that
fighter is caught in the path of a flame jet for 20 HP damage.
Fire-elemental. (!J)
6 - StoneMan - Pick
three random fighters (no repeats) three times. Each target gets hit by
a boulder
worth
10 HP damage. Earth-elemental.
7 - SkullMan - A
giant skull lands on the fighter with the highest % HP! 50 HP damage.
8 - BombMan - Roll
1d(the number of fighters), and pick that many fighters to be caught in
a bomb blast. Whoever is caught takes 18 HP damage.
9 - SharkMan -
Three
fins slice across the arena! All fighters take 25 HP damage.
Water-elemental. (!J)
10 - IceMan - Sends
ice towers through the arena. Deal 10 HP damage to all fighters, then
pick
a random fighter to become paralyzed for 41 ticks. Ice-elemental. (!J)
11 - ColorMan - Two
thirds of the fighters (picked randomly) take 20 HP damage. Randomly
fire/water-elemental. (!J)
12 - ElecMan -
Lightning
bolts strike all fighters, 15 HP damage. Lightning-elemental.
13 - TriLance -
Pick
a random fighter and flip three coins. For each heads, that fighter
takes
10 HP damage. (!J)
14 - Recov50 - +50
HP to whoever has the lowest HP level.
15 - Anubis - Flip
a coin. If heads, all good guys receive seizures; if tails, all bosses.
Ignore safeguard. (!T)
16 - Mine3 - A
fighter
is picked at random. If that fighter is attacked, the attacker will
take
30 HP damage! This fighter is unknown to everyone except the ref.
17 - Aura - A
random
fighter receives an Aura. The aura's strength is determined by rolling
20d2.
18 - Popup -
Whoever
went last becomes completely invulnerable until the next hazard or
until
they next attack. (!T)
19 - M-Cannon (Mega-Cannon) -
Nothing
fancy about this. One random fighter takes 80 HP damage.
20 - MagicMan -
Magic
Fire = Instant Delete?! Roll 1d5 and pick a random fighter. If the roll
comes up 1, fighter is KO'd instantly; otherwise, deal 15 HP damage.
(!J)
21 - Gater - Uh-oh!
Someone got their hands on a Wind G, Fan G and Summon GateMan G!
GateMan
sends 9 pieces of debris at random combatants. They deal a whopping 30
damage EACH!
22 - MagLine (Magnet
Line) - The center of the arena is lined with magnets, pulling
everyone
in and making maneuvering difficult. All fighters receive Evade Down
until
the next hazard. (!T)
23 - LavaStge (Lava
Stage)
- The arena floor becomes covered with magma! Until the next hazard,
each
fighter takes 12 HP damage (fire-elemental) at the start of his/her
turn. (!F)
24 - GrasStge (Grass
Stage) - The arena floor becomes covered with grass. Until the next
hazard, each fighter recovers 5 HP at the start of his/her turn. (!F)
25 - Geddon3 - The
arena becomes a gaseous swamp! All fighters are poisoned until the next
hazard. (!F) (!T)
26 - FireRat - A
FireRat falls onto the arena floor. The first to use a fire-elemental
attack on
it
will light it on fire and rocket it into a random enemy
for 3x damage. ([IU]) (!F)
27 - Spice3 - All
fighters with status boosts take 20 HP damage. If a fighter has Regen,
make it 35 HP damage. Wood-elemental.
28 - BlckHole (Black
Hole) - Pick a fighter and flip two coins. If they're both heads,
sneeze
the combatant. (!J)
29 - Meteor18 -
Flip
18 coins. For each heads, a fireball hits a random fighter for 15 HP
damage. Fire-elemental.
30 - Catcher - Pick
a random fighter. If that fighter has items, a UFO steals them away.
31 - Prism - Until
the next hazard, a crystal is placed in the center of the arena. All
magic on the prism will affect the ENTIRE team with FULL potency. Works
for healing and attacking, but not status effects. (!F) (!T)
32 - Shadow3 - One
fighter receives Shadow status for 41 ticks.
33 - Invis3 - One
fighter receives Vanish status for 41 ticks.
34 - HolyPanl (Holy
Panel)
- The arena becomes holy until the next hazard! All attacks (except
Holy-elemental attacks) do half
damage
during this time, and healing is doubled. (!F) (!T)
35 - Jealousy - All
heroes take damage equivalent to their current MP. Critical rule
applies. (!F)
36 - Protecto -
Three "Protecto" viruses join the bosses with 150 HP, 0 MP, and 16
speed each, and the critical rule doesn't apply to them. They'll charge
three times then unleash powerful explosions, then repeat. To defeat
them, you must somehow one-hit KO them all at once... (!F) (!T)
37 - Bass - Blasts
all combatants repeatedly with his air-burst, for a total of 50 HP
damage each. (!J)
38 - ProtoMan -
Performs
Delta Ray Edge on a random combatant, causing 100 HP damage. (!J)
39 - PlantMan -
Entwines
one fighter in his vines. Though technically paralysis, it is treated
like
sleep; the target cannot move at all until calling a coin flip. S/he
will
also lose 10 HP (wood-elemental) for each lost turn.
40 - DesertMan -
Uses his mirage attack to try to blind all fighters (flip for each
fighter,
blind if heads).
41 - FlamMan [sic]
- Pick a random fighter and flip a coin. If heads, fighter gets Regen
for
41 ticks; if tails, invincible for 11 ticks.
42 - NrthWind (North
Wind) - Instantly removes all auras and barriers. (!T)
43 - KingMan -
KingMan's
loyal knight leaps around the battlefield and causes bouncing damage.
20
HP per hit, keep bouncing until a coin flip comes up tails.
44 - BowlMan -
Tosses
a bowling ball at one fighter for 35 HP damage. In the process, he also
sends bowling pins tumbling toward 2d3 fighters (repeats allowed) for
10
damage apiece.
45 - AirShot - Does
5 HP damage to a random fighter (wind-elemental, like it matters), and
sets their CT to 0.
46 - PET-DOKEN! -
In an effort to aid the heroes, Lan picks up a nearby PET and throws it
at a random boss for 10 damage plus 11-tick Stop. However, if any Navis
are playing, one of them is also stopped for 11 ticks. (!J) (!F)
47 - SandStge (Sand
Stage)
- The arena floor becomes covered with sand, and mobility becomes
difficult.
Until the next hazard, all fighters are slowed, but all wind damage is
doubled. (!F) (!T)
48 - SLOT IN! - Attention all Navis! If you wish, you may now
SLOT-IN. Doing so
will use a completely random chip (and could get you out of a
pinch), but has a 50% chance to reset your CT to 0. (!F) (!T)
49 - N-O Beam - Check the arena
floor for items. If there's anything on the arena floor, deal 100 HP
damage to a random fighter. Otherwise, reroll.
50 -
ShadeMan - Wh-wh-wheeeee! ShadeMan uses a sound wave attack. Flip
two coins for each fighter; if the first is heads, confuse, if the
second is heads, paralyze.
51 - KendoMan - It's time to
undergo your training! The last fighter to move goes MIA for 21 ticks,
whacking training dummies with a stick. S/he returns with double Attack
and Accuracy! (!T)
52 - VideoMan - Pick a random boss and roll 1d3. If 1, Fast
Forward (Haste). If 2, Rewind (Regen). If 3, Pause (Stop). (!F) (!T)
53 - SparkMan - SparkMan zaps a
random fighter with electricity, causing 20 HP damage and Blindness.
Lightning-elemental. (!J)
54 - SerchMan [sic] - SearchMan targets a random fighter in his
crosshairs! That fighter must dodge within 10 seconds of being
targeted, or s/he will be sniped for 100 HP damage.
55 - ColdMan - Chillski turns the thermostat waaaaay down! One
fighter must go MIA for 21 ticks to fix the temperature... otherwise,
it will become too cold to fight, and the battle will be refbombed.
(!F) (!T)
56 - Full Synchro - One random NetNavi goes into Full Synchro, and
his/her next chip attack will deal double
damage. If no Navis are in play, reroll. (!T)
57 - Dark Soul - A random combatant receives Auto-Life.
However,
when it kicks in, the fighter will lose all control of his actions,
attacking random enemies with random skills until s/he is KO'ed OR 21
ticks pass.
58 - "Gresply Nekrom!" - An old
man shows up in the arena and shouts "Gresply Nekrom". One random hero
gets a Death Sentence, a Seizure, and poison!! (!F)
59 - Pit Hockey - ZOMG PROGRAM ADVANCE. Three Air Hockey chips
with consecutive letter codes form into an attack called Pit Hockey! A
bouncing disc careens through the arena, dealing 25 HP damage to ten
random combatants. (!J)
60 - Gun Del Sol - More like
Gun Del Cheese. >:O Count the ticks until the next hazard; when the
next hazard comes, everyone takes (10 * number of ticks) HP damage.
Completely indefensible.
61 - KnightMan - KnightMan
swings around his Royal Wrecking Ball, hitting the last fighter to move
for 25 damage and confusion.
62 - MagnetMan - MagnetMan uses
a Magnet Barrier to protect the heroes! The next hazard will plink
harmlessly off them. Unlike Hazard Protect, the Magnet Barrier
differentiates between good and bad hazards. (!F) (!T)
63 - GridMan - GridMan charges
through the arena. Flip a coin. If heads, TOUCHDOWN! Everyone takes 45
HP damage from the ensuing explosion. If tails, GridMan is stopped and
the battle proceeds normally.
64 - GyroMan - GyroMan attacks a random fighter with a tornado
for 20x1d3 damage. Wind-elemental. (!J)
65 - TomahawkMan - TomahawkMan wants to chop something apart,
so he attacks the bosses with a huge tomahawk swipe for 100 damage.
Wood-elemental. (!J) (!F)
66 - NapalmMan - NapalmMan incinerates the arena with a napalm
bomb, and everyone takes 20 damage. Fire-elemental. (!J)
67 - CosmoMan - CosmoMan drops three meteors into the arena;
they hit random fighters for 30 damage each.
68 - ToadMan - ToadMan zaps a random fighter with his melodic
attack, causing 15 electric damage and paralysis for 41 ticks. (!J)
69 - Meddy - Meddy attacks a random fighter with an exploding
capsule, dealing 30 damage and adding a random status ailment.
70 - BlastMan - BlastMan hurls fireballs at everyone! You have
20 seconds to hide behind that conveniently-placed steel box, otherwise
you take 50 fire damage!
71 - CircusMan - A tent appears on the arena floor. What happens
if you step inside...? (!F)
72 - JudgeMan - Talk about throwing the book at you... JudgeMan
spawns a pair of books with chompy teeth. They bite random fighters for
25 damage each. (!J)
73 - ElementMan - ElementMan spawns whirlwinds that hit all
fighters for 10 wind damage, then spawns fire, water, electrical, and
wood attacks. Each of these hits a random fighter for 20 damage.
74 - KillerMan - KillerMan shoots a random fighter with a regular
old Cannon. Deals 40 damage... unless the target's HP has a 4 in it
(ignore anything after the decimal point), in which case they're
instantly KO'ed. If deathproof, they instead get safeguard-ignoring
seizure.
75 - Colonel - If there are items on the arena floor, little
soldiers pop out of them and shoot random fighters for 10 damage and
paralysis. (The items are then removed.) Otherwise, Colonel attacks one
team with a giant Z-shaped slash for 50 damage. Flip a coin, if heads
he attacks the heroes, if tails he attacks the bosses.
76 -
Ref's Choice
- If the ref is feeling merciful, he won't send out the Life Virus,
Gospel, Alpha, Duo, Nebula Grey, and the Cybeasts as
an
interruptions hazard. :) (!F) (!T)
M. Super
Smash Bros. Brawl Items (1d39)
Super Smash Bros.
Melee.
Some would consider it the flagship title of the GameCube.
Personally,
I love the game and I made a hazard set using its items. And of course,
when Brawl came out in spring '09, I updated this set, nearly doubling
its size.
1 - Crate - Does 40
damage when thrown, and releases 3 random items. (1 use)
2 - Barrel - Does
40 damage when thrown, and releases 2 items. (1 use)
3 - Capsule - Deals
20 damage when thrown, and releases another item. (1 use)
4 - Motion Sensor Bomb
- Once this appears, roll 1d10 on everyone's turn. When the roll comes
up 1, the bomb explodes on that person for 60 HP damage. ([IU]) (!F)
5 - Bobomb - Deals
a critical rule-ignoring 75 HP damage when thrown. (1 use)
6 - Beam Sword -
Attack power increases by 50% while held. ([IU], 4 turns)
7 - Home Run Bat
- When swung, it deals 1.5x physical damage for a regular
hit. If it's a critical hit, target is KOed instantly! (3 uses)
8 - Fire Flower -
Roll 20d3 to determine damage. Fire-elemental. (4 uses)
9 - Ray Gun - Deals
25 HP damage, ignore stat boosters. Critical
rule
applies. (3 uses)
10 - Koopa Shell
- Toss this at someone for an easy 48 HP damage. (1 use)
11 - Maxim Tomato
- Recover 50 HP. ([IU])
12 - Heart Container
- Recover 100 HP. ([IU])
13 - Freezie - When
thrown, this will encase an enemy in an ice block and stops them for 31
ticks. (1 use)
14 - Metal Box -
When picked up, you become metal for 31 ticks! All attacks on you do
only
1 HP damage. ([IU])
15 - Poison Mushroom
- A random fighter receives three status ailments! ([IU]) (!J)
16 - Super Mushroom
- Gives three status boosts. ([IU])
17 - Warp Star -
As soon as it's grabbed, roll 30d2 and deal damage to the enemy. ([IU])
18 - Lip's Stick
- When you hit an enemy with this, deal 1.5x physical damage and flip a
coin. If
heads,
apply poison for 21 ticks. (2 uses)
19 - Assist Trophy
- Summons a random character from H Cuz's call script to attack enemies
or support allies. Or do nothing at all. It all depends on who's
inside! (1 use)
20 - Poké Ball
- When thrown, a random Pokémon appears and performs an attack.
(1 use)
21 - Bunny Hood -
Receive Haste for 41 ticks. ([IU])
22 - Hammer - See
Item
hazard 53. ([IU], can be dropped but not handed off)
23 - Golden Hammer - Same as
the Hammer (Item hazard 53)... however, this
gives Haste status as well! ([IU], can be dropped but not handed off)
24 - Smash Ball - The coveted
Smash Ball. It flies around the arena, and whoever attacks it has a 50%
chance to break it open. If you break it, you get instant Adrenaline
Rush AND one use of the Landmaster skill. :O Cannot be picked up or
held. ([IU], Item Box Reroll)
25 - Sandbag - The Sandbag
cannot be picked up or held, but when you attack it, it'll spawn items.
After it releases five items, it'll disappear. (Item Box Reroll)
26 - Dragoon Part - They're
useless by themselves, but once a combatant holds three, they can use
the legendary Dragoon to deal 300 damage to one enemy... ignoring
critical!
27 - Timer - Grab this to Slow
all enemies for 41 ticks. ([IU])
28 - Lightning Bolt - When you
touch this, all enemies become Tiny for 31 ticks. ([IU])
29 - Gooey Bomb - When you
throw this, it sticks to the target and starts a 21-tick timer. If that
person targets someone else (with attacks or heals or handoffs or
whatever else), they have a 50% chance to pass the timer off to them.
When the timer runs out, the bomb explodes, dealing 40 damage.
30 - Smart Bomb - 50 damage to
all enemies (fire-elemental)... but it has a 50% chance to hurt the
thrower, too!
31 - Deku Nut - 20 damage and
Paralysis to one enemy. Wood-elemental.
32 - Smoke Ball - Do these
really help anybody? :( Whomever you throw this at will get Accuracy
Down status, but also Evade Up. Ignore safeguards.
33 - Superspicy Curry - Yow!
That's hot! At the start of each of your next three turns, you can spew
flames onto an enemy target for 30 damage (fire-elemental). This item
also adds Haste status. ([IU])
34 - Pitfall - Once this
appears, roll 1d10 whenever someone performs any offensive action. When
the roll comes up 1, the attacker gets caught in a hole trap and the
move is aborted. ([IU]) (!F)
35 - Banana Peel - Throw it at
an enemy to make them slip and reset their CT to 0.
36 - Team Healer - Heals 50 HP
to one ally, but can't be used on yourself.
37 - Franklin Badge - Equip
this to get Reflect status for 31 ticks. ([IU])
38 - Sticker - It's a sticker
with a picture of a random call script character on it. The sticker
will raise stats, or possibly other attributes (like elemental
resistance), depending on who is on it. ([IU])
39 - Trophy Stand - Chuck this
at a critical enemy to remove it from battle (ignore death protection)
and turn it into a trophy! The ref adds the trophy to his collection
and gives you 25 extra EXP in return. However, it takes a while to
throw... 5 ticks, to be exact. And if you get hit before then, the
throw is canceled!
N. Webcomics
(1d44)
This used to be an RPG
World hazard set, but that comic kind of... died a couple years back,
so I expanded it to a general webcomics set. There is only one
criterion for this set: the comic has to be something I either read or
have read at some point. Usually regularly. The comic doesn't have to
still be going, it doesn't even have to be good for it to be in this
set. I thought about providing links to all the webcomics here, but
decided against it because a couple of these (especially #34 and #35)
are
horribly NSFW. As hazard sets go, this one is pretty hero-friendly, so Hazardeers might want to give it
some consideration.
1 - Ref's Choice -
.... BWAHAHAHAHAHAHAHHHH...HAHAHA...*hack* *cough* (!F) (!T)
2 - RPG World (by Ian
J.) - Used to have its very own hazard set, then abruptly stopped
updating. An unlikely hero out for adventure joins the heroes as a
Level 15 Fighter. (!F) (!T)
3 - Bob and George (by
David Anez) - lol megaman is stoopid. Mega Man joins the heroes
(Dreamlander stats) and a random robot master joins the bosses... but
Mega Man is stoopid. (!F) (!T)
4 - Sluggy Freelance
(by Pete Abrams) - Bun-Bun's Baywatch tapes are added to a random
fighter's items. Better give them back on your next turn! (!T)
5 - Something Positive
(by Randy Milholland) - The next player to complain, whine, bitch,
etc. about the way the game is run gets violated by a Redneck Tree. 100
damage and SEVEN status ailments.
6 - Wapsi Square (by
Paul Taylor) - Uh... AZTEC DRINKING GOD. That's all I got. <:O
Spawn the Beer hazard.
7 - Girly (by Josh
Lesnick) - El Chupacabre walks through the arena. Any female
characters in play are drawn to him and go MIA for 11 ticks. Female
characters who were summoned in by hazard are removed from battle (!T).
If
no females are in play, Otra shoots a random combatant into space (also
MIA for 11 ticks).
8 - Cutewendy (by Josh
Lesnick) - This was... a very random webcomic. Random in a good
way. Know what else is random? Wild surges. Spawn three with random
casters and targets. (!F)
9 - Wendy (by Josh
Lesnick) - EVIL ANDROID CLONES. The X-Heroes show up in the
arena!... but Wendy blows them up with a rocket launcher. No hazard.
(Also, VIKING BANJO POLKA.) (!F)
10 - Loserz (by Erik
Schoenek) - FUCK! BEEEEEEEEES!! Everybody gets Seizure status. (!T)
11 - Living in Greytown
(by Dave Kelly) - Greytown is a place where you can get in, but
you can't get out. Spawn an arena change, and then disable all arena
changes for the rest of the battle. (!F) (!T)
12 - Megatokyo (by Fred Gallagher) - Uh...
L33t b33r. <:O It falls on a random fighter, dealing 133.7 damage.
13 - Mac Hall (by Ian McConville and
Matt Boyd) - We're here to kick ass and chew bubblegum!... and
we're all out of ass. Each hero gets some Mint Gum (Gourmet Race hazard 65). (!F)
14 - Antihero for Hire (by Webrunner)
- Baron Diamond shoots a random fighter with the Diamond Cannon
for 80 damage!... But he shouts the attack name first, so you get 20
seconds to dodge.
15 - Sore Thumbs (by Owen Gieni and
Chris Crosby) - To quote Bonus Stage: "Oh, those wacky
conservatives! They're so darn conservative!" Dick Cheney shoots a
random fighter in the face for 25 damage.
16 - Chugworth Academy (by
Scribblekid) - The guy who draws this comic has also done
Resident Evil porn. And posted it on 4chan. 4chan means it's time to
spawn a Retarded Meme hazard.
17 - Shortpacked (by David Willis)
- "Batman is comedy gold. He can make anything funny." And he joins the
heroes as a Level 5 Chemist. (!F) (!T)
18 - Roomies!/It's Walky/Joyce &
Walky (by David Willis) - A very long-running
comic, it's hard to come up with just one hazard for this. The Martians
come and KO three random combatants, but a resurrection chamber appears
on the arena floor. It takes 21 ticks and may not be picked up. (!T)
19 - Order of the Stick (by Rich
Burlew) - Belkar just failed a Spot check, so two Goblins join
the bosses. (!F) (!T)
20 - 8-Bit Theater (by Brian
Clevinger) - If there are any Fighters
in play, Black Mage stabs them (force of habit) for 30 damage.
Otherwise, he Hadokens everyone in battle for 75 damage. (!J)
21 - Adventurers! (by Webrunner)
- "I know you like trying to make a fool of me... Let's see if you like
BEING HIT BY LIGHTNING!" Khrima zaps a random fighter for 50 damage
(lightning-elemental). Also, if anyone in play can throw items, they
get a one-of-a-kind wet sponge!
22 - Captain SNES (by Jay Dee) - There's
been a lot of vague plot points and ambiguity in this comic so far.
What's not ambiguous? Shooting someone with a giant laser cannon. A
Super Scope falls to the floor. When fired, it deals 75 damage to all
enemies, but it's only good for four blasts.
23 - Krakow (by Krazy Krow) -
HELLO AMERICAN HUSBAND! Spawn ATHF hazard 17. (!F)
(!T)
24 - Misfile (by Chris Hazelton) - Due
to a cosmic misfile of some sort, a random hero has his job class
changed. (!F)
25 - Red String (by Gina Biggs)
- This comic is named for the "red string of fate" that binds lovers
together. That doesn't quite work in the arena, so two fighters are
bound together by a fated thread of a different sort... when one of
those fighters is KO'ed, so too is the other. Do not ignore death
protection. (!T)
26 - Questionable Content (by Jeph
Jacques) - Hannelore has OCD, so she comes through to vacuum
the arena. Yes, even though it's the middle of a battle. It'll take one
hazard cycle for her to finish, and nobody can perform any offensive
actions until she's out of the way. Of course, vacuuming the arena
floor also removes any items down there. (!F) (!T)
27 - Devil's Panties (by Jennie
Breeden) - And now for another edition of "Famous Last Words".
Today: "What Could Possibly Go Wrong?" Spawn Bosses
History hazard 612. (!F)
28 - Dueling Analogs (by Steve
Napierski) - What If (Random call script character) Created
#BOTVGH_Arena? (Ref change) (!F) (!T)
29 - God Mode (by Ryan Kerns) -
SquareEnix assimilates a random fighter, and they become ref-controlled
for 31 ticks. The condition can be cured with Esuna, Remedy, etc. Do
not ignore safeguard.
30 - Elf Only Inn (by Josh Sortelli)
- Lord Elf reminds me a lot of a certain someone. He joins the
heroes... as a Nesshelper. (!F) (!T)
31 - Zap! (by Chris Layfield and
Pascalle C.) - Zap activates a plasma shield with his psychic
powers, and all heroes get 30-HP Auras. (!F) (!T)
32 - VG Cats (by Scott Ramsoomair) - Krug
swallows the ref's coin, thinking that it's candy. Fighters must use
other means for the rest of the battle (dice, cards, NFL teams, etc.).
(!F) (!T)
33 - OldSkooled (by Dave Schrader)
- A bunch of grim reapers get together and try to determine who among
them is the real Death! So one of them throws his sickle and kills a
random combatant... too bad he was aiming for the dartboard.
34 - Ghastly's Ghastly Comic (by
Ghastly) - Peep joins the heroes as a Ninja... a Zipper Ninja. Since he's just
a kid, his attack power is halved, and because he's a Zipper Ninja, his
"Draw Weapons" ability works a bit... differently than usual. (!F) (!T)
35 - Sexy Losers (by Hard) - Is
anyone in battle KO'ed? If so, you're not going to want to come back to
life after what Shiunji does to you. Add Embarrassment status. (!T)
36 - Road Waffles (by Eight) - Merv
joins the bosses. His m.o.? "kill". (!F) (!T)
37 - Holy Zen (by Shadow Draygon) - "Knock knock." "Who's
there?" "Corner rape." Eddie corner-rapes a random fighter, reducing HP
to 10% (major bosses take 180 damage instead).
38 - Exploitation Now (by Michael Poe)
- The
Shintou Faerie appears in the arena! For the rest of the battle, any
time a fighter says or does something "naughty", the Faerie bashes you
with a mallet for 40 damage.
39 - Skirting Danger (by Meredith Gran)
- A random
hero's lookalike French cousin was abandoned at the airport before the
battle... and s/he's pissed off! S/he joins the bosses with the same
job class, secondary, and reaction as the original... as well as a
small bit of jewelry so you can tell them apart. :O (!F) (!T)
40 - Perry Bible Fellowship (by
Nicholas Gurewitch)
-
Did someone just say "weeaboo"? Spawn Retarded Meme
hazard 84.
41 - Awkward Zombie (by Katie Tiedrich)
- lol, ssb coin battle. Roy and Link smash a random fighter in the face
repeatedly with baseball bats, dealing 100 damage and causing money to
come spilling out. "We are going to be SO rich! :D" (!J)
42 - Fans (by T. Campbell) -
One of this comic's themes is about the grey area between good and
evil, the temptation of power... an X-Hero Materia falls to the arena
floor. (!F)
43 - F@nboy$ (by Scott Dewitt) - Flip a coin. If heads,
Sylvia plays through the entire Zelda series in one week, and three of
MM's Zelda hazards are spawned (!T). (If Tingle
comes
up, Sylvia gets mad and KOs one fighter.) If tails, THE PS3 DEFLECTS
BULLETS!! It appears on the arena floor and can be used once as a
reaction to reflect a magic spell.
44 - Ghostz (by Mark Gerrits) -
And now, to
present this hazard, it's... Writer's Block!
O. Flame
of Recca (1d40)
I obsess about this
anime/manga
so much, it was inevitable I'd make a hazard set out of it. This is one
of my favorite sets, but hazard summoners had best stay clear of it;
this
one has several hazards which add to the boss team... including my
system's very first Interruption hazard! Considering expanding this set
to include another series by the same creator (MÄR), but probably
not.
1 - Hanabishi Recca.
Recca summons Kokuu, who unleashes a huge Hadou En into the arena!
All fighters take magic damage (assume 100 MAtk and 20 MP), ignore
critical. Fire-elemental.
2 - Ishijima Domon.
It's a super, Dosei no Wa-powered punch! Physical damage (assume 125
Atk)
and MIA for 11 ticks. (!J)
3 - Kirisawa Fuko.
Kaze no Tsume! Three "wind shards" impale one fighter for a critical
rule-ignoring
35 HP damage. Wind-elemental.
4 - Mikagami Tokiya.
Hyomon Ken, Tsurara Mai (dancing icicles). Icicles hit all fighters for
15 damage and one fighter gets frozen. Ice-elemental.
5 - Koganei Kaoru.
With his shapeshifting madougu, Kougon Anki, this kid is a jack of all
trades! He joins the heroes with 90 HP, 40 MP, 13 speed, and a
versatile physical-based skillset. (!F) (!T)
6 - Sakoshita Yanagi.
Yanagi has the ability to heal wounds with her touch. The fighter with
the least HP recovers all HP and is cured of all status ailments. (!J)
(!T)
7 - Kurei. The evil
villain of the series... or is he? He summons Kurenai, who uses Haen.
For each
fighter,
flip two coins. If they're both heads, it's an instant KO!
8 - Setsuna. Shun
En. All fighters get 20 seconds to close their eyes. After 20 seconds
is
up, the flame dragon Setsuna opens his eye. Anyone who hasn't closed
his/her
eyes takes 80 HP damage and receives permanent, incurable Blind.
Fire-elemental.
9 - Madoka. Kekkai
En. The
flame dragon who controls an impenetrable flame barrier. Whoever went
last
receives
a 60-HP aura. (!T)
10 - Rui. Gen En.
The
illusion
flame dragon uses her powers to confuse and blind three fighters for 41
ticks. (!T)
11 - Mokuren. The
human freak show is on the loose. He attacks all female fighters for
physical
damage (assume 70 Atk) and paralysis for 41 ticks. If no females are
fighting,
he attacks everyone. Wood-elemental.
12 - Mori Kouran Hazard
1. "Immortality! I want it! Why must people die?! I want to live
forever!" In that spirit, one fighter receives Auto-Life.
13 - Mori Kouran Hazard
2. "The guests here want money, blood, and death... and I'm not
here to disappoint them." A laser net is erected... right where one
fighter is standing. O_o 40 damage and Seizure.
14 - Mori Kouran Hazard
3. Kouran kidnaps one fighter (MIA for 21 ticks). When s/he
returns,
joining him/her is a clone of that fighter which will fight for the
opposing
team. (!T)
15 - Neon. Fukyo
Waon. Neon joins the bosses with 200 HP, no MP, and 11 speed. She will
charge three times, then unleash Requiem, which kills
off your whole team. (Captain Lou effect) You must defeat her before
she can unleash this
attack.
(!F) (!T)
16 - Genjuro Hazard 1.
Mugen. One fighter is shrunk to miniscule proportions for 31 ticks! All
attacks by that fighter do 1 damage.
17 - Genjuro Hazard 2.
Genjuro performs psychic surgery on the fighter with the most MP,
giving
them Morph status. (!T)
18 - Sekioh. Sekioh
joins
the bosses as a Giant Bodyguard. (!F) (!T)
19 - Fujimaru. As
if Mokuren wasn't enough, Fujimaru is perverted freak #2. He joins the
bosses as a Pervert on Crack with 24 speed, and inherent Quick status.
He will
only attack female fighters (unless there are none). (!F) (!T)
20 - Kukai.
Interruptions
Hazard! Incardine had Shabernigdu, Neo-Kamek had Giga Bowser, and then
I added Kukai. Previous bosses become allies against Kukai, who has
2600 HP and 17 speed. If allowed to become
Oni, he becomes exceedingly strong. Can you defeat him?! (!F) (!T)
21 - Oboro.
Tsukishiro
left his elemental weapon lying in the arena. You can pick it up to
receive
Vanish for 41 ticks. ([IU])
22 - Kashamaru.
Kashamaru
joins the bosses as a Ninja Mimic. He's not especially strong, but he's
skilled with his Nisebi (False Flame) ability. (!F) (!T)
23 - Gashakura.
Uses
his elemental weapon, Magagumo (Spider)! Pick 6 fighters and deal
physical
damage to each one (assume 85 Atk).
24 - Magensha. Now
this one is nasty. Pick a random fighter and flip a coin. If heads,
fighter
is KO'd courtesy of Houmashin. If tails, fighter is sent to Magensha's
evil dimension, and never seen again...
25 - Noroi.
Possesses
one random KO'ed fighter. (If no one is KO'ed, pick a random fighter.)
That fighter is job-changed to a Zombie,
his HP and MP are doubled, he's fully revived and joins the bosses. If
he's KOed again, he reverts to his old job class and goes back to the
heroes (but remains KOed). (!F) (!T)
26 - Tetsugan.
Someone
left this elemental weapon lying around the arena... eat it to receive
Metal status for 31 ticks. (1 use, IU OK)
27 - Mikoto Hazard 1.
Takes a gun and shoots one fighter. Hey, that's cheating, but who's
counting?
The unlucky target takes 60 HP damage.
28 - Mikoto Hazard 2.
Doku Mashin. One fighter receives incurable Seizure status.
29 - Mikoto Hazard 3.
Mikoto tosses a dart at the referee, and he is unable to speak for 21
ticks! While the ref is mute, he cannot warn fighters if they are about
to do something stupid; also, the battle cannot end as long as the ref
is mute. (!F) (!T)
30 - Makiya. BEHOLD MAKIYA'S
INVINCIBLE MADOU--*slice*
Never mind. Kurei cuts Makiya in half, and the battle proceeds normally.
31 - Fumimaru. Fumimaru uses
"Kagenui" to nail down the shadow of the last person to move. That
person is stopped for 21 ticks. Also, anyone with Shadow status is
Stopped as long as the Shadow lasts. (!J) (!T)
32 - Kamui. And I thought
Fujimaru was creepy? Kamui calls on his mechanical "Ashura Arms" to
impale the youngest male fighter in play. 30 HP damage ignoring
critical.
33 - Mokuren Hazard 2. Mokuren
summons two "wood puppets" to attack the heroes! They join the bosses
as Blue Mages with triple Atk and
permanent Auto-Life. They only know the Timber! spell, and they absorb
wood-elemental attacks. You don't have to beat them to win the fight.
(!F) (!T)
34 - Rasen. Rasen's madougu,
the Koukai Gyoku, can completely erase things from existence. Books,
mountains, and even people! One fighter is erased... sneeze that
combatant.
35 -
Marie. Marie the dominatrix picks a random male combatant. She has
a bulky ally restrain him, then whips him with the Sokubaku Benten and
names him John. 30 HP damage, Stop for 11 ticks, and change his name.
36 - Resshin. Resshin is the
leader of the flame dragons, and he has the most morbid skill. One
KO'ed fighter is sneezed; however, that fighter may be called up by Summoners for the remainder of the
fight. (MP
cost depends on the fighter) (!F) (!T)
37 - Raiha. Roll 1d6. On a 2 or higher, Raiha throws 3
shurikens at random fighters (2x critical damage, 75 Atk). On a 1, look
out, because it's Raijin time. 80 damage to all heroes, double that to
all bosses, lightning-elemental.
38 - Joker. Joker's madougu, the Teishaku Kaiten, manipulates
gravity. Flip a coin. If heads, spawn Arena
Change 15 (Low-G Arena). If tails, spawn Arena Change 16 (High-G
Arena). (!F) (!T)
39 - Saichou. Due to a heart condition, Saichou can only fight for
fifteen minutes. And so can you!... Sort of. The last fighter to move
gets a Death Sentence for 25 ticks. (!T)
40 -
Tatsuko's Choice.
Since Tatsuko is a ref in Flame of Recca, you can probably guess what
this
is... (!F) (!T)
P. #BOTVGH_Bosses
History (1d1037)
BOTVGH Bosses has been
around for over a decade! Some of these
hazards are based on classic boss battles. Some are just based on
things
that people said or did. Either way, it's the biggest hazard set
around, it's constantly expanding,
and some of the hazards here are positively wacky...
1 - vs. Super Mario
- Add a 1-Up Mushroom, a Metal Cap, a Vanish Cap, and a Wing Cap to
arena
items.
2 - vs. Da Big Boo
- A chandelier falls on the hero with the most MP. 40 HP damage. (!F)
3 - vs. Wrexsoul
- One random hero, known only to the ref, is selected. If that hero is
KOed, everyone receives 40 EXP. (!F)
4 - vs. Boo Cuz Hazard
1 - All fighters receive ??? status. (!T)
5 - vs. Boo Cuz Hazard
2 - One fighter becomes possessed by Boo Cuz and is charmed for 31
ticks!
6 - vs. Boo Cuz Hazard
3 - For each fighter, roll 1d(max HP). Set current HP to whatever
comes
up. Gravity-resistant fighters may lose no more than 2/3 of their
current HP. (!T)
7 - vs. Missingno
- All fighters' stats become HIDDEN. (!F) (!T)
8 - vs. Magikarp
- Add a Magikarp to the bosses with 10 HP and 0 MP... (!F) (!T)
9 - vs. Hazard Man
- All hazards become Ref's Choice. (!F) (!T)
10 - vs. Winamp -
All hazards become based on whatever the ref's current music is. (!F) (!T)
11 - vs. Saichou
- If the battle is not over within 35 ticks, the boss becomes too weak
to fight; you win automatically. (!F) (!T)
12 - vs. Odin - If
the battle is not over within 35 ticks, Odin performs Zantetsuken on
the
heroes; you lose automatically. (!F) (!T)
13 - vs. Cow King
- Cow King joins the battle. Flip a coin; if heads, he joins the
heroes, if tails he joins the bosses with double HP/MP and a safeguard.
Either way, he has White Magic secondary and Counter reaction. (!T)
14 - vs. Johnny Jones
- One of the wildest finishes in history... two fighters become destiny
bonded, but one receives Auto-Life. (!T)
15 - vs. Ruffian
- Add Ruffian to the bosses as a Level 20 Pirate,
with the ability to summon lackeys. (!F) (!T)
16 - vs. Katashiro
Reiran
- Strings up one hero and manipulates him/her to her will. That fighter
is Charmed for the remainder of battle, unless you can cut Reiran's
strings... (!F)
17 - vs. Golbez -
Casts Hold Gas to paralyze all heroes, then summons a Shadow
Dragon to
aid the boss. 120 HP, 0 MP, 11 speed, and an instant-death attack every
turn. (!J) (!F) (!T)
18 - vs. Team Gambler
- Ref spins Setzer's slots, Cait Sith's slots, and the Casino Night
Zone
slots, in that order.
19 - vs. Dr. Wily
Hazard
1 - Add two random Robot Masters to the bosses. (!F) (!T)
20 - Guest Boss -
Spawn Neo-Kamek's "Conversion" hazard. (!F) (!T)
21 - vs. Cyber Black
Yoshi - HYPER RASP!! All heroes lose ALL their MP. (!F) (!T)
22 - vs. Czar
Dragon/Zombone
- Boulder - All fighters take magic damage (assume 24 MP, 80 MAtk).
23 - vs. Masa & Mune
- If there are multiple bosses, they merge into a single superboss;
otherwise,
reroll. (!F) (!T)
24 - vs. CPU - Add
an Attacker and Defender to the bosses as CPU Nodes. The defender heals
the main boss for 1/10 its max HP every turn, the
attacker
hits all heroes for 20% of their max HP each, and they revive within 10
ticks of
being
KO'ed. (!F) (!T)
25 - vs. Hyper Neo-Kamek
- HNK is added to the bosses with 200 HP, 800 MP, 10 speed, and all
kinds
of insane defense boosts (including Reflect, No-Dispel, and Safeguard).
(!F) (!T)
26 - vs. Yaridovich
- Mirage! A clone of the boss appears for 41 ticks. It's up to you to
figure
out which one is the real one. (!F) (!T)
27 - vs. Punchinello
- Spawn Other RPGs hazard 13. (!F) (!T)
28 - vs. Wal-Mart Disk
- Spawn BOTVGH
Hazard 4.
29 - Late May 2001
- WaRiOsHaDy and Nesshelper are at each other's throats AGAIN! Spawn BOTVGH
hazard 43 (flame war).
30 - vs. The Sailor
Senshi
- If there are 3 or more bosses, the lead boss gets a Super Morph
(complete with added skills) for
the
rest of the battle; otherwise reroll. (!F) (!T)
31 - vs. Smithy -
Smelter joins the bosses. (!F) (!T)
32 - vs. Hideously
Overpowered
Boss - Hits a random fighter for physical damage (assume 50 Atk).
OMFG HES HIDIUSLY OVERPOWERD LOLZ!!!!!11111111 (!J)
33 - vs. Kirby -
Kirby joins the heroes as a Dreamlander. (!F) (!T)
34 - vs. Palom &
Porom - If a black mage and white mage are together on a team,
they may use Twin Magic. It costs 15 MP for both fighters and requires
at least one of them to charge, but deals massive damage to all
enemies. (!T)
35 - vs. Bowyer -
Spawn Other RPGs hazard #11. (!F) (!T)
36 - vs. Speed-Oriented
Boss - The boss or bosses get +3 speed, but lose 15 Atk and MAtk.
(!F)
37 - vs. The Mage Team
- Pick three random fighters, and cast random black,
white, time, and voodoo
magic on them, respectively. (80 MAtk)
38 - vs. President Bush
- Drops a nuke on the arena. Why? Because it's there. Luckily, the
arena
barrier absorbs the brunt of the explosion (if it's down, spawn a ref
bomb)... however, flip a coin for
each fighter. If heads, combatant receives both Seizure AND Poison from
the radiation.
39 - vs. The Final
Fantasy
Heroes - [20:37] <Rune_Knight_Celes> By the power of Greysku--
er, never
mind. - Celes raises her sword into the air, creating a Runic
effect
until the next hazard. (!F) (!T)
40 - vs. SSJ LUIGI007
OMFG!!!!!!!111111 - One random fighter goes SSJ89739328652, charges
too high, overheats and dies.
41 - July 31, 2001
- In a bizarre twist of fate, Jes joins the HEROES as a
randomly-selected
job class. However, after 21 ticks he goes back to his old self, and
switches
to the bosses. (!F) (!T)
42 - Dr. Yoshi the Ref
- For the rest of the battle, when someone leaves or misses a turn, the
ref sets them to auto-battle instead of penalizing them. (!T)
43 - vs.
Cockatrices/Gafgarion
- Everyone, including the boss, accuses the ref of rigging coin flips.
Rigging? It must be the work of... KAMMY. Spawn BOTVGH
hazard #11.
44 - vs.
Byblos/Elidibs
- Aww, the original interruption boss makes its appearance! Spawn an
interruption
hazard! :D (!F) (!T)
45 - <Axem_Blue>
Question:
Who's Runic? - Everyone in the fight gains 30 EXP for not being
this
stupid. (!F)
46 - vs. Snake and
Burner
Strike Back - Layered status effects ahoy! All fighters get THREE
status
ailments.
47 - vs. Spekkio
- Only magic becomes valid for the remainder of battle, but any heroes
who wish may change jobs. Reroll if this jokerizes the fight. (!F) (!T)
48 - vs. Freakazoid
- In this fight, Canadian Yosheh was RPing and never took his turns.
One
random fighter becomes Stopped for 31 ticks.
49 - vs. Jigglypuff
- The only boss match that Klawkat's ever reffed... you can now use
more than 5 MP for the Spark ability! In fact, you can use as much MP
as you want! However, this is not without consequences... (!F) (!T)
50 - vs. MagiMaster
- Casts Ultima, and everyone dies! :D Er... reroll the hazard.
51 - [23:31]
<Lord_Matt>
Who's the boss tomarrow? [23:31] <Tizzy557> Me! [23:31]
<Tizzy557>
Tizzy! [23:32] <H_Cuz> You wish [23:32] <H_Cuz> TIZ:
*explodes and
runs off, good guys win by default* - Tizzy557 joins the bosses
with
one move: Exploder. (!F) (!T)
52 - vs. ChanServ
- Healing spells' effectiveness is reduced drastically (cure spells
assume 160 MDef instead of 40), AND the ref may
rig coin flips until the next hazard. (!F) (!T)
53 - Angel Light Red
(Deviot) Hazard 1 - Attempts to "bend" arena rules in a tourney
fight
with Incardine... confusing the ref, and hence everyone else, for 41
ticks. (!T)
54 - Angel Light Red
(Deviot) Hazard 2 - Deviot thinks that KOing someone when they're
at
1 HP is "cheap". So from now until the next hazard, no KOs are allowed.
(!T)
55 - [17:30]
<Baby_Onix>
Oh, on a note, HCuz, you approved my tournament...so, could you put it
back up so I can get entries, please? [17:31] <H_Cuz> ... [17:31]
<H_Cuz>
I seriously don't remember approving it. [17:31] <Baby_Onix> you
did.-
KtR also doesn't remember increasing all fighters' Adrenaline Gauges by
30%.
But he did. Apparently...
56 - vs. Kamek's
Magikoopas
- Kamek joins the bosses! (!F) (!T)
57 - Poyozo -
...WTF,
that's not a Poyozo. Spawn BOTVGH
hazard 5. (!T)
58 - [14:55] <HC>
-=- Winner gets a cookie! -=- - Or extra EXP. (!T)
59 - vs. the Summon
Script
- The boss gets to use the Call Script ability. (!F) (!T)
60 - vs. Hashmalum
- Canadian Yosheh is not green, he's red. One fighter gets his colors
changed
randomly. This may result in incurable Blindness. (!T)
61 - vs. Evil Pikachus
- Add a rabid Pikachu to the bosses with 100 HP, 100 MP, 14 speed, and
Seizure.
It can spread the Seizure by biting other combatants. (!F) (!T)
62 - vs. The SMB2 Bosses ('06)
- Mouser throws a bomb at a random combatant, and it ignores
critical!... Too bad it only does 10 damage.
63 - vs.
Sonic &
Knuckles - Nesshelper throws a book at you. OMFG. >:O Physical
damage
(assume 20 Atk). (!J)
64 - vs. Ash Ketchum
- Summon a random Pokémon and flip a coin. If heads, add it to
the
heroes, if tails, make it a boss. Stats and skills depend on the
Pokémon. (!T)
65 - vs. Mega Man
- One random fighter spontaneously combusts, but scores 60 EXP.
66 - Professor_NumLock
- Thought you could fool me, eh? Spawn BOTVGH
hazard 5. (!T)
67 - Saint_Ajoras
- OH GNOS WHO CAN IT BE!!!!!!111111 Spawn BOTVGH
hazard 5. (!T)
68 - vs. The SSBM Cast
- Summon a random SSBM character and flip a coin. If heads, add it to
the
heroes, if tails, make it a boss. Stats and skills depend on the
character. (!T)
69 - Cold Armor -
At every hazard from now on, flip a coin. If heads, Kraid rotates the
arena and KOs one fighter. However, all fighters get Auto-Life. (!F)
70 - [21:14]
<[[Vash_the_Stampede]]>
Ummmm, uh, *flips a donut and it lands glazed down* tails I guess ^^
[21:15]
<Lina_Chan> *eats the donut* [21:15]
<[[Vash_the_Stampede]]> It landed
on a dusty floor [21:15] <KamektheRef> -=- Lina gets food
poisoning
for eating off the floor -=- - The last fighter to pick up an item
gets Poisoned for 41 ticks. (!T)
71 - [20:38]
<Canadian_Yosheh>
Joe, wanna take my place for a few minutes? :P [20:38]
<Jyouii-kun>
What? No, I'll screw up. [20:38] <Jyouii-kun> And kill you.
[20:38]
<Jyouii-kun> -On purpose, of course. - If a fighter misses a
turn
or leaves, the ref puts him on auto-battle instead of penalizing... but
blatantly sabotages his team's efforts. (!F) (!T)
72 - vs. Evil Santa
- Add Evil Santa to the bosses with 250 HP, 100 MP, and 10 speed. He
has Chemist secondary and Item Box
support. He can pull random items out of his bag and use them to
attack. (!F) (!T)
73 - [14:52]
<Cless_Alvein>
Why have you been gone for 20 minutes? [14:55] <Cless_Alvein>
Well?
[15:03] <Cless_Alvein> That's it. I'm "changing your titles."
[15:12]
<Cless_Alvein> My hand slipped and now you're banned instead.
-
The next fighter to miss a turn is kickbanned, in addition to being
penalized. (!T)
74 - vs. Giga Bowser
- One random boss goes Giga! They equip an X-Hero materia and get full
SDIR. However, the heroes are healed to full, and the EXP reward
increases. (!F) (!T)
75 - vs. Giga Bowser ('06) -
Giga Bowser throws a Giga Bowser Shell into the arena! It hits a random
combatant for 128 HP damage, and the ref flips a coin. If heads, it
careens into someone else for half the damage, and the ref repeats this
process until either tails shows or damage drops to 1. (!J)
76 -
Endurance Match
- Current match becomes endurance. Bosses keep coming until the heroes
are dead, but you earn EXP for each boss that's defeated. (!F) (!T)
77 - [20:59]
<U64_Summoner>
NO CRITICAL?!?!?! - That's riiiight! Critical rule is disabled for
the rest of the match. (!F) (!T)
78 - vs. NumberMan EXE
- Roll 1d50 three times. Three timebombs appear with those HP values
and
8 speed. If/When they get a turn, they explode for 10x their current
HP. (!F) (!T)
79 - <SSLRranma>
hi ben <Neo-KamektheRef> /\/\/\ SSLRranma takes 68 HP damage
/\/\/\ <Ben-San> Yeah, that's what he gets for saying hi to me. -
The next combatant to greet someone pays for it to the tune of 68
HP damage.
80 - [20:52]
<Klawkat>
my Item set has one item. that's just an empty cardboard box name Errie
- Add Errie to arena items. o.o;
81 - [21:31]
<KamekTheRef>
ZANGIEF: BigRussianHairyMan.EXE, JACK IN!! - Spawn Street
Fighter
Hazard
3 (Zangief), but it only affects NetNavis.
(!T)
82 - vs. Megaman EXE,
Protoman EXE, and Bass EXE - All bosses get NetNavi secondaries and Program Folder
support... IN ADDITION to whatever they already have. Be afraid. (!F) (!T)
83 - vs. MagicMan EXE
- The boss gets two random call script characters as allies. (!F) (!T)
84 - vs. Team Magikoopa
- "Now I see why I shouldn't have taken my Rank V-ness for granted,
it's
impossible to gain EXP when teamed with you meatheads -_-" - The
next
person to do something blatantly stupid (like attacking an invincible
boss)
becomes a valid target for allies to vent frustration. (!F) (!T)
85 - Legendary
Pokémon
- Boss's HP is doubled, but all hazards become item drop ->
Poké
Ball. All Poké Balls contain legendary Pokémon. (!F) (!T)
86 - vs. Metal Bros.
- All bosses receive Metal for 31 ticks. (!F) (!T)
87 - Hillbilly Yoshi
- Hillbilly Yoshi shoots one random fighter and ties him to the back of
the truck, much to Baby Mario's dismay. 25 HP damage and MIA for 21
ticks.
(!J)
88 - Girl Power!
- ALL COMBATANTS become female. (!T)
89 - [22:23]
<Neo-Kamek>
••• WE INTERRUPT THIS BATTLE FOR AN IMPORTANT ANNOUNCEMENT. ••• [22:23]
<Neo-Kamek> ••• I can see you! ••• [22:23] <Neo-Kamek> •••
NOW BACK
TO OUR BATTLE. ••• [22:23] <Strago> -=- ....OK.... -=- - Not
anymore
you can't! All fighters become Blinded and Invisible, both for 41
ticks. (!T)
90 - [01:25]
<H_Cuz>
DID YOU JUST HANDLE THE NEO-PACKERS?! >:O [01:25] <Luigi_Link>
Yeah.
Got a problem with it? [01:25] <H_Cuz> LINK: *files a
sexual-harassment
suit* [01:26] <H_Cuz> RYDIA, ZELDA, WARGH: *follow suit* -
Next
combatant to make an off-color remark is sued, and sneezed. (!T)
91 - [00:52]
<H_Cuz>
So now with the energy from these Kari-o's, I will do what I do EVERY
MORNING!
>:O [00:52] * H_Cuz drops off to sleep [00:52] <H_Cuz>
Zzzzzz....
- One fighter receives Attack Up for 41 ticks, but falls asleep.
92 - YOU SUCK WORSE
THAN
A DANCER'S STATS!!!!!1111 - The last fighter to move becomes
Embarrassed. (!T)
93 - [02:30]
<H_Cuz>
(HC jumps out, and the crowd goes wild!) [02:30] <H_Cuz> CROWD:
Zzzzzzzzz....
[02:30] <H_Cuz> (I SAID, THE CROWD GOES WILD >:O ) [02:31]
<H_Cuz>
CROWD: *monotone* Yay. - How do we make the battle exciting? How
about
Hasting 3 random combatants?
94 - vs. OmniKnight and
OmniMage - Since I don't have Omni-classes, aadd a Level 50 Wild Mage (Summoner
secondary)
and a Level 50 Holy Swordsman
(Fighter secondary) to the bosses.
(!F) (!T)
95 - vs. Peer Hazard
1 - Any fighter who exits IRC in mid-battle takes 30 damage and
gets
two status
ailments. If their connection was "reset by peer", the effect is
halved.
96 - vs. Peer Hazard
2 - Add Peer to the bosses with 500 HP, 0 MP, and 20 speed. It will
charge three times, then... (!F) (!T)
97 - [19:15] ***
UDX_EXE
[udx@=Jfuhed65-336.znet.net] is on IRC (MEWTWO WILL KILL ALL THE
DIGIMON)
- D'oh! HC's notify list applied Ultima's message to UDX... and the ref
switches around three random players. (That is, replace 1 with 2, 2
with 3, and 3 with 1.) (!F) (!T)
98 - [21:22] * [[Roll]]
is listening to dir.txt (0 kb, length unknown) powered by the USS
Dwight
D. Eisenhower's nuclear reactor. - The ref loads an incompatible
file
into the ref script, causing glitches galore. Roll 3d3, spawn that many
Wild Surges (random casters and targets). (!F)
99 - vs. Dr. Wily
Hazard
2 - Air Man fires a super tornado at the fighter with the most MP.
Flip a coin. If heads, the fighter is sent swirling into the sunset and
sneezed. If tails, they merely go MIA for 21 ticks. (!T)
100 - vs. Tricker
- Add Li'l Murderer (from FF4) to the bosses. 150 HP, 9999 MP, and 12
speed.
Things are not as they seem... (!F) (!T)
101 - vs. Pink Puffs
- Until the next hazard, all fighters become Berserk. (!T)
102 - [22:20] *
Diskmaster
revives to punch Mr. Pokey, and dies. - Punching a cactus != smart.
Add Cactuar to the bosses with 300 HP, 9999 MP, 9 speed, and a single
attack...
(!F) (!T)
103 - [20:40]
<Neo-Kamek>
PICHU: Cha ha ha! [20:40] * H_Cuz mutes the TV. "Shut up, Pichu." -
The fighter deemed "cutest" by the ref -- or a random combatant --
becomes
Mute for 41 ticks! (!T)
104 -
<Doctor_Mario>
Aw. It's a cute little... AGH. IT'S HORRIBLE! - Add Baby Jes to the
bosses with 75 HP, 75 MP, and 7 speed. (!F) (!T)
105 - [16:06]
<Sir_Carter>
-=- OH MY GOODNESS LADIES AND GENTELMEN!!! IN THIS GAME OF REPITITION,
I HAVE NEVER EVER SEEN A FAGGOT THIS BIG!!!!! -=- - Spawn BOTVGH
hazard 19.
106 - [16:58] *
Doctor_Mario
tosses H an undead pill. [16:58] <Doctor_Mario> HAVE FUN WITH MY
DRUGS
[16:59]
<Tom_D> DRUGS ARE BAD. [16:59] <Neo-Kamek> -=- H Cuz is no
longer
undead. -=- [16:59] * H_Cuz eats it and sees llamas in pajamas.
- From here on out, all status heals (Esuna, Remedy, Unicorn, etc.) get
wild surges added on! (!F)
107 - vs. Ogopogo
- Ogopogo casts Double Wave on the arena, and everyone loses 25% of
their Max HP. Water-elemental. (!F) (!T)
108 - Call Script War!
"Let's go illegally download some tomatoes" - The last fighter to
move
goes to do just that. MIA for 11 ticks, but recover 20 HP and MP.
109 - vs. Jes &
Nesshelper
- Whenever a fighter misses a turn, they receive ??? status for 11
ticks.
When it runs out, Jes appears and drops his flab on the fighter,
shattering
them to bits (sneeze). If the fighter unidles, ??? status is cleared.
(!F) (!T)
110 - [22:17]
<Ultima_64>
H do you live in a dorm? [22:17] <H_Cuz> No, I live at home.
[22:17]
<Ultima_64> cuz if you do... I'M MOVING IN WITH YOU! - Truly,
a
fate worse than death... spawn BOTVGH
hazard 17.
111 - vs. The Entire
Cast of FF6 Including Kefka and Zombie Leo - An already-frustrated
ref floods off while performing /allstats. Thankfully, I now have
shortstats for big fights like that, so this hazard does nothing. :D
(!F) (!T)
112 - |Suikoden|
- Guess who? Spawn BOTVGH
hazard 5. (!T)
113 - vs. Team Rocket
- One random player receives ??? status (Neo-Kamek's "IT") and will be
KO'ed at the next hazard unless s/he can pass it off to someone else.
114 - vs. the Coin
- Ref may now rig coin tosses however he sees fit. (!F) (!T)
115 - vs. the Dice
- Ref may now rig dice rolls however he sees fit. This does not include
hazard rolls or rand(1,5)-type numbers. (!F) (!T)
116 - vs. the Hazard
Bar - The hazard bar is added as a boss with 200 HP and 0 speed.
Every
time it's hit, the hazard set changes; otherwise, all hazards come from
the same set. Start on the Master
List. If Haz is KOed, there are no more hazards. (!F) (!T)
117 - vs. Kamek and
Bowser
- [20:36] <KamekTheRef|Kamek> -=- Congratulations, your black
mage has
just blown away all his MP! What are you gonna do now? -=- - The
hero
with the most MP loses it all. (!F) (!T)
118 - vs. Gogo -
Until the next hazard, EVERY attack thrown will be mimicked by Gogo,
hurting
the attacker for 1.5x the damage dealt. (!T)
119 - vs. Reznor
- The Reznors breathe fire onto random fighters. Four combatants take
20
damage each. Fire-elemental.
120 - vs. M. Bison
- A random fighter is equipped with Disk's Wal-Mart badge, mistaken for
Disk, and sent MIA for 21 ticks to push shopping carts at Wal-Mart.
121 - [20:14]
<H_Cuz>
Virg gets a lot of Fire Flowers. [20:14] <Buster_Bunny> She's got
a
firey thumb. :O [20:14] <PrincessVirgo> A pyromaniac cleric.
- All white mages become
pyromaniac clerics. They learn Fire, Fira, Firaga, and get free Fire
Flowers. (!T)
122 - [19:06]
<DreadMasters>
I wanna be the queer crossdressing pink mage. - One player gets
their
job class changed to... just that. 50 HP, 50 MP, 10 speed, and one
special
skill: Flirt. (!F)
123 - Blue Magic
Session!
- KamekTheProfessor joins the heroes as a Blue Magic professor (Level
306 Blue Mage) for 15 ticks, and all
heroes have Learning enabled during that time. (!F)
124 - *** GoodGirl-21
has joined #BOTVGH_Bosses <GoodGirl-21> See tapes girfriends and
wives
made for their lovers. HARDCORE SEX WITH REAL PEOPLE. JOIN NOW: *URL
removed
by HC* *** GoodGirl-21 has left #BOTVGH_Bosses [01:04] <H_Cuz> I
THOUGHT
I END--WHAT THE BLOODY HELL? - The last player to move gets
seXX0red!!...
But by whom?! (!T)
125 - vs. Pimp Daddy
Wiegraf - Two random /girls script characters join the bosses; two
more join the heroes. (!T)
126 - ••• Your Average
Cid's items were destroyed! ••• - Which left him literally useless.
Anyone with a Program Folder, Pocket Skillset or Item Box (be it
primary
or no) loses those respective skills. (!T)
127 - [22:07]
<HC|FinalFantasy5>
[TD Mak] You, there! Pay toll!!!!!!!!!!!!! Or else the killer pelicans
will drop blank propoganda on you!! >:O - Spawn HC/TD
In-Joke
hazard
7.
128 - [00:25]
<HC|FF5>
EWW! [00:25] <HC|FF5> Something used Mucus on me >_O
<Tizzy557> Mucus?
<HC|FF5> Mucus = Snot <HC|FF5> Something SHOT ITS #@*$#^*$
SNOT AT
ME - Last fighter to move gets... Mucused. Slow for 41 ticks and
Seizure. (!T)
129 - Hazard Hell
- The bosses are sneezed, hazard mania commences, and the objective
becomes
to survive as long as possible. Additionally, all Hazardeer abilities cost triple MP.
The longer you last, the more EXP you
score!
(!F) (!T)
130 - fuzzbubbles
- This isn't even FUNNY anymore... spawn BOTVGH
hazard 5, you know the drill. :P (!T)
131 - vs. Paper Mario
- All HP and all damage is divided by 10. Fractional damage is rounded
down. (!F) (!T)
132 - vs. Team Game
&
Watch - Interruptions hazard! All bosses become allies! You'll
fight
no less than 20 Mr. Game & Watches; 180 HP, 80 MP, 12 speed, 5 at a
time.
This could be a while... (!F) (!T)
133 - vs. Calbrena
- For 31 ticks, the boss splits into SIX miniature versions of itself,
each with only a few hundred HP and MP and half Atk, MAtk, and Speed.
If you KO three of them, the main boss will re-form. (!F) (!T)
134 - vs. NickServ
- NickServ forces you off your nick! All fighters must change nicks;
failure
to do so results in indefinite Stop. (!T)
135 - vs. Mack -
Roll 1d5, add that many Shysters to the bosses. 50 HP and 50 MP each,
12
speed. (!F) (!T)
136 - vs. Mega Mage
- One fighter becomes a Mega Mage, and gets to pick THREE additional
magic secondaries!
137 - vs. Altima
- Before the Guest Hazards debacle; NK hosted, I did the hazards. All
hazards
become Guest
Hazards; "Someone Else" means I use my own hazards. (!F) (!T)
138 - vs. Orlandu
- My character added a wild surge to a spell and lost all blue magic as
a result. One random fighter suffers this same fate, but learns/retains
Added Wild Surge. (!F)
139 - vs. the Tribbles
- Add a Tribble to the bosses, 75 HP, 75 MP, 11 speed. Every turn it
gets,
it creates copies of itself... kill it quick! (!F) (!T)
140 -
<Edgar_Figaro>
Hey, if we confuse Relm and she paints herself, does it glitch up the
battle
and end it? :D <Neo-Kamek> Edgar: Yes, it glitches, but the
glitch causes
everyone's EXP to be erased. <Edgar_Figaro> But that didn't
happen in
the game :( - Any confused fighters' actions will now be glitched!
(!F) (!T)
141 - vs. Agahnim
- The boss becomes immune to direct attacks (physical and magical).
It's up to you to figure
out
a way to damage him. (!F) (!T)
142 - <Ultima_64>
I will summon H Cuz <KamekTheRef> -=- Summoning H Cuz could
backfire
spectacularly. Go through with this anyway? -=- <Ultima_64> Yes
<Ultima_64>
I Summon H Cuz <KamekTheRef> -=- Summoned H Cuz -=-
<KamekTheRef>
-=- H Cuz used Flare on Ultima 64! -=- - H Cuz casts oldschool
Flare on the
last
fighter to move. 100-200 damage. (!J)
143 - vs. Xeboc Hazard
1 - All bosses get Dimensional Armor. This halves incoming damage,
but can be stolen by a Pirate or the
like.
(!F) (!T)
144 - vs. Xeboc Hazard
2 - Xeboc uses the Tank Cannon and KO's three random combatants.
145 - KamekTheRef vs.
Ultima 64 - KamekTheRef casts oldschool Meteo. 5 random fighters
take 50-80
HP
damage each. (!J)
146 - vs. Team Mario
- Interruptions hazard! All bosses become allies against Mario, Dr.
Mario,
Baby Mario, Paper Mario, Metal Mario, and Evil Mario. Can you
neutralize Dr. Mario's healing, Baby Mario's items, Metal Mario's
defense, and the others' all-around power?! (!F) (!T)
147 - vs. the F-Zero
Racers Hazard 1 - Pico casts Bad Breath (see blue
magic) on the last hero to move; if he's a blue
mage he learns it. (!F) (!T)
148 - vs. the F-Zero
Racers Hazard 2 - Falcon PUNCH!! Magic Sword damage (assume 150 Atk
and
25 MP) to the fighter with the most HP, and launch them MIA.
Fire-elemental. (!J)
149 - vs. the Four
Fiends
- "Fight with all your might!" Rubicant cures a random fighter,
recovering
9999 HP and MP.
150 - vs. Neo-Kamek's
boss - MMCS Malbon sends the fighter with the least HP to medical.
Heal all bad status and recover all HP, but add MIA for 19 ticks. (!T)
151 - Tizzy wants a
battle;
KtR doesn't - Flip a coin. If heads, KtR ignores Tizzy and rerolls
the hazard. If tails, KtR gives in and spawns a random interruption
hazard. (!F) (!T)
152 - vs. Chibot
- Ref casts Super Nova. All fighters take magic damage (assume 30 MP,
80
MAtk) and get one random status
ailment.
153 - vs. Dodo and
Valentina
- Dodo takes away the hero with the most HP for a one-on-one. All other
fighters go MIA and are stopped until that battle ends; the victor
rejoins the
main
fight. If it's the hero, he earns extra EXP. (!F) (!T)
154 - vs. Kamek from
ChUB - Kamek uses Hyper Shield. A random boss gets Haste, Attack
Up,
Defense Up, M.Attack Up, M.Defense Up, Regen, and the critical rule is
disabled. (!F) (!T)
155 - vs. Rydia -
Random call script character joins the bosses. (Could you tell I'm
running
out of ideas?) (!F) (!T)
156 - vs. Wobbuffet
Hazard
1 - A Wobbuffet (1000 HP, 0 MP, 0 speed) sits in the middle of the
arena until the next hazard. At the next hazard, it uses Bide on ALL
fighters
and then disappears. The first person to tell me Wobbuffet doesn't have
Bide loses EXP, so shaddup. :P (!F) (!T)
157 - vs. Wobbuffet
Hazard
2 - The heroes give up on the bosses and decide to attack each
other
to learn BLUE
MAJIK OMG!!!!!!!!111111111 Until the next hazard, the boss becomes
invincible, and all heroes may cast and learn blue magic. (!F) (!T)
158 - Free For All!
- The boss is sneezed and a free-for-all commences. Heroes may change
job
classes if they wish, and receive infinite Auto-Life. The winner is the
fighter
with the most KOs after 30 ticks. (!F) (!T)
159 - vs. Beavis and
Butthead - A wild surge changes Beavis to a female; add both "her"
and
Butthead as bosses with 200 HP, no MP, and 5 speed. You must KO one of
them before they can get a turn, or... *shudder* (!F) (!T)
160 - vs. Smithy Part
II - ERROR: The ref is never wrong. Any ref mistakes from now on,
no
matter how small, will result in Really
Evil hazards. This counts double if someone has to point it out.
(The
mistake, not the hazard.) (!F) (!T)
161 - vs. Axem Rangers
& Koopa Bros./vs. ProtoMan.EXE - Everyone blames one fighter
for screwing up the
BB. That fighter receives Slow, M.Attack Down, and Seizure. Also, roll
1d10. If 1, the fighter is sneezed.
162 - [20:42] * Faris^
mana drains from YOUR MOM. - The fighter with the least MP
(excepting fighters with 0 Max MP) Mana
Drains
from YOUR MOM. Recover all MP, but take damage equivalent to half the
amount
of MP recovered. (!T)
163 - vs. Giga Axem
Ninjakoopa
- Giga Axem Ninjakoopa tries to pick up its axe, but instead drops it
on
a random fighter's foot for 250 (yes, 250) damage. (!J)
164 - vs. AIM Guy
- All fighters' inboxes fill up with spam!! Nobody may hold items (if
any
item hazards occur, reroll). (!T)
165 - vs. Final Lavos
- Active Life FULLY REVIVES all dead combatants. (!T)
166 - [20:26]
<Wombling_Pikachu>
H still has the old revive [20:26] <Wombling_Pikachu> lol -
Life spells now work like in the old system: you can use any amount of
MP, and HP recovery will equal half the MP you spend. (!F) (!T)
167 -
<KtR|Demitel>
<Demitel> Let's see what this is... <KtR|Demitel>
<Demitel> *presses
the red button of death* <Neo-Kamek> ••• OH NO MR. BILL! :o •••
<KtR|Demitel>
-=- WARNING! Rydia is rampaging through the arena and she has PMS! -=-
<KtR|Demitel> <Demitel> ...Oops. - Just that happens.
Rydia casts
Bahamut on all combatants (assume 65 MAtk)
168 - vs. Demitel
- Demitel had the boss battle won, when Cless ran in and killed him in
one swipe. Add Cless to the heroes as a Level 10 Fighter with Magic Sword secondary.
(!F) (!T)
169 - <Kamek>
-MemoServ-
hello... u r welcome to #digimania ... u want xs?? msg me ok?? enjoy ur
self!! <Kamek> u want xs?? <Kamek> ...WTF.
<Jyouii-kun> u want
xs?????? <PrincessVirgo> xs? <Kamek> Either xs is a really
bad typo
of sex, or I don't even wanna know. - And thus an in-joke was born.
One random fighters gets xs omfg yey!!!!!!!!111111
170 - STATUS BLASTER
:O:O:O:O - A status blaster (from Neo-Kamek's old old system) falls
into the arena. It's good for four shots, with each shot causing a
random safeguard-piercing status ailment.
171 - vs. Safer
Sephiroth
- Casts Branimaniacs Nova on all combatants! Pick three status
ailments; all fighters receive them.
172 - Disk vs. UDX
NetBattle
- Two random fighters get Life Auras (100 HP Aura), but they only last
until
the next hazard.
173 - [19:22] *
KamekTheRef
hands Disk a backup tape of Ben.exe that he found lying around. -
One
random NetNavi
gets his/her data backed up. Treat like Auto-Life. If there are no
NetNavis, nothing happens. (!T)
174 - vs. Jailhouse
Blues
Hazard 1 - Nasty Toilet Man spews crap at all fighters for 18 HP
damage
and one random status
ailment.
175 - vs. Jailhouse
Blues
Hazard 2 - NK's old Moogle Charm hazard was pretty gamebreaking.
Luckily, this one only targets one random fighter, charming them for 21
ticks.
176 - [18:39] *
Neo-Kamek
fakes a hazard set. Result: All Bosses K.O. [18:39]
<MrGameAndWatch>
My favorite hazard set. - Hahahaha... YOU WISH. XD Reroll.
177 - [00:16]
<Incardine>
NK, have you ever PLAYED Dance Dance Revolution. :P [00:16]
<Neo-Kamek>
Inc: I did, once, and failed miserably [00:16] <Incardine> X.X
[00:17]
<Neo-Kamek> ••• Neo-Kamek Job Class: Non-Dancer ••• [00:17]
<H_Cuz>
YOU SUCK WORSE THAN A DANCER >:O - THIS used to be NK?! Reverse
all
hazards from here on. (!F) (!T)
178 - vs. YOUR MOM
- (Yes, this was an actual match. Goshi hosted it.) Your mom sends you
to your room with no dessert! >:O MIA for 11 ticks and Seizure.
179 - vs. Afro Batman
and Robo-Jesus Hazard 1 - Fire Flower + Atomic Fire = Atomic
Fireball! When launched from Robo-Jesus's item cannon, it deals 666 HP
damage to one fighter. Fire-elemental.
180 - vs. 850 Life Man-
One fighter may fight one-on-one with 850 HP Man after the match. If
you
win, you earn 85 EXP. (!F) (!T)
181 - vs. UDX's Senshi
Clones Hazard 1 - Sailor Spark Jupiter takes a random combatant
behind
a curtain and... CENSORED. They come out with Paralysis, Confusion, and
Seizure (the former two for 41 ticks).
182 - vs. Sailor Hard
Venus - Eats the last combatant to move. MIA for 11 ticks. (!T)
183 - vs. UDX's Senshi
Clones Hazard 2 - Mercy! The boss has mercy on the heroes, and
casts
Phoenix. All downed allies are revived with 80% HP. (!F) (!T)
184 - vs. Vile MkIII
- The boss gets a huge mech. The mech can absorb 120 HP worth of
damage,
and it has infinite MP, but cannot be healed. It also gets innate Final
Strike. (!F) (!T)
185 - vs. Neo-Kamek's
Angels - All bosses become female. No other effect. (!F) (!T)
186 - <H_Cuz>
What
if you use vitalsawhiteboy on Tiz? <:O <H_Cuz> Tiz isn't a
white
boy <:O <Neo-Kamek> Then Kammy suffers a #-1 fatal exception
and
mkicks the channel. <Neo-Kamek> Then she goes ballistic on
ChanServ.
<H_Cuz> Woo! :D - Kammy goes ballistic on the channel,
damaging
all combatants for 10-60 HP each.
187 - EXP whores! You
will get nothing from me! >:O - The two fighters with the most
EXP
lose 50. (!F)
188 - vs. Surge -
For the remainder of the battle, everything anyone does gets a wild
surge
tacked on. In other words, Wild Surge Mania. (!F)
189 -
<Knight_Gem>
Is it safe? - Flip a coin for each fighter; if heads, they go
insane
as Dan (or possibly Randal Graves) repeats this line over and over
again. Incurable
confusion
ensues!
190 - vs. Max300
- The last fighter to move takes 300 damage, ignoring critical.
191 - vs. Ifrit &
Shiva Hazard 1 - Ifrit attacks the bosses; Shiva attacks the heroes
(assume 50 MAtk for each).
192 - vs. Ifrit &
Shiva Hazard 2 - SSLRranma makes fun of the bosses for being
"useless without magic". If any bosses have no magic, equip them with
Fire, Ice, and Lightning materia. (!F) (!T)
193 - vs. Grim the
Necromancer
- Grim fully revives all dead fighters. ... As bosses. (!F) (!T)
194 - [22:43]
<Cyan_Garamonde>
Help me. :( [22:43] <Cyan_Garamonde> I'm delicious and nutritious.
- Miss Gorf turns a random fighter into an apple (same as Imp status).
195 - vs. the Hazard
Scripts - Spawn one of HC's hazards, one of Neo-Kamek's, and one of
Incardine's. Unlike most guest hazards, they DO NOT roll their own.
196 - vs. Duke -
All fighters take .33 HP damage.
197 - vs. the VGMax
Cast
- [21:10] <KamekTheRef> -=- We are NOT using a "Loser strips"
rule >:O
-=- - Or ARE WE?! Next combatant to get KO'ed becomes Embarrassed. (!T)
198 - [19:24]
<Vanjii>
*tackles H to the ground* [19:25] * H_Cuz dodges and Vanjii flies into
a blender. - The next fighter to miss an attack flies into a
blender.
100 damage ignoring critical.
199 - Chaos Blade +
Your
Mom = ??? - The severed head of YOUR MOM is added to the arena
items.
If a hero grabs it, and any bosses have hidden stats, they become
un-hidden. ([IU])
200 - vs. Landstander
Ryan - Spawn BOTVGH
hazard 22.
201 - [19:10] * H_Cuz
ponders making a Jes class... but decides against it. - A Jes joins
the heroes... (does not have to be defeated to lose) (!F) (!T)
202 - [20:31]
<Neo-Kamek>
••• Neo-Kamek status: Errors: 10 ••• [20:31] <Tamao_Mitsurugi> If
you
reach 15 do we get to tar and feather you? :O - A Ref Error Counter
is implemented. If it reaches 15, the ref is tarred and feathered. This
causes various glitches and script errors. (!F) (!T)
203 - vs. Team FF5
- Interruptions hazard! All bosses become allies against Butz, Lenna,
Faris,
and Galuf, all of whom have 999 HP, 250 MP, 13 speed, and all Kode
skills. Butz gets Counter as a reaction, Galuf gets a Program Folder,
Lenna gets Healing x2, and Faris gets Runic. (!F) (!T)
204 - vs. Team VGMax
- Fighters kept attacking MIA/Airborne/otherwise unhittable fighters.
In
a crappy attempt to replicate that effect, the ref no longer shows
status
changes; only he knows who has what status. Also, status is measured in
turns instead of ticks. (!F) (!T)
205 - vs. Yuka/Chiho/Jun
- The guest hazards debacle... no guest
hazards may be spawned for the rest of the match. (!F) (!T)
206 - vs. Mikoto &
Mokuren - Tempers flare, egos inflate, and the hazard bar becomes a
ref bomb bar. Initialize at 666, increase by 10d10. (!F) (!T)
207 - vs. Too Many
Kameks
- This battle had a lot of DDR hazards. Unfortunately, that hazard set
no longer exists, so the boss(es) can now use DDR Attack, which spawns
random effects from /haz ddr. :O (!F) (!T)
208 - [22:16]
<Neo-Kamek>
Confuser: poison to all [22:16] <Tatsuko> Confuser doesn't
poison. >:O
- A random fighter is hit with Confuser... which poisons them. And
that's pretty confusing, so they get confused too. <:D
209 - vs. the Robot
Masters,
Endurance-style - One random fighter's job class becomes "Cow? o.o"
S/he gains the Crash Land ability, but retains original stats and
abilities. (!T)
210 - vs. the Robot
Masters
Hazard 2 - In his confusion, Wombling Pikachu casts X-Zone
(yes,
THAT X-Zone) on a random fighter. 25% chance of sneeze.
211 - vs. the Ura Buto
Satsujin refs - ...Oh hell no, I am SO not starting with this.
Reroll
the hazard, unless the ref feels like causing a lot of pain in a short
period of time.
212 - vs. the Sphinx
- EXP whores rejoice! On someone's turn, they may attempt to answer a
trivia
question from the Sphinx. Answer the question correctly, and you score
big EXP; answer wrong, though, and you take 50 damage ignoring
critical.
The questions WILL BE HARD. (!F) (!T)
213 - <H_Cuz> So
can
I call you Gay_Butthole for short? :O - One random combatant is
/replace-d
by Gay_Butthole. You may change nicks if you want. (!T)
214 - vs. Fuzzy -
The thing from Yoshi's Island. Add it to the bosses with 200 HP, 0 MP,
and 10 speed. It confuses people on its turn with 100% accuracy, and
also
confuses anyone who touches it. (!F) (!T)
215 - Ansem -
........
RAR ANGST SPAWN BOTVGH
HAZARD 5 (!T)
216 - <Neo-Kamek>
(Genie) YOU HAVE DESECRATED THE SPIRIT OF THE LAMP <Neo-Kamek>
(Genie)
NOW PREPARE TO FACE THE CONSEQUENCES - Marril7 assrapes the majik
genie,
and the genie blasts M7 away with a lightning bolt. Everyone rejoices,
and recovers 30 HP.
217 - Flying Shin Akuma
:O - No matter where you go, you can't escape from Shin Akuma!
>:O
Critical rule off, bosses become allies, 4000 HP and MP, 25 speed,
Auto-Haste
and all manner of aerial skills. (That last bit was WP's idea. Flame
him, not me.)
(!F) (!T)
218 - vs. Belcha
- A Knik-Knak joins the bosses with 50 HP, no MP, and 13 speed. When
you KO it, it's
added
to arena items; you can then throw it at an enemy for 100 HP damage.
(!F) (!T)
219 - [22:37]
<KamekTheRef>
-=- YOU GOT A BEAR COIN -=- [22:37] <KamekTheRef> -=- YOU CAN
BUY...
UM... SOMETHING WITH THIS -=- - One random fighter gets a Bear
Coin,
which s/he can use to bribe the ref ONCE or buy three random items. (1
use)
220 - vs. Giga Baby
Bowser
- Add Giga Baby Bowser to the bosses. 1000 HP, 0 MP, and 8 speed. It
will
charge three times then destroy the arena floor, instantly KO'ing all
heroes.
If you deal 50 or more damage in one hit, you can halt his charge and
force
him to start over. (!F) (!T)
221 - vs. Revenge of
the Hazards - M.U.G.E.N Kamek (whose hazard beat Shin Akuma; stats
150/2000/11)
and Nu (whose hazard beat Sailor Hard Venus; stats 500/0/9) join the
bosses!
>:D (!F) (!T)
222 - The Op Debacle
- WP used MAD OP SKILLZ to avoid bans, and got deopped as a result. Any
fighters with ops take 30 HP damage. This includes ref-controlled
bosses.
223 - [21:47]
<Goshi>
NEXT BATTLE WE SHOULD CUMMON YOUR MOM. - Not touchin' that one with
a ten foot pole. Reroll.
224 - vs. Surge: Rematch
- The ref picks a word, and does not tell anyone what it is. Whenever
anyone
says that word, a wild surge occurs! (The surge word may be disabled if
it gets abused, especially by the losing side.) (!F) (!T)
225 - vs. Neo-Kamek's
Berserkers - A Berserker Mage is added to the fight (flip a coin,
if
heads it's a hero, if tails it's a boss). Every turn it gets, it casts
a random magic spell. Their
spells are prone to surging. (Shadaloo Grunt
stats, but add 100 MAtk.) (!T)
226 - [20:22]
<KamekTheRef>
-=- From now on, accusing a boss, battle, enemy, or foe of being a
joker
is punishable by EXP loss -=-
- 'Nuff said. (!F) (!T)
227 - vs. Drecker,
Dubya,
Robo, Gyro Man, and Bomberman - All combatants become Wild. (!F) (!T)
228 - [11:52] *
The_Silent_Strider
dreams of Zelda as a 90 year old naked chick - Now that's just
wrong...
three fighters start getting mental images and go into Seizures.
229 - [04:43]
<Diskmaster>
(Mayor) I do. You need to retrieve the Red stone of Fire from the Cave
of stupid goombas that bite your groins. - The last combatant to
move
is bitten in the groin by a Goomba, causing physical damage (80 Atk)
and
Paralysis (41 ticks). (!J)
230 - [18:40]
<Diskmaster>
Diskmaster WRATH OF HCUZ OPTION AVAILABLE. - One fighter gains the
ability to summon one Ref's Choice hazard, out of turn, by typing
!wrath.
I advise against it if you're already winning, though. (!T)
231 - [23:47]
<H_Cuz>
[[Madougu Master Dan]] joins the battle! [23:47] <H_Cuz> HP: 1
[23:47]
<H_Cuz> MP: 0 [23:47] <H_Cuz> Job Class: Cannon fodder
<:O
- Late entries permitted; new entries get 6 HP, 0 MP, and 0 speed. (!F)
(!T)
232 - [14:31]
<H_Cuz>
<H Cuz> Zzz... Turn... who was the bosses again? [14:31]
<H_Cuz>
<Jes> Your mom XD [14:31] <H_Cuz> <H Cuz> Right...
turn, your
mom... [14:31] <H_Cuz> <Combatants> o.o;;; - The ref is
tired,
and the boss's name is changed to YOUR MOM. (!F) (!T)
233 - Turnout Theft
- HC needs a gimmick to get more turnout! Count up all the heroes (do
not
count ref-controlled characters, or heroes who left), and award 10x
that
much
EXP to all fighters. (!F)
234 - [20:52]
<H_Cuz>
<H Cuz> OK, I'm hosting at 8 on Tuesday. [20:52] <H_Cuz>
-=- TUESDAY...
-=- [20:52] <H_Cuz> <H Cuz> I need a nap, BRB. [20:52]
<H_Cuz>
<CY> NK HOST >:O [20:52] <H_Cuz> <WP> NK HOST
>:O [20:52] <H_Cuz>
<NK> OK :O *big boss battle* - KtR gets pissed off, and one
unlucky fighter loses 25 to 50 EXP. (!F)
235 - vs. the Girls in
Green - Roll 1d3. If 1, add Rydia to the bosses as a Level 30 Summoner (Black
Mage secondary); if
2, add Cammy (Shadaloo Cammy stats); if 3, add Kero-Chan (or rather,
add ToadMan as a Level 20 NetNavi
in permanent Aqua Cross mode with Mimic
secondary and Perfect Copy support). (!F) (!T)
236 - vs. Green Devil
- The boss receives a 3-HP Aura. It goes down by 1 each time it's hit,
but recovers 1 each time the boss gets a turn. Once broken, it
regenerates
after 31 ticks. (!F) (!T)
237 - vs. Jes/Marril
7 - The last fighter to move is kickbanned by Jes! 15 HP damage,
MIA
for 11 ticks, and yes, you are actually banned from the channel until
MIA
wears off. :P
238 - WE SHOULD BAN
CASUAL
CONVERSATION IN BOSSES!!!11 - Ref sets mode +m for the rest of the
match. All quiet in the peanut gallery! (!F) (!T)
239 - vs. the Oppositio
Senshi - Spawn three of CY's Sailor Moon hazards.
240 - [20:50]
<KtR|Cloaker>
-=- The_Silent_Strider attempted to use three status ailments at once!
-=- [20:50] <KtR|Cloaker> -=- The_Silent_Strider imploded on
himself!
-=- [20:51] <Neo-Kamek> ••• I wouldn't try that again, woman
>:O •••
- One fighter implodes and is sneezed, but a random enemy gets three
random
ailments. (!F) (!T)
241 - *** Attempting
to rejoin... *** Rejoined channel #BOTVGH_Bosses <Kammy> (H_Cuz)
Hi
everyone it's me U64, I'me going to go forever, my parents would take
me
away forever so I'm going on my own terms bye, also I took 30
aspirins...
forget me... <H_Cuz> ....WTF * H_Cuz slaughters U64 - Ultima
64
changes one hero's autogreet, and his/her job class, secondary, and
reaction. (!F) (!T)
242 - [14:00] * Tom_D
shoots a NON MOVING OBJECT >:O [14:00] <H_Cuz> <Non-Moving
Object>
*dodge* - All Stopped fighters receive the "Auto-Batdodge" ???
status until Stop wears
off. (!T)
243 - ***
Princess_Pikachu
is now known as Pruncuss_Pukuchu - It's Klawkat's World of Ruin all
over again as a Pikachu vomits on all combatants for three random
status
ailments each!
244 - [23:03]
<CY|SSBM>
YOU TWO LOVBIRDS TAKE IT TO #KATTANDDISKSEX [23:04] <CY|SSBM> OK?!
- Everyone go to #Kattanddisksex for free EXP! If Katt and Disk are
already
in there, making "use" of the channel, ref retires and opens up a
skating
rink in hell. :) (!F) (!T)
245 - WP and his
idleness
- The hero with the most idle time receives becomes Stopped until s/he
unidles. (!F) (!T)
246 - vs. Meta-Ridley
- The boss bitches at the ref on IM. In response, the ref casts
oldschool Meteo on the bosses (50-80 damage per hit). (!F)
247 - [14:16]
<Tom_D>
PRESS 5 IF YOU LIKE NATE :O [14:18] <Kirby003> PRESS 5 IF YOU
THINK
TOM AND ALL YOU OTHER PEOPLE SHOULD GO SCREW YOURSELVES!!!!! :O [14:18]
<Kirby003> 5 [14:18] <Kirby003> 5 [14:18] <Kirby003>
5 [14:18]
*** Kirby003 was kicked by H_Cuz (omg 5 lolzor) - The next player
to
input a 5 is humped by lamers. (!T)
248 - [18:58] * H_Cuz
shuts up [18:58] * H_Cuz shuts up [18:58] * H_Cuz shuts up [18:58] *
H_Cuz
shuts up [18:58] * H_Cuz shuts up [18:58] * H_Cuz shuts up [18:58]
<TarenWanderer>
H takes a long time shutting up. O.o - Mute is invalid for the rest
of the match. (!F) (!T)
249 - vs. Kenshin Himura
- Turnout was 5 people: 3 NetNavis,
1 Geomancer,
and 1 Black Mage. Flip a coin for
each hero; if heads, his/her class is changed
to NetNavi.
No questions asked. (!F)
250 - [20:07]
<TarenWanderer>
gee... I wonder whose side H is on... [20:08] <TarenWanderer>
could
it be *gasp* not ours? [20:08] <KamekTheRef> -=- WARNING --
Accusing
the ref of rigging a match could result in the ref being added as a
boss.
Proceed? -=- - You heard the ref! >:O (!F) (!T)
251 - [20:49]
<Ultima_64>
only cheeeeeeeesssssssssseeeeeeeeee can help us now - A big block
of
rancid month-old cheddar lands on the arena floor. Until the next
hazard,
any combatant who speaks out loud gets a random status
ailment. If you wish, you can pick up the cheese and attempt to use
it as a weapon. (1 use)
252 - [20:42]
<Tamao-chan>
So do we have a chance in hell? :O - Why not ask the arena guru....
TOAD. Toad becomes available as a Summon Magic for 8 MP, and will scan
all enemies and divulge hints. (!F) (!T)
253 - vs. Mynd -
Chadling explodes, taking the heroes' HP to 1, the bosses' HP/MP to
full,
and setting the bosses' CT to 9999. :D.... On second thought, reroll.
254 - [16:41]
<Ultima_64>
OP me Kammy [16:41] *** Ultima_64 was kicked by Kammy (Congratulations,
you are kick #1000! <No op begging allowed -- don't make me come
over
there>) (#1000) - Hurray for kick number 1000! As celebration,
the
last combatant to take damage learns 100 Needles (see blue
magic). (!T)
255 - <H_Cuz>
Neo-Neko
got fisted. *is stared at* What? <Canadian_Yosheh>
.....................
<Canadian_Yosheh> You scare me sometimes. - OMFG dirty joke.
A large
CENSORED sign lands on all combatants, 20 HP damage.
256 - [20:31]
<TarenWanderer>
.............p33r me. >:D [20:32] <H_Cuz> <Peer> *r3s3ts
T4r3n's
c0nn3cti0n* - Oh, I'll p33r you all right. The ref casts Peer Bomb!
For each fighter, roll 1d10. If the roll is 1, sneeze the combatant; if
it's otherwise below 5, add MIA for 11 ticks. (!T)
257 - [22:52]
<Tailsrush>
Shuriken! [22:53] <Canadian_Yosheh> You don't have any. [22:53]
<H_Cuz>
-=- No shurikens on hand. Attempt to throw YOUR MOM? -=- - Ninjas (and those with Ninjitsu
secondary) may now throw YOUR MOM free of MP cost. However, the effect
of
this
attack has not been verified... (!T)
258 - WaRiOsHaDy's
BOTVGH
Championship Belt - One random hero gets the aforementioned belt.
If
he is attacked by another hero, the attacker has a 50% chance of
receiving
the belt. At the end of the match, win or lose, whoever holds the belt
scores 50 EXP. Bosses may not hold the belt. (!F) (!T)
259 - [20:20]
<Ultima_64>
is there a cheap cheat way to get MP? [20:20] <H_Cuz> Ulty -
Press Alt+F4
:O - Press Alt+F4, then Enter, to recover 50 MP. Mac users are
ineligible. >:O
260 - * Diskmaster is
calling in the NPA <H_Cuz> PERFECT
<Diskmaster>
H knows about the NPA? <H_Cuz> I know they're infamous spammers
and
that Vap and Pink are heavy hitters somewhere in there. - Disk
calls
in three random NPA call script characters! Flip a coin; heads, heroes,
tails, bosses. (!T)
261 - [03:30]
<WaRiOsHaDy>
H is playing mega man, don't bother him, he'll blow your head off -
Flip a coin. If heads, spawn a Mega Man
X hazard; if tails, make it Megaman
Battle Network. Either way its effect is doubled.
262 - Disk's RPG: vs.
Zemos - Because of Disk's accuracy system, it's nearly impossible
to
hit with physical attacks. All accuracy values are halved. Fighters,
Monks
and the like may want to beg for a Ref's Choice job change. (!F) (!T)
263 - [10:22]
<JoeyIndeed>
o.o H, should Hazard Man look like a MegaMan villain or something?
[10:23]
<H_Cuz> Sure. [10:23] <H_Cuz> <Dr. Light> You got
Hazard Control!
And Rush Jet! [10:23] <H_Cuz> <Megaman> o.o - The last
fighter
to move gets Hazard Control!.... And Rush Jet! (!T)
264 - [13:53]
<Goshi>
O.o [13:53] <Goshi> o.O [13:53] * JoeyIndeed pops Goshi's eyes.
[13:53]
<Goshi> AHH! [13:53] <Goshi> MY EYES! [13:53] <H_Cuz>
<Goshi's
Eyes> *deflate*
- The next combatant to use o.o or any variation thereof has his/her
eyes
popped for incurable Blindness. (!T)
265 - vs. Life Virus
- The boss gets a 100-HP Aura. If destroyed, it regenerates after 11
ticks.
(!F) (!T)
266 - vs. Quale -
Spawn BOTVGH
hazard 29, but the critical rule is disabled. (!T)
267 - Slot Flood!
- Everyone's rolling the slots, and Kammy floods off. Everyone rejoices
because that horrible wench is dead, and gets a random status boost.
268 - vs. the F-Zero
GX Villains - If there are multiple bosses, the one with the most
HP
becomes immortal (infinite Auto-Life), and will fully revive UNLESS he
is
the last boss killed. If there's only one boss, reroll. (!F) (!T)
269 - [19:10]
<PrincessVirgo>
KESERA. *pokes H with a spoon* [19:11] * H_Cuz dies. - A spoon
lands
on the arena floor. Is it a mystic spoon with SECRET POWERS?!?!?!... or
just an ordinary spoon. Only the ref knows for sure. (Usage varies)
270 - [19:54]
<Neo-Kamek>
~sluts [19:54] <Kammy> Neo-Kamek pulls the slut machine... It
explodes
in a huge fireball! [19:54] <Neo-Kamek> ......... - Oops. All
fighters
take 30 HP damage from the explosion, ignoring critical.
271 - vs. Strago Hazard
1 - One random fighter gets a Gem Box, and can Doublecast
spells!... but for only 11 ticks. (!T)
272 - vs. Strago Hazard
2 - All combatants become Mute for 21 ticks. Hope you've got
safeguards! (!T)
273 - *
[[Panda_Genma_Saotome]]
holds up a sign. "Reraise ME!! :D" - A random spectator gets
Auto-Life.
O_o (!F) (!T)
274 - [19:16]
<Dr_Destroyo>
There should be a sasquatch class [19:17] <Neo-Kamek> There
should be
a YOURMOM class [19:17] <Dr_Destroyo> :( - Flip a coin. If
heads,
the last hero to move has his/her job changed to Sasquatch (Shadaloo
Grunt
stats). If tails, it's changed to YOURMOM (no effect on
stats/abilities).
(!F) (!T)
275 - vs. the Deadline
V2 - The Silent Strider is added to the heroes as a Hazardeer.
No matter how you beg or plead, he'll do nothing but summon Triple
Trouble. No penalty for KOing him. (!F) (!T)
276 - vs. Hazardman:
Revenge of 2001 Style - If the battle is going poorly, the ref has
the option of sending Shin Akuma into battle if he so desires. (!F) (!T)
277 - <Neo-Kamek>
i.e., Sonic Wave F, Ring-Zap 2 U, Snake Egg 2 C, Muramasa K, and Lock
On
R <Sir_Carter> FUCKR >:O <KtR|HazardMan> -=- PROGRAM
ADVANCE: ANAL
RAPE -=- - Jes gets those very chips, and anally rapes a random
combatant
for 50 damage and two status
ailments.
278 - [20:17]
<Neo-KamektheRef>
••• *BLEEP* *BLEEP* *BLEEP* *BLEEP* *BLEEP* *BLEEP* *BLEEP* ••• [20:17]
<Neo-KamektheRef> ••• OMG NK IS SWEARING COVER YOUR VIRGIN EARS.
•••
- All fighters get 20 seconds to cover their virgin ears. Failure to do
so results in Embarrassment. (!T)
279 - <H_Cuz> One
of these days I'm going to host against Omega and Shinryuu. XD
<H_Cuz>
Well... Maybe not AND. That'd be sadistic. - Well, they don't join
the bosses... but they do attack the fighters. Spawn MUGEN
hazards 93 and 94.
280 - *
Wombling_Pikachu
shoots Joey. >:O <JoeyIndeed> YOU CAN'T KILL ME YOU MORON
<JoeyIndeed>
YOU'RE HARSH <Wombling_Pikachu> YOU HAVE BEEN NEGLECTFUL YOU MUST
DIE
* H_Cuz says YOU ARE BOTH LESS DECENT THAN A DANCER'S STATS
<JoeyIndeed>
<fontsize=50>SHUT UP !</fontsize> - Spawn BOTVGH
hazard 19.
281 - [14:12]
<Cless>
fg.fadkg *makes a note to kill Inc...nicely* - Aster kills one
combatant.
Nicely.
282 - [17:56]
<JoeyIndeed>
I'd buy Nesshelper in a box just to listen to him and watch him be an
idiot.
- "Nesshelper-in-a-box" is added to the arena floor. (1 use)
283 - [18:23]
<Sir_Carter>
(Mog) I am the king of DDR! ::buuilding explodes:: - Mog + DDR =
5d2
wild surges, each with random casters and targets. (!F)
284 - [11:01]
<H_Cuz>
One of these days I'm going to play FF5, make everyone a black mage,
and
kick people's asses. :D - Up until the next hazard, all fighters
may
use any Black Magic they know. (!T)
285 - [15:56] * H_Cuz
looks over his list of things to do today. Ooh... nap. BBL. - The
last
fighter to move falls asleep. (!T)
286 - [17:09]
<Tizzy>
You don't think mines do that? [17:10] <H_Cuz> Mines explode :O
[17:10]
<H_Cuz> Especially land mines :O - Tiz made a stupid typo,
and YOU
have to suffer for it. :O Spawn SSBB
item hazard 4.
287 - [20:01] *
The_Silent_Strider
deletes the moron who thought of 8-bit. - Spawn Webcomic hazard #20.
288 - [17:37]
<Dark_Pen>
AHH! MY HALITOS! YES! - OMFG stolen joke. Badly done, too. Dark Pen
joins the bosses as a Mimic,
but his Mimic has a 50% chance of failing. (!F) (!T)
289 - <Dark_Pen>
can
i PLEASE be unbanned now? <H_Cuz> -=- Dark_Pen attempted to
remedy "Banned"
status! -=- <H_Cuz> -=- Dark Pen used 7 MP -=- <H_Cuz> -=-
Call H/T
-=- <Dark_Pen> heads * H_Cuz flips a coin. TAILS <H_Cuz>
-=- Failed
-=- - What a loser. Spawn a Dark Pen hazard.
290 - vs. Plant Brain
- A random call script character is held hostage by the boss/bosses! If
s/he is KO'ed, the heroes instantly lose. Flip a coin. If heads s/he
may
take turns despite being imprisoned; if tails, set their speed to zero.
They're listed as bosses (and get hit by your area nukes), but fight on
your side.
(!F) (!T)
291 - *** Ic3_J35
(fuckyou@=0co7.csystems.net)
has joined #botvgh_bosses *** ChanServ sets mode: +b *!*@*.csystems.net
*** Ic3_J35 was kicked by ChanServ (You are banned from #botvgh_bosses:
Jes walks in the door, and his tremendous weight causes him to crash
through
the floor. Oh dear.) - Spawn BOTVGH
Ha-- *CRASH* never mind.
292 - vs. Johnny Jones
and Instant Pirate - Add 3d3 Instant Pirates to the bosses. 25 HP,
25 MP, 12 speed. For each pirate, roll 1d3; each 1 gets Pirate secondary and Plunder reaction.
(!F) (!T)
293 -
<Canadian_Yosheh>
NK's no longer obsessed with DDR. :O <H_Cuz> ...Is he obsessed
with
Worms now? <:O <Wombling_Pikachu> yes. >:O <H_Cuz>
W00T <Wombling_Pikachu>
...that's not good. O.o <H_Cuz> Yes it is >:O - Each
fighter gets
a random Worms weapon. Flip a coin, if heads it's from my Worms 2
script,
if tails it's one of NK's World Party items.
294 - Disk's RM2K-style
BOTVGH RPG - Diskmaster uses DiskFlash. 30 HP damage to all
combatants,
25% chance each of blindness and confusion.
295 -
<Neo-KamektheRef>
••• *smack* ••• <Neo-KamektheRef> ••• Charlie Nash takes 20 HP
damage
••• <Neo-KamektheRef> ••• Charlie Nash is in serious need of
medical
attention. ••• <Charlie_Nash> Ow. * Charlie_Nash TRANCE!!!!111...
oh
wait, wrong game - Or is it? The last fighter to take damage
achieves Adrenaline Rush immediately! (!T)
296 - vs. Wild Hazardman
- Spawn Sailor Moon K hazard 15. However, shell damage ignores critical
and increases by 5 on each turn. (!F)
297 - *
The_Silent_Strider
ponders Twins and using it ;) <Neo-Kamek> TSS: Twins doesn't
summon
the Mysidian twins, you pedophile. - Or does it? Palom and Porom
join
the heroes (complete with Twin Magic ability)! (!F) (!T)
298 - vs. the Worms
- A crate lands on the arena floor. When collected, roll 1d5. If 1, the
crate explodes for 25 HP damage, otherwise the person collecting it
gets
a random Worms 2 weapon. ([IU], usage varies)
299 - [20:27] * Shady1
mimics electman [20:28] <KamekTheRef|Worms> -=- Electman -- no
such
hero. Mimic Kai^? -=- [20:28] <Kai^> ELECTMAN: *Elecman Clone!*
[20:28]
<Kai^> ELECTMAN: *Throws ballots* - Electman throws ballots
at all
fighters! Spawn a cheap clone of Megaman
Battle Network hazard 12.
300 - [16:57]
<H_Cuz>
I once dreamt I was being attacked by a DDR machine. Then I woke up and
NK and Inc were hitting me with baseball bats. <:O - If
Incardine or NK
is playing, they receive Home Run Bats (SSBM
Item 7). (!F)
301 - <Tizzy>
Canni
kick my clone in the air? <KamekTheRef> Tiz - You can try, but
that
means you don't focus on the landing and you will get broken into tiny
pieces <Tizzy> ... <Tizzy> I'll take my risk.
<KamekTheRef> -=-
Tizzy missed the arena floor and goes falling into abyss. -=- - All
airborne fighters spiral off into the abyss (sneeze). (!T)
302 - [15:37]
<H_Cuz>
....AAAAGGGGGHHHH [15:38] <H_Cuz> TSS is trying to bribe me to
make
him official X_x - Well, I won't make you official, but if you can
offer me something good (like an MP3 or a script), you might get EXP in
return. The bribery session lasts five minutes. (!F) (!T)
303 - [17:51]
<Rnbw{away}>
there should be a 'flame master' class XD [17:51] <Rnbw{away}>
<FlameMaster>
:o SETSUNA! [17:51] <H_Cuz> <Recca> *KILL* [17:51]
<H_Cuz> <Enemies>
*DIE* - Hanabishi Recca joins the heroes as a Hokage Flame Master
with
100 HP, 100 MP, and 15 speed. Ninja
secondary, Kawarimi reaction. (!F) (!T)
304 - [19:17] ***
WaRiOsHaDy
was kicked by Diskmaster (STABBITY STABBITY STABBITY ALL THE LIVE LONG
FRAG , 108 Frags) - Enter, Diskmaster. He stabs 6 random fighters,
physical damage (assume 65 Atk). (!J)
305 - vs. YYY - [20:31]
<Neo-Kamek> ••• NO MORE ANALSECHS OR SAKURASECHS OR CHOCOSECHS •••
- The last fighter to make a perverted remark is blasted by Sakura's
Shinkuu
Hadouken for magic damage (65 MAtk, 25 MP, 3 hits). Yes, I realize the
Sakura in question was
the
CCS Sakura, so shaddup. (!J)
306 - vs. KamektheRef
- What do you do when you can rig any hazard you want? You summon
someone else into battle. Spawn a Really Evil
hazard; keep rerolling until some kind of boss join comes up. (!F) (!T)
307 - vs. the Packers
and Bears - Brett Favre joins the heroes as an All-Pro Quarterback
with 100 HP, 100 MP, and 11 speed. :O (!F) (!T)
308 - That damn
Bowser's
Castle surge - Every time someone moves, a Thwomp lands on a random
fighter. 30 HP damage and a 25% chance of Tiny. (!F)
309 - [20:15]
<Tizzy>
Who wants to fight me? For real? [20:16] <H_Cuz> <Nobody>
Me. <:O
[20:16] <H_Cuz> omfg Nobody wants to fight you :O - Uh...
Nobody
joins the bosses. <:O And Everybody joins the heroes. :O (Random job
classes/secondaries) (!T)
310 - [23:10]
<Tizzy>
I need some items.. ._. [23:10] <H_Cuz> Here, have an anvil.
[23:10]
<H_Cuz> -=- *CLANG* -=- [23:10] <Tizzy> *Dies* [23:10]
<H_Cuz>
(Laugh track plays) - A random item-less fighter is hit by an
anvil.
If they survive, they get it as an item.
311 - vs. Shin Akuma,
Neo-Kamek style - Level 3 Hyper Combo, Tenma Gou Zankuu! All heroes
take 40 HP damage ignoring critical!! (!F)
312 - vs. HazardGirl
- Five clones of Britney Spears, complete with gun-boobs, join the
bosses as DancerWhores.
OMFG TEH HORER... or is that WHORER?
(!F) (!T)
313 - [21:13]
<H_Cuz>
Hell, just make it a combination Nightmare World/Strider's Mind match
and
be done with it. [21:13] <H_Cuz> (Hazard Mania, all hazards triple
trouble/really
evil, all spells get wild surges)
- Flip a coin. If heads, spawn Arena Change
1; if tails, spawn Arena Change 2. (!F) (!T)
314 - [22:38]
<KamekTheRef>
-=- Kai-Aqualis's speed set to 2.5 -=- [22:39] <Kai-Aqualis> 2.5.
XD
[22:39] <KamekTheRef> <Snail> *runs circles around Kai* :D
[22:39]
<KamekTheRef> <Kai-Aqualis> *Still faster than Windows*
- One
fighter's speed is set to 2.5, but they're still faster than Windows.
Doesn't work on major bosses.
315 - Joke RPGs -
The Yellow Devil attacks you with the Excalipur. Spawn M.U.G.E.N
hazard 59, but modify damage accordingly. (!F) (!T)
316 - [19:34]
<Sir_Carter>
Today in Science class I kept throwing paper airplanes and in a fake
Japanese
accent kept saying: [19:34] <Sir_Carter> "KAMIKAZE!! BOMB-A DA
HARBOR!
PEARL HARBOR!" - Carter throws a paper airplane at you for physical
damage (20 Atk).
317 - The /sfa3 script
- If time and/or availability allows, HC uses the /ssf4 script and then
attempts it on the PS3. When he returns, he spawns a ref's
choice
hazard
based on his experience. (!T)
318 - vs. the X-Heroes,
NK-style - [20:08] <The_Silent_Strider> Wait... [20:08]
<The_Silent_Strider>
ONE more coming [20:08] <The_Silent_Strider> A friend of mine...
- It was like that for half an hour. A dozen of TSS's friends come and
join the heroes... as lamer jobs :D (!F) (!T)
319 - !spaminacan
- Goshi's infamous command caused him to flood off many times. ALL
fighters
must turn remotes off. If I find out that someone didn't, they are
penalized
twice. (!T)
320 - vs. Hideously
Overpowered
Boss v2 - TSS casts a random blue
magic with an added wild surge on a random combatant. (65 MAtk) If
the target is a blue
mage, they learn Added Wild Surge and whatever the spell was.
321 - [15:44] *
The_Silent_Strider
's been to a site where they sell women... [15:44] <H_Cuz> o_o
[15:44]
<TarenWanderer> O.o [15:44] <H_Cuz> Somehow I don't think
we'll be
seeing that on EBay anytime soon - Ref uses the /girls script.
Result
is added to the arena floor as an item. O_o
322 - [16:17]
<H_Cuz>
I took chemistry. I know what happens when you put two lamers in a test
tube together. X_x - And you're about to find out... :O (!F) (!T)
323 - vs. Wart ('06) - Wart
(who is on the heroes due to interruption hazard) casts Captain Lou to
kill the bosses instantly! :D...... but it got Runicked. Too bad.
Random boss gets 999 points of magic charge as a result. (!F)
324 - Wild Surge Battle
- Anyone who has wild surges rolls one. Spectators included. Wild
surges may be thrown out at ref's fiat. (!F)
325 - HC's Birthday
Present
- The ref gives a package to the last combatant to move. The package is
ticking. (!T)
326 - [01:46] * H_Cuz
should make FF9-based Frozen and Burned ailments... but that might be
too
cruel. <:O - Like that's ever stopped me before. One fighter
becomes
Burned, another becomes frozen. If you don't know what these do,
prepare
to find out.
327 - vs. Akki/Kiei -
<[[Mouko_Kiei]]> I don't wanna touch the scary box ;-; -
Strange items... spawn three
item
script item hazards. (!T)
328 - Call Script War
2, Electric Boogaloo - Hard Man punches a hole in the arena wall.
For
the rest of the battle, any fighters may run through the hole and go
MIA
for up to 30 ticks. (!T)
329 - vs. Pandora's Box
- Pandora's Box lands on the arena floor as an item. Open it up to
spawn
a wild surge on the target of your choice. It's reusable, but cannot be
picked up. If it appears in an item box, you must put it on the floor
before it can be used. ([IU]) (!F)
330 - The EXP Wager
- Two fighters are picked at random. After the match, they are given
the option of wagering up to 100 EXP on a game of 5-card draw. You
could win or lose
big! (!F)
331 - vs. The Early Bird
- A random fighter is targetted (??? status for 11 ticks). When 11
ticks
expires, that fighter is pooped on for 100 damage ignoring critical.
332 - Zameor - OMG
not again. Spawn BOTVGH
hazard 5-- wait, it's not Jes? Spawn BOTVGH
hazard 31 instead.
333 - vs. the Son of
Sun - The boss becomes invincible, and five flames appear. If you
hit
the wrong flame, it will cast Firaga in retaliation. If you hit the
right
one, all five flames will disappear and the battle will proceed
normally.
(!F) (!T)
334 - <H_Cuz>
<Wombling
Pikachu> *dies* <H_Cuz> <KtR> CUT! Someone bring out the
Auto-Wombling_Pikachu
maker! >:O <H_Cuz> -=- Poof. -=- <H_Cuz> <Wombling
Pikachu> I
LIVE :O - The last combatant to be KOed is brought back by the
AUTO-COMBATANT
MAKER. If nobody is KO'ed, it affects the next person to be KO'ed. (!T)
335 - [17:05] *
Diskmaster
considers making a Hentai hazard set. [17:06] <Wombling_Pikachu>
do
it :O [17:06] <Diskmaster> Everyone WTF? *shoots Disk* [17:06]
<H_Cuz>
<Jes> I'll help XD [17:06] <Diskmaster> Diskmaster ... STFU
-
Disk spawns a hentai hazard, blinding all combatants for 31 ticks. (!T)
336 - [20:47]
<KtR|SuperMario>
-=- *Warning* Arguing with the ref is unwise, proceed? -=- [20:47]
<Diskmaster>
- *Warning* Disk isn't in the battle. - [20:47] <KtR|SuperMario>
-=-
*Warning* That doesn't mean I can't nuke your EXP -=- - Yup. (!F)
(!T)
337 - vs. Super Mario,
Round 3 - The battle goes to hell in a handbasket, and the hazard
bar
is shortened by 25%. (!F)
338 - [22:05]
<Tizzy>
Got a MAGE class for Me? [22:05] <H_Cuz> Yes, Suck Mage :O
[22:05] <H_Cuz>
1 in all stats :O - The fighter with the fewest EXP becomes a Suck
Mage. Sucks to be you. (!F) (!T)
339 - vs. NekoThief
- NekoThief steals the pants of the last combatant to move, causing
Embarrassment.
(!J) (!T)
340 - Incardine*RPG,
10/09/02 - Disk can make a bad sex joke out of ANY hazard, or so he
says. Ref spawns a random hazard. The first combatant to make a
half-decent
sex joke out of it recovers half his/her HP and MP and scores 25 EXP.
(!T)
341 - The Server Split
- All MIA fighters are stranded on Linkline and sneezed. (!T)
342 - vs. Ultros
- One random hero is taken hostage (indefinite Stop). All attacks on
the
enemy have a 50% chance of hitting the hostage instead. The player is
released
on the boss's next turn. (!F) (!T)
343 - [01:41]
<H_Cuz>
I have girls coming to my house all the time :O [01:41] <H_Cuz>
<Mr.
Reality> ...*thwacks HC with an anime mallet of d00m* - One
fighter
is thwacked with an anime mallet of d00m, and HP/MP is cut in half.
(!J) (!T)
344 - [21:03]
<H_Cuz>
<Lari-Chan> Oh, WP, I thought about you today. <-- *keeps that
as
blackmail* :O [21:03] <Wombling_Pikachu> :O [21:03] <H_Cuz>
(j/k)
- The ref gets some incriminating documents against a random combatant.
Bribery ensues. (!F) (!T)
345 - [01:11] *
Setzer_The_Gambler
lays the phoenix esper over HCes heart [01:11]
<Setzer_The_Gambler>
YOUR REVIVED! [01:11] <H_Cuz> Yay! [01:12] * H_Cuz is
revived for
5
minutes so he can give a dying speech a la Rachel. :O - One random
dead fighter is revived, but only for 15 ticks.
346 - vs. Stephen and
Dawn - One fighter is blasted with a Demerit Beam for magic damage
ignoring critical (assume 15 MP, 70 MAtk).
347 - the Reversal Wild
Surge - The effects of all hazards and wild surges are reversed.
(!F) (!T)
348 - Incardine's RPG
- vs. Guts Man - One random boss falls asleep, and Agent Geronimo
joins
the heroes as a Hazardeer.
(!F) (!T)
349 - [20:25]
<Dr_Yosheh>
Does bugging the ref cause a wild surge? :O [20:26] <H_Cuz>
Bugging
the ref causes an instant KO and 500 EXP loss [20:26] <Neo-Kamek>
what
H said. - No comment needed. (!F) (!T)
350 - vs. Surge: Hazard
Fest - The next player to be sneezed is brought back with full
HP/MP,
and may even change job classes. (Essentially, instant rejoin.) (!T)
351 - [15:19]
<Tom_D>
UDX is too stupid to die. - One random fighter becomes too stupid
to
die, and cannot be KOed. However, s/he can still be defeated via sneeze
or Petrify, and his team still loses if he's the last one killed (a-la
FFT).
352 - vs. Team FF9
- Air Shoyru raped a corpse and Kim stole the clothes off of Dagger
post-KO.
All fighters get incurable Blindness, and the last fighter to get a
turn gets
three status
ailments.
353 - vs. Team Uruha
Kurenai - SSLRranma's nick changing caused major script glitches.
Any combatant who is not fighting under his usual nick gets Glitchfest
status for the rest of the battle. (!T)
354 - #markiors didn't
like Hazard 244 - Disk sees hazard 244, gets offended out of his
gourd, threatens to delete BOTVGH, and brings all his Markior's friends
to whine and bitch. The ref is busy kicking them all out, so no actions
may be taken until the next hazard. (!T)
355 - Free Vaporeon
Hentai
- If this hazard comes up, Nintendo Castle Josh is an idiot. If not,
he's
still an idiot.
356 - [21:17]
<KamekTheRef>
-=- Warning: Having multiple geomancers could cause bosses to have
previously-unheard
of HP/MP values -=- - Geomancers used to be way more fearsome.
Tweedledum and Tweedledumber join the bosses as Hazardeers. BE AFRAID!!!111 (!F) (!T)
357 - [16:32]
<JoeyIndeed>
Disk steals toys, food, and lollipops. - And either a random item,
or 20 MP from the fighter with the most MP.
358 - [18:20] * H_Cuz
uses the PharaohMan chip. PharaohMan drops a big blue block into the
arena.
Great. -_- - Just that happens. You might be able to kick the block
into an enemy for 30 damage and Stop for 11 ticks, though. (1 use)
359 -
<The_Silent_Strider>
Hey, gotta have the iron in my diet! It certainly was a... STEEL! *
The_Silent_Strider
shot. Repeatedly. <H_Cuz> <Robot Masters> HA HA HA HA HA HA
HA HA
HA <H_Cuz> <Quickman> (I don't even think that one was
supposed to
be funny...) - OMFG bad joke. Mr. Big Shoe lands on all fighters,
20
HP damage.
360 - * H_Cuz drops a
very large ASS ARMOR on Tom <Tom_D> OH GOD THE PAIN <H_Cuz>
...And
it's used ass armor. <H_Cuz> Jes used it :O <Tom_D> OH GOD
THE SME--
*die* - Some ass armor falls on a random fighter for 15 HP damage.
Flip a coin; if heads, it's USED ass armor, and the combatant suffers a
random status
ailment as well.
361 - <H_Cuz> I
wanna
dress as Quina and go trick-or-treating. <H_Cuz> It'd be great.
<H_Cuz>
*knock knock* <H_Cuz> <H Cuz as Quina> You give tasty
tasties :D
<PCS|PagerOn> XD <Air_Shoyru> yay tasties
- HC as Quina demands tasty tasties! Failure to comply will result in
"Quina"
casting random
blue
magic on you. (!T)
362 - vs. Jerk-O-Lantern
- Jerk-O-Lantern joins the bosses with 999999 HP, no MP, 13 speed, all
stats way up, and innate Safeguard and ??? status. If you were here on
10/31/02 you know what to do. If not... well... heh. (If the heroes
don't have access to the weakness in question, reroll.) (!F) (!T)
363 - <H_Cuz>
<Everyone>
*is already a Robot Master :OOO* <H_Cuz> <KtR> SYGJSDJFSW
<H_Cuz>
<KtR> *changes all your job classes to Robot Master Bates* >:O
<H_Cuz>
<WS> OMG MASTURBATES XD XD XD XD - Spawn a random Mega Man
enemy robot. It joins the bosses as a Robot Master Bates. If
WaRiOsHaDy
is around, he's thwacked in the head. (!F) (!T)
364 - [00:38]
<H_Cuz>
ANYTHING can be reflected by... [00:38] <H_Cuz> -=- THE REF
BARRIER
(patent pending) -=- - All combatants get permanent Reflect. A ref
barrier it ain't, but it'll do. (!T)
365 - [00:46] * Ebil`
calls forth a random hazard! "Tehehe!" It's: 7. Naruto - Naruto - Harem
No Jutsu - Arena filled with naked sexy girls. O_o - Just that
happens. Male fighters are distracted, and have a 50% chance to
hilariously fail any action they make. This effect goes away at the
next hazard. (!T)
366 - vs. Shit -
Crud Vapors! A random fighter gets four status
ailments.
367 - [02:36] *
Sailor_Jupiter
heal ball. :O [02:36] <Neo-KamektheRef> ••• HEAL BALL -- 0 MP --
a baseball
whacks you in the head for misspelling BELL. 50 damage ••• - Just
that
happens.
368 - [10:30]
<Sir_Carter>
I am starting petition [10:30] <Sir_Carter> The petition to smash
NH's
head with a sledgehammer and urinate on his computer. - The first
fighter
to sign the petition gets 65 EXP, three status
boosts and three random items.
369 - vs. Wild
Hazardman
(November edition) - Hazards are replaced with wild surges, and
vice
versa. (!F) (!T)
370 - vs. Diskmaster
(November 2002, Disk*RPG) - Diskmaster uses a Scape Doll on a
random
boss, giving them Auto-Life. (!F)
371 - [19:34]
<KammytheRef>
Turn order: Tom_D Tom_D Tom_D Tom_D Tom_D - The last fighter to
move
has his/her CT set to 500. This enables multiple consecutive turns, and
also fucks with the turn order script. :D (!T)
372 - vs. Paranoia
Survivor
- The boss's speed increases by 1 every turn it gets. (!F) (!T)
373 - vs. Tantarian
- The ref messes up, causing Hilgagars the ogre-on-crack to appear, and
devour one fighter.
374 - vs. KamekTheRef's
Pet - A Grand Dragon appears and casts Thundaga on the fighter with
the most HP. (assume 200 MAtk)
375 - vs. EZBoard
- EZboard joins the bosses with indefinite Slow. Luckily for you, it
will
rarely if ever get turns, and if it does get to move, it will probably
crash anyway. (!F) (!T)
376 - The Whoring Arena
- KamekTheProfessor (alias KtP) joins the heroes as a Blue
Magic Professor (Level 306 Blue
Mage), and Jes joins the bosses with infinite Auto-Life (you can
kill him repeatedly for 10 EXP per KO). A Portable Hole
also
appears in the arena, and you can reach into it for items. (!F) (!T)
377 - The !useap flood
- The last fighter to get a turn gets +20 to all stats except speed,
and +2
to
speed, but takes 35 HP damage, gets two status
ailments, and is kicked out of the channel. (!T)
378 - [20:21]
<Lari-Chan>
OH NO. I JUST REALIZED THIS IS A BB. - Upon realizing this, Lari
flees
the channel, but not before taking all the items from the arena floor.
(!F) (!T)
379 - [20:29]
<Diskmaster>
Wombling Pikachu I'm FUCKING FAST. [20:29] <H_Cuz> No, he's
FUCKING
YOUR MOM. [20:29] <Wombling_Pikachu> don't you dare. <:O
[20:29]
<H_Cuz> OOOOHHH. [20:29] <Wombling_Pikachu> SHUT UP H -
One random
fighter becomes fucking fast, and speed doubles. (!T)
380 - vs. Tantarian,
Rematch - Pick 5 random fighters (repeats allowed) and give all of
them Death Sentences.
381 - vs. Evil Blah
- Spawn NK's Demented Cartoon Movie hazard 2, and add three henchblahs
to the bosses (random job classes). Lucky for you, Super Blah joins the
heroes as a Traveler.
:O (!F) (!T)
382 - [20:47]
<Super_Blah>
Man, you need to think these battles out before you start 'em >:O
[20:47]
<Neo-KamektheRef> I did. [20:48] <Neo-KamektheRef> However
[20:48]
<Neo-KamektheRef> I forgot how you're supposed to win :/ [20:48]
<Super_Blah>
... - <Insert unbeatable joker here> (!F) (!T)
383 - vs. Midas Man
- KtR ignored Neo-Kamek's warnings about this guy, and now Midas Man
has
turned the ref into gold! If you want any hope of winning, you'll have
to cure KtR or find another character to replace him. In the meantime,
the Ref Control Panel is added to the arena items. Other people MAY
attempt to use the RCP. (!F) (!T)
384 - [23:04]
<H_Cuz>
-=- WARNING: Using skills you don't know is grounds for your head
exploding
-=- - I LIKE PIE. (!F) (!T)
385 - Fun with the Ref
Control Panel - H Cuz tips over the Ref Control Panel, damaging it.
The battle is about to get very weird very fast... (!F) (!T)
386 - [03:07]
<Kai^>
You should make a Team Rocket class. >:O [03:08] <H_Cuz> -=-
TEAM ROCKET.
Special Skills: Hole Driller, Hole Driller Attack, Mighty Hole Driller
Guard, Hole Driller Item Yoink -=- - One fighter has his/her job
class
changed to Team Rocket, and gains those skills.
387 - Canadian Yosheh
vs. 850 Life Man - The arena barrier goes down, and H Cuz runs into
the arena. He's pretty harmless, but every now and then he might decide
to hit someone. He especially likes hitting people with 1 HP left. :O
(!F) (!T)
388 - vs. ??? - One
random fighter receives ??? status. Every time s/he is hit, a wild
surge
will be spawned, focused on that fighter. (!F)
389 - The FF6 Glitch
Goes Arena
- Thanks to one of NK's surges, a random hero sketches Gau and has
infinite
Dirks added to his/her inventory. If the target can throw/combine items
this is
useful, otherwise... -=- TOO BAD!!!!111 LOLxz -=-
(!F) (!T)
390 - vs. the Ref
Control
Panel - A tranced witch
doctor uses Voodoo Dance, and all fighters get three status
boosts!
391 - vs. the Dentist
- Up until the next hazard, all successful physical attacks will also
induce
Seizures. (!T)
392 -
<NekoIncardine> ~secondary White Stuff. <Ghalzilla> ...Ew.
- Insert Buck Cake joke here. NekoIncardine uses... White Stuff...
to cure a random fighter. Recover 35 HP, but add Embarrassment. (!J)
393 - vs. Meta-Knight
- A sword appears on the arena floor! The first fighter to pick it up
gets +50 Atk and the Climhazzard ability!
394 - vs.
Carbon/Diamond
Dog - One boss receives a power shield for 41 ticks. If s/he takes
physical damage, s/he will retaliate immediately for half the damage
taken.
(!F)
395 - vs. Yaridovich,
Mack, and Hammer Brother - Frank had nothing on this guy. >:O
The hideously overpowered Yaridovich casts Water Blast on the arena,
dealing 20 MP worth of water-based damage (200 MAtk) to all fighters.
396 - <UDX>
Technically,
I'd rather battle Dark Falz <H_Cuz> UDX - OK, but since I have no
idea
who that is, he'll have 99999 in every stat - Ref adds Dark Falz to
the bosses. He has 99999 in every stat. Wuss penalty removed. (!F) (!T)
397 - vs. Master Hand
& Crazy Hand - Late entries open, but if anyone joins, a clone
of the boss appears and is fully healed to boot. (!T)
398 - Soapdish -
It's that time again! Time to spawn BOTVGH
hazard 5! (!T)
399 - vs. Ozma -
If the battle has lasted at least two hours real-time, the ref speeds
things
up by spawning BOTVGH
hazard 7 (!F) (!T). Otherwise, Ozma casts Curse (Final
Fantasy hazard 43).
400 - Neo-Kamek's Final
Challenge - Interruptions hazard! Kamek challenges all combatants
as a Final Challenge with 8000 HP, 5000 MP, massive MAtk, a Safeguard,
Counter Magic reaction, and immunity to instant death. Also, remove the
hazard gauge. (!F) (!T)
401 - vs. Six Generic
Villains - CY tranced, but was dragged AFK immediately. If anyone
has Adrenaline Rush status, send them MIA for 11 ticks, otherwise
reroll. (!T)
402 - vs. Kishal Hazard
1 - The last fighter to move has his/her Atk, Def, MAtk, MDef, Acc,
Evade, and Speed all set to fluctuate between half and double their
original
value. (!F) (!T)
403 - vs. Kishal Hazard
2 - A random fighter receives Float and Fire resistance. You're
beefed up
now!
:O
404 - [17:55]
<H_Cuz> You know a site really sucks when it gives you "Page Not
Found" and still spawns a shitload of popup ads. - 404 HAZARD NOT
FOUND... but spawn ATHF hazard 14. (!T)
405 - vs. Haz2 -
Roll for another hazard. If it's based off a character, add that
character
to the bosses. If it's an item, a random boss receives it. Otherwise,
carry
it out as normal. (!F) (!T)
406 - vs. Kuroki Kaze
- Some of the heroes took too long to take their turns. That, among
other
things, led to a ref bomb. From now on, all fighters have 60 seconds to
take their turns. (!F) (!T)
407 - vs. Necron
- Spawn Final
Fantasy hazard 45 (Grand Cross). (!T)
408 -
<The_Silent_Strider>
And if I saw someone do that, I'd boost HP to constipate.
<Ben-San>
.."boost HP to constipate" is the greatest BB strategy EVAR.
<Ben-San>
"The dragon swallows you whole!" "I'll increase my HP to block its
digestive
tract!" - A random boss recovers 100 HP or 20% of its max
(whichever
is less), but becomes constipated. (!F)
409 - vs. Robo-Ky(s)
- A random boss becomes immune to everything but either physical
attacks
or magic. Flip a coin; if heads, phys, if tails, magic. The effect
lasts 11 ticks. (!F) (!T)
410 - vs. Zombie Jesus
- The fighter with the highest Atk power is automatically equipped with
Boots of Mercury and a Hammer (item
hazards 17 and 53) for much destructive power! (!T)
411 - vs. Megaman.EXE
- The ref brings up his MMBN2 chip folder and rolls 1d30 to pick one,
then
uses it on a random combatant at full damage. (!T)
412 - vs. the Navis of
MMBN2's WWW - The combatants changed names so many times, one
person
was sneezed in the confusion. Result: pissed ref. ANY fighters who have
changed nicks (except via HZ/surge or at the very start of battle) are
sneezed. (!T)
413 - vs. Boss I-No
- I-No uses Megalomania on the last fighter to move. Drop HP to 1
(ignore
metal status) and if the fighter has an Aura, break it as well. If
immune to instant death, deal 200 damage.
414 - vs. Team FF5 II
- The heroes got insanely lucky with chip draws, hazards, and the like.
A random hero is credited with one free casting of Meteo. (!F)
415 - vs. Megaman EXE,
Protoman EXE, and Bass EXE, the Rematch - Any NetNavis in play have the option to
enter Hub Style! If you do this, all chip effects are boosted by 50%,
but your
HP and Max HP get halved! If no NetNavis are in play, reroll. (!F) (!T)
416 - vs. Strider the
SuperNavi - Flare + DynaWave = FlareWave! Pick one fighter, drop
any
auras they may have, then thwack them with Flare for 100-200 damage. If
they had no aura, make it 150-250. (!J)
417 - vs. Knife Guy
&
Grate Guy, the Rematch - A random white magic user is muted,
ignoring safeguard.
418 - vs. Gold Dizzy
- A wild surge added a Sealion to the bosses, which completely changed
the nature of the battle. Cast Aqua Breath on all combatants (assume
70 MAtk); blue
mages learn the spell.
419 - Dig Mans -
Yes, straight from Ben's arcade, it's the Dig Mans machine (which was
originally
BOMB HAT SHOOT until Tom fucked it up). Flip a coin. If heads, the last
player to move FALLS IN LAND MANES for 25 HP damage. If tails, s/he
gets
the MONEYS and 40 EXP.
420 - BOMB HAT SHOOT
<omo> <omo> <omo> - ALL BOMB HATS ARE SHOOT AND
YOU ARE BRAVER
HERO! All heroes score 70 EXP. (!F)
421 - July 29, 2003
- OMG NEO-KAMEK CAME BACK!!!!!!1111one Bring all MIA fighters back to
the
battlefield, and even sneezed fighters get a chance to rejoin. (!T)
422 - [Wed Jul 30 2003]
[09:48:59] <Ben-San> I can be female! ^_~ - And so can YOU!
One
random male has his job class changed to V.G.
Fighter.
423 - vs. Dezolis
Penguin
(Incardine*BB) - The Dezolis Penguin appears. Aww, it's so cuuute--*RAGING
DEMON!* One fighter takes 100 HP damage, not to ignore critical.
(!J)
424 - vs. KingMan.EXE
- This fight never happened. Trust me. Reroll. Or else the ref explodes
again.
425 - vs. Melfice
- The Horn of Valmar takes possession of the last hero to cause damage,
making him/her a boss. (!F) (!T)
426 - vs. Master Carter
- Automatically busted any Auras the heroes erected. From now on, no
Auras
may be put up, and any existing auras are SMAAAAAAHHHHed. (!T)
427 - vs. FlamMan.EXE
- HAPPY BIRTHDAY VIRGO!! If it's anyone's birthday, a random boss is
squashed
by the BIGGEST CAKE EVAR for 999 HP damage ignoring critical.
Otherwise,
nothing happens. (!F)
428 - vs. Virgo's
Original
Characters - DIGLETT SODOMY BOMB!!!!!111 Everyone takes 80 damage.
(!J)
429 - [12:24:54]
<Tizzy>
What's a Tifa? - See Bosses
History hazard 45.
430 - vs. Serenade
- Serenade flashes a random fighter... which is pretty bizarre, since
s/he has no established gender. That fighter is Charmed for 21 ticks,
and everyone else is Confused.
431 - vs. Skeith Hazard
1 - OMFG data drain. One unlucky fighter gets hit with almost every
bad
status in the book.
432 - vs. Skeith Hazard
2 - A control panel glitch removes the Ref Barrier, and KtR is Data
Drained. The RCP generates a random call script character to become the
new ref. (!F) (!T)
433 - vs. Ghaleon
- All hazards are replaced with wild surges. Blame Tizzy, and let the
flame
war begin. (!F) (!T)
434 - vs. LOOPAWN!
- Lupin the III, master thief, enters the arena and steals all items
held
by anyone (as well as all items on the arena floor). He even steals
chips
from Navis and skills from Amnesiacs,
which must be replaced. (!J) (!T)
435 - vs. Zorn &
Thorn - Pick a random fighter. If male, he gets a woody (Clow Card
"The Wood", NK's system). If female, a woody and two balls (SSBB
Item 20).
436 - vs. Kirby
Minibosses
Rumble! - Chef Kawasaki tosses delicious treats into the arena!
Spawn
five Gourmet Race hazards!
437 - vs. Street
Fighter
Endurance - M. Bison uses his powers of BWAHA. The fighter with the
least MDef takes magic damage (Assume 80 MAtk and 25 MP). (!J)
438 - vs. Doppelganger
Man - Hee hee hee! The boss gets to choose one hero, and s/he may
use
that fighter's skills for the remainder of battle. Ref may override
gamebreaking results. (!F)
439 - vs. Atmos -
Until the next hazard, the ref flips a coin after every turn. On heads,
cast Comet on a random fighter for 50-80 HP damage. (!F)
440 - vs. Millenia
- Despite warnings from the ref, Sean Kelly uses a massive nuke. 50 MP,
50 MAtk, all fighters. (!J) (!F)
441 - vs. DJ Croft
- MechaCrash spawns 15 wild surges. The original spell is picked
randomly
and the boss is the target. (!F)
442 - vs. Kamek
Halloween-style
- Kamek summons up a Stalfos from the dead. It joins the bosses with Zombie
stats and Fighter secondary. (!F) (!T)
443 - vs. Judgemaster
Cid Hazard 1 - The ref rolls 1d4 and spawns that many "laws" to be
put into effect. Violate any law once, and you'll receive a Yellow Card
(meaning your post-fight EXP is reduced). Repeat violations will result
in a Red Card and an ejection. (!F) (!T)
444 - vs. Judgemaster
Cid Hazard 2 - SSLRranma combines the Forbidden Scroll with a Beam
Sword, and chaos ensues. Spawn two Interruptions Hazards, combine them,
and unleash the result on the arena. (!F) (!T)
445 - vs. Clan SuparKlan
- The bosses get a lot more aggressive and a lot more dangerous, and
may select secondaries and reaction/support (unless they already have
them). (!F) (!T)
446 - vs. Agrias - Power
outage occurs. Ref blows a fuse. Hazard Bar maximum is set to half of
its
initial value. (!F) (!T)
447 - vs. Wild Turkey
- A wild surge forces a switch; one random hero and one random
boss
swap places! (!F) (!T)
448 - [09:20]
<Wombling_Pikachu>
gotta love the threepeating. - All fighters must now announce their
moves THREE times for there to be any effect. This lasts until the next
hazard.
449 - vs. Agrias Retry
- Stasis Sword. A random fighter takes physical damage (assume 220 Atk)
and a coin is flipped. If heads, add Stop for 21 ticks.
450 - vs. Ragemaster
Hazard 1 - OMFG TENMA GOU ZANKUU!!!111 Spawn Bosses
History 311.
451 - vs. Ragemaster
Hazard 2 - The ref forgot to add the boss's safeguard! If any
bosses have innate safeguards, get rid of them... but it's restored at
the next hazard or when the boss is badstatted, whichever comes first.
(!F) (!T)
452 - vs. the Political
Parties - Tax Hike! All MP costs increase by 50% until the next
hazard. (!F)
453 - [10:37:07]
<H_Cuz>
Hurray for the healing powers of shit. <:D - Some shit appears
on
the arena floor. You can eat it to recover 21 HP... if you really want
to eat shit. <:O (1 use, IU OK)
454 - vs. Ragemaster:
Retry - OMFG HAMTARO. Drunken Kamek (CY's hazards) shows up and
summons
the demonspawn, whose OMFG CUTE-ness gives ALL fighters permanent,
incurable,
confusion. (!T)
455 - [09:04]
<NekoIncardine>
There's enough targets for me to pull out my BIG weapon :D - Inc
pulls
out his BIG weapon. All combatants are blinded for 21 ticks. (!T)
456 - Surge Battle
12/18/03
- The battle becomes NC-17 rated (the reverse of the PG-rated battles).
As naked chicks swear gratuitously and hack each other apart with
chainsaws,
all fighters under the age of 17 are sneezed but get 50 EXP
compensation.
Also, Embarrassment becomes invalid. (!F) (!T)
457 - vs. Wily's
X-Heroes
Hazard 1 - A number of summoners
call up Odin. Odin uses Zantetsuken. Flip two coins for each fighter;
if
both heads,
knock 'em out!
458 - vs. Wily's
X-Heroes
Hazard 2 - Interruptions hazard! The X-Heroes, with the Yellow
Devil
in tow, become the new bosses! Previous bosses, of course, become your
allies. Can you defeat yourself? (!F) (!T)
459 - vs. Boo Cuz
FF6-style
- If ANY boss has 50% HP or lower, it receives three random goodstats.
(!F)
460 - [07:03]
<H_Cuz>
HEY LOOK, A DEAD HORSE, HAND ME THE WHIP GOSHI :O - A whip lands
on
the arena floor. Sadly, it may only be used on combatants who are
already
KO'ed, and it doesn't seem to have any effect. :/
461 - vs. Llednar Twem
- The fortune law activates, and one random boss becomes
COMPLETELY
INVINCIBLE until the next hazard. At that time, Judgemaster Cid
nullifies
the fortune law. (!F) (!T)
462 -
<Canadian_Yosheh>
Everytime I see [Firaga] I think it says Viagra. <KamekTheRef>
<Vivi>
*casts VIRAGA* <KamekTheRef> <Vivi> *Attack Power didn't
rise, but
something else did* - Anyone with the Firaga skill loses it (for this battle) and
gets Viagra instead. (!T)
463 -
[23:11:44]
<Sooper_Caffiene_Cuz>
I was bitten by a radioactive coffee bean. :/ - A random fighter
is
bitten by a radioactive coffee bean, and becomes a CAFFIENE-FUELED
SUPERHERO!
Haste and Quick, both for 31 ticks.
464 - vs. Cackletta -
The next fighter to move is KO'ed, then revived, then KO'ed again.
(!T)
465 -
vs. Trash Golem
- OMG XYBERSURGE x2. Spawn Bosses History
hazard
441, but make it 40 surges!
466
- [22:16] <Neo-KamektheRef> There's something that cures petrify
but i forgot what it was. [22:16] <Neo-KamektheRef> Remedy item
[22:16] <Neo-KamektheRef> wait a minute, there is no remedy item
[22:16] <Neo-KamektheRef> wtf - A random combatant is
Petrified, and the means to cure it doesn't exist.
467
- * Tizzy moves right twice. <H_Cuz> It's either 2,2 or 2,4
<Neo-KamektheRef> T move from (1,3) to (3,3)
<Neo-KamektheRef> (((((( Distance to exit from (3,3) = 1.414214
)))))) <H_Cuz> ... <H_Cuz> -_-; <H_Cuz> It's still
either 2,2 or 2,4 - See Bosses
History hazard 45.
468
- vs. the Bob-Omb Brigade - The ref activates /hpmp2, and
everyone's HP and MP are swapped (even dead people). (!J) (!F) (!T)
469
- vs. Tutankoopa - A Chain Chomp joins the bosses. It has insane
Attack AND Auto-Berserk. (!F) (!T)
470
- vs. Wario - Wario throws three Bob-Ombs at random combatants!
Each one deals 75 damage ignoring critical.
471
- vs. Son of Surge - Spawn Bosses
History hazard 333. However, instead of Firaga,
flames spawn wild surges in retaliation for attacks. (!T)
472
- vs. Birdo & The Big Boo - Palidor sent everyone airborne,
and everyone landed on Birdo. Pick a random fighter, and hit him/her
with eight physical attacks (each worth 50 Atk). (!J)
473
- Bowser's Kastle Mini-Event Hazard 1 - It's time to play "good
luck, bad luck"! Spawn two hazards. Focus the first one for the bosses,
and the second for the heroes. (If they can't be focused, don't
reroll.) (!F) (!T)
474
- Bowser's Kastle Mini-Event Hazard 2 - One word... BLOOPER!!
(!F) (!T)
475
- vs. Kamek and Kammy - The fighter with the highest MAtk goes
Berserk for 31 ticks. (!T)
476
- vs. Bowser - A random call script character casts Double Wave.
Twice. All fighters lose half their HP. Water-elemental. (!J)
(!F) (!T)
477
- vs. THE 8 GR8 EVALS - Sissy Aquaman uses his BUBBLE RAY OF
DEATH! Except... it's not death, it's LIFE! Revive one random hero with
half HP. (!F)
478
- vs. the Many Faces Of Megaman, Hazard 1 - Look at that Dragoon
go! In this match, three of EchoAlbarn's multijumps dealt five or more
hits. The next Multijump is guaranteed at least five hits! (If nobody
has the skill, reroll.) (!T)
479
- vs. the Many Faces Of Megaman, Hazard 2 - Megaman Volnutt uses
the SHINING LASER! 9999 HP damage to the last fighter to move, ignoring
critical. Misses against deathproof fighters. (!T)
480
- vs. Cow King Round 2 - Cow King gets in a milk truck and runs
over the heroes. However, Relm sketches Cow King and mimes the same
attack to damage the bosses! Deal 40 damage to all combatants. (!J)
481
- vs. the Plutonians and the Mooninites - Sneeze one random
combatant, then add him/her back into battle at the next hazard. (S/he
cannot change job classes.) (!F) (!T)
482
- vs. Mooninites Revenge - Add the Foreigner Belt to the arena
items. Its powers are linked to the '70s "supergroup", Foreigner. Songs
may not be repeated, and the belt disappears after three songs. (3 uses)
483
- vs. the Universal Remote - It's the triumphant return of Morph
status! The fighter with the highest MP maximum gets a full refill and
Morph status. (!T)
484
- vs. Team Outlaw - Add one X-Ninja
to
the bosses with Pirate secondary and
Return Magic. (!F) (!T)
485
- vs. Monday-Tuesday-Wednesday-Thursday-Friday-Saturday-Sunday -
The Sun-Dried Tomatoes From The Broodwich are added to the arena items.
Hint: Don't touch them. ([IU]) (!F)
486
- vs.... uh... Falco - The grand debut of the Magic Sword skill!
Pick a random fighter and roll 20d2. That fighter gets a Magic Sword
charge worth that much MP.
487
- vs. Dr. Wily's Big Honking Ship - Spawn an interruptions
hazard. However, if the interruption is defeated, the previous boss
reclaims his post as an enemy, and the battle continues! (!F) (!T)
488
- vs. Golbez and Summons - Spawn a random summon.
The resulting creature joins the bosses with 300 HP, 100 MAtk, and 15
speed. Every turn it gets, it uses its attack. (!F) (!T)
489
- vs. Giant Mecha Killer Bee - 3-D Attack. Pick a random boss
and roll 1d100. If it's 30 or below, that boss gets paralyzed,
silenced, and turned into an imp. (!F)
490 - Protect
Peach! Mini-Event - Three
generics join the bosses as random job classes and secondaries, but
they're all Paralyzed
and Confused indefinitely. (!F) (!T)
491 - Timer
Mini-Event - Hey, paisanos!
It's time for an ass-whipping, Mario style! Evil Mario attacks everyone
with a shockwave, dealing 240(!) Atk worth of damage. (!J)
492 - vs. the
Turks - This fight ended way
earlier than the ref would have liked, so he sent in Team Tonberry to
fuck the heroes up! Spawn Final Fantasy hazard 51.
(!T)
493
- Job Class Chaos Mini-Event - Spawn Really
Evil Hazard #6. (!F) (!T)
494
- Status Change Chaos Mini-Event - Until the next hazard, all
actions will add a random status effect (good
or bad) to the target. (!F)
495
- [20:08:54] <Rumpelstiltzkoopa> There should be a bad stat
called Auto-Death [20:09:02] <Rumpelstiltzkoopa> Where if you die
and someone tries to revive you, you die again :D - A random
combatant gets Auto-Death. O_o
496
- <sslrranma> usualy, i kept putz as a knight, then White Mage
for a while, then magic knight, then ranger - Putz joins the
heroes as a Rune Knight with
White Magic secondary. (!F) (!T)
497
- vs. Magus - Oh dammit! I set the boss's HP too low! :( Cut all
bosses' Defense and Magic Defense in half, but double their HP. (!F)
498
- [21:19:10] * NekoIncardine could use Energy. >_> [21:19:19]
<KamekTheRef|EvilMarios> Inc - Good luck with that. :D -
One fighter gets Energy status... OH WAIT, IT DOESN'T EXIST IN THIS
SYSTEM! TOO BAD, LOLXH. S/he gets Energize instead, and gets Magic
Attack Up.
499
- Progressive Match - Carter the Interruption casts Flare on all
heroes. 100-200 HP damage each. Thank goodness for the critical rule...
(!F)
500 - <Tizzy> Hi, my loving
family. :O <H_Cuz> ...That's enough to make me want to tear out
screaming - Tizzy shows up, and a random hero tears out
screaming (sneeze). (!F)
501 - vs. Anti-Whore Hazard 1 - Cast
a random blue magic spell on a
random
combatant (or combatants). If any
blue mages are on hand, they learn
it... but if
they already know the
spell, they lose it! (!T)
502
- vs. Anti-Whore Hazard 2 - It's a hail of Kirbys on Warp Stars!
Beckoned by the smiling Friendly Missile, 5d2 Kirbys crash into random
combatants, each dealing 30d2 damage.
503
- [22:01] <Ben-San> HOLY FUCK IT IS MY TURN WHAT DID I DO TO
DESERVE THIS IS IT SECRET CHRISTMAS?!?! - YES! IT IS! A random
hero receives a Secret Christmas present. (!F)
504 - vs. FlameMan v2 - Pick a
random combatant, and roll a random NetNavi
chip. If it's fire-elemental, use it on that combatant (and his
allies, if applicable). Otherwise, cast Fireballs on the fighter
(assume 100 MAtk). (!J)
505 - vs. the Dentist, Round 2
- This match was marked by low dice rolls across the board. The next
time a dice roll is called for, it's rigged to 1. (If a hazard requires
multiple dice rolls, rig them all.) No questions asked. (!F) (!T)
506 - vs. Team Boom-Boom -
*insert Super Mario Bros. 3 boss theme* A Boom-Boom joins the bosses.
It has the same stats as Shadaloo Grunts, but double the speed. (!F)
(!T)
507
- <H_Cuz> YOU HATE THE ARENA AND WANT IT TO DIE <H_Cuz> BUT
I SHALL DEFEND IT! HENSHIIIIIIIIIIIIN! <Tizzy> I never said that
* H_Cuz is now known as SOOPER_CAFFIENE_CUZ <SOOPER_CAFFIENE_CUZ>
>:( - Sooper Caffiene Cuz joins the heroes as a random job
class with double speed. (!F) (!T)
508
- vs. Ozma: Rematch - For swearing repeatedly in the PG-rated
arena, KtR has to put on a dunce cap, go to the penalty box, and suffer
the sound of Karin Kanzuki's horrendous laughing. That makes him mad!
Flip a coin. If heads, spawn a Really Evil
hazard.
509 - vs. Iris - SSL left for
three months because he had trouble calling coin flips. The next
fighter to miss a coin flip goes MIA for 21 ticks. (!T)
510 - vs. Team Chrono Trigger -
A random player is job changed by Psycho Kamek... to his current job
class.
511 - Heroes vs. Heroes - The
coin just loved one of the teams. For the next five turns, all coin
flips will be rigged in favor of whomever is calling it. (!T)
512 - vs. ShadeMan and LaserMan
- Ooh, fun with Dark Chips! A random fighter gets a Dark Chip, and
using it will not trigger the usual EXP penalty (but the surge and the
inner darkness still apply).
513 - vs. Kamek (1/5/05) -
Chiho uses insane class customization to launch a stabbity SOOPER DREAM
COMBO ZOMG!
Launch 10d2 attacks against a random boss, each worth 95 Atk. (!F) (!T)
514 - vs. Bass SP - Good thing
MechaCrash -- as a VG Fighter -- was able to Trance, and totally PWN
the formidable Bass. The hero with the highest level gets instant
Adrenaline Rush.
(!F) (!T)
515 - Mini-Event: Find SearchMan!
- You know what's annoying? Ratty viruses. 1d3 of them join the bosses
with 130 HP, 100 Evade, and 16 Spd. (!F) (!T)
516 - Mini-Event: The Glitz Pit
- Batman refuses to pay the bank robbers, so those robbers join the
bosses as Level 8 Pirates. However,
Batman joins the
heroes as a Level 5 Chemist. (!F)
517 - vs. MegaMan and ProtoMan SP...
er, Alpha - Three words. MASS STATUS HAXX0R! (!T)
518 - vs. the Red Sox -
Wouldn't you know it? In the match where critical hits were essential
to the gimmick, the bosses barely got any. So, no more critical hits
for the rest of the match. (!T)
519 - vs. M. Bison ('05 edition)
Hazard 1 - Klawkat builds a souped-up Bob-Omb, and orders it to
attack Mario. If the plumber is in battle, he takes 150 HP damage
ignoring critical. (Variants like Evil Mario count; people like Luigi
and Wario do not.) Otherwise, the Bob-Omb leaves the arena and goes to
the Mushroom Kingdom. (!J) (!F)
520 - vs. M. Bison ('05 edition)
Hazard 2 - Suicidal Whoring! KO the last combatant to move, but
s/he also learns one random blue magic spell. (!T)
521 - vs. (Flying) Shin Akuma -
Spawn a Ref's Choice hazard, but it must be beneficial to the heroes.
(!F) (!T)
522 - vs. Minotaur and Omniscient
- The game's next five coin flips are rigged against whoever is calling
them. (You cannot sidestep this by calling for a dice roll or the
like.) (!F) (!T)
523 - vs. Zombie Jesus and Ghost of
the Easter Bunny - Noise Stop! All combatants are hit with a
lethal sound wave, dealing 100 damage.
524 - Job Class Chaos II -
Sometimes a match is hard because the heroes MAKE it hard. Insert EXP-3
Flare here. (!F)
525 - vs. Superbard - A "P"
Switch goes off! Now just pray that its effects aren't anything like
what happened in the Superbard fight. (!F)
526 - vs. Afro Batman and Robo-Jesus
Hazard 2 - Don't you hate it when you Trance... and then can't
use your trance because you're changed into an Imp? All fighters with
Adrenaline Rush suffer this same fate! Esunas, anyone? (!F) (!T)
527 - vs. Groggy Monsters Hazard 1
- One random hero and one random boss are both declared "ballmen".
Whichever team's ballman is KO'ed first, loses! (!F) (!T)
528 - vs. Groggy Monsters Hazard 2
- Foxy fires the Noro Noro Beam at a random combatant, stopping them
for 30 seconds... which, coincidentally, comes out to 21 ticks in
arena-time. (!T)
529 - Four Fiends Endurance -
Oh snap two Zombies join the
bosses. :O Random secondaries and reactions. (!F)
530 - <H_Cuz> So attacks do MP
damage? <H_Cuz> And to damage HP, you have to CUT THEM IN HALF
WITH A RUSTY HACKSAW? <H_Cuz> Which requires a Rusty Hacksaw item
- A rusty hacksaw item appears in the arena. It does HP damage. :O (1
use)
531 - vs. Miranda, Round 2 -
All bosses go MIA until the next hazard, ignoring safeguard and MIA
protection. Meanwhile,
Material joins the bosses as a V. G. Fighter.
(!F) (!T)
532 - Four Fiends Endurance Rematch
- Tiamat uses Jet Breath. Each fighter takes 10 damage with a 10%
chance of Burn. (!J)
533 - vs. Enel and his Priests
- Ohm uses the Trial of Steel, and barbed wire surrounds the arena. Any
fighters going MIA (or returning from it) will take 35 damage.
534 - vs. the Specialist Squad Hazard 1
- Until the next hazard, any magic spells must get through five Runic
attempts to succeed!
535 - vs. Elmdor and his assassins
- Stop Bracelet. Stop Breath. Last Breath. Whatever. Elmdor's assassins
deal instant death to the last fighter to get a turn. (!J) (!T)
536 - Nelveska Temple Battle -
Worker 7 is a robot, unaffected by magic. The boss with the most HP
becomes Innocent for 11 ticks. (!F) (!T)
537 - [00:58] * The_Silent_Strider
smashes H's head with a hammer. Get to bed, you, if you have a headache
:P - TSS smashes a random fighter in the head with a hammer.
Reduce HP by 50%. (!J)
538 - vs. Team SMB2 ('06) - If
there are any bosses with curative magic, they become confused. Ignores
safeguards. (!F) (!T)
539 - [15:42] <H_Cuz> As we
speak, I've sent a team of elite spies to NK's house to bring me a copy
of his Combine Spreadsheet >:D - Three call script characters
all join the heroes as Level 6 ninj--er,
Elite Spies.
(!F) (!T)
540 - vs. Kammy ('11) - Kammy
uses the mystery button for a random effect, and uses her rigging
ability to target all heroes! (!F)
541 - <Carterman> Only shotguns
can kill zombies. >:O <Carterman> Everyone knows that -
A shotgun appears on the arena floor. It can be used to kill undead
fighters.
542 - [01:33] <H_Cuz>
<Rydia> I am Sailor Rydia :O <Edge> I'm Tuxedo Edge :D
<Everyone> ...*falls over laughing* - Sailor Rydia joins
the heroes as a Summoner (Black
Mage secondary), Tuxedo Edge joins as
a Ninja (Pirate
secondary), and everyone falls over laughing. (!F) (!T)
543 - [15:32] <Tom_D> I CARE
ABOUT NINJAS WITH BIG ASS GUNS WITH BLACK MAGIC :O [15:33]
<H_Cuz> What happened, did Goshi and Carter and Tiz get together
and spawn a child or something? - Two ninjas
with big-ass guns (Mega Man Weapons hazard 96)
and black magic
secondary join the bosses. (!F) (!T)
544 - vs. the Specialist Squad Hazard 2
- Interruptions hazard! All bosses become allies as you face off
against five Offensive Specialists and five Defensive Specialists. (!F)
(!T)
545 - <H_Cuz> Disable usually
works for me. But always on the stupid moves that they don't need
anyway. <H_Cuz> -=- CATERPIE's STRING SHOT was disabled!! -=-
<H_Cuz> <Me> ...Yay? - Pick a random fighter. The
ref decides his most useless technique, and disables it for 41 ticks.
546 - [19:35] <H_Cuz> <Me>
Well, time to fight Guy and beat the game... *sees the Shin Akuma
dialogue* Oh fucking shit. - Spawn Street
Fighter hazard 1. "Oh fucking shit" indeed. (!F) (!T)
547 - [20:18] <KamekTheRef> -=-
WARNING -=- [20:18] <KamekTheRef> -=- NetNavi chip-generator is
out of order. Change class or fight with your buster? -=- - The
random draw users' chip/skill/item generators malfunction. People who
have these skills may switch job classes if they wish. (!F) (!T)
548 - [15:25] <Tom_D> Do you
really think NK would leave forever.. ? [15:25] <H_Cuz> No.
Nobody does. NK himself downgraded it to a "sabbatical". :P -
Anything that would sneeze a combatant, from now on, is downgraded to a
15-tick Sabbatical (MIA). (!T)
549 - <Paranoid_Cheese_Sandwich>
*scrolls up* Purim == the lost Mysidian twin. Cut from the US
version because they tought having the hermaphrodite Purim alongside
Polom and Parom would be to disturbing. - Spawn Bosses History Hazard 297, but throw in Purim as a Time Mage. (!F) (!T)
550 - [18:30] <Goshi> You should
add for my mind every char gets poisoned with depression >:O
- Spawn Arena Change #11, but poison all
fighters. With depression. Cheer up, emo kid. <:( (!F) (!T)
551 - [21:44] <H_Cuz> Because
whoring is illegal in 49 states. :O - Since we're not in Nevada,
all EXP-giving hazards and surges are nulled for the rest of the fight.
(!T)
552 - [23:42] <H_Cuz>
<KtR> I'm a ref, I can ignore the arena barrier. [23:42]
<H_Cuz> <KtR> Or teleport through it. [23:42] <H_Cuz>
<KtR> Or open and close it. - Any official refs NOT
ALREADY IN PLAY may now ignore the arena barrier to join the fight (or
just harass the players). (!F) (!T)
553 - [19:27] <Tizzy> (4:13PM)
-H_Cuz- If you miss your turn, you're the WORST MAGE EVER. >:O
[19:27] <Tizzy> That scared me. - The next person to miss
a turn -- regardless of reason -- becomes the WORST MAGE EVER. Lose all
MP and set MAtk to 20. (!T)
554 - [20:28] <H_Cuz> I try to
avoid using Pray except in the final battle. [20:28] <H_Cuz> 90%
of the time it screws me over. - Hey, what else does that remind
you of? Paula prays for the heroes, but a wild surge goes off instead.
(!F)
555 - [20:42] <Sonic-Arti> Do I
have a BOTVGH Hazard? :O [20:43] * H_Cuz rolled (1d42) for a BOTVGH
hazard! Result was: 69 - Sonic-Arti - Faps on all fighters. -
Just... no. Reroll.
556 - [17:29] <Sir_Carter>
There's nothing your woman likes more than a good beating. [17:29]
<Sir_Carter> Nothing tells her "I love you" than a concussion
inducing blow to the head with a baseball bat - Carter smashes a
random female fighter with a baseball bat, dealing 35 damage. If no
females are fighting, this hazard does nothing. (!J)
557 - [20:12] <Tizzy> I can't
wait till I drive :O [20:12] <Tizzy> I'm gonna run everyone over.
- Tiz runs everyone over for 28 damage. (!J)
558 - [17:18] <H_Cuz>
BFMusashiPSX (5:17:49 PM): *thought of a weird boss idea* Meta Knight,
and all the heroes would have to be knights :O I'm not serious about
it, but it is funny - All heroes become Rune Knights.
I'm not serious about this, but it's funny. <:O (!F)
559 - [20:38] <UDX_EXE> I hate
Space Pirates [20:38] <Sir_Carter> I hate robots [20:38]
<Sir_Carter> They suck - UDX kills any Pirates in play, and Carter kills any Giant Robots. (!T)
560 - No Secondaries Night - I
think this is pretty self-explanatory. (!F) (!T)
561 - [18:03] * Neo-Kamek wonders
where his cursed spring hazard set is that he never finished. -
KtR stole it, that's where! And he rolls one up!
562 - [21:11] * Diskmaster stab you.
[21:11] * SSLRranma stabs disk [21:11] * TarenWanderer stabs SSL
[21:11] * H_Cuz stabs Taren. - All fighters stab each other,
taking 10 damage. (!J)
563 - [21:58] <Neo-KamektheRef>
(Rydia) How'd I become an engineer >.> [21:58] <H_Cuz>
<Cid> You borrowed my hammer [21:58] <H_Cuz> <Cid>
BUT LITTLE DID YOU KNOW IT WAS A MAJIK HAMMER - The last hero to
move gets Cid's MAJIK HAMMER and his/her job becomes Chemist. (!F) (!T)
564 - [02:23] * Neo-Kamek (Neo-Kamek)
casts "Kill Annoying Fuckheads" on Nesshelper (150 MP) - NK
casts Kill Annoying Fuckheads on a random fighter. 150 MP, 140 MAtk.
(!J)
565 - [01:13] <Neo-Kamek> So
before you fucking call me a thief again, go look at Inc's system. K?
- Inc pretty much stole NK's entire battle system, so if he's in
battle, change his job class to Thief.
If not,
reroll. (!F) (!T)
566 - [01:40] <SSLRranma> or
give CY a limit where he does 10 damage per item in the game and call
it Whore rush :O - Just that happens. For every item you hold,
take 10 damage. For every arena floor item, a random fighter is
targeted.
567 - [02:08] <H_Cuz> -=-
Finished working -=- [02:08] <Tizzy> Am I still working? [02:08]
<[[Meta_Knight]]> There are no stupid questions, just stupid
people - See Bosses History hazard 45.
568 - vs. Miranda, Round 3 -
SSL's evil female clone, SSL-chan, joins the bosses with Cow King
stats!
She starts with one charge, 90% Adrenaline,
and (non-innate) Haste for 41 ticks. (!F) (!T)
569 - [19:05] <Goshi> OMG A
HACKER NAMED NICKSERV CHANGED MY NICK!1111111 [19:05] <H_Cuz> OMG
A HACKER NAMED NICKSERV IS ASKING FOR MY PASSWORD - NickServ
joins the bosses with the same stats as the EZBoard job class. (!F) (!T)
570 - vs. Ener and the Priests Round 2
- The ref picks a random hero. If that hero changes his nick to the
ref's whim (i.e. Jesus_Freak) for the rest of the match, something good
will happen! (!F) (!T)
571 - vs. the Worms ('05 edition)
- Canadian Yosheh leaves the battle and costs the heroes a victory.
This pisses off three random heroes to the point of instant Adrenaline
Rush! (!F) (!T)
572 - vs. Magus ('05 edition) -
Script-rape deluxe! Until the next hazard, fighters who would
normally have to call a coin flip (paralyzed/confused fighters, for
example) now have to roll 1d10. If it's a 1, they can move, if not... -=-
TOO BAD!!!!!!!!111111111111 LOLhx -=- (!T)
573 - <Canadian_Yosheh> In that
case, I'm going to take a leak. <H_Cuz> CY IS LEAKING, SOMEONE
PATCH HIM UP - A random combatant starts leaking. Leaking HP.
Add Seizure status. If Mario or Luigi is in play, they fix the leak and
nothing happens.
574 - vs. Wart - Klawkat tries
to roll three random fighters into a katamari (sneeze). Flip a coin for
each; if it's heads, OR the fighter in question is Tiny, they get
rolled up, otherwise they just take 5 damage. (!J)
575 - <Carter> I thought
bob-ombs threw up in your hands. - Ewww. If anyone is holding a
Bob-Omb item, it throws up in their hands, inflicting two status
ailments (ignore Safeguard). If nobody has a Bob-Omb, reroll.
576 - [01:43:56] <UDX> What does
Fight do? [01:44:00] <H_Cuz> Fights - See Bosses History hazard 45.
577 - vs. the Supreme Court -
The Supreme Court spawns some laws to be put into effect for 21 ticks.
See Bosses History hazard 443. (!T)
578 - <Neo-Kamek> I did a Shin
Akuma match? <H_Cuz> Yes <Neo-Kamek> I've never even SEEN
Shin Akuma. <Wombling_Pikachu> You did it yourself, no guest
<Neo-Kamek> OK WHATEVER :O - Neither NK nor KtR remembers
adding Shin AkumaEvil Ryu to the bosses. But he got there
SOMEhow...
<:O (!F) (!T)
579 - [21:11] * TarenWanderer eats the
EVIL PIE to regain mp - An evil pie appears on the arena floor;
eat it to recover all your MP. But this does not come without a cost.
After all, the pie IS evil... ([IU])
580 - [01:09] <NK|working>
~hammer [01:09] <Kammy> NK|working takes a hammer and smashes the
slot machine to bits, rendering it useless! - If anyone has the
Slot ability, it's rendered useless. Otherwise, reroll. (!T)
581 - <Neo-Kamek> I should make
a Carter job class <Neo-Kamek> It'd have two skills
<Neo-Kamek> "Carter's Tech" <Neo-Kamek> and
<Neo-Kamek> "Gaybo Refbomb" - A random hero is changed to
the Carter job class, and gains the aforementioned two skills. (!F)
582 - vs. Wily's New Robot Masters - The
most infamous of these guys was Reaction Man. We all hated him. Well,
guess what... a random boss gets both Counter and Counter Magic. (!F)
583 - [09:51:59] <H_Cuz> Every
time you use "XD", god kills a kitten :( - Add one kitten to
the heroes as a Traveler. However, if any
one of the heroes uses "XD".... (!F) (!T)
584 - [19:46] <H_Cuz> Know what
sucks? [19:46] <TarenWanderer> What does, H? [19:46]
<H_Cuz> Fighting multiple Cactuars at once. - Three
Cactuars join the bosses. (!F) (!T)
585 - [20:18]
<Goooooo_Freakachu> <Brick> *thinks* [20:18]
<Goooooo_Freakachu> <Brick> *thinks* [20:18]
<Goooooo_Freakachu> <Brick> *thinks* [20:18]
<Goooooo_Freakachu> <Brick> *head explodes* - Don't
think too much, OK? All fighters now have two minutes to take their
turns. Any longer, and your head will explode (KO) from thinking too
hard. (!T)
586 - [21:10] * Canadian_Yosheh was
the fatest.. [21:10] <Canadian_Yosheh> ... Fastest. [21:10]
<Canadian_Yosheh> I'm not fat. >:O - Whoever is fast
(Hasted) now becomes fat (Slow) instead. Ignore safeguard. (!T)
587 - [04:36:42] <H_Cuz>
<Supreme Court> THWOMPS ARE OUTLAWS DAMMIT :( [04:36:52]
<H_Cuz> ...Outlawed rather - A Thwomp joins the battle as
an X-Ninja with Pirate secondary. Flip a
coin; if heads
it joins the
heroes, if tails it joins the bosses. It also gets the Jump and Crash
Land skill. (!T)
588 - <H_Cuz> TIME'S UP
<Protoman-X> is not <H_Cuz> Yes it is <H_Cuz> Time
warped while you weren't looking - Time warps, and all timed
status effects expire immediately. (!T)
589 - <TarenWanderer> And you
can't cast- Fucking Incardine. :( - A random call script
character fucks Incardine. All combatants have 20 seconds to turn their
heads, or suffer the horror. :O (!T)
590 - <H_Cuz> -=- Baby Mario has
item(s): Bah. -=- - A random fighter's items are now "Bah."
This is not an actual item and doesn't do anything.
591 - vs. Ned the Redneck Necromancer
- Two of Ned's zombie flunkies wander into the arena and join
the bosses. Their job classes and secondaries are random (but can only
be from the original 20) and they have innate Undead status. (!F) (!T)
592 - vs. the Whiny Politician
- Until the next hazard, a random boss receives infinite Challenge
Flags! (See Item Hazard 100) (!F) (!T)
593 -
<CY_The_Sissy_WP_Replacement> speaking of Odie...
<CY_The_Sissy_WP_Replacement> He came up the other day while you
weren't here. <Robo-Ky> Odie? <CY_The_Sissy_WP_Replacement>
Yes. <CY_The_Sissy_WP_Replacement> Odie. - Odie appears
and uses Zantetsuken to kill a random fighter, but Garfield kicks him
off the table anyway. <:O (!J)
594 - <Neo-Kamek> (Leo) I can't,
I don't use gaybo magic. >:O - Leo doesn't, but you do! A
random fighter gets the Gaybo Magic skill: it costs 20 MP and does
absolutely NOTHING! >:O
595 - vs. the Night Owl - A
large Energy Vat appears on the arena floor. It cannot be picked up,
but fighters may drink from it to fully recover their HP. It can be
used up to five times. When a fighter dies, he has a 40% chance to land
in the Vat and be fully restored by it! (!F)
596 - 7/27/05 - FREEDOM LOL - A
bunch of protestors sit outside the arena shouting "FREE TOM D". No
other effect. (!F) (!T)
597 - vs. Dark Bahamut - Dark
Bahamut tries to reflect Flare off a random boss! But, even if that
boss HAS Reflect, it fails. Either way, he takes 100-200 damage. (!J)
(!F)
598 - vs. Surge ('05 edition) -
If the ref wishes to rig a wild surge, he may do so now (but may not
rig the target). (!F)
599 - vs. Kent C. and the Koopa Krew
- Shell Slam! Roll 1d4 for each combatant. If it's a 1, they take 54-66
HP damage; otherwise, 30-42 damage. (!J)
600 - Wild Magic Arena Fight -
The arena becomes a wild magic zone until the next hazard. Add Wild
status to all combatants. (!F) (!T)
601 - vs. Dalton - Iron Orb!
Spawn Other RPGs Hazard 93. (!T)
602 - vs. GolemTrio - A surge
word is activated! However, if anyone uses it, UDX goes ballistic at
them and chases them out of the battle (sneeze). (!F) (!T)
603 - [21:01:14] <Tizzy> I
wonder if I can be a white belt. :O - A random hero's job
changes to White Belt. It has the same stats and abilities as the Monk,
but at Level -20. (!F)
604 - vs. Evil Genius Belichick
- LOL WHORE TIME! If any bosses are dead, some whoring-minded PVKs from
the old system decide to revive those bosses with half HP. (!F) (!T)
605 - <sslrranma> H - maybe make
a "Navi chips are replaced with item bad: materia" ? <Neo-Kamek>
Bad Materia <Neo-Kamek> HAZARD: BAD MATERIA. Any materia on the
floor go bad, and reduce your stats like crazy if you grab them.
- Just that happens. >:O (!F) (!T)
606 - vs. Team SOLDIER - <H_Cuz>
I'm not around for two minutes and you guys go and jokerize the fight
on me. >:O - The ref goes AFK for a minute or two. When he
gets back, SOMEONE has accidentally given all of the bosses Auto-Life.
>.> (!F) (!T)
607 - vs. Grodus - Everyone
gets a gajillion badstats, some interruptions are spawned, about 20
different items land on the floor, someone loses hundreds of
EXP.........
or better yet, just reroll. <:O
608 - vs. the Anti-Whore V2 -
Roll 1d3. If 1, cast EXP Punish on the fighters (1 damage per EXP).
If 2, cast Blue Punish (5 damage per blue
spell
known). If 3, cast Stat Punish (Mass Status Haxx0r) (!T).
609 - Chemist Endurance -
Anyone with an item box gets stuck with the same items over and over
again. When you use an item, flip a coin. If heads, the same item will
show up to replace it. If tails, it's a Gravity Hold (Mega
Man weapon 35). (!T)
610 - <UDX> Something tells me
I'm gonna start collecting Disney and Warner Bros shorts * KamekTheRef
hits UDX with the Hardhead's mouth, too. For good measure. <UDX>
What, you no like classic cartoons? <KamekTheRef> No, I just like
hitting people with the Hardhead's mouth - KtR hits a random
fighter with a Hardhead's mouth for 15 damage.
611 - <Cyber_Black_Yoshi> My
Blue Magic skills are so legendary... I have people learning ME as a
Blue Magic... - Pick a random hero, and add Cyber Black Yoshi to
that hero's blue magic list for
the remainder
of the battle. (!F)
612 - vs. the Hideously Overpowered
Frank '05 - TSS wonders "what could possibly go wrong" for the
team that's currently winning. As if on cue, a Really
Evil hazard is focused against that team.
613 - [23:10:34] <Misty> Oh, I
see [23:10:41] <H_Cuz> NO YOU DON'T. - Insert blindness
here. Random combatant.
614 - vs. Ranger Death Squad -
As soon as the bosses die, spawn Arena Change
hazard 33 (Hard Mode). If the heroes accept, Surge Mania is activated,
too!
(!F) (!T)
615 - vs. Sleep - Sleep casts
Night, and everyone falls asleep. (!F) (!T)
616 - vs. Robo-Ky '05 - HAZARD
EMPTY FOR THE WIN. The next person to use Hazard Control to empty the
hazard bar wins 45 EXP. (!F)
617 - Katamari Survival - A
random fighter gets rolled up in a katamari, and becomes Stopped
indefinitely. If anyone does more than 150 damage, though, the shock of
the attack will knock that fighter free. Also, a random hero gets bored
and LEAVES FOREVAR (!F).
618 - <H_Cuz> There should be a
Ranjer Deth Squid class, which is actually a Blooper with hazard
control. - A Blooper joins the bosses with Hazardeer secondary (Hazardeers were
called Rangers
in Neo-Kamek's old system). (!F) (!T)
619 - vs. Duke the Fraction Satan '05
- From now on, gravity (percentage-based) skills will be based on Max
HP instead of current HP! (!F) (!T)
620 - vs. Team Dumb Luck, et. al.
- One NetNavi, one Chemist, one Gambler,
and one Hazardeer
all join the bosses. :O (!F) (!T)
621 - <Comadore> Hey guys
<Comadore> I have cancer <Comadore> so I have to leave
- Pick a random fighter. If they have any status
ailments, they come down with cancer and have to leave.
622 - <Saburo> Remember Sonic,
if someone touches you in a way or place that makes you feel
uncomfortable, that's no good. - The last fighter to move gets
touched in a way or place that makes them feel uncomfortable. And
that's no good. :( Add Embarrassment status. (!T)
623 - vs. Zombie Jesus & Fallen
Angels - A Zombie joins the
bosses with Black Magic secondary. It has Block, Counter,
Return Magic, and infinite
Auto-Life. Have fun. :D (You don't need to kill it to win the fight.)
(!F) (!T)
624 - vs. Batdodge Man - LOL
STATBUFF. A random fighter gets five random status
boosts... but then immediately gets hit by Status HaXX0r. Sucks to
be you. :O
625 - vs. Calculator Death Squad
- In this battle, everyone ever tranced due to wild surge. Flip a coin
for each hero. If heads, they get Adrenaline Rush immediately. (!F)
626 - vs. Ash & Pikachu -
Ash uses Counter Pokémon. Spawn a random Pokémon skill
from the /pkmn script, and use it against the last fighter to deal
damage. (!T)
627 - vs. R/S Pokémon Team
- Someone pulls the arena fire alarm, just to be a dick. >:O As a
result, the fighters must move to a different
arena. (!F) (!T)
628 - vs. Summon Monster Endurance
- See Bosses History hazard 488. (!F) (!T)
629 - vs. Kuja - LOL IPSEN'S
CASTLE GIMMICK. But unlike the arena change
hazard, this one doesn't affect the hazards or surges. Instead, it
affects the damage of certain skills. Stronger attacks deal far less
damage than usual; weak attacks deal far more. This only applies to
physical attacks. (!F) (!T)
630 - vs. M.U.G.E.N Kamek -
Kamek
drops a switchblock on a random fighter. Fatality.
631 - vs. RAPPS - Don Corneo
joins the bosses with the same stats as the WaRiOsHaDy joker
interruption. (!F) (!T)
632 - vs. Gi Nattak - The boss
with the most HP gets blasted by Holy. (150 MAtk) (!F)
633 - X-Heroes vs. Kamek & Kefka
(12/13/05) - Hey, nobody told you guys, but all the bosses have
Mass Status HaXX0r in their skillsets. It costs 99 MP, and IT HAS
ALWAYS BEEN THERE. SHUT UP. (!F) (!T)
634 - vs. Schizo - Even
Canadian Yosheh was consistently calling coin flips in this battle.
Reverse BOTVGH hazard 2. (!T)
635 - vs. Godo - Spawn another
hazard. However, if it damages any bosses, those bosses counter with
Curaga and heal 200 HP! (!F)
636 - vs. the Hideously Overpowered
Frank '05 (Round 3) - Spawn Bosses History
hazard 506, but also
spawn a Wormhole. This is a special wormhole that can be activated by
the ref as well as the players. (!F) (!T)
637 - ??? Status Chaos Mini-Event
- Pick three random fighters and give them all random ??? status
changes!
638 - vs. Count Down - Oh noes!
In exactly five minutes real-time, Count Down will cast Mass Status
HaXX0r on the heroes! :O (!F) (!T)
639 - vs. Laharl, Etna, and Flonne
- The next person to swear gets yellow carded, and as a result, all
their actions have added surges for the rest of the fight! (!T)
640 - vs. HC's Bosses - The
bosses hire an X-Hero clone of the hero with the highest level! (!F)
(!T)
641 - vs. Cupid and the Drama Queen
- The ref loses his ability to influence things for the next 31 ticks!
That means no rigging, no rerolling nasty surges, and no ref's choice
hazards. (!F) (!T)
642 - vs. Thardus - The boss
with the most max HP becomes invincible! In order to damage him, you
must first scan the boss. The boss will then become vulnerable until he
loses 20% of his max HP, at which point he must be scanned again. If
nobody has Study, Scan becomes available as a basic skill for 3 MP.
(!F) (!T)
643 - *** H_Cuz changes topic to 'I
CLAIM THIS CHAT IN THE NAME OF SPAIN' * H_Cuz sticks a flag in Kim's
foot. - H Cuz CLAIMS THIS CHAT IN THE NAME OF SPAIN, and sticks
a flag in a random fighter's foot for 15 damage. (!J)
644 - <Tom_D> !join INFINITY HP
AND MP MAN <H_Cuz> Name: Tom D HP: Infinity/Infinity MP:
Infinity/Infinity CT: 0/100 TRANCE: 0/10 Job Class: InfinityMan Status:
[K.O.] [MP Gone] <H_Cuz> ...KO <:O <Tom_D> YAAAYY -- WHAT
- Tom D joins the heroes as an InfinityMan!... too bad he's auto-KO'ed.
:O (!F) (!T)
645 - <Tizzy_The_Paladin> I'll
just holy on all. <KamekTheRef> -=- *WARNING* -=-
<KamekTheRef> -=- Holy is a single-target attack. Multitargetting
it will cost you 200 EXP and all your blue magic. Proceed? -=- -
Holy can now be multitargeted! :D... for the aforementioned cost. (!F)
(!T)
646 - <Giygas> *kills the ref*
<KamekTheRef> -=- OH NOS -=- <KamekTheRef> -=- REF BARRIER
-=- <KamekTheRef> -=- KILL BACKFIRED -=- <Giygas> darn.
<KamekTheRef> -=- One-hit KO! -=- <KamekTheRef> -=- Giygas
is outta here! -=- <Giygas> ...WTF - The ref joins the
bosses. His speed is set to 0, but he still has his ref barrier, so
watch your area nukes! (The ref does not need to be defeated to win the
fight.) (!F) (!T)
647 - * H_Cuz confiscates
Princess_Pikachu's tampons. >:O * H_Cuz also confiscates
Princess_Pikachu's lipstick and nail polish. * H_Cuz shoots
Princess_Pikachu since he has nothing else to steal.
<Princess_Pikachu> H is a meanie - HC steals all of a
random fighter's items, then shoots them for 35 damage.
648 - * H_Cuz grins and is surrounded
by an unholy blue aura. <H_Cuz> GWAHAHAHAHA... ha...
<PrincessVirgo> ...... O_o * H_Cuz sees everyone staring * H_Cuz
turns off the unholy aura - Oh my, what could H Cuz have
planned? He certainly wouldn't spawn 1d3 Really
Evil hazards, would he?
649 - <Tom_D> No one likes NH,
apart from UDX, I think. <H_Cuz> Kario likes him :O <Tom_D>
I tbought they divorced. :O <H_Cuz> They were gonna, but Bush
said "Think of the Children <:O" And they got back together <:O
- Dubya implores you to think of the children, and anyone who has
switched sides mid-battle returns to his/her original team. (!F) (!T)
650 - <H_Cuz> I wanna take Cammy
into battle against Shin Akuma. I kick ass with her. :O <H_Cuz>
He'd probably Dragon Punch every one of my attacks, but oh well. <:O
- Spawn Street Fighter hazards 9 (Cammy) and 1
(Shin Akuma), in that order. (!F) (!T)
651 - <H_Cuz> <Shin Akuma in
a Tutu> *Uses the RAGING PIROUETTE* - Just that happens. It
may look really silly, but it's still an instant KO to one random
fighter. (Unlike the Raging Demon, the Raging Pirouette does NOT ignore
deathproof status.) (!J)
652 - <KamekTheRef>
<Cammy> You send in Shin Akuma and I will personally kick your
ass. -_- <KamekTheRef> <KtR> You're no fun. :( - The
next time an interruption hazard is called for, the ref has to null it,
or else Cammy will kick his ass. (!F) (!T)
653 - * Canadian_Yosheh cranks up
Tatanga's theme. ..... Hey, that's not a bad boss idea.. :O
<H_Cuz> Yeah it is. :O <H_Cuz> All Tatanga does is shoot
fireballs. >:O - Tatanga shoots fireballs at all fighters for
30 damage.
654 - * NekoIncardine adds Custer's
Revenge Hazard ala NK's "Saban's Sailor Moon" hazard - Insert
Custer's Revenge here. It has the exact same effects as Really Evil hazard #100.
655 - <Princess_Pikachu> I WOULD
LIKE TO MAKE AN ANNOUNCEMENT. >:O <Princess_Pikachu> My name
is now Jenny. <ArtboardJoey> .... <H_Cuz> No it's not
<:O <Princess_Pikachu> I like the name Jenny - A random
fighter is renamed Jenny. (!T)
656 - * CY|Disgaea watches the shit
fly. <H_Cuz> Ew :( - Shit flies all over the arena! All
fighters receive two random status ailments.
657 - <Klawkat> ya know, you
should make the slots skill appear in other Higher level classes... I
don't see anything unreasonable it should appear in the outlaw's list.
<Klawkat> Think about it. Slot machines are usually called one
armed bandits. Yeah. ::Nods:: - From now on, Pirates and Ninjas
can use the Slot ability! (!T)
658 - vs. Omega Pirate - A
random fighter gains the Phazon Surge ability; it works like Added Wild
Surge, except it costs 20 MP, boosts the action's power by 50%, and can
be used with any action (not just magic). (!T)
659 - Neo-Kamek's Pokémon
Trainer Script - He finally finished it... but it's old'd.
>:O Spawn five Pokémon attacks from his old script (/haz
rpoke), and Poké Balls containing those Pokémon fall to
the floor. If focused, you can control who gets two of the Poké
Balls, but the other three will still fall to the floor.
660 - vs. Hoggmeiser - A Geo
Symbol appears. It's Attacks+1, and the bosses are in its target area
(thus, all of the bosses' actions will go off twice)! The Geo Symbol
joins the bosses with Red Mage
stats (but 0
speed), and if you don't kill it fast, you'll be sorry! (!F)
661 - vs. Anti-Whore (NK*System)
- TIASIAN dances some Strange Steps, and the boss's next action will
glitch. (!F) (!T)
662 - vs. Auto-Generic Maker Hazard 1
- Until the next hazard, the bosses have a 50% chance to reflect
incoming magic at will! And when they do take damage, they have a 50%
chance to counter with Thundaga. (!F) (!T)
663 - vs. Auto-Generic Maker Hazard 2
- A guest hazard pits a random hero against Aps in single combat!...
but since I'm too lazy to make an Aps job, spawn Bosses
History Hazard 153 instead. Hey, a 1-on-1 is a 1-on-1. (!F) (!T)
664 - vs. Zeromus - The ref
starts a ten-minute timer. When it runs out, spawn Final
Fantasy hazard 77 (assume a flip of heads). (!F)
665 - vs. the Lunar Summons -
From now on, Firaga/Blizzaga/Thundaga cost 60 MP instead of 40, and
damage increases as well. (!T)
666 - vs. Satan - Satan tries to heal
himself with Flare, but he misses and hits the RCP instead. Insert
Hazard Mania here. (!F) (!T)
667 - <NekoIncardine> I'm going
to make the Elementalist class (one of the Mage higher-levels in my
system) have insane PATK <NekoIncardine> Just as a gag.
<H_Cuz> Imbalance is funny :D - Two Elementalists joins the bosses...
with 250 Atk. It's funny, laugh. :D (!F) (!T)
668 - vs. HazardMan & Surge
- Interruptions hazard! The bosses team up with the heroes to take on
this dynamic duo! HazardMan can rig hazards as a turn action and spawns
hazards when he gets hit; Surge is the same way, but he deals in wild
surges. Can they be defeated? (!F) (!T)
669 - vs. Kamek & Bowser
(NK*system) - Bowser spams Koopa Klaw. Three random heroes have
their CT reduced by 50. (!F)
670 - Easter Egg Hunt - An
Easter Egg appears on the floor. It's worth 50 EXP if you nab it, but
if you do...
671 - vs. Wario (NK*system) -
Until the next hazard, only one hero and one boss (randomly chosen) may
fight at a time. Everyone else is sent MIA. Either combatant may "tag
out" on his/her turn. (!F) (!T)
672 - vs. Kammy - Kammy hires a
flunky to protect the bosses! Spawn Street Fighter
hazard 8 (Balrog), but the bosses can still take turns while MIA. (!F)
(!T)
673 - vs. Giga Naval Piranha -
A random boss drinks from a handy nearby Energy Drink. Flip a coin. If
heads, the boss recovers 500 HP, if tails he takes 250 damage. (!F)
674 - vs. Kirbies On Parade! -
Three Kirbies join the bosses! They all have Dreamlander stats, but
their skillsets are locked to those of random call script characters.
(!F) (!T)
675 - [Tue Jul 18 2006] [20:17]
<Wolfman2000> ~master Powerpower Girl [Tue Jul 18 2006] [20:17]
<Neo-Kamek> *PowerpowerGirl* skills known by master: - A
random hero is job-changed to Powerpower Girl, which is like the Powerpuff
from NK's system... but instead of an actual skillset, you just get
double Atk. (!F)
676 - Save Yorda Mini-Event -
Yorda joins the heroes as a White Mage
and Hazard Mania is engaged. If Yorda dies, you lose instantly! (!F)
(!T)
677 - vs. Evil Mario & Evil Luigi
- Interruptions hazard! The Evil Mario Brothers team up to attack the
arena! Evil Luigi has Super Rasp, Evil Mario has Ultima, and they're
both bad to the bone! (!F) (!T)
678 - vs. The Wal-Mart Smiley -
Rollback. The Smiley rolls back prices until the next hazard. This
causes all MP costs to drop by 50%... and since the Smiley isn't in
battle, the ill effects don't apply here, so go nuts. :O (!F) (!T)
679 - vs. Queen Zeal - LOL
HALLATION. Spawn Other RPGs Hazard 95. (!F) (!T)
680 - vs. The Beoulves -
Canadian Yosheh uses Laser Shot???????????????????? on a random fighter
for 20 damage.... but it glitches twenty times.
681 - vs. The Arena Debt -
Garnish Wages. All EXP-whoring hazards from now on are nulled. Instead,
any EXP you would earn is used to damage the boss. (!F)
682 - vs. Czar Dragon ('06) -
HC and NK have a big bitchfest about how the boss is immune to
everything ever. All bosses become immune to ALL status effects for 31
ticks. If you're a Witch Doctor,
then I hope you like your support spells. Reroll if this jokerizes the
fight. (!F) (!T)
683 - vs. Team Lamer - TSS
humps a random fighter, causing three status ailments. In addition,
anyone who doesn't avert his gaze in twenty seconds suffers a random
status ailment as well. (!F)
684 - [01:18:35]
<Canadian_Yosheh> After I finish downloading what I want, I'll
hit the hay. [01:18:44] <H_Cuz> What if the hay hits back?
- A random fighter hits the hay (Sleep status). However, the hay hits
back for 15 damage.
685 - vs. Ruffian '06 - Flip a
coin. If heads, five Goblins (each Level 1d10) join the bosses. If
tails, one Shadaloo Grunt joins the bosses instead. (!F) (!T)
686 - vs. Dark World Magus -
Magus casts Geyser on the fighters. Everyone takes 20 HP damage and
incurs Seizure status.
687 - vs. Vulcanus '06 - Angels
ahoy! Spawn Other RPGs Hazard 127. (!T)
688 - vs. Evil Genius Belichick ('11)
- Because the ref is a forgetful asshole, the next casting of Golem or
Carbuncle will last 21 ticks instead of 11.
689 - vs. the Defenders of Earth
- Kurtis comes to the aid of whichever team is losing! If it's too
close to call, he joins the heroes. (!F) (!T)
690 - vs. Generic Villain Guy -
I heard he's Ruffian's cousin or something... if anyone has random
draws (item boxes, Program Folders, Pocket Skillsets), Generic Villain
Guy steals
all of them (whereupon they are replenished). (!T)
691 - vs. PS3 Fangirls -
RIIIIIIIDGE RACERRRRRRR! A car from said game runs over all fighters
for 28 damage. (!J)
692 - vs. Archaeo Avis - The
ref picks two elements in private. Until the next hazard, all bosses
absorb those two elements. (!F)
693 - vs. Suika - LOLI SMASH!
Suika smashes all fighters for 55 damage, and flip a coin. If heads,
Madoka is casted on everybody first. (!J)
694 - vs. Hein - Until the next
hazard, the bosses will all take half damage from everything!... except
that they'll be weak against a random element (either fire, ice, or
lightning) known only to the ref. (!F) (!T)
695 - vs. Jugger - "Using
Weapons Doesn't End Your Turn" Wormpot!... well, I don't have Wormpots,
so instead, the next fighter to move gets a turn in 2-Minute Drill
mode. (/haz special 49) (!T)
696 - Prinny Land 3 - OH NO,
SEEKRIT RUNIC GAUNTLET. Until the next hazard, all of the boss's magic
spells must get through two Runic attempts. (!F)
697 - vs. Santa - Santa's been
brainwashed by Bowser and Kamek! He joins the bosses equipped with a
M.U.G.E.N Kamek's Supers materia (Materia hazard
122)! He'll go away at the next hazard, but can you survive that long?
(!F) (!T)
698 - vs. The Non-Offensive,
Non-Denominational Holiday Boss - For a boring boss, here's a
boring hazard. Everyone takes 15 damage.
699 - vs. Kamek & Bowser '06
- Neo-Kamek plays "I'll Get Even With You" on the Foreigner Belt, and a
Scales of Justice effect occurs!... Unfortunately for you, Scales of
Justice no longer affects the bosses. Oh well! (!F) (!T)
700 - vs. Pimp Daddy Wiegraf '06
- The heroes dealt 1300 damage in one attack in this battle, and NKtR
is not pleased. To prevent that sort of thing from happening here, he
casts Mass Status HaXX0r on the heroes. (!F) (!T)
701 - vs. HazardMan & Surge (NK
System) - If the heroes have not lost in the last five boss
battles, the ref goes insane! Who knows what could happen next... but
it probably won't be anything good. If the heroes have lost recently,
reroll. (!F) (!T)
702 - vs. Oozium - The Oozium
devours a random fighter for an instant KO. However, if the target has
Vanish status, s/he is safe.
703 - vs. Gobby - Gobby the
Goblin attempts to punch a random combatant (assume 2000 Atk). However,
he's statraped to hell, so flip three coins. If any of the flips is
tails, the attack fails. (!J)
704 - [00:11:08] <Nukos> I want
an upgraded Sap status effect in here. - A random fighter gets
covered in sap. Add Stop status for 31 ticks.
705 - vs. Cow King '07 - Cow
King won this battle, with an assist from... Nesshelper? Nesshelper
joins the bosses as a Level -24 Ninja.
(!F) (!T)
706 - vs. Kamek '07 - A random
hero gets 5x HP and Max HP, 0.2x Def and MDef, and the Pumpkin Head
skill. However, the bosses gain use of the Drain, Drainra, and Drainga
abilities. (!F) (!T)
707 - vs. Team Win Lose Or (Re)draw
- HOLY SHIT THE BOSSES WIN IN NK'S SYSTEM. And so the bosses get 50
free EXP. (!F)
708 - vs. Nizbel - Lightning
stun all dinosaur! You know? A random boss takes 20 damage and gets
Defense Down and Magic Defense Down (ignore safeguard)... but also a
Magic Charge of 40 MP. Once the boss uses the magic charge, the defense
reductions will go away. (!F)
709 - vs. Green Devil '07 -
Spawn Bosses History hazard 236. However, the
aura is worth 100 HP and takes regular damage, recovering 50 points per
turn. (!F) (!T)
710 - vs. Random Draw Master -
Roll 1d5. If 1, the boss gets a Program Folder and Full Synchro. If 2,
the boss gets an Item Box. If 3, it's a Magic Folder. If 4, a Pocket
Skillset. If 5, a Surge Bag. (!F) (!T)
711 - vs. Tunnel Armor - "If
that thing hits us with its magic, they'll be scrubbing two big scorch
marks off the wall!" Tunnel Armor blasts everyone for 60 HP damage...
but if anyone has Runic, they can abort the attack (100% success rate
instead of the usual 40%, and it nullifies the attack instead of
halving it).
712 - vs. Killer Flora - A call
is sent to the receptionist's desk... just in case. If the
heroes are annihilated, Phoenix will be cast on them and Rydia will
join the heroes as a Level 50 Summoner
(Black Magic secondary). (!F) (!T)
713 - vs. Trickster - LOL
Battle Axe. A random boss's HP is halved. (!F)
714 - vs. Gigantuar - Needle
Storm! Cast 100 Needles ten times on random combatants. (!J)
715 - vs. Ronald McDonald -
Healers? We don't need no STEENKIN' healers... as long as we can pile
on damage like nobody's business. If the heroes have no White Magic
users, an Offensive Specialist
joins them with a random secondary. (!F) (!T)
716 - vs. K. Rool - The
Kremling leader attacks a random fighter at point-blank range with his
Blunderbuss, dealing 65 damage ignoring critical. (!J)
717 - vs. Dr. Robotnik -
Robotnik spams Missile Launcher, dealing 50-100 damage to all
combatants. (!J)
718 - vs. Brachiosaur - Brach
casts Disaster! The polar ice caps melt, a meteor hurtles toward earth,
Dubya is named dictator-for-life, and the ref flips a coin for each
combatant. All heads get four status ailments and one status boost. (!J)
719 - vs. Sammer Guys - The
next person to say "FINISH 'EM!", "FATALITY", or some other old Mortal
Kombat line gets switchblocked by Hyper Neo-Kamek for an instant KO.
(!T)
720 - vs. Giga Smilax - Lah dee
dah... 1d3 Smilaxes join the bosses. (!F) (!T)
721 - vs. Omega Tiger Woods -
Gonna KICK some ass! This battle went very wrong for the heroes, and I
could put a lot of different hero-raping stuff here, but instead, a
Shrimp Bus hits all fighters for 56 HP damage. (!J)
722 - vs. Doga & Unei - A
timely Crush attack prevented Doga from effectively forcing a refbomb.
Specs uses Crush on a random boss, dealing critical damage (assume 95
Atk) and forcing them to miss their next turn. (!J) (!F)
723 - vs. Punchinello '07 -
Surge was spurned three times in this fight, and here's one more...
wild surges are disabled for the rest of the fight. Well, until a Ref's
Choice inevitably undoes this hazard. (!F) (!T)
724 - vs. Dark Cloud - Nukos
orders the heroes to Charge!, with an adrenaline rush. All critical
heroes attack the boss with the most HP for 4x physical damage. (!F)
725 - <Neo-Kamek> OK, I now have
two boxes full of POOP - Two boxes full of POOP fall to the
arena floor. One is full of Dialga Poke Balls, and one is full of
Palkia Poke Balls... however, these were, erm, "specially made", so
they'll all use Sleep Talk, which is useless in the arena. Too bad! :O
(!F) (!T)
726 - vs. Iron Giant - lol
invisible cloak. Three random heroes get Vanish status for 31 ticks.
(!F)
727 - vs. Bonechill - Ice Wave.
Bonechill spreads icicles along the ground, and everyone takes 30
damage (ice-elemental). (!J)
728 - vs. Yaridovich '07 - LOL
WATER BLAST. Flip two coins. If either is heads, the attack is
Runicked and nullified. Otherwise, everyone takes 100 damage.
Earth-elemental for
some reason.
729 - vs. Culex - BRING TWO
RUNICKERS. Two Rune Knights join
the heroes!... unfortunately, their Runics will always fail. (!F) (!T)
730 - Prinny Land 5 - lol
turnout. :( Send a random hero MIA for 19 ticks, and repeat until only
five heroes remain. (!F) (!T)
731 - vs. Generic Villain Guy (Attempt
2) - Generic Villain Guy steals all of the heroes' random
draws... and gives them to the boss with the most HP! (!F) (!T)
732 - vs. Bandit Keith - You
didn't count on my TRAP CARD!!!!!11111 The boss with the most HP gets
the Solemn Judgment reaction skill until the next hazard. (!F) (!T)
733 - vs. Generic Villain Guy (Attempt
3) - Spawn Bosses History hazard 710.
Also, at the end of every turn until the next hazard, an earthquake KOs
all critical units. (!F) (!T)
734 - vs. Mad Santa (Attempt 2)
- It's Christmas in July! The boss with the most HP gets a Stone Mask
(from NK's system)... and it grants them NK-style invisibility for 31
ticks. No single-target moves will work on them for that duration. (!F)
(!T)
735 - vs. Bleck's Minions -
Mimi attacks everyone with Ruby Rain + Adrenaline Rush! 60 damage.
736 - vs. Goomba King - The Red
and Blue Goomba Bros join the bosses! They have high HP, but that's
about it. (!F) (!T)
737 - vs. Bowser's Koopa Troop
- A last minute boss battle change brought on by newbies galore. If the
heroes are losing badly, ref has the option to sneeze the current boss
and install Bowser as the new boss (with up to five Koopa henchmen
using random job classes and secondaries). (!F) (!T)
738 - vs. Vulcanus '07 - Spawn
both Bosses History hazard 24 and Final Fantasy hazard 41. (!F) (!T)
739 - vs. Kakuge Squad - A
random hero equips an Anti-Nesshelper Materia from NK's system. (/haz
materia 68) (!F)
740 - vs. Dark Storm - What
happens when a really tough boss nevertheless gets horsewhipped? Flip
two coins. If the first coin is heads, spawn Bosses
History hazard 668. If the second coin is heads, spawn the Dark Sun. If both are tails, you get off lucky...
(!F) (!T)
741 - vs. Venusaur, Charizard and
Blastoise - lol netsplits. Flip a coin for each fighter, all
heads get sent MIA by the netsplits. (!F)
742 - Boss Class Mania - Anyone
with a usable reaction skill (if you've already used your
Kawarimi/Runic you're exempt, and so on) gets raped by Goenitz's move,
Yamidoukoku. 48 MP worth of damage (assume 100 MAtk), ignores reaction
skills.
743 - vs. Saya - Flip a coin.
If heads, three Kamaitachis (each Level 1d10) join the bosses. If
tails, it's Poison Cow Head and Poison Horse Head instead! (!F) (!T)
744 - vs. AT&T - Repair
Outages! For the rest of the battle, if the boss takes more than 300
damage from one attack, it will automatically heal all of it. (!F) (!T)
745 - vs. Ruffian '07 -
PARALOOZED. A random boss gets Paralysis and Coin Hate for 11 ticks.
(!F)
746 - vs. Barry Bonds & Reggie Bush
- Reggie casts Ultima (with shitty MAtk) on everyone for 30 HP damage.
Flip two coins; if both heads, triple the damage, and if both tails,
the attack fails completely.
747 - vs. Worms '07 - The
heroes all become Metal, the battle is arena-changed to the Boos Jokar
Arena, some Screw Energy? appears on the floor, and everyone ever gets
a custom class at-what-cost... or not. Reroll. (!F)
748 - vs. Samurai Brothers - A
lone Samurai joins the bosses, and
will use oldschool Sacrifice on its first turn... restoring all of its
allies' HP and MP. Better kill it before then! (!F) (!T)
749 - vs. Xeboc's Cabal - Until
the next hazard, all bosses get the Auto-Potion ability. (!F) (!T)
750 - vs. Xeboc's Cabal Retry -
EVERYTHING IS FINE, NOTHING IS RUINED. (!F) (!T)
751 - vs. Pokémon Trainers
- lol turbo detestai's glasses. Spawn another hazard and TURBO IT! (!T)
752 - vs. Ruffian, Halloween Edition
- Spawn Bosses History Hazard 685, but all of
the new bosses get innate Undead status and get sent MIA for 21 ticks.
(!F) (!T)
753 - vs. Xeboc '07 - The ref
goes to HAVE SEX with a random /girls character, so a random call
script character has to come in to replace him. (!F) (!T)
754 - vs. Fubugrass - A
pedophile old sage. >:O The youngest hero in play learns two random
blue magic spells. (!F)
755 - vs. Generic Villain Guy (Attempt
4) - lol, old bloo. GVG casts Laser Sweep, an 80 MP attack
against everyone in battle. Assume 80 MAtk. (!J)
756 - vs. Cammy, Juli, & Juni
- Would you like some statrape? The bosses get three status ailments
each, and in each case the first one ignores safeguard. (!F)
757 - Metro City Melee - Spawn Street Fighter hazard 27 (Guy). (!F) (!T)
758 - vs. 8500 Life Man - Surge
is in a bad mood today. H Cuz tries to cast Bioga, but a wild surge
redirects it to hit a random combatant instead. 50 MP worth of damage
off of 154 MAtk and safeguard-ignoring Poison. (!J)
759 - ~fund - Pick a random
hero and flip a coin. If heads, gain 10 EXP; if tails, lose 50. (!F)
760 - <Locos_Docos> Away with
water-absorption! - In fact, away with all elemental protection
of all kinds! All heroes become weak against all elements. Anyone who
objects to this is a fucking cheater and ridiculed by Internet
elitists. (!F) (!T)
761 - Metro City Tournament -
EXP Rain! Ashton throws enough EXP to reduce a random fighter to 1 HP,
or deal 500 HP damage, whichever is less. This also causes Nesshelper
to bitch and whine, so add him to the bosses (!F). :D
762 - Split-Screen Battle -
Omega Bob Barker neuters a random fighter, reducing HP to 1 and MP to
0. Only works on male units. Misses against major bosses, natch.
763 - vs. Ryu & Ken - Flip
a coin. If heads, Shinkuu Hadouken! A random fighter takes magic damage
(75 MAtk, 30 MP)... four times (!J)! If tails, Shoryureppa! This hits
three random fighters for physical damage (195 Atk), with double damage
if it catches any jumpers.
764 - vs. Evil Ryu & Akuma
- The heroes took forever to move, opting instead to talk, until Evil
Ryu actually got bored and left. To prevent a repeat of such an
occurrence, spawn Arena Change #18. (!F)
(!T)
765 - Psycho Drive Facility Arrival
- If the battle is more than two hours old, Evil Ryu bursts into the
arena and joins the bosses. "METSU!" (!F) (!T)
766 - Psycho Drive Facility Arrival
(Retry) - Balrog and Birdie join the bosses!... but as regular
Shadaloo Grunts, not as boss classes. (!F) (!T)
767 - Bloobeltraining - A
random hero gets special equipment from the ref! It offers X-Hero stats
and access to ALL of your secondary skillset's action abilities! (!F)
768 - vs. Bison's Dolls - Guess
what! :D Flip a coin. If heads, spawn Arena
Change #33 (Hard Mode). If tails, spawn Arena
Change #34 (Weapons Center). (!F) (!T)
769 - vs. the Bloobelheroes -
NETSPLIT! A random boss gets sent MIA for 11 ticks... but during that
time, gets access to all of Ruffian's ally-summoning abilities! And he
can summon multiple allies in this manner, too! (If no bosses can be
sent MIA, nothing happens.) (!F)
770 - vs. M. Bison ('07) - Flip
a coin. If heads, Bison uses Knee Press Nightmare on the heroes,
dealing 90 Atk worth of damage and resetting CT (!F). If tails, Shin
Akuma insta-KO's Bison -- and a random combatant -- with his Shun Goku
Satsu (!J). Do not ignore death protection.
771 - [21:55] * Mario_Mario meditates
while swinging his lance [21:55] <KtR|Saya> -=- Your MP is full;
meditate anyway? -=- [21:55] <TIASIAN> What does the turn order
look like if SSL is... you're not going to revive him? [21:55]
<Mario_Mario> Didnt menat that. - The next casting of Life
becomes Meditate instead. (!T)
772 - vs. Kamek & Bowser ('07)
- TIASIAN throws Jes at the boss with the most HP, dealing 200 HP
damage... but also damaging the arena floor and forcing an arena change. (!F)
773 - vs. Evil Ryu & Akuma Rematch
- Insert dual Shun Goku Satsus here. Instant KOs to two random
fighters! (!J)
774 - vs. Jack Frost -
Paralooze! All bosses are paralyzed for 41 ticks, ignoring safeguard.
(!F) (!T)
775 - vs. Saya (Attempt 3) -
This battle started late because the ref overslept. A random fighter
falls asleep.
776 - Protect Rafa - The
zombies are after Rafa... again! She joins the heroes as an X-Black Mage with Summon Magic
secondary, and three Zombies (no
secondaries) join the bosses. If Rafa dies, the heroes lose 25 EXP!
(!F) (!T)
777 - vs. Giga Smilax '08 -
Oldschool Choking Vines. Anyone with any status boosts becomes
Paralyzed! (!J) (!T)
778 - vs. Nebiros & Astaroth (x2)
- A random hero falls into the Spring of Drowned Magikoopa and gets
Morph status! Flip a coin. If heads, they get Quick status! But if
tails, they lose use of their secondary. Either effect lasts until your
MP runs out. (!F) (!T)
779 - vs. Bloobelheroes Rematch
- If the battle is ref bombed randomly, it nonetheless continues in an
ALTERNATE DIMENSION until the outcome becomes clear. However, ref bomb
EXP is awarded regardless. (!F) (!T)
780 - vs. Giga Wart Hazard 1 -
TIASIAN mixes a Sex Cannon with Guts Man's Ass. Wrongness ensues. (!F)
781 - vs. Giga Wart Hazard 2 -
Wolfman2000 joins the heroes as a Witch
Doctor with Hazardeer secondary
and Hazard Reroll reaction. He'll
mostly play to win... but every turn, he has a 20% chance of summoning Triple Trouble instead! (!F) (!T)
782 - vs. Fubugrass, Rematch -
lol, attacker. For the rest of the battle, Offensive
Specialists are unable to use Adrenaline Rush. (!T)
783 - vs. Bleck's Minions, Round 3
- If the boss can steal items, a Chemist
joins the heroes. Oops! (!F) (!T)
784 - vs.
Monday-Tuesday-Wednesday-Thursday-Friday-Saturday-Sunday v2.0 -
Mr. Wongburger rips your dick off. Spawn Bosses
History hazard 762, and to add insult to injury, reduce the
target's Atk and MAtk to 20.
785 - vs. Nebiros & Astaroth (x2),
Rematch - Alternate Evil Genius Belichick fucked with the RCP!
For the rest of the battle, wild surges are nullified completely, all
hazards will come from the call script, and all item boxes will draw
exclusively from the item script. (!F) (!T)
786 - vs. All Job Classes -
It's 1v1 mode! Since tripling everyone's HP would be annoying, let's
just activate Surge Mania for the rest of the battle and see what
happens. :D (!F)
787 - vs. Bundt - FAITH METEO
LOL. Five random combatants take 200 damage each. (!J)
788 - vs. Boomer - lol sarek.
Everyone gets incurable Berserk status for 11 ticks. (!F) (!T)
789 - vs. the Commando Team Hazard 1
- Iaitsuki! Shou slashes three random combatants, dealing 20 damage
with a 25% chance of instant death. (!J)
790 - vs. the Commando Team Hazard 2
- If the heroes are desperately in need of healing and/or mass
revives... then Specs blows them off and instead punches one boss for
25 damage. (!F)
791 - vs. Gigatogs - MIPS joins
the bosses as a Thief! Just one
successful hit will bring him down... but he has an 80% chance to
batdodge anything and everything. Whenever you fail to hit him, he'll
go MIA for 3 ticks. Beating him is not required to win, but if you can
do it, he'll give the heroes a Power Star and 25 EXP. (!F) (!T)
792 - vs. Bouldergeist -
Bouldergeist throws rocks at 10 random combatants for 80 Atk worth of
physical damage. For each successful hit, ref rolls 1d10. For each
roll of 1, a Potion falls to the floor. For each roll of 2 or 3, a
Bobomb joins the bosses (!F), and will become an arena item if defeated.
793 - vs. Nega Peach - A really
pathetic boss. She casts Lightning Spiral... but it gets Runicked, so
nothing happens. >:O
794 - vs. Hideously Overpowered Frank
'08 - Frank summons the Dark Sun! If the
Dark Sun has already been summoned, he instead attempts to focus a Really Evil hazard for the bosses. (!F)
795 - vs. Ska Boss - SURGE WORD
= CRUISE CONTROL FOR REF BOMB. The word "boss" is set as a surge word
until the next hazard. The losing side may spam the surge word to a
ridiculous degree to force the end of the fight. (!F) (!T)
796 - vs. Smash Bros. Tourneyfags
- Spawn Retarded Internet Meme Hazard #98. (!F)
(!T)
797 - vs. Ash, Dawn, and Brock
- One boss gets the Pokeball Bag support skill, a-la NK's system. (!F)
798 - vs. Samurai Job Class Guardian
(Ruffian) - The heroes were able to pile on damage and it STILL
wasn't enough. A random boss takes 300 damage, but gets Coin Love
status for 31 ticks. (!F)
799 - [21:21:08] <H_Cuz> And now
I guess we wait for him to get back [21:21:09] <Gujin_Hisaki>
Back [21:21:12] <H_Cuz> Well then - Any MIA fighters have
their MIA timers reduced to 1 tick. (!T)
800 - vs. Ash, Dawn, and Brock Retry
- Specs does inappropriate things with a Horse Weiner, and a random
battler leaves the arena in disgust.
801 - vs. HC's Last Battle (NK's
system) - A random boss gets Really Wild status for the entire rest of the battle,
and will automatically add surges to everything s/he does, including
counters. Enjoy your inevitable refbomb! :D (!F)
802 - vs. Wild Mage Job Class Guardian
(Benny Ben Ben The Talking Sock) - WILD SURGE! :D (!F)
803 - vs. Zombie Job Class Guardian
(Zombie Brachiosaur) - HURRRRRRRRRRRRRRR (!F) (!T)
804 - <Darkheart> I'd say we
have a good chance of pulling this one off. <SpecsV2> Dark, no
jinxing it. <Darkheart> You afraid of the juju, ah? :c -
You should be! Juju joins the bosses as a Witch Doctor. (!F) (!T)
805 - <H_Cuz> <Sephiroth>
heheh hohoho hahaha <Aeris> *HAMEDO* *whack* <Sephiroth>
*comical large bump appears on head* ...:( - Aeris... doesn't
get killed, and she joins the heroes as a White Mage... with Hamedo. >:O (!F)
(!T)
806 - [Sun Apr 17 2005] [19:58:44]
<H_Cuz> <Sephiroth> The Masamune is one of a kind, and ONLY
I CAN WIELD IT! <Frog> >:O <Cyan> >:O <Zidane>
>:O <Every FF1 Hero> >:O - Three Masamunes appear on
the floor. They increase Atk by 20, with double effect for Samurais.
807 - vs. Tonberry Squad - Mrs.
Jewls and Yoma Komatsu show up in the arena with DDR machines, and H
Cuz starts to nuke the living daylights out of them. Any fighter who
does not take cover within 20 seconds will take 120 damage amidst the
mayhem!
808 - vs. Defensive Specialist Job
Class Guardian (Shin Akuma) - Since it's apparently a piece of
cake to protect Peach from Shin Akuma, let's try this instead. Peach
AND Daisy join the heroes as Travelers, and Shin Akuma interrupts the
battle. If EITHER princess is KO'ed, you lose! (!F) (!T)
809 - vs. Mecha-Kamek &
Mecha-Kammy v2.0 - lol, missile launcher. See Bosses
History hazard #717. (!J)
810 - vs. SSBM Event 51 - Pain
Split! Select two random combatants and average their HP (do not exceed
Max HP). Gravity-protected targets take one-quarter damage. (!T)
811 - vs. Offensive Specialist Job
Class Guardian (Odin) - This battle was ridiculously short due
to LOL CHARGED METEO, so let's put the shoe on the other foot. Someone
nukes the heroes with CHARGED METEO, hitting five random heroes for 300
damage a hit. (!F)
812 - vs. Kamek & Pokemon -
A wild surge forces the bosses into a Crash Yourself Into A Brick Wall
Race. Any bosses without death protection are sneezed, but get 80 EXP.
(!F)
813 - vs. Rejected Robot Masters
- If any bosses are vulnerable to instant death, H Cuz attempts to cast
Death on each one. 50% chance of an instant KO! (!F)
814 - vs. Bouldergeist Round 2
- Ref's choice! (!F) However, if Ref's Choice has already come up, then
the ref is sick of Ref's Choice and spawns a Grab
Bag hazard instead.
815 - vs. The Imperial Generals
- Spawn five wild surges... but nobody can see any of them or their
effects until they're all done! (!F)
816 - vs. Amnesia Dust Cloud via Kamek
The Ref - Until the next hazard, KtR forgets how to ref the
battle. Someone from the call script takes over for him, but will
probably need some help as far as knowing what commands to use. Try to
misguide him/her for your own benefit, and you might lose EXP when the
ref recovers his memory! (!F) (!T)
817 - vs. Great Ozzie, Super Slash,
and Flea Plus - Boss joins galore. Spawn Bosses
History
Hazard #306. (!F) (!T)
818 - vs. Bleck's Minions, Round 4
- Spawn BOTVGH hazard 8... better get that pizza
before the boss does!
819 - vs. The Early Bird ('08)
- Until the next hazard, direct physical attacks on the boss will not
work (except for jumps). Ref determines what attacks are "direct". (!F)
(!T)
820 - vs. All Job Classes Round 2
- Spawn a random playable job class to join the bosses. When it's
beaten, another playable job class replaces it. No, you don't have to
KO all 28 to win the fight. (!F) (!T)
821 - vs. Shy Away & Gigasmilax
(Round 4) - lol magenavis. A random hero gets access to Magic
Folder, Shuffle, and Add Spells. (!F)
822 - vs. Tabuu - What was
supposed to be a walkover for the boss was closer than it should have
been thanks to a Hailstorm. Spawn a Mamoswine Poké Ball.
823 - vs. Bouldergeist Round 3
- THERE ARE TOO MANY ROBAWTS. Ref uses a Robots-B-Gone on the arena,
and all Giant Robots are instantly
KOed. (!T)
824 - vs. Professor Utonium &
Powerpuff Girls '08 - For the rest of the battle, the ref gets
sick of typing up your stupid names and uses letter-tab for all heroes'
actions. If multiple heroes' names start with the same letter, expect
lots of ref "mistakes". :B (!F) (!T)
825 - vs. Bass '08 - The story
of this battle was missed turns and missed reactions. Flip a coin for
each fighter, paralyze if heads.
826 - vs. Mokura - This battle
was going well until ten Fighters doomed the heroes. Spawn three Retarded Meme hazards.
827 - vs. 85000 Life Man - Wind
weakness + Phazon Breath Wing = holy shit rape. A random boss's HP is
reduced by 75% (subject to gravity protection). (!F) (!T)
828 - vs. Mokura Round 2 - Flip
a coin. If heads, DARK BUSTER on a random boss (assume 105 Atk). If
tails, the ref's Internet craps out for an hour and the fight is
refbombed (!T). (!F)
829 - Attack on the Bloobelarena
- Flip a coin. If heads, the assault team raids the Bloobelheroes'
lockers and ten random items are given to random heroes. If tails, a
bunch of X-Bloobelheroes attack the arena, but H Cuz blows them up with
PHAZON ULTIMA. This destroys the Bloobels but spawns a wild surge. (!F)
830 - vs. Bass '08, Rematch -
Revenge of the random draws! Any heroes with useful reaction or support
skills have them replaced. Flip two coins for each one. If either is
heads, it changes to Item Box, otherwise, Program Folder. Enjoy your
lack of rerolls/healing boosts/counters/yoinks/etc.! (!F) (!T)
831 - X-Bloobelheroes and Oozium
Attack! - If all bosses are critical, they send up a beacon! You
have ten ticks to kill them AND disable the beacon, or else... (!F) (!T)
832 - vs. Bass '08, Round 3 -
MORE DARK BUSTER. Hits a random boss, assumes 150 Atk. (!F)
833 - [21:35] <Neo-Kammy> I hate
Hastega [21:35] <Neo-Kammy> have* - Neo-Kamek HATES
HASTEGA, and cancels Haste status on all fighters. (!T)
834 - vs. X-N-001 & X-5-001
- Comments Disabled! None of the bosses' abilities can be reacted to
until the next hazard. (!F) (!T)
835 - vs. Seraph Lamington (Round 1)
- For all his assrape attacks, Lamington spent most of the battle using
X-Magic. He casts Esuna on whoever has the most status ailments, then
Fira (assuming 100 MAtk) on a random combatant. (!J)
836 - vs. X-DS-001 & X-DS-002
- X-DS-001 uses Dark Sonic's attack, THE KNIFE, on a random
combatant... but the attack malfunctions and instead spawns 1d10
glitches.
837 - vs. Surge '08 - This boss
was totally unprepared for the other-system attacks that were laid down
upon her. Spawn an interruption hazard, but the heroes get the option
to job-change (and secondary-change, and R/S-change) to whatever they
want... and their secondaries are mastered, to boot! (!F) (!T)
838 - vs. Genocide (Round 1) -
Talk about ineffective statrape attempts... until the next hazard, any
status ailments cast on the bosses will fail spectacularly. (!F) (!T)
839 - GPS Tag Mini-Event - This
might have gone well if the heroes had just kept their mouths shut. Add
Silence status to all heroes. (!F) (!T)
840 - vs. Turkatrons - lol,
galaxy stop. Flip a coin for each boss, stop them if heads. (!F)
841 - vs. Kamella - Two
Magikoopas join the bosses. They're not very durable, but they have
tremendous clout, so take 'em down fast! (!F) (!T)
842 - GPS Tag Retry - lol,
SOLDIER. A random hero is forcibly equipped with a Glitch materia. :D
(!F)
843 - vs. Gate Guardian - A
random boss's HP is reduced by 1d75%. However, Bosses
History hazard 640 is spawned. (!F) (!T)
844 - vs. Duon & Galleom -
Quad Missile. Four random fighters take 50-100 damage.
845 - vs. Tempest - Sonic
Breaker! A random fighter takes 60 damage, ignoring critical!
846 - Hurricane Ike - Hitting
NK in Texas, it pretty much wiped out his entire battle system.
However, up here in New York, we only get minor hurricane remnants. :B
Spawn Weather Change #2 (Rainy). (!F) (!T)
847 - <SSLRranma> chance of
dancing a 2 footer? <Rumpelstiltzkoopa> NO
<Rumpelstiltzkoopa> YOU HAVE INFINITE MP
<Rumpelstiltzkoopa> SJYSGDUJS <SSLRranma> oh ya - A
random hero gets INFINITE MP for one turn... but they can only use
Dance. >:O (!F) (!T)
848 - vs. Zouna and Kamuz - A
gravity-based hazard is turboed against the bosses, and they take 100%
of their HP as damage! This kills all bosses... or at least it kills
any bosses not immune to instant death. (!F) (!T)
849 - vs. Genocide Round 2 -
The heroes gave in to their greed and lost the battle as a result.
Spawn five EXP Up materia; only one allowed per fighter. (!F)
850 - vs. Zombie Brachiosaur Rematch
- A random hero receives Metal and Shadow status for 31 ticks. However,
if the boss has no way to get past that combination, Stop them as well!
(!F) (!T)
851 - vs. Lamington Round 2 -
HOW THE HELL DOES SYLPH WORK IF THE BOSS'S HP IS LOW AND
FFFFFFFFFFFFFFFF... ref disables the Sylph skill for the rest of the
battle. (!T)
852 - Neo-Kamek's Final Battle
- It's the end of the system as we know it, and I feel fine. Any
fighter with access to an at-what-cost custom class may switch to that
class without its negative aspects. (!T)
853 - vs. Lamington Round 3 -
Interruptions hazard! TIASIAN decides it would be a good idea to throw
a time machine at the boss. This causes a time portal to open up, and
Celestia's own Seraph Lamington comes out with five Angels, all with
random secondaries. All bosses become allies against this new opponent.
(!F) (!T)
854 - vs. Miracle Matter - Pick
a random element (roll 1d8 for fire, ice, lightning, wind, wood, holy,
water, or earth). Until the next hazard, the boss will ONLY take damage
from that element; anything else will plink. (!F) (!T)
855 - vs. Genocide Round 3 -
lol, support draw. A random combatant gets a free Support Draw for the
rest of the battle, as well as ability to use Support Redraw. Will you
get something ridiculous like Defense+? Or something stupid like Slow
Starter?
856 - vs. Commando Team Round 3
- Let's see how YOU like it. >:O X-SSL uses PlantMan V2, and
all heroes are paralyzed and poisoned for 31 ticks (!F). Also, lol
overkill. Anyone who is critical takes ten billion damage. (!T)
857 - vs. Team FF4 - lol,
omnicast. Pick a random status ailment, and inflict it on EVERYONE. (!J)
858 - vs. Scarmiglione - The
Archfiend of Earth uses a nasty gas attack, and everyone gets 1d3
random status ailments.
859 - vs. Cagnazzo -
Everything's better with Safeguards. Flip a coin for each fighter, give
them a Safeguard if heads.
860 - vs. Barbariccia - More
statrape. Spawn three random status ailments and slap them all on the
boss, ignoring safeguard. (!F)
861 - vs. Rubicante - Inferno.
Everyone takes 150 HP damage (fire-elemental). (!J) (!F)
862 - Protect Peach '08 -
Neo-Kamek is seeing what's overpowered... well, that looks pretty
overpowered right there, as a cow crash-lands on a random boss for 400
HP damage. (!J) (!F)
863 - Wiegraf '08 - COME TO
QUARK'S! QUARK'S IS FUN! COME RIGHT NOW, DON'T WALK -- RUN! (!F) (!T)
864 - <Ashton> REFLECT SHOULD BE
A BADSTAT - Reflect, Berserk... EVERYTHING IS A BADSTAT. From
now on, things that cause bad status effects will just cause random
status effects, while things that cause good status effects will glitch
the battle to hell. (!F) (!T)
865 - vs. Dr. Lugae - Reversal
Gas is activated for 11 ticks. (!F) (!T)
866 - vs. King of Town (Side A)
- Phazon
Stab Time. Deal 80 damage to ten random bosses (repeats OK), but spawn
a wild surge first. (!F)
867 - vs. the Four Fiends (FF4) '09
- Roll 1d4. 1 = Scarmiglione, 2 = Cagnazzo, 3 = Barbariccia, 4 =
Rubicante. The appropriate Elemental Archfiend joins the bosses, but
with only 1/4 HP. (!F) (!T)
868 - vs. Golbez '09 - METEO IS
NON-ELEMENTAL, and SSLRranma casts it on anyone with elemental
protection of any sort. (!J)
869 - vs. Zeromus '09 - Locos
shouts "Charge!", and any heroes who are critical attack the main boss
for 2x physical damage. (!F)
870 - vs. Hideously Overpowered Frank
'09 - Any bosses who are critical are messily devoured by
Neo-Kamek. Ignore death protection. (!F) (!T)
871 - vs. Hazardeer Squad - If
anyone is in the process of Ascending to destroy the Dark Sun, they may
opt to leave battle or just return to the battlefield. However... (!F) (!T)
872 - vs. the Dark Suns - One
Dark Sun joins the bosses. (!F) (!T)
873 - <Dragoshi> Reflect, Slow,
Weak to Win, Evade Down, Seizure <Dragoshi> *Wind - A
random combatant becomes weak to Win, and anything in the battle that
is EPIC WIN will cause 30 damage to that fighter.
874
- vs. Reaction Man (HC System)
- A random boss gets to use the Counter Gas ability... but only once.
When will they decide to bust it out? (!F)
875
- Protect Peach '09 (NK System) - A random hero gets a
Poké Ball, and the Eat ability from Neo-Kamek's system. What
will you do? (!F)
876 - vs. Dracula - When the
boss dies, the ref has the option to have it fully revive as a Demon
Wall. (!F) (!T)
877
- vs. Sandbag '09 -
SSLRranma uses a way-beyond-broken materia setup to deal 5164 damage to
the boss... but it doesn't matter, because a random hero is job-changed
to a hurricane, who proceeds to DESTROY THE ARENA. (!F)
878 - vs. King of Town (Side B)
- Spawn Ref Bomb hazard #23. (!F) (!T)
879
- vs. Kraidgief Round 1 -
The lead boss gets access to the "Spike Rain" support skill until the
next hazard. (!F) (!T)
880
- Fix the RCP - If the RCP
is unshielded, the arena barrier is down, the ref is vulnerable, or
anything like that, spawn an interruption hazard. (!F) (!T)
881
- vs. Kraidgief Round 2 - A
random combatant gets to input one command into the RCP! Ref can
override anything he doesn't like, though.
882 - vs. Guardian - This
hazard would give all heroes all abilities ever, making the battle easy
beyond belief... but Locos Docos decides to ruin the fun and have the
ref undo it, so nothing happens. :B (!F) (!T)
883
- vs. The Guy - Flip two
coins. If both heads, GO NINJA GO NINJA GO! Spawn BOTVGH
hazard #15 (!F). Otherwise, the battle is so boring that three random
fighters fall asleep.
884 - vs. Queen Zeal ('09) -
EXP 5 Death. Instant death to anyone with EXP divisible by 5. (!T)
885
- Debate vs. Goblins - If
any human fighters are KO'ed, Gobby and his friends come to turn them
into stew. However, any Zombies (or
fighters with Zombie secondary) may use this opportunity to use Arise!
on their fallen and thus scare off the goblins. (!T)
886
- Protect Peach & Job Class
Chaos - <Locos_Docos> I'm calling you a rigger! - Guess
where the battle went after that. Spawn Bosses
History hazard #250. (!F) (!T)
887
- <Carter> Maybe if we came
up with a natural alternative source for MP, we wouldn't have these MP
crisises <KamekTheRef|Plutonians> Carter - The only other
solution is to drill in Alaska <Carter> LET'S ANALLY FUCK THE
ENVIRONMENT FOR SOME SHITTY FUEL WE'LL DEPLETE IN 2 YEARS. -
Fighters may now drill for MP in Alaska as a turn action... but it's
bad for the environment. :O (!T)
888
- <MechaCrash> Luck be a
lady tonight! * KamekTheRef|UniversalRemote throws out 1 die with 100
sides -- The result is 97 <MechaCrash> Luck is a skankwhore.
- Luck is a skankwhore, so the next attack that can miss, will miss. (!T)
889
- <[[Ninja_Dan]]> Ben- he's
a moogle in his HEART <[[Ninja_Dan]]> We all are. <Ben-San>
..he kind of is, yeah. :P - A random combatant is a Moogle IN
HIS HEART, and can use Moogle skills from the old system: Potion,
Ether, Build Item, Study, and Encourage.
890 - <TIASIAN> Dom - remember
BALL KICKING MINIGAME - TIASIAN decides to play a BALL-KICKING
MINIGAME with a random fighter. 30 damage and miss your next turn. (On
the off chance that the fighter is female, take the damage but don't
miss the turn.) (!J)
891 - vs. Zombie Jesus '09 -
This battle led to the nerfing of Breath Wing. For the rest of the
battle, it will only target enemies instead of everyone in battle. (!T)
892 - vs. Elemental Hydra -
Bloobelton was beaten by a special hazard, but now it's come here, and
that's bad. The ref barrier goes down and the RCP enters automatic
mode, so KtR joins the battle as an unaligned Amnesiac Ref (but with
access to every move ever). When he gets a turn, he'll input the
password and resume reffing as normal. But if KtR isn't the current
ref... (!F) (!T)
893 - vs. Team FF4 Rematch - If
anyone is paralyzed, spawn BOTVGH hazard 2.
Otherwise, nothing happens. (!T)
894 - Return of the Job Class
Guardians, Part 1 - See Bosses History
hazard 612.
895 - Debate vs. The Six Warriors
- This debate was fairly uneventful, but it had WARGH in it, and
everyone likes WARGH, so spawn her hazard.
:B Also, this debate happened opposite an Evvie-hosted battle, so
spawn Bosses History hazard 233.
896 - Return of the Job Class
Guardians, Part 2 - Three random heroes get Metal status!... but
if you
think that makes things easy, you didn't count on Magnet Man going for
a stroll through the arena. Spawn HC/TD In-joke
hazard #13. (!F)
897 - Origins Story Arc: 1v1 Night
- Specs shows up from ten years in the future with mysterious
technology from games that haven't come out yet, causing a time paradox
and an instant ref bomb. (!F) (!T)
898 - Tournament '09 - Even in
the past, tournaments are still a fucking terrible idea. The ref
decides to host one anyway, drama ensues, and everyone ends up pissed
off. Berserk status to all fighters. (!T)
899 - vs. Fat Akuma & Fat Gouken
- All heroes are job changed to SurgeNavis and the battle is
interrupted by ten Shin Akumas with various secondaries and
reactions... actually, reroll >:O (!F)
900 - vs. Manbearpig -
Manbearpig chokes a random target. Flip a coin; if heads it's an
instant KO, otherwise it causes Paralysis. (!J)
901 - vs. Fat Akuma & Fat Gouken,
Rematch - ..eh. Good fight. A bit less HP and it'd prolly
be beatable. Also less speed on the bosses.Oldschool arena would have
helped. (!F)
902 - vs. Ultros & Chupon -
The first bosses in arena history should be easy, right? Surely,
they'll have some LOW MP SPELLS. Everyone takes 128 HP damage (!J).
However, a random hero's speed is doubled (!F).
903 - vs. Seth - The debut of
EX Attack. For the rest of the battle, EX Attack costs 25 adrenaline
instead of Stopping the user. (!F) (!T)
904 - vs. Yaridovich '09 - All
heroes get Float status for 31 ticks... which protects them from the
inexplicably earth-based Water Blast that immediately follows. (!F) (!T)
905 - vs. Azulmagia - For the
rest of the battle, any action that would result in blue magic being
learned has to get through two Runic attempts. And it's oldschool
Runic, which stops the spells instead of halving them. (!F)
906 - vs. Magus '09 - The
Squaresoft Lawyers slap you with a Restraining Order, and the heroes
may not damage the bosses for 20 ticks. (!F) (!T)
907 - Debate vs. Pokémon
Trainers - If anyone in the battle has Poké Balls or the
like, Team Rocket comes to steal them! Jessie and James join the bosses
as NK*system Pokémon
Trainers. If there are no Poké Balls
present, nothing happens. (!F) (!T)
908 - vs. Magis - If the boss
is a copyrighted character from a video game, he gets a name change so
as not to be such a blatant reference. Meanwhile in the arena lobby,
Cammy fights against NAZIS FROM ANOTHER DIMENSION. (!F) (!T)
909 - vs. Octo-Kraken - Two
Octo-Leeches join the bosses. One resists fire and is weak to ice; one
resists ice and is weak to fire. But which is which? (!F) (!T)
910 - vs. HazardMan '09 - lol,
whoring. Spawn /haz cool 3. (!F)
911 - vs. Doom Gaze - Doom Gaze
specialized in instant death attacks, so a random fighter is KO'ed.
912 - Kirbies On Parade '09 -
The Cheese interrupts the battle as a Psycho Shredder. Fighters are
advised to run away, and fast. (!F) (!T)
913 - vs. Trance NKtR '09 -
Fighters are strongly
advised not to point out any ref errors (not even ethicsfun!) for the
remainder of battle. Failure to heed this warning could have massive,
far-reaching consequences. (!F) (!T)
914 - Monopoly Night - For the
rest of the battle, roll 1d40 for each fighter's turn. If it's a 1,
that fighter lands on TENNESSEE AVENUE WITH A HOTEL and takes 950
damage, ignoring critical. (!T)
915 - vs. Random Draw Master '09
- lol, ex attack. A random battler tries to use EX Attack with EX
Attack, but all they get for their trouble is delicious gibs where
their head used to be. Sneeze.
916 - Post-Otakon '09 -
Canadian_Yosheh and Toujiron go to KtR's house! Toujiron assumes
command of the RCP, insults someone, pretends to change EXP, and
nothing productive is accomplished ever. End all battles for the night.
(!F) (!T)
917 - vs. Cloud Cosplayers - A
random fighter is job-changed to SOLDIER.
918 - vs. Fubugrass, Round 3 -
SCREW THE RULES, I HAVE MONEY. Anyone with 2500 koins or more gets to
use every skill in the system ever... but koins don't exist in this
system, so you're shit outta luck. :D (!T)
919 - vs. Dark Elf - All the
heroes get Hazard Protection for 31 ticks... which "protects" them from
the full heal that immediately ensues. <:D (!F) (!T)
920 - Instant Ninja Attack -
Five Ninjas join the bosses... but
they're only "instant" ninjas, so equip them all with EXP Up materia.
(!F) (!T)
921 - vs. Dark Elf, Rematch -
Triplecast. All fighters are hit with Fira, Blizzara, and Thundara,
assuming 80 MAtk.
922 - vs. the Jem'Hadar - Some
civilians have somehow found their way inside the arena barrier, and
you'd best not let them get hurt! For the next 21 ticks, the heroes may
not use any hit-alls against the boss team. (!F) (!T)
923 - vs. Benny Ben Ben '09 -
If the heroes are winning handily, Benny throws an ULTIMA at them,
reducing them to 1 HP. Otherwise, he just spawns three wild surges at
all fighters. (!F)
924 - Monster Mash! - A super
souped-up Travis the Sage uses Exploder on the bosses, dropping them
straight to 1 HP ignoring death protection... however, Ultimate Chimera
joins the bosses as a Psycho Shredder. :D Wuss penalty removed. (!F)
(!T)
925 - vs. Count Malboros - EX
Bad Breath! Flip a coin for each fighter, each heads gets hit with Bad
Breath. Bad Breath can be learned as blue
magic from this hazard. (!J)
926 - Kamek & Bowser '09 -
THERE ARE TOO MANY KAMEKS. A regular Kamek and a MUGEN Kamek join the
bosses. (!F) (!T)
927 - vs. Count Malboros Rematch
- If the heroes are losing, Gobby punches out a random boss, dealing
2000 Atk worth of damage. (!F)
928 - vs. Sailor Beryl - The
bosses gain access to the Bypass Runic ability. (!F) (!T)
929 - vs. Robotnik '09 - The
heroes are SNOOPING AS USUAL, I SEE, and they get a free peek at the
bosses' stats. (!F) (!T)
930 - Night On The Town Mini-Event
- The heroes find an old scroll printer, and ten Blue Scrolls drop to
the arena floor. You can pick them up and use them (they're NOT IU OK)
to learn a random blue magic spell,
but if you already have the spell, -=- TOO BAD!!!!111 LOLxz -=-
931
- vs. Killer Flora '09 - Lots of job change hazards in this
battle. Spawn Job Class Chaos mode. >:O (!F) (!T)
932 - In The Cornfield - Three
random /anyjob characters spawn on the boss team!... but this battle
took place IN THE CORNFIELD, so they all get permanent MIA status.
<:O (!F) (!T)
933 - vs. Jannow - Jannow
wasn't the real bad guy here; it was Kefka, who casts Train on all
heroes, causing blindness and silence. (!F) (!T)
934 - vs. Gogo '09 - Oldschool
EX Haste is cast on three random fighters, giving Haste status and +1
speed.
935 - vs. Chaos Kamek & Chaos Kefka
- The heroes saved up their limit breaks for this battle, so three
random heroes get instant Adrenaline Rush. (!F)
936 - <CeeSea> Kamek probably
goes after Kamek - The last combatant to move goes after
himself, and gets another turn! (!T)
937 - vs. Gogo '09 Rematch - A
random boss gets access to the EX Counter ability until the next
hazard. Might wanna hold off on attacking them. (!F)
938 - vs. Generic Villain Guy '09
- The boss gets a ref bomb item. Better hope you can steal/destroy it.
>:O (!F)
939 - vs. Mid-Boss '09 -
Mid-Boss takes half damage from male fighters, so three random heroes
are forced to change to female nicks. :O (!F)
940 - vs. the Mad Scientist -
Spawn a random item and "fuse" it with a random fighter. The fighter
may gain new abilities depending on the item...
941 - vs. Ness's Nightmare -
Shield Beta. A random boss gets a Power Shield for 31 ticks. (!F)
942 - Scavenger Hunt - A random
figh¿Íß(o™£êÛm‘kSÃXÒÇ�‘'ÐÈÞê)º6Ô6'OXê%ÐHÔ[m*¢žÌÉ^±^ÂÖ„Nõuê,WÛûä›dIË0gÓ#ˆŸ‹–~>cƒtÉ„V—{…†ðŒºãÚÚKÈÜÑù/–øG¡BFð+ûŸí4%ͺj¨9F,›ƒb’ý†™¹]ºÔqaEg¿0�ã^¢
ËÀü4Z…éAb|–ab¶¥-rixR‹';ɻ̇ÿ«Â¯†8&RÇ9ÛDˆk—¨g]…†>£¦j°ÚÒ¶ÙcBƒýyÙÇÝªÎÆ½Þåâ’Û~ý+´>”qBÚ¿þÿ…¬K*N„l
943 - vs. Meta Knight '09 -
Meta Quick! Flip two coins. If both are heads, a random boss gets Quick
status; otherwise, he gets Haste instead. (!F)
944 - vs. the Jellyfish Pirates
- Two Jellyfish Pirates join the bosses, and may select secondary
skillsets based on their stats (Black Magic for high MAtk, etc.) (!F)
(!T)
945 - vs. Phantoon - Until the
next hazard, if any hero does more than 150 damage, the boss will
respond with a super limit break that dispels all heroes and reduces
them to 1 HP. (!F) (!T)
946 - vs. Gold Slayer (Round 1)
- Spawn Guilty Gear XX hazard #41... and assume a
roll of 6. (!F) (!T)
947 - vs. Count Down '09 -
Heroes got owned by Counter Magic. All bosses get Counter Magic until
the next hazard. Try not to throw any big nukes during that time. :B
(!F) (!T)
948 - vs. SSLRranma's Dark Soul
- Heroes won this battle with an assist from Funky Kong! Spawn two
random Mega Man Weapons; Funky mixes them
together and gives the result to a random fighter.
949 - vs. Count Down '09 (Rematch)
- -=- ð Sorry, a system
error occurred. -=-
(!F) (!T)
950 - vs. Gold Slayer (Round 2)
- This would have gone well if the heroes had any kind of hazard
management. But they didn't. Therefore, this hazard cannot be rerolled.
>:O
951 - vs. Kammy '09 - Kammy is
a double rigger, and she'll rig things until the next hazard. She
doesn't care about helping either side, she just likes to piss people
off. (!F) (!T)
952 - vs. Gold Slayer (Round 3)
- Third time was the charm, as Slayer's HP and speed were low enough
for the heroes to overcome him. If the heroes are losing this battle,
the ref lowers the boss's HP and speed. Otherwise, reroll. (!F) (!T)
953 - vs. Testament - Flip a
coin. If heads, plant three tree mines (see the Hitomi skill). If
tails, plant three bloody webs (see the Zeinest skill). These traps can
be triggered by attacks from either heroes or bosses.
954 - vs. Robo-Kys '09 - Until
the next hazard cycle, the bosses will "analyze" every attack you hit
them with. In the hazard cycle following that, they'll be immune to
everything they've analyzed. (!F) (!T)
955 - vs. Derpman - A random
boss gets access to all hero-usable skills starting with "D", including
Death, Demon Breath, Drainga, Dark Buster, etc. (!F)
956 - vs. Boss I-No (Round 1) -
Flip a coin. If heads, Kyoji casts Phoenix, reviving all dead heroes
with 80% HP! If tails, spawn Retarded Meme hazard
#96. (!F) (!T)
957 - vs. Early Bird '10 -
:snorlax:, literally. Spawn /haz pkmn 55 (Snorlax).
958 - vs. Saturday Knight '10 -
Wolfman2000 decides to focus a Bob and George hazard, but all he gets
for his trouble is Wild Surge Mania. (!F) (!T)
959 - Timer Event '10 (NK) -
MIPS shows up in the arena. For the rest of the battle, anything
targeting "a random boss" will be redirected to instead target (and
miss) MIPS. Hope you're not relying heavily on moves like Meteo or
X-Fight... (!F) (!T)
960 - vs. Boss I-No (Round 2) -
Antidepressant Scale! Two random fighters take damage equal to their
CT, ignoring critical.
961 - vs. D.O.L.L.Y. - This
battle never happened. This hazard doesn't exist. It's a figment of
your imagination. Reroll >:O (!F)
962 - vs. Gold Dizzy '10 - The
boss gets access to Recall Magic. Will they use it to call down
ballbreaking doomsday spells... or just crap like Float? (!F)
963 - vs. Big Fat Guy - I'M BIG
FAT GUY. Big Fat Guy falls onto all fighters for 100 damage.
964 - vs. Tonberry Squad '10 -
See Bosses History hazard #924. (!F) (!T)
965 - vs. Gold Dizzy '10 (Rematch)
- Hunger Strike! 1d5 Hunger Strikes join the bosses. They're not very
strong, but be careful that they don't get to attack you at inopportune
times... (!F) (!T)
966 - Random Boss Rush - lol
mega-slots. Meta rigs a slot result of 3-3-3, and the heroes all
g--wait, no, the slots work differently in this system. >:O Spawn
three wild surges instead. (!F)
967 - vs. Gold Sol - DRAGON
INSTAAAAAAALL! A random fighter receives the effects of Dragon Install,
complete with the "cooldown" period at the end.
968 - vs. Professor Jannow -
Cometga. Everyone takes 50-80 damage.
969 - vs. Not Justice (Round 1)
- If the heroes are winning, Wolfman2000 decides they're actually
losing, and casts Summon Surge on the bosses. (!F) (!T)
970 - Star Trek Exploration -
Some heroes from an alternate universe show up with strange currency.
They appear to come from a futuristic Star Trek universe where Zero is
the security guard, Hoover is known as Baby Head, and the old system is
still in use. (!F) (!T)
971 - vs. Not Justice (Round 2)
- Michael Blade. Everyone takes 35 damage, with a 20% chance per
fighter of instant death. (!J)
972 - Journey to Zakko's Arena
- Two Ferengi robbers join the bosses as Thieves... with Accuracy Down.
Expect comical inpetitude. (!F) (!T)
973 - Debate vs. Locke Cole -
Thief is gone... but Pirate is here!
Hooray! Faris joins the heroes as a Level 10 Pirate. (!F) (!T)
974 - vs. Klingons - SNOOPING
AS USUAL, I SEE... for the rest of the battle, the Loot skill has a 50%
chance to end in your capture, so be careful! (!T)
975 - vs. Golbez '10 -
Gunpowder Surgiken! This spawns five wild surges... but it does 300
damage to the boss! (!F)
976 - Space Chase - lol, rng
hate. Everyone gets "Auto-Batdodge" status until the next hazard, and
thus all attacks that can miss, will miss. (!T)
977 - vs. Samurai Brothers '10
- A P Switch is handed off to a random fighter... wait, P Switches are
[IU]? Oh shi- (!F)
978 - vs. Gaffgarion - A random
boss gets the Counter Dark Sword ability until the next hazard. (!F)
979 - vs. Lucky the Leprechaun
- A random fighter gets the LUCK O' THE IRISH, eating Lucky's Green
Clovers to gain Auto-Batdodge status for 31 ticks.
980 - vs. Saya '10 - Rush Ref's
Choice! Spawn two Ref's Choice hazards... one to benefit each side. (If
focused, only spawn one Ref's Choice to benefit the focuser's team.)
(!T)
981 - vs. Goomba - This asshole
Goomba infects a random fighter with TERMINAL BUTT CANCER, causing
Paralysis, Confusion, Berserk, Blindness, and Death Sentence. SDIR
bosses are considered "immunized", and thus unaffected.
982 - vs. Blind the Thief -
This battle played out very differently than expected thanks to an
influx of zombies. Two zombies join
the heroes, and two more join the bosses, all with random secondaries.
(!T)
983 - vs. Orlandu '10 -
Everyone took way too long to move... spawn Arena
Change #18. (!F) (!T)
984 - vs. Axem Rangers '10 -
PETAL BLAST. Deal 40 damage to all fighters, and flip a coin for each
one. If heads, they are stopped. (!J)
985 - vs. Keroberos & Yue -
Noooooo hazardeers! *whistle* Hazardeery the Hazardeer Sprite shows up,
and all Hazardeers receive
job-changes. Additionally, anyone with Hazard Change or Hazard Reroll
as a reaction gets a different random R/S instead. (!T)
986 - Kirbies on Parade '10 -
Enemies kept spawning with low CT... spawn Bosses
History #674, but set each new Kirby's CT to 1d25. (!F) (!T)
987 - vs. Onion Knight - This
boss's high speed made it an easy target for Leech Seed. A random boss
is seeded, becoming poisoned, ignoring safeguard... too bad poison
works differently in this system :B (!F)
988 - vs. Snorlax - The ref
throws a Poké Ball at the boss with the least HP, using the
/snorlax command. If a successful "catch" is made, that boss is removed
from battle (do not ignore death protection), and the heroes gain 30
EXP. (!F)
989 - vs. Professor Utonium '10
- NERF ICE BOMB. A nerfed Ice Bomb is used on the combatants, dealing
37 damage with a 25% chance per target of freezing them. (!J)
990 - vs. Quick Man - One of
Quick Man's FUCKING LASERS shoots toward a random combatant. If they
don't react within 10 seconds, they are KO'ed instantly. However,
anyone with Stop may cast it to stop the lasers.
991 - vs. Pringer X - An army
of Raticates attacks the arena with their Super Fangs, biting three
random combatants and reducing HP by 25%. (!J)
992 - vs. X and Zero - X uses
GIGA CRUSH!!!111... but he's blinded. Flip a coin; if heads, everyone
takes 200 damage.
993 - Protect Peach & Job Class
Chaos '10 - Flip a coin. If heads, spawn a job class change at
every hazard; if tails, Peach joins the heroes as a White Mage and you get bonus EXP if
she finishes the battle intact. (!F) (!T)
994 - vs. Keroberos & Yue, Round 3
- lol, reaction wheel. If any Gamblers
are in play, the next multitarget attack against the heroes will also
add 1d3 status ailments per target. (!F) (!T)
995 - vs. NK's Pokemon Team -
Gengar uses a CURRRRRSE on a random hero! They'll lose 25% of their max
HP at the end of each turn. The curse ignores safeguard, and remains
even if you die! (!F)
996 - vs. Lumine - Lumine
copied several FF4 enemies, including the Four Fiends. Spawn a random Bosses History hazard from 858 to 861.
997 - vs. Keroberos & Yue, Round 4
- With this battle, Keroberos & Yue joined some very dubious
company. Spawn ref bomb #59. (!F) (!T)
998 - vs. X and Zero, Rematch -
EX Rally! Everyone recovers 200 HP and MP, but only if one fighter is
willing to pass up the recovery AND have his CT set to -200.
999 - vs. Mike J - The boss
with the most HP gets a Max Potion. Better hope you have someone who
can steal it. (!F)
1000 - vs. Ozma '10 - A berserk
Defensive Specialist scores a critical
hit, hitting a random fighter for 20 damage. (!J)
1001 - Scrabble Night - A
random fighter spells the word DA in Scrabble. Flip a coin. If heads,
it's a word, worth 3 points, and the fighter gets 3 EXP. Otherwise,
it's not a word, and since NK's program can't undo things, a refbomb is
spawned (!F) (!T).
1002 - vs. Ozma '10 Rematch -
Interruption hazard! Ozma proved able to win the battle on a whim on
this night, so he interrupts the battle! He has powerful attacks and
plenty of chances to use them. Can you survive... and win? (!F) (!T)
1003 - vs. Jealous Bass - The
boss itself was fairly ineffectual, but the hazards were pretty mean.
Spawn Arena Change #1 (TSS's Mind). (!F)
(!T)
1004 - vs. PiX - The ref gets
sick, and it's contageous. A random fighter has to go MIA to puke. :(
1005 - vs. Koopalings - Morton
stomps the ground hard, summoning pillars to smush the fighters! For
each of the last two fighters to move and the next two fighters to
move, flip a coin. Each heads is an instant KO! (!J)
1006 - vs. Suicune - The
SPECTATORS somehow manage to ruin the battle. Anyone who is spectating
the battle and actively chatting loses 50 EXP in whatever job they have
the most in. (!F)
1007 - Debate vs. Erudite Dragon
- Bahamut is summoned to make an argument on behalf of the heroes...
said "argument" consists of blasting the bosses for 100 damage. (!F)
1008 - vs. Professor Chaos -
The battle is won with a wild surge! Anyone who is critical takes
lethal damage, including deathproof fighters. Also, spawn South Park
hazard #85. (!T)
1009 - vs. NORG - <Burtz> So
this battle has now had gay people and abortions - Gay truckers
and Abortion Man mean this battle is UNETHICAL AND UNAMERICAN. The Tea
Party comes and dumps hot tea on a random combatant, Burning them.
1010 - Timer Event '10 - Spawn
the Dark Sun hazard... and this time, it
immediately spawns one of its effects upon appearing! (!F) (!T)
1011 - vs. Mysterious Girl -
Spawn Bosses History hazard #488. (!F) (!T)
1012 - vs. Gato - Sailor Planet
Attack, aka FUCK THE WORLD, featuring a super cavegirl with a horse
dick. Deals 648 damage to one boss. (!F)
1013 - vs. M. Bison ('10) - The
letter N is set as the surge letter, but spamming it could have nasty
effects... (!F) (!T)
1014 - vs. Surge DX - FIVE
FUCKING RUNICS. Spawn Arena Change #24.
(!F) (!T)
1015 - Protect Peach vs. Kamella
- Kamella casts Break, and the RNG hurps so hard that it derps. A
random fighter is Petrified, ignoring safeguard.
1016 - vs. Mario & Luigi -
A surge causes Ultima to go off twice. Spawn Kamek hazard #16 from NK's
system... twice. :B
1017 - vs. Snorlax? - Snorlax
eats the RCP, giving it some control over the RNG, and it joins the
bosses with infinite Challenge Flags (Item hazard
#100). You don't have to beat it to win. (!F) (!T)
1018 - vs. Robot Masters '10 -
Air Man can't be defeated, and he uses his Air Shooter to deal 25
wind-elemental damage to everyone. Jumpers are hit three times by this
hazard.
1019 - vs. Global Warming - A
Son of Sun gimmick turns into :snorlax: when Sprinters are about. A
random hero gains +3 speed. (!F)
1020 - vs. MegaMan.EXE &
ProtoMan.EXE '10 - lol, guest hazards. Fake Bowser joins the
bosses. It has the same stats as regular Bowser, but only 20 HP. (!F)
(!T)
1021 - vs. Mewtwo '10 - Mewtwo
appears, and casts Shadow Ball!... on itself, to avoid being captured
by any trainers. It takes 200 damage and is KO'ed, and the battle
proceeds normally. (!F)
1022 - vs. Varna DS - Dark
Chips everywhere! Three random heroes each get a random Dark Chip, but
the usual penalties and caveats apply. (!F)
1023 - vs. Laharl - Flip a
coin. If heads, Laharl smashes a meteor into everyone for 100 damage.
Tails, and he slips on a banana peel and his attack is aborted.
1024 - vs. the Terrible Trio -
Heartless Angel! All heroes are reduced to 1 HP without any adrenaline
increase, but then the heroes use Mimic, and the bosses take 200 damage
(also with no adrenaline).
1025 - vs. Seth x3 - NERF
QUINA'S FORK. Spawn Item Hazard #39, but it caps
at Atk+20 instead of +50.
1026 - vs. Dark Bahamut '11 -
Air juggle! Any airborne fighters take 100 damage, have their jump
timers set to 3 ticks, and cannot attack upon landing. If nobody is
airborne, this targets the boss and does double damage (!F)!
1027 - vs. Baseball Thugs - Not
one but TWO V. G. Fighters join the heroes!... however, before they
fight the bosses, they'll first fight each other to see which one is
stronger. Whoever survives the proceedings (assuming one of them does)
will then aid you against the boss. (!F) (!T)
1028 - vs. Rubicante '11 - When
the boss mostly sticks to a single element, it's Elementalists to the rescue! They
use Arcane Shield, and three random fighters gain fire resistance.
1029 - vs. Pokémonstrosities
- Flip a coin. If heads, Cubeganium casts Reflect on the bosses,
halving physical damage for 11 ticks a-la Golem. If tails, he uses
Light Screen instead, reducing magic damage. (!F) (!T)
1030 - vs. Koopa Troop '11 -
Bowser forced a refbomb by stalling with his turn at refbomb time. In
that spirit, the ref takes a five-minute intermission. :O (!F) (!T)
1031 - vs. MegaMan.EXE &
ProtoMan.EXE '11 - Late in the battle, Triple
Trouble insisted on coming up no matter how much the heroes
rerolled! So Triple Trouble is spawned, and this hazard cannot be
rerolled. :D
1032 - <UDX> We don't have a
Dead Mage Class - We do now. >:O A random hero is
job-changed to Dead Mage. It has the same stats as a Red Mage, but its HP and Max HP are 0.
(!F)
1033 - vs. Son of Surge '11 -
It's the godly botvghrpg equips.txt weapons! Too bad I nerfed them. The
ref opens said file, and drops a random weapon therein to the arena
floor (stat boosts are divided by 5). Be aware, each weapon can only be
used by certain job classes...
1034 - vs. Grand Master Meiou -
When you're up against four bosses, all with boss-level HP, it's time
for Breath Wing! It's casted on the arena, and any blue mages in play can learn it. (!J)
(!F)
1035 - vs. the Koopa Family -
It's the old Johnny Jones gambit! If the boss has any reaction that
activates when it's alone (Speed Up, Jealous Rage, etc.), send one of
its underlings MIA for 11 ticks, ignoring safeguard. If nothing
happens, reroll. (!F) (!T)
1036 - vs. M. Bison ('11) - To
counteract the PURPLE MIST, lots of heroes brought Hazard Control.
Spawn Bosses History hazard #616. (!F)
1037 - vs. Dr. Wily ('11) - One
boss gets innate Reflect status... but the hero with the highest MAtk
gets the Piercing Magic support ability. (!F)
Q. Donkey
Kong (1d41)
The big ape is one of
the more underappreciated video game heroes of all time, but now he and
his friends and foes have their own hazard set. Since Cranky is such a
big part of BOTVGH canon, he gets two hazards.
1 - Donkey Kong - The
leader of the bunch, you know him well, yadda yadda. DK charges for the
Giant Punch; at the next hazard, he uses it on a random fighter for 45
HP damage. That fighter also misses his/her next turn.
2 - Diddy Kong -
Fly-by shooting! Diddy flies through the arena in a jetbarrel and fires
his popguns at one team. Flip a coin; if heads, he showers the bosses
with
peanuts for 30 HP damage apiece. If tails, he hits the heroes, but for
just 20 damage.
3 - Dixie Kong -
Dixie and Diddy team-up. Flip a coin. If heads, Dixie throws Diddy at a
random combatant for physical damage (assume 70 Atk). If tails, she
throws
him onto a high ledge, and from there he tosses down three items he's
found.
4 - Kiddy Kong -
He appeared in just one game, but he's power on a stick. He picks up
the
last hero to move, and throws him/her into a random boss. Physical
damage
(assume 150 Atk) to the hero, triple that to the boss. (!F)
5 - Tiny Kong - One
fighter becomes Tiny (natch) for 31 ticks. However, while Tiny, s/he
has
the option of going MIA for 11 ticks to recover all HP/MP in a hidden
bonus
room. The target may also cancel the Tiny status at will.
6 - Lanky Kong -
One of Cranky's potions allows Lanky to move super fast, but it costs
him
Crystal Coconuts. One fighter gets both Haste and Morph; the Haste
lasts
until Morph is disengaged or runs out.
7 - Chunky Kong -
Primate Punch. 100 damage to one fighter, but because of its long
charge
time, it has a 75% chance of success. (!J)
8 - Classic Arcade
Donkey
Kong - DK drops a barrel on the fighter with the highest CT. Ouch.
10 damage, and reset CT to 0.
9 - Funky Kong -
Given some time and some coins, Funky can build just about anything,
from
transportation (DKC3) to weaponry (DK64). Funky joins the heroes as a Chemist
with double speed. (!F) (!T)
10 - Wrinkly Kong
- Wrinkly sure knows a lot. She'll offer up one battle tactic (no
scan).
(!F) (!T)
11 - Cranky Kong
- What's a Donkey Kong hazard set in BOTVGH Arena without the BOTVGH
co-star
and original DK? Back in his day, there was no CT system, none of this
script nonsense, none of that! The battle goes oldskool, and KtR MUST
discard
the script. (!F) (!T)
12 - Cranky's Lab
- Say what you will about Cranky, but he makes useful potions. One of
Cranky's
potions is placed in the arena; it randomly raises stats. The ref rolls
for a potion effect when it's picked up. All of them are helpful, but
all
of them taste terrible. ([IU])
13 - Swanky Kong
- It's time for Swanky's Bonus Bonanza! Three questions are asked. In
each
case, whoever comes up with the correct answer first wins 25 EXP. Each
fighter
is allowed one guess per question.
14 - "DK" Barrel
- ONE sneezed fighter is brought back into the arena, with full stats.
Alternatively, one spectator may join late. If nobody has been ejected
and nobody wants to join, a random call script character joins the
heroes. (!T)
15 - TNT Barrel -
A TNT Barrel is added to the arena items. When picked up and thrown, it
deals 75 HP damage, ignoring any and all barriers. (The explosion
destroys
auras as a bonus.) However, there's a 25% chance that the barrel will
have
a Kremling inside; it will then explode on whoever tried to pick it up.
(1 use)
16 - Rambi the Rhino
- Not much gets in Rambi's way and lives to tell the tale. Rambi joins
the heroes as a Rhino. (!F) (!T)
17 - Parry the Parallel
Bird - Not very useful on his own, but he gave great stuff if he
lived
to the "No Parry" sign. Parry joins the heroes as a Thief (no
secondary/reaction), and
whenever
an ally takes damage, Parry will also take half that amount. If he
survives
the whole battle, all heroes earn 40 extra EXP. (!F)
18 - Squawks the Parrot
- Spits eggs at all fighters. 15 HP damage.
19 - Zingers -
These
wasplike patrols pop up in the most inconvenient places. All airborne
fighters
take 15 HP damage and are knocked out of the sky; the same thing
happens
to anyone else attempting jumping. Fighters with the Lancer skill can
attempt to spear the Zingers, but this requires a coin flip.
20 - Dumb Drum -
This DKC1 boss sent deputies to do most of its dirty work. It spawns
two
random call script characters to be added to the boss team. (!F) (!T)
21 - King K. Rool
- The archnemesis of the Kong Klan cues the cannons, which shoot at all
the heroes for 25 HP damage apiece. (!F)
22 - Kaptain K. Rool
- K. Rool comes out in his DKC2 digs, complete with blunderbuss. He
shoots strange substances at three random fighters; the blue blast
causes Stop, the red blast causes Slow, and the purple blast reverses
controls, causing Confusion. (!T)
23 - Baron K.
Roolenstein
- K. Rool, in his DKC3 mad scientist garb, pushes the red button of
D00M.
Nothing happens. He tries several more times; nothing happens. After he
leaves the arena in disgust, three wild surges go off (each focused on
one fighter). (!F)
24 - Bear Coin -
See Bosses
History hazard 219. (1 use)
25 - "K" "O" "N" "G"
- Four gold tiles, one with each of these four letters on it, appear on
the arena floor. If a single player can collect all four, s/he gets
Auto-Life. ([IU]) (!T)
26 - Army Dillo -
Shoots four fireballs. Each fireball hits a random hero, and is assumed
to be worth 55 MAtk and 10 MP. Fire-elemental. (!F)
27 - Dogadon - The
fiery DK64 boss slams the arena, causing it to sink into a
conveniently-placed
lava pit. You have 40 ticks to finish the battle, otherwise Ref Bomb #4
(A Nice Hot Bath) is spawned. (!F) (!T)
28 - Classic DK - The
Hammer - The classic item from the classic arcade hit. Spawn Item
Hazard #53. ([IU], can be dropped but not handed off)
29 - Krusha -
Krusha,
the big hulking Kremling, joins the bosses.
Because of his tough hide, you'll need really strong attacks to dent
him;
if an attack does less than 30 damage, he won't be harmed. If it does
30
or more, he'll take half the damage. (!F) (!T)
30 - Klubba -
That's
a mighty big club! The last fighter to move is smacked so hard, s/he's
sent right out of the arena (Sneeze). However, s/he may choose to stay
in the game by bribing Klubba with 25 EXP. (!J) (!F) (!T)
31 - The End...?
- In classic DKC1 fashion, your foe will revive just when you think
you've
won! One random boss gets Auto-Life. (!F) (!T)
32 - Candy Kong -
So you're the last player to move? Come a little closer, and she'll
show
you how to use your instrument. ;D... *cough* She'll also enable you to
hold two extra melons! :3... *ahem* She'll also fully recover your MP.
(!T)
33 - Nibbla - At
the start of each turn, Nibbla will bite one random player. Damage
starts
at 15, but changes depending on who's bitten. If a target has more MP
than
HP (or the same amount), Nibbla likes the food, and his damage count
goes
up by 3. Otherwise, he dislikes it, and damage count drops by 2. Nibbla
disappears at the next hazard. (!J) (!F)
34 - Krack-Shot Kroc
- The ref picks a random fighter, and the Krack-Shot shoots a fireball
at them for 35 HP damage ignoring critical. It's easy to dodge -- all
you
have to do is say/do something to show you're not idle -- but you have
to do so within 5 seconds of your name being picked. Fire-elemental.
35 - Booty Bird -
This big ol' bird has a prize for you! You have to smack it with an
item
to defeat it (any damaging item, or a thrown item, will do), but when
you
do, you get 30 EXP. (!F)
36 - Hideout Helm - Guess
whaaaaat? REAL-TIME REFBOMB TIMER! You have thirty minutes to finish
the battle before K. Rool and the Blast-O-Matic finish it for you. (!F)
(!T)
37 - Funky's Totally Kickass
(Literally) Gun - Funky walks into the arena with a gun, fully
loaded with... hey, is that a boot? ***BOOM!*** 75 HP damage to one
random fighter, AND s/he is ejected from the channel.
38 - Ripsaw Rage - Oh god I
hate this level so much. Spawn Arena Change
18. (!F) (!T)
39 -
Low-G Labyrinth - The fighters enter the Low-G Labyrinth from
DKC3. Spawn Arena Change 15, but also add
Slow (*) to everyone. Ignore safeguard and the like. (!F) (!T)
40 - Koin - This Kremling is
guarding a valuable DK Coin... but his shield will stop any direct
attacks. Can you find some other way to knock him out of the picture?
One hit is all you need, and the DK Coin is worth 50 EXP to all
heroes... (!F)
41 -
Ref's Choice
- More fun than a barrel of... you know. (!F) (!T)
R. Aqua Teen Hunger
Force (1d109)
Dancing is forbidden!
Aqua Teen Hunger Force is one of my personal favorite TV shows. Since
almost all hazard sets are based on characters, I decided to try
something different and base the hazards off of the actual episodes of
the show. Note how the main characters themselves are not mentioned in
any of the hazards, but they're here in spirit. :D And no, the movie
does not get a hazard. (As of 2011, the show is now called "Aqua Unit
Patrol Squad 1", but it's the same show as always so the set's name
stays.)
1 - Rabbot - The Rabbot appears!
Pick a random fighter and flip a coin. If heads, that fighter is
covered in hair, but nothing else happens. If tails, Rabbot stomps them
flat. 100 damage. (!J)
2 - Escape from Leprachaunopolis - A rainbow takes away one
random fighter (MIA for 21). S/he comes back with all items gone.
3 - Bus of the Undead - Mothmonsterman enters the arena. He
seeks light, and the next combatant to move MUST provide him with some!
(And yes, that's a turn action.)
Otherwise, that combatant will be strung up (Stopped). (!T)
4 - Mayhem of the Mooninites - No one can defeat the Quad
Laser! 9999 HP
damage to all combatants... but it goes off three hours after the
battle ends.
5 - Balloonenstein - One random combatant gets majik electric
powers, and can now cast Thunder, Thundara and Thundaga! Meanwhile, the
last
combatant to move gets sucked into a vortex (MIA for 31) and comes back
with one random stat altered. (!T)
6 - Space Conflict From Beyond Pluto - Oglethorpe
attempts to
MELT a random hero... so he can LAUGH, ON INTO THE NIGHT!! Roll 1d10.
If it's a 1, that fighter is melted (KO). Otherwise, balloons and
confetti rain from the ceiling. (!F)
7 - Ol' Drippy - Drippy joins the heroes as a white mage (Chemist secondary, no reaction), and a
totally selfless one at
that. In an emergency, fighters may nibble on Drippy's head to restore
all HP, MP, and status... but don't get greedy, because after three
bites, Drippy's gone. (!F) (!T)
8 - Revenge of the Mooninites - A
random combatant wins the
Foreigner
Belt, which grants all the superpowers from the '70s supergroup,
Foreigner. Songs may not be repeated, and the belt disappears after
three songs. (3 uses)
9 - MC Pee Pants - I want candy! After listening to MC Pee
Pants, all combatants crave candy! So they eat a ton. And now they
can't fall asleep. No really. Sleep status is invalid for the rest of
the match. (!F) (!T)
10 - Circus - The last combatant to
move is sold to Randy the
Astonishing. They wind up as part of the circus... MIA for 21, but they
get women's underwear and 30 EXP thrown at them.
11 - Dumber Days - The last combatant to move receives a new,
more powerful brain! +20 MAtk and MDef. (!T)
12 - Love Mummy - A mummy joins the
heroes (Zombie stats/skills, random
secondary).
You'd best do what
it demands, or it'll cast a CURRRRRSE on you! >:O (!F) (!T)
13 - Dumber Dolls - A random
combatant jumps off a cliff,
hoping to become a Highlander. But the Highlander was just a movie, so
the poor fool takes 30 damage. Flip a coin, if heads, his eyes get hurt
in the fall and he has to get hard plastic replacements... permanent
Blindness.
14 - Interfection - Three popup ads join the bosses. Oh god,
they replicate...! It's popup hell all over again! (!F) (!T)
15 - Bad Replicant - Clone a random
hero. The clone joins the
bosses, but doesn't do much. (!F) (!T)
16 - PDA - "I scared them off with
my nudity... does that
arouse anyone down there?" TSS the Boat Captain arrives in the arena,
so we're getting the hell out of here. Arena
Change time. (!F) (!T)
17 - Mail Order Bride - A Chechnyan
prostitute named Svetlana
joins the heroes as a Traveler. She doesn't
know how it all works, so she needs allies to help suggest moves. But
if she gets multiple suggestions at once, you'll scare her off! She'll
flee the battlefield, and take 35 EXP from each hero. (!F) (!T)
18 - Cybernetic Ghost - The arena
fills with blood, and the
Cybernetic Ghost Of Christmas Past From The Future shows up to tell us
why. The explanation takes 50 ticks; Stop all combatants for that long.
Ignore safeguards and status protection.
(!F)
19 - Super Computer - Magic Ball help Oog live long time! Oog
joins with Shadaloo Grunt stats. Flip a coin, if heads
he's a hero, if tails he's a boss. (!T)
20 - Super Birthday Snake - YOU
KILLED UUUUUUUS! All KO'ed
combatants are revived... however, they may only attack the person who
killed them. (If they were KO'ed by a hazard, don't revive them.) (!T)
21 - Super Bowl - One random hero
wins Super Bowl tickets! It
works like WaRiOsHaDy's Championship Belt (Bosses
History hazard 258); the tickets are redeemable
for 50 EXP at the end of the battle. However, other heroes can try to
snatch it by attacking whoever holds the tickets. (!F) (!T)
22 - Super Hero - OH NO! AN
ACCIDENT! One random fighter
"accidentally" pours toxic waste on himself, in hopes of gaining super
powers. But all he gets for his trouble is three wild surges.
23 - Super Model - The hero with the most HP goes MIA for 11,
on a "mission trip" to Guatemala... well, not really. S/he has cheap
surgery done, which makes him/her look really bizarre but has no other
effect. (!F) (!T)
24 - Super Spore - Travis of the
Cosmos punctures a random
combatant's skull and speaks through them. For 31 ticks, that fighter's
actions are controlled by the ref. (If it's already a ref-controlled
character, roll for someone else.)
25 - Super Sirloin - Wow! Look at all the food at 612 Wharf
Avenue... spawn 5 Gourmet Race items. But it's disgusting in here,
there's flies all over the place! All five food items will poison
whoever eats them (in addition to the usual effect).
26 - Super Squatter - The power goes out. Same effect as Other RPGs Hazard 80 (Smorg). (!F) (!T)
27 - Super Trivia - Wayne "The Main
Brain" McClane does not
join the heroes as an X-Black Mage.
Because he's superior
to you in all ways, and he has no time for the likes of you. Too bad.
(!F) (!T)
28 - Broodwich - The Broodwich
cannot be taken apart... well,
apparently it can, because all that's left of it are Sun-Dried
Tomatoes. Spawn Bosses History hazard 485. ([IU])
29 - Meatzone - One random fighter receives the ability to
predict the future! You'll be able to see all damage calculations
before actually using an attack. Well, until the next hazard. (!T)
30 - Universal Remonster - A random
combatant is cloned. The
clone is given a mohawk and a wheelchair so that you can tell them
apart. (The clone fights on the same team.) (!T)
31 - Total Re-Carl - The hero with
the least EXP loses his body
in a horrific toilet accident. S/he gets a new body... which also comes
with a new job class. (!J) (!F) (!T)
32 - Revenge Of The Trees - Everyone
eats and enjoys a deep
fried cow, recovering 40 HP and 20 MP! But the last fighter to move
takes the rap for dumping the oil in the forest, and goes to tree jail!
(MIA for 21, and reduce HP to 1, or if immune to that, deal 250 wood
damage.)
33 - Frat Aliens - DP and Skeeter crash their car into the
arena, causing 30 damage to all. They then drunkenly hit on a random
combatant.
34 - Spirit Journey Formation Anniversary - Zakk Wilde is
pissed off! He attacks one boss with his axe for 85 damage. (!J) (!F)
35 - Kidney Car - One random combatant has one of his items
totally demolished... whereupon it's given to a random ally.
36 - The Cubing - The Wisdom Cube appears, and shares its
wisdom with you all! Will its advice help you defeat the boss?!... Or
is it just going to make prank phone calls to random people? (!F) (!T)
37 - The Shaving - A random
un-scary looking monster totally
gibs the shit out of one random combatant. That's an instant KO, and a
messy one too.
38 - The Clowning - The hero with the highest level is given a
wig.
His job class becomes Mimic. (!F) (!T)
39 - The Dressing - A DEADLY WEAPON
FALLS TO THE ARENA FLOOR!
It's... a laser-guided sock! (1 use)
40 - THE - Conjunctivitis. So much Conjunctivitis... Blind all
combatants for 41 ticks. (!T)
41 - The Cloning - A cloner appears
on the arena floor. You can
use it to duplicate items any number of times, but be careful... (!F) (!T)
42 - The Last One - Some old foes
from the past get together
and plot revenge! Roll three Bosses History
hazards, and focus them all against the heroes. (!F) (!T)
43 - Video Ouija - BillyWitchDoctor
joins the heroes as a Witch Doctor.
He can try to bring
back people
from the dead... if by "people" you mean "chickens". (!F) (!T)
44 - Unremarkable Voyage - Hey, a
shrink ray. What does this
button do? *beep* Oops. Tiny status, three random combatants.
45 - Mooninites 3: Remooned - A
bill for 30 EXP appears in the arena. If nobody pays the bill, it will
become radioactive, causing incurable, safeguard-ignoring Poison and
Seizure to all heroes. (!F)
46 - Gee Whiz - Ted Nugent shoots
1d5 flaming arrows at a random combatant. Each arrow deals 10 damage
and has a 10% chance of burning the target.
47 - eDork - The last fighter
to move gets an eHelmet. It has all sorts of functions... email, text
messaging, photography, MP3 player... it can even perform certain RCP
functions. The downside? It's so cumbersome, the wearer's Speed is
reduced by 5. It will explode if hit with water, KOing the wearer. (!T)
48 - Little Brittle - A vampire
bites the last combatant to move. Reduce them to 1 HP, but they become
immortal! Just stay out of the sunlight... and away from holy-elemental
attacks. (!T)
49 - Robositter - A random
combatant is put in the freezer, which is then taped shut. MIA for 21
ticks, and they come back frozen for 11.
50 - Moon Master - A random
hero is declared the Moon Master, and decked out in official Moon
Master gear, complete with plastic equipment (Atk and Def +5). However,
Gorgotron joins the bosses. (!F) (!T)
51 - Diet - Time for an
old-fashioned wager. Who can lose the most weight-- er, HP-- between
now and the next hazard? Whichever loses the most HP in that period
wins 50 EXP. You can damage yourself if you're greedy, but if you're
KO'ed, you're ineligible. (!F) (!T)
52 - Dusty Gozongas - Dusty
Gozongas joins as a V.G. Fighter carrying a
wrench. Be warned, she's not the smartest person around; you'll be
lucky if she even fights at all. Flip a coin, if heads she's a hero, if
tails she's a boss. (!T)
53 - T-Shirt of the Living Dead
- Giant, fire-breathing Easter eggs in love trample the arena. Flip a
coin for each fighter, if heads, reduce HP by half, if tails, reduce MP
by half. (!T)
54 - Hypno-Germ - Sniper Tulip
joins the bosses as a Sniper (but with 13 speed), and Zombie Poncho
joins the bosses as a Zombie (no
secondary). (!F) (!T)
55 - Carl - The last two
fighters to move have their skin torn off. Reduce HP by 50%. (!T)
56 - Dirt Foot - ZOMG DIRT FOOT
IS GAY! Pick a random male fighter and flip a coin. If heads, Dirt Foot
sodomizes you and causes seven random status ailments. If tails, he
just kicks your ass (literally) for 80 damage.
57 - Boost Mobile - How far
does YOUR cellphone reception go? Does it go ALL THE WAY TO THE CENTER
OF THE EARTH?! Spawn MMBN hazard 23 (Lava Stage).
Soooo... WHERE YOU AT?! (!F)
58 - ATHF Christmas - A broom
appears on the arena floor. You can shove it up an enemy's... uh...
rear orifices to paralyze them for 41 ticks, ignoring safeguard.
59 - Dickesode - A hot dog
appears on the arena floor, still in the wrapper, with two hairy
walnuts and some blood flavored gum. Eating it recovers all HP and MP,
but... (IU OK, cannot be used on other combatants)
60 - Handbanana - A dog with a
random hero's DNA joins the heroes. Same stats and skills as the hero
would have after equipping an EXP Up materia.
However, after 21 ticks, the dog will leave to go rape someone. (!F) (!T)
61 - Party All The Time - A
random fighter has cancer, and a Death Sentence. So we'll try to make
him feel better with a PARTY PARTY PARTY!!
Everyone gets two status boosts.
62 - Global Grilling - Someone
buys a Char-Nobyl 6000 Radioactive Grill and sets it on low. Spawn
Climate Change #4 (Fscking Hot), and if the battle doesn't end in 30
ticks, the polar ice caps melt and the fighters all drown (ref bomb). (!T)
63 - Grim Reaper Gutters - Hey,
remember that time when [insert Bosses History
hazard here]?
64 - Moonajuana - A random
fighter smokes some Moonajuana, recovering all HP and MP and curing all
status ailments... but you get a Death Sentence.
65 - Bart Oates - A random hero
is given the offer to defect to the bosses for 100 free EXP. However,
if you do, a fan of the heroes will wish for you to have a
battle-ending injury. What will you do? (!F) (!T)
66 - Antenna - Aliens place a
giant antenna appears over the arena, which interferes with the RCP's
workings. If you don't want a refbomb to occur, one fighter must climb
the antenna and entertain the aliens FOREVER (sneeze). (!F) (!T)
67 - Ezekial - The next hero to
move plays chess against the Chess Dragon, and has to opportunity to
checkmate him on his upcoming turn for 50 EXP! What will happen if you
do? (!F) (!T)
68 - Carl Wash - So, random
combatant, do you need a car wash? No? How about after a dump truck
dumps waste all over you and your car for 3 status ailments? (!J)
69 - Boston - This episode
never aired, so there's no hazard... or is there? A Lite-Brite appears
on the arena floor...
70 - Robots Everywhere - It's a
test for the bosses! Their test is to... COUNT THE BULLETS!! However,
bullets are like fuel to them and they all recover 100 HP. (!F)
71 - Sirens - That gas leak is
gonna kill anyone who moves in here. All new entries to the battle get
Death Sentences (ignore safeguards, but not death protection). (!T)
72 - Couples Skate - A random
combatant gets some garlic champagne! Use it on an undead fighter and
it will kill them instantly... but on anyone else it will just make
them mad (Berserk status).
73 - Reedickyoulus -
Radioactive glowing turds infect all dead fighters with a virus... they
revive at half HP, but with permanent Undead status. Also, microwaving
cats means to spawn Meme hazard #41 (!F). (!T)
74 - Hoppy Bunny - lol furries.
Spawn BOTVGH hazard 23. Also, I HAVE THE POWER
OF A THOUSAND SUNS!! Deal 50 damage to five random fighters.
75 - Laser Lenses - Some
contact lenses fall to the floor! They'll allow the wearer to use the
Eye Laser skill... but don't use it too much!
76 - Dummy Love - lol, horror
clichés. A random combatant is put into a woodchipper and then
has his remains put on a rocket, which explodes. That combatant is
sneezed... but then promptly reappears with the same job class, etc.
77 - The Marines - You better
clean the urinals until they're so clean you could eat out of them!
>:( A random combatant goes MIA for 21 ticks.
78 - Bible Fruit - Jesus gives
people obstacles to make them stronger so that they can win. :O He
plays a beautiful trick on us. And he gives each hero two status
ailments... out of love. <:O (!F)
79 - Gene E - A genie (or is it
Gene E?) in a bottle appears, and offers unlimited wishes until
whenever he decides to limit them. However, any wish you make will have
pretty much the same effect... (??? uses) (!T)
80 - Shake Like Me - A random
fighter is bitten by a radioactive black man, and gains an afro (see One Piece hazard #74).
81 - She Creature - A
mermaid-like creature offers all fighters sex... or, well, something
very much like sex. But has she been tested? (!T)
82 - Chick Magnet - A Chick
Magnet appears on the arena floor. It cannot be picked up, but you can
take it MIA for 11 ticks to get rid of it. If you don't get rid of it,
it might have some... effects on the ref... (!F) (!T)
83 - Creature From Plaque Lagoon
- The Creature comes in and steals all of a random fighter's teeth! You
can't eat any food items, and all your spells have a 50% chance of
failing... but you get 25 EXP under your pillow! <:D
84 - Time Machine - Giant
talking cockroaches, who are not from the year 8009, invade the arena.
It's going to take a giant fucking missile to get rid of them, so to
avoid everyone getting blown up, spawn an Arena
Change. (!F) (!T)
85 - 2-and-a-half-Star Wars out of Five
- It's raining batteries! An alkaline front is pushing through, we're
expecting a couple inches of concussions on your heads. Everyone takes
20 damage.
86 - Fry Legs - A random dead
fighter is re-animated with half HP... and job-changed to Zombie. However, the body is controlled
by a random call script character, and will fall apart after 21 ticks. (!T)
87 - Der Inflatable Fuhrer -
Inflatable Hitler makes a random combatant JEWISH. Remove all
non-kosher food items, stick a black hat and peyos on your head... oh,
and go MIA for 21 ticks to be circumcised. Oy gevalt! (!T)
88 - Last Last One Forever And Ever
- The water is infected! With FIRE! All water-elemental skills become
fire-elemental and do double the damage, and anyone holding any
water-elemental chips/skills/items becomes Burned immediately. (!T)
89 - A PE Christmas - A bunch
of characters from previous episodes cameo in the church scene. Spawn
three more ATHF hazards.
90 - Rabbot Redux - The battle
moves to a new arena!... but at the next
hazard, the Rabbot will come along and crush the new arena, and you'll
go back to whereever you were fighting before. (!F) (!T)
91 - Rubberman - At the orders
of a duck made out of used condoms, a random combatant's arms are cut
off (permanent Paralysis) and another random combatant's legs are cut
off (permanent Slow).
92 - Eggball - A big gay(?)
baby shows up in the arena and zaps everyone with lightning for 35
damage.
93 - Monster - A random fighter
has a MONSTER in their room!... or do they? We don't know, but we'll
give you five Stickers (SSBB Item #38) to go there
(MIA) and ignore it. :D
94 - Hands On A Hamburger - A
giant hamburger appears in the arena, and everyone puts their hands on
it. When you perform a direct attack, accept a handoff, or anything
else that would require you to use two hands or move, you're
"disqualified". The last person left touching the burger gets to eat
it! (!T)
95 - I Am A Pod - A giant
creepy multi-armed plant shows up in the arena. It appears to be
waiting for someone to fall asleep... (!T)
96 - Juggalo - Anyone who has
scored at least one KO is SENT TO HELL by a vengeful angel, causing MIA
for 11 ticks and 50 fire damage. If nobody is affected, the Insane
Clown Posse breathes fire on everyone for 40 fire damage.
97 - Multiple Meat - A random
fighter is cut in half... but instead of dying, both separate halves
remain alive and fighting. Each half has half the stats of the original
fighter (including stats like max HP and speed). Fails vs. deathproof
bosses. (!T)
98 - Kangarilla and the Magic Tarantula
- A bunch of random items are thrown around by invisible forces,
hitting four random fighters for 30 damage each... but the ref doesn't
notice, because he's too engrossed in his new cell phone game. :O
99 - Larry Miller Hair System -
A TIME CHAMBER appears on the arena floor. It may not be picked up or
held, but fighters may go inside it to attempt to TIME TRAVEL. It also
looks suspiciously like a cardboard refrigerator box. (!F) (!T)
100 - One Hundred - THE NUMBER
ONE HUNDRED IS EVERYWHERE... and it joins the bosses. >:O Also,
Kamek the Ref takes off his costume, and H Cuz takes over as ref for
the remainder of the fight. (!F) (!T)
101 - Allen Part One - A random
fighter goes into a cryogenic chamber to sleep for nine years.
Obviously, that means they won't be coming back to this battle, so
sneeze them.
102 - Allen Part Two - A couple
of mean-looking black dudes approach a random fighter! They'll give you
something to cry about... (!T)
103 - The Intervention -
Jesus's Thong appears on the arena floor, and can be used similarly to
Kuja's Thong. However, until the next hazard, the arena items are
surrounded by a laser barrier. You can try to go through it, but it
might hurt, or... (!F)
104 - Freedom Cobra - If the
current weather is "Thunderstorm", a random fighter has a snake
tattoo... er... "installed". It might help you get laid, or it might
pursue... other interests. <:D (!F) If there's no thunderstorm,
nothing happens.
105 - The Creditor - "The
Creditor" rips out the skull of a random combatant for an instant KO.
Unless you can convince the ref that you don't actually have a skull to
rip out.
106 - Vampirus - A vaccine and
some deodorant fall to the floor. One of them protects against vampiric
attacks (HP- and MP-draining attacks), and one of them doesn't. Which
is which? (!T)
107 - Wi-tri - The next time
there's a disagreement about arena rules, the parties involved are sent
to the underworld so the dispute can be settled by Zod of the Elders.
(!F) (!T)
108 - Jumpy George - A random
fighter is revealed to actually be from the SPACE POLICE, here to
enforce
witness protection! They get butt-rockets (see the Flaming Fart
ability) and butt-lasers (same as Laser Cannon, but you take 25% of the
damage as recoil).
109 - Lasagna - The ref puts up
an electric fence around the arena. MIA and sneeze are nulled, and
anyone who tries it gets zapped for 40 lightning damage and Seizure.
(!F)
S. Arena
Change (1d34)
New combatants, new
rules,
new hazards... this hazard set is wacky.
1 - The Silent
Strider's
Mind - All hazards Triple
Trouble, all spells have added wild surges. (!F) (!T)
2 - The ARENA OF EVIL
(aka Nightmare World) - All hazards in this arena are Really
Evil! (!F) (!T)
3 - Bowser's Castle
- Thwomps come down after every move (30 damage, 15% chance of Tiny),
25%
of all items land in the lava and cannot be recovered. (!F) (!T)
4 - The Storehouse
- Every time a hazard occurs, 1d5 items land on the arena floor. (!F) (!T)
5 - The Whoring Arena
- See #BOTVGH_Bosses
History 376. (!F) (!T)
6 - Training Dojo
- Each fighter gets Martial Arts as an additional secondary. If they
have no skills in Monk, they get Strike-All and Multistrike. Anyone who
is
playing a Monk or has Martial Arts
secondary receives indefinite Attack Up and Accuracy Up. (!F) (!T)
7 - Switch Palace
- The weirdest arena of them all... infinite P Switches appear on the
floor, for fighters to hit or not as they please. (!F) (!T)
8 - Race Track -
All fighters get indefinite Haste; Slow and Stop become invalid.
However, as soon as you name a move, you can't take it back! (!F) (!T)
9 - The Endless Arena
- There are no boundaries here. The critical rule is
waived,
and any fighters may charge up to Level 5. (!F) (!T)
10 - /v/
- DO YA LIKE THE VIDYA GAEMZ? Three Wii fanboys, three XBox fanboys,
and three PS3 fanboys all join the bosses as random job classes, but
they'll only attack each other. Also, hazards are locked to Retarded Internet Memes. SAKURAAAAAAI!! (!F) (!T)
11 - Goshi's Mind
- All combatants get Dual Wield and the Throw Item ability, plus any
other Ninjitsu abilities they may have learned. Anyone playing a Ninja or using Ninjitsu secondary gets
indefinite Haste and Quick. (!F) (!T)
12 - Tom D's Mind
- Roll 1d10 at the start of each player's turn. For every 1, a zombie
wanders into battle with a random secondary, and joins that player's
team. (!F) (!T)
13 - The Government's
Top-Secret Lamer-Manufacturing Facility - DEAR GOD NO. (!F) (!T)
14 - Canada - On
each turn, you have a 25% chance of being hit by an errant hockey puck
for 20 damage, and each hazard has a 25% chance of being Other RPGs hazard #9 (Maple Syrup). (!F) (!T)
15 - Low-G Arena
- Jumps last twice as long, and all physical attacks are only
half as effective due to low gravity. (!F) (!T)
16 - High-G Arena
- Jumps last half as long as normal, and all physical attacks are
twice as effective due to heavy gravity! However, all Accuracy drops by
30%. (!F) (!T)
17 - Gaseous Swamp
- All fighters are poisoned indefinitely and get seizures. (!F) (!T)
18 - Mekanos Forest - A
giant ripsaw is tearing into the arena, so you'd best be on your toes!
If you take more than 2 minutes for your turn, the ripsaw deals 50 HP
damage and your turn is lost. (!F) (!T)
19 - BOTVGH Arena
- The default arena. If you're already in this arena, spawn a climate
change. (!F) (!T)
20 - Qu Marsh - 20
frogs hop around, and if you wish you can try to catch them (60% odds).
If you (as a team) catch 5 you'll be rewarded, but if you catch all 20
you'll get an even bigger reward! Also, spawn Final
Fantasy hazard 41. (!F) (!T)
21 - OldSkooled -
All hazards are of the Giant
Beer variety. (!F) (!T)
22 - The Internet
- NetNavi chip effects are doubled,
and all hazards are Megaman
Battle Network. (!F) (!T)
23 - Dream Land -
Kirby joins the heroes as a Dreamlander,
Meta Knight joins the bosses as a Level 12 Holy Swordsman with his own
moveset as a secondary,
and five Warp Stars appear. (!F) (!T)
24 - Rune Arena -
All spells have a 40% chance of being absorbed by Runic. (!F) (!T)
25 - Gangplank Galleon
- Heroes beware: King K. Rool is out to kick your asses! At every
hazard, spawn Donkey Kong hazard 21 (in addition
to the usual random hazard). (!F) (!T)
26 - Classic Arena
- All CT set to zero, all speed set to 10 (boss speed set to 15, 20, or
25 depending on the situation), Haste/Stop/Slow invalid. (!F) (!T)
27 - Bowser's Doom Ship
- Mario and Luigi join the heroes as Travelers,
Bowser joins the bosses with three Koopa henchmen
(random job classes, secondaries, and reactions),
and hazards
alternate
between Items
and SSBB
Items. (!F) (!T)
28 - PG-Rated Arena
- Swearing, off-color remarks and the like are forbidden. (!F) (!T)
29 - Cave Magnes
- All Metal status is accompanied by Stop. Also, everyone EXCEPT for Monks (who fight barefisted)
gets Atk Down as they're forced to use weaker equipment, and EVERYONE
gets
Def and MDef Down. (Effect on bosses depends on the boss.) All of this
ignores safeguard. (!F) (!T)
30 - Ipsen's Castle
- Everything here is topsy-turvy! While in this arena, reverse the
effects
of all hazards and wild surges. (!F) (!T)
31 - Dark World - In
the Dark World, the Dark Sun looms overhead. Spawn the Dark Sun hazard. (!F) (!T)
32 - Easy Mode Arena - All
bosses lose half their HP and MP, and all heroes (including KO'ed ones)
are fully restored. However, the EXP reward decreases by half! Heroes
may decline this hazard. (!F) (!T)
33 - Hard Mode Arena - All
heroes lose half their HP and MP, and all bosses (including KO'ed ones)
are fully restored. However, the EXP reward doubles! Heroes may decline
this hazard. (!F) (!T)
34 - Weapons Center - Infinity
Mijinion's stage from Mega Man X6, featuring... Illumina! Spawn Mega Man X hazards 34 and 35, with permanent effect.
(!F) (!T)
666 -
Guest Hazard Arena
- Ref bomb is spawned immediately.
T. Dark Sun Effects
(1d25)
This is different from most hazard sets.
The way it works is, when the Dark Sun hazard itself comes up, nothing
happens right away. However, each ensuing hazard will be accompanied by
one of the following Dark Sun effects. They are ALL good for the bosses
and bad for the heroes (except possibly those last two), so the heroes
are advised to use the Ascend
command to destroy the Dark Sun. Note that Ascending sends you MIA for
31
ticks and if all your allies die during that time, it's Game Over, so
think carefully about who should do the Ascending. This set cannot be
focused, and it may only come up once per battle.
1 - Damage Heroes - All
heroes lose 20% of their max HP.
2 - Damage Hero - Random hero
loses 50% of his max HP.
3 - Mana-Drain Heroes - All
heroes lose 20% of their max MP.
4 - Mana-Drain Hero - Random
hero loses 50% of his max MP.
5 - Heal Bosses - All bosses
recover 20% of their max HP. (Halved vs. gravity-resistant bosses)
6 - Heal Boss - Random boss
recovers 50% of his max HP. (Halved vs. gravity-resistant bosses)
7 - Mana Restore - All bosses
recover 50% of their max MP.
8 - Statrape Heroes - Each hero
gets a random status ailment.
9 - Statrape Hero - Random hero
gets three random status ailments.
10 - Statbuff Bosses - Each
boss gets a random status boost.
11 - Statbuff Boss - Random
boss gets three random status boosts.
12 - Job Change - Random hero's
job class changed at random.
13 - No Secondary - Random
hero loses his secondary skillset.
14
- No Reaction - Random hero loses his reaction skill.
15 - Enemy Boost - All bosses' stats
increase by 20%.
16 - Spawn Bosses - Adds three
generic enemies to the bosses with random job classes, secondaries, and
reactions.
17 - Revive Bosses - All KOed
bosses are revived with 50% HP.
18 - EXP Loss - All heroes lose
15 EXP.
19 - Clone - Random hero
cloned; clone joins bosses.
20 - Adrenaline Rush - Random
boss gets an instant Adrenaline Rush.
21 - Adrenaline Drain - All
heroes' Adrenaline values halved.
22 - CT Full - Random boss's CT
becomes 100.
23 - CT Empty - Random hero's
CT becomes 0.
24 - Wild Rush - Three wild
surges spawned, targeting all heroes.
25 - Triple Trouble
- Self-explanatory.
U. The
Really Evil Hazard Set (1d581)
This is basically a
collection
of the nastiest hazards in the other sets, as well as my personal
favorites. Note that all of the interruptions except for WaRiOsHaDy and
Trance KamekTheRef can be found in this hazard set, and they are marked
with red text for easy
reference. (And these are only the interruptions in my system; some of
these hazards reference interruptions from other systems, such as NK's
"Conversion".)
1 - Ref's Choice.
.... BWAHAHAHAHAHAHAHHHH!! HAHAHAHA... aha... ha... ha? (!F)
2 - Lavos (Other
RPGs #92)
3 - WaRiOsHaDy, Dan,
and Nesshelper (BOTVGH #43)
4 - MetaKnight (M.U.G.E.N #27)
5 - Odin (Espers #26)
6 -
The Crystal Shards
from FF5 (Original) - Grant everyone their power! All fighters have
their job class changed!
7 - The Server Split (Bosses
History #341)
8 - Crono (M.U.G.E.N #3)
9 - Kamek [Large] (M.U.G.E.N #10)
10 - General Leo (M.U.G.E.N #17)
11 - Marle (M.U.G.E.N #22)
12 - Sabin (M.U.G.E.N #23)
13 - Zeeky H Bomb (M.U.G.E.N #87)
14 - Peach (M.U.G.E.N #33)
15 - Rydia (M.U.G.E.N #38)
16 - Ryu (M.U.G.E.N #46)
17 - Yellow Devil (M.U.G.E.N #59)
18 - Psycho Shredder (M.U.G.E.N #61)
19 - Millia Rage (M.U.G.E.N #70)
20 - Testament (M.U.G.E.N #73)
21 - Boggy B (M.U.G.E.N #85)
22 - Baby Bowser (Yoshi's Island #13)
23 - Hookbill the Koopa (Yoshi's Island #9)
24 - Kamek's Toadies (Yoshi's Island #16)
25 - Kefka (Final Fantasy #1)
26 - Strago Magus (Final Fantasy #2)
27 - Atmos (Final Fantasy #5)
28 - Edgar Figaro (Final Fantasy #14)
29 - Exdeath (Final Fantasy #15)
30 - Neo Exdeath (Final Fantasy #18)
31 - I Want To Be Your Canary (Final Fantasy #32)
32 - Alleyway Jack (Final Fantasy #37)
33 - Queen Brahne (Final Fantasy #38)
34 - Black Waltz #3 (Final Fantasy #39)
35 - Epitaph (Final Fantasy #42)
36 - Ozma (Final Fantasy #43)
37 - Freya Crescent (Final Fantasy #44)
38 - Necron (Final Fantasy #45)
39 - Movers (Final Fantasy #47)
40 - Antlion (Final Fantasy #49)
41 - Tonberry (Final Fantasy #51)
42 - Queklain (Final Fantasy #59)
43 - Mediator (Final Fantasy #60)
44 - Mysidian Twins (Final Fantasy #70)
45 - Cidolfas Orlandu (Final Fantasy #63)
46 - Banon (Final Fantasy #75)
47 - Zeromus (Final Fantasy #77)
48 - Shin Akuma (Street Fighter #1)
49 - Akuma (Street Fighter #2)
50 - Zangief (Street Fighter #3)
51 - Ryu (Street Fighter #4)
52 - Ken (Street Fighter #5)
53 - Balrog (Street Fighter #8)
54 - Dan Hibiki (Street Fighter #10)
55 - vs. Same Character (Street Fighter #13)
56 - M. Bison (Street Fighter #14)
57 - Rolento (Street Fighter #15)
58 - Fei Long (Street Fighter #18)
59 - Karin Kanzuki (Street Fighter #24)
60 - Juli & Juni (Street Fighter #26)
61 - Mega Man X (Mega Man X #2)
62 - Zero (Mega Man X #3)
63 - Sigma (Mega Man X #4)
64 - Vile (Mega Man X #5)
65 - Magna Centipede (Mega Man X #14)
66 - "It seems you let him die..." (Mega Man X #17)
67 - Gravity Beetle (Mega Man X #19)
68 - Dr. Doppler (Mega Man X #20)
69 - Iris (Mega Man X #24)
70 - Storm Owl (Mega Man X #22)
71 - Magma Dragoon (Mega Man X #23)
72 - Blaze Heatnix (Mega Man X #31)
73 - Illumina (Mega Man X #34)
74 - Infinity Mijinion (Mega Man X #35)
75 - Canadian Yosheh (BOTVGH #2)
76 - Dan (BOTVGH #6)
77 - Tom D (BOTVGH #14)
78 - Goshi (BOTVGH #15)
79 - UDX (BOTVGH #16)
80 - Ultima 64 (BOTVGH #17)
81 - Martin Smith (BOTVGH #20)
82 - Landstander Ryan (BOTVGH #22)
83 - Mew007 (BOTVGH #28)
84 - Tizzy (BOTVGH #31)
85 - Braki (BOTVGH #35)
86 - Paranoid Cheese Sandwich (BOTVGH #37)
87 - The Terrible Trio (BOTVGH #49)
88 - BOTVGH Olympics (BOTVGH #60)
89 - Kamek the Pokémon (BOTVGH #62)
90 - Full House Time (BOTVGH #56)
91 - Quest To Save The Past (BOTVGH #64)
92 - Trust No One! (BOTVGH #69)
93 - Thunder Beam (Mega Man Weapons #3)
94 - vs. Boss I-No (Round 2) (Bosses History #960)
95 - vs. Ruffian (Bosses History #15)
96 - Gravity Hold (Mega Man Weapons #35)
97 - Flash Bomb (Mega Man Weapons #60)
98 - Astro Crush (Mega Man Weapons #65)
99 - Homing Sniper (Mega Man Weapons #64)
100
- "A Sorcerer, A
Demon, And Emeralds" (Original). The worst Sonic the Hedgehog 'fic
ever is displayed on the arena's Jumbotron. All combatants take 75
damage,
lose all positive status effects, and get two random bad
status effects. Also, flip a coin for each fighter; if heads,
fighter
becomes Embarrassed (in addition to the other two status ailments).
101 - Wave Burner (Mega
Man Weapons #67)
102 - Lightning Bolt (Mega Man Weapons #73)
103 - Auto's Bazooka (Mega Man Weapons #80)
104 - Bobomb (Items #29)
105 - Poison Mushroom (Items #2)
106 - Gater (MegaMan Battle Network #21)
107 - Jealousy (MegaMan Battle Network #35)
108 - Protecto (MegaMan Battle Network #36)
109 - Bass (MegaMan Battle Network #37)
110 - ProtoMan (MegaMan Battle Network #38)
111 - Gresply Nekrom (MegaMan Battle Network #58)
112 - Pit Hockey (MegaMan Battle Network #59)
113 - Gun Del Sol (MegaMan Battle Network #60)
114 - Roomies/It's Walky!/Joyce and Walky (Webcomics
#18)
115 - Detestai's Glasses (Items #47)
116 - OldSkooled (Webcomics
#33)
117 - Hanabishi Recca (Flame of Recca #1)
118 - Kurei (Flame of Recca #7)
119 - Setsuna (Flame of Recca #8)
120 - Mori Kouran Hazard 3 (Flame of Recca #14)
121 - Neon (Flame of Recca #15)
122 - Sekioh (Flame of Recca #18)
123 - Fujimaru (Flame of Recca #19)
124 - Kukai (Flame of Recca #20)
125 - Kashamaru (Flame of Recca #22)
126 - Magensha (Flame of Recca #24)
127 - Noroi (Flame of Recca #25)
128 - Mikoto Hazard 3 (Flame of Recca #29)
129 - Mokuren Hazard 2 (Flame of Recca #33)
130 - Raiha (Flame of Recca #37)
131 - Raiden (Espers #4)
132 - Palidor (Espers #6)
133 - Bahamut (Espers #29)
134 - Crusader (Espers #30)
135 - Ref Bomb (Items #8)
136 - "P" Switch (Items #21)
137 - Forbidden Scroll (Items #35)
138 - Madougu (Items #44)
139 - Hammer (Items #53)
140 - Devil Fruit (Items #97)
141 - Glitch (Items #108)
142 - Challenge Flag (Items #100)
143 - POW Block (Items #107)
144 - The Silent Strider's Mind (Arena Change
#1)
145 - The Arena Of Evil (Arena Change #2)
146 - Switch Palace (Arena Change #7)
147 - Government's Top-Secret Lamer Manufacturing Facility (Arena Change #13)
148 - Gangplank Galleon (Arena Change #25)
149 - vs. Ruffian '06 (Bosses History #685)
150 - Prinny Land 5 (Bosses History #730)
151 - Weapons Center (Arena Change #34)
152 - Dumb Drub (Donkey Kong #20)
153 - Dogadon (Donkey Kong #27)
154 - Krusha (Donkey Kong #29)
155 - Klubba (Donkey Kong #30)
156 - The End...? (Donkey Kong #31)
157 - Hideout Helm (Donkey Kong #36)
158 - Interfection (Aqua Teen Hunger Force #14)
159 - Mail Order Bride (Aqua Teen Hunger Force #17)
160 - The Shaving (Aqua Teen Hunger Force #37)
161 - The Last One (Aqua Teen Hunger Force #42)
162 - Mooninites 3: Remooned (Aqua Teen Hunger Force
#45)
163 - T-Shirt Of The Living Dead (Aqua Teen Hunger Force
#53)
164 - Dirt Foot (Aqua Teen Hunger Force #56)
165 - Glitch materia (Materia #98)
166 - Wild materia (Materia #99)
167 - EXP Up materia (Materia #101)
168 - X-Hero materia (Materia #102)
169 - Belome (Other RPGs #10)
170 - Bowyer (Other RPGs #11)
171 - Punchinello (Other RPGs #13)
172 - Yaridovich (Other RPGs #18)
173 - Jinx (Other RPGs #19)
174 - Culex (Other RPGs #20)
175 - Axem Rangers (Other RPGs #22)
176 - Smelter (Other RPGs #24)
177 - Smithy (Other RPGs #25)
178 - Popple (Other RPGs #31)
179 - The Joke's End Boss (Other RPGs #33)
180 - Psycho Kamek (Other RPGs #34)
181 - Dr. Mario Viruses (Other RPGs #35)
182 - Invincishroom (Other RPGs #39)
183 - Tutankoopa (Other RPGs #51)
184 - General Guy (Other RPGs #52)
185 - Crystal King (Other RPGs #54)
186 - Chet Rippo (Other RPGs #58)
187 - Star Rod (Other RPGs #60)
188 - Flurrie (Other RPGs #63)
189 - Rogueport (Other RPGs #69)
190 - Hooktail (Other RPGs #73)
191 - Beldam (Other RPGs #74)
192 - Macho Grubba (Other RPGs #77)
193 - Doopliss (Other RPGs #78)
194 - Smorg (Other RPGs #80)
195 - Grodus (Other RPGs #82)
196 - Shadow Queen (Other RPGs #83)
197 - Queen Zeal (Other RPGs #95)
198 - Ozzie (Other RPGs #98)
199 - Zombor (Other RPGs #102)
200 - Ness (Other RPGs #103)
201 - Flea (Other RPGs #99)
202 - Mitchell the Breloom (Other RPGs #111)
203 - Gordon, Jennifer, & Thursday (Other RPGs
#123)
204
- Wild Surge Mania
(Original) - ALL SPELLS until the next hazard get added wild
surges.
(!F)
205 - vs. Wrexsoul (Bosses
History #3)
206 - vs. Boo Cuz Hazard 1 (Bosses History #4)
207 - vs. Katashiro Reiran (Bosses History #16)
208 - vs. Missingno (Bosses History #7)
209 - vs. Magikarp (Bosses History #8)
210 - vs. Odin (Bosses History #12)
211 - vs. Golbez (Bosses History #17)
212 - vs. Dr. Wily Hazard 1 (Bosses History #19)
213 - Guest Boss (Bosses History #20)
214 - vs. Cyber Black Yoshi (Bosses History #21)
215 - vs. CPU (Bosses History #24)
216 - vs. Hyper Neo-Kamek (Bosses History #25)
217 - vs. Yaridovich (Bosses History #26)
218 - vs. the Sailor Senshi (Bosses History #30)
219 - vs. the Final Fantasy Heroes (Bosses History
#39)
220 - vs. SSJ LUIGI007 OMFG!!!!!!!111111 (Bosses
History #40)
221 - vs. Saturday Knight '10 (Bosses History
#958)
222 - vs. Byblos/Elidibs (Bosses History #44)
223 - vs. Snake And Burner Strike Back (Bosses History
#46)
224 - vs. Spekkio (Bosses History #47)
225 - vs. ChanServ (Bosses History #52)
226 - vs. Kamek's Magikoopas (Bosses History #56)
227 - vs. The Summon Script (Bosses History #59)
228 - vs. Evil Pikachus (Bosses History #61)
229 - Cold Armor (Bosses History #69)
230 - "I'll mess up and get you killed... on purpose" (Bosses
History #71)
231 - vs. Evil Santa (Bosses History #72)
232 - vs. Giga Bowser (Bosses History #74)
233 - NO CRITICAL?!?!?! (Bosses History #77)
234 - vs. MegaMan EXE, ProtoMan EXE, and Bass EXE (Bosses
History #82)
235 - vs. Metal Bros. (Bosses History #86)
236 - YOU SUCK WORSE THAN A DANCER'S STATS!!!!!1111 (Bosses
History #92)
237 - vs. OmniKnight and OmniMage (Bosses History
#94)
238 - Notify List Troubles (Bosses History #97)
239 - Now listening to dir.txt (Bosses History
#98)
240 - vs. Tricker (Bosses History #100)
241 - Punching cacti (Bosses History #102)
242 - Baby Jes (Bosses History #104)
243 - vs. The Beoulves (Bosses History #680)
244 - vs. Team Rocket (Bosses History #113)
245 - vs. Kamek & Bowser (Bosses History #117)
246 - vs. Gogo (Bosses History #118)
247 - Your Average Cid's Items Destroyed (Bosses
History #126)
248 - Hazard Hell (Bosses History #129)
249 - vs. Team Game & Watch (Bosses History #132)
250 - vs. Calbrena (Bosses History #133)
251 - vs. Orlandu (Bosses History #138)
252 - vs. The Tribbles (Bosses History #139)
253 - Fun with the sketch glitch (Bosses History
#140)
254 - vs. Xeboc Hazard 1 (Bosses History #143)
255 - vs. Xeboc Hazard 2 (Bosses History #144)
256 - vs. Team Mario (Bosses History #146)
257 - Tizzy wants a battle (Bosses History #151)
258 - vs. Chibot (Bosses History #152)
259 - vs. Dodo and Valentina (Bosses History #153)
260 - vs. Kamek from ChUB (Bosses History #154)
261 - vs. Wobbuffet Hazard 1 (Bosses History #156)
262 - vs. Beavis & Butt-head (Bosses History
#159)
263 - vs. AIM Guy (Bosses History #164)
264 - Rydia has PMS (Bosses History #167)
265 - vs. Safer Sephiroth (Bosses History #171)
266 - vs. Big Fat Guy (Bosses History
#963)
267 - vs. Afro Batman & Robo-Jesus (Bosses History
#179)
268 - vs. Vile MkIII (Bosses History #184)
269 - vs. Gold Dizzy '10 (Rematch) (Bosses History
#965)
270 - EXP Whores! >:O (Bosses History #187)
271 - vs. Surge (Bosses History #188)
272 - vs. Max300 (Bosses History #190)
273 - vs. Grim the Necromancer (Bosses History
#193)
274 - vs. the VGMax Cast (Bosses History #197)
275 - vs. Team FF5 (Bosses History #203)
276 - vs. Mikoto & Mokuren (Bosses History
#206)
277 - vs. the Sphinx (Bosses History #212)
278 - vs. Fuzzy (Bosses History #214)
279 - Flying Shin Akuma :O (Bosses History #217)
280 - vs. Giga Baby Bowser (Bosses History #220)
281 - vs. Revenge of the Hazards (Bosses History
#221)
282 - vs. Surge, Rematch (Bosses History #224)
283 - Turnout Theft (Bosses History #234)
284 - vs. the Girls In Green (Bosses History #235)
285 - vs. the Green Devil (Bosses History #236)
286 - The Silent Strider is an idiot (Bosses History
#240)
287 - Autogreet change (Bosses History #241)
288 - Puke-achu (Bosses History #243)
289 - vs. Kenshin Himura (Bosses History #249)
290 - WaRiOsHaDy's BOTVGH Championship Belt (Bosses
History #258)
291 - Disk's RPG: vs. Zemos (Bosses History #262)
292 - vs. Life Virus (Bosses History #265)
293 - vs. Not Justice (Round 2) (Bosses History
#971)
294 - vs. the F-Zero GX Villains (Bosses History
#268)
295 - vs. Strago Hazard 2 (Bosses History #272)
296 - vs. the Deadline V2 (Bosses History #275)
297 - vs. HazardMan: Revenge of 2001 Style (Bosses
History #276)
298 - Program Advance: Anal Rape (Bosses History
#277)
299 - Cover Your Virgin Ears (Bosses History #278)
300 - Omega & Shinryuu (Bosses History #279)
301 - Killing you nicely (Bosses History #281)
302 - Mog is the king of DDR (Bosses History #283)
303 - vs. Plant Brain (Bosses History #290)
304 - vs. Johnny Jones and Instant Pirate (Bosses
History #292)
305 - vs. Wild HazardMan (Bosses History #296)
306 - Tizzy is an idiot (Bosses History #301)
307 - vs. KamekTheRef (Bosses History #306)
308 - That damn Bowser's Castle surge (Bosses History
#308)
309 - Triple Really Evil Surge Mania (Bosses History
#313)
310 - Faster than Windows (Bosses History #314)
311 - vs. Shin Akuma Neo-Kamek style (Bosses History
#311)
312 - vs. HazardGirl (Bosses History #312)
313 - vs. Serenade (Bosses History
#430)
314 - vs. Wart ('06) (Bosses History #323)
315 - Freeze & Burn (Bosses History #326)
316 - vs. the Son of Sun (Bosses History #333)
317 - vs. Super Mario, Round 3 (Bosses History
#337)
318 - Suck Mage (Bosses History #338)
319 - vs. NekoThief (Bosses History #339)
320 - vs. Ultros (Bosses History #342)
321 - vs. Stephen & Dawn (Bosses History #346)
322 - The Reversal Wild Surge (Bosses History
#347)
323 - vs. Team FF9 (Bosses History #352)
324 - vs. Team Uruha Kurenai (Bosses History #353)
325 - Of #Markiors and hazards (Bosses History
#354)
326 - Of multiple Geomancers (Bosses History #356)
327 - vs. Jerk-O-Lantern (Bosses History #362)
328 - Harem no Jutsu (Bosses History #365)
329 - vs. Shit (Bosses History #366)
330 - vs. Diskmaster (November 2002, Disk*RPG) (Bosses
History #370)
331 - vs. Paranoia Survivor (Bosses History #372)
332 - vs. Tantarian (Bosses History #373)
333 - vs. Tantarian, Rematch (Bosses History #380)
334 - Forgot how to win (Bosses History #382)
335 - vs. Midas Man (Bosses History #383)
336 - Fun with the Ref Control Panel (Bosses History
#385)
337 - Inc's White Stuff (Bosses History #392)
338 - vs. Carbon/Diamond Dog (Bosses History #394)
339 - vs. Yaridovich, Mack, and Hammer Brother (Bosses
History #395)
340 - Dark Falz (Bosses History #396)
341 - Neo-Kamek's Final Challenge (Bosses History #400)
342 - vs. Six Generic Villains (Bosses History
#401)
343 - vs. Haz2 (Bosses History #405)
344 - vs. Kuroki Kaze (Bosses History #406)
345 - vs. Robo-Ky(s) (Bosses History #409)
346 - vs. the Navis of MMBN2's WWW (Bosses History
#412)
347 - vs. Boss I-No (Bosses History #413)
348 - vs. Knife Guy & Grate Guy, the Rematch (Bosses
History #417)
349 - vs. Melfice (Bosses History #425)
350 - vs. Master Carter (Bosses History #426)
351 - vs. Virgo's Original Characters (Bosses History
#428)
352 - vs. Skeith Hazard 1 (Bosses History #431)
353 - vs. Doppelganger Man (Bosses History #438)
354 - vs. Atmos (Bosses History #439)
355 - vs. Millenia (Bosses History #440)
356 - vs. DJ Croft (Bosses History #441)
357 - vs. Kamek Halloween-style (Bosses History
#442)
358 - vs. Judgemaster Cid Hazard 1 (Bosses History
#443)
359 - vs. Judgemaster Cid Hazard 2 (Bosses History
#444)
360 - vs. Clan SuparKlan (Bosses History #445)
361 - vs. Agrias (Bosses History #446)
362 - vs. The Political Parties (Bosses History
#452)
363 - vs. Ragemaster: Retry (Bosses History #454)
364 - vs. Wily's X-Heroes Hazard 1 (Bosses History
#457)
365 - vs. Wily's X-Heroes Hazard 2
(Bosses History #458)
366 - vs. Boo Cuz, FF6-style (Bosses History #459)
367 - vs. Llednar Twem (Bosses History #461)
368 - vs. Trash Golem (Bosses History #465)
369 - Petrification (Bosses History #466)
370 - vs. Tutankoopa (Bosses History #469)
371 - vs. Wario (Bosses History #470)
372 - Bowser's Kastle Mini-Event Hazard 2 (Bosses
History #474)
373 - vs. The Many Faces of Mega Man Hazard 2 (Bosses
History #479)
374 - vs. Team Outlaw (Bosses History #484)
375 - vs. Dr. Wily's Big Honking Ship (Bosses History
#487)
376 - vs. Golbez and Summons (Bosses History #488)
377 - Timer Mini-Event (Bosses History #491)
378 - Progressive Match (Bosses History #499)
379 - Tizzy's Loving Family (Bosses History #500)
380 - vs. Team Boom-Boom (Bosses History #506)
381 - Mini-Event: Find SearchMan! (Bosses History
#515)
382 - vs. MegaMan and ProtoMan SP... er, Alpha (Bosses
History #517)
383 - vs. Minotaur & Omniscient (Bosses History
#522)
384 - vs. Zombie Jesus & Ghost Of The Easter Bunny (Bosses History #523)
385 - vs. Superbard (Bosses History #525)
386 - vs. Afro Batman & Robo-Jesus Hazard 2 (Bosses
History #526)
387 - vs. Groggy Monsters Hazard 1 (Bosses History
#527)
388 - Four Fiends Endurance (Bosses History #529)
389 - No random draws for you (Bosses History
#547)
390 - vs. the Specialist Squad Hazard 1 (Bosses
History #534)
391 - vs. Elmdor and his Assassins (Bosses History
#535)
392 - Ninjas with bigass guns and black magic (Bosses
History #543)
393 - vs. the Specialist Squad
Hazard 2 (Bosses
History #544)
394 - No Secondaries Night (Bosses History #560)
395 - Kill Annoying Fuckheads (Bosses History
#564)
396 - vs. Miranda Round 3 (Bosses History #568)
397 - vs. Magus ('05 edition) (Bosses History
#572)
398 - vs. Wart (Bosses History #574)
399 - Recalling Shin Akuma (Bosses History #578)
400 - vs. Wily's New Robot Masters (Bosses History
#582)
401 - Multiple Cactuars (Bosses History #584)
402 - See Brick think. Think, Brick, think. (Bosses
History #585)
403 - vs. Ned the Redneck Necromancer (Bosses History
#591)
404 - vs. the Whiny Politician (Bosses History
#592)
405 - The mighty summon monster, Odie (Bosses History
#593)
406 - White Belt (Bosses History #603)
407 - vs. Evil Genius Belichick (Bosses History
#604)
408 - vs. Team SOLDIER (Bosses History #606)
409 - Chemist Endurance (Bosses History #609)
410 - Ranjer Deth Squid (Bosses History #618)
411 - vs. Team Dumb Luck, et. al. (Bosses History
#620)
412 - That's nooo good :( (Bosses History #622)
413 - vs. Zombie Jesus and Fallen Angels (Bosses
History #623)
414 - vs. Batdodge Man (Bosses History #624)
415 - vs. M.U.G.E.N Kamek (Bosses History #630)
416 - X-Heroes vs. Kamek & Kefka (12/13/05) (Bosses
History #633)
417 - vs. Czar Dragon '06 (Bosses History #682)
418 - vs. Godo (Bosses History #635)
419 - vs. Count Down (Bosses History #638)
420 - vs. HC's Bosses (Bosses History #640)
421 - vs. Thardus (Bosses History #642)
422 - Fun with the Ref Barrier (Bosses History
#646)
423 - Something wicked this way comes (Bosses History
#648)
424 - Cammy vs. Shin Akuma (Bosses History #650)
425 - Shin Akuma In A Tutu (Bosses History #651)
426 - Custer's Revenge (Bosses History #654)
427 - Flying Shit (Bosses History #656)
428 - vs. Hoggmeiser (Bosses History #660)
429 - vs. Auto-Generic Maker Hazard 1 (Bosses History
#662)
430 - Imbalance is Funny (Bosses History #667)
431 - vs. HazardMan & Surge (Bosses History #668)
432 - vs. Kamek & Bowser (NK*system) (Bosses
History #669)
433 - vs. Kammy (Bosses History #672)
434 - vs. Kirbies on Parade! (Bosses History #674)
435 - Save Yorda Mini-Event (Bosses History #676)
436 - vs. Evil Mario Bros. (Bosses History #677)
437 - vs. the Son of Surge (Bosses History #471)
438 - The Dark Sun (Dark
Sun) - The Dark Sun appears overhead, and will cause random
annoyances for the heroes at each hazard until destroyed with the
Ascend ability.
439 - Aramis's Uber-Zombie (Other RPGs #126)
440 - Archangel Vulcanus (Other RPGs #127)
441 - Seraph Lamington (Other RPGs #128)
442 - Adell (Other
RPGs #129)
443 - Sailor Mars (M.U.G.E.N #90)
444 - Omega (M.U.G.E.N #93)
445 - Shinryuu (M.U.G.E.N #94)
446 - vs. Santa (Bosses History #697)
447 - vs. Pimp Daddy Wiegraf '06 (Bosses History
#700)
448 - vs. HazardMan & Surge (NK System) (Bosses
History #701)
449 - vs. Oozium (Bosses History #702)
450 - Chiho Masuda (M.U.G.E.N #48)
451 - vs. Too Many Kameks (Bosses History #207)
452 - The Heroes Of Legend...? (Final Fantasy #79)
453 - The Creditor (Aqua Teen
Hunger Force #105)
454 - vs. Green Devil '07 (Bosses History #709)
455 - vs. Random Draw Master (Bosses History #710)
456 - vs. Gigantuar (Bosses History #714)
457 - vs. K. Rool (Bosses History #716)
458 - vs. Dr. Robotnik (Bosses History #717)
459 - vs. Brachiosaur (Bosses History #718)
460 - Sexy Losers (Webcomics #35)
461 - Road Waffles (Webcomics #36)
462 - Holy Zen (Webcomics #37)
463 - vs. Omega Tiger Woods (Bosses History #721)
464 - vs. Bleck's Minions (Bosses History #735)
465 - vs. Goomba King (Bosses History #736)
466 - vs. Dark Storm (Bosses History #740)
467 - vs. Venusaur, Charizard and Blastoise (Bosses
History #741)
468 - vs. Saya (Bosses History #743)
469 - vs. AT&T (Bosses History #744)
470 - vs. Samurai Brothers (Bosses History #748)
471 - vs. Xeboc's Cabal (Bosses History #749)
472 - vs. Xeboc's Cabal Retry (Bosses History
#750)
473 - Valentina (Other RPGs #23)
474 - vs. Generic Villain Guy (Attempt 4) (Bosses
History #755)
475 - vs. 8500 Life Man (Bosses History #758)
476 - ~fund (Bosses History #759)
477 - Water absorption is cheating (Bosses History
#760)
478 - Metro City Tournament (Bosses History #761)
479 - Split-Screen Battle (Bosses History #762)
480 - Psycho Drive Facility Arrival (Bosses History
#765)
481 - Psycho Drive Facility Arrival (Retry) (Bosses
History #766)
482 - vs. Bison's Dolls (Bosses History #768)
483 - vs. M. Bison ('07) (Bosses History #770)
484 - Life -> Meditate (Bosses History #771)
485 - vs. Evil Ryu & Akuma Rematch (Bosses History
#773)
486 - Protect Rafa (Bosses History #776)
487 - vs. All Job Classes (Bosses History #786)
488 - vs. Bundt (Bosses History #787)
489 - vs. Boomer (Bosses History #788)
490 - vs. Commando Team Hazard 1 (Bosses History
#789)
491 - vs. Bleck's Minions, Round 3 (Bosses History
#783)
492 - vs. Monday-Tuesday-Wednesday-Thursday-Friday-Saturday-Sunday v2.0
(Bosses History #784)
493 - vs. Hideously Overpowered Frank '08 (Bosses
History #794)
494 - vs. Ska Boss (Bosses History #795)
495 - vs. Ash, Dawn, and Brock (Bosses History
#797)
496 - vs. Defensive Specialist Job Class Guardian (Shin Akuma) (Bosses History #808)
497 - vs. Ash, Dawn, and Brock Retry (Bosses History
#800)
498 - vs. HC's Last Battle (NK's system) (Bosses
History #801)
499 - vs. Offensive Specialist Job Class
Guardian (Odin) (Bosses History #811)
500 - vs. Imperial Generals (Bosses History #815)
501 - vs. Amnesia Dust Cloud via Kamek The
Ref (Bosses History #816)
502 - vs. X-N-001 & X-5-001 (Bosses History
#834)
503 - vs. X-DS-001 & X-DS-002 (Bosses History #836)
504 - vs. Genocide (Round 1) (Bosses History #838)
505 - GPS Tag Mini-Event (Bosses History #839)
506 - vs. Bass '08, Rematch (Bosses History #830)
507 - vs. Kamella (Bosses History #841)
508 - GPS Tag Retry (Bosses History #842)
509 - vs. Genocide (Round 2) (Bosses History #849)
510 -
vs. Lamington Round 3 (Bosses History #853)
511 - vs. Miracle Matter (Bosses History #854)
512 - vs. Commando Team Round 3 (Bosses
History #856)
513 - vs. Team FF4 (Bosses History #857)
514 - vs. Scarmiglione (Bosses History #858)
515 - vs. Rubicante (Bosses History
#861)
516 - vs. the Four Fiends (FF4) '09 (Bosses
History #867)
517 - vs. the Dark Suns (Bosses History #872)
518 - vs. Reaction Man (HC System) (Bosses History
#874)
519 - Seth (Street Fighter #33)
520 - Gouken (Street Fighter #34)
521 - Rufus (Street Fighter #32)
522 - vs. Dracula (Bosses History #876)
523 - vs. Kraidgief Round 1 (Bosses History #879)
524 - vs. Queen Zeal '09 (Bosses History #884)
525 - She Creature (Aqua Teen Hunger Force #80)
526 - vs. Team FF4 Rematch (Bosses History #893)
527 - Return of the Job Class Guardians, Part 2 (Bosses
History #896)
528 - Origins Story Arc: 1v1 Night (Bosses History
#897)
529 - Tournament '09 (Bosses History #898)
530 - vs. Magus '09 (Bosses History #906)
531 - vs. Octo-Kraken (Bosses History #909)
532 - vs. Doom Gaze (Bosses History #911)
533 - Kirbies on Parade '09 (Bosses History #912)
534 - vs. Trance NKtR '09 (Bosses History #913)
535 - vs. Random Draw Master '09 (Bosses History
#915)
536 - vs. Dark Elf, Rematch (Bosses History #921)
537 - vs. the Jem'Hadar (Bosses History #922)
538 - Monster Mash! (Bosses History #924)
539 - vs. Count Malboros (Bosses History #925)
540 - Kamek & Bowser '09 (Bosses History #926)
541 - vs. Killer Flora '09 (Bosses History #931)
542 - vs. Jannow (Bosses History #933)
543 - vs. Gogo '09 Rematch (Bosses History #937)
544 - vs. Ness's Nightmare (Bosses History #941)
545 - vs. Meta Knight '09 (Bosses History #943)
546 - vs. the Jellyfish Pirates (Bosses History
#944)
547 - vs. Phantoon (Bosses History #945)
548 - vs. Gold Slayer (Round 1) (Bosses History
#946)
549 - vs. Generic Villain Guy '09 (Bosses History
#938)
550 - vs. Kammy '09 (Bosses History #951)
551 - vs. Derpman (Bosses History #955)
552 - Timer Event '10 (NK) (Bosses History #959)
553 - vs. Gold Dizzy '10 (Bosses History #962)
554 - vs. Klingons (Bosses History #974)
555 - vs. Reaction Man (HC System) (Bosses History
#874)
556 - FF4 The After Years (Final Fantasy #82)
557 - I Am A Pod (Aqua Teen Hunger Force #95)
558 - One Hundred (Bosses History #977)
560 - vs. Gaffgarion (Bosses History #978)
561 - vs. Goomba (Bosses History #981)
562 - vs. Axem Rangers '10 (Bosses History #984)
563 - vs. Keroberos & Yue (Bosses History
#985)
564 - vs. Keroberos & Yue, Round 3 (Bosses History
#994)
565 - vs. NK's Pokemon Team (Bosses History #995)
566 - vs. Mike J (Bosses History #999)
567 - vs. Ozma '10 Rematch (Bosses History #1002)
568 - vs. Koopalings (Bosses History #1005)
569 - vs. Suicune (Bosses History #1006)
570 - Timer Event '10 (Bosses History #1010)
571 - vs. M. Bison ('10) (Bosses History #1013)
572 - Protect Peach vs. Kamella (Bosses History
#1015)
573 - vs. Mario & Luigi (Bosses History #1016)
574 - vs. Snorlax? (Bosses History #1017)
575 - vs. Laharl (Bosses History #1023)
576 - vs. the Terrible Trio (Bosses History #1024)
577 - vs. Pokémonstrosities (Bosses History
#1029)
578 - vs. MegaMan.EXE & ProtoMan.EXE '11 (Bosses
History #1031)
579 - Dead Mage (Bosses History #1032)
580 - Allen Part One (Aqua Teen Hunger Force #101)
V. Grab
Bag (1d24)
The ref has his own
favorite
hazard sets... both his own sets, and other people's.
1 - Ref's Choice.
Yeah, like you're surprised. (!F)
2 - My
Really Evil set.
The worst hazards H Cuz/KamekTheRef has to offer.
3 - Neo-Kamek's Really
Evil set v2.0. The worst of the bunch. Neo-Kamek style. (!F)
4 - Incardine's Really
Evil set v2.0. Mostly ripoffs of Neo-Kamek's, but there's some
original
stuff here too.
5 - Flame
of Recca.
KtR's "other" evil set.
6 - #BOTVGH_Bosses
History. Nearly 1000 hazards and counting!
7 - Interruptions
Hazard.
Yup. (!F)
8 - Bonus Stage
(Ashton's). Ashton's Bonus Stage hazard set. WITNESS THE FAILURE!
9 - Zero/Mina
(Incardine's).
I've created a monster. Incardine made the Zero/Mina series (written by
Dan, Carter and me) into a hazard set.
10 - Demented Cartoon
Movie (Neo-Kamek's). Instant KOs, ref bombs, downright strange
stuff,
and of course, the ZEEKY WORDS!
11 - Triple
Trouble.
Pray. Now.
12 - Street
Fighter.
Shin Akuma is the heavy hitter in here, but don't underestimate the
other
fighters.
13 - Megaman
Battle Network.
Damn good game series from Capcom (if you pretend MMBN4 never
happened). The hazards ain't too bad either.
14 - Final
Fantasy (mine, not NK's).
Believe it or not, this set is more benign than most. Relatively
speaking,
anyway...
15 - Guilty
Gear XX
(Darkheart's
and mine). Darkheart was nice enough to send these along. Well,
nice
for me, but not necessarily for you! XD
16 - 8-Bit Theater
(Neo-Kamek's).
Best spritecomic EVAR. 'Nuff said.
17 - Quotable
(Neo-Kamek's).
Flip a coin. If heads, roll for a Kammy's Quotes hazard; if tails, What
You Say!
18 - Sailor Moon
(Canadian
Yosheh's). CY's hazard set... MOON SPIRAL KICK-YOUR-ASS-DOKEN!!
19 - HC/TD
In-Jokes.
Defunct? Not on my watch.
20 - Winamp. And
unlike NK and Incardine, this will almost never bring up a DDR-themed
hazard.
(This brings up a hazard based off the ref's current music.)
21 - Items
(HC's).
I
didn't like this set much until the November '02 revamp. Now, here it
is
in the Grab Bag.
22 - Arena
Change (HC's).
Will it be a good arena? Or a bad one? Or an outrageously strange one?
(!F)
23 - Donkey
Kong.
From the arcade game all the way through the SNES trilogy and the N64
game,
we've got all the bases covered.
24 - One Piece.
Carter's
One Piece hazards! Are YOU going to become the King of Pirates?!
W. WARGH! (1d1)
We all love WARGH, the
vocabulary-challenged white mage of the Six Warriors. So she gets her
own
hazard set.
1 - WARGH. Flip a
coin. If heads, all fighters recover one-third of their max HP (or 333
HP, whichever is less). If tails, one random fighter (alive or KO'ed)
is restored to full HP and has all status ailments cleared under the
same rules as Restore.
X. The
Beer Set (1d1)
If you've ever read the
OldSkooled cast page, you know about the giant beer. Imagine its
potency
if it were used as a weapon in a single-hazard set...!
1 - The Giant Beer From
OldSkooled. Lands on a random fighter, causing 50 HP damage.
Y. Other
The Master List
(1d2267)
This is all the hazards
(except the Super Special Set) crammed into one handy location. This is
the ultimate unpredictable set!
666 - Hazard #666 - A ref bomb is
spawned. No questions asked. (!F)
1000 - Player's Choice. Yay, hazard
#1000! Pick a random combatant; s/he gets to pick a SPECIFIC hazard (as
long as it's on the Master List somewhere). The hazard goes off
UNFOCUSED.
1337 - Hazard 1337 - All
fighters are l33t! Recover 13 HP and 37 MP.
2000 - Y2K - zomg it's y2k. The
RCP now thinks it's 100 years in the past, but there's no other effect
on battle... OR IS THERE? (!F)
Triple
Trouble! (3d2267)
This spawns THREE
hazards
from the Master
List. If this is summoned and focused by a Hazardeer, they may pick ONE of the
resulting hazards to focus,
but may not focus all three.
Change Job Class (1d???)
All this hazard does
is change one hero's job class. He retains any damage and status he had
before. This can be extremely deadly or extremely helpful, depending
upon
which fighter is picked and what job class comes up. (If your healer
becomes a zombie, you could be screwed.) You CANNOT receive hazard-only
or boss-only jobs via job change hazard... at least not yet. >.>
In addition, all EXP earnings will still go towards the job class you
joined as, so don't worry about being screwed out of EXP that way.
Super Special Hazard
Set (?d?)
This is usually a
fairly
small hazard set. This set can change at any time, so it'd be kinda
pointless
to post a list here, though often past Super Special sets will show up
under Special Hazard Sets. The current Super
Special Hazard
Set is a hazard set based on National Football League teams.
Item Script (?d?)
HC's item script
includes
items like Homing Bombs, Chain Chomps, and a Concrete Donkey, but it
also
has more subtle items like a slut machine (note the typo), a #2 pencil,
Diskmaster's Wal-Mart badge, and UDX's rear end (don't ask). These
items
have no set functions; the only way to find out what they do is to pick
'em up and let 'em rip! Some of these items (like Tungsten and A
Sorcerer
A Demon And Emeralds) are also in the mainstream hazard sets.
Call Script (?d?)
HC's ever-growing call
script is also a hazard set! The character summoned will do something;
what exactly is up to the ref. It's basically up to the ref, but the
character
won't do anything outside his/her power. If s/he has a hazard in
another
set, you may want to expect that! The call script includes well-known
characters
like video game characters and anime characters, even some real people,
as
well
as some obscure creations like webcomic characters, my own creations,
and
GeoSatan (because GeoCities is evil!).
Guest Hazards
Other people (notably
Canadian Yosheh, Neo-Kamek and Incardine) have hazards too. If this
comes
up, expect something from them. I have their hazards, so I can roll for
them even if they're not here. In addition, some of the Special Hazard
Sets (Retarded Memes, the One
Piece set, the Zelda set, and the Guilty Gear XX set) can
come up from here.
Ref's Choice
When this comes up, the
ref does whatever he wants. He may make things harder on the heroes if
they're winning soundly, help them out if they're losing badly, cancel
special conditions that could pose problems, and so on. If he doesn't
feel like influencing anything, the ref will usually dip into the Grab Bag.
The ref rolls a random
hazard... and it usually doesn't come from any of these sets. These
hazards will not come up often during regular play; most of these are
submitted hazard sets I really liked, and/or former Super Special
Hazard Sets.
A. H Cuz/TD Mak
In-Jokes (1d22)
An
old Super Special set. Most of these are family in-jokes that are only
really understood by my sister (who used to use the handle "TD Mak"
online) and myself. That's not to say they're all complete in-jokes,
though.
1 - Nyosey - A random fighter is
poked in the nose! S/he goes MIA for 21 ticks trying to exact revenge.
(!J)
2 - ENERENERENERGY! - One
randomly-chosen player becomes an energy-crazed Queen Beryl actalike.
Pick three random targets. The Beryl player gets indefinite Regen,
drawing energy from the target players' Seizures. (!T)
3 - You have to Go Yankees - H
Cuz's Yankees hat is placed on one fighter's head. S/he receives five
random status boosts. (!J)
4 - The Baseball Game Gone Chaotic
- Sailor Jupiter comes through, chased by Kamek, Beavis, Bill Clinton,
and
various other characters. They trample the combatants for 18 HP damage
each. (!J)
5 - You must be Jennifer -
"Jennifer"? Random fighter becomes confused and mute, both for 31 ticks.
6 - It's 5:00 and you're still in your
pajamas - Uh-oh, HC's sleep schedule is contagious! Flip a coin
for each fighter, falls asleep if heads. If HC actually is still in
his pajamas (and he usually is), ALL fighters fall asleep.
7 - Stop. Pay toll. - Flip a
coin for each fighter. If heads, fighter requires an MP toll to
attack... that is, they become a Scarecrow for 31 ticks. But you're
immune if you have EZpass! :D (!J)
8 - Kurei: I need new friends... ;_;
- Mokuren enters the arena and attacks everyone with his vine
tentacles. Deal 15 HP damage and if a coin flip yields heads, add
paralysis for 41 ticks. Wood-elemental.
9 - You're watching ANOTHER
crack-induced Flash video?! - Three random fighters recover 100
HP but receive two random status ailments.
10 - Cheaters Never Win - The
next fighter to attempt an illegal technique is hit with Bad Breath
(auto-poison, blind, paralysis, confusion, and silence for 31 ticks). Blue Mages do NOT learn this
technique from this hazard. (!T)
11 - Beryl's Lever - Queen
Beryl pulls a lever and a random fighter falls into a trapdoor.
(Sneeze) (!J)
12 - Osama: You die now! - The
last fighter to move is KO'ed by Osama. (!T)
13 - Magnet Man - Any fighters
with Metal status are stuck to Magnet Man, along with a lamppost, a
car, several trumpets, and Metal Man. Stop until Metal wears off. (!T)
14 - Barney Chainsaw Massacre -
Barney runs through the arena chased by a psycho with a chainsaw! Flip
2 coins for each fighter. If both tails, miss; if both heads, instant
KO; if one of each, 40 damage.
15 - Pokémon Codes -
Mack Truck, the hidden Pokémon, plows through the arena. A
random fighter is reduced to 1 HP. (!J)
16 - Sailor Moon K - TD and I
were big fans of Kamek's fanfic long before NK ever came around these
parts. Spawn a hazard from NK's Sailor Moon K set.
17 - Video Game Music - Someone
-- (exactly who depends on the ref's music) is "coming to eat you", and
performs kind of a Call Script-style hazard.
18 - Lord of the Flies - A
talking pig's head is added to the arena floor. It taunts you and
laughs at you, but you can pick it up and use it on an enemy for 50 HP
damage and a random status ailment. (1 use)
19 - "So a plinth is like a base?"
"All your plinth are--" "Don't you dare finish that." - No
player may utter the word "base". It is now a "plinth" instead! :O (!F)
(!T)
20 - "WE MUST PROTECT THIS HOUSE!!!11"
- Whenever someone says the word "house", some weird guy screams "WE
MUST PROTECT THIS HOUSE!!" and reduces that person's HP by half. (!F)
21 - What a drag - Shikamaru
(from Naruto) joins the heroes as a Ninja.
However, all he'll do is sit there and complain. (!F) (!T)
22 - THE DOOOOOOM PHANTOM!! -
The Wiseman from Sailor Moon R joins the bosses as an X-Black Mage... but he'll just spend his turns
roaming his hands over his crystal ball and going on about THE DOOM
PHANTOM and WICKED LADY. (!F) (!T)
B. Dark Pen Hazards
(1d15)
An
old Super Special set, made by Paranoid Cheese Sandwich. These hazards
are based on the... uh... oddities of one of our old chatgoers, Dark
Pen.
1 - I am NOT DARK PEN - One random combatant is NOT actually
him/herself. Things targeting that combatant are, therefore, NOT
targeting that combatant. That target may redirect the next
attack/hazard that is thrown at him/her.
2 - *spam* www.darkpencomix.cjb.net
*spam* - Nobody likes a spammer. Sadly, this hazard is obsolete,
so reroll.
3 - Second of all, my mother is a
hermaphrodite - Whenever someone does the same action twice
in a row, they become a hermaphrodite the second time, and become
Embarrassed.
4 - i r so 1337 - A random
fighter regains 13 MP, and another random target regains 37 HP.
5 - I know the circumference of
Rinoa's breasts - Suuuure you do.... Until the next hazard, no
one may take an action until they PM the ref and show that they know
the circumference of Rinoa's breasts.
6 - You're ignorant!!!!!!!!!!1
- The combatant with the most skills known becomes ignorant and loses
one randomly chosen skill for this fight. (!F)
7 - All the Final Fantasy games take
place in the same world! - No they don't, they're all separate
worlds. Prove the point by spawning two Final Fantasy
hazards. If both hazards are from the same game, spawn two more.
Continue until you get two that are from different games. (Generic job
class hazards such as "Black Mage" can count as either FF5 or FFT.)
8 - I am a vibrating plushie. Women
use me. - A Vibrating Dark Pen Plushie is added to the arena
floor. He wants women to use it, but nobody wants to go near it. First
person to mention Jes is horrified by the sight of Jes using the
plushie, and loses their will to live. Lose all status boosts, add 2
status ailments plus Undead and Embarrassment. (!F)
9 - That annoying "transform" script
- Any player may change to a class of their choosing, but it will be
Level -5 regardless of the player's actual level in that job. They must
also change genders if they choose to switch.
10 - fool - this is not the
hazard. fool. reroll the hazard. fool. Dark Pen loves to call people
"fool", doesn't he? fool.
11 - You be idlin' man! - DP
loves to idle. Three combatants are stopped for 31 ticks.
12 - STOP STALKING THE NPCS -
But I have to make FFVIII fun somehow! One random target has to stalk
another random target, and Mimic their actions (get the Mimic skill if
you don't already have it, natch).
13 - Blitzball is fun!!!!! -
Maybe to you. The arena is flooded. The last person to swim to the
surface passes out (Stop) for 41 ticks. (!F)
14 - Online relationships are hardly
REAL - Fuck you DP. To prove DP wrong, the ref starts an online
relationship right now, but not a very good one. The ref chooses one
combatant to become another combatant's bitch; the latter combatant's
actions are decided by his/her "lover" for 41 ticks.
15 - [Bosses History] vs. Evil Blah,
Rematch - DP says the zeeky words, and blows up the arena. Since
randomly-spawned ref bombs suck monkey balls, spawn an arena change. (!F)
C. Gourmet Race Hazards (1d66)
An old Super Special set, this one by
Ben-San (though a couple items were added by TIASIAN or myself); these
items still show up as random items and the like. There are two rules
for this set: they have to be food items and they have to be from video
games. Items marked "useful for cooking" may be mixed together by any
fighter who holds two such items (regardless of whether that fighter
can use Mix or not).
1 - Maxim Tomato (Kirby): A
Popstar favorite. Plump, juicy, and restores 50 HP! (1 use, IU OK)
2 - Spicy Chicken (Kirby):
At's-a one spicy meatball! This hot property increases the power of
fire-elemental attacks by 50% for 31 ticks. ([IU])
3 - Lollipop (Kirby): Not just
for the doctor's office anymore. Gives the eater a 15-point Aura. (1
use, IU OK)
4 - Mint Leaf (Kirby):
Preferred snack of cool customers. The eater may go Airborne and stay
up there as long as he likes until the duration ends. (IU OK, 21 ticks
once used)
5 - Pep Brew (Kirby): Won't
give you wings, but will restore 25 HP. Whee. (1 use, IU OK)
6 - Sugar Cake (Tail Of The Sun):
Can you tell these apart? I can't.. well, whatever it is, it'll give
you +20 to one random stat and -10 to another. Indefinite. (1 use, IU
OK)
7 - Salad Roll (River City Ransom):
Cheap sushi roll. Recover 5 HP. Yay. (1 use, IU OK)
8 - Tuna Roll (River City Ransom):
Less-cheap sushi roll. Recover 15 HP. (1 use, IU OK)
9 - Shrimp Roll (River City Ransom):
A good sushi roll. Recover 25 HP. (1 use, IU OK)
10 - Mixed Roll (River City Ransom):
Top-notch.. for mall sushi. Recover 40 HP. (1 use, IU OK)
11 - Merv Burger (River City Ransom):
AKA "The Cheap 'N' Greasy". Eater gets a burger-fueled Atk Up for 41
ticks. (1 use, IU OK)
12 - Cheese Merv (River City Ransom):
Less cheap, more grease. Cheesy MAtk Up goodness for 41 ticks. (1 use,
IU OK)
13 - Fish Merv (River City Ransom):
Does anyone order this? Evade Up for 41 ticks. (1 use, IU OK)
14 - Mondo Merv (River City Ransom):
More meat for your money. Defense Up for 41 ticks. (1 use, IU OK)
15 - Merv Fries (River City Ransom):
I hear they're flavored with beef. MDef Up for 41 ticks. (1 use, IU OK)
16 - Smile (River City Ransom):
Free! Alex blushed. *^_^* ([IU])
17 - Sea Urchin (Persona 2): A
real man's sushi. MAtk Up and MDef Up for 21 ticks. (1 use, IU OK)
18 - Salmon Roe (Persona 2): If
you don't know what roe is, don't ask. Atk Up and Def Up for 21 ticks.
(1 use, IU OK)
19 - Revolver (Persona 2): A
drink, not a gun. Acc Up and Evade Up for 41 ticks, but Atk Down for
the same duration. (1 use, IU OK)
20 - Bullet Core (Persona 2):
Another Parabellum specialty drink. Atk Up and Def Up for 41 ticks, but
Acc Down for the same duration. (1 use, IU OK)
21 - Super Mushroom (Super Mario
Bros.): Mushroom Kingdom favorite. Is this cannibalism? Gain
three random stat boosts. ([IU])
22 - Poison Mushroom (Super Mario
Bros.): Live and learn, kids.. a random fighter receives three
random ailments. ([IU]) (!J)
23 - Dried Meat (Final Fantasy 6):
Scarf it down to recover 50 HP (IU OK), OR give it to an enemy who
joined while the fight was in progress (due to a hazard or summoning)
to send him MIA for 31 ticks (ignore Safeguard). It can't be used to
send an enemy MIA if that would leave no enemies on the battlefield. (1
use)
24 - Peanut Cheese Bar (Earthbound):
Great for snacking. Recover 75 HP with this taste treat, but
peanut-butter mouth Mutes you for 21 ticks. (1 use, IU OK)
25 - Cup of Lifenoodles (Earthbound):
Revives a dead ally. However, this takes an extra round to use. (Ever
try force-feeding a corpse noodles?) (1 use)
26 - Brain Food Lunch (Earthbound):
Eating this gives you full HP/MP recovery.. but it's so huge and
delicious that it takes an extra round to scarf down. (1 use, IU OK)
27 - YOUR FAVORITE FOOD (Earthbound):
Quick, everyone name your favorite food! The first person to do so sets
what this item is. For him it will heal all HP; for anyone else it will
heal 25. Anyone naming this food "Poopy", "Brains", or "JESUS" will be
laughed at and forced to eat it, yielding the HP recovery immediately
but also causing Embarrassment. (1 use, IU OK)
28 - Cheese (SotN): Delicious
cheese. Recover 15 HP. (1 use, IU OK)
29 - Ham and Eggs (SotN):
Increases cholesterol. Recover 25 HP. (1 use, IU OK)
30 - Pot Roast (SotN):
Castlevania Pot Roast, just like Mom used to break out of the walls.
Recover 50 HP. (1 use, IU OK)
31 - Peanuts (SotN): Flip it up
and catch it in your mouth! Recovers 50 HP, but requires a successful
attack roll against yourself to use; if you miss, the Peanut lands on
the floor and can be grabbed by someone else. (1 use, IU OK)
32 - Parfait (SotN): With
whipped cream. Recover 40 HP, but an ice cream headache gives you Atk
Down for 21 ticks. If left uneaten for 21 ticks, the parfait melts into
gooey nastiness. (1 use, IU OK)
33 - Rotten Meal (SotN): That
doesn't smell good.. a random fighter eats it anyway and gets Poisoned
for his trouble. ([IU])
34 - Sushi (SotN): Tori, Ebi,
Tamago.. well, actually, none of those are in this set. Instead, it may
be eaten from three times; each time it has the effect of a
randomly-chosen sushi type. (3 uses, IU OK)
35 - Cinnamon Jelly Bean (A Boy And
His Blob): CINNAMON = BLOWTORCH! The blowtorch can be used 4
times and deals 20d3 fire-elemental damage, just like a fire flower. (4
uses)
36 - Vanilla Jelly Bean (A Boy And His
Blob): VANILLA = UMBRELLA! The umbrella protects you from
Airborne attacks. ([IU])
37 - Tangerine Jelly Bean (A Boy And
His Blob): TANGERINE = TRAMPOLINE! The trampoline goes on the
arena floor and allows any fighter to Multijump at no MP cost. ([IU])
38 - Root Beer Jelly Bean (A Boy And
His Blob): ROOT BEER = ROCKET! Ride the rocket to deal 15d5
damage to one enemy, but go MIA for 21 ticks as you rocket into the
distance. ([IU])
39 - Heal Berry (Wild Arms):
Recover 30 HP. It tastes good, too. (1 use, IU OK)
40 - Potion Berry (Wild Arms):
Recover 50 HP. Yay! (1 use, IU OK)
41 - Mini Carrot (Wild Arms):
Recover 20 MP and your recommended daily allowance of Vitamin A. (1
use, IU OK)
42 - Full Carrot (Wild Arms):
Recover 50 MP with a crunchy veggie treat. (1 use, IU OK)
43 - Roast Pork (Metal Slug):
Recover full HP. Unfortunately, the weight you put on will Slow you for
41 ticks. (1 use, IU OK)
44 - Green Cherry (Final Fantasy):
Recover from Imp or Tiny status. Unlike most foods, this can be used on
another character. (1 use, IU OK)
45 - Gysahl Greens (Final Fantasy):
Recover from Berserk or Confused status. Unlike most foods, this can be
used on another character. (1 use, IU OK)
46 - Dead Pepper (Final Fantasy IX):
Being buried for untold ages really brings out the flavor! It's so
spicy that it drives you Berserk for 31 ticks (IU OK). Alternatively,
you can use it on an enemy for 30 HP damage. (1 use)
47 - Paopu Fruit (Kingdom Hearts):
Aww, how cute.. whoever eats this has his destiny intertwined with that
of a random fighter. If one is healed, damaged, etc., the same result
is applied to the other one. If a condition cannot be applied to both,
it is applied to neither (e.g. if one is Safeguarded and the other is
hit with Poison, neither is affected.) (1 use, IU OK)
48 - Power Berry (Harvest Moon):
These things are in the darnedest places.. anyway, increase your max HP
by 20 and recover 20 HP. (1 use, IU OK)
49 - Egg (Harvest Moon): Just a
raw egg. A favorite of wrestlers. Recover 5 HP. This may be useful for
cooking.. (1 use, IU OK)
50 - Flour (Harvest Moon):
Yeah, just flour. Not too tasty, but if you throw it in someone's eyes
they will be Blinded for 15 ticks. This may be useful for cooking.. (1
use, IU OK)
51 - Milk (Harvest Moon): Got..
yeah, you know. Builds healthy bones and recovers 15 HP. This may be
useful for cooking.. (1 use, IU OK)
52 - Honey (Harvest Moon):
Comes from a rare kind of bee! Well, whatever.. The sugar rush yields
Evade Up for 31 ticks. This may be useful for cooking.. (1 use, IU OK)
53 - Very Berry (Harvest Moon):
A favorite of the Harvest Goddess. Has a 50% chance of curing all
status ailments. This may be useful for cooking.. (1 use, IU OK)
54 - Fried Andromeda (Super Robot
Wars): A favorite among tourists to Andromeda. Recover 25 MP. (1
use, IU OK)
55 - Shisu (Breath Of Fire 3):
Made from mackerel, vinegar, horseradish, and shaly seeds. The great
flavor gives 1-3 random status boosts. (1 use, IU OK)
56 - Lucky Sandwich (Earthbound):
Recovers a random amount of HP and MP between 1 and the amount required
for full recovery. It also has a 50% chance of giving ??? status,
either good or bad. (1 use, IU OK)
57 - Skip Sandwich (Earthbound):
Talk about fast food.. the eater gets Haste for 41 ticks. (1 use, IU OK)
58 - Skip Sandwich DX (Earthbound):
Bigger, stronger, faster, harder; an improved Skip Sandwich. The eater
and all allies receive Haste for 41 ticks. (1 use, IU OK)
59 - Lunch Rush (Marvel Vs. Capcom 2):
GOHAN DESU YO! For each food item on the arena floor, a random
combatant takes 1d30 damage as s/he is trampled by hungry but cute
Servbots. Also, each combatant holding a food item takes 1d30 damage
per food item held. All food items, either on the floor or held, are
taken away by the Servbots in their mad rush to consume. ([IU])
60 - HERB (Dragon Warrior):
Fortune smiles upon thee! Thou hast found the good stuff! Consume this
to restore all your HP, but the munchies will give you Atk Down and Acc
Down until you eat another food item. (1 use, IU OK)
61 - MEEEEEEEAT! (One Piece Grand
Battle 2): Luffy's favorite food will energize you big time!
Chow down on some meat to restore 30 HP and 20 MP! (1 use, IU OK)
62 - Soft Cheese (Dragon Quest VIII):
One of Munchie's favorites. Soft enough to melt in a mouse's mouth.
Softens all enemies (Defense Down). (1 use)
63 - Hard Cheese (Dragon Quest VIII):
One of Munchie's favorites. Hard, dried cheese. Defense Up to all
allies. (1 use)
64 - Highly-Strung Cheese (Dragon
Quest VIII): One of Munchie's favorites. A tension-raising
cheese which gives all allies one level of charge. (1 use)
65 - Mint Gum (Disgaea):
Recovers 20 HP, then becomes an ABC Gum (stands for Already Been
Chewed) which recovers 5 HP. (1 use, IU OK)
66 - Unopened Drink (Disgaea):
Recovers 20 MP, then becomes an Opened Drink which recovers 5 MP. (1
use, IU OK)
D. Paper Mario Badges (1d30)
An old Super Special set, badges
from Paper Mario: The Thousand-Year Door. These
items can still show up as random items in Item Boxes and the like.
1 - All Or Nothing - Physical
accuracy decreases to 75% (roll 1d100 after a hit), but power increases
by 1.5. ([IU])
2 - Close Call - Gives you a
40% chance to dodge ANY attack when in critical. ([IU])
3 - Defend Plus - Increases
Defense and Magic Defense by 20%. ([IU])
4 - Double Dip - Allows you to
use two items in a turn, for a 5 MP cost. ([IU])
5 - Feeling Fine - Prevents you
from being paralyzed, poisoned, confused, blinded, or silenced. ([IU])
6 - Flower Saver - Your moves
cost 25% less MP than normal. ([IU])
7 - FP Drain - Attacks deal 75%
as much damage. Half damage is absorbed as MP. ([IU])
8 - FP Plus - Increases MP and
max MP by 20%. ([IU])
9 - Happy Flower - Recover 1/10
of max MP at the end of each turn. ([IU])
10 - Happy Heart - Recover 1/10
of max HP at the end of each turn. ([IU])
11 - HP Drain - Attacks deal
75% as much damage. Half damage is absorbed as HP. ([IU])
12 - HP Plus - Increases HP and
max HP by 20%. ([IU])
13 - Jumpman - Adds the Jump,
Mid Jump and High Jump abilities, as well as the Lancer support skill,
but prevents you from using regular physical attacks. ([IU])
14 - Last Stand - Take half as
much damage when in critical. ([IU])
15 - Lucky Day - Gives a 20%
chance to dodge ANY attack. ([IU])
16 - Mega Rush - Doubles damage
if you have 1 HP left. ([IU])
17 - Multibounce - Gives the
Jump and Multibounce abilities. Multibounce is just Shockwave in a
funny hat. >:O ([IU])
18 - P-Down D-Up - Lowers Atk
and MAtk by 10%, and raises Def and MDef by 30%. ([IU])
19 - P-Up D-Down - Lowers Def
and MDef by 10%, and raises Atk and MAtk by 30%. ([IU])
20 - Peekaboo - Reveals enemy
HP, if hidden. ([IU])
21 - Piercing Blow - Costs 7
MP. Deals physical damage ignoring defense (treat as 50 Def). ([IU])
22 - Pity Flower - Recovers
1/10 of max MP when you take damage. ([IU])
23 - Power Plus - Raises Attack
and Magic Attack by 20%. ([IU])
24 - Power Rush - Raises damage
by 50% when in critical. ([IU])
25 - Pretty Lucky - Gives a 10%
chance to dodge ANY attack. ([IU])
26 - Shrink Stomp - Costs 12
MP. Adds Tiny status with a Jump attack. ([IU])
27 - Sleepy Stomp - Costs 9 MP.
Adds Sleep status with a Jump attack. ([IU])
28 - Soft Stomp - Costs 4 MP.
Adds Defense Down status with a Jump attack. ([IU])
29 - Timing Tutor - Increases
critical hit rate. ([IU])
30 - Zap Tap - When hit with a
physical attack, auto-counter for 15 damage (if target is metal, 25
damage). Lightning-elemental. ([IU])
E. Retarded Internet Memes (1d115)
An old Super Special set,
and probably the largest one ever with over nine thousand over
100 hazards.
Ashton
made this set, which includes Internet memes new and old, from 4chan
and from YTMND. I haven't even heard of some of these, but maybe you
have. Note that (random item) denotes item script items only.
1 - All Your Base Are Belong to
Us - You have no chance to survive make your time. Someone set
up a random fighter the bomb, which goes off during their next turn for
75 damage, unless they spend the entire turn (both actions, if Quick'd;
can do it even while paralyzed/confused/etc.) 'taking off every zig'.
For great justice.
2 - WRYYYYYYYYYYYYYYYYYYYY -
MUDAMUDAMUDAMUDAMUDAMUDAMUDAMUDA! The World stops time for the last
fighter to move... just long enough for Dio Brando to toss an entire
cutlery set at them, followed by a steamroller falling from the sky.
300 damage, ignoring critical.
3 - (Whoever) Ate My Balls -
Balls balls balls. All items in play are renamed "Balls", but retain
their original effects... if you're willing to use them. (!F) (!T)
4 - LEEROYYYYYYY JENNNNKINS -
If any one team is better-off than the other, someone crashes the
party, intent on screwing them totally, regardless of alignment. Least
they ain't chicken. If this hazard is focused, it targets the focusing
team. If neither side has a clear advantage, reroll. (F...?) (!T)
5 - Chuck Norris Facts - Did
you know that Chuck Norris's tears can cure cancer? Too bad they have
never cried. Ever. (!F) (!T)
6 - Conan O'Brien - Flip a
coin. If heads, Conan....MAKES POPCORN. It lands on the arena floor and
heals 15 HP when used. If tails, Conan is...AN ALLIGATOR and bites the
last fighter to move for 30 damage.
7 - What is Love? - Three call
script characters all do the Roxbury headnod as their car runs over all
fighters for 28 damage and grants Invincibility to a random target for
5 ticks. Baby don't hurt me, don't hurt me, no mo'.
8 - Nigga Stole My Bike - And
it looks like he stole your (random item), too, and gave it to the
bosses! Sucks to be you. (!F) (!T)
9 - The Picard Song - The last
fighter to use an emoticon is CAP-TAIN JEAN-LUC PI-CARD OF THE U-S-S
EN-TER-PRISE. This doesn't do much, though, other than changing the
ref's music. And the ref doesn't have this music, so nothing happens.
(!F) (!T)
10 - Snakes on a Plane - Looks
like we got some motherfucking snakes on this motherfucking plane! Add
two Snakes to each team. (!T)
11 - Gay Fuel - RENDERS HUMOR
OBSOLETE. Two random fighters Get Fired Up on Gay Fuel and get
permanent Steroids status. (!F)
12 - Punch the Keys, For God's Sake!
- You're not the man any more, dog! Spawn another Retarded Internet
Meme hazard, and reverse its effects. (!F)
13 - Willy Wonka's an Asshole -
Someone stole fizzy lifting drinks. And they bumped into the ceiling
which now has to be washed and sterilized, so the battle gets
refbombed! You lose! Good day, sir! (!F) (!T)
14 - DO NOT WANT - The next
fighter to use a reaction skill that would prevent or soften an attack
(Runic, Cover, Block, or so forth) must first exclaim DO NOT WANT.
NOOOOOOOOOOOO! (!F) (!T)
15 - Professor X has One Weakness
- The boss has one weakness... LOL STAIRS. Too bad there's none in the
arena. (!F) (!T)
16 - Mr. T - Mr. T pities the
foo that uses emoticons! The last fighter to use one gets thrown
helluva far. MIA for 20 ticks. (!T)
17 - O RLY? - YA RLY! NO WAI!
(!F, srsly) (!T)
18 - NO U - The next fighter to
get targetted by an attack, wild surge, or hazard gets the option to
redirect it to another random fighter by shouting "NO U". If it targets
the same fighter again, YOU LOSE! GOOD DAY SIR. (!T)
19 - TPIR/Failure.wav - The
next person to emote - as in, use /me, not use an emoticon - fails at
life. Instant KO. (!F) (!T)
20 - Milhouse is not a meme - But
"Milhouse is not a meme" is a meme! A random fighter gets confused
trying to figure that out, and in the meantime, another Retarded
Net Meme hazard is spawned.
21 - lol, internet - THE
INTERNET IS SERIOUS BUSINESS. Until the next hazard, anyone who says
lol, rofl, or in any way denotes happiness or pleasure gets kneecapped
by a Thwomp for 40 damage ignoring critical. (!F)
22 - Scientology - Tom Cruise
is busy killing Oprah, but that doesn't stop the Scientologists!
Xenu-Yasha is appalled by a random fighter's thetan count, and whacks
him with the MESTusaiga for 50 damage and Stop.
23 - IT'S A TRAP! - If there
are any male combatants masquerading under female nicks in the battle,
Admiral Ackbar announces that IT'S A TRAP, causing floods of Bridget
clones to assault them for an Instant KO (!T). If all players are under
appropriate-gendered nicks, a random item falls to the arena floor...
BUT IT'S A TRAP! (!F)
24 - Facial Expressions - None
of the combatants changes facial expressions for 9999 ticks. What this
amounts to is dispelling all status effects, doing appropriate Seizure
damage... and heaven help you if someone has Time Bomb. (!T)
25 - The Burger King - If
anyone has items, the Burger King steals one from a random fighter. He
also steals something more important... their innocence. :O WHERE IS
YOUR GOD NOW!??!?!?!1111
26 - Sonic Says... - If someone
tries to touch you in a place or a way that makes you feel
uncomfortable, THAT'S NO GOOD! Until the next hazard, all offensive
actions are punishable by penalty. (!F) (!T)
27 - I'm in ur base, killin ur doodz
- ONOES! I'm in ur arenas, spawnin ur widl sruges! Five of them, to be
exact. (!F)
28 - Hamster Dance - DEEDA DEE
DA DOO DOO DEE DA DEE DA DEEDLE DOOOOOOOOO! The Hamster Dance music
drives the last fighter to use the word 'what' insane, causing
incurable Confusion, Berserk, and Seizure. (!F) (!T)
29 - Roflcopter - My roflcopter
goes soi soi soi soi soi tche tche tche tche tche tche soi soi soi and
shoots lasers at the arena, dealing 35 damage to all fighters.
30 - SPOILERS - Flip a coin. If
heads, SNAPE KILLS DUMBLEDORE and the battle continues normally. If
tails, AERIS DIES and also LADIES and DYKE SPIES. Two female White Mages join the heroes, but two
female X-Ninjas join the bosses (!F)! (!T)
31 - Animutations - Thanks to
people in Japan who think they can write English lyrics, Colin Mochrie
has a new lease on life! Flip a coin. If heads, two random heroes DRINK
RITALIN and get Haste and Quick status. If tails, one random boss
regains 100 HP and gets two status ailments (a-la the old Flash Video skill).
32 - DO A BARREL ROLL! - Fox
gets harrassed by Peppy to DO A MOTHERFUCKING BARREL ROLL ALREADY and
finally just launches barrels (SSBM Item 2) at
three random fighters, allowing repeats.
33 - RIIIIIIIIIIIIIDDDDDDGGGGEEEE
RACERRRRRRRRRRRRRRRRRR - A giant enemy crab joins the bosses
with innate Invincibility. However, you can FLIP IT ON ITS BACK AND
ATTACK ITS WEAKPOINT FOR MASSIVE DAMAGE. Alternately, you can pay five
hundred and ninety-nine US dollars (read: EXP) and have the hazard
nulled. (!F) (!T)
34 - Rule 34 - There is porn of
it. NO EXCEPTIONS. The heroes find a box filled with explicit images of
a random call script character doing lewd things with a (random item).
Effect is determined by character and item chosen. (!F) (!T)
35 - FUCKING FURRIES - If more
than one of the channel's self-professed furries are in the battle,
4Chan /b/ erupts all over the
arena. Spawn a refbomb (!T). If only one of them is in the battle, spawn Really Evil Hazard #100 (A Sorcerer, A Demon, And
Emeralds). If neither is in the battle, reroll. Fucking furries. (!F)
36 - Cillit Bang - Hi, Barry
Scott here, asking if you have problems with LIMESCALE, RUST, or GROUND
IN DIRT. Limescale, Rust, and Ground-in Dirt join the bosses as
Travelers, but a bottle of Cillit Bang drops onto the arena floor. You
know what to do. (!F) (!T)
37 - Made of Win and Good -
THIS IS A (RANDOM ITEM). IT IS MADE OF (RANDOM ITEM) AND (RANDOM ITEM).
And drops to the arena floor.
38 - NINE THOUSAND - Vegeta
uses Study on a random boss. If any of the boss's stats is over NINE
THOUSAAAAAAAAAAAAAND, Vegeta smashes his scouter and nothing else
happens. If not, he casts Ultima on ALL combatants. Assume 75 MAtk.
39 - how u mine 4 fish - See Bosses History hazard #45 (Who's Runic?). (!F)
40 - Who is driving? - OH MY
GOD BEAR IS DRIVING HOW CAN THIS BE!!! A car full of midgets(!) runs
over a random hero for 28 damage, and Tom Cruise kills Oprah. Hasta
lasagna, don't get any on ya!
41 - NEDM - Nothing justifies
getting free EXP. Not even Doom Music. For the rest of the battle, all
whoring hazards are nullified. (!F) (!T)
42 - Life, the Universe and Everything
- The GameFAQs board, not the Douglas Adams McGuffin. Flip a coin. If
heads, a random LUEser spawns a LUEshi, who asks the next fighter to
move 'y helo thar buttsechs?', causing two status ailments plus
Embarrassment. If tails, the LUEser and a random fighter get LUEcided,
and are sneezed. (!F) (!T)
43 - OBJECTION! - The next
hazard or surge spawned doesn't happen, and PHOENIX HAS THE EVIDENCE TO
PROVE IT!!!!1111eleven (!F) (!T)
44 - C-C-C-Combo Breaker!! -
The judge just played a Copycat law! The next time two fighters perform
the same action in a row (or one fighter does the same thing twice),
they get C-C-C-Combo broken for 45 damage, Defense Down, and Stop. (!F)
45 - Highly Offensive - I'VE
BEEN MAKING HAZARDS FOR THREE MONTHS AND I FIND THIS TOPIC HIGHLY
OFFENSIVE. Reroll. (!F)
46 - *tree* - Forced memes are
-fun-! Spawn two more Retarded Internet Memes and
focus them, if possible, against the heroes. (!F) (!T)
47 - Unholy Trinity of Shock Sites
- Roll 1d3. On a 1, a random fighter gets goatse'd for 50 damage,
ignoring critical. On a 2, spawn a Tub(girl) O'Troopa hazard (NK's
sets), but tack on seizure to any damage inflicted, ignoring safeguard.
On a 3, the arena Jumbotron has a special on 2 girls and 1 cup, and a
refbomb is spawned
as everyone present claws their eyes out (!T). (!F)
48 - RATE MY HAZARD - The ref
chooses a random unit, rolls a random skill from that unit's skillset,
and then rates this hazard that skill/10. If the fighter doesn't use
that move on his next turn, spawn a Triple Trouble
hazard. (!F) (!T)
49 - OLD'D - Someone casts L2
Old a-la FF5, which causes a 20% decrease in ALL the targets' stats!
(!F) (!T)
50 - How about an Eye Test? -
Stare very carefully at the following passage... the quick brown fox
jumped over the lazy doÂà‹Ñ½‰ý÷Ý»Z„Lž‡�«®û^¤h#Û>ê|EÌŽ®ñ�Ï:‚K¤ú%†¨¼’ÝG·¨Õ3
A random fighter falls for the harsh reality of a Screamer flash,
causing Seizure as their heart freaking -stops-.
51 - Bananaphone - RING RING
RING RING RING RING BANANAPHONEEEEE. Proof that children's songs should
never be listened to by adults, ever. Three random fighters become
Confused as they try to make sense of the lyrics, three more become
Berserked as the song gets stuck in their head until the end of time. (!T)
52 - STOP! - HAMMERTIME.
Someone mixes a Stop Materia and a Hammer Time materia, causing MC Hammer to descend upon the
arena, dancing all fighters into 30 damage with his parachute pants. U
CAN'T TOUCH THIS, FOO.
53 - Take On Me - The awesomest
music video of the 1980's becomes the dorkiest fad of the 2000's. Until
the next hazard, all color codes are disabled as the entire battle is
hand-sketched. (!F) (!T)
54 - (RANDOM ITEM) - APPLY
DIRECTLY TO THE FOREHEAD. Deal damage accordingly to the last fighter
to move.
55 - The goggles! - A pair of
goggles drops on the arena floor. Any fighter may use them if a hazard
involves mental trauma (Jes hazards, ASADAE, etc), but... (!F)
56 - Crack-induced Foreign Pop
- Be it Moskau, Dragostea din Tei, or pretty much ANY animutation
song... the overly perky (and potentially flaming) music fills the
arena, drowning out all fighters for 21 ticks. Treat as silence. (!T)
57 - YOUR MOM - <Kafei>
You do have something about Hitler, right? <Ashton> what.
<Ashton> Hitler is not a net meme <Ashton> YOUR MOM is a
net meme. <- Yup. (!F) (!T)
58 - wakaba Imageboards - Flip
a coin. If heads, a random fighter gets bumped, and gains 100 CT. If
tails, he gets SAGED instead, and is Stopped for 31 ticks.
59 - Negra Cell - Uh oh! Negra
Cell ISSA CHARGIN HIS LAZER. At the next hazard, a random fighter takes
50 damage. If the next hazard is spawned (via Hazard Control, Hazard
Slash, etc.) then OOPS, HE SWALLOWED HIS LAZER. Shoop da woop!
60 - The Spiderman Dance - Uh
oh! Spiderman forgot how he's supposed to shot web, so someone else
does the dance instead and makes the last fighter to move gay!
Confusion for 10 ticks, plus any benefits that being "gay" could
normally confirm (use of perfume and bags, for instance). (!T)
61 - DESU - Spawn NK*Ref Bomb
hazard #14. desu desu desu desu desu desu desu desu desu desu desu desu
desu desu desu desu desu desu desu desu desu desu desu desu desu desu
desu desu desu desu desu desu desu desu desu desu desu desu desu desu
desu desu desu desu desu desu desu desu desu desu desu desu desu desu
desu desu desu desu desu desu desu desu desu desu desu desu desu desu
desu desu desu desu desu desu desu desu desu desu desu desu desu desu
desu desu desu desu desu desu desu desu desu desu desu desu desu desu
desu (!F) (!T)
62 - Pyramid Head -
Personification of the internet's angst, straight out of Silent Hill!
Zomg. Spawn Internet Meme Hazard #21 (lol,
internet) but instead of dealing damage, Pyramid Head will rape the
target until their head explodes, TSS style. Treat as sneeze. (!T)
63 - Flying Spaghetti Monster -
Breaking news - teaching random religion in schools is IN! The ref is
replaced by a flying spaghetti monster, and the first fighter to
worship him (/me worships the FSM, "All hail the FSM", etc) is touched
by His Noodly Appendage, and gets permanent Coin Love status.
64 - Nintendo 64 - OH MY GOD!!!
(Random item)!! THANK YOUUUUUU! A random fighter gets just that for
Christmas.
65 - The /b/eatles - The Happy
Negro, Cockmongler, Pedobear, and DIABEETUS Guy couldn't hold hazards
on their own, but together, they manage... to be another useless
hazard. Spawn another Retarded Internet Meme Hazard,
and double its effects. (!F)
66 - Caturday - SOMEONE GET
THESE FUCKING CATS OFF OF MY INTERNETS. Happycat, Ceiling Cat, Longcat
and
all the rest fall from the sky, slicing up ten random fighters for 10
damage a piece in a rain of claws and teeth.
67 - PARTY HARD - The last
fighter to move PARTIES HARD and gets Haste and Quick, while the next
fighter to move gets a Seizure from watching the two-frame GIF for any
amount of time. PARTY HARD PARTY HARD PARTY HARD. (!F) (!T)
68 - Wikiwikiwiki - There's a
wiki for YTMND, one for GameFAQs boards, one for Wikis... Everyone is
Slowed by server load from people typing twenty pages of what exactly
this hazard is referencing. Also, add MAtk Up as anyone can use a wiki
to start spouting random bullshit like they're smart. Ignore safeguard
and common sense. (!T)
69 - Rape Dollars - The next
fighter to perform a stupid, unwise, or otherwise high-risk action gets
paid by Peter Parker for their wonderful idea... IN RAPE DOLLARS. And
by Rape Dollars, I mean Status Ailments. Five of them, to be exact. (!F)
70 - so i herd u liek mudkips -
And so does the ref! Add ten Mudkip Pokéballs to the arena
floor. When you use them, Mudkip uses Mud-slap on one enemy for 10
earth-elemental damage and Accuracy Down status.
71 - OS-Tan - For some reason,
the anthropomorphic version of a computer's operating system is generic
hentai-bait. A random Operating System joins the heroes as a NetNavi with Chemist secondary. (!T)
72 - BADGER BADGER BADGER -
Flip a coin. If heads, two Super Mushrooms drop to the arena floor (Item hazard 1). If tails, SNAKE! A SNAAAAKE!
...joins the heroes (!F) (!T).
73 - Domo-Kun - Every time you
spawn a wild surge, God kills a hero. Please, think of the heroes. (!F)
(!T)
74 - ZERG RUSH -
kekekekekekekekekekekekeke. 10 Fighters
join the bosses and cannot do anything but Fight. (!F) (!T)
75 - YOU WIN - The next fighter
to KO a unit wins one (1) internets. What does that mean? It means YOUR
MOM! Focus a Retarded Internet Meme hazard on
them. (!F)
76 - The Nintendo Revolution -
Wait, that's not what it's called any more... A Nintendo Wii drops to
the floor. The first person to take a Wii gets one free reroll of the
RCP before the ref forces manual override, but taking a Wii will cause
a wild surge... or is that a Wiild surge? (!F)
77 - The Fresh Prince - The
last fighter to move got in one little boss battle and his mom got
scared, said "you're moving with your auntie and uncle in Bel-Air!"
Sneeze. (!F) (!T)
78 - Captain Planet - EARTH!
FIRE! WIND! WATER! HEART! If the heroes have the ability to use all of
these elements (Heart-Elemental is Navi recovery chips or anything
targeted by appropriate wild surge) then Captain Planet appears, taking
pollution - and one boss's CT - down to zero. If not, reroll. (!F) (!T)
79 - loli haet pizza - Loli
haet item boxes, too! For the rest of the battle, Item Boxes no longer
automatically restock, and require a turn action to refill. (!F) (!T)
80 - MYSPACE DEATH - If the
bosses have steal skills, the next person to be stolen from becomes "an
hero" and is sneezed. If they don't, the next boss to move BROKE an
random hero's LIFE, causing them to shoot themselves repeatedly in the
head for an instant KO. (!F) (!T)
81 - U GON GET RAPED - The next
fighter to move gets warned of just that; The next time that fighter's
party is visibly ahead in the battle, that fighter gets raped - with 4
random status ailments and 50 damage. (!F)
82 - i see what u did thar - O
RLY? Not any more, you don't! Flip a coin. If heads, all fighters are
hidden (Blind and Invisible) until the next hazard. If tails, all
effects of attacks and spells are hidden until the next hazard instead.
(!F) (!T)
83 - >:3 - JESUS CHRIST IT'S
A LION. All fighters have 30 seconds to GET IN THE CAR. Anyone who
doesn't move in time gets eaten by THE LION for an instant KO. Nyoro~n.
>:3 (!F) (!T)
84 - Weeaboo - Did someone just
say "Weeaboo?" 'cause I think I just heard someone say "Weeaboo." The
last fighter to speak (aside from declaring attacks) gets Weeaboo'd,
causing 15 damage and three status ailments.
85 - In before - hazard! On the
next hazard spawned, the first fighter to declare "in before (whatever
the effect of the hazard is)" is immune to that hazard's effects. (!F) (!T)
86 - Itty Bitty Baby, Itty Bitty Boat
- A random hero gets a Twinkie House! It will restore all HP, but
reduces speed by 3 because of massive weight gain. However, an itty
bitty boat sails up to the arena... spawn ATHF
hazard 16. HABEEB IT! (!F)
87 - Copypasta - MMMmmmm. This
is some GOOD copypasta! Copypasta drops to the arena floor. It can be
used to respawn any hazard that has previously gone off.
88 - THIS... IS... SPARTAAAAAAAAAAA
- Our arrows shall blot out the sun! THEN THE ARENA WILL FIGHT IN THE
SHADE! All fighters are blinded, ignoring safeguard and blindness
resistance. Also, the last fighter to move DINES IN HELL, for 300
damage ignoring critical.
89 - House - IT'S NOT LUPUS.
What it is, however, is a random non-Lupus status ailment, and a random
fighter gets it from sleeping around.
90 - SUDDENLY! - (Random
item/random call script character)! (Hundreds/Thousands) of them! (!F) (!T)
91 - FUCK YEAH, SEAKING! -
SEAKING used HORN DRILL! It's a one-hit KO! Flip a coin. If heads, a
random fighter is instantly KO'd. If tails, Seaking destroys the arena
instead (!F) (!T).
92 - LINK MAH BOIIIIIIII -
SQUADALA! We're off! But Link can't wait to bomb some dodongos, so
instead he tosses bombs on five random fighters, dealing 50 damage
each. (Repeats allowed)
93 - This looks shopped - I can
tell from some of the pixels and from seeing quite a few shops in my
time. For any future Retarded Net Meme hazards,
flip a coin. If tails, the hazard is nulled. (!F) (!T)
94 - DSFARGEG - The last
fighter to move was banned for this hazard. Sneeze. (!F) (!T)
95 - Youtube Poop - ALL
TOASTERS TOAST GANON TOAST MAMA LUIGI. Any fighters with Slow, Haste,
or Stop are forced to use them next turn on ALL targets to fuck with
the video (roll 1d3 to decide which). In addition, Link can't wait to
**** some dodongos! (Meme Hazard 92, plus two
random badstats per target) (!F)
96 - INTERNET HATE MACHINE -
Fox News reports on the hacker gang treating the web like a real life
video game! They bomb the battle arena with AIDS and lulz... which is a
corruption of LOL, which stands for laugh out loud, which is what
Anonymous does with a refbomb. Truly epic lulz ensues. (!F) (!T)
97 - Caturday Pt. 2 (lolcats) -
A cheezburger (sic) lands on the arena floor. A unit can has it - that
is to say, pick it up and use it - for 30 HP and MP recovery. But....
98 - THE ONLY WAY TO PLAY, SCRUBS
- What's this?! No items. No hazards. No surges. Final Destination.
SAKURAAAAIIIIIIII! (!F) (!T)
99 - Portal - A moist,
delicious cake appears on the arena floor. BUT IS THE CAKE A LIE?
100 - #100 GET - The first
fighter to respond to this hazard with EPIC THREAD gets 1.00 EXP! :D
Hooray. (!F)
101 - Candlejack - Aw,
Freakazoid, why did you say his name?! The next fighter to move gets
sne (!T)
102 - GTA 4 TRAILER AND 1000 EXP
EXTRAVAGANZA! - Just kidding. Anyone who falls for the hazard -
as well as the last fighter to move - gets Rickrolled, causing Stop for
10 ticks until they figure out what the hell just happened. (!F) (!T)
103 - Tay Zonday - CHOXOLATE
REIHN falls on all fighters! Treat like the NK spell Crapstorm on all
fighters. However, a random fighter is smart enough to move away from
the mic to breathe in, and is thus immune to the hazard's effects!
104 - YOU'RE DOING IT WRONG -
Until the next hazard, swap all fighters' Attack and M. Attack stats!
Why? THEY R DOIN IT RONG LOLZ. (!T)
105 - Underpants Gnomes - 1)
Spawn a wild surge. 2) Spawn another Retarded Net Meme
Hazard. 3) ????????? 4) PROFIT!!!
106 - Slowpoke - HAY GUYZ I
HEARD THERE WAS A BOSS BATTUL TONITE CAN I JOIN? Slowpoke joins the
heroes as a Late Join. Hooray. (!F) (!T)
107 - Weegee - Luigi is CONFIRMED
FOR BRAWL!!111eleven1. And joins the bosses as a Traveler. I would
not let him near my children or my heroes! (!F) (!T)
108 - Pretty Cool - I think
(random call script character) is a pretty cool guy, eh joins teh
heores AND DOESN'T AFRAID OF ANYTHING (!F) (!T)
109 - Epic Fail Guy - -=-
Neo-Kamek
has 49 EXP in Nlurmshr -=-
110 - (Random item)? In MY arena?!
- It's more likely than you think.
111 - FFTA - Hey! The arena is
just like FFTA! This place is great! FUCK
THAT you're goin' home! Marche sends the last fighter to move
back home to be a cripple, causing permanent MIA and Stop. Meanwhile,
the next fighter to move gets Embarrassed from staring at Marche's
buttpants. Stupid sexy Marche. (!F) (!T)
112 - Coloring With Sonic! -
CANDLESNIFFING FUCKFENCE. A random fighter gets a choice: either CLIMB
A WALL OF DICKS (MIA for 31 ticks and Embarassment) or else
KNOBGOBBLING FUCKMINTS, THEY'RE GOING TO BREAK THEIR HEAD and be
sneezed. SHITWAFFLES. (!T)
113 - YOU DIVIDED BY ZERO OSHI--
- Good job, dumbass. Now the entire arena imploded. (!F) (!T)
114 - POST ENDING IN... - The
ref wants to drop an item to the arena floor... but what? The fighters
suggest things, and the first fighter to type a suggestion where the
timestamp ends in a (random 0-9) wins! If the suggestion is not an
actual existing item, keep going until a valid item is named.
115 - X-Box Kid - The best
thing about the call script isn't adding someone to the bosses, it's
showing everyone online that I did. :D (!F) (!T)
F. Guilty Gear XX Hazards (1d56)
This one was made by Darkheart, and I
made a few modifications, and this is the result. Featuring hazards
named after music tracks (two hazards per character), this is an
interesting hazard set which can be called up from "Submitted Sets"
under Guest Hazards.
1 - Keep Yourself Alive II
- Sol wanders into the arena, chooses a random person and crams a
2-liter bottle of Dragon Install Cola into their mouth. 30 ticks of
Haste, Quick and INSTANT ADRENALINE RUSH!!!
2 - Starchaser
- Napalm
Death, motherfuckers. One random mofo, good or bad, gets rocked so hard
their grandma, dead or alive, feels it. Consider them <<<DESTROYED>>>---er,
sneezed.
3 - Holy Orders (Be Just Or Be Dead)
- Ky chooses a random fighter and acts as a striker/meat shield,
absorbing 100 HP of damage before he's toast.
4 - Pillars of the Underworld -
'SACRED EDGE!' 15 damage to five randomly-chosen schmoes. If a name
comes up multiple times, MULTIPLE DAMAGE. Lightning elemental.
5 - Noontide - Sol and Ky have
their EPIC SHOWDOWN OF ULTIMATE DESTINY. Everyone gets caught in a big
mess of fire and lightning for 15d5 damage.
6 - Revelations - Sol and Ky go
off to have THE BIG GAY LOVE, get married and TOSS THE BOUQUET. Whoever
catches it will feel somewhat strange in certain spots, but nothing
else of note happens.
7 - Faith Shall Save Thee - No,
it won't. DRAIN ALL MP FROM ALL FIGHTERS. (!F) (!T)
8 - Blue Water Blue Sky - Oh
look, May dropped her anchor into the arena. Spawn M.U.G.E.N
hazard 71.
9 - Get Out Of My Way - OMFG
WHALE. May uses Great Yamada Attack, and that damn giant whale crashes
through the arena to hit ALL fighters. Flip a coin for each combatant;
if heads, 20 damage, if tails, 40 damage. Water-elemental.
10 - Writhe in Pain - Don't...
touch... THE HAIR. Whoever goes immediately after this hazard decides
to TOUCH THE HAIR, and pays the price. Millia attacks with Lust Shaker
for 5d10 damage.
11 - The Great Empress -
Heehee. One male fighter's dubbed the Queen of the Arena and gets a
tiara, robe, cheesy tribute song and everything. No effect save for
being called Queen (insert name here).
12 - Make Oneself - Time slip!
A random fighter is sent FORWARD THROUGH TIME (MIA for 21)! When s/he
returns, s/he is accompanied by the World's Most Hapless Time Traveler;
Axl Low joins the heroes. (!T)
13 - Dogs On The Run - Axl
shows up, says something vaguely cool, then gets stampeded by a wave of
running dogs being chased by Elmyra. Yes, that Elmyra. Nothing else
happens. =P
14 - The Original - NANI GA
DERU KA NA?! Roll 1d5. If it's anything but a 1, Faust tosses a random
item into the arena. If it's a 1, Faust uses "Na-na-na-nani ga deru ka
na?!" (Super What's Next) and tosses five items!
15 - Take The Pain - Gamble
Attack! The last fighter to move has to pick a number from 1 to 4. Ref
rolls 1d4; if the numbers match, Faust is blown up by an angel thing
and the match proceeds normally. Otherwise, prepare for scalpel sodomy
and reduce HP to 1. If immune to that, 150 damage.
16 - Burly Heart - Potemkin can
really shake things up with his tremendous size. He uses Sliding Head
(the bellyflop) to knock everyone off their feet; set CT to 0. Also,
the last person to move takes 30 earth-elemental damage. (!J) (!F)
17 - Megatona Furioso - OH
FUCK, POTEMKIN BUSTER. Potemkin uses a devastating backbreaker on one
random fighter (physical damage, assume 450 -- yes, 450 -- Atk). If the
target is airborne, make it a Heavenly Potemkin Buster for CRITICAL
damage (and knock them out of the sky).
18 - Suck A Sage - It's Chipp
Zanuff, the speedy ninja Japanese-wannabe with a blade on his arm who
is over-the-drug-problem-no-really! OK, maybe not. He leaves some
sleeping pills in the arena by mistake, and you can feed them to
someone to put them to sleep.
19 - Child of the Wild - Chipp
inflicts a random bad stat on the boss(es) and a random good stat on
the heroes!... then goes off to get high. (!F)
20 - Feel A Fear - Drill
Special! Eddie takes the form of a drill and waits in the ground for
the next hazard. When it rolls around, two random schmoes take 10d4
damage!
21 - Dementia - Zato's body is
decaying, so Eddie needs a new host. The hero with the highest HP
PERCENTAGE is possessed by his/her shadow, and actions are decided by
the ref. If the peep's HP goes to critical, Eddie will leave, but if he
isn't exorcised in 21 ticks, the poor schmuck is KO'ed. (!F) (!T)
22 - Momentary Life - She's
Chesty One-Armed One-Eyed Female Kenshin! And she's a guard-super
WHORE. The next time someone misses a physical attack, Baiken magically
takes the target's place and doles out 40 points of PAIN. (!F)
23 - Ricochet - Sanzu Watashi,
muddafugga! Baiken takes three huge swings at one random battler for a
total of 50 damage.
24 - Liquor Bar & Drunkard
- Pull up a stool and have a beer with Johnny, the Super Pedo Pirate
Pimp King! Johnny offers 50 EXP to the youngest female in play; the
catch is that she has to go on a date with him. If she refuses,
ZORR--er, JOHNNY SPECIAL (3d20 damage)! (!F)
25 - Desert Dust - Johnny
tosses 1d6 coins at one random hero, each worth 5 EXP... if the peep
takes them, he then gets to call a coinflip. If missed, Johnny Mist
Finers 'em right in the face for 20 damage for each coin they took.
IGNORES CRITICAL. (!F)
26 - Babel Nose - "Who ordered
the Special?" Jam Kuradoberi joins the heroes as a striker! She's
brought lunch with her, and can dole out five meals that give the hero
eating 'em 5d5 HP and 5d5 MP back! Once they're gone, she's gone! (!F)
27 - Sticks and Stones - "Who
ordered the Kuradoberi Deluxe Meal?" Jam pops up and forces one peep to
eat her wonderful creation... which inflicts three random stats (good
or bad).
28 - Fuuga - Giant Fans will
save thee! Anji joins the heroes as a non-combatant damage-shield.
Every time a hero would take damage, that hero calls a coinflip. If
they succeed, Anji pops in and blocks the shot completely. He can only
do this 5 times, though... (!F)
29 - Riding The Clouds - One
hero is pulled MIA for 25 ticks, but returns with full HP and MP! (!F)
30 - A Solitude That Asks Nothing In
Return - Venom is one gay guy you don't wanna cheese off... but
he's cheesed anyway, sucks to be you. Dark Angel ahoy! 8 hits, random
schmoes; first hit does 40 damage, second does 35, third does 30, and
so on.
31 - Keeper of the Unknown -
Now that Zato-sama's gone, Venom runs the Assassins' Guild show! If
you'd like, you can try to bribe him with EXP to do some harm to
someone... what he decides is up to him. (!T)
32 - Bloodstained Lineage -
Testament lays out a few Hitomi traps. Next person in line to take
their turn takes 10 damage and goes MIA for 15. Wood-elemental.
33 - In The Arms of Death - ...
and one Nightmare Circular later, four random peeps are Poisoned and
Slowed for 31. (!J) (!T)
34 - Awe of She - Death Archer!
Whoever went last tries to grope Dizzy. Necro is not pleased, so he
traps you in a coffin and pumps you full of plasma shots. 5d10 damage,
holy-elemental, IGNORE CRITICAL. (!J)
35 - Tears Are Forever - GAMMA
RAY! 15d10 damage to whichever random peep decided to piss Necro off.
Holy-elemenal, IGNORES CRITICAL.
36 - Simple Life - ... Why,
it's Bridget, everyone's favorite androgynous little boy! He's got an
erroneus bounty list, which includes the name of one random hero. That
schmoe is captured (MIA), but 31 ticks later Bridget realizes his
mistake and releases his quarry. (!F)
37 - Crash and Burn - Hey, it's
Bridget, the sexually ambiguous habit-wearing bounty hunter! A random
male fighter, not knowing better, hits on Bridget. When Bridget reveals
the truth about his gender, a coin is flipped. Heads, the hazard's
target is just a bit Confused (21 ticks) by the revelation. Tails, make
it Embarrassment! (!T)
38 - Good Manners and Customs -
S-Ko does the Creepy Not-Sadako-Really Eye-Thing. Choose a random name,
give the fool three random bad effects.
39 - Seizures - Guess what.
Flip a coin for each peep. All heads gain Seizure for the rest of the
battle. YAAAAAAY.
40 - Haven't You Got Eyes In Your Head
- Hey, it's Slayer! He's a vampire, and he's 10 times more badass than
Dracula. As it so happens, he's hungry, so he uses Blood Suck on a
random schmoe (assume 70 MAtk). Does magic damage, may add Undead
and/or Seizure status.
41 - The Vampire Saga - Roll
1d6. If 1-5, Slayer comes out, reads one of his haiku poems, then
leaves. If it's a 6... well, that's bad, because Slayer gets bored and
interrupts the fight, GOLD MODE STYLE: 5000 HP, Regen and TOUGH
AS HELL. (!F) (!T)
42 - Kagematsuri - I-No's got
so many aerial attacks it's not even funny. If anyone is airborne, she
knocks them out of the sky with Ultimate Fortissimo (which tacks on a
nice 55 damage as well). Otherwise, Antidepressant Scale on one random
schmoe. It deals damage equal to the poor sap's CT.
43 - Blacklight Babe - I-NO
FLASH! Male fighters (no matter their pref; I-No's *THAT* hot) gain 20
HP, Def/MDef/Evade Up for 15 ticks and other assorted hormonal goodies.
Ladies get nothing, unless they like that sort of thing, and thus are
rewarded along with the guys. Be honest, now. =P (!F)
44 - Nothing Out of the Ordinary
- Yeeeep. Pretty dull. Indeedly-doodly. No hazard.
45 - Ditto - One random battler
is cloned! The clone joins the opposite team! Yay violence! (!T)
46 - Existance - Triggers GGXX Hazard #10, only the damage is set at 40 and
whoever went last can choose who takes the damage.
47 - Rogue Hunters - Triggers GGXX Hazard #30, only for 4 hits and whoever went
last can focus it on the opposing side.
48 - The Midnight Carnival (XX Version)
- HOLY SHIT MEGALOMANIA. All fighters choose 1, 2 or 3. 1d3's rolled,
and whoever chose the number that comes up takes 15d15 damage. IGNORES
CRITICAL.
49 - The Midnight Carnival (#Reload
Version) - ... aw fuck. True I-No interrupts the fight! She
doesn't have too much in terms of staying power, but she regens, is
Quicked and uses Megalomania EVERY TWO TURNS. FOR FREE. (!F) (!T)
50 - Pride and Glory - Kliff
the Uberdwarf makes with the wise words about the main boss and
skedaddles. This insight slaps three stat-specific badstats on the boss
in question. (!F) (!T)
51 - Vengeance is Mine -
'Revenge is a dish best served cold.' --Old Klingon proverb. [Yes,
that's all you get. =P]
52 - Meet Again - Okay, this is
bad. Two random peeps get to roll 1d6. Whoever rolls lower gets KOed as
Justice KILLS. If both roll the same, both die. If both roll a 1,
Justice goes batshit, KO's both and drops EVERYONE ELSE to half their
remaining HP... and THEN interrupts the fight as a speed-demon joker
boss. Because SHE CAN. (!F) (!T)
53 - The Day of Judgment - I so
wanted to put a joker battle here, but I won't. Instead, just a 60
damage arena-nuking thanks to Justice, who's angry that everyone
thought she was a dude. Holy-elemental. (!F)
54 - Holy Orders? - It's
Robo-Ky! He has studied your techniques and resistance is futile! Spawn
Bosses History hazard 409. (!F) (!T)
55 - Vortex Infinium -
SACRED_EDGE_BZZZT. Spawn GGXX Hazard #4, but
damage is 25 per hit.
56 - Dead Silence - LUCKY. It
turns out that it was YOUR CLONE that was killed! All KOed and Sneezed
heroes return to the battle as if they never started. (!F) (!T)
G. One Piece Hazards (1d113)
One of my favorite anime/manga. This
hazard set was made by Carter, and as with the GGX2 set I
made a few modifications. There's hazards here for people, places,
story arcs, and so on. This hazard set can be called up from
"Submitted Sets"
under Guest Hazards. The first few hazards are the Straw-Hat Pirates
themselves, and then the rest are in chronological order.
1 - Monkey D. Luffy -
Gomu Gomu no... STOOOORM! Luffy attacks a random boss with a barrage of
powerful punches, dealing 100x1d6 damage! In addition, there's a 30%
chance of sending the enemy airborne for 11 ticks... and they'll take
ANOTHER 100 damage when they land! (!F)
2 - Roronoa Zoro - TATSUMAKI!
Zoro attacks a random fighter 1d8 times with his swords, dealing
physical damage with each hit (80 Atk), and sends them MIA. He also
uses Shishi Sonson on any fighters who are Metal, causing an instant
KO.
3 - Nami - The sexy, sly thief
steals everything in the arena (including items that can't normally be
stolen, such as NetNavi chips). If
there's nothing to steal, she uses Tornado Tempo on a random fighter,
halving their HP and blasting them MIA for 21 ticks. (!T)
4 - Usopp - Hissatsu: Shuriken
Ryuuseigun! Usopp sends lots of shurikens flying through the air, and
eight random fighters take 30 damage!
5 - Sanji - The kicking chef
delivers a devastating MUTTON SHOT kick to a random fighter (phys
damage, 150 Atk, MIA, and kicked from the channel). If the target hurt
a female fighter on his previous turn, he takes double damage. If the
fighter chosen is female, he instead gives her five Gourmet Race items and shouts "Mellorine!"
repeatedly.
6 - Tony Tony Chopper - Chopper
uses his doctor skills to heal all fighters for 20 HP, and remove all
status ailments. If you compliment him, he'll pretend to be annoyed
(even while grinning and doing a happy-dance).
7 - Nico Robin - Clutch. Robin
uses her devastating Hana Hana powers to put a random fighter into a
painful submission hold! They take 20 HP damage and are paralyzed
(ignores safeguard). (!J)
8 - Franky (Cutty Flam) - The
cyborg has all sorts of ways to trash his foes! He immobilizes a random
fighter with Franky Kentauros, then smashes them with his Ultimate
Hammer punch; Paralyze for 31, and deal 100 damage (!J). If the target
is safeguarded or airborne, Franky instead uses Fresh Fire for 30
damage (fire-elemental).
9 - Brook - Yohohoho~! The
Straw-Hats' musician was killed fifty years ago, but came back to life
as a skeleton thanks to the Yomi Yomi fruit. Flip a coin. If heads, a
random combatant gets Auto-Life status. If tails, Brook plays Lullaby
Flan for three random fighters, putting them to sleep and dealing 20
damage.
10 - "Red-Hair" Shanks - Shanks'
heroic, bad-ass piracy inspires a random hero to change their class to
Pirate! (!F) (!T)
11 - Devil's Fruit - A random
devil's fruit is added to the arena. Eating it will give you its power,
but...
12 - Buggy the Clown - BARA
BARA FESTIVAL! Buggy separates all his body parts and attacks 15 random
fighters for 15 damage each.
13 - Mohji - The beast-tamer of
Buggy ship calls Richie into the arena! Add Richie the lion to the
bosses. (!F) (!T)
14 - Cabaji - "Murder at the
Steam Bath!" Cabaji the Acrobat kicks up dust in the fighters' eyes,
blinding them for 11 ticks. (!T)
15 - Captain Kuro - SHAKUSHI.
Kuro dashes across the arena attacking whatever he sees with his cat
claws (or whatever he doesn't see, as the case may be). 2d4 random
combatants get their HP halved. Gravity-resistant fighters may not be
hit multiple times by this. (!J) (!F)
16 - Jango - "Watch the ring.
When I say '1, 2, Jango," you will go to sleep." Anyone who doesn't
look away gets put to sleep (including Jango)! (!F) (!T)
17 - Kuina - A random hero
falls down the stairs and DIES. :( This inspires an ally to become the
world's best... something. Anyway, they get an Adrenaline Rush! (!F) (!T)
18 - Don Krieg - Poison Gas
Bomb: MH5! Three gas masks drop into the arena (IU OK). At the next
hazard, whoever isn't wearing a mask gets poisoned! (!T)
19 - Gin - Gin was once thought
to be a heartless man, but Sanji's kindness made him more merciful! The
boss with the least HP joins the heroes. Deathproof bosses cannot be
switched, however. (!F) (!T)
20 - Iron Wall Pearl - A random
boss gets an Iron Wall (150-HP Aura). But if it breaks, that boss will
go Berserk! (!F) (!T)
21 - "Hawk-Eyes" Mihawk - The
King of Swordsmen uses his gigantic blade to slash through the arena!
All fighters take 75 HP damage. (!J)
22 - Patty - INDIGESTION
MEATBALL! A random boss is blasted for 25 HP damage. "That tasted
terrible..." (!F)
23 - Arlong - Shark on DARTS!
Arlong nosedives a random fighter 1d5 times, dealing 20 damage each
time.
24 - Hatchan - TAKO HACHI
BLACK! Hachi spits ink on a random fighter, dealing 15 damage and
blindness.
25 - Hatchan, hazard 2 -
Hachi's new floating takoyaki restaurant, Takoyaki 8, comes to the
arena! From now on, a fighter can use their turn to get some delicious
takoyaki! It heals 35 HP, and can be used immediately or be saved for
later. (!F) (!T)
26 - Kuro-obi - Hyaku Mai
Gawara Sei Ken! Kuro-obi SMACKS one fighter hard for 40 damage and MIA
(21 ticks).
27 - Chuu - Mizu Deppou! Chuu
blasts water at all combatants. Treat as Aqua Breath, 45 MAtk.
28 - Smoker - WHITE OUT. Smoker
grabs all of the bosses with his Moku Moku powers and throws them MIA,
also dealing 50 damage to each of them. Ignore safeguard; if protected
against MIA, triple the damage as Smoker slams them into the turf. (!F)
29 - Tashigi - The cute little
marine swordswoman attacks all bosses (100 Atk). However, roll 1d10. If
it's a 1, she trips. (!F)
30 - Ippon-Matsu - Sells a
sword to a random fighter. If you're using a swordsman-type class (Fighter, Holy Swordsman, Rune Knight, Samurai), he'll give you a
high-quality sword that raises Atk by 55. Otherwise, he'll decide
you're just a newbie, and give you a crappy sword that raises Atk by 10.
31 - Iron Mace Alvida - Because
of the Sube Sube fruit, Alvida now has sexy smooth skin... not to
mention slippery. Until the next hazard, she stands in the middle of
the arena, and all attacks to the other side slide off her and go
toward someone else! (!F) (!T)
32 - Apis Arc - This arc SUCKS.
I mean, this is the worst filler crap I've ever seen. All fighters
receive 3 random status ailments, from this vile piece of crap. My God,
what were they thinking? Yes, IGNORE SAFEGUARD, DAMN IT! (!F) (!T)
33 - Pandaman - P-A-N-D-A-M-A-N
Sugoi! Pandaman always shows up in the most unpredictable places at the
weirdest times! Pandaman shows up as a Monk
on the heroes' team! He eats bamboo for 3.3 million POWER! (!F) (!T)
34 - Laboon - Flip a coin. If
heads, Laboon the giant whale eats all bosses for 25 damage and MIA. If
tails, he eats the heroes.
35 - Mr. 9 - Acro Bats. Pick a
fighter and flip two coins. If both heads, K.O. the fighter instantly;
if both tails, Mr. 9 ineffectually tumbles off the roof; otherwise deal
10 damage.
36 - Nefertari Vivi (Miss Wednesday)
- ALLURING PERFUME DANCE! Flip a coin for all fighters. If heads, they
get paralyzed. This hazard does not affect females, who instead take 10
damage via Kujaki Slasher.
37 - Whiskey Peak - 100 bounty
hunters join the bosses!... but Zoro defeats them all. No hazard. (!F)
38 - Igaram (Mr. 8) - IGARAPPA!
All fighters take 5d5 damage from his machine gun sax.
39 - Miss Monday - Miss Monday
joins the bosses with the same stats and skills as the Shadaloo Grunt
job. (!F) (!T)
40 - Karue - Karue is the
Commander of Alabasta's Spotted Bill Duck squad! All heroes get their
own duck mount, giving them the effects of the Horseback ability. (!F) (!T)
41 - Koby and Helmeppo - Any
KO'd fighters are revived with half HP/MP because of their incredible
effort and fighting spirit!
42 - Little Garden - The
gigantic prehistoric island, where two mighty giant warriors have been
dueling for 100 years! Why are they fighting? ...They forgot! The arena
is changed to Little Garden. Hazards are replaced with a volcano
eruption, which signals the start of the giants' duel! All fighters
take 20 damage from the shockwaves of awesome manliness radiating from
the duel. (!F)
43 - The 100-Year Battle -
Dorry and Brogy join the bosses as Dueling Giants with 200 HP and 120
Atk. They will exclusively attack each other, and to keep it fair,
they're immune to hazards. If one of them misses an attack, it will
randomly hit someone else. Don't interfere with their sacred duel, or
you'll regret it! (!F) (!T)
44 - Mr. 3 - CANDLE SERVICE
SET! Flip a coin for each fighter. If tails, they'll be stopped and
become a part of Mr. 3's art!
45 - Miss Goldenweek - Colors
Trap: Uragiri no Kuro [Betrayal Black]! Miss Goldenweek paints a black
Colors Trap mark under a random combatant, inducing Charm status.
46 - Steel-Plate Wapol - Baku
Baku Factory. Two random combatants of the same team are eaten and sent
MIA. When they come back, they're fused together into something much
stronger! (!T)
47 - Chess and Kuromarimo -
Kuromarimo uses Eleki Marimo, causing an afro to stick to one fighter.
Chess uses Checkmate to set the afro ablaze with a flaming arrow! 25
damage (fire-elemental), and miss your next turn putting out the fire.
48 - Dalton - Fiddle BANFF!!
Dalton bashes the bosses for 70 damage. (!F)
49 - Dr. Kureha - She isn't
old, she's still in her sparkling, too-young 140's! She completely
heals a random fighter, but as payment, takes all of their items. If
they have no items, she beats the hell out of them for 20 HP damage. Ya
happy?
50 - Dr. Hiluluk - The
notorious quack doctor. Luckily(?) for you, he's just completed his
latest remedy, Kaeru X! He cures a random fighter (against their will),
restoring their HP completely and remedies their status ailments... but
they become a frog (or imp, whatever you prefer). (!T)
51 - Chessmarimo - Quatro Axe!
Pick four fighters at random, and deal 25 damage to each. (!J)
52 - Portgas D. Ace - Kagerou!
Ace blazes through the arena with a fiery heat wave, courtesy of his
Mera Mera powers! All fighters take 40 HP damage, and flip a coin. If
heads, burn 'em! Fire-elemental.
53 - Kung Fu Dugongs - Add 3
Kung Fu Dugongs to the bosses' side (Monk
stats). If you defeat them, they become your disciples and join your
side (fully healed)! (!F) (!T)
54 - Mr. 2 Bon Clay - OKAMA
WAAAAAAAY! A random male combatant is forced to crossdress! They become
a V. G. Fighter, but the embarrassment penalty does not apply to them. (!T)
55 - Mr. 0 Crocodile - Sables.
Crocodile uses his Suna Suna power to create a sandstorm, halving all
fighters' HP and destroying all of the items in the arena. (!T)
56 - Mr. 4 - Mr. 4 is
reeeeeeeally sloooooooow... except when it comes to swinging his 4-ton
bat! Pick a random fighter and drop their HP to 1, or if immune to
that, deal 300 HP damage.
57 - Mr. 1 - Mr. 1 ate the Supa
Supa fruit, and his entire body is an arsenal of blades and such! He
uses Spiral Hollow on a random fighter, attacking 2d3 times at 70 Atk
per hit. Ignores critical.
58 - Hina - "Black Cage" Hina
ate the Ori Ori fruit, which imprisons anything that tries to pass
through her! Until the next hazard, she stands in the middle of the
arena. Any fighter that tries to attack the other side gets imprisoned
(stop), but the attack still goes off. (!F) (!T)
59 - Jango and Fullbody - Shall
we dance? Jango and Fullbody beat the crap out of everyone for 20
damage. Two dancing heroes, baby!
60 - Jango and Fullbody hazard 2
- Objection Dance! Fullbody beings his tearful objection dance! The
whole arena breaks out into a gigantic dance party! Everyone gets 80
EXP and the battle is refbombed. (!F) (!T)
61 - Bellamy - Spring Hopping!
Bellamy starts bouncing around to gain momentum. When the next hazard
comes out, he uses Spring Snipe to crash into a random fighter, doing
(ticks that have passed * 10) HP damage.
62 - Blackbeard Hazard 1 - A
MAN'S
DREAM... NEVER ENDS. Blackbeard's awesome and powerful speech inspires
all combatants, giving them all 30 EXP! (!F)
63 - Wiper - REJECT! Wiper uses
the Reject Dial on a random combatant for 100 damage!... and
inexplicably survives the backlash.
64 - The Four Priests of Skypiea
- Enel and his 4 priests all possess a "mantra," which allows them to
predict an enemy's movements and dodge attacks. All Monks get the "mantra" skill (not to be
confused with the Mantra Kode skill), which allows them to dodge
attacks with a 1:3 success rate. If no monks are in play, reroll. (!T)
65 - Satori - Some Surprise
Clouds drift into the arena as items. When it gets picked up, roll 1d4.
If 1, it explodes (Flare effect). If 2, it gives off strange green
smoke that turns you into an Imp. If 3, it creates a gravitational
vortex that cuts your HP by 3/4. If 4, you WIN THE SOOPERBOEL (roll for
a Present effect). (!F) (!T)
66 - Shura - A random combatant
gets caught in Shura's Trial of String, and gets Stopped for 21 ticks.
Anyone attempting to attack or heal that fighter will get Stopped as
well!
67 - Gedatsu - Gedatsu-sama
must breathe! Gedatsu the Skypiean Priest gets mixed up pretty easily.
In this spirit, fighters are confused (!J). Any fighters that aren't
affected due to jump/safeguard are on the receiving end of a Jet Punch
for 20 damage!
68 - Ohm - Trial of Steel. The
Arena is now surrounded by a barbed-wire cage! You can't go MIA or be
sneezed, and anyone who tries (voluntarily or not) will take 20 damage.
(!F)
69 - Enel - Mamaragan. Enel
creates a gigantic lightning storm! Flip a coin for each character. If
heads, they take 55 HP damage. Lightning-elemental.
70 - Foxy - Noro Noro Beam! A
random fighter is stopped for 30 ticks (ignores safeguard). But if you
have Reflect status, Foxy gets stopped instead!
71 - Davy Backfight - Three
coin rule! There will be 3 coin tosses, each time called by a random
player. If they win the toss, they get to select a member of the
opposite team to join their side! If there's no bosses (or no heroes)
left afterward, then the ref spawns an interruptions hazard. (!T)
72 - Donuts Race - Be careful,
because from now on the spectators can interfere with the fight! (!F) (!T)
73 - Groggy Ring - The Groggy
Monsters are cheating, but luckily the ref is doing his stretching
exercise and looking the other way! Until the next hazard, you can do
any illegal actions, and the ref will look the other way. But remember,
the battle can't end if the ref is preoccupied. (!F) (!T)
74 - "Luffy! An afro will totally
increase your punching power!" - An afro appears in the arena.
Whoever dons it will get +25 phys. attack and Steroids status! "It's
his brotherly soul...!!! Afro power!!"
75 - Aokiji - His motto is
"lazy-ass justice". Flip a coin; if heads, Aokiji ignores you and goes
to sleep. If tails, Ice Time. Aokiji bearhugs a random combatant,
giving them Frozen status. Better thaw them out quick! (ignores
safeguard) (!J)
76 - Pauly - Pauly is a member
of Galley-La's Dock 1 foremen, and he's a master of ropes. He uses Rope
Action to tie up all bosses for safeguard-ignoring paralysis. (!F) (!T)
77 - Franky Family -
ANYTHING-GOES-SHOT CANNON! Five random items are fired from the cannon
at random fighters.
78 - Aqua Laguna - You have to
finish the battle in 20 ticks before Aqua Laguna comes and you all
drown. (!F) (!T)
79 - Jerry - Jerry is a boxing
champion from the island of karate!! His Aurora Flicker Jab deals 10
damage to five random heroes. (!F)
80 - Wanze - This crazy cook is
also a fighter from CP7! A random fighter gets some battle armor made
entirely of ramen. Whoever tries to physically attack that fighter will
get caught in the ramen and incur Paralysis!
81 - Fukurou - Ol' zippermouth
can determine someone's power level by how hard they hit him. A random
fighter gets the "Counter Scan" ability.
82 - Kumadori - "Alas, I cannot
die!" A random hero gains the Seppuku skill... but it doesn't work. :O
(!F)
83 - Jyabura - Jyabura is
unique
among CP9; he can move around even while using Tekkai (iron body
technique)! In this vein, a random fighter receives Metal status.
84 - Blueno - Air Door! Blueno
creates an Air Door, and all MIA fighters return to the battlefield! If
nobody is MIA, he uses Kaiten (Revolving) Door on a random fighter's
face, causing Confusion.
85 - Califa - With her Awa Awa
fruit, Califa can clean up dirt and filth... as well as other things,
like strength! She uses soap bubbles to sap away the strength of one
random hero, and Atk and MAtk drop to 10% of their original values. To
cure this condition, try hitting them with a water attack. (!F)
86 - Kaku - Kaku the giraffeman
uses Rankyaku Kiri-Shigure, and rains Storm Leg attacks on the arena!
All fighters take 30 damage.
87 - Spandam - Oops! Spandam
accidentally hit the button on the Golden Phone Snail, summoning a
Buster Call to the arena! You have 30 minutes (real-time) to finish the
battle, before the marines totally obliterate the arena and everything
else around it. (!F) (!T)
88 - Rob Lucci - Because he's
an evil bastard, Lucci kicks down a wall and causes the arena entrance
tunnels to flood. This prevents anyone else from entering battle for
the rest of the fight. (!T)
89 - Garp - Gen Kotsu Meteo!
The vice admiral (and Luffy's grandpa) throws five cannonballs at
random combatants for 40 damage each!
90 - Blackbeard Hazard 2 -
Blackbeard ate the Yami Yami fruit, which allows him to control
darkness... and by "darkness" I mean "gravity". All fighters lose 50%
of their current HP. (!J) (!T)
91
- Surprise Zombies - A zombie
jumps out of a picture frame and
joins the bosses. Surprise! (!F) (!T)
92 - Taleran - Spider Nettori
Net! The spider-monkey shoots its webs at three random combatants,
causing Stop status! (!T)
93 - Absalom - A pervert who
uses his invisibility powers for... less-than-wholesome purposes. If
any females are in play, they go Berserk after learning that he was
hiding in the girls' locker room pre-battle! Otherwise, he blasts two
random fighters with his invisible bazookas, causing 30 damage and
resetting CT.
94 - Perona - Negative Hollow!
One of the ghost princess's "negative ghosts" passes through a random
fighter's body, and that fighter becomes Stopped for 21 ticks as he
loses his will to live and is generally ineffectual. Also, add
Emotionless status for the same duration. However, if the target is
already pessimistic, he's immune!
95 - Dr. Hogback - Hogback's
research at Thriller Bark showed him the secret to raising the dead. If
any heroes are KO'ed, Hogback revives one... using the shadow of a
random call script character! (!F) (!T)
96 - Oars - A fearsome creature
from 500 years ago, revived by Moria using Luffy's shadow... and now
he's here to interrupt the battle! Oars's stats are extremely high, and
he has Luffy's devastating moveset! Can you defeat him? (!F) (!T)
97 - Gecko Moria - This
Shichibukai has power over all shadows! Anyone with Shadow status falls
to Moria's control until the status wears off. If nobody is affected,
Moria creates a shadow doppelganger of the boss which takes no damage
but is every bit as deadly! (It'll disappear if you hit it with enough
damage, though.) (!F) (!T)
98 - Bartholomew Kuma - Ursus
Shock. Everyone in the arena takes 80 damage, and all items on the
arena floor are destroyed.
99 - Duval - Flip a coin. If
heads, Duval fires poison harpoons everywhere, causing 25 damage and
poison to four random combatants. If tails, he's HANDSOME!!... but his
attempt to wink blinds a random fighter for 41 ticks.
100 - Silvers Rayleigh - He was
the first mate of the Pirate King, Gold Roger... even now, his
"ambition" alone can leave the weak unconscious. All bosses are put to
sleep, ignoring safeguards but not Sleep immunity. (!F) (!T)
101 - Tenryuubito - One of the
World Nobles, the "Tenryuubito", walks through the arena! Everyone bow
your heads, and nobody speak until he leaves, no matter what happens.
Otherwise, a random interruption hazard will be summoned to the arena!
(Interruption Interruptor will not work in this particular case, and if
interruptions are nulled, the new enemy will JOIN the bosses.)
(!F) (!T)
102 - Kizaru - Kizaru has one
of the more broken Devil Fruit powers in the series. With his Pika Pika
fruit, he blinds all fighters, then curbstomps a random combatant,
reducing their HP to 1 (or dealing 400 damage).
103 - Boa Hancock - Hancock
turns a random male fighter into stone. But everyone else forgives
her... BECAUSE
SHE'S BEAUTIFUL.
104 - Impel Down - Uh-oh! Ace is
scheduled to be executed in an hour! You better finish the battle
before then, or else you lose automatically! (!T)
105 - Magellan - The chief
warden of Impel Down might seem comical at first... until he starts
attacking with his Doku Doku fruit! Flip a coin for each fighter, all
heads get Poison, Seizure, Death Sentence, AND two other random status
ailments.
106 - Emporio Ivankov - The
famous okama queen can alter people's bodily structure... including
things like gender! S/he uses Emporio Vigor Hormones on a random
fighter, causing instant Adrenaline Rush!
107 - Impel Down Hazard 2 - In
this arc, Luffy teamed up with several former enemies to try to save
his brother from execution. Roll five random /anyjob classes; the
heroes may select one to join them (even bosses, but reroll unbeatable
jokers)! (!F) (!T)
108 - Jinbei - Imagine
Aquaman... if he didn't suck. He uses his Fishman Karate to attack a
random fighter with a jet of water, dealing 80 damage! (!F)
109 - Oars Jr. - Oars Jr. tried
to save Ace from execution... but Doflamingo chopped off his leg. A
random fighter loses one leg, and speed is reduced by 3.
110 - Whitebeard - The most
powerful pirate in the world, and the man said to be closest to
obtaining One Piece... he creates an earthquake with his Gura Gura
Fruit, dealing 40 earth damage to all fighters and damaging the arena
itself, forcing an arena change (!F).
111 - Jozu - The third division
commander of the Whitebeard Pirates, "Diamond Jozu", has the ability to
turn into diamonds, blocking even the most savage attacks! A random
fighter becomes Metal for 11 ticks, but is not subject to the usual 20%
fail chance.
112 - Marco - The first
division commander of the Whitebeard Pirates, "Marco the Phoenix", uses
phoenix flames to regenerate any wounds he suffers. All fighters get
Regen status. (!T)
113 - Akainu - Nobody dies in
One Piece, they said... Akainu changed all that with his brutal attack
on Ace. Now, he uses his magma fist to put a hole right into a random
hero's chest for a one-hit KO.
H. Legend of Zelda Hazards (1d42)
The Super Special set for a year and
a half, this
one comes courtesy of Mario Mario. It covers characters, items, bosses,
abilities, sidequests, and many other things from throughout the
history of one of the most popular Nintendo franchises of all time.
1 - Link. The Hero of
Time joins the heroes! He has 120 HP, 60 MP, and the Fighter
skillset... plus some other moves! (!F) (!T)
2 - Epona. Link's horse arrives
in the arena, and a random unit is picked to ride her for the rest of
the battle! (Speed +2, innate Haste)
3 - Zelda. The princess of
Hyrule warps into the arena and demands a stop to the violence! Until
the next hazard, no units can perform any offensive actions. (!F) (!T)
4 - Dark World. The fight goes
into the dark world! Spawn the Dark Sun
immediately, plus a Dark Sun effect! While ascending is an option,
there is also a Mirror that falls to the arena floor... (!F) (!T)
5 - Shiek. Is Shiek a man or a
woman? Either way, flip a coin. If heads, Deku Nut! A random unit takes
20 HP damage (wood-elemental), with a 50% chance of paralysis. If
tails, Shadow status
to a random fighter.
6 - Saria. The future forest
sage gives a random fighter THE FAIRY OCARINA OMG! You can at least
make the ref change his music whenever you want to (even out of turn).
It could be helpful for some surges, maybe... (!T)
7 - Little Pipe Kid. This kid
is full of... happiness! Everyone stops to hear the little kid play his
tune. Until the next hazard, before each player's turn, flip a coin. If
tails, the fighter loses his turn listening to the Pipe Kid's tune. (!T)
8 - Link's Uncle. He died in
the first 2 minutes of the game... and Link didn't really care much. A
random swordsman (if any) is KOed instantly, and any hero with reviving
capabilities can opt to revive them right now or just... not care. If
there are no swordsmen, nothing happens. (!T)
9 - Parasitic Armored Arachnid Gohma.
Gohma hatches 3 spider eggs. You have 10 ticks to crush them, or else
they will hatch into mini-spiders and join the bosses. (!F) (!T)
10 - Infernal Dinosaur King Dodongo.
This huge dinosaur starts rolling up over the entire arena. Flip a coin
for each fighter. If heads, 20 HP damage. (!J)
11 - The King of the Red Lions.
Motivates a random fighter with his speeches, giving Attack Up and
Magic Attack Up for 41 ticks.
12 - Twilit Ice Mass Blizzetta.
A random hero is corrupted by twilight. He joins the bosses and will
not rejoin the heroes until he is KOed. (!F) (!T)
13 - Impa. Princess Zelda's
nanny. Flip a coin. If tails, the old Impa from Zelda 2 gives you
some... disappointing advice. If heads, the younger Impa from Ocarina
of Time scans the bosses and gives you some advice about the current
fight. (!F) (!T)
14 - Princess Ruto. Oh man, she
is annoying! For 15 ticks, a random hero has to watch out for Ruto on
every turn (this takes a full turn action). You can still IU/pass items
and such. If you fail in this endeavor to watch for her, he will vanish
from the arena when his turn is done (Sneeze). However, if successful,
you get a heart container and 30 EXP! (!F)
15 - Evil Spirit from Beyond Phantom
Ganon. A random boss makes 2 copies of itself (with half speed)!
They can only use basic skills, but they can still be a pain. To take
out the copies, hit them with any single-target attack. (!F) (!T)
16 - Subterranean Lava Dragon Volvagia.
Inferno rape. All fighters have 15 seconds to cover up, or they will
suffer 40 HP worth of fire damage.
17 - Raft. A raft falls onto
the arena floor. Made famous in Zelda 2, in the arena it's not really
helpful. It can be used for whacking people and for throwing I guess.
18 - Lantern. A lantern falls
to the floor. The holder of this item is immune to Blindness and can
cast Fire for free.
19 - Phantom Shadow Beast Bongo Bongo.
This boss is too weird. Bongo Bongo appears in the arena and starts
beating up on it, like a drum! Until the next hazard, due to the
bouncing this produces, all attacks have a 30% chance to miss. (!T)
20 - IronKnuckle. These guys
were hell in Zelda 2. This one hits a random unit with its axe for 40
HP damage. (!J)
21 - Young Link. Flip a coin.
Heads, he uses his downward stab attack on a random boss, dealing
critical damage (100 Atk). Tails, he uses his slingshot on a boss, for
10 HP damage. (!F)
22 - Sorceress Sisters Twinrova.
This boss has two different attacks, an ice one and a fire one.
Twinrova enters the arena and casts Fira and Blizzara on 2 separate
random targets. (Assume 80 MAtk)
23 - Wind Fish. This whole
battle is just a dream! HAHAHA! Just like flying whales, which land on
a random hero, reducing his HP to 1. (!F)
24 - Link's Awakening Shop. The
owner of the shop appears to sell 5 random items. Anyone can buy items
with EXP (100 rupees per EXP) or MP (10 rupees per MP), and costs
depend on the owner's mood. You can also try to steal an item (50%),
but if successful you'll be renamed THIEF for the rest of the battle,
and if you fail, and the owner KOs you. (!F) (!T)
25 - Fortune Teller. These guys
are famous for ruining the fun of exploration and for being expensive.
For today, the ref will pay the bill, and they will predict THE FUTURE,
offering a hint about next week's battle! ZOMG! (!T)
26 - Lon Lon Milk. Young Link's
favorite. It heals 25 HP and is good for two drinks.
27 - Redead. Ack! These guys
are freaks! A random unit is paralyzed, ignoring safeguard.
28 - The Great Sea. It takes
like 2 hours to go through it... if the battle is dragging on (lasted
2+ hours and is not almost done), everyone's
HP is reduced by 50%. (!T)
29 - Tingle. Tingle appears in
the arena! He just gives stupid advice and really gay speeches. If
ANYONE bothers to talk with him directly or answers him back, he will
immediately hug that fighter, who will become Embarrassed. If he is in
the mood, he MIGHT throw an item now and then to the arena floor, which
is safe to grab and use. (!T)
30 - Great King Of Evil Ganondorf.
Ganon starts charging up his most advanced magic attack, the black
vortex. 40 MP worth of damage to all fighters! Better runic that.
(Assume 80 MAtk)
31 - The Goddess' Gifts. Three
random fighters each learn one of the legendary spells directly from
the Triforce: Farore's Wind, Din's Fire, and Nayru's Love. (!T)
32 - Twilight Realm. A random
fighter finds his inner beast. For the rest of the battle, he has the
option to transform to or from a wolf as a turn action. This could be
really useful... (!T)
33 - Midna. The twilight
princess becomes the shadow of a random fighter for the rest of the
fight. She can't be targeted in any way, and on that fighter's turns,
she will act on her own, performing basic skills without consuming MP.
She shares her host's stats. (!T)
34 - Happy Mask Salesman. He
drops a mask resembling a random call script character. That mask can
be picked up to get certain stats (or maybe even abilities) from said
character. (IU OK)
35 - The Book of Hyrule, A History Of
The Continuity Of Zelda. The hell... this doesn't make sense AT
ALL! A random fighter gets confused.
36 - GIANT MEAT??. The giant
meat from Twilight Princess makes its glorious return! It has a 25%
chance of blocking any kind of offensive action by either side. After 3
hits, it will disappear and leave a heart container on the arena floor.
37 - Beggar Under the Bridge.
If he is poor, why is he giving out free stuff? A random hero receives
a Fairy in a Bottle (Item hazard #94). (!F)
38 - The Phantom Hourglass. Run
out of time, and you will be damaged. From now on, all turns have to be
done under 2 minutes. For each 10 seconds you go over, you'll take 10
HP damage until you either die or take your turn. Presets are OK.
39 - Link's Disease. A random
hero is permanently muted for the rest of the fight. Not only that, but
he can't talk on the chat either! (mode -v, +m) You have to communicate
with the ref and allies by PMs. (!F) (!T)
40 - Navi. HEY! LISTEN! LISTEN!
HEY! HEY! LISTEN! HEY! A random hero receives Navi as an ally. On her
turn, she randomly shouts stuff. On that hero's turn, she can be a
useful advisor. Be careful about getting angry with her, as this could
get you berserked. (!F)
41 - Error. I AM ERROR. And so
is a random hero, who becomes berserked. (!F)
42 - Ref's Choice. Ref comes up
with something, Zelda or not :D (!F) (!T)
I. National Football League
Hazards (1d32)
I've been a big NFL fan for a long
time, but how to incorporate that into the arena? This is how. The
current Super Special set features one hazard for each NFL team. There
is success and failure, great teams and bad teams, offensive
juggernauts and defensive stalwarts, teams that were great long ago and
teams that have won things recently. This set does require updating
every so often, and is probably the most hero-friendly set I've ever
come up with.